OpenTTD Source  20241121-master-g67a0fccfad
gamelog_sl.cpp
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "../stdafx.h"
11 
12 #include "saveload.h"
14 
15 #include "../gamelog_internal.h"
16 #include "../fios.h"
17 #include "../string_func.h"
18 
19 #include "../safeguards.h"
20 
21 
22 class SlGamelogMode : public DefaultSaveLoadHandler<SlGamelogMode, LoggedChange> {
23 public:
24  inline static const SaveLoad description[] = {
25  SLE_VARNAME(LoggedChangeMode, mode, "mode.mode", SLE_UINT8),
26  SLE_VARNAME(LoggedChangeMode, landscape, "mode.landscape", SLE_UINT8),
27  };
28  inline const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat;
29 
30  void Save(LoggedChange *lc) const override
31  {
32  if (lc->ct != GLCT_MODE) return;
33  SlObject(lc, this->GetDescription());
34  }
35 
36  void Load(LoggedChange *lc) const override
37  {
38  if (lc->ct != GLCT_MODE) return;
39  SlObject(lc, this->GetLoadDescription());
40  }
41 
42  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
43 };
44 
45 class SlGamelogRevision : public DefaultSaveLoadHandler<SlGamelogRevision, LoggedChange> {
46 public:
47  static const size_t GAMELOG_REVISION_LENGTH = 15;
48  static char revision_text[GAMELOG_REVISION_LENGTH];
49 
50  inline static const SaveLoad description[] = {
51  SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text, SLE_UINT8, GAMELOG_REVISION_LENGTH, SL_MIN_VERSION, SLV_STRING_GAMELOG),
53  SLE_VARNAME(LoggedChangeRevision, newgrf, "revision.newgrf", SLE_UINT32),
54  SLE_VARNAME(LoggedChangeRevision, slver, "revision.slver", SLE_UINT16),
55  SLE_VARNAME(LoggedChangeRevision, modified, "revision.modified", SLE_UINT8),
56  };
57  inline const static SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat;
58 
59  void Save(LoggedChange *lc) const override
60  {
61  if (lc->ct != GLCT_REVISION) return;
62  SlObject(lc, this->GetDescription());
63  }
64 
65  void Load(LoggedChange *lc) const override
66  {
67  if (lc->ct != GLCT_REVISION) return;
68  SlObject(lc, this->GetLoadDescription());
69 
71  static_cast<LoggedChangeRevision *>(lc)->text = StrMakeValid(std::string_view(std::begin(SlGamelogRevision::revision_text), std::end(SlGamelogRevision::revision_text)));
72  }
73  }
74 
75  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
76 };
77 
78 /* static */ char SlGamelogRevision::revision_text[GAMELOG_REVISION_LENGTH];
79 
80 class SlGamelogOldver : public DefaultSaveLoadHandler<SlGamelogOldver, LoggedChange> {
81 public:
82  inline static const SaveLoad description[] = {
83  SLE_VARNAME(LoggedChangeOldVersion, type, "oldver.type", SLE_UINT32),
84  SLE_VARNAME(LoggedChangeOldVersion, version, "oldver.version", SLE_UINT32),
85  };
86  inline const static SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat;
87 
88  void Save(LoggedChange *lc) const override
89  {
90  if (lc->ct != GLCT_OLDVER) return;
91  SlObject(lc, this->GetDescription());
92  }
93 
94  void Load(LoggedChange *lc) const override
95  {
96  if (lc->ct != GLCT_OLDVER) return;
97  SlObject(lc, this->GetLoadDescription());
98  }
99 
100  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
101 };
102 
103 class SlGamelogSetting : public DefaultSaveLoadHandler<SlGamelogSetting, LoggedChange> {
104 public:
105  inline static const SaveLoad description[] = {
106  SLE_SSTRNAME(LoggedChangeSettingChanged, name, "setting.name", SLE_STR),
107  SLE_VARNAME(LoggedChangeSettingChanged, oldval, "setting.oldval", SLE_INT32),
108  SLE_VARNAME(LoggedChangeSettingChanged, newval, "setting.newval", SLE_INT32),
109  };
110  inline const static SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat;
111 
112  void Save(LoggedChange *lc) const override
113  {
114  if (lc->ct != GLCT_SETTING) return;
