25#include "../station_base.h"
28#include "../network/network.h"
29#include "../window_func.h"
30#include "../strings_func.h"
31#include "../core/endian_func.hpp"
32#include "../vehicle_base.h"
33#include "../company_func.h"
34#include "../timer/timer_game_economy.h"
35#include "../autoreplace_base.h"
36#include "../roadstop_base.h"
37#include "../linkgraph/linkgraph.h"
38#include "../linkgraph/linkgraphjob.h"
39#include "../statusbar_gui.h"
40#include "../fileio_func.h"
41#include "../gamelog.h"
42#include "../string_func.h"
45#include "../newgrf_railtype.h"
46#include "../newgrf_roadtype.h"
50# include <emscripten.h>
53#include "table/strings.h"
58#include "../safeguards.h"
105 inline uint8_t ReadByte()
107 if (this->bufp == this->bufe) {
108 size_t len = this->reader->Read(this->buf,
lengthof(this->buf));
112 this->bufp = this->
buf;
113 this->bufe = this->buf + len;
116 return *this->bufp++;
125 return this->read - (this->bufe - this->
bufp);
132 std::vector<std::unique_ptr<uint8_t[]>>
blocks{};
143 if (this->buf == this->bufe) {
155 void Flush(std::shared_ptr<SaveFilter> writer)
163 writer->Write(this->
blocks[i++].get(), to_write);
176 return this->
blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->
buf);
192 std::shared_ptr<SaveFilter>
sf;
195 std::shared_ptr<LoadFilter>
lf;
247 _gamelog_chunk_handlers,
249 _misc_chunk_handlers,
250 _name_chunk_handlers,
251 _cheat_chunk_handlers,
252 _setting_chunk_handlers,
254 _waypoint_chunk_handlers,
255 _depot_chunk_handlers,
256 _order_chunk_handlers,
257 _industry_chunk_handlers,
258 _economy_chunk_handlers,
259 _subsidy_chunk_handlers,
260 _cargomonitor_chunk_handlers,
261 _goal_chunk_handlers,
262 _story_page_chunk_handlers,
263 _league_chunk_handlers,
264 _engine_chunk_handlers,
265 _town_chunk_handlers,
266 _sign_chunk_handlers,
267 _station_chunk_handlers,
268 _company_chunk_handlers,
270 _game_chunk_handlers,
271 _animated_tile_chunk_handlers,
272 _newgrf_chunk_handlers,
273 _group_chunk_handlers,
274 _cargopacket_chunk_handlers,
275 _autoreplace_chunk_handlers,
276 _labelmaps_chunk_handlers,
277 _linkgraph_chunk_handlers,
278 _airport_chunk_handlers,
279 _object_chunk_handlers,
280 _persistent_storage_chunk_handlers,
281 _water_region_chunk_handlers,
282 _randomizer_chunk_handlers,
285 static std::vector<ChunkHandlerRef> _chunk_handlers;
287 if (_chunk_handlers.empty()) {
288 for (
auto &chunk_handler_table : _chunk_handler_tables) {
289 for (
auto &chunk_handler : chunk_handler_table) {
290 _chunk_handlers.push_back(chunk_handler);
295 return _chunk_handlers;
309 Debug(sl, 3,
"Nulling pointers for {}", ch.GetName());
344 throw std::exception();
356 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
370 if (_exit_game)
return;
382 if (proc ==
nullptr)
return;
409static inline int SlReadUint16()
415static inline uint32_t SlReadUint32()
417 uint32_t x = SlReadUint16() << 16;
418 return x | SlReadUint16();
421static inline uint64_t SlReadUint64()
423 uint32_t x = SlReadUint32();
424 uint32_t y = SlReadUint32();
425 return (uint64_t)x << 32 | y;
428static inline void SlWriteUint16(uint16_t v)
434static inline void SlWriteUint32(uint32_t v)
436 SlWriteUint16(
GB(v, 16, 16));
437 SlWriteUint16(
GB(v, 0, 16));
440static inline void SlWriteUint64(uint64_t x)
442 SlWriteUint32((uint32_t)(x >> 32));
443 SlWriteUint32((uint32_t)x);
500 if (i >= (1 << 14)) {
501 if (i >= (1 << 21)) {
502 if (i >= (1 << 28)) {
503 assert(i <= UINT32_MAX);
524 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
527static inline uint SlReadSparseIndex()
532static inline void SlWriteSparseIndex(uint index)
537static inline uint SlReadArrayLength()
542static inline void SlWriteArrayLength(
size_t length)
547static inline uint SlGetArrayLength(
size_t length)
581 default: NOT_REACHED();
594 case SLE_VAR_BL:
return sizeof(bool);
595 case SLE_VAR_I8:
return sizeof(int8_t);
596 case SLE_VAR_U8:
return sizeof(uint8_t);
597 case SLE_VAR_I16:
return sizeof(int16_t);
598 case SLE_VAR_U16:
return sizeof(uint16_t);
599 case SLE_VAR_I32:
return sizeof(int32_t);
600 case SLE_VAR_U32:
return sizeof(uint32_t);
601 case SLE_VAR_I64:
return sizeof(int64_t);
602 case SLE_VAR_U64:
return sizeof(uint64_t);
607 return SlReadArrayLength();
625 case SLE_FILE_I8:
return sizeof(int8_t);
626 case SLE_FILE_U8:
return sizeof(uint8_t);
627 case SLE_FILE_I16:
return sizeof(int16_t);
628 case SLE_FILE_U16:
return sizeof(uint16_t);
629 case SLE_FILE_I32:
return sizeof(int32_t);
630 case SLE_FILE_U32:
return sizeof(uint32_t);
631 case SLE_FILE_I64:
return sizeof(int64_t);
632 case SLE_FILE_U64:
return sizeof(uint64_t);
635 case SLE_FILE_STRING:
636 return SlReadArrayLength();
638 case SLE_FILE_STRUCT:
650void SlSetArrayIndex(uint index)
653 _sl.array_index = index;
656static size_t _next_offs;
666 if (_next_offs != 0 &&
_sl.
reader->GetSize() != _next_offs) {
667 SlErrorCorruptFmt(
"Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs,
_sl.
reader->GetSize());
671 uint length = SlReadArrayLength();
679 _next_offs =
_sl.
reader->GetSize() + length;
688 case CH_SPARSE_TABLE:
689 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex();
break;
691 case CH_ARRAY: index =
_sl.array_index++;
break;
693 Debug(sl, 0,
"SlIterateArray error");
697 if (length != 0)
return index;
725 SlWriteArrayLength(length + 1);
734 assert(length < (1 << 28));
735 SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
741 SlWriteArrayLength(1);
743 SlWriteArrayLength(length + 1);
745 case CH_SPARSE_TABLE:
746 case CH_SPARSE_ARRAY:
747 SlWriteArrayLength(length + 1 + SlGetArrayLength(
_sl.array_index));
748 SlWriteSparseIndex(
_sl.array_index);
750 default: NOT_REACHED();
758 default: NOT_REACHED();
770 uint8_t *p = (uint8_t *)ptr;
775 for (; length != 0; length--) *p++ =
SlReadByte();
780 default: NOT_REACHED();
800 case SLE_VAR_BL:
return (*(
const bool *)ptr != 0);
801 case SLE_VAR_I8:
return *(
const int8_t *)ptr;
802 case SLE_VAR_U8:
return *(
const uint8_t *)ptr;
803 case SLE_VAR_I16:
return *(
const int16_t *)ptr;
804 case SLE_VAR_U16:
return *(
const uint16_t*)ptr;
805 case SLE_VAR_I32:
return *(
const int32_t *)ptr;
806 case SLE_VAR_U32:
return *(
const uint32_t*)ptr;
807 case SLE_VAR_I64:
return *(
const int64_t *)ptr;
808 case SLE_VAR_U64:
return *(
const uint64_t*)ptr;
810 default: NOT_REACHED();
824 case SLE_VAR_BL: *(
bool *)ptr = (val != 0);
break;
825 case SLE_VAR_I8: *(int8_t *)ptr = val;
break;
826 case SLE_VAR_U8: *(uint8_t *)ptr = val;
break;
827 case SLE_VAR_I16: *(int16_t *)ptr = val;
break;
828 case SLE_VAR_U16: *(uint16_t*)ptr = val;
break;
829 case SLE_VAR_I32: *(int32_t *)ptr = val;
break;
830 case SLE_VAR_U32: *(uint32_t*)ptr = val;
break;
831 case SLE_VAR_I64: *(int64_t *)ptr = val;
break;
832 case SLE_VAR_U64: *(uint64_t*)ptr = val;
break;
835 default: NOT_REACHED();
855 case SLE_FILE_I8: assert(x >= -128 && x <= 127);
SlWriteByte(x);
break;
856 case SLE_FILE_U8: assert(x >= 0 && x <= 255);
SlWriteByte(x);
break;
857 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);
break;
859 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);
break;
861 case SLE_FILE_U32: SlWriteUint32((uint32_t)x);
break;
863 case SLE_FILE_U64: SlWriteUint64(x);
break;
864 default: NOT_REACHED();
873 case SLE_FILE_I8: x = (int8_t )
SlReadByte();
break;
874 case SLE_FILE_U8: x = (uint8_t )
SlReadByte();
break;
875 case SLE_FILE_I16: x = (int16_t )SlReadUint16();
break;
876 case SLE_FILE_U16: x = (uint16_t)SlReadUint16();
break;
877 case SLE_FILE_I32: x = (int32_t )SlReadUint32();
break;
878 case SLE_FILE_U32: x = (uint32_t)SlReadUint32();
break;
879 case SLE_FILE_I64: x = (int64_t )SlReadUint64();
break;
880 case SLE_FILE_U64: x = (uint64_t)SlReadUint64();
break;
882 default: NOT_REACHED();
891 default: NOT_REACHED();
904 const std::string *str =
reinterpret_cast<const std::string *
>(ptr);
906 size_t len = str->length();
907 return len + SlGetArrayLength(len);
920 for (
size_t i = 0; i < str.size(); ) {
922 if (len == 0 || i + len > str.size())
break;
926 if (c == 0xE028 || c == 0xE02A)
Utf8Encode(&str[i], SCC_ENCODED);
938 std::string *str =
reinterpret_cast<std::string *
>(ptr);
942 size_t len = str->length();
943 SlWriteArrayLength(len);
944 SlCopyBytes(
const_cast<void *
>(
static_cast<const void *
>(str->c_str())), len);
950 size_t len = SlReadArrayLength();
972 default: NOT_REACHED();
996 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
997 conv == SLE_INT32 || conv == SLE_UINT32) {
1002 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1003 for (uint i = 0; i < length; i++) {
1004 ((int64_t*)
object)[i] = (int32_t)std::byteswap(SlReadUint32());
1012 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1015 uint8_t *a = (uint8_t*)
object;
1018 for (; length != 0; length --) {
1033void SlCopy(
void *
object,
size_t length, VarType conv)
1063static void SlArray(
void *array,
size_t length, VarType conv)
1067 SlWriteArrayLength(length);
1074 size_t sv_length = SlReadArrayLength();
1078 }
else if (sv_length != length) {
1113 if (obj ==
nullptr)
return 0;
1128 default: NOT_REACHED();
1144 static_assert(
sizeof(size_t) <=
sizeof(
void *));
1209 default: NOT_REACHED();
1232 *(
void **)ptr =
nullptr;
1234 default: NOT_REACHED();
1241template <
template <
typename,
typename>
typename Tstorage,
typename Tvar,
typename Tallocator = std::allocator<Tvar>>
1243 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1255 const SlStorageT *list =
static_cast<const SlStorageT *
>(storage);
1257 int type_size = SlGetArrayLength(list->size());
1259 return list->size() * item_size + type_size;
1262 static void SlSaveLoadMember(
SaveLoadType cmd, Tvar *item, VarType conv)
1283 SlStorageT *list =
static_cast<SlStorageT *
>(storage);
1287 SlWriteArrayLength(list->size());
1289 for (
auto &item : *list) {
1290 SlSaveLoadMember(cmd, &item, conv);
1300 case SL_STDSTR: length = SlReadArrayLength();
break;
1301 default: NOT_REACHED();
1305 if constexpr (std::is_same_v<SlStorageT, std::vector<Tvar, Tallocator>>) {
1306 list->reserve(length);
1310 for (
size_t i = 0; i < length; i++) {
1311 Tvar &data = list->emplace_back();
1312 SlSaveLoadMember(cmd, &data, conv);
1318 for (
auto &item : *list) {
1319 SlSaveLoadMember(cmd, &item, conv);
1327 default: NOT_REACHED();
1409 default: NOT_REACHED();
1440 default: NOT_REACHED();
1452 case SLE_VAR_BL: NOT_REACHED();
1467 default: NOT_REACHED();
1479 case SLE_VAR_BL: NOT_REACHED();
1498 default: NOT_REACHED();
1517 for (
auto &sld : slt) {
1526 for (
auto &sld : slt) {
1547 for (
auto &sld : slt) {
1548 length += SlCalcObjMemberLength(
object, sld);
1553size_t SlCalcObjMemberLength(
const void *
object,
const SaveLoad &sld)
1582 sld.
handler->Save(
const_cast<void *
>(
object));
1589 length += SlGetArrayLength(1);
1595 default: NOT_REACHED();
1600static bool SlObjectMember(
void *
object,
const SaveLoad &sld)
1604 VarType conv =
GB(sld.
conv, 0, 8);
1625 default: NOT_REACHED();
1642 default: NOT_REACHED();
1656 default: NOT_REACHED();
1677 sld.
handler->LoadCheck(
object);
1690 sld.
handler->FixPointers(
object);
1694 default: NOT_REACHED();
1698 default: NOT_REACHED();
1715 SlWriteArrayLength(length);
1725 size_t length = SlReadArrayLength();
1744 for (
auto &sld : slt) {
1745 SlObjectMember(
object, sld);
1759 void Load(
void *
object)
const override
1762 for (; length > 0; length--) {
1797 std::vector<SaveLoad> saveloads;
1800 std::map<std::string, const SaveLoad *> key_lookup;
1801 for (
auto &sld : slt) {
1805 assert(key_lookup.find(sld.
name) == key_lookup.end());
1806 key_lookup[sld.
name] = &sld;
1817 auto sld_it = key_lookup.find(key);
1818 if (sld_it == key_lookup.end()) {
1822 std::shared_ptr<SaveLoadHandler> handler =
nullptr;
1825 case SLE_FILE_STRING:
1830 case SLE_FILE_STRUCT:
1833 handler = std::make_shared<SlSkipHandler>();
1852 if (correct_type != type) {
1853 Debug(sl, 1,
"Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1856 saveloads.push_back(*sld_it->second);
1859 for (
auto &sld : saveloads) {
1875 for (
auto &sld : slt) {
1878 assert(!sld.
name.empty());
1892 for (
auto &sld : slt) {
1908 default: NOT_REACHED();
1911 return std::vector<SaveLoad>();
1933 std::vector<SaveLoad> saveloads;
1936 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
1937 for (
auto &sld : slt) {
1939 assert(!sld.
name.empty());
1941 key_lookup[sld.
name].push_back(&sld);
1944 for (
auto &slc : slct) {
1945 if (slc.name.empty()) {
1951 auto sld_it = key_lookup.find(slc.name);
1955 if (sld_it == key_lookup.end()) {
1958 Debug(sl, 0,
"internal error: saveload compatibility field '{}' not found", slc.name);
1961 for (
auto &sld : sld_it->second) {
1962 saveloads.push_back(*sld);
1967 for (
auto &sld : saveloads) {
2004 size_t start_pos =
_sl.
dumper->GetSize();
2005 size_t expected_offs = start_pos +
_sl.
obj_len;
2010 if (expected_offs !=
_sl.
dumper->GetSize()) {
2011 SlErrorCorruptFmt(
"Invalid chunk size when writing autolength block, expected {}, got {}",
_sl.
obj_len,
_sl.
dumper->GetSize() - start_pos);
2019 case CH_SPARSE_TABLE:
2023 case CH_SPARSE_ARRAY:
2055 _sl.array_index = 0;
2059 case CH_SPARSE_TABLE:
2060 case CH_SPARSE_ARRAY:
2066 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2067 len += SlReadUint16();
2069 size_t start_pos =
_sl.
reader->GetSize();
2070 size_t endoffs = start_pos + len;
2074 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2108 _sl.array_index = 0;
2111 case CH_SPARSE_TABLE:
2112 case CH_SPARSE_ARRAY:
2117 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2118 len += SlReadUint16();
2120 size_t start_pos =
_sl.
reader->GetSize();
2121 size_t endoffs = start_pos + len;
2125 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2146 SlWriteUint32(ch.
id);
2147 Debug(sl, 2,
"Saving chunk {}", ch.GetName());
2163 SlWriteArrayLength(0);
2165 case CH_SPARSE_TABLE:
2166 case CH_SPARSE_ARRAY:
2169 SlWriteArrayLength(0);
2171 default: NOT_REACHED();
2206 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2207 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2221 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2222 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2236 Debug(sl, 3,
"Fixing pointers for {}", ch.GetName());
2260 if (this->file.has_value()) {
2265 size_t Read(uint8_t *buf,
size_t size)
override
2268 if (!this->file.has_value())
return 0;
2270 return fread(buf, 1, size, *this->file);
2275 clearerr(*this->file);
2276 if (fseek(*this->file, this->begin, SEEK_SET)) {
2277 Debug(sl, 1,
"Could not reset the file reading");
2300 void Write(uint8_t *buf,
size_t size)
override
2303 if (!this->file.has_value())
return;
2305 if (fwrite(buf, 1, size, *this->file) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2310 if (this->file.has_value()) {
2322#include <lzo/lzo1x.h>
2335 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2338 size_t Read(uint8_t *buf,
size_t ssize)
override
2346 lzo_uint len = ssize;
2349 if (this->
chain->Read((uint8_t*)tmp,
sizeof(tmp)) !=
sizeof(tmp))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE,
"File read failed");
2352 ((uint32_t*)out)[0] = size = tmp[1];
2355 tmp[0] = TO_BE32(tmp[0]);
2356 size = TO_BE32(size);
2362 if (this->
chain->Read(out +
sizeof(uint32_t), size) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2365 if (tmp[0] != lzo_adler32(0, out, size +
sizeof(uint32_t)))
SlErrorCorrupt(
"Bad checksum");
2368 int ret = lzo1x_decompress_safe(out +
sizeof(uint32_t) * 1, size, buf, &len,
nullptr);
2369 if (ret != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2382 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2385 void Write(uint8_t *buf,
size_t size)
override
2387 const lzo_bytep in = buf;
2390 uint8_t wrkmem[LZO1X_1_MEM_COMPRESS];
2396 lzo1x_1_compress(in, len, out +
sizeof(uint32_t) * 2, &outlen, wrkmem);
2397 ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2398 ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out +
sizeof(uint32_t), outlen +
sizeof(uint32_t)));
2399 this->
chain->Write(out, outlen +
sizeof(uint32_t) * 2);
2424 size_t Read(uint8_t *buf,
size_t size)
override
2426 return this->
chain->Read(buf, size);
2440 void Write(uint8_t *buf,
size_t size)
override
2442 this->
chain->Write(buf, size);
2450#if defined(WITH_ZLIB)
