29uint _sprite_cache_size = 4;
32static std::vector<SpriteCache> _spritecache;
33static size_t _spritecache_bytes_used = 0;
34static uint32_t _sprite_lru_counter;
35static std::vector<std::unique_ptr<SpriteFile>> _sprite_files;
37static inline SpriteCache *GetSpriteCache(uint index)
39 return &_spritecache[index];
44 if (index >= _spritecache.size()) {
46 uint items =
Align(index + 1, 1024);
48 Debug(sprite, 4,
"Increasing sprite cache to {} items ({} bytes)", items, items *
sizeof(
SpriteCache));
50 _spritecache.resize(items);
53 return GetSpriteCache(index);
63 for (
auto &f : _sprite_files) {
64 if (f->GetFilename() == filename) {
90 if (file ==
nullptr) {
91 file = _sprite_files.insert(std::end(_sprite_files), std::make_unique<SpriteFile>(filename, subdir, palette_remap))->get();
112 int size = (i == 0) ? 0x80 : i;
113 if (size > num)
return false;
129 if (
id >= _spritecache.size())
return false;
132 if (
id == 0)
return true;
133 return !(GetSpriteCache(
id)->file_pos == 0 && GetSpriteCache(
id)->
file ==
nullptr);
144 return GetSpriteCache(sprite)->
type;
154 if (!SpriteExists(sprite))
return nullptr;
155 return GetSpriteCache(sprite)->
file;
165 if (!SpriteExists(sprite))
return 0;
166 return GetSpriteCache(sprite)->id;
179 if (file ==
nullptr)
return 0;
182 for (
SpriteID i = begin; i != end; i++) {
183 if (SpriteExists(i)) {
185 if (sc->
file == file) {
187 Debug(sprite, 4,
"Sprite: {}", i);
204 return static_cast<SpriteID>(_spritecache.size());
210 const auto &src_sprite = sprite[src];
211 auto &dest_sprite = sprite[tgt];
214 if (src_sprite.width * scaled_1 > UINT16_MAX || src_sprite.height * scaled_1 > UINT16_MAX)
return false;
216 dest_sprite.width = src_sprite.width * scaled_1;
217 dest_sprite.height = src_sprite.height * scaled_1;
218 dest_sprite.x_offs = src_sprite.x_offs * scaled_1;
219 dest_sprite.y_offs = src_sprite.y_offs * scaled_1;
220 dest_sprite.colours = src_sprite.colours;
222 dest_sprite.AllocateData(tgt,
static_cast<size_t>(dest_sprite.width) * dest_sprite.height);
225 for (
int y = 0; y < dest_sprite.height; y++) {
227 for (
int x = 0; x < dest_sprite.width; x++) {
228 *dst = src_ln[x / scaled_1];
238 const auto &root_sprite = sprite.Root();
239 const auto &src_sprite = sprite[zoom - 1];
240 auto &dest_sprite = sprite[zoom];
244 dest_sprite.height =
UnScaleByZoom(root_sprite.height, zoom);
245 dest_sprite.x_offs =
UnScaleByZoom(root_sprite.x_offs, zoom);
246 dest_sprite.y_offs =
UnScaleByZoom(root_sprite.y_offs, zoom);
247 dest_sprite.colours = root_sprite.colours;
249 dest_sprite.AllocateData(zoom,
static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
255 for (uint y = 0; y < dest_sprite.height; y++) {
257 assert(src_ln <= src_end);
258 for (uint x = 0; x < dest_sprite.width; x++) {
259 assert(src < src_ln);
260 if (src + 1 != src_ln && (src + 1)->a != 0) {
268 src = src_ln + src_sprite.width;
274 uint width = sprite->
width + pad_left + pad_right;
275 uint height = sprite->
height + pad_top + pad_bottom;
277 if (width > UINT16_MAX || height > UINT16_MAX)
return false;
280 size_t sprite_size =
static_cast<size_t>(sprite->
