OpenTTD Source 20250205-master-gfd85ab1e2c
gfxinit.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "fios.h"
12#include "newgrf.h"
13#include "3rdparty/md5/md5.h"
14#include "fontcache.h"
15#include "gfx_func.h"
16#include "transparency.h"
17#include "blitter/factory.hpp"
19#include "window_func.h"
20#include "palette_func.h"
21
22/* The type of set we're replacing */
23#define SET_TYPE "graphics"
24#include "base_media_func.h"
25
26#include "table/sprites.h"
27
28#include "safeguards.h"
29
31
33static constexpr std::span<const std::pair<SpriteID, SpriteID>> _landscape_spriteindexes[] = {
34 _landscape_spriteindexes_arctic,
35 _landscape_spriteindexes_tropic,
36 _landscape_spriteindexes_toyland,
37};
38
46static uint LoadGrfFile(const std::string &filename, SpriteID load_index, bool needs_palette_remap)
47{
48 SpriteID load_index_org = load_index;
49 SpriteID sprite_id = 0;
50
51 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
52
53 Debug(sprite, 2, "Reading grf-file '{}'", filename);
54
55 uint8_t container_ver = file.GetContainerVersion();
56 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
58 if (container_ver >= 2) {
59 /* Read compression. */
60 uint8_t compression = file.ReadByte();
61 if (compression != 0) UserError("Unsupported compression format");
62 }
63
64 while (LoadNextSprite(load_index, file, sprite_id)) {
65 load_index++;
66 sprite_id++;
67 if (load_index >= MAX_SPRITES) {
68 UserError("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
69 }
70 }
71 Debug(sprite, 2, "Currently {} sprites are loaded", load_index);
72
73 return load_index - load_index_org;
74}
75
83static void LoadGrfFileIndexed(const std::string &filename, std::span<const std::pair<SpriteID, SpriteID>> index_tbl, bool needs_palette_remap)
84{
85 uint sprite_id = 0;
86
87 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
88
89 Debug(sprite, 2, "Reading indexed grf-file '{}'", filename);
90
91 uint8_t container_ver = file.GetContainerVersion();
92 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
94 if (container_ver >= 2) {
95 /* Read compression. */
96 uint8_t compression = file.ReadByte();
97 if (compression != 0) UserError("Unsupported compression format");
98 }
99
100 for (const auto &pair : index_tbl) {
101 for (SpriteID load_index = pair.first; load_index <= pair.second; ++load_index) {
102 [[maybe_unused]] bool b = LoadNextSprite(load_index, file, sprite_id);
103 assert(b);
104 sprite_id++;
105 }
106 }
107}
108
115{
116 if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;
117
118 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
119
120 Debug(grf, 1, "Using the {} base graphics set", used_set->name);
121
122 std::string error_msg;
123 auto output_iterator = std::back_inserter(error_msg);
124 if (used_set->GetNumInvalid() != 0) {
125 /* Not all files were loaded successfully, see which ones */
126 fmt::format_to(output_iterator, "Trying to load graphics set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
127 for (const auto &file : used_set->files) {
129 if (res != MD5File::CR_MATCH) fmt::format_to(output_iterator, "\t{} is {} ({})\n", file.filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", file.missing_warning);
130 }
131 fmt::format_to(output_iterator, "\n");
132 }
133
134 const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
135 if (sounds_set->GetNumInvalid() != 0) {
136 fmt::format_to(output_iterator, "Trying to load sound set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
137
138 static_assert(SoundsSet::NUM_FILES == 1);
139 /* No need to loop each file, as long as there is only a single
140 * sound file. */
141 fmt::format_to(output_iterator, "\t{} is {} ({})\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
142 }
143
144 if (!error_msg.empty()) ShowInfoI(error_msg);
145}
146
151static std::unique_ptr<GRFConfig> GetDefaultExtraGRFConfig()
152{
153 auto gc = std::make_unique<GRFConfig>("OPENTTD.GRF");
154 gc->palette |= GRFP_GRF_DOS;
155 FillGRFDetails(*gc, false, BASESET_DIR);
156 gc->flags.Reset(GRFConfigFlag::InitOnly);
157 return gc;
158}
159
164static std::unique_ptr<GRFConfig> GetBasesetExtraGRFConfig()
165{
166 auto gc = std::make_unique<GRFConfig>(BaseGraphics::GetUsedSet()->GetOrCreateExtraConfig());
167 if (gc->param.empty()) gc->SetParameterDefaults();
168 gc->flags.Reset(GRFConfigFlag::InitOnly);
169 return gc;
170}
171
173static void LoadSpriteTables()
174{
175 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
176
177 LoadGrfFile(used_set->files[GFT_BASE].filename, 0, PAL_DOS != used_set->palette);
178
179 /*
180 * The second basic file always starts at the given location and does
181 * contain a different amount of sprites depending on the "type"; DOS
182 * has a few sprites less. However, we do not care about those missing
183 * sprites as they are not shown anyway (logos in intro game).
184 */
185 LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, PAL_DOS != used_set->palette);
186
187 /*
188 * Load additional sprites for climates other than temperate.
189 * This overwrites some of the temperate sprites, such as foundations
190 * and the ground sprites.
191 */
192 if (_settings_game.game_creation.landscape != LandscapeType::Temperate) {
196 PAL_DOS != used_set->palette
197 );
198 }
199
200 /* Initialize the unicode to sprite mapping table */
202
203 /*
204 * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
205 * However, we do not want it to show up in the list of used NewGRFs,
206 * so we have to manually add it, and then remove it later.
207 */
208
209 auto default_extra = GetDefaultExtraGRFConfig();
210 auto baseset_extra = GetBasesetExtraGRFConfig();
211 std::string default_filename = default_extra->filename;
212
213 _grfconfig.insert(std::begin(_grfconfig), std::move(default_extra));
214 _grfconfig.insert(std::next(std::begin(_grfconfig)), std::move(baseset_extra));
215
216 LoadNewGRF(SPR_NEWGRFS_BASE, 2);
217
218 uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
219 Debug(sprite, 4, "Checking sprites from fallback grf");
220 _missing_extra_graphics = GetSpriteCountForFile(default_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
221 Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
222
223 /* The original baseset extra graphics intentionally make use of the fallback graphics.
224 * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
225 if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
226
227 /* Remove the default and baseset extra graphics from the config. */
228 _grfconfig.erase(std::begin(_grfconfig), std::next(std::begin(_grfconfig), 2));
229}
230
231
232static void RealChangeBlitter(const std::string_view repl_blitter)
233{
234 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
235 if (cur_blitter == repl_blitter) return;
236
237 Debug(driver, 1, "Switching blitter from '{}' to '{}'... ", cur_blitter, repl_blitter);
238 Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
239 if (new_blitter == nullptr) NOT_REACHED();
240 Debug(driver, 1, "Successfully switched to {}.", repl_blitter);
241
242 if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
243 /* Failed to switch blitter, let's hope we can return to the old one. */
244 if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) UserError("Failed to reinitialize video driver. Specify a fixed blitter in the config");
245 }
246
247 /* Clear caches that might have sprites for another blitter. */
249 ClearFontCache();
251 ReInitAllWindows(false);
252}
253
259{
260 /* Never switch if the blitter was specified by the user. */
261 if (!_blitter_autodetected) return false;
262
263 /* Null driver => dedicated server => do nothing. */
264 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
265
266 /* Get preferred depth.
267 * - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
268 * - depth_wanted_by_grf: Depth required by some NewGRF.