115  SlObject(lc, this->GetDescription());
116  }
117 
118  void Load(LoggedChange *lc) const override
119  {
120  if (lc->ct != GLCT_SETTING) return;
121  SlObject(lc, this->GetLoadDescription());
122  }
123 
124  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
125 };
126 
127 class SlGamelogGrfadd : public DefaultSaveLoadHandler<SlGamelogGrfadd, LoggedChange> {
128 public:
129  inline static const SaveLoad description[] = {
130  SLE_VARNAME(LoggedChangeGRFAdd, grfid, "grfadd.grfid", SLE_UINT32 ),
131  SLE_ARRNAME(LoggedChangeGRFAdd, md5sum, "grfadd.md5sum", SLE_UINT8, 16),
132  };
133  inline const static SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat;
134 
135  void Save(LoggedChange *lc) const override
136  {
137  if (lc->ct != GLCT_GRFADD) return;
138  SlObject(lc, this->GetDescription());
139  }
140 
141  void Load(LoggedChange *lc) const override
142  {
143  if (lc->ct != GLCT_GRFADD) return;
144  SlObject(lc, this->GetLoadDescription());
145  }
146 
147  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
148 };
149 
150 class SlGamelogGrfrem : public DefaultSaveLoadHandler<SlGamelogGrfrem, LoggedChange> {
151 public:
152  inline static const SaveLoad description[] = {
153  SLE_VARNAME(LoggedChangeGRFRemoved, grfid, "grfrem.grfid", SLE_UINT32),
154  };
155  inline const static SaveLoadCompatTable compat_description = _gamelog_grfrem_sl_compat;
156 
157  void Save(LoggedChange *lc) const override
158  {
159  if (lc->ct != GLCT_GRFREM) return;
160  SlObject(lc, this->GetDescription());
161  }
162 
163  void Load(LoggedChange *lc) const override
164  {
165  if (lc->ct != GLCT_GRFREM) return;
166  SlObject(lc, this->GetLoadDescription());
167  }
168 
169  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
170 };
171 
172 class SlGamelogGrfcompat : public DefaultSaveLoadHandler<SlGamelogGrfcompat, LoggedChange> {
173 public:
174  inline static const SaveLoad description[] = {
175  SLE_VARNAME(LoggedChangeGRFChanged, grfid, "grfcompat.grfid", SLE_UINT32 ),
176  SLE_ARRNAME(LoggedChangeGRFChanged, md5sum, "grfcompat.md5sum", SLE_UINT8, 16),
177  };
178  inline const static SaveLoadCompatTable compat_description = _gamelog_grfcompat_sl_compat;
179 
180  void Save(LoggedChange *lc) const override
181  {
182  if (lc->ct != GLCT_GRFCOMPAT) return;
183  SlObject(lc, this->GetDescription());
184  }
185 
186  void Load(LoggedChange *lc) const override
187  {
188  if (lc->ct != GLCT_GRFCOMPAT) return;
189  SlObject(lc, this->GetLoadDescription());
190  }
191 
192  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
193 };
194 
195 class SlGamelogGrfparam : public DefaultSaveLoadHandler<SlGamelogGrfparam, LoggedChange> {
196 public:
197  inline static const SaveLoad description[] = {
198  SLE_VARNAME(LoggedChangeGRFParameterChanged, grfid, "grfparam.grfid", SLE_UINT32),
199  };
200  inline const static SaveLoadCompatTable compat_description = _gamelog_grfparam_sl_compat;
201 
202  void Save(LoggedChange *lc) const override
203  {
204  if (lc->ct != GLCT_GRFPARAM) return;
205  SlObject(lc, this->GetDescription());
206  }
207 
208  void Load(LoggedChange *lc) const override
209  {
210  if (lc->ct != GLCT_GRFPARAM) return;
211  SlObject(lc, this->GetLoadDescription());
212  }
213 
214  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
215 };
216 
217 class SlGamelogGrfmove : public DefaultSaveLoadHandler<SlGamelogGrfmove, LoggedChange> {
218 public:
219  inline static const SaveLoad description[] = {
220  SLE_VARNAME(LoggedChangeGRFMoved, grfid, "grfmove.grfid", SLE_UINT32),
221  SLE_VARNAME(LoggedChangeGRFMoved, offset, "grfmove.offset", SLE_INT32),
222  };
223  inline const static SaveLoadCompatTable compat_description = _gamelog_grfmove_sl_compat;
224 
225  void Save(LoggedChange *lc) const override
226  {
227  if (lc->ct != GLCT_GRFMOVE) return;
228  SlObject(lc, this->GetDescription());
229  }
230 
231  void Load(LoggedChange *lc) const override
232  {
233  if (lc->ct != GLCT_GRFMOVE) return;
234  SlObject(lc, this->GetLoadDescription());
235  }
236 
237  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
238 };
239 
240 class SlGamelogGrfbug : public DefaultSaveLoadHandler<SlGamelogGrfbug, LoggedChange> {
241 public:
242  inline static const SaveLoad description[] = {
243  SLE_VARNAME(LoggedChangeGRFBug, data, "grfbug.data", SLE_UINT64),
244  SLE_VARNAME(LoggedChangeGRFBug, grfid, "grfbug.grfid", SLE_UINT32),
245  SLE_VARNAME(LoggedChangeGRFBug, bug, "grfbug.bug", SLE_UINT8),
246  };
247  inline const static SaveLoadCompatTable compat_description = _gamelog_grfbug_sl_compat;
248 
249  void Save(LoggedChange *lc) const override
250  {
251  if (lc->ct != GLCT_GRFBUG) return;
252  SlObject(lc, this->GetDescription());
253  }
254 
255  void Load(LoggedChange *lc) const override
256  {
257  if (lc->ct != GLCT_GRFBUG) return;
258  SlObject(lc, this->GetLoadDescription());
259  }
260 
261  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
262 };
263 
264 static bool _is_emergency_save = true;
265 
266 class SlGamelogEmergency : public DefaultSaveLoadHandler<SlGamelogEmergency, LoggedChange> {
267 public:
268  /* We need to store something, so store a "true" value. */
269  inline static const SaveLoad description[] = {
270  SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
271  };
272  inline const static SaveLoadCompatTable compat_description = _gamelog_emergency_sl_compat;
273 
274  void Save(LoggedChange *lc) const override
275  {
276  if (lc->ct != GLCT_EMERGENCY) return;
277 
278  _is_emergency_save = true;
279  SlObject(lc, this->GetDescription());
280  }
281 
282  void Load(LoggedChange *lc) const override
283  {
284  if (lc->ct != GLCT_EMERGENCY) return;
285 
286  SlObject(lc, this->GetLoadDescription());
287  }
288 
289  void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
290 };
291 
292 static std::unique_ptr<LoggedChange> MakeLoggedChange(GamelogChangeType type)
293 {
294  switch (type) {
295  case GLCT_MODE: return std::make_unique<LoggedChangeMode>();
296  case GLCT_REVISION: return std::make_unique<LoggedChangeRevision>();
297  case GLCT_OLDVER: return std::make_unique<LoggedChangeOldVersion>();
298  case GLCT_SETTING: return std::make_unique<LoggedChangeSettingChanged>();
299  case GLCT_GRFADD: return std::make_unique<LoggedChangeGRFAdd>();
300  case GLCT_GRFREM: return std::make_unique<LoggedChangeGRFRemoved>();
301  case GLCT_GRFCOMPAT: return std::make_unique<LoggedChangeGRFChanged>();
302  case GLCT_GRFPARAM: return std::make_unique<LoggedChangeGRFParameterChanged>();
303  case GLCT_GRFMOVE: return std::make_unique<LoggedChangeGRFMoved>();
304  case GLCT_GRFBUG: return std::make_unique<LoggedChangeGRFBug>();
305  case GLCT_EMERGENCY: return std::make_unique<LoggedChangeEmergencySave>();
306  case GLCT_END:
307  case GLCT_NONE:
308  default:
309  SlErrorCorrupt("Invalid gamelog action type");
310  }
311 }
312 
313 class SlGamelogAction : public DefaultSaveLoadHandler<SlGamelogAction, LoggedAction> {
314 public:
315  inline static const SaveLoad description[] = {
317  SLEG_STRUCT("mode", SlGamelogMode),
318  SLEG_STRUCT("revision", SlGamelogRevision),
319  SLEG_STRUCT("oldver", SlGamelogOldver),
320  SLEG_STRUCT("setting", SlGamelogSetting),
321  SLEG_STRUCT("grfadd", SlGamelogGrfadd),
322  SLEG_STRUCT("grfrem", SlGamelogGrfrem),
323  SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
324  SLEG_STRUCT("grfparam", SlGamelogGrfparam),
325  SLEG_STRUCT("grfmove", SlGamelogGrfmove),
326  SLEG_STRUCT("grfbug", SlGamelogGrfbug),
327  SLEG_STRUCT("emergency", SlGamelogEmergency),
328  };
329  inline const static SaveLoadCompatTable compat_description = _gamelog_action_sl_compat;
330 
331  void Save(LoggedAction *la) const override
332  {
333  SlSetStructListLength(la->change.size());
334 
335  for (auto &lc : la->change) {
336  assert(lc->ct < GLCT_END);
337  SlObject(lc.get(), this->GetDescription());
338  }
339  }
340 
341  void LoadChange(LoggedAction *la, GamelogChangeType type) const
342  {
343  std::unique_ptr<LoggedChange> lc = MakeLoggedChange(type);
344  SlObject(lc.get(), this->GetLoadDescription());
345  la->change.push_back(std::move(lc));
346  }
347 
348  void Load(LoggedAction *la) const override
349  {
351  uint8_t type;
352  while ((type = SlReadByte()) != GLCT_NONE) {
353  if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
354  LoadChange(la, (GamelogChangeType)type);
355  }
356  return;
357  }
358 
359  size_t length = SlGetStructListLength(UINT32_MAX);
360  la->change.reserve(length);
361 
362  for (size_t i = 0; i < length; i++) {
363  LoadChange(la, (GamelogChangeType)SlReadByte());
364  }
365  }
366 
367  void LoadCheck(LoggedAction *la) const override { this->Load(la); }
368 };
369 
370 static const SaveLoad _gamelog_desc[] = {
372  SLE_CONDVAR(LoggedAction, tick, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER),
374  SLEG_STRUCTLIST("action", SlGamelogAction),
375 };
376 
378  GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
379 
380  void LoadCommon(Gamelog &gamelog) const
381  {
382  assert(gamelog.data->action.empty());
383 
384  const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
385 
387  uint8_t type;
388  while ((type = SlReadByte()) != GLAT_NONE) {
389  if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
390 
391  LoggedAction &la = gamelog.data->action.emplace_back();
392  la.at = (GamelogActionType)type;
393  SlObject(&la, slt);
394  }
395  return;
396  }
397 
398  while (SlIterateArray() != -1) {
399  LoggedAction &la = gamelog.data->action.emplace_back();
400  SlObject(&la, slt);
401  }
402  }
403 
404  void Save() const override
405  {
406  SlTableHeader(_gamelog_desc);
407 
408  uint i = 0;
409  for (LoggedAction &la : _gamelog.data->action) {
410  SlSetArrayIndex(i++);
411  SlObject(&la, _gamelog_desc);
412  }
413  }
414 
415  void Load() const override
416  {
417  this->LoadCommon(_gamelog);
418  }
419 
420  void LoadCheck(size_t) const override
421  {
422  this->LoadCommon(_load_check_data.gamelog);
423  }
424 };
425 
426 static const GLOGChunkHandler GLOG;
427 static const ChunkHandlerRef gamelog_chunk_handlers[] = {
428  GLOG,
429 };
430 
431 extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);
Default handler for saving/loading an object to/from disk.
Definition: saveload.h:579
SaveLoadTable GetDescription() const override
Definition: saveload.h:581
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Definition: saveload.cpp:3293
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition: fios_gui.cpp:41
Gamelog _gamelog
Gamelog instance.
Definition: gamelog.cpp:31
GamelogChangeType
Type of logged change.
Definition: gamelog.h:29
@ GLCT_MODE
Scenario editor x Game, different landscape.
Definition: gamelog.h:30
@ GLCT_OLDVER
Loaded from savegame without logged data.
Definition: gamelog.h:32
@ GLCT_SETTING
Non-networksafe setting value changed.
Definition: gamelog.h:33
@ GLCT_GRFCOMPAT
Loading compatible GRF.
Definition: gamelog.h:36
@ GLCT_GRFADD
Removed GRF.
Definition: gamelog.h:34
@ GLCT_END
So we know how many GLCTs are there.
Definition: gamelog.h:41
@ GLCT_EMERGENCY
Emergency savegame.
Definition: gamelog.h:40
@ GLCT_GRFPARAM
GRF parameter changed.
Definition: gamelog.h:37
@ GLCT_GRFMOVE
GRF order changed.
Definition: gamelog.h:38
@ GLCT_GRFREM
Added GRF.
Definition: gamelog.h:35
@ GLCT_GRFBUG
GRF bug triggered.
Definition: gamelog.h:39
@ GLCT_REVISION
Changed game revision string.
Definition: gamelog.h:31
@ GLCT_NONE
In savegames, end of list.
Definition: gamelog.h:42
GamelogActionType
The actions we log.
Definition: gamelog.h:16
@ GLAT_NONE
No logging active; in savegames, end of list.
Definition: gamelog.h:25
@ GLAT_END
So we know how many GLATs are there.
Definition: gamelog.h:24
Loading for gamelog chunks before table headers were added.
const SaveLoadCompat _gamelog_emergency_sl_compat[]
Original field order for SlGamelogEmergency.
const SaveLoadCompat _gamelog_mode_sl_compat[]
Original field order for SlGamelogMode.
const SaveLoadCompat _gamelog_grfmove_sl_compat[]
Original field order for SlGamelogGrfmove.
const SaveLoadCompat _gamelog_action_sl_compat[]
Original field order for SlGamelogAction.
const SaveLoadCompat _gamelog_oldver_sl_compat[]
Original field order for SlGamelogOldver.
const SaveLoadCompat _gamelog_revision_sl_compat[]
Original field order for SlGamelogRevision.
const SaveLoadCompat _gamelog_sl_compat[]
Original field order for _gamelog_desc.
const SaveLoadCompat _gamelog_setting_sl_compat[]
Original field order for SlGamelogSetting.
const SaveLoadCompat _gamelog_grfrem_sl_compat[]
Original field order for SlGamelogGrfrem.
const SaveLoadCompat _gamelog_grfbug_sl_compat[]
Original field order for SlGamelogGrfbug.
const SaveLoadCompat _gamelog_grfadd_sl_compat[]
Original field order for SlGamelogGrfadd.
const SaveLoadCompat _gamelog_grfcompat_sl_compat[]
Original field order for SlGamelogGrfcompat.
const SaveLoadCompat _gamelog_grfparam_sl_compat[]
Original field order for SlGamelogGrfparam.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
Definition: saveload.cpp:1689
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition: saveload.cpp:658
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition: saveload.cpp:351
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
Definition: saveload.cpp:1893
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Definition: saveload.cpp:1755
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
Definition: saveload.cpp:392
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Definition: saveload.cpp:1702
void SlSetStructListLength(size_t length)
Set the length of this list.
Definition: saveload.cpp:1673
Functions/types related to saving and loading games.
#define SLEG_CONDARR(name, variable, type, length, from, to)
Storage of a global fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:1107
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition: saveload.h:1217
#define SLE_CONDSSTRNAME(base, variable, name, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:939
#define SLE_SSTRNAME(base, variable, name, type)
Storage of a std::string in every savegame version.
Definition: saveload.h:1040
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1086
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:996
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition: saveload.h:507
#define SLE_ARRNAME(base, variable, name, type, length)
Storage of fixed-size array of SL_VAR elements in every version of a savegame.
Definition: saveload.h:1023
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition: saveload.h:510
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition: saveload.h:1060
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition: saveload.h:516
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition: saveload.h:1194
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:863
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition: saveload.h:1239
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
Definition: saveload.h:332
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:397
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_STRING_GAMELOG
314 PR#10801 Use std::string in gamelog.
Definition: saveload.h:356
@ SLV_U64_TICK_COUNTER
300 PR#10035 Make tick counter 64bit to avoid wrapping.
Definition: saveload.h:340
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
Definition: string.cpp:107
Handlers and description of chunk.
Definition: saveload.h:461
ChunkType type
Type of the chunk.
Definition: saveload.h:463
void LoadCheck(size_t) const override
Load the chunk for game preview.
Definition: gamelog_sl.cpp:420
void Save() const override
Save the chunk.
Definition: gamelog_sl.cpp:404
void Load() const override
Load the chunk.
Definition: gamelog_sl.cpp:415
Gamelog gamelog
Gamelog actions.
Definition: fios.h:48
Contains information about one logged action that caused at least one logged change.
std::vector< std::unique_ptr< LoggedChange > > change
Logged changes in this action.
GamelogActionType at
Type of action.
SaveLoad type struct.
Definition: saveload.h:713