width) * sprite->
height;
281 std::vector<SpriteLoader::CommonPixel> src_data(sprite->
data, sprite->
data + sprite_size);
282 sprite->
AllocateData(zoom,
static_cast<size_t>(width) * height);
287 for (uint y = 0; y < height; y++) {
288 if (y < pad_top || pad_bottom + y >= height) {
300 std::copy_n(src, sprite->
width, data);
301 src += sprite->
width;
302 data += sprite->
width;
313 sprite->
width = width;
315 sprite->
x_offs -= pad_left;
316 sprite->
y_offs -= pad_top;
324 int min_xoffs = INT32_MAX;
325 int min_yoffs = INT32_MAX;
327 min_xoffs = std::min(min_xoffs,
ScaleByZoom(sprite[zoom].x_offs, zoom));
328 min_yoffs = std::min(min_yoffs,
ScaleByZoom(sprite[zoom].y_offs, zoom));
332 int max_width = INT32_MIN;
333 int max_height = INT32_MIN;
335 max_width = std::max(max_width,
ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs -
UnScaleByZoom(min_xoffs, zoom), zoom));
336 max_height = std::max(max_height,
ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs -
UnScaleByZoom(min_yoffs, zoom), zoom));
342 max_width =
Align(max_width, align);
343 max_height =
Align(max_height, align);
348 auto &cur_sprite = sprite[zoom];
351 int pad_left = std::max(0, cur_sprite.x_offs -
UnScaleByZoom(min_xoffs, zoom));
352 int pad_top = std::max(0, cur_sprite.y_offs -
UnScaleByZoom(min_yoffs, zoom));
353 int pad_right = std::max(0,
UnScaleByZoom(max_width, zoom) - cur_sprite.width - pad_left);
354 int pad_bottom = std::max(0,
UnScaleByZoom(max_height, zoom) - cur_sprite.height - pad_top);
356 if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
357 if (!PadSingleSprite(&cur_sprite, zoom, pad_left, pad_top, pad_right, pad_bottom))
return false;
369 if (!sprite_avail.
Test(zoom))
continue;
379 if (!PadSprites(sprite, sprite_avail, encoder))
return false;
385 if (sprite_avail.
Test(zoom)) {
387 [[maybe_unused]]
const auto &root_sprite = sprite[
ZoomLevel::Min];
388 [[maybe_unused]]
const auto &dest_sprite = sprite[zoom];
389 assert(dest_sprite.width ==
UnScaleByZoom(root_sprite.width, zoom));
390 assert(dest_sprite.height ==
UnScaleByZoom(root_sprite.height, zoom));
391 assert(dest_sprite.x_offs ==
UnScaleByZoom(root_sprite.x_offs, zoom));
392 assert(dest_sprite.y_offs ==
UnScaleByZoom(root_sprite.y_offs, zoom));
395 ResizeSpriteOut(sprite, zoom);
402 ResizeSpriteIn(sprite, zoom, zoom - 1);
423 static const uint RECOLOUR_SPRITE_SIZE = 257;
424 uint8_t *dest = allocator.
Allocate<uint8_t>(std::max(RECOLOUR_SPRITE_SIZE, num));
426 file.
SeekTo(file_pos, SEEK_SET);
428 uint8_t *dest_tmp =
new uint8_t[std::max(RECOLOUR_SPRITE_SIZE, num)];
431 if (num < RECOLOUR_SPRITE_SIZE) std::fill_n(dest_tmp, RECOLOUR_SPRITE_SIZE, 0);
435 for (uint i = 1; i < RECOLOUR_SPRITE_SIZE; i++) {
436 dest[i] = _palmap_w2d[dest_tmp[
_palmap_d2w[i - 1] + 1]];
461 size_t file_pos = sc->file_pos;
465 assert(sc->
type == sprite_type);
467 Debug(sprite, 9,
"Load sprite {}",
id);
477 sprite_avail = sprite_loader.
LoadSprite(sprite, file, file_pos, sprite_type,
true, sc->
control_flags, avail_8bpp, avail_32bpp);
479 if (sprite_avail.
None()) {
480 sprite_avail = sprite_loader.
LoadSprite(sprite, file, file_pos, sprite_type,
false, sc->
control_flags, avail_8bpp, avail_32bpp);
484 sprite_avail = make_indexed.
LoadSprite(sprite, file, file_pos, sprite_type,
true, sc->
control_flags, sprite_avail, avail_32bpp);
488 if (sprite_avail.
None()) {
490 if (
id == SPR_IMG_QUERY) UserError(
"Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
504 const auto &root_sprite = sprite.Root();
505 uint num = root_sprite.width * root_sprite.height;
508 s->
width = root_sprite.width;
509 s->
height = root_sprite.height;
510 s->
x_offs = root_sprite.x_offs;
511 s->
y_offs = root_sprite.y_offs;
514 uint8_t *dest =
reinterpret_cast<uint8_t *
>(s->
data);
523 if (!ResizeSprites(sprite, sprite_avail, encoder)) {
524 if (
id == SPR_IMG_QUERY) UserError(
"Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
533 return encoder->
Encode(sprite_type, sprite, allocator);
565 size_t old_pos = file.
GetPos();
566 file.
SeekTo(data_offset, SEEK_CUR);
576 offset.file_pos = file.
GetPos() - 4;
586 if (colour.Any() && zoom == 0) {
590 if (colour.Any() && zoom == 2) {
600 file.
SeekTo(old_pos, SEEK_SET);
615 size_t file_pos = file.
GetPos();
619 if (num == 0)
return false;
624 if (grf_type == 0xFF) {
643 file_pos = iter->second.file_pos;
644 control_flags = iter->second.control_flags;
659 UserError(
"Tried to load too many sprites (#{}; max {})", load_index,
MAX_SPRITES);
662 bool is_mapgen = IsMapgenSpriteID(load_index);
665 if (type !=
SpriteType::Normal) UserError(
"Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?");
671 sc->file_pos = file_pos;
674 sc->id = file_sprite_id;
689 scnew->file_pos = scold->file_pos;
690 scnew->ClearSpriteData();
691 scnew->id = scold->id;
705 const size_t initial_in_use = _spritecache_bytes_used;
712 bool operator<(
const SpriteInfo &other)
const
714 return this->lru < other.lru;
718 std::vector<SpriteInfo> candidates;
719 size_t candidate_bytes = 0;
721 auto push = [&](SpriteInfo info) {
722 candidates.push_back(info);
723 std::push_heap(candidates.begin(), candidates.end());
724 candidate_bytes += info.size;
728 candidate_bytes -= candidates.front().size;
729 std::pop_heap(candidates.begin(), candidates.end());
730 candidates.pop_back();
734 for (; i !=
static_cast<SpriteID>(_spritecache.size()) && candidate_bytes < to_remove; i++) {
736 if (sc->ptr !=
nullptr) {
737 push({ sc->lru, i, sc->
length });
738 if (candidate_bytes >= to_remove)
break;
743 for (; i !=
static_cast<SpriteID>(_spritecache.size()); i++) {
745 if (sc->ptr !=
nullptr && sc->lru <= candidates.front().lru) {
746 push({ sc->lru, i, sc->
length });
747 while (!candidates.empty() && candidate_bytes - candidates.front().size >= to_remove) {
753 for (
const auto &it : candidates) {
754 GetSpriteCache(it.id)->ClearSpriteData();
757 Debug(sprite, 3,
"DeleteEntriesFromSpriteCache, deleted: {}, freed: {}, in use: {} --> {}, requested: {}",
758 candidates.size(), candidate_bytes, initial_in_use, _spritecache_bytes_used, to_remove);
761void IncreaseSpriteLRU()
764 uint target_size = (bpp > 0 ? _sprite_cache_size * bpp / 8 : 1) * 1024 * 1024;
765 if (_spritecache_bytes_used > target_size) {
769 if (_sprite_lru_counter >= 0xC0000000) {
770 Debug(sprite, 3,
"Fixing lru {}, inuse={}", _sprite_lru_counter, _spritecache_bytes_used);
773 if (sc.ptr !=
nullptr) {
774 if (sc.lru > 0x80000000) {
775 sc.lru -= 0x80000000;
781 _sprite_lru_counter -= 0x80000000;
785void SpriteCache::ClearSpriteData()
787 _spritecache_bytes_used -= this->
length;
793 this->data = std::make_unique<std::byte[]>(size);
795 return this->data.get();
809 static const std::string_view sprite_types[] = {
822 uint8_t warning_level = sc->
warned ? 6 : 0;
