OpenTTD Source 20241224-master-gf74b0cf984
gfxinit.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "fios.h"
12#include "newgrf.h"
13#include "3rdparty/md5/md5.h"
14#include "fontcache.h"
15#include "gfx_func.h"
16#include "transparency.h"
17#include "blitter/factory.hpp"
19#include "window_func.h"
20#include "palette_func.h"
21
22/* The type of set we're replacing */
23#define SET_TYPE "graphics"
24#include "base_media_func.h"
25
26#include "table/sprites.h"
27
28#include "safeguards.h"
29
31
33static constexpr std::span<const std::pair<SpriteID, SpriteID>> _landscape_spriteindexes[] = {
34 _landscape_spriteindexes_arctic,
35 _landscape_spriteindexes_tropic,
36 _landscape_spriteindexes_toyland,
37};
38
46static uint LoadGrfFile(const std::string &filename, SpriteID load_index, bool needs_palette_remap)
47{
48 SpriteID load_index_org = load_index;
49 SpriteID sprite_id = 0;
50
51 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
52
53 Debug(sprite, 2, "Reading grf-file '{}'", filename);
54
55 uint8_t container_ver = file.GetContainerVersion();
56 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
58 if (container_ver >= 2) {
59 /* Read compression. */
60 uint8_t compression = file.ReadByte();
61 if (compression != 0) UserError("Unsupported compression format");
62 }
63
64 while (LoadNextSprite(load_index, file, sprite_id)) {
65 load_index++;
66 sprite_id++;
67 if (load_index >= MAX_SPRITES) {
68 UserError("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
69 }
70 }
71 Debug(sprite, 2, "Currently {} sprites are loaded", load_index);
72
73 return load_index - load_index_org;
74}
75
83static void LoadGrfFileIndexed(const std::string &filename, std::span<const std::pair<SpriteID, SpriteID>> index_tbl, bool needs_palette_remap)
84{
85 uint sprite_id = 0;
86
87 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
88
89 Debug(sprite, 2, "Reading indexed grf-file '{}'", filename);
90
91 uint8_t container_ver = file.GetContainerVersion();
92 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
94 if (container_ver >= 2) {
95 /* Read compression. */
96 uint8_t compression = file.ReadByte();
97 if (compression != 0) UserError("Unsupported compression format");
98 }
99
100 for (const auto &pair : index_tbl) {
101 for (SpriteID load_index = pair.first; load_index <= pair.second; ++load_index) {
102 [[maybe_unused]] bool b = LoadNextSprite(load_index, file, sprite_id);
103 assert(b);
104 sprite_id++;
105 }
106 }
107}
108
115{
116 if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;
117
118 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
119
120 Debug(grf, 1, "Using the {} base graphics set", used_set->name);
121
122 std::string error_msg;
123 auto output_iterator = std::back_inserter(error_msg);
124 if (used_set->GetNumInvalid() != 0) {
125 /* Not all files were loaded successfully, see which ones */
126 fmt::format_to(output_iterator, "Trying to load graphics set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
127 for (const auto &file : used_set->files) {
129 if (res != MD5File::CR_MATCH) fmt::format_to(output_iterator, "\t{} is {} ({})\n", file.filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", file.missing_warning);
130 }
131 fmt::format_to(output_iterator, "\n");
132 }
133
134 const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
135 if (sounds_set->GetNumInvalid() != 0) {
136 fmt::format_to(output_iterator, "Trying to load sound set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
137
138 static_assert(SoundsSet::NUM_FILES == 1);
139 /* No need to loop each file, as long as there is only a single
140 * sound file. */
141 fmt::format_to(output_iterator, "\t{} is {} ({})\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
142 }
143
144 if (!error_msg.empty()) ShowInfoI(error_msg);
145}
146
148static void LoadSpriteTables()
149{
150 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
151
152 LoadGrfFile(used_set->files[GFT_BASE].filename, 0, PAL_DOS != used_set->palette);
153
154 /*
155 * The second basic file always starts at the given location and does
156 * contain a different amount of sprites depending on the "type"; DOS
157 * has a few sprites less. However, we do not care about those missing
158 * sprites as they are not shown anyway (logos in intro game).
159 */
160 LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, PAL_DOS != used_set->palette);
161
162 /*
163 * Load additional sprites for climates other than temperate.
