OpenTTD Source  20241108-master-g80f628063a
32bpp_simple.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 #include "../zoom_func.h"
12 #include "../palette_func.h"
13 #include "32bpp_simple.hpp"
14 
15 #include "../table/sprites.h"
16 
17 #include "../safeguards.h"
18 
21 
23 {
24  const Blitter_32bppSimple::Pixel *src, *src_line;
25  Colour *dst, *dst_line;
26 
27  /* Find where to start reading in the source sprite */
28  src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
29  dst_line = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
30 
31  for (int y = 0; y < bp->height; y++) {
32  dst = dst_line;
33  dst_line += bp->pitch;
34 
35  src = src_line;
36  src_line += bp->sprite_width * ScaleByZoom(1, zoom);
37 
38  for (int x = 0; x < bp->width; x++) {
39  switch (mode) {
40  case BM_COLOUR_REMAP:
41  /* In case the m-channel is zero, do not remap this pixel in any way */
42  if (src->m == 0) {
43  if (src->a != 0) *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
44  } else {
45  if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
46  }
47  break;
48 
49  case BM_CRASH_REMAP:
50  if (src->m == 0) {
51  if (src->a != 0) {
52  uint8_t g = MakeDark(src->r, src->g, src->b);
53  *dst = ComposeColourRGBA(g, g, g, src->a, *dst);
54  }
55  } else {
56  if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst);
57  }
58  break;
59 
60  case BM_BLACK_REMAP:
61  if (src->a != 0) {
62  *dst = Colour(0, 0, 0);
63  }
64  break;
65 
66  case BM_TRANSPARENT:
67  /* Make the current colour a bit more black, so it looks like this image is transparent */
68  if (src->a != 0) {
69  *dst = MakeTransparent(*dst, 192);
70  }
71  break;
72 
74  /* Apply custom transparency remap. */
75  if (src->a != 0) {
76  *dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
77  }
78  break;
79 
80  default:
81  if (src->a != 0) *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
82  break;
83  }
84  dst++;
85  src += ScaleByZoom(1, zoom);
86  }
87  }
88 }
89 
90 void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
91 {
92  Colour *udst = (Colour *)dst;
93 
94  if (pal == PALETTE_TO_TRANSPARENT) {
95  do {
96  for (int i = 0; i != width; i++) {
97  *udst = MakeTransparent(*udst, 154);
98  udst++;
99  }
100  udst = udst - width + _screen.pitch;
101  } while (--height);
102  return;
103  }
104  if (pal == PALETTE_NEWSPAPER) {
105  do {
106  for (int i = 0; i != width; i++) {
107  *udst = MakeGrey(*udst);
108  udst++;
109  }
110  udst = udst - width + _screen.pitch;
111  } while (--height);
112  return;
113  }
114 
115  Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
116 }
117 
119 {
121  Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(sprite[ZOOM_LVL_MIN].height) * static_cast<size_t>(sprite[ZOOM_LVL_MIN].width) * sizeof(*dst));
122 
123  dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
124  dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
125  dest_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
126  dest_sprite->y_offs = sprite[ZOOM_LVL_MIN].y_offs;
127 
128  dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data;
130 
131  for (int i = 0; i < sprite[ZOOM_LVL_MIN].height * sprite[ZOOM_LVL_MIN].width; i++) {
132  if (src->m == 0) {
133  dst[i].r = src->r;
134  dst[i].g = src->g;
135  dst[i].b = src->b;
136  dst[i].a = src->a;
137  dst[i].m = 0;
138  dst[i].v = 0;
139  } else {
140  /* Get brightest value */
141  uint8_t rgb_max = std::max({src->r, src->g, src->b});
142 
143  /* Black pixel (8bpp or old 32bpp image), so use default value */
144  if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
145  dst[i].v = rgb_max;
146 
147  /* Pre-convert the mapping channel to a RGB value */
148  Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), dst[i].v);
149  dst[i].r = colour.r;
150  dst[i].g = colour.g;
151  dst[i].b = colour.b;
152  dst[i].a = src->a;
153  dst[i].m = src->m;
154  }
155  src++;
156  }
157 
158  return dest_sprite;
159 }
static FBlitter_32bppSimple iFBlitter_32bppSimple
Instantiation of the simple 32bpp blitter factory.
Simple 32 bpp blitter.
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
@ BM_BLACK_REMAP
Perform remapping to a completely blackened sprite.
Definition: base.hpp:23
@ BM_COLOUR_REMAP
Perform a colour remapping.
Definition: base.hpp:19
@ BM_TRANSPARENT_REMAP
Perform transparency colour remapping.
Definition: base.hpp:21
@ BM_TRANSPARENT
Perform transparency darkening remapping.
Definition: base.hpp:20
@ BM_CRASH_REMAP
Perform a crash remapping.
Definition: base.hpp:22
static Colour LookupColourInPalette(uint index)
Look up the colour in the current palette.
Definition: 32bpp_base.hpp:37
static Colour MakeTransparent(Colour colour, uint nom, uint denom=256)
Make a pixel looks like it is transparent.
Definition: 32bpp_base.hpp:104
static Colour ComposeColourPA(Colour colour, uint a, Colour current)
Compose a colour based on Pixel value, alpha value, and the current pixel value.
Definition: 32bpp_base.hpp:86
static Colour MakeGrey(Colour colour)
Make a colour grey - based.
Definition: 32bpp_base.hpp:143
static uint8_t MakeDark(uint8_t r, uint8_t g, uint8_t b)
Make a colour dark grey, for specialized 32bpp remapping.
Definition: 32bpp_base.hpp:120
static Colour ComposeColourRGBA(uint r, uint g, uint b, uint a, Colour current)
Compose a colour based on RGBA values and the current pixel value.
Definition: 32bpp_base.hpp:62
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override
Draw a colourtable to the screen.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Factory for the simple 32 bpp blitter.
Interface for something that can allocate memory for a sprite.
T * Allocate(size_t size)
Allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b)
Get nearest colour palette index from an RGB colour.
Definition: palette.cpp:127
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition: sprites.h:1602
static const PaletteID PALETTE_NEWSPAPER
Recolour sprite for newspaper-greying.
Definition: sprites.h:1604
Parameters related to blitting.
Definition: base.hpp:32
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
Definition: base.hpp:37
void * dst
Destination buffer.
Definition: base.hpp:45
int left
The left offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:42
int pitch
The pitch of the destination buffer.
Definition: base.hpp:46
int sprite_width
Real width of the sprite.
Definition: base.hpp:40
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition: base.hpp:36
int height
The height in pixels that needs to be drawn to dst.
Definition: base.hpp:39
const uint8_t * remap
XXX – Temporary storage for remap array.
Definition: base.hpp:34
int width
The width in pixels that needs to be drawn to dst.
Definition: base.hpp:38
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition: base.hpp:33
int top
The top offset in the 'dst' in pixels to start drawing.
Definition: base.hpp:43
uint8_t m
Remap-channel.
uint8_t g
Green-channel.
uint8_t b
Blue-channel.
uint8_t r
Red-channel.
uint8_t a
Alpha-channel.
uint8_t v
Brightness-channel.
Definition of a common pixel in OpenTTD's realm.
Data structure describing a sprite.
Definition: spritecache.h:17
uint16_t width
Width of the sprite.
Definition: spritecache.h:19
uint16_t height
Height of the sprite.
Definition: spritecache.h:18
int16_t y_offs
Number of pixels to shift the sprite downwards.
Definition: spritecache.h:21
uint8_t data[]
Sprite data.
Definition: spritecache.h:22
int16_t x_offs
Number of pixels to shift the sprite to the right.
Definition: spritecache.h:20
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Definition: gfx_type.h:165
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition: zoom_func.h:22
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:16
@ ZOOM_LVL_MIN
Minimum zoom level.
Definition: zoom_type.h:41