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OpenTTD Source 20251116-master-g21329071df
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Internal functions to cache sprites in memory. More...
#include "core/math_func.hpp"#include "gfx_type.h"#include "spritecache_type.h"#include "spriteloader/sprite_file_type.hpp"#include "table/sprites.h"Go to the source code of this file.
Data Structures | |
| struct | SpriteCache |
Functions | |
| bool | IsMapgenSpriteID (SpriteID sprite) |
| SpriteCache * | AllocateSpriteCache (uint index) |
Internal functions to cache sprites in memory.
Definition in file spritecache_internal.h.
| SpriteCache * AllocateSpriteCache | ( | uint | index | ) |
Definition at line 42 of file spritecache.cpp.
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inline |
Definition at line 36 of file spritecache_internal.h.