OpenTTD Source 20241224-master-gf74b0cf984
|
Declarations for savegames operations. More...
#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "gamelog.h"
#include "network/core/tcp_content_type.h"
#include "timer/timer_game_calendar.h"
Go to the source code of this file.
Data Structures | |
struct | LoadCheckData |
Container for loading in mode SL_LOAD_CHECK. More... | |
struct | FiosItem |
Deals with finding savegames. More... | |
class | FileList |
List of file information. More... | |
struct | FiosNumberedSaveName |
A savegame name automatically numbered. More... | |
Typedefs | |
using | CompanyPropertiesMap = std::map< uint, std::unique_ptr< CompanyProperties > > |
Enumerations | |
enum | SaveLoadInvalidateWindowData { SLIWD_RESCAN_FILES , SLIWD_SELECTION_CHANGES , SLIWD_FILTER_CHANGES } |
Special values for save-load window for the data parameter of InvalidateWindowData. More... | |
enum | SortingBits { SORT_ASCENDING = 0 , SORT_DESCENDING = 1 , SORT_BY_DATE = 0 , SORT_BY_NAME = 2 } |
Functions | |
void | ShowSaveLoadDialog (AbstractFileType abstract_filetype, SaveLoadOperation fop) |
Launch save/load dialog in the given mode. | |
void | FiosGetSavegameList (SaveLoadOperation fop, bool show_dirs, FileList &file_list) |
Get a list of savegames. | |
void | FiosGetScenarioList (SaveLoadOperation fop, bool show_dirs, FileList &file_list) |
Get a list of scenarios. | |
void | FiosGetHeightmapList (SaveLoadOperation fop, bool show_dirs, FileList &file_list) |
Get a list of heightmaps. | |
void | FiosGetTownDataList (SaveLoadOperation fop, bool show_dirs, FileList &file_list) |
Get a list of town data files. | |
bool | FiosBrowseTo (const FiosItem *item) |
Browse to a new path based on the passed item, starting at _fios_path. | |
std::string | FiosGetCurrentPath () |
Get the current path/working directory. | |
std::optional< uint64_t > | FiosGetDiskFreeSpace (const std::string &path) |
bool | FiosDelete (const char *name) |
Delete a file. | |
std::string | FiosMakeHeightmapName (const char *name) |
Construct a filename for a height map. | |
std::string | FiosMakeSavegameName (const char *name) |
Make a save game or scenario filename from a name. | |
std::tuple< FiosType, std::string > | FiosGetSavegameListCallback (SaveLoadOperation fop, const std::string &file, const std::string_view ext) |
Callback for FiosGetFileList. | |
std::tuple< FiosType, std::string > | FiosGetScenarioListCallback (SaveLoadOperation fop, const std::string &file, const std::string_view ext) |
Callback for FiosGetFileList. | |
std::tuple< FiosType, std::string > | FiosGetHeightmapListCallback (SaveLoadOperation fop, const std::string &file, const std::string_view ext) |
void | ScanScenarios () |
Force a (re)scan of the scenarios. | |
const char * | FindScenario (const ContentInfo *ci, bool md5sum) |
Find a given scenario based on its unique ID. | |
Variables | |
LoadCheckData | _load_check_data |
Data loaded from save during SL_LOAD_CHECK. | |
SortingBits | _savegame_sort_order |
Declarations for savegames operations.
Definition in file fios.h.
using CompanyPropertiesMap = std::map<uint, std::unique_ptr<CompanyProperties> > |
Special values for save-load window for the data parameter of InvalidateWindowData.
const char * FindScenario | ( | const ContentInfo * | ci, |
bool | md5sum | ||
) |
Find a given scenario based on its unique ID.
ci | The content info to compare it to. |
md5sum | Whether to look at the md5sum or the id. |
nullptr
. Definition at line 690 of file fios.cpp.
References _scanner, ContentInfo::md5sum, ScenarioScanner::Scan(), and ContentInfo::unique_id.
Referenced by ContentInfo::GetTextfile(), and HasScenario().
bool FiosBrowseTo | ( | const FiosItem * | item | ) |
Browse to a new path based on the passed item, starting at _fios_path.
*item | Item telling us what to do. |
true
when the path got changed. Definition at line 143 of file fios.cpp.
Referenced by SaveLoadWindow::OnClick().
bool FiosDelete | ( | const char * | name | ) |
Delete a file.
name | Filename to delete. |
Definition at line 248 of file fios.cpp.
References FioRemove(), and FiosMakeSavegameName().
Referenced by SaveLoadWindow::OnTimeout().
std::string FiosGetCurrentPath | ( | ) |
Get the current path/working directory.
Definition at line 133 of file fios.cpp.
Referenced by SaveLoadWindow::DrawWidget().
std::optional< uint64_t > FiosGetDiskFreeSpace | ( | const std::string & | path | ) |
void FiosGetHeightmapList | ( | SaveLoadOperation | fop, |
bool | show_dirs, | ||
FileList & | file_list | ||
) |
Get a list of heightmaps.
fop | Purpose of collecting the list. |
show_dirs | Whether to show directories. |
file_list | Destination of the found files. |
Definition at line 549 of file fios.cpp.
References FiosGetFileList(), HEIGHTMAP_DIR, and NO_DIRECTORY.
Referenced by FileList::BuildFileList().
std::tuple< FiosType, std::string > FiosGetHeightmapListCallback | ( | SaveLoadOperation | fop, |
const std::string & | file, | ||
const std::string_view | ext | ||
) |
void FiosGetSavegameList | ( | SaveLoadOperation | fop, |
bool | show_dirs, | ||
FileList & | file_list | ||
) |
Get a list of savegames.
fop | Purpose of collecting the list. |
show_dirs | Whether to show directories. |
file_list | Destination of the found files. |
Definition at line 442 of file fios.cpp.
References FiosGetFileList(), FiosGetSavegameListCallback(), NO_DIRECTORY, and SAVE_DIR.
Referenced by FileList::BuildFileList().
std::tuple< FiosType, std::string > FiosGetSavegameListCallback | ( | SaveLoadOperation | fop, |
const std::string & | file, | ||
const std::string_view | ext | ||
) |
Callback for FiosGetFileList.
It tells if a file is a savegame or not.
fop | Purpose of collecting the list. |
file | Name of the file to check. |
ext | A pointer to the extension identifier inside file |
Definition at line 413 of file fios.cpp.
References GetFileTitle(), SAVE_DIR, SLO_LOAD, and StrEqualsIgnoreCase().
Referenced by FiosGetSavegameList(), and openttd_main().
void FiosGetScenarioList | ( | SaveLoadOperation | fop, |
bool | show_dirs, | ||
FileList & | file_list | ||
) |
Get a list of scenarios.
fop | Purpose of collecting the list. |
show_dirs | Whether to show directories. |
file_list | Destination of the found files. |
Definition at line 489 of file fios.cpp.
References FiosGetFileList(), FiosGetScenarioListCallback(), NO_DIRECTORY, SCENARIO_DIR, and SLO_LOAD.
Referenced by FileList::BuildFileList().
std::tuple< FiosType, std::string > FiosGetScenarioListCallback | ( | SaveLoadOperation | fop, |
const std::string & | file, | ||
const std::string_view | ext | ||
) |
Callback for FiosGetFileList.
It tells if a file is a scenario or not.
fop | Purpose of collecting the list. |
file | Name of the file to check. |
ext | A pointer to the extension identifier inside file |
Definition at line 462 of file fios.cpp.
References GetFileTitle(), SCENARIO_DIR, SLO_LOAD, and StrEqualsIgnoreCase().
Referenced by FiosGetScenarioList(), and openttd_main().
void FiosGetTownDataList | ( | SaveLoadOperation | fop, |
bool | show_dirs, | ||
FileList & | file_list | ||
) |
Get a list of town data files.
fop | Purpose of collecting the list. |
show_dirs | Whether to show directories. |
file_list | Destination of the found files. |
Definition at line 585 of file fios.cpp.
References FiosGetFileList(), FiosGetTownDataListCallback(), HEIGHTMAP_DIR, and NO_DIRECTORY.
Referenced by FileList::BuildFileList().
std::string FiosMakeHeightmapName | ( | const char * | name | ) |
Construct a filename for a height map.
name | Filename. |
Definition at line 235 of file fios.cpp.
References FiosMakeFilename(), and GetCurrentScreenshotExtension().
Referenced by SaveLoadWindow::OnTimeout().
std::string FiosMakeSavegameName | ( | const char * | name | ) |
Make a save game or scenario filename from a name.
name | Name of the file. |
Definition at line 223 of file fios.cpp.
References FiosMakeFilename().
Referenced by FiosDelete(), and SaveLoadWindow::OnTimeout().
void ScanScenarios | ( | ) |
Force a (re)scan of the scenarios.
Definition at line 718 of file fios.cpp.
References _scanner, and ScenarioScanner::Scan().
Referenced by NetworkContentDownloadStatusWindow::Close().
void ShowSaveLoadDialog | ( | AbstractFileType | abstract_filetype, |
SaveLoadOperation | fop | ||
) |
Launch save/load dialog in the given mode.
abstract_filetype | Kind of file to handle. |
fop | File operation to perform (load or save). |
Definition at line 986 of file fios_gui.cpp.
References _load_dialog_desc, _load_heightmap_dialog_desc, _load_town_data_dialog_desc, _save_dialog_desc, CloseWindowById(), FT_HEIGHTMAP, FT_TOWN_DATA, SLO_SAVE, and WC_SAVELOAD.
Referenced by MenuClickSaveLoad(), SelectGameWindow::OnClick(), NetworkStartServerWindow::OnClick(), FoundTownWindow::OnClick(), and MainToolbarWindow::OnHotkey().
|
extern |
Data loaded from save during SL_LOAD_CHECK.
Definition at line 41 of file fios_gui.cpp.
Referenced by DoLoad(), PLYRChunkHandler::LoadCheck(), GLOGChunkHandler::LoadCheck(), MAPSChunkHandler::LoadCheck(), DATEChunkHandler::LoadCheck(), NGRFChunkHandler::LoadCheck(), PATSChunkHandler::LoadCheck(), SaveLoadWindow::OnClick(), SaveLoadWindow::OnInvalidateData(), openttd_main(), and SlError().