164 * This overwrites some of the temperate sprites, such as foundations
165 * and the ground sprites.
166 */
167 if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
171 PAL_DOS != used_set->palette
172 );
173 }
174
175 /* Initialize the unicode to sprite mapping table */
177
178 /*
179 * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
180 * However, we do not want it to show up in the list of used NewGRFs,
181 * so we have to manually add it, and then remove it later.
182 */
183 GRFConfig *top = _grfconfig;
184
185 /* Default extra graphics */
186 static const char *master_filename = "OPENTTD.GRF";
187 GRFConfig *master = new GRFConfig(master_filename);
189 FillGRFDetails(master, false, BASESET_DIR);
190 ClrBit(master->flags, GCF_INIT_ONLY);
191
192 /* Baseset extra graphics */
193 GRFConfig *extra = new GRFConfig(used_set->GetOrCreateExtraConfig());
194 if (extra->param.empty()) extra->SetParameterDefaults();
196
197 extra->next = top;
198 master->next = extra;
199 _grfconfig = master;
200
201 LoadNewGRF(SPR_NEWGRFS_BASE, 2);
202
203 uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
204 Debug(sprite, 4, "Checking sprites from fallback grf");
205 _missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
206 Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
207
208 /* The original baseset extra graphics intentionally make use of the fallback graphics.
209 * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
210 if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
211
212 /* Free and remove the top element. */
213 delete extra;
214 delete master;
215 _grfconfig = top;
216}
217
218
219static void RealChangeBlitter(const std::string_view repl_blitter)
220{
221 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
222 if (cur_blitter == repl_blitter) return;
223
224 Debug(driver, 1, "Switching blitter from '{}' to '{}'... ", cur_blitter, repl_blitter);
225 Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
226 if (new_blitter == nullptr) NOT_REACHED();
227 Debug(driver, 1, "Successfully switched to {}.", repl_blitter);
228
229 if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
230 /* Failed to switch blitter, let's hope we can return to the old one. */
231 if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) UserError("Failed to reinitialize video driver. Specify a fixed blitter in the config");
232 }
233
234 /* Clear caches that might have sprites for another blitter. */
236 ClearFontCache();
238 ReInitAllWindows(false);
239}
240
246{
247 /* Never switch if the blitter was specified by the user. */
248 if (!_blitter_autodetected) return false;
249
250 /* Null driver => dedicated server => do nothing. */
251 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
252
253 /* Get preferred depth.
254 * - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
255 * - depth_wanted_by_grf: Depth required by some NewGRF.
256 * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
257 * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
258 */
259 uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
260 uint depth_wanted_by_grf = _support8bpp != S8BPP_NONE ? 8 : 32;
261 for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
262 if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
263 if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
264 }
265 /* We need a 32bpp blitter for font anti-alias. */
266 if (GetFontAAState()) depth_wanted_by_grf = 32;
267
268 /* Search the best blitter. */
269 static const struct {
270 const std::string_view name;
271 uint animation;
272 uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
273 } replacement_blitters[] = {
274 { "8bpp-optimized", 2, 8, 8, 8, 8 },
275 { "40bpp-anim", 2, 8, 32, 8, 32 },
276#ifdef WITH_SSE
277 { "32bpp-sse4", 0, 32, 32, 8, 32 },
278 { "32bpp-ssse3", 0, 32, 32, 8, 32 },
279 { "32bpp-sse2", 0, 32, 32, 8, 32 },
280 { "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
281#endif
282 { "32bpp-optimized", 0, 8, 32, 8, 32 },
283#ifdef WITH_SSE
284 { "32bpp-sse2-anim", 1, 8, 32, 8, 32 },
285#endif
286 { "32bpp-anim", 1, 8, 32, 8, 32 },
287 };
288
289 const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
290 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
291
292 for (const auto &replacement_blitter : replacement_blitters) {
293 if (animation_wanted && (replacement_blitter.animation == 0)) continue;
294 if (!animation_wanted && (replacement_blitter.animation == 1)) continue;
295
296 if (!IsInsideMM(depth_wanted_by_base, replacement_blitter.min_base_depth, replacement_blitter.max_base_depth + 1)) continue;
297 if (!IsInsideMM(depth_wanted_by_grf, replacement_blitter.min_grf_depth, replacement_blitter.max_grf_depth + 1)) continue;
