OpenTTD Source 20250716-master-g6b6caa6fa8
spritecache.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "spriteloader/grf.hpp"
13#include "error_func.h"
14#include "strings_func.h"
15#include "zoom_func.h"
16#include "settings_type.h"
17#include "blitter/factory.hpp"
18#include "core/math_func.hpp"
20#include "spritecache.h"
22
23#include "table/sprites.h"
25
26#include "safeguards.h"
27
28/* Default of 4MB spritecache */
29uint _sprite_cache_size = 4;
30
31
32static std::vector<SpriteCache> _spritecache;
33static size_t _spritecache_bytes_used = 0;
34static uint32_t _sprite_lru_counter;
35static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
36
37static inline SpriteCache *GetSpriteCache(uint index)
38{
39 return &_spritecache[index];
40}
41
42SpriteCache *AllocateSpriteCache(uint index)
43{
44 if (index >= _spritecache.size()) {
45 /* Add another 1024 items to the 'pool' */
46 uint items = Align(index + 1, 1024);
47
48 Debug(sprite, 4, "Increasing sprite cache to {} items ({} bytes)", items, items * sizeof(SpriteCache));
49
50 _spritecache.resize(items);
51 }
52
53 return GetSpriteCache(index);
54}
55
61static SpriteFile *GetCachedSpriteFileByName(const std::string &filename)
62{
63 for (auto &f : _sprite_files) {
64 if (f->GetFilename() == filename) {
65 return f.get();
66 }
67 }
68 return nullptr;
69}
70
75std::span<const std::unique_ptr<SpriteFile>> GetCachedSpriteFiles()
76{
77 return _sprite_files;
78}
79
87SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
88{
89 SpriteFile *file = GetCachedSpriteFileByName(filename);
90 if (file == nullptr) {
91 file = _sprite_files.insert(std::end(_sprite_files), std::make_unique<SpriteFile>(filename, subdir, palette_remap))->get();
92 } else {
93 file->SeekToBegin();
94 }
95 return *file;
96}
97
104bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num)
105{
106 if (type & 2) {
107 file.SkipBytes(num);
108 } else {
109 while (num > 0) {
110 int8_t i = file.ReadByte();
111 if (i >= 0) {
112 int size = (i == 0) ? 0x80 : i;
113 if (size > num) return false;
114 num -= size;
115 file.SkipBytes(size);
116 } else {
117 i = -(i >> 3);
118 num -= i;
119 file.ReadByte();
120 }
121 }
122 }
123 return true;
124}
125
126/* Check if the given Sprite ID exists */
127bool SpriteExists(SpriteID id)
128{
129 if (id >= _spritecache.size()) return false;
130
131 /* Special case for Sprite ID zero -- its position is also 0... */
132 if (id == 0) return true;
133 return !(GetSpriteCache(id)->file_pos == 0 && GetSpriteCache(id)->file == nullptr);
134}
135
142{
143 if (!SpriteExists(sprite)) return SpriteType::Invalid;
144 return GetSpriteCache(sprite)->type;
145}
146
153{
154 if (!SpriteExists(sprite)) return nullptr;
155 return GetSpriteCache(sprite)->file;
156}
157
164{
165 if (!SpriteExists(sprite)) return 0;
166 return GetSpriteCache(sprite)->id;
167}
168
176uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
177{
178 SpriteFile *file = GetCachedSpriteFileByName(filename);
179 if (file == nullptr) return 0;
180
181 uint count = 0;
182 for (SpriteID i = begin; i != end; i++) {
183 if (SpriteExists(i)) {
184 SpriteCache *sc = GetSpriteCache(i);
185 if (sc->file == file) {
186 count++;
187 Debug(sprite, 4, "Sprite: {}", i);
188 }
189 }
190 }
191 return count;
192}
193
203{
204 return static_cast<SpriteID>(_spritecache.size());
205}
206
207static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
208{
209 uint8_t scaled_1 = AdjustByZoom(1, src - tgt);
210 const auto &src_sprite = sprite[src];
211 auto &dest_sprite = sprite[tgt];
212
213 /* Check for possible memory overflow. */
214 if (src_sprite.width * scaled_1 > UINT16_MAX || src_sprite.height * scaled_1 > UINT16_MAX) return false;
215
216 dest_sprite.width = src_sprite.width * scaled_1;
217 dest_sprite.height = src_sprite.height * scaled_1;
218 dest_sprite.x_offs = src_sprite.x_offs * scaled_1;
219 dest_sprite.y_offs = src_sprite.y_offs * scaled_1;
220 dest_sprite.colours = src_sprite.colours;
221
