OpenTTD Source 20241224-master-gf74b0cf984
Blitter_40bppAnim Class Reference

The optimized 40 bpp blitter (for OpenGL video driver). More...

#include <40bpp_anim.hpp>

Inheritance diagram for Blitter_40bppAnim:
Blitter_32bppOptimized Blitter_32bppSimple Blitter_32bppBase Blitter SpriteEncoder

Public Member Functions

void SetPixel (void *video, int x, int y, uint8_t colour) override
 Draw a pixel with a given colour on the video-buffer.
 
void DrawRect (void *video, int width, int height, uint8_t colour) override
 Make a single horizontal line in a single colour on the video-buffer.
 
void DrawLine (void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override
 Draw a line with a given colour.
 
void CopyFromBuffer (void *video, const void *src, int width, int height) override
 Copy from a buffer to the screen.
 
void CopyToBuffer (const void *video, void *dst, int width, int height) override
 Copy from the screen to a buffer.
 
void CopyImageToBuffer (const void *video, void *dst, int width, int height, int dst_pitch) override
 Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
 
void ScrollBuffer (void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override
 Scroll the videobuffer some 'x' and 'y' value.
 
void Draw (Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
 Draws a sprite to a (screen) buffer.
 
void DrawColourMappingRect (void *dst, int width, int height, PaletteID pal) override
 Draw a colourtable to the screen.
 
SpriteEncode (const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
 Convert a sprite from the loader to our own format.
 
size_t BufferSize (uint width, uint height) override
 Calculate how much memory there is needed for an image of this size in the video-buffer.
 
Blitter::PaletteAnimation UsePaletteAnimation () override
 Check if the blitter uses palette animation at all.
 
bool NeedsAnimationBuffer () override
 Does this blitter require a separate animation buffer from the video backend?
 
std::string_view GetName () override
 Get the name of the blitter, the same as the Factory-instance returns.
 
template<BlitterMode mode>
void Draw (const Blitter::BlitterParams *bp, ZoomLevel zoom)
 Draws a sprite to a (screen) buffer.
 
- Public Member Functions inherited from Blitter_32bppOptimized
template<BlitterMode mode, bool Tpal_to_rgb = false>
void Draw (const Blitter::BlitterParams *bp, ZoomLevel zoom)
 Draws a sprite to a (screen) buffer.
 
- Public Member Functions inherited from Blitter_32bppBase
uint8_t GetScreenDepth () override
 Get the screen depth this blitter works for.
 
void * MoveTo (void *video, int x, int y) override
 Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the renderer.
 
void PaletteAnimate (const Palette &palette) override
 Called when the 8bpp palette is changed; you should redraw all pixels on the screen that are equal to the 8bpp palette indexes 'first_dirty' to 'first_dirty + count_dirty'.
 
- Public Member Functions inherited from Blitter
bool Is32BppSupported () override
 Can the sprite encoder make use of RGBA sprites?
 
virtual void PostResize ()
 Post resize event.
 
template<typename SetPixelT >
void DrawLineGeneric (int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel)
 
- Public Member Functions inherited from SpriteEncoder
virtual uint GetSpriteAlignment ()
 Get the value which the height and width on a sprite have to be aligned by.
 

Static Protected Member Functions

static Colour RealizeBlendedColour (uint8_t anim, Colour c)
 

Additional Inherited Members

- Public Types inherited from Blitter
enum  PaletteAnimation { PALETTE_ANIMATION_NONE , PALETTE_ANIMATION_VIDEO_BACKEND , PALETTE_ANIMATION_BLITTER }
 Types of palette animation. More...
 
- Static Public Member Functions inherited from Blitter_32bppBase
static Colour LookupColourInPalette (uint index)
 Look up the colour in the current palette.
 
static Colour ComposeColourRGBANoCheck (uint r, uint g, uint b, uint a, Colour current)
 Compose a colour based on RGBA values and the current pixel value.
 
static Colour ComposeColourRGBA (uint r, uint g, uint b, uint a, Colour current)
 Compose a colour based on RGBA values and the current pixel value.
 
static Colour ComposeColourPANoCheck (Colour colour, uint a, Colour current)
 Compose a colour based on Pixel value, alpha value, and the current pixel value.
 
static Colour ComposeColourPA (Colour colour, uint a, Colour current)
 Compose a colour based on Pixel value, alpha value, and the current pixel value.
 
static Colour MakeTransparent (Colour colour, uint nom, uint denom=256)
 Make a pixel looks like it is transparent.
 
static uint8_t MakeDark (uint8_t r, uint8_t g, uint8_t b)
 Make a colour dark grey, for specialized 32bpp remapping.
 
static Colour MakeDark (Colour colour)
 Make a colour dark grey, for specialized 32bpp remapping.
 
static Colour MakeGrey (Colour colour)
 Make a colour grey - based.
 
static Colour ReallyAdjustBrightness (Colour colour, uint8_t brightness)
 
static Colour AdjustBrightness (Colour colour, uint8_t brightness)
 
static uint8_t GetColourBrightness (Colour colour)
 
- Static Public Attributes inherited from Blitter_32bppBase
static const int DEFAULT_BRIGHTNESS = 128
 
- Protected Member Functions inherited from Blitter_32bppOptimized
template<bool Tpal_to_rgb>
SpriteEncodeInternal (const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
 

Detailed Description

The optimized 40 bpp blitter (for OpenGL video driver).

Definition at line 18 of file 40bpp_anim.hpp.

Member Function Documentation

◆ BufferSize()

size_t Blitter_40bppAnim::BufferSize ( uint  width,
uint  height 
)
overridevirtual

Calculate how much memory there is needed for an image of this size in the video-buffer.

Parameters
widthThe width of the buffer-to-be.
heightThe height of the buffer-to-be.
Returns
The size needed for the buffer.

Reimplemented from Blitter_32bppBase.

Definition at line 524 of file 40bpp_anim.cpp.

◆ CopyFromBuffer()

void Blitter_40bppAnim::CopyFromBuffer ( void *  video,
const void *  src,
int  width,
int  height 
)
overridevirtual

Copy from a buffer to the screen.

Parameters
videoThe destination pointer (video-buffer).
srcThe buffer from which the data will be read.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Reimplemented from Blitter_32bppBase.

Definition at line 406 of file 40bpp_anim.cpp.

References _screen_disable_anim, VideoDriver::GetAnimBuffer(), and VideoDriver::GetInstance().

◆ CopyImageToBuffer()

void Blitter_40bppAnim::CopyImageToBuffer ( const void *  video,
void *  dst,
int  width,
int  height,
int  dst_pitch 
)
overridevirtual

Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
dst_pitchThe pitch (byte per line) of the destination buffer.

Reimplemented from Blitter_32bppBase.

Definition at line 450 of file 40bpp_anim.cpp.

References Blitter_32bppBase::CopyImageToBuffer(), Colour::data, VideoDriver::GetAnimBuffer(), and VideoDriver::GetInstance().

◆ CopyToBuffer()

void Blitter_40bppAnim::CopyToBuffer ( const void *  video,
void *  dst,
int  width,
int  height 
)
overridevirtual

Copy from the screen to a buffer.

Parameters
videoThe destination pointer (video-buffer).
dstThe buffer in which the data will be stored.
widthThe width of the buffer.
heightThe height of the buffer.
Note
You can not do anything with the content of the buffer, as the blitter can store non-pixel data in it too!

Reimplemented from Blitter_32bppBase.

Definition at line 428 of file 40bpp_anim.cpp.

References _screen_disable_anim, VideoDriver::GetAnimBuffer(), and VideoDriver::GetInstance().

◆ Draw() [1/2]

void Blitter_40bppAnim::Draw ( Blitter::BlitterParams bp,
BlitterMode  mode,
ZoomLevel  zoom 
)
overridevirtual

Draws a sprite to a (screen) buffer.

Calls adequate templated function.

Parameters
bpfurther blitting parameters
modeblitter mode
zoomzoom level at which we are drawing

Reimplemented from Blitter_32bppOptimized.

Definition at line 330 of file 40bpp_anim.cpp.

References _screen_disable_anim, BM_BLACK_REMAP, BM_COLOUR_REMAP, BM_CRASH_REMAP, BM_NORMAL, BM_TRANSPARENT, BM_TRANSPARENT_REMAP, and VideoDriver::GetInstance().

◆ Draw() [2/2]

◆ DrawColourMappingRect()

void Blitter_40bppAnim::DrawColourMappingRect ( void *  dst,
int  width,
int  height,
PaletteID  pal 
)
overridevirtual

Draw a colourtable to the screen.

This is: the colour of the screen is read and is looked-up in the palette to match a new colour, which then is put on the screen again.

Parameters
dstthe destination pointer (video-buffer).
widththe width of the buffer.
heightthe height of the buffer.
palthe palette to use.

Reimplemented from Blitter_32bppSimple.

Definition at line 351 of file 40bpp_anim.cpp.

References _screen_disable_anim, Blitter_32bppSimple::DrawColourMappingRect(), VideoDriver::GetAnimBuffer(), VideoDriver::GetInstance(), Blitter_32bppBase::MakeGrey(), Blitter_32bppBase::MakeTransparent(), PALETTE_NEWSPAPER, PALETTE_TO_TRANSPARENT, and Recolour.