269 * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
270 * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
271 */
272 uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
273 uint depth_wanted_by_grf = _support8bpp != S8BPP_NONE ? 8 : 32;
274 for (const auto &c : _grfconfig) {
275 if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || c->flags.Test(GRFConfigFlag::InitOnly)) continue;
276 if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
277 }
278 /* We need a 32bpp blitter for font anti-alias. */
279 if (GetFontAAState()) depth_wanted_by_grf = 32;
280
281 /* Search the best blitter. */
282 static const struct {
283 const std::string_view name;
284 uint animation;
285 uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
286 } replacement_blitters[] = {
287 { "8bpp-optimized", 2, 8, 8, 8, 8 },
288 { "40bpp-anim", 2, 8, 32, 8, 32 },
289#ifdef WITH_SSE
290 { "32bpp-sse4", 0, 32, 32, 8, 32 },
291 { "32bpp-ssse3", 0, 32, 32, 8, 32 },
292 { "32bpp-sse2", 0, 32, 32, 8, 32 },
293 { "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
294#endif
295 { "32bpp-optimized", 0, 8, 32, 8, 32 },
296#ifdef WITH_SSE
297 { "32bpp-sse2-anim", 1, 8, 32, 8, 32 },
298#endif
299 { "32bpp-anim", 1, 8, 32, 8, 32 },
300 };
301
302 const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
303 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
304
305 for (const auto &replacement_blitter : replacement_blitters) {
306 if (animation_wanted && (replacement_blitter.animation == 0)) continue;
307 if (!animation_wanted && (replacement_blitter.animation == 1)) continue;
308
309 if (!IsInsideMM(depth_wanted_by_base, replacement_blitter.min_base_depth, replacement_blitter.max_base_depth + 1)) continue;
310 if (!IsInsideMM(depth_wanted_by_grf, replacement_blitter.min_grf_depth, replacement_blitter.max_grf_depth + 1)) continue;
311
312 if (replacement_blitter.name == cur_blitter) {
313 return false;
314 }
315 if (BlitterFactory::GetBlitterFactory(replacement_blitter.name) == nullptr) continue;
316
317 /* Inform the video driver we want to switch blitter as soon as possible. */
318 VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, replacement_blitter.name));
319 break;
320 }
321
322 return true;
323}
324
327{
328 if (!SwitchNewGRFBlitter()) return;
329
330 ClearFontCache();
332 ReInitAllWindows(false);
333}
334
337{
338 Debug(sprite, 2, "Loading sprite set {}", _settings_game.game_creation.landscape);
339
342 ClearFontCache();
343 GfxInitSpriteMem();
345 GfxInitPalettes();
346
348}
349
350GraphicsSet::GraphicsSet()
351 : BaseSet<GraphicsSet, MAX_GFT, true>{}, palette{}, blitter{}
352{
353 // instantiate here, because unique_ptr needs a complete type
354}
355
356GraphicsSet::~GraphicsSet()
357{
358 // instantiate here, because unique_ptr needs a complete type
359}
360
361bool GraphicsSet::FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename)
362{
363 bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
364 if (ret) {
365 const IniGroup *metadata = ini.GetGroup("metadata");
366 assert(metadata != nullptr); /* ret can't be true if metadata isn't present. */
367 const IniItem *item;
368
369 fetch_metadata("palette");
370 this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;
371
372 /* Get optional blitter information. */
373 item = metadata->GetItem("blitter");
374 this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
375 }
376 return ret;
377}
378
384{
385 if (!this->extra_cfg) {
386 this->extra_cfg = std::make_unique<GRFConfig>(this->files[GFT_EXTRA].filename);
387
388 /* We know the palette of the base set, so if the base NewGRF is not
389 * setting one, use the palette of the base set and not the global
390 * one which might be the wrong palette for this base NewGRF.
391 * The value set here might be overridden via action14 later. */
392 switch (this->palette) {
393 case PAL_DOS: this->extra_cfg->palette |= GRFP_GRF_DOS; break;
394 case PAL_WINDOWS: this->extra_cfg->palette |= GRFP_GRF_WINDOWS; break;
395 default: break;
396 }
397 FillGRFDetails(*this->extra_cfg, false, BASESET_DIR);
398 }
399 return *this->extra_cfg;
400}
401
402bool GraphicsSet::IsConfigurable() const
403{
404 const GRFConfig &cfg = this->GetOrCreateExtraConfig();
405 /* This check is more strict than the one for NewGRF Settings.
406 * There are no legacy basesets with parameters, but without Action14 */
407 return !cfg.param_info.empty();
408}
409
410void GraphicsSet::CopyCompatibleConfig(const GraphicsSet &src)
411{
412 const GRFConfig *src_cfg = src.GetExtraConfig();
413 if (src_cfg == nullptr || src_cfg->param.empty()) return;
414 GRFConfig &dest_cfg = this->GetOrCreateExtraConfig();
415 if (dest_cfg.IsCompatible(src_cfg->version)) return;
416 dest_cfg.CopyParams(*src_cfg);
417}
418
429{
430 size_t size = 0;
431 auto f = FioFOpenFile(file->filename, "rb", subdir, &size);
432 if (!f.has_value()) return MD5File::CR_NO_FILE;
433
434 size_t max = GRFGetSizeOfDataSection(*f);
435
436 return file->CheckMD5(subdir, max);
437}
438
439
450{
451 size_t size;
452 auto f = FioFOpenFile(this->filename, "rb", subdir, &size);
453 if (!f.has_value()) return CR_NO_FILE;
454
455 size = std::min(size, max_size);
456
457 Md5 checksum;
458 uint8_t buffer[1024];
459 MD5Hash digest;
460 size_t len;
461
462 while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, *f)) != 0 && size != 0) {
463 size -= len;
464 checksum.Append(buffer, len);
465 }
466
467 checksum.Finish(digest);
468 return this->hash == digest ? CR_MATCH : CR_MISMATCH;
469}
470
472static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
473
475template <class T, size_t Tnum_files, bool Tsearch_in_tars>
477
478template <class Tbase_set>
480{
481 if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
482
483 const Tbase_set *best = nullptr;
484 for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
485 /* Skip unusable sets */
486 if (c->GetNumMissing() != 0) continue;
487
488 if (best == nullptr ||
489 (best->fallback && !c->fallback) ||
490 best->valid_files < c->valid_files ||
491 (best->valid_files == c->valid_files && (
492 (best->shortname == c->shortname && best->version < c->version) ||
493 (best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
494 best = c;
495 }
496 }
497
499 return BaseMedia<Tbase_set>::used_set != nullptr;
500}
501
502template <class Tbase_set>
503/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
504{
505 return ".obg"; // OpenTTD Base Graphics
506}
507
@ BLT_32BPP
Base set has both 8 bpp and 32 bpp sprites.
@ BLT_8BPP
Base set has 8 bpp sprites only.
@ GFT_LOGOS
Logos, landscape icons and original terrain generator sprites.
@ MAX_GFT
We are looking for this amount of GRFs.
@ GFT_EXTRA
Extra sprites that were not part of the original sprites.
@ GFT_ARCTIC
Landscape replacement sprites for arctic.
@ GFT_BASE
Base sprites for all climates.
Generic function implementations for base data (graphics, sounds).
#define INSTANTIATE_BASE_MEDIA_METHODS(repl_type, set_type)
Force instantiation of methods so we don't get linker errors.
#define fetch_metadata(name)
Try to read a single piece of metadata and return false if it doesn't exist.
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Base for all base media (graphics, sounds)
static bool DetermineBestSet()
Determine the graphics pack that has to be used.
Definition gfxinit.cpp:479
static const GraphicsSet * GetUsedSet()
Return the used set.
static const char * GetExtension()
Get the extension that is used to identify this set.
Definition gfxinit.cpp:503
static BlitterFactory * GetBlitterFactory(const std::string_view name)
Get the blitter factory with the given name.
Definition factory.hpp:114
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:138
static Blitter * SelectBlitter(const std::string_view name)
Find the requested blitter and return its class.
Definition factory.hpp:96
How all blitters should look like.
Definition base.hpp:29
virtual std::string_view GetName()=0
Get the name of the blitter, the same as the Factory-instance returns.
uint8_t ReadByte()
Read a byte from the file.
RandomAccessFile with some extra information specific for sprite files.
uint8_t GetContainerVersion() const
Get the version number of container type used by the file.
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
virtual void ClearSystemSprites()
Clear all cached sprites.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition debug.h:37
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23)
Definition enum_type.hpp:15
Factory to 'query' all available blitters.
bool _blitter_autodetected
Was the blitter autodetected or specified by the user?
Definition driver.cpp:34
std::optional< FileHandle > FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition fileio.cpp:243
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ BASESET_DIR
Subdirectory for all base data (base sets, intro game)
Declarations for savegames operations.
Functions to read fonts from files and cache them.
void InitializeUnicodeGlyphMap()
Initialize the glyph map.
Definition fontcache.h:158
void UpdateCursorSize()
Update cursor dimension.
Definition gfx.cpp:1598
Functions related to the gfx engine.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ S8BPP_NONE
No support for 8bpp by OS or hardware, force 32bpp blitters.
Definition gfx_type.h:368
@ PAL_DOS
Use the DOS palette.
Definition gfx_type.h:339
@ PAL_WINDOWS
Use the Windows palette.
Definition gfx_type.h:340
static std::unique_ptr< GRFConfig > GetDefaultExtraGRFConfig()
Get GRFConfig for the default extra graphics.
Definition gfxinit.cpp:151
static std::unique_ptr< GRFConfig > GetBasesetExtraGRFConfig()
Get GRFConfig for the baseset extra graphics.
Definition gfxinit.cpp:164
static const char *const _graphics_file_names[]
Names corresponding to the GraphicsFileType.
Definition gfxinit.cpp:472
static void LoadSpriteTables()
Actually load the sprite tables.
Definition gfxinit.cpp:173
static bool SwitchNewGRFBlitter()
Check blitter needed by NewGRF config and switch if needed.
Definition gfxinit.cpp:258
void CheckBlitter()
Check whether we still use the right blitter, or use another (better) one.
Definition gfxinit.cpp:326
static constexpr std::span< const std::pair< SpriteID, SpriteID > > _landscape_spriteindexes[]
Offsets for loading the different "replacement" sprites in the files.
Definition gfxinit.cpp:33
static void LoadGrfFileIndexed(const std::string &filename, std::span< const std::pair< SpriteID, SpriteID > > index_tbl, bool needs_palette_remap)
Load an old fashioned GRF file to replace already loaded sprites.
Definition gfxinit.cpp:83
static uint LoadGrfFile(const std::string &filename, SpriteID load_index, bool needs_palette_remap)
Load an old fashioned GRF file.
Definition gfxinit.cpp:46
void CheckExternalFiles()
Checks whether the MD5 checksums of the files are correct.
Definition gfxinit.cpp:114
void GfxLoadSprites()
Initialise and load all the sprites.
Definition gfxinit.cpp:336
Offsets of sprites to replace for non-temperate landscapes.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
void LoadNewGRF(SpriteID load_index, uint num_baseset)
Load all the NewGRFs.
Definition newgrf.cpp:10070
Base for the NewGRF implementation.
GRFConfigList _grfconfig
First item in list of current GRF set up.
uint _missing_extra_graphics
Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset.
bool FillGRFDetails(GRFConfig &config, bool is_static, Subdirectory subdir)
Find the GRFID of a given grf, and calculate its md5sum.
size_t GRFGetSizeOfDataSection(FileHandle &f)
Get the data section size of a GRF.
@ GCS_DISABLED
GRF file is disabled.
@ GCS_NOT_FOUND
GRF file was not found in the local cache.
@ InitOnly
GRF file is processed up to GLS_INIT.
@ GRFP_GRF_WINDOWS
The NewGRF says the Windows palette can be used.
@ GRFP_GRF_DOS
The NewGRF says the DOS palette can be used.
@ GRFP_BLT_32BPP
The NewGRF prefers a 32 bpp blitter.
@ DO_FULL_ANIMATION
Perform palette animation.
Definition openttd.h:49
Functions related to palettes.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:57
void GfxClearSpriteCache()
Remove all encoded sprites from the sprite cache without discarding sprite location information.
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end)
Count the sprites which originate from a specific file in a range of SpriteIDs.
SpriteFile & OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap)
Open/get the SpriteFile that is cached for use in the sprite cache.
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
Load a real or recolour sprite.
void ReadGRFSpriteOffsets(SpriteFile &file)
Parse the sprite section of GRFs.
This file contains all sprite-related enums and defines.
static constexpr uint32_t MAX_SPRITES
Masks needed for sprite operations.
Definition sprites.h:1555
static const SpriteID SPR_OPENTTD_BASE
Extra graphic spritenumbers.
Definition sprites.h:56
Definition of base types and functions in a cross-platform compatible way.
Information about a single base set.
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied file.
int GetNumInvalid() const
Get the number of invalid files.
bool FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename, bool allow_empty_filename=true)
Read the set information from a loaded ini.
static const size_t NUM_FILES
Number of files in this set.
std::string name
The name of the base set.
MD5File files[NUM_FILES]
All files part of this set.
Information about GRF, used in the game and (part of it) in savegames.
std::vector< std::optional< GRFParameterInfo > > param_info
NOSAVE: extra information about the parameters.
uint32_t version
NOSAVE: Version a NewGRF can set so only the newest NewGRF is shown.
std::vector< uint32_t > param
GRF parameters.
bool IsCompatible(uint32_t old_version) const
Return whether this NewGRF can replace an older version of the same NewGRF.
void CopyParams(const GRFConfig &src)
Copy the parameter information from the src config.
LandscapeType landscape
the landscape we're currently in
GameCreationSettings game_creation
settings used during the creation of a game (map)
All data of a graphics set.
std::unique_ptr< GRFConfig > extra_cfg
Parameters for extra GRF.
PaletteType palette
Palette of this graphics set.
static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
Calculate and check the MD5 hash of the supplied GRF.
Definition gfxinit.cpp:428
BlitterType blitter
Blitter of this graphics set.
GRFConfig & GetOrCreateExtraConfig() const
Return configuration for the extra GRF, or lazily create it.
Definition gfxinit.cpp:383
Ini file that supports both loading and saving.
Definition ini_type.h:88
A group within an ini file.
Definition ini_type.h:34
const IniItem * GetItem(std::string_view name) const
Get the item with the given name.
Definition ini_load.cpp:52
A single "line" in an ini file.
Definition ini_type.h:23
std::optional< std::string > value
The value of this item.
Definition ini_type.h:25
const IniGroup * GetGroup(std::string_view name) const
Get the group with the given name.
Definition ini_load.cpp:119
Structure holding filename and MD5 information about a single file.
std::string missing_warning
warning when this file is missing
ChecksumResult CheckMD5(Subdirectory subdir, size_t max_size) const
Calculate and check the MD5 hash of the supplied filename.
Definition gfxinit.cpp:449
ChecksumResult
The result of a checksum check.
@ CR_MATCH
The file did exist and the md5 checksum did match.
@ CR_MISMATCH
The file did exist, just the md5 checksum did not match.
@ CR_NO_FILE
The file did not exist.
MD5Hash hash
md5 sum of the file
std::string filename
filename
All data of a sounds set.
Functions related to transparency.
uint8_t _display_opt
What do we want to draw/do?
Base of all video drivers.
void ReInitAllWindows(bool zoom_changed)
Re-initialize all windows.
Definition window.cpp:3333
Window functions not directly related to making/drawing windows.