222 dest_sprite.AllocateData(tgt, static_cast<size_t>(dest_sprite.width) * dest_sprite.height);
223
224 SpriteLoader::CommonPixel *dst = dest_sprite.data;
225 for (int y = 0; y < dest_sprite.height; y++) {
226 const SpriteLoader::CommonPixel *src_ln = &src_sprite.data[y / scaled_1 * src_sprite.width];
227 for (int x = 0; x < dest_sprite.width; x++) {
228 *dst = src_ln[x / scaled_1];
229 dst++;
230 }
231 }
232
233 return true;
234}
235
236static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
237{
238 const auto &root_sprite = sprite.Root();
239 const auto &src_sprite = sprite[zoom - 1];
240 auto &dest_sprite = sprite[zoom];
241
242 /* Algorithm based on 32bpp_Optimized::ResizeSprite() */
243 dest_sprite.width = UnScaleByZoom(root_sprite.width, zoom);
244 dest_sprite.height = UnScaleByZoom(root_sprite.height, zoom);
245 dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, zoom);
246 dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, zoom);
247 dest_sprite.colours = root_sprite.colours;
248
249 dest_sprite.AllocateData(zoom, static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
250
251 SpriteLoader::CommonPixel *dst = dest_sprite.data;
252 const SpriteLoader::CommonPixel *src = src_sprite.data;
253 [[maybe_unused]] const SpriteLoader::CommonPixel *src_end = src + src_sprite.height * src_sprite.width;
254
255 for (uint y = 0; y < dest_sprite.height; y++) {
256 const SpriteLoader::CommonPixel *src_ln = src + src_sprite.width;
257 assert(src_ln <= src_end);
258 for (uint x = 0; x < dest_sprite.width; x++) {
259 assert(src < src_ln);
260 if (src + 1 != src_ln && (src + 1)->a != 0) {
261 *dst = *(src + 1);
262 } else {
263 *dst = *src;
264 }
265 dst++;
266 src += 2;
267 }
268 src = src_ln + src_sprite.width;
269 }
270}
271
272static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
273{
274 uint width = sprite->width + pad_left + pad_right;
275 uint height = sprite->height + pad_top + pad_bottom;
276
277 if (width > UINT16_MAX || height > UINT16_MAX) return false;
278
279 /* Copy source data and reallocate sprite memory. */
280 size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
281 std::vector<SpriteLoader::CommonPixel> src_data(sprite->data, sprite->data + sprite_size);
282 sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
283
284 /* Copy with padding to destination. */
285 SpriteLoader::CommonPixel *src = src_data.data();
286 SpriteLoader::CommonPixel *data = sprite->data;
287 for (uint y = 0; y < height; y++) {
288 if (y < pad_top || pad_bottom + y >= height) {
289 /* Top/bottom padding. */
290 std::fill_n(data, width, SpriteLoader::CommonPixel{});
291 data += width;
292 } else {
293 if (pad_left > 0) {
294 /* Pad left. */
295 std::fill_n(data, pad_left, SpriteLoader::CommonPixel{});
296 data += pad_left;
297 }
298
299 /* Copy pixels. */
300 std::copy_n(src, sprite->width, data);
301 src += sprite->width;
302 data += sprite->width;
303
304 if (pad_right > 0) {
305 /* Pad right. */
306 std::fill_n(data, pad_right, SpriteLoader::CommonPixel{});
307 data += pad_right;
308 }
309 }
310 }
311
312 /* Update sprite size. */
313 sprite->width = width;
314 sprite->height = height;
315 sprite->x_offs -= pad_left;
316 sprite->y_offs -= pad_top;
317
318 return true;
319}
320
321static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
322{
323 /* Get minimum top left corner coordinates. */
324 int min_xoffs = INT32_MAX;
325 int min_yoffs = INT32_MAX;
326 for (ZoomLevel zoom : sprite_avail) {
327 min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
328 min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
329 }
330
331 /* Get maximum dimensions taking necessary padding at the top left into account. */
332 int max_width = INT32_MIN;
333 int max_height = INT32_MIN;
334 for (ZoomLevel zoom : sprite_avail) {
335 max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
336 max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
337 }
338
339 /* Align height and width if required to match the needs of the sprite encoder. */
340 uint align = encoder->GetSpriteAlignment();
341 if (align != 0) {
342 max_width = Align(max_width, align);
343 max_height = Align(max_height, align);
344 }
345
346 /* Pad sprites where needed. */
347 for (ZoomLevel zoom : sprite_avail) {
348 auto &cur_sprite = sprite[zoom];
349 /* Scaling the sprite dimensions in the blitter is done with rounding up,
350 * so a negative padding here is not an error. */
351 int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, zoom));
352 int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, zoom));
353 int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - cur_sprite.width - pad_left);
354 int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - cur_sprite.height - pad_top);
355
356 if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
357 if (!PadSingleSprite(&cur_sprite, zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
358 }
359 }
360
361 return true;
362}
363
364static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
365{
366 /* Create a fully zoomed image if it does not exist */
367 ZoomLevel first_avail;
368 for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) {
369 if (!sprite_avail.Test(zoom)) continue;
370 first_avail = zoom;
371 if (zoom != ZoomLevel::Min) {
372 if (!ResizeSpriteIn(sprite, zoom, ZoomLevel::Min)) return false;
373 sprite_avail.Set(ZoomLevel::Min);
374 }
375 break;
376 }
377
378 /* Pad sprites to make sizes match. */
379 if (!PadSprites(sprite, sprite_avail, encoder)) return false;
380
381 /* Create other missing zoom levels */
382 for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
383 if (zoom == ZoomLevel::Min) continue;
384
385 if (sprite_avail.Test(zoom)) {
386 /* Check that size and offsets match the fully zoomed image. */
387 [[maybe_unused]] const auto &root_sprite = sprite[ZoomLevel::Min];
388 [[maybe_unused]] const auto &dest_sprite = sprite[zoom];
389 assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, zoom));
390 assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, zoom));
391 assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, zoom));
392 assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, zoom));
393 } else {
394 /* Zoom level is not available, or unusable, so create it */
395 ResizeSpriteOut(sprite, zoom);
396 }
397 }
398
399 /* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */
400 if (first_avail < _settings_client.gui.sprite_zoom_min) {
401 for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) {
402 ResizeSpriteIn(sprite, zoom, zoom - 1);
403 }
404 }
405
406 return true;
407}
408
417static void *ReadRecolourSprite(SpriteFile &file, size_t file_pos, uint num, SpriteAllocator &allocator)
418{
419 /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small
420 * number of recolour sprites that are 17 bytes that only exist in DOS
421 * GRFs which are the same as 257 byte recolour sprites, but with the last
422 * 240 bytes zeroed. */
423 static const uint RECOLOUR_SPRITE_SIZE = 257;
424 uint8_t *dest = allocator.Allocate<uint8_t>(std::max(RECOLOUR_SPRITE_SIZE, num));
425
426 file.SeekTo(file_pos, SEEK_SET);
427 if (file.NeedsPaletteRemap()) {
428 uint8_t *dest_tmp = new uint8_t[std::max(RECOLOUR_SPRITE_SIZE, num)];
429
430 /* Only a few recolour sprites are less than 257 bytes */
431 if (num < RECOLOUR_SPRITE_SIZE) std::fill_n(dest_tmp, RECOLOUR_SPRITE_SIZE, 0);
432 file.ReadBlock(dest_tmp, num);
433
434 /* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */
435 for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
436 dest[i] = _palmap_w2d[dest_tmp[_palmap_d2w[i - 1] + 1]];
437 }
438 delete[] dest_tmp;
439 } else {
440 file.ReadBlock(dest, num);
441 }
442
443 return dest;
444}
445
455static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder)
456{
457 /* Use current blitter if no other sprite encoder is given. */
458 if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
459
460 SpriteFile &file = *sc->file;
461 size_t file_pos = sc->file_pos;
462
463 assert(sprite_type != SpriteType::Recolour);
