32extern uint _sprite_cache_size;
43 std::unique_ptr<uint8_t[]> data;
70void GfxInitSpriteMem();
73void IncreaseSpriteLRU();
SpriteAllocate that uses malloc to allocate memory.
void * AllocatePtr(size_t size) override
Sprite allocator simply using malloc.
Interface for something that can allocate memory for a sprite.
Interface for something that can encode a sprite.
RandomAccessFile with some extra information specific for sprite files.
SpriteAllocator that allocates memory via a unique_ptr array.
void * AllocatePtr(size_t size) override
Allocate memory for a sprite.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Types related to the graphics and/or input devices.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
SpriteType
Types of sprites that might be loaded.
@ Recolour
Recolour sprite.
void * GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator=nullptr, SpriteEncoder *encoder=nullptr)
Reads a sprite (from disk or sprite cache).
SpriteType GetSpriteType(SpriteID sprite)
Get the sprite type of a given sprite.
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
@ SCCF_ALLOW_ZOOM_MIN_2X_32BPP
Allow use of sprite min zoom setting at 2x in 32bpp mode.
@ SCCF_ALLOW_ZOOM_MIN_1X_32BPP
Allow use of sprite min zoom setting at 1x in 32bpp mode.
@ SCCF_ALLOW_ZOOM_MIN_1X_PAL
Allow use of sprite min zoom setting at 1x in palette mode.
@ SCCF_ALLOW_ZOOM_MIN_2X_PAL
Allow use of sprite min zoom setting at 2x in palette mode.
void GfxClearFontSpriteCache()
Remove all encoded font sprites from the sprite cache without discarding sprite location information.
SpriteID GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
std::span< const std::unique_ptr< SpriteFile > > GetCachedSpriteFiles()
Get the list of cached SpriteFiles.
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
SpriteFile * GetOriginFile(SpriteID sprite)
Get the SpriteFile of a given sprite.
size_t GetGRFSpriteOffset(uint32_t id)
Get the file offset for a specific sprite in the sprite section of a GRF.
bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num)
Skip the given amount of sprite graphics data.
uint32_t GetSpriteLocalID(SpriteID sprite)
Get the GRF-local sprite id of a given sprite.
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
Base for loading sprites.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
uint8_t data[]
Sprite data.
int16_t x_offs
Number of pixels to shift the sprite to the right.