OpenTTD Source 20241224-master-gf74b0cf984
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Interface for something that can encode a sprite. More...
#include <spriteloader.hpp>
Public Member Functions | |
virtual bool | Is32BppSupported ()=0 |
Can the sprite encoder make use of RGBA sprites? | |
virtual Sprite * | Encode (const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)=0 |
Convert a sprite from the loader to our own format. | |
virtual uint | GetSpriteAlignment () |
Get the value which the height and width on a sprite have to be aligned by. | |
Interface for something that can encode a sprite.
Definition at line 114 of file spriteloader.hpp.
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pure virtual |
Convert a sprite from the loader to our own format.
Implemented in Blitter_32bppOptimized, Blitter_32bppSimple, Blitter_40bppAnim, Blitter_8bppOptimized, Blitter_8bppSimple, Blitter_Null, and OpenGLBackend.
Referenced by ReadSprite().
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inlinevirtual |
Get the value which the height and width on a sprite have to be aligned by.
Reimplemented in OpenGLBackend.
Definition at line 133 of file spriteloader.hpp.
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pure virtual |
Can the sprite encoder make use of RGBA sprites?
Implemented in Blitter, and OpenGLBackend.
Referenced by ReadSprite().