824 Debug(sprite, warning_level,
"Tried to load {} sprite #{} as a {} sprite. Probable cause: NewGRF interference", sprite_types[
static_cast<uint8_t
>(available)], sprite, sprite_types[
static_cast<uint8_t
>(requested)]);
828 if (sprite == SPR_IMG_QUERY) UserError(
"Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite?");
833 if (sprite == PALETTE_TO_DARK_BLUE) UserError(
"Uhm, would you be so kind not to load a NewGRF that makes the 'PALETTE_TO_DARK_BLUE' sprite a non-remap sprite?");
857 if (!SpriteExists(sprite)) {
858 Debug(sprite, 1,
"Tried to load non-existing sprite #{}. Probable cause: Wrong/missing NewGRFs", sprite);
861 sprite = SPR_IMG_QUERY;
868 if (allocator ==
nullptr && encoder ==
nullptr) {
872 sc->lru = ++_sprite_lru_counter;
875 if (sc->ptr ==
nullptr) {
880 ReadSprite(sc, sprite, type, cache_allocator,
nullptr);
882 sc->ptr = std::move(cache_allocator.data);
883 sc->
length =
static_cast<uint32_t
>(cache_allocator.size);
884 _spritecache_bytes_used += sc->
length;
887 return static_cast<void *
>(sc->ptr.get());
890 return ReadSprite(sc, sprite, type, *allocator, encoder);
894void GfxInitSpriteMem()
897 _spritecache.clear();
898 _spritecache.shrink_to_fit();
900 _sprite_files.clear();
901 _spritecache_bytes_used = 0;
912 if (sc.ptr !=
nullptr) sc.ClearSpriteData();
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr bool None() const
Test if none of the values are set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
void ReadBlock(void *ptr, size_t size)
Read a block.
size_t GetPos() const
Get position in the file.
void SeekTo(size_t pos, int mode)
Seek in the current file.
uint8_t ReadByte()
Read a byte from the file.
uint32_t ReadDword()
Read a double word (32 bits) from the file (in low endian format).
void SkipBytes(size_t n)
Skip n bytes ahead in the file.
uint16_t ReadWord()
Read a word (16 bits) from the file (in low endian format).
Interface for something that can allocate memory for a sprite.
T * Allocate(size_t size)
Allocate memory for a sprite.
Interface for something that can encode a sprite.
virtual bool Is32BppSupported()=0
Can the sprite encoder make use of RGBA sprites?
virtual uint GetSpriteAlignment()
Get the value which the height and width on a sprite have to be aligned by.
virtual Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)=0
Convert a sprite from the loader to our own format.
RandomAccessFile with some extra information specific for sprite files.
bool NeedsPaletteRemap() const
Whether a palette remap is needed when loading sprites from this file.
uint8_t GetContainerVersion() const
Get the version number of container type used by the file.
void SeekToBegin()
Seek to the begin of the content, i.e.
Sprite loader for graphics coming from a (New)GRF.
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
Sprite loader for converting graphics coming from another source.
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override
Load a sprite from the disk and return a sprite struct which is the same for all loaders.
SpriteAllocator that allocates memory via a unique_ptr array.
void * AllocatePtr(size_t size) override
Allocate memory for a sprite.
virtual void ClearSystemSprites()
Clear all cached sprites.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Error reporting related functions.
Factory to 'query' all available blitters.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
ZoomLevel _font_zoom
Sprite font Zoom level (not clamped)
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
SpriteType
Types of sprites that might be loaded.
@ Recolour
Recolour sprite.
@ Font
A sprite used for fonts.
@ MapGen
Special sprite for the map generator.
