OpenTTD Source  20241108-master-g80f628063a
sprite_file_type.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef SPRITE_FILE_TYPE_HPP
11 #define SPRITE_FILE_TYPE_HPP
12 
13 #include "../random_access_file_type.h"
14 
19 class SpriteFile : public RandomAccessFile {
22  size_t content_begin;
23 public:
24  SpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
25  SpriteFile(const SpriteFile&) = delete;
26  void operator=(const SpriteFile&) = delete;
27 
32  bool NeedsPaletteRemap() const { return this->palette_remap; }
33 
38  uint8_t GetContainerVersion() const { return this->container_version; }
39 
43  void SeekToBegin() { this->SeekTo(this->content_begin, SEEK_SET); }
44 };
45 
46 #endif /* SPRITE_FILE_TYPE_HPP */
A file from which bytes, words and double words are read in (potentially) a random order.
void SeekTo(size_t pos, int mode)
Seek in the current file.
std::string filename
Full name of the file; relative path to subdir plus the extension of the file.
RandomAccessFile with some extra information specific for sprite files.
SpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Create the SpriteFile.
Definition: sprite_file.cpp:45
uint8_t container_version
Container format of the sprite file.
bool NeedsPaletteRemap() const
Whether a palette remap is needed when loading sprites from this file.
uint8_t GetContainerVersion() const
Get the version number of container type used by the file.
size_t content_begin
The begin of the content of the sprite file, i.e. after the container metadata.
void SeekToBegin()
Seek to the begin of the content, i.e.
bool palette_remap
Whether or not a remap of the palette is required for this file.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition: fileio_type.h:115