464 assert(IsMapgenSpriteID(id) == (sprite_type == SpriteType::MapGen));
465 assert(sc->type == sprite_type);
466
467 Debug(sprite, 9, "Load sprite {}", id);
468
470 ZoomLevels sprite_avail;
471 ZoomLevels avail_8bpp;
472 ZoomLevels avail_32bpp;
473
474 SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
475 if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
476 /* Try for 32bpp sprites first. */
477 sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, avail_8bpp, avail_32bpp);
478 }
479 if (sprite_avail.None()) {
480 sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags, avail_8bpp, avail_32bpp);
481 if (sprite_type == SpriteType::Normal && avail_32bpp.Any() && !encoder->Is32BppSupported() && sprite_avail.None()) {
482 /* No 8bpp available, try converting from 32bpp. */
483 SpriteLoaderMakeIndexed make_indexed(sprite_loader);
484 sprite_avail = make_indexed.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, sprite_avail, avail_32bpp);
485 }
486 }
487
488 if (sprite_avail.None()) {
489 if (sprite_type == SpriteType::MapGen) return nullptr;
490 if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
491 return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder);
492 }
493
494 if (sprite_type == SpriteType::MapGen) {
495 /* Ugly hack to work around the problem that the old landscape
496 * generator assumes that those sprites are stored uncompressed in
497 * the memory, and they are only read directly by the code, never
498 * send to the blitter. So do not send it to the blitter (which will
499 * result in a data array in the format the blitter likes most), but
500 * extract the data directly and store that as sprite.
501 * Ugly: yes. Other solution: no. Blame the original author or
502 * something ;) The image should really have been a data-stream
503 * (so type = 0xFF basically). */
504 const auto &root_sprite = sprite.Root();
505 uint num = root_sprite.width * root_sprite.height;
506
507 Sprite *s = allocator.Allocate<Sprite>(sizeof(*s) + num);
508 s->width = root_sprite.width;
509 s->height = root_sprite.height;
510 s->x_offs = root_sprite.x_offs;
511 s->y_offs = root_sprite.y_offs;
512
513 SpriteLoader::CommonPixel *src = root_sprite.data;
514 uint8_t *dest = reinterpret_cast<uint8_t *>(s->data);
515 while (num-- > 0) {
516 *dest++ = src->m;
517 src++;
518 }
519
520 return s;
521 }
522
523 if (!ResizeSprites(sprite, sprite_avail, encoder)) {
524 if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
525 return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder);
526 }
527
528 if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) {
529 /* Make ZoomLevel::Min the desired font zoom level. */
530 sprite[ZoomLevel::Min] = sprite[_font_zoom];
531 }
532
533 return encoder->Encode(sprite_type, sprite, allocator);
534}
535
537 size_t file_pos;
538 uint8_t control_flags;
539};
540
542static std::map<uint32_t, GrfSpriteOffset> _grf_sprite_offsets;
543
549size_t GetGRFSpriteOffset(uint32_t id)
550{
551 return _grf_sprite_offsets.find(id) != _grf_sprite_offsets.end() ? _grf_sprite_offsets[id].file_pos : SIZE_MAX;
552}
553
559{
560 _grf_sprite_offsets.clear();
561
562 if (file.GetContainerVersion() >= 2) {
563 /* Seek to sprite section of the GRF. */
564 size_t data_offset = file.ReadDword();
565 size_t old_pos = file.GetPos();
566 file.SeekTo(data_offset, SEEK_CUR);
567
568 GrfSpriteOffset offset = { 0, 0 };
569
570 /* Loop over all sprite section entries and store the file
571 * offset for each newly encountered ID. */
572 SpriteID id, prev_id = 0;
573 while ((id = file.ReadDword()) != 0) {
574 if (id != prev_id) {
575 _grf_sprite_offsets[prev_id] = offset;
576 offset.file_pos = file.GetPos() - 4;
577 offset.control_flags = 0;
578 }
579 prev_id = id;
580 uint length = file.ReadDword();
581 if (length > 0) {
582 SpriteComponents colour{file.ReadByte()};
583 length--;
584 if (length > 0) {
585 uint8_t zoom = file.ReadByte();
586 length--;
587 if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
590 }
591 if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