298
299 if (replacement_blitter.name == cur_blitter) {
300 return false;
301 }
302 if (BlitterFactory::GetBlitterFactory(replacement_blitter.name) == nullptr) continue;
303
304 /* Inform the video driver we want to switch blitter as soon as possible. */
305 VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, replacement_blitter.name));
306 break;
307 }
308
309 return true;
310}
311
314{
315 if (!SwitchNewGRFBlitter()) return;
316
317 ClearFontCache();
319 ReInitAllWindows(false);
320}
321
324{
325 Debug(sprite, 2, "Loading sprite set {}", _settings_game.game_creation.landscape);
326
329 ClearFontCache();
330 GfxInitSpriteMem();
332 GfxInitPalettes();
333
335}
336
337GraphicsSet::GraphicsSet()
338 : BaseSet<GraphicsSet, MAX_GFT, true>{}, palette{}, blitter{}
339{
340 // instantiate here, because unique_ptr needs a complete type
341}
342
343GraphicsSet::~GraphicsSet()
344{
345 // instantiate here, because unique_ptr needs a complete type
346}
347
348bool GraphicsSet::FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename)
349{
350 bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
351 if (ret) {
352 const IniGroup *metadata = ini.GetGroup("metadata");
353 assert(metadata != nullptr); /* ret can't be true if metadata isn't present. */
354 const IniItem *item;
355
356 fetch_metadata("palette");
357 this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;
358
359 /* Get optional blitter information. */
360 item = metadata->GetItem("blitter");
361 this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
362 }
363 return ret;
364}
365
371{
372 if (!this->extra_cfg) {
373 this->extra_cfg = std::make_unique<GRFConfig>(this->files[GFT_EXTRA].filename);
374
375 /* We know the palette of the base set, so if the base NewGRF is not
376 * setting one, use the palette of the base set and not the global
377 * one which might be the wrong palette for this base NewGRF.
378 * The value set here might be overridden via action14 later. */
379 switch (this->palette) {
380 case PAL_DOS: this->extra_cfg->palette |= GRFP_GRF_DOS; break;
381 case PAL_WINDOWS: this->extra_cfg->palette |= GRFP_GRF_WINDOWS; break;
382 default: break;
383 }
384 FillGRFDetails(this->extra_cfg.get(), false, BASESET_DIR);
385 }
386 return *this->extra_cfg;
387}
388
389bool GraphicsSet::IsConfigurable() const
390{
391 const GRFConfig &cfg = this->GetOrCreateExtraConfig();
392 /* This check is more strict than the one for NewGRF Settings.
393 * There are no legacy basesets with parameters, but without Action14 */
394 return !cfg.param_info.empty();
395}
396
397void GraphicsSet::CopyCompatibleConfig(const GraphicsSet &src)
398{
399 const GRFConfig *src_cfg = src.GetExtraConfig();
400 if (src_cfg == nullptr || src_cfg->param.empty()) return;
401 GRFConfig &dest_cfg = this->GetOrCreateExtraConfig();
402 if (dest_cfg.IsCompatible(src_cfg->version)) return;
403 dest_cfg.CopyParams(*src_cfg);
404}
405
416{
417 size_t size = 0;
418 auto f = FioFOpenFile(file->filename, "rb", subdir, &size);
419 if (!f.has_value()) return MD5File::CR_NO_FILE;
420
421 size_t max = GRFGetSizeOfDataSection(*f);
422
423 return file->CheckMD5(subdir, max);
424}
425
426
437{
438 size_t size;
439 auto f = FioFOpenFile(this->filename, "rb", subdir, &size);
440 if (!f.has_value()) return CR_NO_FILE;
441
442 size = std::min(size, max_size);
443
444 Md5 checksum;
445 uint8_t buffer[1024];
446 MD5Hash digest;
447 size_t len;
448
449 while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, *f)) != 0 && size != 0) {
450 size -= len;
451 checksum.Append(buffer, len);
452 }
453
454 checksum.Finish(digest);
455 return this->hash == digest ? CR_MATCH : CR_MISMATCH;
456}
457
459static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
460
462template <class T, size_t Tnum_files, bool Tsearch_in_tars>
464
465template <class Tbase_set>
467{
468 if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
469
470 const Tbase_set *best = nullptr;
471 for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
472 /* Skip unusable sets */
473 if (c->GetNumMissing() != 0) continue;
474
475 if (best == nullptr ||
476 (best->fallback && !c->fallback) ||
477 best->valid_files < c->valid_files ||
478 (best->valid_files == c->valid_files && (
479 (best->shortname == c->shortname && best->version < c->version) ||
480 (best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
481 best = c;
482 }
483 }
484
486 return BaseMedia<Tbase_set>::used_set != nullptr;
487}
488
489template <class Tbase_set>
490/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
491{
492 return ".obg"; // OpenTTD Base Graphics
493}
494
@ GFT_LOGOS
Logos, landscape icons and original terrain generator sprites.
@ MAX_GFT
We are looking for this amount of GRFs.
@ GFT_EXTRA
Extra sprites that were not part of the original sprites.
@ GFT_ARCTIC
Landscape replacement sprites for arctic.
@ GFT_BASE
Base sprites for all climates.
@ BLT_32BPP
Base set has both 8 bpp and 32 bpp sprites.
@ BLT_8BPP
Base set has 8 bpp sprites only.
Generic function implementations for base data (graphics, sounds).
#define INSTANTIATE_BASE_MEDIA_METHODS(repl_type, set_type)
Force instantiation of methods so we don't get linker errors.
#define fetch_metadata(name)
Try to read a single piece of metadata and return false if it doesn't exist.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T ClrBit(T &x, const uint8_t y)
Clears a bit in a variable.
Base for all base media (graphics, sounds)
static bool DetermineBestSet()
Determine the graphics pack that has to be used.
Definition gfxinit.cpp:466
static const GraphicsSet * GetUsedSet()
Return the used set.
static const char * GetExtension()
Get the extension that is used to identify this set.
Definition gfxinit.cpp:490
static BlitterFactory * GetBlitterFactory(const std::string_view name)
Get the blitter factory with the given name.
Definition factory.hpp:114
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:138
static Blitter * SelectBlitter(const std::string_view name)
Find the requested blitter and return its class.
Definition factory.hpp:96
How all blitters should look like.
Definition base.hpp:29
virtual std::string_view GetName()=0
Get the name of the blitter, the same as the Factory-instance returns.
uint8_t ReadByte()
Read a byte from the file.
RandomAccessFile with some extra information specific for sprite files.
uint8_t GetContainerVersion() const
Get the version number of container type used by the file.
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
virtual void ClearSystemSprites()
Clear all cached sprites.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
Factory to 'query' all available blitters.
bool _blitter_autodetected
Was the blitter autodetected or specified by the user?
Definition driver.cpp:34
std::optional< FileHandle > FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition fileio.cpp:242
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Declarations for savegames operations.
Functions to read fonts from files and cache them.
void InitializeUnicodeGlyphMap()
Initialize the glyph map.
Definition fontcache.h:158
void UpdateCursorSize()
Update cursor dimension.
Definition gfx.cpp:1598
Functions related to the gfx engine.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:18
@ PAL_DOS
Use the DOS palette.
Definition gfx_type.h:305
@ PAL_WINDOWS
Use the Windows palette.
Definition gfx_type.h:306
@ S8BPP_NONE
No support for 8bpp by OS or hardware, force 32bpp blitters.
Definition gfx_type.h:336
static const char *const _graphics_file_names[]
Names corresponding to the GraphicsFileType.
Definition gfxinit.cpp:459
static void LoadSpriteTables()
Actually load the sprite tables.
Definition gfxinit.cpp:148
static bool SwitchNewGRFBlitter()
Check blitter needed by NewGRF config and switch if needed.
Definition gfxinit.cpp:245
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
Definition gfxinit.cpp:313
static constexpr std::span< const std::pair< SpriteID, SpriteID > > _landscape_spriteindexes[]
Offsets for loading the different "replacement" sprites in the files.
Definition gfxinit.cpp:33
static void LoadGrfFileIndexed(const std::string &filename, std::span< const std::pair< SpriteID, SpriteID > > index_tbl, bool needs_palette_remap)
Load an old fashioned GRF file to replace already loaded sprites.
Definition gfxinit.cpp:83
static uint LoadGrfFile(const std::string &filename, SpriteID load_index, bool needs_palette_remap)
Load an old fashioned GRF file.
Definition gfxinit.cpp:46
void CheckExternalFiles()
Checks whether the MD5 checksums of the files are correct.
Definition gfxinit.cpp:114
void GfxLoadSprites()
Initialise and load all the sprites.
Definition gfxinit.cpp:323
Offsets of sprites to replace for non-temperate landscapes.
constexpr bool IsInsideMM(const T x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
void LoadNewGRF(SpriteID load_index, uint num_baseset)
Load all the NewGRFs.
Definition newgrf.cpp:10117
Base for the NewGRF implementation.
uint _missing_extra_graphics
Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset.
bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir)
Find the GRFID of a given grf, and calculate its md5sum.
GRFConfig * _grfconfig
First item in list of current GRF set up.
size_t GRFGetSizeOfDataSection(FileHandle &f)
Get the data section size of a GRF.
@ GRFP_GRF_WINDOWS
The NewGRF says the Windows palette can be used.
@ GRFP_GRF_DOS
The NewGRF says the DOS palette can be used.
@ GRFP_BLT_32BPP
The NewGRF prefers a 32 bpp blitter.
@ GCF_INIT_ONLY
GRF file is processed up to GLS_INIT.
@ GCS_DISABLED
GRF file is disabled.
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
@ DO_FULL_ANIMATION
Perform palette animation.
Definition openttd.h:49
Functions related to palettes.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
This file contains all sprite-related enums and defines.
static constexpr uint32_t MAX_SPRITES
Masks needed for sprite operations.
Definition sprites.h:1555
static const SpriteID SPR_OPENTTD_BASE
Extra graphic spritenumbers.
Definition sprites.h:56
Definition of base types and functions in a cross-platform compatible way.
Information about a single base set.
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied file.
int GetNumInvalid() const
Get the number of invalid files.
bool FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename, bool allow_empty_filename=true)
Read the set information from a loaded ini.
static const size_t NUM_FILES
Number of files in this set.
std::string name
The name of the base set.
MD5File files[NUM_FILES]
All files part of this set.
Information about GRF, used in the game and (part of it) in savegames.
void SetParameterDefaults()
Set the default value for all parameters as specified by action14.
uint8_t palette
GRFPalette, bitset.
uint8_t flags
NOSAVE: GCF_Flags, bitset.
std::vector< std::optional< GRFParameterInfo > > param_info
NOSAVE: extra information about the parameters.
uint32_t version
NOSAVE: Version a NewGRF can set so only the newest NewGRF is shown.
std::vector< uint32_t > param
GRF parameters.
struct GRFConfig * next
NOSAVE: Next item in the linked list.
bool IsCompatible(uint32_t old_version) const
Return whether this NewGRF can replace an older version of the same NewGRF.
void CopyParams(const GRFConfig &src)
Copy the parameter information from the src config.
uint8_t landscape
the landscape we're currently in
GameCreationSettings game_creation
settings used during the creation of a game (map)
All data of a graphics set.
std::unique_ptr< GRFConfig > extra_cfg
Parameters for extra GRF.
PaletteType palette
Palette of this graphics set.
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied GRF.
Definition gfxinit.cpp:415
BlitterType blitter
Blitter of this graphics set.
GRFConfig & GetOrCreateExtraConfig() const
Return configuration for the extra GRF, or lazily create it.
Definition gfxinit.cpp:370
Ini file that supports both loading and saving.
Definition ini_type.h:88
A group within an ini file.
Definition ini_type.h:34
const IniItem * GetItem(std::string_view name) const
Get the item with the given name.
Definition ini_load.cpp:52
A single "line" in an ini file.
Definition ini_type.h:23
std::optional< std::string > value
The value of this item.
Definition ini_type.h:25
const IniGroup * GetGroup(std::string_view name) const
Get the group with the given name.
Definition ini_load.cpp:119
Structure holding filename and MD5 information about a single file.
std::string missing_warning
warning when this file is missing
ChecksumResult
The result of a checksum check.
@ CR_MATCH
The file did exist and the md5 checksum did match.
@ CR_MISMATCH
The file did exist, just the md5 checksum did not match.
@ CR_NO_FILE
The file did not exist.
ChecksumResult CheckMD5(Subdirectory subdir, size_t max_size) const
Calculate and check the MD5 hash of the supplied filename.
Definition gfxinit.cpp:436
MD5Hash hash
md5 sum of the file
std::string filename
filename
All data of a sounds set.
Functions related to transparency.
uint8_t _display_opt
What do we want to draw/do?
Base of all video drivers.
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3335
Window functions not directly related to making/drawing windows.