2464 memset(&this->z, 0,
sizeof(this->z));
2465 if (inflateInit(&this->z) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2471 inflateEnd(&this->z);
2474 size_t Read(uint8_t *buf,
size_t size)
override
2476 this->z.next_out = buf;
2477 this->z.avail_out = (uint)size;
2481 if (this->z.avail_in == 0) {
2483 this->z.avail_in = (uint)this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2487 int r = inflate(&this->z, 0);
2488 if (r == Z_STREAM_END)
break;
2490 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"inflate() failed");
2491 }
while (this->z.avail_out != 0);
2493 return size - this->z.avail_out;
2509 memset(&this->z, 0,
sizeof(this->z));
2510 if (deflateInit(&this->z, compression_level) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2516 deflateEnd(&this->z);
2528 this->z.next_in = p;
2529 this->z.avail_in = (uInt)len;
2532 this->z.avail_out =
sizeof(this->
fwrite_buf);
2541 int r = deflate(&this->z, mode);
2544 if ((n =
sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2545 this->
chain->Write(this->fwrite_buf, n);
2547 if (r == Z_STREAM_END)
break;
2549 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"zlib returned error code");
2550 }
while (this->z.avail_in || !this->z.avail_out);
2553 void Write(uint8_t *buf,
size_t size)
override
2561 this->
chain->Finish();
2571#if defined(WITH_LIBLZMA)
2594 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2600 lzma_end(&this->lzma);
2603 size_t Read(uint8_t *buf,
size_t size)
override
2605 this->lzma.next_out = buf;
2606 this->lzma.avail_out = size;
2610 if (this->lzma.avail_in == 0) {
2612 this->lzma.avail_in = this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2616 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2617 if (r == LZMA_STREAM_END)
break;
2618 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2619 }
while (this->lzma.avail_out != 0);
2621 return size - this->lzma.avail_out;
2637 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2643 lzma_end(&this->lzma);
2655 this->lzma.next_in = p;
2656 this->lzma.avail_in = len;
2659 this->lzma.avail_out =
sizeof(this->
fwrite_buf);
2661 lzma_ret r = lzma_code(&this->lzma, action);
2664 if ((n =
sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2665 this->
chain->Write(this->fwrite_buf, n);
2667 if (r == LZMA_STREAM_END)
break;
2668 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2669 }
while (this->lzma.avail_in || !this->lzma.avail_out);
2672 void Write(uint8_t *buf,
size_t size)
override
2679 this->
WriteLoop(
nullptr, 0, LZMA_FINISH);
2680 this->
chain->Finish();
2695 std::shared_ptr<LoadFilter> (*
init_load)(std::shared_ptr<LoadFilter> chain);
2696 std::shared_ptr<SaveFilter> (*
init_write)(std::shared_ptr<SaveFilter> chain, uint8_t compression);
2703static const uint32_t SAVEGAME_TAG_LZO = TO_BE32(
'OTTD');
2704static const uint32_t SAVEGAME_TAG_NONE = TO_BE32(
'OTTN');
2705static const uint32_t SAVEGAME_TAG_ZLIB = TO_BE32(
'OTTZ');
2706static const uint32_t SAVEGAME_TAG_LZMA = TO_BE32(
'OTTX');
2710#if defined(WITH_LZO)
2712 {
"lzo", SAVEGAME_TAG_LZO, CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2714 {
"lzo", SAVEGAME_TAG_LZO,
nullptr,
nullptr, 0, 0, 0},
2717 {
"none", SAVEGAME_TAG_NONE, CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2718#if defined(WITH_ZLIB)
2722 {
"zlib", SAVEGAME_TAG_ZLIB, CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2724 {
"zlib", SAVEGAME_TAG_ZLIB,
nullptr,
nullptr, 0, 0, 0},
2726#if defined(WITH_LIBLZMA)
2732 {
"lzma", SAVEGAME_TAG_LZMA, CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2734 {
"lzma", SAVEGAME_TAG_LZMA,
nullptr,
nullptr, 0, 0, 0},
2748 if (it == std::rend(
_saveload_formats))
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"no writeable savegame formats");
2752 if (!full_name.empty()) {
2754 size_t separator = full_name.find(
':');
2755 bool has_comp_level = separator != std::string::npos;
2756 const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2759 if (slf.init_write !=
nullptr && name.compare(slf.name) == 0) {
2760 if (has_comp_level) {
2761 const std::string complevel(full_name, separator + 1);
2765 long level = std::stol(complevel, &processed, 10);
2766 if (processed == 0 || level !=
Clamp(level, slf.min_compression, slf.max_compression)) {
2770 return {slf, ClampTo<uint8_t>(level)};
2773 return {slf, slf.default_compression};
2785void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
2787extern bool LoadOldSaveGame(
const std::string &file);
2794 ResetTempEngineData();
2795 ClearRailTypeLabelList();
2796 ClearRoadTypeLabelList();
2797 ResetOldWaypoints();
2828#ifdef __EMSCRIPTEN__
2829 EM_ASM(
if (window[
"openttd_syncfs"]) openttd_syncfs());
2842 return _sl.
action ==
SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED;
2870 _sl.
sf->Write((uint8_t*)hdr,
sizeof(hdr));
2872 _sl.
sf = fmt.init_write(
_sl.
sf, compression);
2887 if (
_sl.
error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
2924 _sl.
dumper = std::make_unique<MemoryDumper>();
2929 SaveViewportBeforeSaveGame();
2935 if (threaded)
Debug(sl, 1,
"Cannot create savegame thread, reverting to single-threaded mode...");
2956 return DoSave(writer, threaded);
2990 Debug(sl, 0,
"Unknown savegame type, trying to load it as the buggy format");
3024 if (
_sl.
lf->Read((uint8_t*)hdr,
sizeof(hdr)) !=
sizeof(hdr))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3031 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format(
"Loader for '{}' is not available.", fmt->
name));
3044 InitializeGame(256, 256,
true,
true);
3116 return DoLoad(reader,
false);
3147 InitializeGame(256, 256,
true,
true);
3155 if (!LoadOldSaveGame(filename))
return SL_REINIT;
3181 default: NOT_REACHED();
3191 if (!fh.has_value()) {
3192 SlError(fop ==
SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3199 return DoSave(std::make_shared<FileWriter>(std::move(*fh)), threaded);
3204 Debug(desync, 1,
"load: {}", filename);
3205 return DoLoad(std::make_shared<FileReader>(std::move(*fh)), fop ==
SLO_CHECK);
3225 std::string filename;
3233 Debug(sl, 2,
"Autosaving to '{}'", filename);
3268 SetDParam(1, STR_SAVEGAME_DURATION_REALTIME);
3274 case 0:
SetDParam(1, STR_JUST_DATE_LONG);
break;
3275 case 1:
SetDParam(1, STR_JUST_DATE_TINY);
break;
3276 case 2:
SetDParam(1, STR_JUST_DATE_ISO);
break;
3277 default: NOT_REACHED();
3324 this->
name = item.name;
3325 this->
title = item.title;
3330 assert(this->load_description.has_value());
3331 return *this->load_description;
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
void StopAction()
Stops logging of any changes.
Class for calculation jobs to be run on link graphs.
A connected component of a link graph.
Handler for saving/loading an object to/from disk.
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
void Load(void *object) const override
Load the object from disk.
void Save(void *) const override
Save the object to disk.
Template class to help with list-like types.
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static Date date
Current date in days (day counter).
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static DateFract date_fract
Fractional part of the day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Owner
Enum for all companies/owners.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
@ WL_ERROR
Errors (eg. saving/loading failed)
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
std::optional< FileHandle > FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
SaveLoadOperation
Operation performed on the file.
@ SLO_CHECK
Load file for checking and/or preview.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ SLO_INVALID
Unknown file operation.
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
FiosType
Elements of a file system that are recognized.
DetailedFileType
Kinds of files in each AbstractFileType.
@ DFT_GAME_FILE
Save game or scenario file.
@ DFT_INVALID
Unknown or invalid file.
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ SCENARIO_DIR
Base directory for all scenarios.
@ BASE_DIR
Base directory for all subdirectories.
@ SAVE_DIR
Base directory for all savegames.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
AbstractFileType
The different abstract types of files that the system knows about.
@ FT_INVALID
Invalid or unknown file type.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
fluid_settings_t * settings
FluidSynth settings handle.
Gamelog _gamelog
Gamelog instance.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
GameSessionStats _game_session_stats
Statistics about the current session.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
GRFConfigList _grfconfig
First item in list of current GRF set up.
GRFListCompatibility IsGoodGRFConfigList(GRFConfigList &grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
static void SlRefVector(void *vector, VarType conv)
Save/Load a vector.
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
void SlError(StringID string, const std::string &extra_msg)
Error handler.
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
static SaveOrLoadResult DoSave(std::shared_ptr< SaveFilter > writer, bool threaded)
Actually perform the saving of the savegame.
void ProcessAsyncSaveFinish()
Handle async save finishes.
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
std::string _savegame_format
how to compress savegames
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
StringID GetSaveLoadErrorMessage()
Return the description of the error.
