OpenTTD Source
20240919-master-gdf0233f4c2
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10 #ifndef BLITTER_40BPP_OPTIMIZED_HPP
11 #define BLITTER_40BPP_OPTIMIZED_HPP
15 #include "../video/video_driver.hpp"
21 void SetPixel(
void *video,
int x,
int y, uint8_t colour)
override;
22 void DrawRect(
void *video,
int width,
int height, uint8_t colour)
override;
23 void DrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height, uint8_t colour,
int width,
int dash)
override;
24 void CopyFromBuffer(
void *video,
const void *src,
int width,
int height)
override;
25 void CopyToBuffer(
const void *video,
void *dst,
int width,
int height)
override;
26 void CopyImageToBuffer(
const void *video,
void *dst,
int width,
int height,
int dst_pitch)
override;
27 void ScrollBuffer(
void *video,
int &left,
int &top,
int &width,
int &height,
int scroll_x,
int scroll_y)
override;
31 size_t BufferSize(uint width, uint height)
override;
35 std::string_view
GetName()
override {
return "40bpp-anim"; }
40 static inline Colour RealizeBlendedColour(uint8_t anim,
Colour c)
size_t BufferSize(uint width, uint height) override
Calculate how much memory there is needed for an image of this size in the video-buffer.
virtual bool HasAnimBuffer()
Does this video driver support a separate animation buffer in addition to the colour buffer?
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override
Draw a colourtable to the screen.
BlitterMode
The modes of blitting we can do.
How all blitters should look like.
The base factory, keeping track of all blitters.
void CopyToBuffer(const void *video, void *dst, int width, int height) override
Copy from the screen to a buffer.
bool IsUsable() const override
Is the blitter usable with the current drivers and hardware config?
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
uint32_t PaletteID
The number of the palette.
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override
Draw a line with a given colour.
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
void CopyFromBuffer(void *video, const void *src, int width, int height) override
Copy from a buffer to the screen.
void SetPixel(void *video, int x, int y, uint8_t colour) override
Draw a pixel with a given colour on the video-buffer.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draws a sprite to a (screen) buffer.
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
void DrawRect(void *video, int width, int height, uint8_t colour) override
Make a single horizontal line in a single colour on the video-buffer.
static Colour LookupColourInPalette(uint index)
Look up the colour in the current palette.
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override
Scroll the videobuffer some 'x' and 'y' value.
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override
Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
Factory for the 40 bpp animated blitter (for OpenGL).
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
PaletteAnimation
Types of palette animation.
bool NeedsAnimationBuffer() override
Does this blitter require a separate animation buffer from the video backend?
The optimized 40 bpp blitter (for OpenGL video driver).
Parameters related to blitting.
Data structure describing a sprite.
The optimised 32 bpp blitter (without palette animation).
Blitter::PaletteAnimation UsePaletteAnimation() override
Check if the blitter uses palette animation at all.
ZoomLevel
All zoom levels we know.