OpenTTD Source 20241224-master-gee860a5c8e
32bpp_simple.hpp
Go to the documentation of this file.
1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef BLITTER_32BPP_SIMPLE_HPP
11#define BLITTER_32BPP_SIMPLE_HPP
12
13#include "32bpp_base.hpp"
14#include "factory.hpp"
15
18 struct Pixel {
19 uint8_t r;
20 uint8_t g;
21 uint8_t b;
22 uint8_t a;
23 uint8_t m;
24 uint8_t v;
25 };
26public:
27 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
28 void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
29 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
30
31 std::string_view GetName() override { return "32bpp-simple"; }
32};
33
36public:
37 FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
38 Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
39};
40
41#endif /* BLITTER_32BPP_SIMPLE_HPP */
Base for all 32 bits blitters.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
The base factory, keeping track of all blitters.
Definition factory.hpp:21
Base for all 32bpp blitters.
The most trivial 32 bpp blitter (without palette animation).
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override
Draw a colourtable to the screen.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
How all blitters should look like.
Definition base.hpp:29
Factory for the simple 32 bpp blitter.
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Factory to 'query' all available blitters.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:19
Parameters related to blitting.
Definition base.hpp:32
uint8_t m
Remap-channel.
uint8_t g
Green-channel.
uint8_t b
Blue-channel.
uint8_t r
Red-channel.
uint8_t a
Alpha-channel.
uint8_t v
Brightness-channel.
Data structure describing a sprite.
Definition spritecache.h:17
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16