593 }
594 }
595 }
596 file.SkipBytes(length);
597 }
598 if (prev_id != 0) _grf_sprite_offsets[prev_id] = offset;
599
600 /* Continue processing the data section. */
601 file.SeekTo(old_pos, SEEK_SET);
602 }
603}
604
605
614bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
615{
616 size_t file_pos = file.GetPos();
617
618 /* Read sprite header. */
619 uint32_t num = file.GetContainerVersion() >= 2 ? file.ReadDword() : file.ReadWord();
620 if (num == 0) return false;
621 uint8_t grf_type = file.ReadByte();
622
623 SpriteType type;
624 uint8_t control_flags = 0;
625 if (grf_type == 0xFF) {
626 /* Some NewGRF files have "empty" pseudo-sprites which are 1
627 * byte long. Catch these so the sprites won't be displayed. */
628 if (num == 1) {
629 file.ReadByte();
630 return false;
631 }
632 file_pos = file.GetPos();
634 file.SkipBytes(num);
635 } else if (file.GetContainerVersion() >= 2 && grf_type == 0xFD) {
636 if (num != 4) {
637 /* Invalid sprite section include, ignore. */
638 file.SkipBytes(num);
639 return false;
640 }
641 /* It is not an error if no sprite with the provided ID is found in the sprite section. */
642 auto iter = _grf_sprite_offsets.find(file.ReadDword());
643 if (iter != _grf_sprite_offsets.end()) {
644 file_pos = iter->second.file_pos;
645 control_flags = iter->second.control_flags;
646 } else {
647 file_pos = SIZE_MAX;
648 }
649 type = SpriteType::Normal;
650 } else {
651 file.SkipBytes(7);
652 type = SkipSpriteData(file, grf_type, num - 8) ? SpriteType::Normal : SpriteType::Invalid;
653 /* Inline sprites are not supported for container version >= 2. */
654 if (file.GetContainerVersion() >= 2) return false;
655 }
656
657 if (type == SpriteType::Invalid) return false;
658
659 if (load_index >= MAX_SPRITES) {
660 UserError("Tried to load too many sprites (#{}; max {})", load_index, MAX_SPRITES);
661 }
662
663 bool is_mapgen = IsMapgenSpriteID(load_index);
664
665 if (is_mapgen) {
666 if (type != SpriteType::Normal) UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
667 type = SpriteType::MapGen;
668 }
669
670 SpriteCache *sc = AllocateSpriteCache(load_index);
671 sc->file = &file;
672 sc->file_pos = file_pos;
673 sc->length = num;
674 sc->lru = 0;
675 sc->id = file_sprite_id;
676 sc->type = type;
677 sc->warned = false;
678 sc->control_flags = control_flags;
679
680 return true;
681}
682
683
684void DupSprite(SpriteID old_spr, SpriteID new_spr)
685{
686 SpriteCache *scnew = AllocateSpriteCache(new_spr); // may reallocate: so put it first
687 SpriteCache *scold = GetSpriteCache(old_spr);
688
689 scnew->file = scold->file;
690 scnew->file_pos = scold->file_pos;
691 scnew->ClearSpriteData();
692 scnew->id = scold->id;
693 scnew->type = scold->type;
694 scnew->warned = false;
695 scnew->control_flags = scold->control_flags;
696}
697
704static void DeleteEntriesFromSpriteCache(size_t to_remove)
705{
706 const size_t initial_in_use = _spritecache_bytes_used;
707
708 struct SpriteInfo {
709 uint32_t lru;
710 SpriteID id;
711 size_t size;
712
713 bool operator<(const SpriteInfo &other) const
714 {
715 return this->lru < other.lru;
716 }
717 };
718
719 std::vector<SpriteInfo> candidates; // max heap, ordered by LRU
720 size_t candidate_bytes = 0; // total bytes that would be released when clearing all sprites in candidates
721
722 auto push = [&](SpriteInfo info) {
723 candidates.push_back(info);
724 std::push_heap(candidates.begin(), candidates.end());
725 candidate_bytes += info.size;
726 };
727
728 auto pop = [&]() {
729 candidate_bytes -= candidates.front().size;
730 std::pop_heap(candidates.begin(), candidates.end());
731 candidates.pop_back();
732 };
733
734 SpriteID i = 0;
735 for (; i != static_cast<SpriteID>(_spritecache.size()) && candidate_bytes < to_remove; i++) {
736 const SpriteCache *sc = GetSpriteCache(i);
737 if (sc->ptr != nullptr) {
738 push({ sc->lru, i, sc->length });
739 if (candidate_bytes >= to_remove) break;
740 }
741 }
742 /* candidates now contains enough bytes to meet to_remove.