SaveLoadVersion _sl_version
the major savegame version identifier
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
uint8_t _sl_minor_version
the minor savegame version, DO NOT USE!
static size_t SlCalcRefVectorLen(const void *vector, VarType conv)
Return the size in bytes of a vector.
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ClearSaveLoadState()
Clear/free saveload state.
bool _do_autosave
are we doing an autosave at the moment?
StringID GetSaveLoadErrorType()
Return the appropriate initial string for an error depending on whether we are saving or loading.
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
static std::thread _save_thread
The thread we're using to compress and write a savegame.
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
void SlWriteByte(uint8_t b)
Wrapper for writing a byte to the dumper.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
static std::pair< const SaveLoadFormat &, uint8_t > GetSavegameFormat(const std::string &full_name)
Return the savegameformat of the game.
size_t SlGetFieldLength()
Get the length of the current object.
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
@ NL_WANTLENGTH
writing length and data
@ NL_NONE
not working in NeedLength mode
@ NL_CALCLENGTH
need to calculate the length
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
static SaveOrLoadResult DoLoad(std::shared_ptr< LoadFilter > reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
void SlSkipArray()
Skip an array or sparse array.
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
SaveLoadAction
What are we currently doing?
@ SLA_NULL
null all pointers (on loading error)
@ SLA_LOAD_CHECK
partial loading into _load_check_data
@ SLA_PTRS
fixing pointers
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
SavegameType _savegame_type
type of savegame we are loading
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
static SaveLoadParams _sl
Parameters used for/at saveload.
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
static void SlLoadChunks()
Load all chunks.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static uint8_t SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
static void SaveFileError()
Show a gui message when saving has failed.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
static void SlSaveChunks()
Save all chunks.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
static const SaveLoadFormat * DetermineSaveLoadFormat(uint32_t tag, uint32_t raw_version)
Determines the SaveLoadFormat that is connected to the given tag.
void SlAutolength(AutolengthProc *proc, int arg)
Do something of which I have no idea what it is :P.
static void FixSCCEncoded(std::string &str)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
void SlSetStructListLength(size_t length)
Set the length of this list.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
SavegameType
Types of save games.
SaveOrLoadResult
Save or load result codes.
@ SL_OK
completed successfully
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
@ SLE_VAR_NULL
useful to write zeros in savegame.
@ SLE_FILE_END
Used to mark end-of-header in tables.
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
@ SLE_VAR_STR
string pointer
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
@ SLE_VAR_STRQ
string pointer enclosed in quotes
@ SLE_FILE_STRINGID
StringID offset into strings-array.
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
@ REF_TOWN
Load/save a reference to a town.
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
@ REF_STATION
Load/save a reference to a station.
@ REF_ORDER
Load/save a reference to an order.
@ REF_ORDERLIST
Load/save a reference to an orderlist.
@ REF_STORAGE
Load/save a reference to a persistent storage.
@ REF_VEHICLE
Load/save a reference to a vehicle.
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
SaveLoadType
Type of data saved.
@ SL_NULL
Save null-bytes and load to nowhere.
@ SL_STRUCTLIST
Save/load a list of structs.
@ SL_STDSTR
Save/load a std::string.
@ SL_REF
Save/load a reference.
@ SL_SAVEBYTE
Save (but not load) a byte.
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
@ SL_STRUCT
Save/load a struct.
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
@ SL_REFVECTOR
Save/load a vector of SL_REF elements.
@ SL_REFLIST
Save/load a list of SL_REF elements.
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
@ SL_VAR
Save/load a variable.
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
@ CH_READONLY
Chunk is never saved.
Declaration of filters used for saving and loading savegames.
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
ClientSettings _settings_client
The current settings for this game.
@ SBI_SAVELOAD_FINISH
finished saving
@ SBI_SAVELOAD_START
started saving
#define lengthof(array)
Return the length of an fixed size array.
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
size_t Utf8Decode(char32_t *c, const char *s)
Decode and consume the next UTF-8 encoded character.
size_t Utf8Encode(T buf, char32_t c)
Encode a unicode character and place it in the buffer.
int8_t Utf8EncodedCharLen(char c)
Return the length of an UTF-8 encoded value based on a single char.
StringValidationSettings
Settings for the string validation.
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
@ SVS_ALLOW_NEWLINE
Allow newlines; replaces '\r ' with ' ' during processing.
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Container for cargo from the same location and time.
Handlers and description of chunk.
ChunkType type
Type of the chunk.
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
virtual void Load() const =0
Load the chunk.
uint32_t id
Unique ID (4 letters).
virtual void Save() const
Save the chunk.
GUISettings gui
settings related to the GUI
Struct to store engine replacements.
Yes, simply reading from a file.
~FileReader()
Make sure everything is cleaned up.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
void Reset() override
Reset this filter to read from the beginning of the file.
FileReader(FileHandle &&file)
Create the file reader, so it reads from a specific file.
long begin
The begin of the file.
std::optional< FileHandle > file
The file to read from.
Deals with the type of the savegame, independent of extension.
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
std::string title
Internal name of the game.
SaveLoadOperation file_op
File operation to perform.
std::string name
Name of the file.
void Set(const FiosItem &item)
Set the title of the file.
Yes, simply writing to a file.
std::optional< FileHandle > file
The file to write to.
FileWriter(FileHandle &&file)
Create the file writer, so it writes to a specific file.
void Finish() override
Prepare everything to finish writing the savegame.
~FileWriter()
Make sure everything is cleaned up.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Deals with finding savegames.
A savegame name automatically numbered.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
std::string Extension()
Generate an extension for a savegame name.
bool keep_all_autosave
name the autosave in a different way
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
bool threaded_saves
should we do threaded saves?
std::optional< size_t > savegame_size
Size of the last saved savegame in bytes, or std::nullopt if not saved yet.
Filter without any compression.
~LZMALoadFilter()
Clean everything up.
lzma_stream lzma
Stream state that we are reading from.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
LZMALoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Filter using LZMA compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void Finish() override
Prepare everything to finish writing the savegame.
void WriteLoop(uint8_t *p, size_t len, lzma_action action)
Helper loop for writing the data.
LZMASaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
lzma_stream lzma
Stream state that we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
~LZMASaveFilter()
Clean up what we allocated.
Filter using LZO compression.
LZOLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Filter using LZO compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
LZOSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
std::string error_msg
Data to pass to SetDParamStr when displaying error.
StringID error
Error message from loading. INVALID_STRING_ID if no error.
void Clear()
Reset read data.
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
GRFConfigList grfconfig
NewGrf configuration from save.
Interface for filtering a savegame till it is loaded.
std::shared_ptr< LoadFilter > chain
Chained to the (savegame) filters.
Container for dumping the savegame (quickly) to memory.
uint8_t * buf
Buffer we're going to write to.
void WriteByte(uint8_t b)
Write a single byte into the dumper.
std::vector< std::unique_ptr< uint8_t[]> > blocks
Buffer with blocks of allocated memory.
uint8_t * bufe
End of the buffer we write to.
size_t GetSize() const
Get the size of the memory dump made so far.
void Flush(std::shared_ptr< SaveFilter > writer)
Flush this dumper into a writer.
Filter without any compression.
NoCompLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
Filter without any compression.
NoCompSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Class for pooled persistent storage of data.
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(size_t index)
Returns Titem with given index.
A buffer for reading (and buffering) savegame data.
uint8_t * bufp
Location we're at reading the buffer.
ReadBuffer(std::shared_ptr< LoadFilter > reader)
Initialise our variables.
size_t read
The amount of read bytes so far from the filter.
size_t GetSize() const
Get the size of the memory dump made so far.
std::shared_ptr< LoadFilter > reader
The filter used to actually read.
uint8_t buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
uint8_t * bufe
End of the buffer we can read from.
A Stop for a Road Vehicle.
Interface for filtering a savegame till it is written.
std::shared_ptr< SaveFilter > chain
Chained to the (savegame) filters.
The saveload struct, containing reader-writer functions, buffer, version, etc.
std::unique_ptr< ReadBuffer > reader
Savegame reading buffer.
std::shared_ptr< SaveFilter > sf
Filter to write the savegame to.
std::unique_ptr< MemoryDumper > dumper
Memory dumper to write the savegame to.
StringID error_str
the translatable error message to show
SaveLoadAction action
are we doing a save or a load atm.
std::string extra_msg
the error message
NeedLength need_length
working in NeedLength (Autolength) mode?
bool saveinprogress
Whether there is currently a save in progress.
std::shared_ptr< LoadFilter > lf
Filter to read the savegame from.
bool expect_table_header
In the case of a table, if the header is saved/loaded.
size_t obj_len
the length of the current object we are busy with
bool error
did an error occur or not
int last_array_index
in the case of an array, the current and last positions
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
SaveLoadVersion version_to
Save/load the variable before this savegame version.
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
std::string name
Name of this field (optional, used for tables).
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
static Station * Get(size_t index)
Gets station with given index.
static bool IsValidID(size_t index)
Tests whether given index is a valid index for station of this type.
Filter using Zlib compression.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
ZlibLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
~ZlibLoadFilter()
Clean everything up.
z_stream z
Stream state we are reading from.
Filter using Zlib compression.
void WriteLoop(uint8_t *p, size_t len, int mode)
Helper loop for writing the data.
z_stream z
Stream state we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
void Finish() override
Prepare everything to finish writing the savegame.
~ZlibSaveFilter()
Clean up what we allocated.
ZlibSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers: