OpenTTD Source 20250312-master-gcdcc6b491d
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Base for loading sprites. More...
#include "../core/alloc_type.hpp"
#include "../core/enum_type.hpp"
#include "../gfx_type.h"
#include "sprite_file_type.hpp"
Go to the source code of this file.
Data Structures | |
class | SpriteLoader |
Interface for the loader of our sprites. More... | |
struct | SpriteLoader::CommonPixel |
Definition of a common pixel in OpenTTD's realm. More... | |
struct | SpriteLoader::Sprite |
Structure for passing information from the sprite loader to the blitter. More... | |
class | SpriteAllocator |
Interface for something that can allocate memory for a sprite. More... | |
class | SpriteEncoder |
Interface for something that can encode a sprite. More... | |
Typedefs | |
using | SpriteComponents = EnumBitSet< SpriteComponent, uint8_t, SpriteComponent::End > |
Enumerations | |
enum class | SpriteComponent : uint8_t { RGB = 0 , Alpha = 1 , Palette = 2 , End } |
The different colour components a sprite can have. More... | |
Base for loading sprites.
Definition in file spriteloader.hpp.
using SpriteComponents = EnumBitSet<SpriteComponent, uint8_t, SpriteComponent::End> |
Definition at line 27 of file spriteloader.hpp.
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The different colour components a sprite can have.
Enumerator | |
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RGB | Sprite has RGB. |
Alpha | Sprite has alpha. |
Palette | Sprite has palette data. |
Definition at line 21 of file spriteloader.hpp.