@ Invalid
Pseudosprite or other unusable sprite, used only internally.
@ Normal
The most basic (normal) sprite.
Base for reading sprites from (New)GRFs.
Base for converting sprites from another source from 32bpp RGBA to indexed 8bpp.
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Translation tables from one GRF to another GRF.
static const uint8_t _palmap_d2w[]
Converting from the DOS palette to the Windows palette.
A number of safeguards to prevent using unsafe methods.
ClientSettings _settings_client
The current settings for this game.
Types related to global configuration settings.
static void DeleteEntriesFromSpriteCache(size_t to_remove)
Delete entries from the sprite cache to remove the requested number of bytes.
static std::map< uint32_t, GrfSpriteOffset > _grf_sprite_offsets
Map from sprite numbers to position in the GRF file.
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
static SpriteFile * GetCachedSpriteFileByName(const std::string &filename)
Get the cached SpriteFile given the name of the file.
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
static void * ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, SpriteAllocator &allocator, SpriteEncoder *encoder)
Read a sprite from disk.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
static void * HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, SpriteCache *sc, SpriteAllocator *allocator)
Handles the case when a sprite of different type is requested than is present in the SpriteCache.
void * GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator, SpriteEncoder *encoder)
Reads a sprite (from disk or sprite cache).
std::span< const std::unique_ptr< SpriteFile > > GetCachedSpriteFiles()
Get the list of cached SpriteFiles.
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
size_t GetGRFSpriteOffset(uint32_t id)
Get the file offset for a specific sprite in the sprite section of a GRF.
static void * ReadRecolourSprite(SpriteFile &file, size_t file_pos, uint num, SpriteAllocator &allocator)
Load a recolour sprite into memory.
bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num)
Skip the given amount of sprite graphics data.
uint32_t GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Functions to cache sprites in memory.
Internal functions to cache sprites in memory.
@ AllowZoomMin1x32bpp
Allow use of sprite min zoom setting at 1x in 32bpp mode.
@ AllowZoomMin2x32bpp
Allow use of sprite min zoom setting at 2x in 32bpp mode.
@ AllowZoomMin1xPal
Allow use of sprite min zoom setting at 1x in palette mode.
@ AllowZoomMin2xPal
Allow use of sprite min zoom setting at 2x in palette mode.
@ Palette
Sprite has palette data.
This file contains all sprite-related enums and defines.
static constexpr uint32_t MAX_SPRITES
Masks needed for sprite operations.
Definition of base types and functions in a cross-platform compatible way.
Functions related to OTTD's strings.
GUISettings gui
settings related to the GUI
ZoomLevel sprite_zoom_min
maximum zoom level at which higher-resolution alternative sprites will be used (if available) instead...
uint32_t length
Length of sprite data.
bool warned
True iff the user has been warned about incorrect use of this sprite.
SpriteCacheCtrlFlags control_flags
Control flags, see SpriteCacheCtrlFlags.
SpriteType type
In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour spr...
SpriteFile * file
The file the sprite in this entry can be found in.
Definition of a common pixel in OpenTTD's realm.
Structure for passing information from the sprite loader to the blitter.
static SpriteCollMap< ReusableBuffer< SpriteLoader::CommonPixel > > buffer
Allocated memory to pass sprite data around.
void AllocateData(ZoomLevel zoom, size_t size)
Allocate the sprite data of this sprite.
uint16_t width
Width of the sprite.
int16_t x_offs
The x-offset of where the sprite will be drawn.
SpriteLoader::CommonPixel * data
The sprite itself.
uint16_t height
Height of the sprite.
int16_t y_offs
The y-offset of where the sprite will be drawn.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
std::byte data[]
Sprite data.
int16_t x_offs
Number of pixels to shift the sprite to the right.
Base of all video drivers.
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
int AdjustByZoom(int value, int zoom)
Adjust by zoom level; zoom < 0 shifts right, zoom >= 0 shifts left.
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min) When shifting right,...
ZoomLevel
All zoom levels we know.
@ Begin
Begin for iteration.
@ Normal
The normal zoom level.