743 * only sprites with LRU values <= the maximum (i.e. the top of the heap) need to be considered */
744 for (; i != static_cast<SpriteID>(_spritecache.size()); i++) {
745 const SpriteCache *sc = GetSpriteCache(i);
746 if (sc->ptr != nullptr && sc->lru <= candidates.front().lru) {
747 push({ sc->lru, i, sc->length });
748 while (!candidates.empty() && candidate_bytes - candidates.front().size >= to_remove) {
749 pop();
750 }
751 }
752 }
753
754 for (const auto &it : candidates) {
755 GetSpriteCache(it.id)->ClearSpriteData();
756 }
757
758 Debug(sprite, 3, "DeleteEntriesFromSpriteCache, deleted: {}, freed: {}, in use: {} --> {}, requested: {}",
759 candidates.size(), candidate_bytes, initial_in_use, _spritecache_bytes_used, to_remove);
760}
761
762void IncreaseSpriteLRU()
763{
765 uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
766 if (_spritecache_bytes_used > target_size) {
767 DeleteEntriesFromSpriteCache(_spritecache_bytes_used - target_size + 512 * 1024);
768 }
769
770 if (_sprite_lru_counter >= 0xC0000000) {
771 Debug(sprite, 3, "Fixing lru {}, inuse={}", _sprite_lru_counter, _spritecache_bytes_used);
772
773 for (SpriteCache &sc : _spritecache) {
774 if (sc.ptr != nullptr) {
775 if (sc.lru > 0x80000000) {
776 sc.lru -= 0x80000000;
777 } else {
778 sc.lru = 0;
779 }
780 }
781 }
782 _sprite_lru_counter -= 0x80000000;
783 }
784}
785
786void SpriteCache::ClearSpriteData()
787{
788 _spritecache_bytes_used -= this->length;
789 this->ptr.reset();
790}
791
793{
794 this->data = std::make_unique<std::byte[]>(size);
795 this->size = size;
796 return this->data.get();
797}
798
808static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator)
809{
810 static const std::string_view sprite_types[] = {
811 "normal", // SpriteType::Normal
812 "map generator", // SpriteType::MapGen
813 "character", // SpriteType::Font
814 "recolour", // SpriteType::Recolour
815 };
816
817 SpriteType available = sc->type;
818 if (requested == SpriteType::Font && available == SpriteType::Normal) {
819 if (sc->ptr == nullptr) sc->type = SpriteType::Font;
820 return GetRawSprite(sprite, sc->type, allocator);
821 }
822
823 uint8_t warning_level = sc->warned ? 6 : 0;
824 sc->warned = true;
825 Debug(sprite, warning_level, "Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[static_cast<uint8_t>(available)], sprite, sprite_types[static_cast<uint8_t>(requested)]);
826
827 switch (requested) {
829 if (sprite == SPR_IMG_QUERY) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
830 [[fallthrough]];
831 case SpriteType::Font:
832 return GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, allocator);
834 if (sprite == PALETTE_TO_DARK_BLUE) UserError("Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
835 return GetRawSprite(PALETTE_TO_DARK_BLUE, SpriteType::Recolour, allocator);
837 /* this shouldn't happen, overriding of SpriteType::MapGen sprites is checked in LoadNextSprite()
838 * (the only case the check fails is when these sprites weren't even loaded...) */
839 default:
840 NOT_REACHED();
841 }
842}
843
853void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder)
854{
855 assert(type != SpriteType::MapGen || IsMapgenSpriteID(sprite));
856 assert(type < SpriteType::Invalid);
857
858 if (!SpriteExists(sprite)) {
859 Debug(sprite, 1, "Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
860
861 /* SPR_IMG_QUERY is a BIG FAT RED ? */
862 sprite = SPR_IMG_QUERY;
863 }
864
865 SpriteCache *sc = GetSpriteCache(sprite);
866
867 if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
868
869 if (allocator == nullptr && encoder == nullptr) {
870 /* Load sprite into/from spritecache */
871
872 /* Update LRU */
873 sc->lru = ++_sprite_lru_counter;
874
875 /* Load the sprite, if it is not loaded, yet */
876 if (sc->ptr == nullptr) {
877 UniquePtrSpriteAllocator cache_allocator;
878 if (sc->type == SpriteType::Recolour) {
879 ReadRecolourSprite(*sc->file, sc->file_pos, sc->length, cache_allocator);
880 } else {
881 ReadSprite(sc, sprite, type, cache_allocator, nullptr);
882 }
883 sc->ptr = std::move(cache_allocator.data);
884 sc->length = static_cast<uint32_t>(cache_allocator.size);
885 _spritecache_bytes_used += sc->length;
886 }
887
888 return static_cast<void *>(sc->ptr.get());
889 } else {
890 /* Do not use the spritecache, but a different allocator. */
891 return ReadSprite(sc, sprite, type, *allocator, encoder);
892 }
893}
894
895void GfxInitSpriteMem()
896{
897 /* Reset the spritecache 'pool' */
898 _spritecache.clear();
899 _spritecache.shrink_to_fit();
900
901 _sprite_files.clear();
902 _spritecache_bytes_used = 0;
903}
904
910{
911 /* Clear sprite ptr for all cached items */
912 for (SpriteCache &sc : _spritecache) {
913 if (sc.ptr != nullptr) sc.ClearSpriteData();
914 }
915
917}
918
924{
925 /* Clear sprite ptr for all cached font items */
926 for (SpriteCache &sc : _spritecache) {
927 if (sc.type == SpriteType::Font && sc.ptr != nullptr) sc.ClearSpriteData();
928 }
929}
930
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr bool None() const
Test if none of the values are set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:136
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
Enum-as-bit-set wrapper.
void ReadBlock(void *ptr, size_t size)
Read a block.
size_t GetPos() const
Get position in the file.
void SeekTo(size_t pos, int mode)
Seek in the current file.
uint8_t ReadByte()
Read a byte from the file.
uint32_t ReadDword()
Read a double word (32 bits) from the file (in low endian format).
void SkipBytes(size_t n)
Skip n bytes ahead in the file.
uint16_t ReadWord()
Read a word (16 bits) from the file (in low endian format).
Interface for something that can allocate memory for a sprite.
T * Allocate(size_t size)
Allocate memory for a sprite.
Map zoom level to data.
Interface for something that can encode a sprite.
virtual bool Is32BppSupported()=0
Can the sprite encoder make use of RGBA sprites?
virtual uint GetSpriteAlignment()
Get the value which the height and width on a sprite have to be aligned by.
virtual Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)=0
Convert a sprite from the loader to our own format.
RandomAccessFile with some extra information specific for sprite files.
bool NeedsPaletteRemap() const
Whether a palette remap is needed when loading sprites from this file.
uint8_t GetContainerVersion() const
Get the version number of container type used by the file.
void SeekToBegin()
Seek to the begin of the content, i.e.
Sprite loader for graphics coming from a (New)GRF.
Definition grf.hpp:16
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
Definition grf.cpp:362
Sprite loader for converting graphics coming from another source.
Definition makeindexed.h:16
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
SpriteAllocator that allocates memory via a unique_ptr array.
Definition spritecache.h:35
void * AllocatePtr(size_t size) override
Allocate memory for a sprite.
virtual void ClearSystemSprites()
Clear all cached sprites.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
Error reporting related functions.
Factory to 'query' all available blitters.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition fileio_type.h:88
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
Definition gfx.cpp:62
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
SpriteType
Types of sprites that might be loaded.
Definition gfx_type.h:352
@ Recolour
Recolour sprite.
@ Font
A sprite used for fonts.
@ MapGen
Special sprite for the map generator.
@ Invalid
Pseudosprite or other unusable sprite, used only internally.
@ Normal
The most basic (normal) sprite.
Base for reading sprites from (New)GRFs.
Base for converting sprites from another source from 32bpp RGBA to indexed 8bpp.
Integer math functions.
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition math_func.hpp:37
Translation tables from one GRF to another GRF.
static const uint8_t _palmap_d2w[]
Converting from the DOS palette to the Windows palette.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Types related to global configuration settings.
static void DeleteEntriesFromSpriteCache(size_t to_remove)
Delete entries from the sprite cache to remove the requested number of bytes.
static std::map< uint32_t, GrfSpriteOffset > _grf_sprite_offsets
Map from sprite numbers to position in the GRF file.
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
static SpriteFile * GetCachedSpriteFileByName(const std::string &filename)
Get the cached SpriteFile given the name of the file.
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
static void * ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder)
Read a sprite from disk.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
static void * HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator)
Handles the case when a sprite of different type is requested than is present in the SpriteCache.
void * GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder)
Reads a sprite (from disk or sprite cache).
std::span< const std::unique_ptr< SpriteFile > > GetCachedSpriteFiles()
Get the list of cached SpriteFiles.
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
size_t GetGRFSpriteOffset(uint32_t id)
Get the file offset for a specific sprite in the sprite section of a GRF.
static void * ReadRecolourSprite(SpriteFile &file, size_t file_pos, uint num, SpriteAllocator &allocator)
Load a recolour sprite into memory.
bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num)
Skip the given amount of sprite graphics data.
uint32_t GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Functions to cache sprites in memory.
@ SCCF_ALLOW_ZOOM_MIN_2X_32BPP
Allow use of sprite min zoom setting at 2x in 32bpp mode.
Definition spritecache.h:29
@ SCCF_ALLOW_ZOOM_MIN_1X_32BPP
Allow use of sprite min zoom setting at 1x in 32bpp mode.
Definition spritecache.h:27
@ SCCF_ALLOW_ZOOM_MIN_1X_PAL
Allow use of sprite min zoom setting at 1x in palette mode.
Definition spritecache.h:26
@ SCCF_ALLOW_ZOOM_MIN_2X_PAL
Allow use of sprite min zoom setting at 2x in palette mode.
Definition spritecache.h:28
Internal functions to cache sprites in memory.
@ Palette
Sprite has palette data.
This file contains all sprite-related enums and defines.
static constexpr uint32_t MAX_SPRITES
Masks needed for sprite operations.
Definition sprites.h:1561
Definition of base types and functions in a cross-platform compatible way.
Functions related to OTTD's strings.
GUISettings gui
settings related to the GUI
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
uint8_t control_flags
Control flags, see SpriteCacheCtrlFlags.
uint32_t length
Length of sprite data.
bool warned
True iff the user has been warned about incorrect use of this sprite.
SpriteType type
In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour spr...
SpriteFile * file
The file the sprite in this entry can be found in.
Definition of a common pixel in OpenTTD's realm.
uint8_t m
Remap-channel.
Structure for passing information from the sprite loader to the blitter.
static SpriteCollMap< ReusableBuffer< SpriteLoader::CommonPixel > > buffer
Allocated memory to pass sprite data around.
void AllocateData(ZoomLevel zoom, size_t size)
Allocate the sprite data of this sprite.
uint16_t width
Width of the sprite.
int16_t x_offs
The x-offset of where the sprite will be drawn.
SpriteLoader::CommonPixel * data
The sprite itself.
uint16_t height
Height of the sprite.
int16_t y_offs
The y-offset of where the sprite will be drawn.
Data structure describing a sprite.
Definition spritecache.h:17
uint16_t width
Width of the sprite.
Definition spritecache.h:19
uint16_t height
Height of the sprite.
Definition spritecache.h:18
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition spritecache.h:21
std::byte data[]
Sprite data.
Definition spritecache.h:22
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition spritecache.h:20
Base of all video drivers.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:22
int AdjustByZoom(int value, int zoom)
Adjust by zoom level; zoom < 0 shifts right, zoom >= 0 shifts left.
Definition zoom_func.h:45
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:34
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16
@ Begin
Begin for iteration.
@ Max
Maximum zoom level.
@ Min
Minimum zoom level.
@ End
End for iteration.
@ Normal
The normal zoom level.