OpenTTD Source 20241224-master-gf74b0cf984
console_type.h File Reference

Globally used console related types. More...

#include "gfx_type.h"

Go to the source code of this file.

Enumerations

enum  IConsoleModes { ICONSOLE_FULL , ICONSOLE_OPENED , ICONSOLE_CLOSED }
 Modes of the in-game console. More...
 

Variables

static const TextColour CC_DEFAULT = TC_SILVER
 Default colour of the console.
 
static const TextColour CC_ERROR = TC_RED
 Colour for error lines.
 
static const TextColour CC_WARNING = TC_LIGHT_BLUE
 Colour for warning lines.
 
static const TextColour CC_HELP = TC_LIGHT_BLUE
 Colour for help lines.
 
static const TextColour CC_INFO = TC_YELLOW
 Colour for information lines.
 
static const TextColour CC_DEBUG = TC_LIGHT_BROWN
 Colour for debug output.
 
static const TextColour CC_COMMAND = TC_GOLD
 Colour for the console's commands.
 
static const TextColour CC_WHITE = TC_WHITE
 White console lines for various things such as the welcome.
 

Detailed Description

Globally used console related types.

Definition in file console_type.h.

Enumeration Type Documentation

◆ IConsoleModes

Modes of the in-game console.

Enumerator
ICONSOLE_FULL 

In-game console is opened, whole screen.

ICONSOLE_OPENED 

In-game console is opened, upper 1/3 of the screen.

ICONSOLE_CLOSED 

In-game console is closed.

Definition at line 16 of file console_type.h.

Variable Documentation

◆ CC_COMMAND

const TextColour CC_COMMAND = TC_GOLD
static

Colour for the console's commands.

Definition at line 29 of file console_type.h.

Referenced by IConsoleWindow::OnKeyPress(), IConsoleWindow::OnPaint(), and OutputContentState().

◆ CC_DEBUG

const TextColour CC_DEBUG = TC_LIGHT_BROWN
static

Colour for debug output.

Definition at line 28 of file console_type.h.

Referenced by DebugSendRemoteMessages().

◆ CC_DEFAULT

◆ CC_ERROR

◆ CC_HELP

◆ CC_INFO

◆ CC_WARNING

◆ CC_WHITE

const TextColour CC_WHITE = TC_WHITE
static

White console lines for various things such as the welcome.

Definition at line 30 of file console_type.h.

Referenced by OutputContentState().