OpenTTD Source 20251104-master-g3befbdd52f
saveload.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
23#include "../stdafx.h"
24#include "../debug.h"
25#include "../station_base.h"
26#include "../thread.h"
27#include "../town.h"
28#include "../network/network.h"
29#include "../window_func.h"
30#include "../strings_func.h"
31#include "../core/endian_func.hpp"
32#include "../core/string_builder.hpp"
33#include "../core/string_consumer.hpp"
34#include "../vehicle_base.h"
35#include "../company_func.h"
36#include "../timer/timer_game_economy.h"
37#include "../autoreplace_base.h"
38#include "../roadstop_base.h"
39#include "../linkgraph/linkgraph.h"
40#include "../linkgraph/linkgraphjob.h"
41#include "../statusbar_gui.h"
42#include "../fileio_func.h"
43#include "../gamelog.h"
44#include "../string_func.h"
45#include "../fios.h"
46#include "../error.h"
47#include "../strings_type.h"
48#include "../newgrf_railtype.h"
49#include "../newgrf_roadtype.h"
50#include "../settings_internal.h"
51#include "saveload_internal.h"
52#include "saveload_filter.h"
53
54#include <atomic>
55#ifdef __EMSCRIPTEN__
56# include <emscripten.h>
57#endif
58
59#ifdef WITH_LZO
60#include <lzo/lzo1x.h>
61#endif
62
63#if defined(WITH_ZLIB)
64#include <zlib.h>
65#endif /* WITH_ZLIB */
66
67#if defined(WITH_LIBLZMA)
68#include <lzma.h>
69#endif /* WITH_LIBLZMA */
70
71#include "table/strings.h"
72
73#include "../safeguards.h"
74
76
79
80uint32_t _ttdp_version;
83std::string _savegame_format;
85
94
95enum NeedLength : uint8_t {
96 NL_NONE = 0,
99};
100
102static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
103
107 uint8_t *bufp = nullptr;
108 uint8_t *bufe = nullptr;
109 std::shared_ptr<LoadFilter> reader{};
110 size_t read = 0;
111
116 ReadBuffer(std::shared_ptr<LoadFilter> reader) : reader(std::move(reader))
117 {
118 }
119
120 inline uint8_t ReadByte()
121 {
122 if (this->bufp == this->bufe) {
123 size_t len = this->reader->Read(this->buf, lengthof(this->buf));
124 if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
125
126 this->read += len;
127 this->bufp = this->buf;
128 this->bufe = this->buf + len;
129 }
130
131 return *this->bufp++;
132 }
133
138 size_t GetSize() const
139 {
140 return this->read - (this->bufe - this->bufp);
141 }
142};
143
144
147 std::vector<std::unique_ptr<uint8_t[]>> blocks{};
148 uint8_t *buf = nullptr;
149 uint8_t *bufe = nullptr;
150
155 inline void WriteByte(uint8_t b)
156 {
157 /* Are we at the end of this chunk? */
158 if (this->buf == this->bufe) {
159 this->buf = this->blocks.emplace_back(std::make_unique<uint8_t[]>(MEMORY_CHUNK_SIZE)).get();
160 this->bufe = this->buf + MEMORY_CHUNK_SIZE;
161 }
162
163 *this->buf++ = b;
164 }
165
170 void Flush(std::shared_ptr<SaveFilter> writer)
171 {
172 uint i = 0;
173 size_t t = this->GetSize();
174
175 while (t > 0) {
176 size_t to_write = std::min(MEMORY_CHUNK_SIZE, t);
177
178 writer->Write(this->blocks[i++].get(), to_write);
179 t -= to_write;
180 }
181
182 writer->Finish();
183 }
184
189 size_t GetSize() const
190 {
191 return this->blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
192 }
193};
194
199 uint8_t block_mode;
200 bool error;
201
202 size_t obj_len;
203 int array_index, last_array_index;
205
206 std::unique_ptr<MemoryDumper> dumper;
207 std::shared_ptr<SaveFilter> sf;
208
209 std::unique_ptr<ReadBuffer> reader;
210 std::shared_ptr<LoadFilter> lf;
211
213 std::string extra_msg;
214
216};
217
219
220static const std::vector<ChunkHandlerRef> &ChunkHandlers()
221{
222 /* These define the chunks */
223 extern const ChunkHandlerTable _gamelog_chunk_handlers;
224 extern const ChunkHandlerTable _map_chunk_handlers;
225 extern const ChunkHandlerTable _misc_chunk_handlers;
226 extern const ChunkHandlerTable _name_chunk_handlers;
227 extern const ChunkHandlerTable _cheat_chunk_handlers;
228 extern const ChunkHandlerTable _setting_chunk_handlers;
229 extern const ChunkHandlerTable _company_chunk_handlers;
230 extern const ChunkHandlerTable _engine_chunk_handlers;
231 extern const ChunkHandlerTable _veh_chunk_handlers;
232 extern const ChunkHandlerTable _waypoint_chunk_handlers;
233 extern const ChunkHandlerTable _depot_chunk_handlers;
234 extern const ChunkHandlerTable _order_chunk_handlers;
235 extern const ChunkHandlerTable _town_chunk_handlers;
236 extern const ChunkHandlerTable _sign_chunk_handlers;
237 extern const ChunkHandlerTable _station_chunk_handlers;
238 extern const ChunkHandlerTable _industry_chunk_handlers;
239 extern const ChunkHandlerTable _economy_chunk_handlers;
240 extern const ChunkHandlerTable _subsidy_chunk_handlers;
241 extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
242 extern const ChunkHandlerTable _goal_chunk_handlers;
243 extern const ChunkHandlerTable _story_page_chunk_handlers;
244 extern const ChunkHandlerTable _league_chunk_handlers;
245 extern const ChunkHandlerTable _ai_chunk_handlers;
246 extern const ChunkHandlerTable _game_chunk_handlers;
247 extern const ChunkHandlerTable _animated_tile_chunk_handlers;
248 extern const ChunkHandlerTable _newgrf_chunk_handlers;
249 extern const ChunkHandlerTable _group_chunk_handlers;
250 extern const ChunkHandlerTable _cargopacket_chunk_handlers;
251 extern const ChunkHandlerTable _autoreplace_chunk_handlers;
252 extern const ChunkHandlerTable _labelmaps_chunk_handlers;
253 extern const ChunkHandlerTable _linkgraph_chunk_handlers;
254 extern const ChunkHandlerTable _airport_chunk_handlers;
255 extern const ChunkHandlerTable _object_chunk_handlers;
256 extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
257 extern const ChunkHandlerTable _water_region_chunk_handlers;
258 extern const ChunkHandlerTable _randomizer_chunk_handlers;
259
261 static const ChunkHandlerTable _chunk_handler_tables[] = {
262 _gamelog_chunk_handlers,
263 _map_chunk_handlers,
264 _misc_chunk_handlers,
265 _name_chunk_handlers,
266 _cheat_chunk_handlers,
267 _setting_chunk_handlers,
268 _veh_chunk_handlers,
269 _waypoint_chunk_handlers,
270 _depot_chunk_handlers,
271 _order_chunk_handlers,
272 _industry_chunk_handlers,
273 _economy_chunk_handlers,
274 _subsidy_chunk_handlers,
275 _cargomonitor_chunk_handlers,
276 _goal_chunk_handlers,
277 _story_page_chunk_handlers,
278 _league_chunk_handlers,
279 _engine_chunk_handlers,
280 _town_chunk_handlers,
281 _sign_chunk_handlers,
282 _station_chunk_handlers,
283 _company_chunk_handlers,
284 _ai_chunk_handlers,
285 _game_chunk_handlers,
286 _animated_tile_chunk_handlers,
287 _newgrf_chunk_handlers,
288 _group_chunk_handlers,
289 _cargopacket_chunk_handlers,
290 _autoreplace_chunk_handlers,
291 _labelmaps_chunk_handlers,
292 _linkgraph_chunk_handlers,
293 _airport_chunk_handlers,
294 _object_chunk_handlers,
295 _persistent_storage_chunk_handlers,
296 _water_region_chunk_handlers,
297 _randomizer_chunk_handlers,
298 };
299
300 static std::vector<ChunkHandlerRef> _chunk_handlers;
301
302 if (_chunk_handlers.empty()) {
303 for (auto &chunk_handler_table : _chunk_handler_tables) {
304 for (auto &chunk_handler : chunk_handler_table) {
305 _chunk_handlers.push_back(chunk_handler);
306 }
307 }
308 }
309
310 return _chunk_handlers;
311}
312
314static void SlNullPointers()
315{
317
318 /* We don't want any savegame conversion code to run
319 * during NULLing; especially those that try to get
320 * pointers from other pools. */
322
323 for (const ChunkHandler &ch : ChunkHandlers()) {
324 Debug(sl, 3, "Nulling pointers for {}", ch.GetName());
325 ch.FixPointers();
326 }
327
328 assert(_sl.action == SLA_NULL);
329}
330
339[[noreturn]] void SlError(StringID string, const std::string &extra_msg)
340{
341 /* Distinguish between loading into _load_check_data vs. normal save/load. */
342 if (_sl.action == SLA_LOAD_CHECK) {
343 _load_check_data.error = string;
344 _load_check_data.error_msg = extra_msg;
345 } else {
346 _sl.error_str = string;
347 _sl.extra_msg = extra_msg;
348 }
349
350 /* We have to nullptr all pointers here; we might be in a state where
351 * the pointers are actually filled with indices, which means that
352 * when we access them during cleaning the pool dereferences of
353 * those indices will be made with segmentation faults as result. */
355
356 /* Logging could be active. */
357 _gamelog.StopAnyAction();
358
359 throw std::exception();
360}
361
369[[noreturn]] void SlErrorCorrupt(const std::string &msg)
370{
371 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
372}
373
374
375typedef void (*AsyncSaveFinishProc)();
376static std::atomic<AsyncSaveFinishProc> _async_save_finish;
377static std::thread _save_thread;
378
384{
385 if (_exit_game) return;
386 while (_async_save_finish.load(std::memory_order_acquire) != nullptr) CSleep(10);
387
388 _async_save_finish.store(proc, std::memory_order_release);
389}
390
395{
396 AsyncSaveFinishProc proc = _async_save_finish.exchange(nullptr, std::memory_order_acq_rel);
397 if (proc == nullptr) return;
398
399 proc();
400
401 if (_save_thread.joinable()) {
402 _save_thread.join();
403 }
404}
405
410uint8_t SlReadByte()
411{
412 return _sl.reader->ReadByte();
413}
414
419void SlWriteByte(uint8_t b)
420{
421 _sl.dumper->WriteByte(b);
422}
423
424static inline int SlReadUint16()
425{
426 int x = SlReadByte() << 8;
427 return x | SlReadByte();
428}
429
430static inline uint32_t SlReadUint32()
431{
432 uint32_t x = SlReadUint16() << 16;
433 return x | SlReadUint16();
434}
435
436static inline uint64_t SlReadUint64()
437{
438 uint32_t x = SlReadUint32();
439 uint32_t y = SlReadUint32();
440 return (uint64_t)x << 32 | y;
441}
442
443static inline void SlWriteUint16(uint16_t v)
444{
445 SlWriteByte(GB(v, 8, 8));
446 SlWriteByte(GB(v, 0, 8));
447}
448
449static inline void SlWriteUint32(uint32_t v)
450{
451 SlWriteUint16(GB(v, 16, 16));
452 SlWriteUint16(GB(v, 0, 16));
453}
454
455static inline void SlWriteUint64(uint64_t x)
456{
457 SlWriteUint32((uint32_t)(x >> 32));
458 SlWriteUint32((uint32_t)x);
459}
460
470static uint SlReadSimpleGamma()
471{
472 uint i = SlReadByte();
473 if (HasBit(i, 7)) {
474 i &= ~0x80;
475 if (HasBit(i, 6)) {
476 i &= ~0x40;
477 if (HasBit(i, 5)) {
478 i &= ~0x20;
479 if (HasBit(i, 4)) {
480 i &= ~0x10;
481 if (HasBit(i, 3)) {
482 SlErrorCorrupt("Unsupported gamma");
483 }
484 i = SlReadByte(); // 32 bits only.
485 }
486 i = (i << 8) | SlReadByte();
487 }
488 i = (i << 8) | SlReadByte();
489 }
490 i = (i << 8) | SlReadByte();
491 }
492 return i;
493}
494
512static void SlWriteSimpleGamma(size_t i)
513{
514 if (i >= (1 << 7)) {
515 if (i >= (1 << 14)) {
516 if (i >= (1 << 21)) {
517 if (i >= (1 << 28)) {
518 assert(i <= UINT32_MAX); // We can only support 32 bits for now.
519 SlWriteByte((uint8_t)(0xF0));
520 SlWriteByte((uint8_t)(i >> 24));
521 } else {
522 SlWriteByte((uint8_t)(0xE0 | (i >> 24)));
523 }
524 SlWriteByte((uint8_t)(i >> 16));
525 } else {
526 SlWriteByte((uint8_t)(0xC0 | (i >> 16)));
527 }
528 SlWriteByte((uint8_t)(i >> 8));
529 } else {
530 SlWriteByte((uint8_t)(0x80 | (i >> 8)));
531 }
532 }
533 SlWriteByte((uint8_t)i);
534}
535
537static inline uint SlGetGammaLength(size_t i)
538{
539 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
540}
541
542static inline uint SlReadSparseIndex()
543{
544 return SlReadSimpleGamma();
545}
546
547static inline void SlWriteSparseIndex(uint index)
548{
549 SlWriteSimpleGamma(index);
550}
551
552static inline uint SlReadArrayLength()
553{
554 return SlReadSimpleGamma();
555}
556
557static inline void SlWriteArrayLength(size_t length)
558{
559 SlWriteSimpleGamma(length);
560}
561
562static inline uint SlGetArrayLength(size_t length)
563{
564 return SlGetGammaLength(length);
565}
566
570static uint8_t GetSavegameFileType(const SaveLoad &sld)
571{
572 switch (sld.cmd) {
573 case SL_VAR:
574 return GetVarFileType(sld.conv); break;
575
576 case SL_STDSTR:
577 case SL_ARR:
578 case SL_VECTOR:
579 case SL_DEQUE:
580 return GetVarFileType(sld.conv) | SLE_FILE_HAS_LENGTH_FIELD; break;
581
582 case SL_REF:
583 return IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32;
584
585 case SL_REFLIST:
586 case SL_REFVECTOR:
587 return (IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32) | SLE_FILE_HAS_LENGTH_FIELD;
588
589 case SL_SAVEBYTE:
590 return SLE_FILE_U8;
591
592 case SL_STRUCT:
593 case SL_STRUCTLIST:
594 return SLE_FILE_STRUCT | SLE_FILE_HAS_LENGTH_FIELD;
595
596 default: NOT_REACHED();
597 }
598}
599
606static inline uint SlCalcConvMemLen(VarType conv)
607{
608 switch (GetVarMemType(conv)) {
609 case SLE_VAR_BL: return sizeof(bool);
610 case SLE_VAR_I8: return sizeof(int8_t);
611 case SLE_VAR_U8: return sizeof(uint8_t);
612 case SLE_VAR_I16: return sizeof(int16_t);
613 case SLE_VAR_U16: return sizeof(uint16_t);
614 case SLE_VAR_I32: return sizeof(int32_t);
615 case SLE_VAR_U32: return sizeof(uint32_t);
616 case SLE_VAR_I64: return sizeof(int64_t);
617 case SLE_VAR_U64: return sizeof(uint64_t);
618 case SLE_VAR_NULL: return 0;
619
620 case SLE_VAR_STR:
621 case SLE_VAR_STRQ:
622 return SlReadArrayLength();
623
624 case SLE_VAR_NAME:
625 default:
626 NOT_REACHED();
627 }
628}
629
636static inline uint8_t SlCalcConvFileLen(VarType conv)
637{
638 switch (GetVarFileType(conv)) {
639 case SLE_FILE_END: return 0;
640 case SLE_FILE_I8: return sizeof(int8_t);
641 case SLE_FILE_U8: return sizeof(uint8_t);
642 case SLE_FILE_I16: return sizeof(int16_t);
643 case SLE_FILE_U16: return sizeof(uint16_t);
644 case SLE_FILE_I32: return sizeof(int32_t);
645 case SLE_FILE_U32: return sizeof(uint32_t);
646 case SLE_FILE_I64: return sizeof(int64_t);
647 case SLE_FILE_U64: return sizeof(uint64_t);
648 case SLE_FILE_STRINGID: return sizeof(uint16_t);
649
650 case SLE_FILE_STRING:
651 return SlReadArrayLength();
652
653 case SLE_FILE_STRUCT:
654 default:
655 NOT_REACHED();
656 }
657}
658
660static inline size_t SlCalcRefLen()
661{
662 return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
663}
664
665void SlSetArrayIndex(uint index)
666{
668 _sl.array_index = index;
669}
670
671static size_t _next_offs;
672
678{
679 /* After reading in the whole array inside the loop
680 * we must have read in all the data, so we must be at end of current block. */
681 if (_next_offs != 0 && _sl.reader->GetSize() != _next_offs) {
682 SlErrorCorruptFmt("Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs, _sl.reader->GetSize());
683 }
684
685 for (;;) {
686 uint length = SlReadArrayLength();
687 if (length == 0) {
688 assert(!_sl.expect_table_header);
689 _next_offs = 0;
690 return -1;
691 }
692
693 _sl.obj_len = --length;
694 _next_offs = _sl.reader->GetSize() + length;
695
697 _sl.expect_table_header = false;
698 return INT32_MAX;
699 }
700
701 int index;
702 switch (_sl.block_mode) {
703 case CH_SPARSE_TABLE:
704 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
705 case CH_TABLE:
706 case CH_ARRAY: index = _sl.array_index++; break;
707 default:
708 Debug(sl, 0, "SlIterateArray error");
709 return -1; // error
710 }
711
712 if (length != 0) return index;
713 }
714}
715
720{
721 while (SlIterateArray() != -1) {
722 SlSkipBytes(_next_offs - _sl.reader->GetSize());
723 }
724}
725
731void SlSetLength(size_t length)
732{
733 assert(_sl.action == SLA_SAVE);
734
735 switch (_sl.need_length) {
736 case NL_WANTLENGTH:
738 if ((_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) && _sl.expect_table_header) {
739 _sl.expect_table_header = false;
740 SlWriteArrayLength(length + 1);
741 break;
742 }
743
744 switch (_sl.block_mode) {
745 case CH_RIFF:
746 /* Ugly encoding of >16M RIFF chunks
747 * The lower 24 bits are normal
748 * The uppermost 4 bits are bits 24:27 */
749 assert(length < (1 << 28));
750 SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
751 break;
752 case CH_TABLE:
753 case CH_ARRAY:
754 assert(_sl.last_array_index <= _sl.array_index);
755 while (++_sl.last_array_index <= _sl.array_index) {
756 SlWriteArrayLength(1);
757 }
758 SlWriteArrayLength(length + 1);
759 break;
760 case CH_SPARSE_TABLE:
761 case CH_SPARSE_ARRAY:
762 SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
763 SlWriteSparseIndex(_sl.array_index);
764 break;
765 default: NOT_REACHED();
766 }
767 break;
768
769 case NL_CALCLENGTH:
770 _sl.obj_len += (int)length;
771 break;
772
773 default: NOT_REACHED();
774 }
775}
776
783static void SlCopyBytes(void *ptr, size_t length)
784{
785 uint8_t *p = (uint8_t *)ptr;
786
787 switch (_sl.action) {
788 case SLA_LOAD_CHECK:
789 case SLA_LOAD:
790 for (; length != 0; length--) *p++ = SlReadByte();
791 break;
792 case SLA_SAVE:
793 for (; length != 0; length--) SlWriteByte(*p++);
794 break;
795 default: NOT_REACHED();
796 }
797}
798
801{
802 return _sl.obj_len;
803}
804
812int64_t ReadValue(const void *ptr, VarType conv)
813{
814 switch (GetVarMemType(conv)) {
815 case SLE_VAR_BL: return (*(const bool *)ptr != 0);
816 case SLE_VAR_I8: return *(const int8_t *)ptr;
817 case SLE_VAR_U8: return *(const uint8_t *)ptr;
818 case SLE_VAR_I16: return *(const int16_t *)ptr;
819 case SLE_VAR_U16: return *(const uint16_t*)ptr;
820 case SLE_VAR_I32: return *(const int32_t *)ptr;
821 case SLE_VAR_U32: return *(const uint32_t*)ptr;
822 case SLE_VAR_I64: return *(const int64_t *)ptr;
823 case SLE_VAR_U64: return *(const uint64_t*)ptr;
824 case SLE_VAR_NULL:return 0;
825 default: NOT_REACHED();
826 }
827}
828
836void WriteValue(void *ptr, VarType conv, int64_t val)
837{
838 switch (GetVarMemType(conv)) {
839 case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
840 case SLE_VAR_I8: *(int8_t *)ptr = val; break;
841 case SLE_VAR_U8: *(uint8_t *)ptr = val; break;
842 case SLE_VAR_I16: *(int16_t *)ptr = val; break;
843 case SLE_VAR_U16: *(uint16_t*)ptr = val; break;
844 case SLE_VAR_I32: *(int32_t *)ptr = val; break;
845 case SLE_VAR_U32: *(uint32_t*)ptr = val; break;
846 case SLE_VAR_I64: *(int64_t *)ptr = val; break;
847 case SLE_VAR_U64: *(uint64_t*)ptr = val; break;
848 case SLE_VAR_NAME: *reinterpret_cast<std::string *>(ptr) = CopyFromOldName(val); break;
849 case SLE_VAR_NULL: break;
850 default: NOT_REACHED();
851 }
852}
853
862static void SlSaveLoadConv(void *ptr, VarType conv)
863{
864 switch (_sl.action) {
865 case SLA_SAVE: {
866 int64_t x = ReadValue(ptr, conv);
867
868 /* Write the value to the file and check if its value is in the desired range */
869 switch (GetVarFileType(conv)) {
870 case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
871 case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
872 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
874 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
875 case SLE_FILE_I32:
876 case SLE_FILE_U32: SlWriteUint32((uint32_t)x);break;
877 case SLE_FILE_I64:
878 case SLE_FILE_U64: SlWriteUint64(x);break;
879 default: NOT_REACHED();
880 }
881 break;
882 }
883 case SLA_LOAD_CHECK:
884 case SLA_LOAD: {
885 int64_t x;
886 /* Read a value from the file */
887 switch (GetVarFileType(conv)) {
888 case SLE_FILE_I8: x = (int8_t )SlReadByte(); break;
889 case SLE_FILE_U8: x = (uint8_t )SlReadByte(); break;
890 case SLE_FILE_I16: x = (int16_t )SlReadUint16(); break;
891 case SLE_FILE_U16: x = (uint16_t)SlReadUint16(); break;
892 case SLE_FILE_I32: x = (int32_t )SlReadUint32(); break;
893 case SLE_FILE_U32: x = (uint32_t)SlReadUint32(); break;
894 case SLE_FILE_I64: x = (int64_t )SlReadUint64(); break;
895 case SLE_FILE_U64: x = (uint64_t)SlReadUint64(); break;
896 case SLE_FILE_STRINGID: x = RemapOldStringID((uint16_t)SlReadUint16()); break;
897 default: NOT_REACHED();
898 }
899
900 /* Write The value to the struct. These ARE endian safe. */
901 WriteValue(ptr, conv, x);
902 break;
903 }
904 case SLA_PTRS: break;
905 case SLA_NULL: break;
906 default: NOT_REACHED();
907 }
908}
909
917static inline size_t SlCalcStdStringLen(const void *ptr)
918{
919 const std::string *str = reinterpret_cast<const std::string *>(ptr);
920
921 size_t len = str->length();
922 return len + SlGetArrayLength(len); // also include the length of the index
923}
924
925
933void FixSCCEncoded(std::string &str, bool fix_code)
934{
935 if (str.empty()) return;
936
937 /* We need to convert from old escape-style encoding to record separator encoding.
938 * Initial `<SCC_ENCODED><STRINGID>` stays the same.
939 *
940 * `:<SCC_ENCODED><STRINGID>` becomes `<RS><SCC_ENCODED><STRINGID>`
941 * `:<HEX>` becomes `<RS><SCC_ENCODED_NUMERIC><HEX>`
942 * `:"<STRING>"` becomes `<RS><SCC_ENCODED_STRING><STRING>`
943 */
944 std::string result;
945 StringBuilder builder(result);
946
947 bool is_encoded = false; // Set if we determine by the presence of SCC_ENCODED that the string is an encoded string.
948 bool in_string = false; // Set if we in a string, between double-quotes.
949 bool need_type = true; // Set if a parameter type needs to be emitted.
950
951 StringConsumer consumer(str);
952 while (consumer.AnyBytesLeft()) {
953 char32_t c;
954 if (auto r = consumer.TryReadUtf8(); r.has_value()) {
955 c = *r;
956 } else {
957 break;
958 }
959 if (c == SCC_ENCODED || (fix_code && (c == 0xE028 || c == 0xE02A))) {
960 builder.PutUtf8(SCC_ENCODED);
961 need_type = false;
962 is_encoded = true;
963 continue;
964 }
965
966 /* If the first character is not SCC_ENCODED then we don't have to do any conversion. */
967 if (!is_encoded) return;
968
969 if (c == '"') {
970 in_string = !in_string;
971 if (in_string && need_type) {
972 /* Started a new string parameter. */
974 need_type = false;
975 }
976 continue;
977 }
978
979 if (!in_string && c == ':') {
980 builder.PutUtf8(SCC_RECORD_SEPARATOR);
981 need_type = true;
982 continue;
983 }
984 if (need_type) {
985 /* Started a new numeric parameter. */
987 need_type = false;
988 }
989
990 builder.PutUtf8(c);
991 }
992
993 str = std::move(result);
994}
995
1000void FixSCCEncodedNegative(std::string &str)
1001{
1002 if (str.empty()) return;
1003
1004 StringConsumer consumer(str);
1005
1006 /* Check whether this is an encoded string */
1007 if (!consumer.ReadUtf8If(SCC_ENCODED)) return;
1008
1009 std::string result;
1010 StringBuilder builder(result);
1011 builder.PutUtf8(SCC_ENCODED);
1012 while (consumer.AnyBytesLeft()) {
1013 /* Copy until next record */
1014 builder.Put(consumer.ReadUntilUtf8(SCC_RECORD_SEPARATOR, StringConsumer::READ_ONE_SEPARATOR));
1015
1016 /* Check whether this is a numeric parameter */
1017 if (!consumer.ReadUtf8If(SCC_ENCODED_NUMERIC)) continue;
1019
1020 /* First try unsigned */
1021 if (auto u = consumer.TryReadIntegerBase<uint64_t>(16); u.has_value()) {
1022 builder.PutIntegerBase<uint64_t>(*u, 16);
1023 } else {
1024 /* Read as signed, store as unsigned */
1025 auto s = consumer.ReadIntegerBase<int64_t>(16);
1026 builder.PutIntegerBase<uint64_t>(static_cast<uint64_t>(s), 16);
1027 }
1028 }
1029
1030 str = std::move(result);
1031}
1032
1039void SlReadString(std::string &str, size_t length)
1040{
1041 str.resize(length);
1042 SlCopyBytes(str.data(), length);
1043}
1044
1050static void SlStdString(void *ptr, VarType conv)
1051{
1052 std::string *str = reinterpret_cast<std::string *>(ptr);
1053
1054 switch (_sl.action) {
1055 case SLA_SAVE: {
1056 size_t len = str->length();
1057 SlWriteArrayLength(len);
1058 SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->data())), len);
1059 break;
1060 }
1061
1062 case SLA_LOAD_CHECK:
1063 case SLA_LOAD: {
1064 size_t len = SlReadArrayLength();
1065 if (GetVarMemType(conv) == SLE_VAR_NULL) {
1066 SlSkipBytes(len);
1067 return;
1068 }
1069
1070 SlReadString(*str, len);
1071
1073 if ((conv & SLF_ALLOW_CONTROL) != 0) {
1077 }
1078 if ((conv & SLF_ALLOW_NEWLINE) != 0) {
1080 }
1081 if ((conv & SLF_REPLACE_TABCRLF) != 0) {
1083 }
1085 }
1086
1087 case SLA_PTRS: break;
1088 case SLA_NULL: break;
1089 default: NOT_REACHED();
1090 }
1091}
1092
1101static void SlCopyInternal(void *object, size_t length, VarType conv)
1102{
1103 if (GetVarMemType(conv) == SLE_VAR_NULL) {
1104 assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
1105 SlSkipBytes(length * SlCalcConvFileLen(conv));
1106 return;
1107 }
1108
1109 /* NOTICE - handle some buggy stuff, in really old versions everything was saved
1110 * as a byte-type. So detect this, and adjust object size accordingly */
1111 if (_sl.action != SLA_SAVE && _sl_version == 0) {
1112 /* all objects except difficulty settings */
1113 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
1114 conv == SLE_INT32 || conv == SLE_UINT32) {
1115 SlCopyBytes(object, length * SlCalcConvFileLen(conv));
1116 return;
1117 }
1118 /* used for conversion of Money 32bit->64bit */
1119 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1120 for (uint i = 0; i < length; i++) {
1121 ((int64_t*)object)[i] = (int32_t)std::byteswap(SlReadUint32());
1122 }
1123 return;
1124 }
1125 }
1126
1127 /* If the size of elements is 1 byte both in file and memory, no special
1128 * conversion is needed, use specialized copy-copy function to speed up things */
1129 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1130 SlCopyBytes(object, length);
1131 } else {
1132 uint8_t *a = (uint8_t*)object;
1133 uint8_t mem_size = SlCalcConvMemLen(conv);
1134
1135 for (; length != 0; length --) {
1136 SlSaveLoadConv(a, conv);
1137 a += mem_size; // get size
1138 }
1139 }
1140}
1141
1150void SlCopy(void *object, size_t length, VarType conv)
1151{
1152 if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
1153
1154 /* Automatically calculate the length? */
1155 if (_sl.need_length != NL_NONE) {
1156 SlSetLength(length * SlCalcConvFileLen(conv));
1157 /* Determine length only? */
1158 if (_sl.need_length == NL_CALCLENGTH) return;
1159 }
1160
1161 SlCopyInternal(object, length, conv);
1162}
1163
1169static inline size_t SlCalcArrayLen(size_t length, VarType conv)
1170{
1171 return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
1172}
1173
1180static void SlArray(void *array, size_t length, VarType conv)
1181{
1182 switch (_sl.action) {
1183 case SLA_SAVE:
1184 SlWriteArrayLength(length);
1185 SlCopyInternal(array, length, conv);
1186 return;
1187
1188 case SLA_LOAD_CHECK:
1189 case SLA_LOAD: {
1191 size_t sv_length = SlReadArrayLength();
1192 if (GetVarMemType(conv) == SLE_VAR_NULL) {
1193 /* We don't know this field, so we assume the length in the savegame is correct. */
1194 length = sv_length;
1195 } else if (sv_length != length) {
1196 /* If the SLE_ARR changes size, a savegame bump is required
1197 * and the developer should have written conversion lines.
1198 * Error out to make this more visible. */
1199 SlErrorCorrupt("Fixed-length array is of wrong length");
1200 }
1201 }
1202
1203 SlCopyInternal(array, length, conv);
1204 return;
1205 }
1206
1207 case SLA_PTRS:
1208 case SLA_NULL:
1209 return;
1210
1211 default:
1212 NOT_REACHED();
1213 }
1214}
1215
1226static size_t ReferenceToInt(const void *obj, SLRefType rt)
1227{
1228 assert(_sl.action == SLA_SAVE);
1229
1230 if (obj == nullptr) return 0;
1231
1232 switch (rt) {
1233 case REF_VEHICLE_OLD: // Old vehicles we save as new ones
1234 case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
1235 case REF_STATION: return ((const Station*)obj)->index + 1;
1236 case REF_TOWN: return ((const Town*)obj)->index + 1;
1237 case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
1238 case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
1239 case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
1240 case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
1241 case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
1242 case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
1243 case REF_LINK_GRAPH_JOB: return ((const LinkGraphJob*)obj)->index + 1;
1244 default: NOT_REACHED();
1245 }
1246}
1247
1258static void *IntToReference(size_t index, SLRefType rt)
1259{
1260 static_assert(sizeof(size_t) <= sizeof(void *));
1261
1262 assert(_sl.action == SLA_PTRS);
1263
1264 /* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
1265 * and should be loaded like that */
1266 if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
1267 rt = REF_VEHICLE;
1268 }
1269
1270 /* No need to look up nullptr pointers, just return immediately */
1271 if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return nullptr;
1272
1273 /* Correct index. Old vehicles were saved differently:
1274 * invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
1275 if (rt != REF_VEHICLE_OLD) index--;
1276
1277 switch (rt) {
1278 case REF_ORDERLIST:
1279 if (OrderList::IsValidID(index)) return OrderList::Get(index);
1280 SlErrorCorrupt("Referencing invalid OrderList");
1281
1282 case REF_VEHICLE_OLD:
1283 case REF_VEHICLE:
1284 if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
1285 SlErrorCorrupt("Referencing invalid Vehicle");
1286
1287 case REF_STATION:
1288 if (Station::IsValidID(index)) return Station::Get(index);
1289 SlErrorCorrupt("Referencing invalid Station");
1290
1291 case REF_TOWN:
1292 if (Town::IsValidID(index)) return Town::Get(index);
1293 SlErrorCorrupt("Referencing invalid Town");
1294
1295 case REF_ROADSTOPS:
1296 if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
1297 SlErrorCorrupt("Referencing invalid RoadStop");
1298
1299 case REF_ENGINE_RENEWS:
1300 if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
1301 SlErrorCorrupt("Referencing invalid EngineRenew");
1302
1303 case REF_CARGO_PACKET:
1304 if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
1305 SlErrorCorrupt("Referencing invalid CargoPacket");
1306
1307 case REF_STORAGE:
1308 if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
1309 SlErrorCorrupt("Referencing invalid PersistentStorage");
1310
1311 case REF_LINK_GRAPH:
1312 if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
1313 SlErrorCorrupt("Referencing invalid LinkGraph");
1314
1315 case REF_LINK_GRAPH_JOB:
1316 if (LinkGraphJob::IsValidID(index)) return LinkGraphJob::Get(index);
1317 SlErrorCorrupt("Referencing invalid LinkGraphJob");
1318
1319 default: NOT_REACHED();
1320 }
1321}
1322
1328void SlSaveLoadRef(void *ptr, VarType conv)
1329{
1330 switch (_sl.action) {
1331 case SLA_SAVE:
1332 SlWriteUint32((uint32_t)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
1333 break;
1334 case SLA_LOAD_CHECK:
1335 case SLA_LOAD:
1336 *(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
1337 break;
1338 case SLA_PTRS:
1339 *(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
1340 break;
1341 case SLA_NULL:
1342 *(void **)ptr = nullptr;
1343 break;
1344 default: NOT_REACHED();
1345 }
1346}
1347
1351template <template <typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
1353 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1354public:
1361 static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1362 {
1363 assert(cmd == SL_VAR || cmd == SL_REF);
1364
1365 const SlStorageT *list = static_cast<const SlStorageT *>(storage);
1366
1367 int type_size = SlGetArrayLength(list->size());
1368 int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
1369 return list->size() * item_size + type_size;
1370 }
1371
1372 static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
1373 {
1374 switch (cmd) {
1375 case SL_VAR: SlSaveLoadConv(item, conv); break;
1376 case SL_REF: SlSaveLoadRef(item, conv); break;
1377 case SL_STDSTR: SlStdString(item, conv); break;
1378 default:
1379 NOT_REACHED();
1380 }
1381 }
1382
1389 static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
1390 {
1391 assert(cmd == SL_VAR || cmd == SL_REF || cmd == SL_STDSTR);
1392
1393 SlStorageT *list = static_cast<SlStorageT *>(storage);
1394
1395 switch (_sl.action) {
1396 case SLA_SAVE:
1397 SlWriteArrayLength(list->size());
1398
1399 for (auto &item : *list) {
1400 SlSaveLoadMember(cmd, &item, conv);
1401 }
1402 break;
1403
1404 case SLA_LOAD_CHECK:
1405 case SLA_LOAD: {
1406 size_t length;
1407 switch (cmd) {
1408 case SL_VAR: length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1409 case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
1410 case SL_STDSTR: length = SlReadArrayLength(); break;
1411 default: NOT_REACHED();
1412 }
1413
1414 list->clear();
1415 if constexpr (std::is_same_v<SlStorageT, std::vector<Tvar, Tallocator>>) {
1416 list->reserve(length);
1417 }
1418
1419 /* Load each value and push to the end of the storage. */
1420 for (size_t i = 0; i < length; i++) {
1421 Tvar &data = list->emplace_back();
1422 SlSaveLoadMember(cmd, &data, conv);
1423 }
1424 break;
1425 }
1426
1427 case SLA_PTRS:
1428 for (auto &item : *list) {
1429 SlSaveLoadMember(cmd, &item, conv);
1430 }
1431 break;
1432
1433 case SLA_NULL:
1434 list->clear();
1435 break;
1436
1437 default: NOT_REACHED();
1438 }
1439 }
1440};
1441
1447static inline size_t SlCalcRefListLen(const void *list, VarType conv)
1448{
1450}
1451
1457static void SlRefList(void *list, VarType conv)
1458{
1459 /* Automatically calculate the length? */
1460 if (_sl.need_length != NL_NONE) {
1461 SlSetLength(SlCalcRefListLen(list, conv));
1462 /* Determine length only? */
1463 if (_sl.need_length == NL_CALCLENGTH) return;
1464 }
1465
1467}
1468
1474static size_t SlCalcRefVectorLen(const void *vector, VarType conv)
1475{
1477}
1478
1484static void SlRefVector(void *vector, VarType conv)
1485{
1486 /* Automatically calculate the length? */
1487 if (_sl.need_length != NL_NONE) {
1488 SlSetLength(SlCalcRefVectorLen(vector, conv));
1489 /* Determine length only? */
1490 if (_sl.need_length == NL_CALCLENGTH) return;
1491 }
1492
1494}
1495
1501static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
1502{
1503 switch (GetVarMemType(conv)) {
1504 case SLE_VAR_BL: return SlStorageHelper<std::deque, bool>::SlCalcLen(deque, conv);
1505 case SLE_VAR_I8: return SlStorageHelper<std::deque, int8_t>::SlCalcLen(deque, conv);
1506 case SLE_VAR_U8: return SlStorageHelper<std::deque, uint8_t>::SlCalcLen(deque, conv);
1507 case SLE_VAR_I16: return SlStorageHelper<std::deque, int16_t>::SlCalcLen(deque, conv);
1508 case SLE_VAR_U16: return SlStorageHelper<std::deque, uint16_t>::SlCalcLen(deque, conv);
1509 case SLE_VAR_I32: return SlStorageHelper<std::deque, int32_t>::SlCalcLen(deque, conv);
1510 case SLE_VAR_U32: return SlStorageHelper<std::deque, uint32_t>::SlCalcLen(deque, conv);
1511 case SLE_VAR_I64: return SlStorageHelper<std::deque, int64_t>::SlCalcLen(deque, conv);
1512 case SLE_VAR_U64: return SlStorageHelper<std::deque, uint64_t>::SlCalcLen(deque, conv);
1513
1514 case SLE_VAR_STR:
1515 /* Strings are a length-prefixed field type in the savegame table format,
1516 * these may not be directly stored in another length-prefixed container type. */
1517 NOT_REACHED();
1518
1519 default: NOT_REACHED();
1520 }
1521}
1522
1528static void SlDeque(void *deque, VarType conv)
1529{
1530 switch (GetVarMemType(conv)) {
1531 case SLE_VAR_BL: SlStorageHelper<std::deque, bool>::SlSaveLoad(deque, conv); break;
1532 case SLE_VAR_I8: SlStorageHelper<std::deque, int8_t>::SlSaveLoad(deque, conv); break;
1533 case SLE_VAR_U8: SlStorageHelper<std::deque, uint8_t>::SlSaveLoad(deque, conv); break;
1534 case SLE_VAR_I16: SlStorageHelper<std::deque, int16_t>::SlSaveLoad(deque, conv); break;
1535 case SLE_VAR_U16: SlStorageHelper<std::deque, uint16_t>::SlSaveLoad(deque, conv); break;
1536 case SLE_VAR_I32: SlStorageHelper<std::deque, int32_t>::SlSaveLoad(deque, conv); break;
1537 case SLE_VAR_U32: SlStorageHelper<std::deque, uint32_t>::SlSaveLoad(deque, conv); break;
1538 case SLE_VAR_I64: SlStorageHelper<std::deque, int64_t>::SlSaveLoad(deque, conv); break;
1539 case SLE_VAR_U64: SlStorageHelper<std::deque, uint64_t>::SlSaveLoad(deque, conv); break;
1540
1541 case SLE_VAR_STR:
1542 /* Strings are a length-prefixed field type in the savegame table format,
1543 * these may not be directly stored in another length-prefixed container type.
1544 * This is permitted for load-related actions, because invalid fields of this type are present
1545 * from SLV_COMPANY_ALLOW_LIST up to SLV_COMPANY_ALLOW_LIST_V2. */
1546 assert(_sl.action != SLA_SAVE);
1548 break;
1549
1550 default: NOT_REACHED();
1551 }
1552}
1553
1559static inline size_t SlCalcVectorLen(const void *vector, VarType conv)
1560{
1561 switch (GetVarMemType(conv)) {
1562 case SLE_VAR_BL: NOT_REACHED(); // Not supported
1563 case SLE_VAR_I8: return SlStorageHelper<std::vector, int8_t>::SlCalcLen(vector, conv);
1564 case SLE_VAR_U8: return SlStorageHelper<std::vector, uint8_t>::SlCalcLen(vector, conv);
1565 case SLE_VAR_I16: return SlStorageHelper<std::vector, int16_t>::SlCalcLen(vector, conv);
1566 case SLE_VAR_U16: return SlStorageHelper<std::vector, uint16_t>::SlCalcLen(vector, conv);
1567 case SLE_VAR_I32: return SlStorageHelper<std::vector, int32_t>::SlCalcLen(vector, conv);
1568 case SLE_VAR_U32: return SlStorageHelper<std::vector, uint32_t>::SlCalcLen(vector, conv);
1569 case SLE_VAR_I64: return SlStorageHelper<std::vector, int64_t>::SlCalcLen(vector, conv);
1570 case SLE_VAR_U64: return SlStorageHelper<std::vector, uint64_t>::SlCalcLen(vector, conv);
1571
1572 case SLE_VAR_STR:
1573 /* Strings are a length-prefixed field type in the savegame table format,
1574 * these may not be directly stored in another length-prefixed container type. */
1575 NOT_REACHED();
1576
1577 default: NOT_REACHED();
1578 }
1579}
1580
1586static void SlVector(void *vector, VarType conv)
1587{
1588 switch (GetVarMemType(conv)) {
1589 case SLE_VAR_BL: NOT_REACHED(); // Not supported
1590 case SLE_VAR_I8: SlStorageHelper<std::vector, int8_t>::SlSaveLoad(vector, conv); break;
1591 case SLE_VAR_U8: SlStorageHelper<std::vector, uint8_t>::SlSaveLoad(vector, conv); break;
1592 case SLE_VAR_I16: SlStorageHelper<std::vector, int16_t>::SlSaveLoad(vector, conv); break;
1593 case SLE_VAR_U16: SlStorageHelper<std::vector, uint16_t>::SlSaveLoad(vector, conv); break;
1594 case SLE_VAR_I32: SlStorageHelper<std::vector, int32_t>::SlSaveLoad(vector, conv); break;
1595 case SLE_VAR_U32: SlStorageHelper<std::vector, uint32_t>::SlSaveLoad(vector, conv); break;
1596 case SLE_VAR_I64: SlStorageHelper<std::vector, int64_t>::SlSaveLoad(vector, conv); break;
1597 case SLE_VAR_U64: SlStorageHelper<std::vector, uint64_t>::SlSaveLoad(vector, conv); break;
1598
1599 case SLE_VAR_STR:
1600 /* Strings are a length-prefixed field type in the savegame table format,
1601 * these may not be directly stored in another length-prefixed container type.
1602 * This is permitted for load-related actions, because invalid fields of this type are present
1603 * from SLV_COMPANY_ALLOW_LIST up to SLV_COMPANY_ALLOW_LIST_V2. */
1604 assert(_sl.action != SLA_SAVE);
1606 break;
1607
1608 default: NOT_REACHED();
1609 }
1610}
1611
1613static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
1614{
1615 return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
1616}
1617
1623static size_t SlCalcTableHeader(const SaveLoadTable &slt)
1624{
1625 size_t length = 0;
1626
1627 for (auto &sld : slt) {
1628 if (!SlIsObjectValidInSavegame(sld)) continue;
1629
1630 length += SlCalcConvFileLen(SLE_UINT8);
1631 length += SlCalcStdStringLen(&sld.name);
1632 }
1633
1634 length += SlCalcConvFileLen(SLE_UINT8); // End-of-list entry.
1635
1636 for (auto &sld : slt) {
1637 if (!SlIsObjectValidInSavegame(sld)) continue;
1638 if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1639 length += SlCalcTableHeader(sld.handler->GetDescription());
1640 }
1641 }
1642
1643 return length;
1644}
1645
1652size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
1653{
1654 size_t length = 0;
1655
1656 /* Need to determine the length and write a length tag. */
1657 for (auto &sld : slt) {
1658 length += SlCalcObjMemberLength(object, sld);
1659 }
1660 return length;
1661}
1662
1663size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
1664{
1665 assert(_sl.action == SLA_SAVE);
1666
1667 if (!SlIsObjectValidInSavegame(sld)) return 0;
1668
1669 switch (sld.cmd) {
1670 case SL_VAR: return SlCalcConvFileLen(sld.conv);
1671 case SL_REF: return SlCalcRefLen();
1672 case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
1673 case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
1674 case SL_REFVECTOR: return SlCalcRefVectorLen(GetVariableAddress(object, sld), sld.conv);
1675 case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
1676 case SL_VECTOR: return SlCalcVectorLen(GetVariableAddress(object, sld), sld.conv);
1677 case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
1678 case SL_SAVEBYTE: return 1; // a byte is logically of size 1
1679 case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
1680
1681 case SL_STRUCT:
1682 case SL_STRUCTLIST: {
1683 NeedLength old_need_length = _sl.need_length;
1684 size_t old_obj_len = _sl.obj_len;
1685
1687 _sl.obj_len = 0;
1688
1689 /* Pretend that we are saving to collect the object size. Other
1690 * means are difficult, as we don't know the length of the list we
1691 * are about to store. */
1692 sld.handler->Save(const_cast<void *>(object));
1693 size_t length = _sl.obj_len;
1694
1695 _sl.obj_len = old_obj_len;
1696 _sl.need_length = old_need_length;
1697
1698 if (sld.cmd == SL_STRUCT) {
1699 length += SlGetArrayLength(1);
1700 }
1701
1702 return length;
1703 }
1704
1705 default: NOT_REACHED();
1706 }
1707 return 0;
1708}
1709
1710static bool SlObjectMember(void *object, const SaveLoad &sld)
1711{
1712 if (!SlIsObjectValidInSavegame(sld)) return false;
1713
1714 VarType conv = GB(sld.conv, 0, 8);
1715 switch (sld.cmd) {
1716 case SL_VAR:
1717 case SL_REF:
1718 case SL_ARR:
1719 case SL_REFLIST:
1720 case SL_REFVECTOR:
1721 case SL_DEQUE:
1722 case SL_VECTOR:
1723 case SL_STDSTR: {
1724 void *ptr = GetVariableAddress(object, sld);
1725
1726 switch (sld.cmd) {
1727 case SL_VAR: SlSaveLoadConv(ptr, conv); break;
1728 case SL_REF: SlSaveLoadRef(ptr, conv); break;
1729 case SL_ARR: SlArray(ptr, sld.length, conv); break;
1730 case SL_REFLIST: SlRefList(ptr, conv); break;
1731 case SL_REFVECTOR: SlRefVector(ptr, conv); break;
1732 case SL_DEQUE: SlDeque(ptr, conv); break;
1733 case SL_VECTOR: SlVector(ptr, conv); break;
1734 case SL_STDSTR: SlStdString(ptr, sld.conv); break;
1735 default: NOT_REACHED();
1736 }
1737 break;
1738 }
1739
1740 /* SL_SAVEBYTE writes a value to the savegame to identify the type of an object.
1741 * When loading, the value is read explicitly with SlReadByte() to determine which
1742 * object description to use. */
1743 case SL_SAVEBYTE: {
1744 void *ptr = GetVariableAddress(object, sld);
1745
1746 switch (_sl.action) {
1747 case SLA_SAVE: SlWriteByte(*(uint8_t *)ptr); break;
1748 case SLA_LOAD_CHECK:
1749 case SLA_LOAD:
1750 case SLA_PTRS:
1751 case SLA_NULL: break;
1752 default: NOT_REACHED();
1753 }
1754 break;
1755 }
1756
1757 case SL_NULL: {
1758 assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
1759
1760 switch (_sl.action) {
1761 case SLA_LOAD_CHECK:
1762 case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
1763 case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
1764 case SLA_PTRS:
1765 case SLA_NULL: break;
1766 default: NOT_REACHED();
1767 }
1768 break;
1769 }
1770
1771 case SL_STRUCT:
1772 case SL_STRUCTLIST:
1773 switch (_sl.action) {
1774 case SLA_SAVE: {
1775 if (sld.cmd == SL_STRUCT) {
1776 /* Store in the savegame if this struct was written or not. */
1777 SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0);
1778 }
1779 sld.handler->Save(object);
1780 break;
1781 }
1782
1783 case SLA_LOAD_CHECK: {
1786 }
1787 sld.handler->LoadCheck(object);
1788 break;
1789 }
1790
1791 case SLA_LOAD: {
1794 }
1795 sld.handler->Load(object);
1796 break;
1797 }
1798
1799 case SLA_PTRS:
1800 sld.handler->FixPointers(object);
1801 break;
1802
1803 case SLA_NULL: break;
1804 default: NOT_REACHED();
1805 }
1806 break;
1807
1808 default: NOT_REACHED();
1809 }
1810 return true;
1811}
1812
1817void SlSetStructListLength(size_t length)
1818{
1819 /* Automatically calculate the length? */
1820 if (_sl.need_length != NL_NONE) {
1821 SlSetLength(SlGetArrayLength(length));
1822 if (_sl.need_length == NL_CALCLENGTH) return;
1823 }
1824
1825 SlWriteArrayLength(length);
1826}
1827
1833size_t SlGetStructListLength(size_t limit)
1834{
1835 size_t length = SlReadArrayLength();
1836 if (length > limit) SlErrorCorrupt("List exceeds storage size");
1837
1838 return length;
1839}
1840
1846void SlObject(void *object, const SaveLoadTable &slt)
1847{
1848 /* Automatically calculate the length? */
1849 if (_sl.need_length != NL_NONE) {
1850 SlSetLength(SlCalcObjLength(object, slt));
1851 if (_sl.need_length == NL_CALCLENGTH) return;
1852 }
1853
1854 for (auto &sld : slt) {
1855 SlObjectMember(object, sld);
1856 }
1857}
1858
1864 void Save(void *) const override
1865 {
1866 NOT_REACHED();
1867 }
1868
1869 void Load(void *object) const override
1870 {
1871 size_t length = SlGetStructListLength(UINT32_MAX);
1872 for (; length > 0; length--) {
1873 SlObject(object, this->GetLoadDescription());
1874 }
1875 }
1876
1877 void LoadCheck(void *object) const override
1878 {
1879 this->Load(object);
1880 }
1881
1882 virtual SaveLoadTable GetDescription() const override
1883 {
1884 return {};
1885 }
1886
1888 {
1889 NOT_REACHED();
1890 }
1891};
1892
1899std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
1900{
1901 /* You can only use SlTableHeader if you are a CH_TABLE. */
1902 assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
1903
1904 switch (_sl.action) {
1905 case SLA_LOAD_CHECK:
1906 case SLA_LOAD: {
1907 std::vector<SaveLoad> saveloads;
1908
1909 /* Build a key lookup mapping based on the available fields. */
1910 std::map<std::string, const SaveLoad *> key_lookup;
1911 for (auto &sld : slt) {
1912 if (!SlIsObjectValidInSavegame(sld)) continue;
1913
1914 /* Check that there is only one active SaveLoad for a given name. */
1915 assert(key_lookup.find(sld.name) == key_lookup.end());
1916 key_lookup[sld.name] = &sld;
1917 }
1918
1919 while (true) {
1920 uint8_t type = 0;
1921 SlSaveLoadConv(&type, SLE_UINT8);
1922 if (type == SLE_FILE_END) break;
1923
1924 std::string key;
1925 SlStdString(&key, SLE_STR);
1926
1927 auto sld_it = key_lookup.find(key);
1928 if (sld_it == key_lookup.end()) {
1929 /* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
1930 Debug(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
1931
1932 std::shared_ptr<SaveLoadHandler> handler = nullptr;
1933 SaveLoadType saveload_type;
1934 switch (type & SLE_FILE_TYPE_MASK) {
1935 case SLE_FILE_STRING:
1936 /* Strings are always marked with SLE_FILE_HAS_LENGTH_FIELD, as they are a list of chars. */
1937 saveload_type = SL_STDSTR;
1938 break;
1939
1940 case SLE_FILE_STRUCT:
1941 /* Structs are always marked with SLE_FILE_HAS_LENGTH_FIELD as SL_STRUCT is seen as a list of 0/1 in length. */
1942 saveload_type = SL_STRUCTLIST;
1943 handler = std::make_shared<SlSkipHandler>();
1944 break;
1945
1946 default:
1947 saveload_type = (type & SLE_FILE_HAS_LENGTH_FIELD) ? SL_ARR : SL_VAR;
1948 break;
1949 }
1950
1951 /* We don't know this field, so read to nothing. */
1952 saveloads.emplace_back(std::move(key), saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, std::move(handler));
1953 continue;
1954 }
1955
1956 /* Validate the type of the field. If it is changed, the
1957 * savegame should have been bumped so we know how to do the
1958 * conversion. If this error triggers, that clearly didn't
1959 * happen and this is a friendly poke to the developer to bump
1960 * the savegame version and add conversion code. */
1961 uint8_t correct_type = GetSavegameFileType(*sld_it->second);
1962 if (correct_type != type) {
1963 Debug(sl, 1, "Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1964 SlErrorCorrupt("Field type is different than expected");
1965 }
1966 saveloads.emplace_back(*sld_it->second);
1967 }
1968
1969 for (auto &sld : saveloads) {
1970 if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
1971 sld.handler->load_description = SlTableHeader(sld.handler->GetDescription());
1972 }
1973 }
1974
1975 return saveloads;
1976 }
1977
1978 case SLA_SAVE: {
1979 /* Automatically calculate the length? */
1980 if (_sl.need_length != NL_NONE) {
1982 if (_sl.need_length == NL_CALCLENGTH) break;
1983 }
1984
1985 for (auto &sld : slt) {
1986 if (!SlIsObjectValidInSavegame(sld)) continue;
1987 /* Make sure we are not storing empty keys. */
1988 assert(!sld.name.empty());
1989
1990 uint8_t type = GetSavegameFileType(sld);
1991 assert(type != SLE_FILE_END);
1992
1993 SlSaveLoadConv(&type, SLE_UINT8);
1994 SlStdString(const_cast<std::string *>(&sld.name), SLE_STR);
1995 }
1996
1997 /* Add an end-of-header marker. */
1998 uint8_t type = SLE_FILE_END;
1999 SlSaveLoadConv(&type, SLE_UINT8);
2000
2001 /* After the table, write down any sub-tables we might have. */
2002 for (auto &sld : slt) {
2003 if (!SlIsObjectValidInSavegame(sld)) continue;
2004 if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
2005 /* SlCalcTableHeader already looks in sub-lists, so avoid the length being added twice. */
2006 NeedLength old_need_length = _sl.need_length;
2008
2009 SlTableHeader(sld.handler->GetDescription());
2010
2011 _sl.need_length = old_need_length;
2012 }
2013 }
2014
2015 break;
2016 }
2017
2018 default: NOT_REACHED();
2019 }
2020
2021 return std::vector<SaveLoad>();
2022}
2023
2037std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
2038{
2039 assert(_sl.action == SLA_LOAD || _sl.action == SLA_LOAD_CHECK);
2040 /* CH_TABLE / CH_SPARSE_TABLE always have a header. */
2041 if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt);
2042
2043 std::vector<SaveLoad> saveloads;
2044
2045 /* Build a key lookup mapping based on the available fields. */
2046 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
2047 for (auto &sld : slt) {
2048 /* All entries should have a name; otherwise the entry should just be removed. */
2049 assert(!sld.name.empty());
2050
2051 key_lookup[sld.name].push_back(&sld);
2052 }
2053
2054 for (auto &slc : slct) {
2055 if (slc.name.empty()) {
2056 /* In old savegames there can be data we no longer care for. We
2057 * skip this by simply reading the amount of bytes indicated and
2058 * send those to /dev/null. */
2059 saveloads.emplace_back("", SL_NULL, GetVarFileType(slc.null_type) | SLE_VAR_NULL, slc.null_length, slc.version_from, slc.version_to, nullptr, 0, nullptr);
2060 } else {
2061 auto sld_it = key_lookup.find(slc.name);
2062 /* If this branch triggers, it means that an entry in the
2063 * SaveLoadCompat list is not mentioned in the SaveLoad list. Did
2064 * you rename a field in one and not in the other? */
2065 if (sld_it == key_lookup.end()) {
2066 /* This isn't an assert, as that leaves no information what
2067 * field was to blame. This way at least we have breadcrumbs. */
2068 Debug(sl, 0, "internal error: saveload compatibility field '{}' not found", slc.name);
2069 SlErrorCorrupt("Internal error with savegame compatibility");
2070 }
2071 for (auto &sld : sld_it->second) {
2072 saveloads.push_back(*sld);
2073 }
2074 }
2075 }
2076
2077 for (auto &sld : saveloads) {
2078 if (!SlIsObjectValidInSavegame(sld)) continue;
2079 if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
2080 sld.handler->load_description = SlCompatTableHeader(sld.handler->GetDescription(), sld.handler->GetCompatDescription());
2081 }
2082 }
2083
2084 return saveloads;
2085}
2086
2092{
2093 SlObject(nullptr, slt);
2094}
2095
2101void SlAutolength(AutolengthProc *proc, int arg)
2102{
2103 assert(_sl.action == SLA_SAVE);
2104
2105 /* Tell it to calculate the length */
2107 _sl.obj_len = 0;
2108 proc(arg);
2109
2110 /* Setup length */
2113
2114 size_t start_pos = _sl.dumper->GetSize();
2115 size_t expected_offs = start_pos + _sl.obj_len;
2116
2117 /* And write the stuff */
2118 proc(arg);
2119
2120 if (expected_offs != _sl.dumper->GetSize()) {
2121 SlErrorCorruptFmt("Invalid chunk size when writing autolength block, expected {}, got {}", _sl.obj_len, _sl.dumper->GetSize() - start_pos);
2122 }
2123}
2124
2125void ChunkHandler::LoadCheck(size_t len) const
2126{
2127 switch (_sl.block_mode) {
2128 case CH_TABLE:
2129 case CH_SPARSE_TABLE:
2130 SlTableHeader({});
2131 [[fallthrough]];
2132 case CH_ARRAY:
2133 case CH_SPARSE_ARRAY:
2134 SlSkipArray();
2135 break;
2136 case CH_RIFF:
2137 SlSkipBytes(len);
2138 break;
2139 default:
2140 NOT_REACHED();
2141 }
2142}
2143
2148static void SlLoadChunk(const ChunkHandler &ch)
2149{
2150 uint8_t m = SlReadByte();
2151
2153 _sl.obj_len = 0;
2154 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2155
2156 /* The header should always be at the start. Read the length; the
2157 * Load() should as first action process the header. */
2159 if (SlIterateArray() != INT32_MAX) SlErrorCorrupt("Table chunk without header");
2160 }
2161
2162 switch (_sl.block_mode) {
2163 case CH_TABLE:
2164 case CH_ARRAY:
2165 _sl.array_index = 0;
2166 ch.Load();
2167 if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
2168 break;
2169 case CH_SPARSE_TABLE:
2170 case CH_SPARSE_ARRAY:
2171 ch.Load();
2172 if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
2173 break;
2174 case CH_RIFF: {
2175 /* Read length */
2176 size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
2177 len += SlReadUint16();
2178 _sl.obj_len = len;
2179 size_t start_pos = _sl.reader->GetSize();
2180 size_t endoffs = start_pos + len;
2181 ch.Load();
2182
2183 if (_sl.reader->GetSize() != endoffs) {
2184 SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
2185 }
2186 break;
2187 }
2188 default:
2189 SlErrorCorrupt("Invalid chunk type");
2190 break;
2191 }
2192
2193 if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2194}
2195
2201static void SlLoadCheckChunk(const ChunkHandler &ch)
2202{
2203 uint8_t m = SlReadByte();
2204
2206 _sl.obj_len = 0;
2207 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2208
2209 /* The header should always be at the start. Read the length; the
2210 * LoadCheck() should as first action process the header. */
2212 if (SlIterateArray() != INT32_MAX) SlErrorCorrupt("Table chunk without header");
2213 }
2214
2215 switch (_sl.block_mode) {
2216 case CH_TABLE:
2217 case CH_ARRAY:
2218 _sl.array_index = 0;
2219 ch.LoadCheck();
2220 break;
2221 case CH_SPARSE_TABLE:
2222 case CH_SPARSE_ARRAY:
2223 ch.LoadCheck();
2224 break;
2225 case CH_RIFF: {
2226 /* Read length */
2227 size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
2228 len += SlReadUint16();
2229 _sl.obj_len = len;
2230 size_t start_pos = _sl.reader->GetSize();
2231 size_t endoffs = start_pos + len;
2232 ch.LoadCheck(len);
2233
2234 if (_sl.reader->GetSize() != endoffs) {
2235 SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
2236 }
2237 break;
2238 }
2239 default:
2240 SlErrorCorrupt("Invalid chunk type");
2241 break;
2242 }
2243
2244 if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2245}
2246
2252static void SlSaveChunk(const ChunkHandler &ch)
2253{
2254 if (ch.type == CH_READONLY) return;
2255
2256 SlWriteUint32(ch.id);
2257 Debug(sl, 2, "Saving chunk {}", ch.GetName());
2258
2259 _sl.block_mode = ch.type;
2260 _sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
2261
2263
2264 switch (_sl.block_mode) {
2265 case CH_RIFF:
2266 ch.Save();
2267 break;
2268 case CH_TABLE:
2269 case CH_ARRAY:
2272 ch.Save();
2273 SlWriteArrayLength(0); // Terminate arrays
2274 break;
2275 case CH_SPARSE_TABLE:
2276 case CH_SPARSE_ARRAY:
2278 ch.Save();
2279 SlWriteArrayLength(0); // Terminate arrays
2280 break;
2281 default: NOT_REACHED();
2282 }
2283
2284 if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
2285}
2286
2288static void SlSaveChunks()
2289{
2290 for (auto &ch : ChunkHandlers()) {
2291 SlSaveChunk(ch);
2292 }
2293
2294 /* Terminator */
2295 SlWriteUint32(0);
2296}
2297
2304static const ChunkHandler *SlFindChunkHandler(uint32_t id)
2305{
2306 for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch;
2307 return nullptr;
2308}
2309
2311static void SlLoadChunks()
2312{
2313 uint32_t id;
2314 const ChunkHandler *ch;
2315
2316 for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2317 Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2318
2319 ch = SlFindChunkHandler(id);
2320 if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2321 SlLoadChunk(*ch);
2322 }
2323}
2324
2327{
2328 uint32_t id;
2329 const ChunkHandler *ch;
2330
2331 for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
2332 Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
2333
2334 ch = SlFindChunkHandler(id);
2335 if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
2336 SlLoadCheckChunk(*ch);
2337 }
2338}
2339
2341static void SlFixPointers()
2342{
2344
2345 for (const ChunkHandler &ch : ChunkHandlers()) {
2346 Debug(sl, 3, "Fixing pointers for {}", ch.GetName());
2347 ch.FixPointers();
2348 }
2349
2350 assert(_sl.action == SLA_PTRS);
2351}
2352
2353
2356 std::optional<FileHandle> file;
2357 long begin;
2358
2363 FileReader(FileHandle &&file) : LoadFilter(nullptr), file(std::move(file)), begin(ftell(*this->file))
2364 {
2365 }
2366
2369 {
2370 if (this->file.has_value()) {
2371 _game_session_stats.savegame_size = ftell(*this->file) - this->begin;
2372 }
2373 }
2374
2375 size_t Read(uint8_t *buf, size_t size) override
2376 {
2377 /* We're in the process of shutting down, i.e. in "failure" mode. */
2378 if (!this->file.has_value()) return 0;
2379
2380 return fread(buf, 1, size, *this->file);
2381 }
2382
2383 void Reset() override
2384 {
2385 clearerr(*this->file);
2386 if (fseek(*this->file, this->begin, SEEK_SET)) {
2387 Debug(sl, 1, "Could not reset the file reading");
2388 }
2389 }
2390};
2391
2394 std::optional<FileHandle> file;
2395
2400 FileWriter(FileHandle &&file) : SaveFilter(nullptr), file(std::move(file))
2401 {
2402 }
2403
2406 {
2407 this->Finish();
2408 }
2409
2410 void Write(uint8_t *buf, size_t size) override
2411 {
2412 /* We're in the process of shutting down, i.e. in "failure" mode. */
2413 if (!this->file.has_value()) return;
2414
2415 if (fwrite(buf, 1, size, *this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2416 }
2417
2418 void Finish() override
2419 {
2420 if (this->file.has_value()) {
2421 _game_session_stats.savegame_size = ftell(*this->file);
2422 this->file.reset();
2423 }
2424 }
2425};
2426
2427/*******************************************
2428 ********** START OF LZO CODE **************
2429 *******************************************/
2430
2431#ifdef WITH_LZO
2432
2434static const uint LZO_BUFFER_SIZE = 8192;
2435
2442 LZOLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(std::move(chain))
2443 {
2444 if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2445 }
2446
2447 size_t Read(uint8_t *buf, size_t ssize) override
2448 {
2449 assert(ssize >= LZO_BUFFER_SIZE);
2450
2451 /* Buffer size is from the LZO docs plus the chunk header size. */
2452 uint8_t out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
2453 uint32_t tmp[2];
2454 uint32_t size;
2455 lzo_uint len = ssize;
2456
2457 /* Read header*/
2458 if (this->chain->Read((uint8_t*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
2459
2460 /* Check if size is bad */
2461 ((uint32_t*)out)[0] = size = tmp[1];
2462
2463 if (_sl_version != SL_MIN_VERSION) {
2464 tmp[0] = TO_BE32(tmp[0]);
2465 size = TO_BE32(size);
2466 }
2467
2468 if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
2469
2470 /* Read block */
2471 if (this->chain->Read(out + sizeof(uint32_t), size) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2472
2473 /* Verify checksum */
2474 if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32_t))) SlErrorCorrupt("Bad checksum");
2475
2476 /* Decompress */
2477 int ret = lzo1x_decompress_safe(out + sizeof(uint32_t) * 1, size, buf, &len, nullptr);
2478 if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2479 return len;
2480 }
2481};
2482
2489 LZOSaveFilter(std::shared_ptr<SaveFilter> chain, uint8_t) : SaveFilter(std::move(chain))
2490 {
2491 if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2492 }
2493
2494 void Write(uint8_t *buf, size_t size) override
2495 {
2496 const lzo_bytep in = buf;
2497 /* Buffer size is from the LZO docs plus the chunk header size. */
2498 uint8_t out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
2499 uint8_t wrkmem[LZO1X_1_MEM_COMPRESS];
2500 lzo_uint outlen;
2501
2502 do {
2503 /* Compress up to LZO_BUFFER_SIZE bytes at once. */
2504 lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size;
2505 lzo1x_1_compress(in, len, out + sizeof(uint32_t) * 2, &outlen, wrkmem);
2506 ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2507 ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32_t), outlen + sizeof(uint32_t)));
2508 this->chain->Write(out, outlen + sizeof(uint32_t) * 2);
2509
2510 /* Move to next data chunk. */
2511 size -= len;
2512 in += len;
2513 } while (size > 0);
2514 }
2515};
2516
2517#endif /* WITH_LZO */
2518
2519/*********************************************
2520 ******** START OF NOCOMP CODE (uncompressed)*
2521 *********************************************/
2522
2529 NoCompLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(std::move(chain))
2530 {
2531 }
2532
2533 size_t Read(uint8_t *buf, size_t size) override
2534 {
2535 return this->chain->Read(buf, size);
2536 }
2537};
2538
2545 NoCompSaveFilter(std::shared_ptr<SaveFilter> chain, uint8_t) : SaveFilter(std::move(chain))
2546 {
2547 }
2548
2549 void Write(uint8_t *buf, size_t size) override
2550 {
2551 this->chain->Write(buf, size);
2552 }
2553};
2554
2555/********************************************
2556 ********** START OF ZLIB CODE **************
2557 ********************************************/
2558
2559#if defined(WITH_ZLIB)
2560
2563 z_stream z{};
2565
2570 ZlibLoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(std::move(chain))
2571 {
2572 if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2573 }
2574
2577 {
2578 inflateEnd(&this->z);
2579 }
2580
2581 size_t Read(uint8_t *buf, size_t size) override
2582 {
2583 this->z.next_out = buf;
2584 this->z.avail_out = (uint)size;
2585
2586 do {
2587 /* read more bytes from the file? */
2588 if (this->z.avail_in == 0) {
2589 this->z.next_in = this->fread_buf;
2590 this->z.avail_in = (uint)this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2591 }
2592
2593 /* inflate the data */
2594 int r = inflate(&this->z, 0);
2595 if (r == Z_STREAM_END) break;
2596
2597 if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
2598 } while (this->z.avail_out != 0);
2599
2600 return size - this->z.avail_out;
2601 }
2602};
2603
2606 z_stream z{};
2608
2614 ZlibSaveFilter(std::shared_ptr<SaveFilter> chain, uint8_t compression_level) : SaveFilter(std::move(chain))
2615 {
2616 if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2617 }
2618
2621 {
2622 deflateEnd(&this->z);
2623 }
2624
2631 void WriteLoop(uint8_t *p, size_t len, int mode)
2632 {
2633 uint n;
2634 this->z.next_in = p;
2635 this->z.avail_in = (uInt)len;
2636 do {
2637 this->z.next_out = this->fwrite_buf;
2638 this->z.avail_out = sizeof(this->fwrite_buf);
2639
2647 int r = deflate(&this->z, mode);
2648
2649 /* bytes were emitted? */
2650 if ((n = sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2651 this->chain->Write(this->fwrite_buf, n);
2652 }
2653 if (r == Z_STREAM_END) break;
2654
2655 if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
2656 } while (this->z.avail_in || !this->z.avail_out);
2657 }
2658
2659 void Write(uint8_t *buf, size_t size) override
2660 {
2661 this->WriteLoop(buf, size, 0);
2662 }
2663
2664 void Finish() override
2665 {
2666 this->WriteLoop(nullptr, 0, Z_FINISH);
2667 this->chain->Finish();
2668 }
2669};
2670
2671#endif /* WITH_ZLIB */
2672
2673/********************************************
2674 ********** START OF LZMA CODE **************
2675 ********************************************/
2676
2677#if defined(WITH_LIBLZMA)
2678
2685static const lzma_stream _lzma_init = LZMA_STREAM_INIT;
2686
2689 lzma_stream lzma;
2691
2696 LZMALoadFilter(std::shared_ptr<LoadFilter> chain) : LoadFilter(std::move(chain)), lzma(_lzma_init)
2697 {
2698 /* Allow saves up to 256 MB uncompressed */
2699 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
2700 }
2701
2704 {
2705 lzma_end(&this->lzma);
2706 }
2707
2708 size_t Read(uint8_t *buf, size_t size) override
2709 {
2710 this->lzma.next_out = buf;
2711 this->lzma.avail_out = size;
2712
2713 do {
2714 /* read more bytes from the file? */
2715 if (this->lzma.avail_in == 0) {
2716 this->lzma.next_in = this->fread_buf;
2717 this->lzma.avail_in = this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
2718 }
2719
2720 /* inflate the data */
2721 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2722 if (r == LZMA_STREAM_END) break;
2723 if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2724 } while (this->lzma.avail_out != 0);
2725
2726 return size - this->lzma.avail_out;
2727 }
2728};
2729
2732 lzma_stream lzma;
2734
2740 LZMASaveFilter(std::shared_ptr<SaveFilter> chain, uint8_t compression_level) : SaveFilter(std::move(chain)), lzma(_lzma_init)
2741 {
2742 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
2743 }
2744
2747 {
2748 lzma_end(&this->lzma);
2749 }
2750
2757 void WriteLoop(uint8_t *p, size_t len, lzma_action action)
2758 {
2759 size_t n;
2760 this->lzma.next_in = p;
2761 this->lzma.avail_in = len;
2762 do {
2763 this->lzma.next_out = this->fwrite_buf;
2764 this->lzma.avail_out = sizeof(this->fwrite_buf);
2765
2766 lzma_ret r = lzma_code(&this->lzma, action);
2767
2768 /* bytes were emitted? */
2769 if ((n = sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2770 this->chain->Write(this->fwrite_buf, n);
2771 }
2772 if (r == LZMA_STREAM_END) break;
2773 if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
2774 } while (this->lzma.avail_in || !this->lzma.avail_out);
2775 }
2776
2777 void Write(uint8_t *buf, size_t size) override
2778 {
2779 this->WriteLoop(buf, size, LZMA_RUN);
2780 }
2781
2782 void Finish() override
2783 {
2784 this->WriteLoop(nullptr, 0, LZMA_FINISH);
2785 this->chain->Finish();
2786 }
2787};
2788
2789#endif /* WITH_LIBLZMA */
2790
2791/*******************************************
2792 ************* END OF CODE *****************
2793 *******************************************/
2794
2797 std::string_view name;
2798 uint32_t tag;
2799
2800 std::shared_ptr<LoadFilter> (*init_load)(std::shared_ptr<LoadFilter> chain);
2801 std::shared_ptr<SaveFilter> (*init_write)(std::shared_ptr<SaveFilter> chain, uint8_t compression);
2802
2806};
2807
2808static const uint32_t SAVEGAME_TAG_LZO = TO_BE32('OTTD');
2809static const uint32_t SAVEGAME_TAG_NONE = TO_BE32('OTTN');
2810static const uint32_t SAVEGAME_TAG_ZLIB = TO_BE32('OTTZ');
2811static const uint32_t SAVEGAME_TAG_LZMA = TO_BE32('OTTX');
2812
2815#if defined(WITH_LZO)
2816 /* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
2817 {"lzo", SAVEGAME_TAG_LZO, CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2818#else
2819 {"lzo", SAVEGAME_TAG_LZO, nullptr, nullptr, 0, 0, 0},
2820#endif
2821 /* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
2822 {"none", SAVEGAME_TAG_NONE, CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2823#if defined(WITH_ZLIB)
2824 /* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is
2825 * fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level
2826 * 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
2827 {"zlib", SAVEGAME_TAG_ZLIB, CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2828#else
2829 {"zlib", SAVEGAME_TAG_ZLIB, nullptr, nullptr, 0, 0, 0},
2830#endif
2831#if defined(WITH_LIBLZMA)
2832 /* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
2833 * Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower.
2834 * The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
2835 * slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much.
2836 * It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */
2837 {"lzma", SAVEGAME_TAG_LZMA, CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2838#else
2839 {"lzma", SAVEGAME_TAG_LZMA, nullptr, nullptr, 0, 0, 0},
2840#endif
2841};
2842
2849static std::pair<const SaveLoadFormat &, uint8_t> GetSavegameFormat(std::string_view full_name)
2850{
2851 /* Find default savegame format, the highest one with which files can be written. */
2852 auto it = std::find_if(std::rbegin(_saveload_formats), std::rend(_saveload_formats), [](const auto &slf) { return slf.init_write != nullptr; });
2853 if (it == std::rend(_saveload_formats)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "no writeable savegame formats");
2854
2855 const SaveLoadFormat &def = *it;
2856
2857 if (!full_name.empty()) {
2858 /* Get the ":..." of the compression level out of the way */
2859 size_t separator = full_name.find(':');
2860 bool has_comp_level = separator != std::string::npos;
2861 std::string_view name = has_comp_level ? full_name.substr(0, separator) : full_name;
2862
2863 for (const auto &slf : _saveload_formats) {
2864 if (slf.init_write != nullptr && name == slf.name) {
2865 if (has_comp_level) {
2866 auto complevel = full_name.substr(separator + 1);
2867
2868 /* Get the level and determine whether all went fine. */
2869 auto level = ParseInteger<uint8_t>(complevel);
2870 if (!level.has_value() || *level != Clamp(*level, slf.min_compression, slf.max_compression)) {
2872 GetEncodedString(STR_CONFIG_ERROR),
2873 GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, complevel),
2874 WL_CRITICAL);
2875 } else {
2876 return {slf, *level};
2877 }
2878 }
2879 return {slf, slf.default_compression};
2880 }
2881 }
2882
2884 GetEncodedString(STR_CONFIG_ERROR),
2885 GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, name, def.name),
2886 WL_CRITICAL);
2887 }
2888 return {def, def.default_compression};
2889}
2890
2891/* actual loader/saver function */
2892void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
2893extern bool AfterLoadGame();
2894extern bool LoadOldSaveGame(std::string_view file);
2895
2901static void ResetSettings()
2902{
2903 for (auto &desc : GetSaveLoadSettingTable()) {
2904 const SettingDesc *sd = GetSettingDesc(desc);
2905 if (sd->flags.Test(SettingFlag::NotInSave)) continue;
2907
2909 }
2910}
2911
2912extern void ClearOldOrders();
2913
2918{
2920 ResetTempEngineData();
2921 ClearRailTypeLabelList();
2922 ClearRoadTypeLabelList();
2923 ResetOldWaypoints();
2924 ResetSettings();
2925}
2926
2930static inline void ClearSaveLoadState()
2931{
2932 _sl.dumper = nullptr;
2933 _sl.sf = nullptr;
2934 _sl.reader = nullptr;
2935 _sl.lf = nullptr;
2936}
2937
2939static void SaveFileStart()
2940{
2941 SetMouseCursorBusy(true);
2942
2944 _sl.saveinprogress = true;
2945}
2946
2948static void SaveFileDone()
2949{
2950 SetMouseCursorBusy(false);
2951
2953 _sl.saveinprogress = false;
2954
2955#ifdef __EMSCRIPTEN__
2956 EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
2957#endif
2958}
2959
2962{
2963 _sl.error_str = str;
2964}
2965
2968{
2969 return GetEncodedString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
2970}
2971
2977
2984
2990{
2991 try {
2992 auto [fmt, compression] = GetSavegameFormat(_savegame_format);
2993
2994 /* We have written our stuff to memory, now write it to file! */
2995 uint32_t hdr[2] = { fmt.tag, TO_BE32(SAVEGAME_VERSION << 16) };
2996 _sl.sf->Write((uint8_t*)hdr, sizeof(hdr));
2997
2998 _sl.sf = fmt.init_write(_sl.sf, compression);
2999 _sl.dumper->Flush(_sl.sf);
3000
3002
3003 if (threaded) SetAsyncSaveFinish(SaveFileDone);
3004
3005 return SL_OK;
3006 } catch (...) {
3008
3010
3011 /* We don't want to shout when saving is just
3012 * cancelled due to a client disconnecting. */
3013 if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
3014 /* Skip the "colour" character */
3015 Debug(sl, 0, "{}", GetSaveLoadErrorType().GetDecodedString().substr(3) + GetSaveLoadErrorMessage().GetDecodedString());
3016 asfp = SaveFileError;
3017 }
3018
3019 if (threaded) {
3020 SetAsyncSaveFinish(asfp);
3021 } else {
3022 asfp();
3023 }
3024 return SL_ERROR;
3025 }
3026}
3027
3028void WaitTillSaved()
3029{
3030 if (!_save_thread.joinable()) return;
3031
3032 _save_thread.join();
3033
3034 /* Make sure every other state is handled properly as well. */
3036}
3037
3046static SaveOrLoadResult DoSave(std::shared_ptr<SaveFilter> writer, bool threaded)
3047{
3048 assert(!_sl.saveinprogress);
3049
3050 _sl.dumper = std::make_unique<MemoryDumper>();
3051 _sl.sf = std::move(writer);
3052
3054
3055 SaveViewportBeforeSaveGame();
3056 SlSaveChunks();
3057
3058 SaveFileStart();
3059
3060 if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
3061 if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
3062
3063 SaveOrLoadResult result = SaveFileToDisk(false);
3064 SaveFileDone();
3065
3066 return result;
3067 }
3068
3069 return SL_OK;
3070}
3071
3078SaveOrLoadResult SaveWithFilter(std::shared_ptr<SaveFilter> writer, bool threaded)
3079{
3080 try {
3082 return DoSave(std::move(writer), threaded);
3083 } catch (...) {
3085 return SL_ERROR;
3086 }
3087}
3088
3097static const SaveLoadFormat *DetermineSaveLoadFormat(uint32_t tag, uint32_t raw_version)
3098{
3099 auto fmt = std::ranges::find(_saveload_formats, tag, &SaveLoadFormat::tag);
3100 if (fmt != std::end(_saveload_formats)) {
3101 /* Check version number */
3102 _sl_version = (SaveLoadVersion)(TO_BE32(raw_version) >> 16);
3103 /* Minor is not used anymore from version 18.0, but it is still needed
3104 * in versions before that (4 cases) which can't be removed easy.
3105 * Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
3106 _sl_minor_version = (TO_BE32(raw_version) >> 8) & 0xFF;
3107
3108 Debug(sl, 1, "Loading savegame version {}", _sl_version);
3109
3110 /* Is the version higher than the current? */
3111 if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
3112 if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK);
3113 return fmt;
3114 }
3115
3116 Debug(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
3117 _sl.lf->Reset();
3120
3121 /* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
3122 fmt = std::ranges::find(_saveload_formats, SAVEGAME_TAG_LZO, &SaveLoadFormat::tag);
3123 if (fmt == std::end(_saveload_formats)) {
3124 /* Who removed the LZO savegame format definition? When built without LZO support,
3125 * the formats must still list it just without a method to read the file.
3126 * The caller of this function has to check for the existence of load function. */
3127 NOT_REACHED();
3128 }
3129 return fmt;
3130}
3131
3138static SaveOrLoadResult DoLoad(std::shared_ptr<LoadFilter> reader, bool load_check)
3139{
3140 _sl.lf = std::move(reader);
3141
3142 if (load_check) {
3143 /* Clear previous check data */
3145 /* Mark SL_LOAD_CHECK as supported for this savegame. */
3147 }
3148
3149 uint32_t hdr[2];
3150 if (_sl.lf->Read((uint8_t*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3151
3152 /* see if we have any loader for this type. */
3153 const SaveLoadFormat *fmt = DetermineSaveLoadFormat(hdr[0], hdr[1]);
3154
3155 /* loader for this savegame type is not implemented? */
3156 if (fmt->init_load == nullptr) {
3157 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format("Loader for '{}' is not available.", fmt->name));
3158 }
3159
3160 _sl.lf = fmt->init_load(_sl.lf);
3161 _sl.reader = std::make_unique<ReadBuffer>(_sl.lf);
3162 _next_offs = 0;
3163
3164 if (!load_check) {
3166
3167 /* Old maps were hardcoded to 256x256 and thus did not contain
3168 * any mapsize information. Pre-initialize to 256x256 to not to
3169 * confuse old games */
3170 InitializeGame(256, 256, true, true);
3171
3172 _gamelog.Reset();
3173
3175 /*
3176 * NewGRFs were introduced between 0.3,4 and 0.3.5, which both
3177 * shared savegame version 4. Anything before that 'obviously'
3178 * does not have any NewGRFs. Between the introduction and
3179 * savegame version 41 (just before 0.5) the NewGRF settings
3180 * were not stored in the savegame and they were loaded by
3181 * using the settings from the main menu.
3182 * So, to recap:
3183 * - savegame version < 4: do not load any NewGRFs.
3184 * - savegame version >= 41: load NewGRFs from savegame, which is
3185 * already done at this stage by
3186 * overwriting the main menu settings.
3187 * - other savegame versions: use main menu settings.
3188 *
3189 * This means that users *can* crash savegame version 4..40
3190 * savegames if they set incompatible NewGRFs in the main menu,
3191 * but can't crash anymore for savegame version < 4 savegames.
3192 *
3193 * Note: this is done here because AfterLoadGame is also called
3194 * for TTO/TTD/TTDP savegames which have their own NewGRF logic.
3195 */
3197 }
3198 }
3199
3200 if (load_check) {
3201 /* Load chunks into _load_check_data.
3202 * No pools are loaded. References are not possible, and thus do not need resolving. */
3204 } else {
3205 /* Load chunks and resolve references */
3206 SlLoadChunks();
3207 SlFixPointers();
3208 }
3209
3211
3213
3214 if (load_check) {
3215 /* The only part from AfterLoadGame() we need */
3217 } else {
3219
3220 /* After loading fix up savegame for any internal changes that
3221 * might have occurred since then. If it fails, load back the old game. */
3222 if (!AfterLoadGame()) {
3224 return SL_REINIT;
3225 }
3226
3228 }
3229
3230 return SL_OK;
3231}
3232
3238SaveOrLoadResult LoadWithFilter(std::shared_ptr<LoadFilter> reader)
3239{
3240 try {
3242 return DoLoad(std::move(reader), false);
3243 } catch (...) {
3245 return SL_REINIT;
3246 }
3247}
3248
3258SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
3259{
3260 /* An instance of saving is already active, so don't go saving again */
3261 if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
3262 /* if not an autosave, but a user action, show error message */
3263 if (!_do_autosave) ShowErrorMessage(GetEncodedString(STR_ERROR_SAVE_STILL_IN_PROGRESS), {}, WL_ERROR);
3264 return SL_OK;
3265 }
3266 WaitTillSaved();
3267
3268 try {
3269 /* Load a TTDLX or TTDPatch game */
3270 if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
3272
3273 InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
3274
3275 /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
3276 * and if so a new NewGRF list will be made in LoadOldSaveGame.
3277 * Note: this is done here because AfterLoadGame is also called
3278 * for OTTD savegames which have their own NewGRF logic. */
3280 _gamelog.Reset();
3281 if (!LoadOldSaveGame(filename)) return SL_REINIT;
3285 if (!AfterLoadGame()) {
3287 return SL_REINIT;
3288 }
3290 return SL_OK;
3291 }
3292
3293 assert(dft == DFT_GAME_FILE);
3294 switch (fop) {
3295 case SLO_CHECK:
3297 break;
3298
3299 case SLO_LOAD:
3301 break;
3302
3303 case SLO_SAVE:
3305 break;
3306
3307 default: NOT_REACHED();
3308 }
3309
3310 auto fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
3311
3312 /* Make it a little easier to load savegames from the console */
3313 if (!fh.has_value() && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
3314 if (!fh.has_value() && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
3315 if (!fh.has_value() && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
3316
3317 if (!fh.has_value()) {
3318 SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3319 }
3320
3321 if (fop == SLO_SAVE) { // SAVE game
3322 Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, filename);
3323 if (!_settings_client.gui.threaded_saves) threaded = false;
3324
3325 return DoSave(std::make_shared<FileWriter>(std::move(*fh)), threaded);
3326 }
3327
3328 /* LOAD game */
3329 assert(fop == SLO_LOAD || fop == SLO_CHECK);
3330 Debug(desync, 1, "load: {}", filename);
3331 return DoLoad(std::make_shared<FileReader>(std::move(*fh)), fop == SLO_CHECK);
3332 } catch (...) {
3333 /* This code may be executed both for old and new save games. */
3335
3336 /* Skip the "colour" character */
3337 if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorType().GetDecodedString().substr(3) + GetSaveLoadErrorMessage().GetDecodedString());
3338
3339 /* A saver/loader exception!! reinitialize all variables to prevent crash! */
3340 return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
3341 }
3342}
3343
3350{
3351 std::string filename;
3352
3354 filename = GenerateDefaultSaveName() + counter.Extension();
3355 } else {
3356 filename = counter.Filename();
3357 }
3358
3359 Debug(sl, 2, "Autosaving to '{}'", filename);
3360 if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
3361 ShowErrorMessage(GetEncodedString(STR_ERROR_AUTOSAVE_FAILED), {}, WL_ERROR);
3362 }
3363}
3364
3365
3368{
3370}
3371
3376{
3377 /* Check if we have a name for this map, which is the name of the first
3378 * available company. When there's no company available we'll use
3379 * 'Spectator' as "company" name. */
3381 if (!Company::IsValidID(cid)) {
3382 for (const Company *c : Company::Iterate()) {
3383 cid = c->index;
3384 break;
3385 }
3386 }
3387
3388 std::array<StringParameter, 4> params{};
3389 auto it = params.begin();
3390 *it++ = cid;
3391
3392 /* We show the current game time differently depending on the timekeeping units used by this game. */
3394 /* Insert time played. */
3395 const auto play_time = TimerGameTick::counter / Ticks::TICKS_PER_SECOND;
3396 *it++ = STR_SAVEGAME_DURATION_REALTIME;
3397 *it++ = play_time / 60 / 60;
3398 *it++ = (play_time / 60) % 60;
3399 } else {
3400 /* Insert current date */
3402 case 0: *it++ = STR_JUST_DATE_LONG; break;
3403 case 1: *it++ = STR_JUST_DATE_TINY; break;
3404 case 2: *it++ = STR_JUST_DATE_ISO; break;
3405 default: NOT_REACHED();
3406 }
3407 *it++ = TimerGameEconomy::date;
3408 }
3409
3410 /* Get the correct string (special string for when there's not company) */
3411 std::string filename = GetStringWithArgs(!Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT, params);
3412 SanitizeFilename(filename);
3413 return filename;
3414}
3415
3422{
3423 if (ft.abstract == FT_INVALID || ft.abstract == FT_NONE) {
3424 this->file_op = SLO_INVALID;
3425 this->ftype = FIOS_TYPE_INVALID;
3426 return;
3427 }
3428
3429 this->file_op = fop;
3430 this->ftype = ft;
3431}
3432
3438{
3439 this->SetMode(item.type);
3440 this->name = item.name;
3441 this->title = item.title;
3442}
3443
3445{
3446 assert(this->load_description.has_value());
3447 return *this->load_description;
3448}
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
void PutUtf8(char32_t c)
Append UTF.8 char.
void Put(std::string_view str)
Append string.
void PutIntegerBase(T value, int base)
Append integer 'value' in given number 'base'.
Container for an encoded string, created by GetEncodedString.
Enum-as-bit-set wrapper.
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
Definition gamelog.cpp:65
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
Definition gamelog.cpp:94
void StopAction()
Stops logging of any changes.
Definition gamelog.cpp:74
Class for calculation jobs to be run on link graphs.
A connected component of a link graph.
Definition linkgraph.h:37
Handler for saving/loading an object to/from disk.
Definition saveload.h:536
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
void Load(void *object) const override
Load the object from disk.
void Save(void *) const override
Save the object to disk.
Template class to help with list-like types.
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
Compose data into a growing std::string.
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
@ READ_ONE_SEPARATOR
Read one separator, and include it in the result.
bool AnyBytesLeft() const noexcept
Check whether any bytes left to read.
std::optional< char32_t > TryReadUtf8()
Try to read a UTF-8 character, and then advance reader.
T ReadIntegerBase(int base, T def=0, bool clamp=false)
Read and parse an integer in number 'base', and advance the reader.
bool ReadUtf8If(char32_t c)
Check whether the next UTF-8 char matches 'c', and skip it.
std::string_view ReadUntilUtf8(char32_t c, SeparatorUsage sep)
Read data until the first occurrence of UTF-8 char 'c', and advance reader.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static Date date
Current date in days (day counter).
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static DateFract date_fract
Fractional part of the day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ SCC_ENCODED
Encoded string marker and sub-string parameter.
@ SCC_ENCODED_NUMERIC
Encoded numeric parameter.
@ SCC_ENCODED_STRING
Encoded string parameter.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition error.h:26
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
Definition error.h:27
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
Definition fileio.cpp:1004
std::optional< FileHandle > FioFOpenFile(std::string_view filename, std::string_view mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Definition fileio.cpp:242
SaveLoadOperation
Operation performed on the file.
Definition fileio_type.h:52
@ SLO_CHECK
Load file for checking and/or preview.
Definition fileio_type.h:53
@ SLO_SAVE
File is being saved.
Definition fileio_type.h:55
@ SLO_LOAD
File is being loaded.
Definition fileio_type.h:54
@ SLO_INVALID
Unknown file operation.
Definition fileio_type.h:57
DetailedFileType
Kinds of files in each AbstractFileType.
Definition fileio_type.h:28
@ DFT_GAME_FILE
Save game or scenario file.
Definition fileio_type.h:31
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Definition fileio_type.h:30
Subdirectory
The different kinds of subdirectories OpenTTD uses.
Definition fileio_type.h:88
@ SCENARIO_DIR
Base directory for all scenarios.
Definition fileio_type.h:92
@ BASE_DIR
Base directory for all subdirectories.
Definition fileio_type.h:89
@ SAVE_DIR
Base directory for all savegames.
Definition fileio_type.h:90
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
Definition fileio_type.h:91
@ FT_NONE
nothing to do
Definition fileio_type.h:18
@ FT_INVALID
Invalid or unknown file type.
Definition fileio_type.h:24
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
Definition fios_gui.cpp:41
fluid_settings_t * settings
FluidSynth settings handle.
Gamelog _gamelog
Gamelog instance.
Definition gamelog.cpp:31
@ GLAT_LOAD
Game loaded.
Definition gamelog.h:18
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
Definition gfx.cpp:1688
GameSessionStats _game_session_stats
Statistics about the current session.
Definition gfx.cpp:52
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
GRFConfigList _grfconfig
First item in list of current GRF set up.
GRFListCompatibility IsGoodGRFConfigList(GRFConfigList &grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
static void SlRefVector(void *vector, VarType conv)
Save/Load a vector.
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
void SlError(StringID string, const std::string &extra_msg)
Error handler.
Definition saveload.cpp:339
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
Definition saveload.cpp:570
static SaveOrLoadResult DoSave(std::shared_ptr< SaveFilter > writer, bool threaded)
Actually perform the saving of the savegame.
void ProcessAsyncSaveFinish()
Handle async save finishes.
Definition saveload.cpp:394
void FixSCCEncodedNegative(std::string &str)
Scan the string for SCC_ENCODED_NUMERIC with negative values, and reencode them as uint64_t.
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
Definition saveload.cpp:80
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
std::string _savegame_format
how to compress savegames
Definition saveload.cpp:83
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
SaveLoadVersion _sl_version
the major savegame version identifier
Definition saveload.cpp:81
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
Definition saveload.cpp:220
uint8_t _sl_minor_version
the minor savegame version, DO NOT USE!
Definition saveload.cpp:82
static size_t SlCalcRefVectorLen(const void *vector, VarType conv)
Return the size in bytes of a vector.
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
Definition saveload.cpp:512
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ClearSaveLoadState()
Clear/free saveload state.
bool _do_autosave
are we doing an autosave at the moment?
Definition saveload.cpp:84
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
Definition saveload.cpp:376
static std::thread _save_thread
The thread we're using to compress and write a savegame.
Definition saveload.cpp:377
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
Definition saveload.cpp:606
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
static void ResetSettings()
Reset all settings to their default, so any settings missing in the savegame are their default,...
void SlWriteByte(uint8_t b)
Wrapper for writing a byte to the dumper.
Definition saveload.cpp:419
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
Definition saveload.cpp:836
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
Definition saveload.cpp:375
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:677
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
Definition saveload.cpp:383
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
size_t SlGetFieldLength()
Get the length of the current object.
Definition saveload.cpp:800
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
Definition saveload.cpp:660
NeedLength
Definition saveload.cpp:95
@ NL_WANTLENGTH
writing length and data
Definition saveload.cpp:97
@ NL_NONE
not working in NeedLength mode
Definition saveload.cpp:96
@ NL_CALCLENGTH
need to calculate the length
Definition saveload.cpp:98
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
Definition saveload.cpp:314
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
static SaveOrLoadResult DoLoad(std::shared_ptr< LoadFilter > reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
EncodedString GetSaveLoadErrorType()
Return the appropriate initial string for an error depending on whether we are saving or loading.
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
Definition saveload.cpp:369
void SlSkipArray()
Skip an array or sparse array.
Definition saveload.cpp:719
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
Definition saveload.cpp:917
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
Definition saveload.cpp:470
SaveLoadAction
What are we currently doing?
Definition saveload.cpp:87
@ SLA_LOAD
loading
Definition saveload.cpp:88
@ SLA_NULL
null all pointers (on loading error)
Definition saveload.cpp:91
@ SLA_SAVE
saving
Definition saveload.cpp:89
@ SLA_LOAD_CHECK
partial loading into _load_check_data
Definition saveload.cpp:92
@ SLA_PTRS
fixing pointers
Definition saveload.cpp:90
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
Definition saveload.cpp:783
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
SavegameType _savegame_type
type of savegame we are loading
Definition saveload.cpp:77
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
Definition saveload.cpp:862
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
Definition saveload.cpp:78
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
Definition saveload.cpp:731
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
Definition saveload.cpp:410
void ClearOldOrders()
Clear all old orders.
Definition order_sl.cpp:111
static SaveLoadParams _sl
Parameters used for/at saveload.
Definition saveload.cpp:218
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
static void SlLoadChunks()
Load all chunks.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static uint8_t SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
Definition saveload.cpp:636
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
EncodedString GetSaveLoadErrorMessage()
Return the description of the error.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
Definition saveload.cpp:812
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
static void SaveFileError()
Show a gui message when saving has failed.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
static std::pair< const SaveLoadFormat &, uint8_t > GetSavegameFormat(std::string_view full_name)
Return the savegameformat of the game.
void FixSCCEncoded(std::string &str, bool fix_code)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
Definition saveload.cpp:933
static void SlSaveChunks()
Save all chunks.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
Definition saveload.cpp:102
static const SaveLoadFormat * DetermineSaveLoadFormat(uint32_t tag, uint32_t raw_version)
Determines the SaveLoadFormat that is connected to the given tag.
void SlAutolength(AutolengthProc *proc, int arg)
Do something of which I have no idea what it is :P.
void SlReadString(std::string &str, size_t length)
Read the given amount of bytes from the buffer into the string.
void SlSetStructListLength(size_t length)
Set the length of this list.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
Definition saveload.cpp:537
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
SavegameType
Types of save games.
Definition saveload.h:438
@ SGT_OTTD
OTTD savegame.
Definition saveload.h:442
SaveOrLoadResult
Save or load result codes.
Definition saveload.h:420
@ SL_OK
completed successfully
Definition saveload.h:421
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
Definition saveload.h:423
@ SLE_VAR_NULL
useful to write zeros in savegame.
Definition saveload.h:667
@ SLE_FILE_END
Used to mark end-of-header in tables.
Definition saveload.h:640
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
Definition saveload.h:654
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
Definition saveload.h:655
@ SLF_REPLACE_TABCRLF
Replace tabs, cr and lf in the string with spaces.
Definition saveload.h:704
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
Definition saveload.h:703
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition saveload.h:702
@ SLE_VAR_STR
string pointer
Definition saveload.h:668
@ SLE_VAR_NAME
old custom name to be converted to a string pointer
Definition saveload.h:670
@ SLE_VAR_STRQ
string pointer enclosed in quotes
Definition saveload.h:669
@ SLE_FILE_STRINGID
StringID offset into strings-array.
Definition saveload.h:649
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
Definition saveload.h:1362
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
Definition saveload.h:777
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
Definition saveload.h:615
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
Definition saveload.h:619
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
Definition saveload.h:626
@ REF_TOWN
Load/save a reference to a town.
Definition saveload.h:618
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
Definition saveload.h:625
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
Definition saveload.h:622
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
Definition saveload.h:621
@ REF_STATION
Load/save a reference to a station.
Definition saveload.h:617
@ REF_ORDERLIST
Load/save a reference to an orderlist.
Definition saveload.h:623
@ REF_STORAGE
Load/save a reference to a persistent storage.
Definition saveload.h:624
@ REF_VEHICLE
Load/save a reference to a vehicle.
Definition saveload.h:616
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
Definition saveload.h:620
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
Definition saveload.h:1316
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:527
SaveLoadType
Type of data saved.
Definition saveload.h:710
@ SL_NULL
Save null-bytes and load to nowhere.
Definition saveload.h:724
@ SL_STRUCTLIST
Save/load a list of structs.
Definition saveload.h:721
@ SL_STDSTR
Save/load a std::string.
Definition saveload.h:715
@ SL_REF
Save/load a reference.
Definition saveload.h:712
@ SL_SAVEBYTE
Save (but not load) a byte.
Definition saveload.h:723
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
Definition saveload.h:718
@ SL_STRUCT
Save/load a struct.
Definition saveload.h:713
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
Definition saveload.h:719
@ SL_REFVECTOR
Save/load a vector of SL_REF elements.
Definition saveload.h:726
@ SL_REFLIST
Save/load a list of SL_REF elements.
Definition saveload.h:720
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
Definition saveload.h:717
@ SL_VAR
Save/load a variable.
Definition saveload.h:711
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
Definition saveload.h:533
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1278
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
Definition saveload.h:766
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
Definition saveload.h:30
@ SLV_69
69 10319
Definition saveload.h:125
@ SLV_FIX_SCC_ENCODED_NEGATIVE
353 PR#14049 Fix encoding of negative parameters.
Definition saveload.h:403
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
Definition saveload.h:37
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
Definition saveload.h:331
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
Definition saveload.h:321
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:416
@ SL_MIN_VERSION
First savegame version.
Definition saveload.h:31
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
Definition saveload.h:322
@ SLV_ENCODED_STRING_FORMAT
350 PR#13499 Encoded String format changed.
Definition saveload.h:400
@ SLV_169
169 23816
Definition saveload.h:245
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
Definition saveload.h:530
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
Definition saveload.h:473
@ CH_READONLY
Chunk is never saved.
Definition saveload.h:474
Declaration of filters used for saving and loading savegames.
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
SettingTable GetSaveLoadSettingTable()
Create a single table with all settings that should be stored/loaded in the savegame.
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
@ NotInSave
Do not save with savegame, basically client-based.
@ NoNetworkSync
Do not synchronize over network (but it is saved if SettingFlag::NotInSave is not set).
static constexpr const SettingDesc * GetSettingDesc(const SettingVariant &desc)
Helper to convert the type of the iterated settings description to a pointer to it.
@ SBI_SAVELOAD_FINISH
finished saving
@ SBI_SAVELOAD_START
started saving
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
void StrMakeValidInPlace(char *str, StringValidationSettings settings)
Scans the string for invalid characters and replaces them with a question mark '?' (if not ignored).
Definition string.cpp:158
@ ReplaceWithQuestionMark
Replace the unknown/bad bits with question marks.
@ AllowControlCode
Allow the special control codes.
@ AllowNewline
Allow newlines; replaces '\r ' with ' ' during processing.
@ ReplaceTabCrNlWithSpace
Replace tabs ('\t'), carriage returns ('\r') and newlines (' ') with spaces.
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
Get a parsed string with most special stringcodes replaced by the string parameters.
Definition strings.cpp:336
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Container for cargo from the same location and time.
Definition cargopacket.h:41
Handlers and description of chunk.
Definition saveload.h:478
ChunkType type
Type of the chunk.
Definition saveload.h:480
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
virtual void Load() const =0
Load the chunk.
uint32_t id
Unique ID (4 letters).
Definition saveload.h:479
virtual void Save() const
Save the chunk.
Definition saveload.h:490
GUISettings gui
settings related to the GUI
Struct to store engine replacements.
Yes, simply reading from a file.
~FileReader()
Make sure everything is cleaned up.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
void Reset() override
Reset this filter to read from the beginning of the file.
FileReader(FileHandle &&file)
Create the file reader, so it reads from a specific file.
long begin
The begin of the file.
std::optional< FileHandle > file
The file to read from.
Deals with the type of the savegame, independent of extension.
Definition saveload.h:427
void SetMode(const FiosType &ft, SaveLoadOperation fop=SLO_LOAD)
Set the mode and file type of the file to save or load.
FiosType ftype
File type.
Definition saveload.h:429
SaveLoadOperation file_op
File operation to perform.
Definition saveload.h:428
std::string name
Name of the file.
Definition saveload.h:430
EncodedString title
Internal name of the game.
Definition saveload.h:431
void Set(const FiosItem &item)
Set the title of the file.
Yes, simply writing to a file.
std::optional< FileHandle > file
The file to write to.
FileWriter(FileHandle &&file)
Create the file writer, so it writes to a specific file.
void Finish() override
Prepare everything to finish writing the savegame.
~FileWriter()
Make sure everything is cleaned up.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Deals with finding savegames.
Definition fios.h:78
A savegame name automatically numbered.
Definition fios.h:128
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
Definition fios.cpp:738
std::string Extension()
Generate an extension for a savegame name.
Definition fios.cpp:748
Elements of a file system that are recognized.
Definition fileio_type.h:63
AbstractFileType abstract
Abstract file type.
Definition fileio_type.h:64
bool keep_all_autosave
name the autosave in a different way
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
bool threaded_saves
should we do threaded saves?
std::optional< size_t > savegame_size
Size of the last saved savegame in bytes, or std::nullopt if not saved yet.
Definition openttd.h:58
Filter without any compression.
~LZMALoadFilter()
Clean everything up.
lzma_stream lzma
Stream state that we are reading from.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
LZMALoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Filter using LZMA compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void Finish() override
Prepare everything to finish writing the savegame.
void WriteLoop(uint8_t *p, size_t len, lzma_action action)
Helper loop for writing the data.
LZMASaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
lzma_stream lzma
Stream state that we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
~LZMASaveFilter()
Clean up what we allocated.
Filter using LZO compression.
LZOLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Filter using LZO compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
LZOSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
Definition fios.h:34
std::string error_msg
Data to pass to string parameters when displaying error.
Definition fios.h:36
StringID error
Error message from loading. INVALID_STRING_ID if no error.
Definition fios.h:35
void Clear()
Reset read data.
Definition fios_gui.cpp:49
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
Definition fios.h:48
GRFConfigList grfconfig
NewGrf configuration from save.
Definition fios.h:47
Interface for filtering a savegame till it is loaded.
std::shared_ptr< LoadFilter > chain
Chained to the (savegame) filters.
Container for dumping the savegame (quickly) to memory.
Definition saveload.cpp:146
uint8_t * buf
Buffer we're going to write to.
Definition saveload.cpp:148
void WriteByte(uint8_t b)
Write a single byte into the dumper.
Definition saveload.cpp:155
std::vector< std::unique_ptr< uint8_t[]> > blocks
Buffer with blocks of allocated memory.
Definition saveload.cpp:147
uint8_t * bufe
End of the buffer we write to.
Definition saveload.cpp:149
size_t GetSize() const
Get the size of the memory dump made so far.
Definition saveload.cpp:189
void Flush(std::shared_ptr< SaveFilter > writer)
Flush this dumper into a writer.
Definition saveload.cpp:170
Filter without any compression.
NoCompLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
Filter without any compression.
NoCompSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:264
Class for pooled persistent storage of data.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
A buffer for reading (and buffering) savegame data.
Definition saveload.cpp:105
uint8_t * bufp
Location we're at reading the buffer.
Definition saveload.cpp:107
ReadBuffer(std::shared_ptr< LoadFilter > reader)
Initialise our variables.
Definition saveload.cpp:116
size_t read
The amount of read bytes so far from the filter.
Definition saveload.cpp:110
size_t GetSize() const
Get the size of the memory dump made so far.
Definition saveload.cpp:138
std::shared_ptr< LoadFilter > reader
The filter used to actually read.
Definition saveload.cpp:109
uint8_t buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
Definition saveload.cpp:106
uint8_t * bufe
End of the buffer we can read from.
Definition saveload.cpp:108
A Stop for a Road Vehicle.
Interface for filtering a savegame till it is written.
std::shared_ptr< SaveFilter > chain
Chained to the (savegame) filters.
The format for a reader/writer type of a savegame.
uint32_t tag
the 4-letter tag by which it is identified in the savegame
uint8_t min_compression
the minimum compression level of this format
std::shared_ptr< SaveFilter >(* init_write)(std::shared_ptr< SaveFilter > chain, uint8_t compression)
Constructor for the save filter.
uint8_t default_compression
the default compression level of this format
std::shared_ptr< LoadFilter >(* init_load)(std::shared_ptr< LoadFilter > chain)
Constructor for the load filter.
std::string_view name
name of the compressor/decompressor (debug-only)
uint8_t max_compression
the maximum compression level of this format
The saveload struct, containing reader-writer functions, buffer, version, etc.
Definition saveload.cpp:196
std::unique_ptr< ReadBuffer > reader
Savegame reading buffer.
Definition saveload.cpp:209
std::shared_ptr< SaveFilter > sf
Filter to write the savegame to.
Definition saveload.cpp:207
std::unique_ptr< MemoryDumper > dumper
Memory dumper to write the savegame to.
Definition saveload.cpp:206
StringID error_str
the translatable error message to show
Definition saveload.cpp:212
SaveLoadAction action
are we doing a save or a load atm.
Definition saveload.cpp:197
std::string extra_msg
the error message
Definition saveload.cpp:213
NeedLength need_length
working in NeedLength (Autolength) mode?
Definition saveload.cpp:198
uint8_t block_mode
???
Definition saveload.cpp:199
bool saveinprogress
Whether there is currently a save in progress.
Definition saveload.cpp:215
std::shared_ptr< LoadFilter > lf
Filter to read the savegame from.
Definition saveload.cpp:210
bool expect_table_header
In the case of a table, if the header is saved/loaded.
Definition saveload.cpp:204
size_t obj_len
the length of the current object we are busy with
Definition saveload.cpp:202
bool error
did an error occur or not
Definition saveload.cpp:200
int last_array_index
in the case of an array, the current and last positions
Definition saveload.cpp:203
SaveLoad type struct.
Definition saveload.h:732
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
Definition saveload.h:736
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
Definition saveload.h:741
SaveLoadVersion version_to
Save/load the variable before this savegame version.
Definition saveload.h:738
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
Definition saveload.h:734
std::string name
Name of this field (optional, used for tables).
Definition saveload.h:733
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
Definition saveload.h:735
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Definition saveload.h:737
Properties of config file settings.
SettingFlags flags
Handles how a setting would show up in the GUI (text/currency, etc.).
virtual void ResetToDefault(void *object) const =0
Reset the setting to its default value.
static bool IsValidID(auto index)
Tests whether given index is a valid index for station of this type.
static Station * Get(auto index)
Gets station with given index.
Station data structure.
Town data structure.
Definition town.h:63
Vehicle data structure.
Filter using Zlib compression.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
ZlibLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
~ZlibLoadFilter()
Clean everything up.
z_stream z
Stream state we are reading from.
Filter using Zlib compression.
void WriteLoop(uint8_t *p, size_t len, int mode)
Helper loop for writing the data.
z_stream z
Stream state we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
void Finish() override
Prepare everything to finish writing the savegame.
~ZlibSaveFilter()
Clean up what we allocated.
ZlibSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
Definition thread.h:24
bool StartNewThread(std::thread *thr, std::string_view name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
Definition thread.h:47
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3276
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers:
Definition window_type.h:69