OpenTTD Source 20241224-master-gf74b0cf984
LoggedAction Struct Reference

Contains information about one logged action that caused at least one logged change. More...

#include <gamelog_internal.h>

Data Fields

std::vector< std::unique_ptr< LoggedChange > > change
 Logged changes in this action.
 
GamelogActionType at
 Type of action.
 
uint64_t tick
 Tick when it happened.
 

Detailed Description

Contains information about one logged action that caused at least one logged change.

Definition at line 142 of file gamelog_internal.h.

Field Documentation

◆ at

GamelogActionType LoggedAction::at

Type of action.

Definition at line 144 of file gamelog_internal.h.

Referenced by Gamelog::Change(), and Gamelog::GetOverriddenIdentifier().

◆ change

std::vector<std::unique_ptr<LoggedChange> > LoggedAction::change

Logged changes in this action.

Definition at line 143 of file gamelog_internal.h.

Referenced by Gamelog::Change(), and Gamelog::GetOverriddenIdentifier().

◆ tick

uint64_t LoggedAction::tick

Tick when it happened.

Definition at line 145 of file gamelog_internal.h.

Referenced by Gamelog::Change().


The documentation for this struct was generated from the following file: