OpenTTD Source
20241108-master-g80f628063a
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Structure for passing information from the sprite loader to the blitter. More...
#include <spriteloader.hpp>
Public Member Functions | |
void | AllocateData (ZoomLevel zoom, size_t size) |
Allocate the sprite data of this sprite. More... | |
Data Fields | |
uint16_t | height |
Height of the sprite. | |
uint16_t | width |
Width of the sprite. | |
int16_t | x_offs |
The x-offset of where the sprite will be drawn. | |
int16_t | y_offs |
The y-offset of where the sprite will be drawn. | |
SpriteType | type |
The sprite type. | |
SpriteColourComponent | colours |
The colour components of the sprite with useful information. | |
SpriteLoader::CommonPixel * | data |
The sprite itself. | |
Static Private Attributes | |
static ReusableBuffer< SpriteLoader::CommonPixel > | buffer [ZOOM_LVL_END] |
Allocated memory to pass sprite data around. | |
Structure for passing information from the sprite loader to the blitter.
You can only use this struct once at a time when using AllocateData to allocate the memory as that will always return the same memory address. This to prevent thousands of malloc + frees just to load a sprite.
Definition at line 47 of file spriteloader.hpp.
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inline |
Allocate the sprite data of this sprite.
zoom | Zoom level to allocate the data for. |
size | the minimum size of the data field. |
Definition at line 61 of file spriteloader.hpp.
Referenced by DecodeSingleSprite().