OpenTTD Source
20240917-master-g9ab0a47812
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10 #ifndef SPRITELOADER_HPP
11 #define SPRITELOADER_HPP
13 #include "../core/alloc_type.hpp"
14 #include "../core/enum_type.hpp"
15 #include "../gfx_type.h"
uint16_t height
Height of the sprite.
@ SCC_PAL
Sprite has palette data.
int16_t x_offs
The x-offset of where the sprite will be drawn.
void AllocateData(ZoomLevel zoom, size_t size)
Allocate the sprite data of this sprite.
Interface for the loader of our sprites.
@ ZOOM_LVL_END
End for iteration.
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
virtual Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)=0
Convert a sprite from the loader to our own format.
SpriteLoader::CommonPixel * data
The sprite itself.
virtual void * AllocatePtr(size_t size)=0
Allocate memory for a sprite.
SpriteType type
The sprite type.
virtual uint GetSpriteAlignment()
Get the value which the height and width on a sprite have to be aligned by.
Definition of a common pixel in OpenTTD's realm.
uint16_t width
Width of the sprite.
Interface for something that can encode a sprite.
T * Allocate(size_t size)
Allocate memory for a sprite.
SpriteColourComponent colours
The colour components of the sprite with useful information.
int16_t y_offs
The y-offset of where the sprite will be drawn.
RandomAccessFile with some extra information specific for sprite files.
virtual bool Is32BppSupported()=0
Can the sprite encoder make use of RGBA sprites?
@ SCC_MASK
Mask of valid colour bits.
@ SCC_ALPHA
Sprite has alpha.
Structure for passing information from the sprite loader to the blitter.
SpriteType
Types of sprites that might be loaded.
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Data structure describing a sprite.
ZoomLevel
All zoom levels we know.
SpriteColourComponent
The different colour components a sprite can have.