◆ DrawLine()

void Blitter_40bppAnim::DrawLine ( void *  video,
int  x,
int  y,
int  x2,
int  y2,
int  screen_width,
int  screen_height,
uint8_t  colour,
int  width,
int  dash 
)
overridevirtual

Draw a line with a given colour.

Parameters
videoThe destination pointer (video-buffer).
xThe x coordinate from where the line starts.
yThe y coordinate from where the line starts.
x2The x coordinate to where the line goes.
y2The y coordinate to where the lines goes.
screen_widthThe width of the screen you are drawing in (to avoid buffer-overflows).
screen_heightThe height of the screen you are drawing in (to avoid buffer-overflows).
colourA 8bpp mapping colour.
widthLine width.
dashLength of dashes for dashed lines. 0 means solid line.

Reimplemented from Blitter_32bppBase.

Definition at line 68 of file 40bpp_anim.cpp.

References _screen_disable_anim, Blitter_32bppBase::DrawLine(), VideoDriver::GetAnimBuffer(), and VideoDriver::GetInstance().

◆ DrawRect()

void Blitter_40bppAnim::DrawRect ( void *  video,
int  width,
int  height,
uint8_t  colour 
)
overridevirtual

Make a single horizontal line in a single colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
widthThe length of the line.
heightThe height of the line.
colourA 8bpp mapping colour.

Reimplemented from Blitter_32bppBase.

Definition at line 42 of file 40bpp_anim.cpp.

References _screen_disable_anim, Blitter_32bppBase::DrawRect(), VideoDriver::GetAnimBuffer(), and VideoDriver::GetInstance().

◆ Encode()

Sprite * Blitter_40bppAnim::Encode ( const SpriteLoader::SpriteCollection sprite,
SpriteAllocator allocator 
)
overridevirtual

Convert a sprite from the loader to our own format.

Reimplemented from Blitter_32bppOptimized.

Definition at line 400 of file 40bpp_anim.cpp.

◆ GetName()

std::string_view Blitter_40bppAnim::GetName ( )
inlineoverridevirtual

Get the name of the blitter, the same as the Factory-instance returns.

Reimplemented from Blitter_32bppOptimized.

Definition at line 35 of file 40bpp_anim.hpp.

◆ NeedsAnimationBuffer()

bool Blitter_40bppAnim::NeedsAnimationBuffer ( )
overridevirtual

Does this blitter require a separate animation buffer from the video backend?

Reimplemented from Blitter.

Definition at line 534 of file 40bpp_anim.cpp.

◆ RealizeBlendedColour()

static Colour Blitter_40bppAnim::RealizeBlendedColour ( uint8_t  anim,
Colour  c 
)
inlinestaticprotected

Definition at line 40 of file 40bpp_anim.hpp.

◆ ScrollBuffer()

void Blitter_40bppAnim::ScrollBuffer ( void *  video,
int &  left,
int &  top,
int &  width,
int &  height,
int  scroll_x,
int  scroll_y 
)
overridevirtual

Scroll the videobuffer some 'x' and 'y' value.

Parameters
videoThe buffer to scroll into.
leftThe left value of the screen to scroll.
topThe top value of the screen to scroll.
widthThe width of the screen to scroll.
heightThe height of the screen to scroll.
scroll_xHow much to scroll in X.
scroll_yHow much to scroll in Y.

Reimplemented from Blitter_32bppBase.

Definition at line 472 of file 40bpp_anim.cpp.

References _screen_disable_anim, VideoDriver::GetAnimBuffer(), VideoDriver::GetInstance(), and Blitter_32bppBase::ScrollBuffer().

◆ SetPixel()

void Blitter_40bppAnim::SetPixel ( void *  video,
int  x,
int  y,
uint8_t  colour 
)
overridevirtual

Draw a pixel with a given colour on the video-buffer.

Parameters
videoThe destination pointer (video-buffer).
xThe x position within video-buffer.
yThe y position within video-buffer.
colourA 8bpp mapping colour.

Reimplemented from Blitter_32bppBase.

Definition at line 30 of file 40bpp_anim.cpp.

References _screen_disable_anim, VideoDriver::GetAnimBuffer(), VideoDriver::GetInstance(), and Blitter_32bppBase::SetPixel().

◆ UsePaletteAnimation()

Blitter::PaletteAnimation Blitter_40bppAnim::UsePaletteAnimation ( )
overridevirtual

Check if the blitter uses palette animation at all.

Returns
True if it uses palette animation.

Reimplemented from Blitter_32bppBase.

Definition at line 529 of file 40bpp_anim.cpp.

References Blitter::PALETTE_ANIMATION_VIDEO_BACKEND.


The documentation for this class was generated from the following files: