OpenTTD Source  20240919-master-gdf0233f4c2
GLOGChunkHandler Struct Reference
Inheritance diagram for GLOGChunkHandler:
ChunkHandler

Public Member Functions

void LoadCommon (Gamelog &gamelog) const
 
void Save () const override
 Save the chunk. More...
 
void Load () const override
 Load the chunk. More...
 
void LoadCheck (size_t) const override
 Load the chunk for game preview. More...
 
- Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
 
virtual void FixPointers () const
 Fix the pointers. More...
 
std::string GetName () const
 

Additional Inherited Members

- Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
 
ChunkType type
 Type of the chunk. More...
 

Detailed Description

Definition at line 377 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void GLOGChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 415 of file gamelog_sl.cpp.

References _gamelog.

◆ LoadCheck()

void GLOGChunkHandler::LoadCheck ( size_t  len) const
inlineoverridevirtual

Load the chunk for game preview.

Default implementation just skips the data.

Parameters
lenNumber of bytes to skip.

Reimplemented from ChunkHandler.

Definition at line 420 of file gamelog_sl.cpp.

References _load_check_data, and LoadCheckData::gamelog.

◆ Save()

void GLOGChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 404 of file gamelog_sl.cpp.

References SlTableHeader().


The documentation for this struct was generated from the following file: