25#include "../station_base.h"
28#include "../network/network.h"
29#include "../window_func.h"
30#include "../strings_func.h"
31#include "../core/endian_func.hpp"
32#include "../vehicle_base.h"
33#include "../company_func.h"
34#include "../timer/timer_game_economy.h"
35#include "../autoreplace_base.h"
36#include "../roadstop_base.h"
37#include "../linkgraph/linkgraph.h"
38#include "../linkgraph/linkgraphjob.h"
39#include "../statusbar_gui.h"
40#include "../fileio_func.h"
41#include "../gamelog.h"
42#include "../string_func.h"
45#include "../strings_type.h"
46#include "../newgrf_railtype.h"
47#include "../newgrf_roadtype.h"
51# include <emscripten.h>
54#include "table/strings.h"
59#include "../safeguards.h"
106 inline uint8_t ReadByte()
108 if (this->bufp == this->bufe) {
109 size_t len = this->reader->Read(this->buf,
lengthof(this->buf));
113 this->bufp = this->
buf;
114 this->bufe = this->buf + len;
117 return *this->bufp++;
126 return this->read - (this->bufe - this->
bufp);
133 std::vector<std::unique_ptr<uint8_t[]>>
blocks{};
144 if (this->buf == this->bufe) {
156 void Flush(std::shared_ptr<SaveFilter> writer)
164 writer->Write(this->
blocks[i++].get(), to_write);
177 return this->
blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->
buf);
193 std::shared_ptr<SaveFilter>
sf;
196 std::shared_ptr<LoadFilter>
lf;
248 _gamelog_chunk_handlers,
250 _misc_chunk_handlers,
251 _name_chunk_handlers,
252 _cheat_chunk_handlers,
253 _setting_chunk_handlers,
255 _waypoint_chunk_handlers,
256 _depot_chunk_handlers,
257 _order_chunk_handlers,
258 _industry_chunk_handlers,
259 _economy_chunk_handlers,
260 _subsidy_chunk_handlers,
261 _cargomonitor_chunk_handlers,
262 _goal_chunk_handlers,
263 _story_page_chunk_handlers,
264 _league_chunk_handlers,
265 _engine_chunk_handlers,
266 _town_chunk_handlers,
267 _sign_chunk_handlers,
268 _station_chunk_handlers,
269 _company_chunk_handlers,
271 _game_chunk_handlers,
272 _animated_tile_chunk_handlers,
273 _newgrf_chunk_handlers,
274 _group_chunk_handlers,
275 _cargopacket_chunk_handlers,
276 _autoreplace_chunk_handlers,
277 _labelmaps_chunk_handlers,
278 _linkgraph_chunk_handlers,
279 _airport_chunk_handlers,
280 _object_chunk_handlers,
281 _persistent_storage_chunk_handlers,
282 _water_region_chunk_handlers,
283 _randomizer_chunk_handlers,
286 static std::vector<ChunkHandlerRef> _chunk_handlers;
288 if (_chunk_handlers.empty()) {
289 for (
auto &chunk_handler_table : _chunk_handler_tables) {
290 for (
auto &chunk_handler : chunk_handler_table) {
291 _chunk_handlers.push_back(chunk_handler);
296 return _chunk_handlers;
310 Debug(sl, 3,
"Nulling pointers for {}", ch.GetName());
345 throw std::exception();
357 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
371 if (_exit_game)
return;
383 if (proc ==
nullptr)
return;
410static inline int SlReadUint16()
416static inline uint32_t SlReadUint32()
418 uint32_t x = SlReadUint16() << 16;
419 return x | SlReadUint16();
422static inline uint64_t SlReadUint64()
424 uint32_t x = SlReadUint32();
425 uint32_t y = SlReadUint32();
426 return (uint64_t)x << 32 | y;
429static inline void SlWriteUint16(uint16_t v)
435static inline void SlWriteUint32(uint32_t v)
437 SlWriteUint16(
GB(v, 16, 16));
438 SlWriteUint16(
GB(v, 0, 16));
441static inline void SlWriteUint64(uint64_t x)
443 SlWriteUint32((uint32_t)(x >> 32));
444 SlWriteUint32((uint32_t)x);
501 if (i >= (1 << 14)) {
502 if (i >= (1 << 21)) {
503 if (i >= (1 << 28)) {
504 assert(i <= UINT32_MAX);
525 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
528static inline uint SlReadSparseIndex()
533static inline void SlWriteSparseIndex(uint index)
538static inline uint SlReadArrayLength()
543static inline void SlWriteArrayLength(
size_t length)
548static inline uint SlGetArrayLength(
size_t length)
582 default: NOT_REACHED();
595 case SLE_VAR_BL:
return sizeof(bool);
596 case SLE_VAR_I8:
return sizeof(int8_t);
597 case SLE_VAR_U8:
return sizeof(uint8_t);
598 case SLE_VAR_I16:
return sizeof(int16_t);
599 case SLE_VAR_U16:
return sizeof(uint16_t);
600 case SLE_VAR_I32:
return sizeof(int32_t);
601 case SLE_VAR_U32:
return sizeof(uint32_t);
602 case SLE_VAR_I64:
return sizeof(int64_t);
603 case SLE_VAR_U64:
return sizeof(uint64_t);
608 return SlReadArrayLength();
626 case SLE_FILE_I8:
return sizeof(int8_t);
627 case SLE_FILE_U8:
return sizeof(uint8_t);
628 case SLE_FILE_I16:
return sizeof(int16_t);
629 case SLE_FILE_U16:
return sizeof(uint16_t);
630 case SLE_FILE_I32:
return sizeof(int32_t);
631 case SLE_FILE_U32:
return sizeof(uint32_t);
632 case SLE_FILE_I64:
return sizeof(int64_t);
633 case SLE_FILE_U64:
return sizeof(uint64_t);
636 case SLE_FILE_STRING:
637 return SlReadArrayLength();
639 case SLE_FILE_STRUCT:
651void SlSetArrayIndex(uint index)
654 _sl.array_index = index;
657static size_t _next_offs;
667 if (_next_offs != 0 &&
_sl.
reader->GetSize() != _next_offs) {
668 SlErrorCorruptFmt(
"Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs,
_sl.
reader->GetSize());
672 uint length = SlReadArrayLength();
680 _next_offs =
_sl.
reader->GetSize() + length;
689 case CH_SPARSE_TABLE:
690 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex();
break;
692 case CH_ARRAY: index =
_sl.array_index++;
break;
694 Debug(sl, 0,
"SlIterateArray error");
698 if (length != 0)
return index;
726 SlWriteArrayLength(length + 1);
735 assert(length < (1 << 28));
736 SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
742 SlWriteArrayLength(1);
744 SlWriteArrayLength(length + 1);
746 case CH_SPARSE_TABLE:
747 case CH_SPARSE_ARRAY:
748 SlWriteArrayLength(length + 1 + SlGetArrayLength(
_sl.array_index));
749 SlWriteSparseIndex(
_sl.array_index);
751 default: NOT_REACHED();
759 default: NOT_REACHED();
771 uint8_t *p = (uint8_t *)ptr;
776 for (; length != 0; length--) *p++ =
SlReadByte();
781 default: NOT_REACHED();
801 case SLE_VAR_BL:
return (*(
const bool *)ptr != 0);
802 case SLE_VAR_I8:
return *(
const int8_t *)ptr;
803 case SLE_VAR_U8:
return *(
const uint8_t *)ptr;
804 case SLE_VAR_I16:
return *(
const int16_t *)ptr;
805 case SLE_VAR_U16:
return *(
const uint16_t*)ptr;
806 case SLE_VAR_I32:
return *(
const int32_t *)ptr;
807 case SLE_VAR_U32:
return *(
const uint32_t*)ptr;
808 case SLE_VAR_I64:
return *(
const int64_t *)ptr;
809 case SLE_VAR_U64:
return *(
const uint64_t*)ptr;
811 default: NOT_REACHED();
825 case SLE_VAR_BL: *(
bool *)ptr = (val != 0);
break;
826 case SLE_VAR_I8: *(int8_t *)ptr = val;
break;
827 case SLE_VAR_U8: *(uint8_t *)ptr = val;
break;
828 case SLE_VAR_I16: *(int16_t *)ptr = val;
break;
829 case SLE_VAR_U16: *(uint16_t*)ptr = val;
break;
830 case SLE_VAR_I32: *(int32_t *)ptr = val;
break;
831 case SLE_VAR_U32: *(uint32_t*)ptr = val;
break;
832 case SLE_VAR_I64: *(int64_t *)ptr = val;
break;
833 case SLE_VAR_U64: *(uint64_t*)ptr = val;
break;
836 default: NOT_REACHED();
856 case SLE_FILE_I8: assert(x >= -128 && x <= 127);
SlWriteByte(x);
break;
857 case SLE_FILE_U8: assert(x >= 0 && x <= 255);
SlWriteByte(x);
break;
858 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);
break;
860 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);
break;
862 case SLE_FILE_U32: SlWriteUint32((uint32_t)x);
break;
864 case SLE_FILE_U64: SlWriteUint64(x);
break;
865 default: NOT_REACHED();
874 case SLE_FILE_I8: x = (int8_t )
SlReadByte();
break;
875 case SLE_FILE_U8: x = (uint8_t )
SlReadByte();
break;
876 case SLE_FILE_I16: x = (int16_t )SlReadUint16();
break;
877 case SLE_FILE_U16: x = (uint16_t)SlReadUint16();
break;
878 case SLE_FILE_I32: x = (int32_t )SlReadUint32();
break;
879 case SLE_FILE_U32: x = (uint32_t)SlReadUint32();
break;
880 case SLE_FILE_I64: x = (int64_t )SlReadUint64();
break;
881 case SLE_FILE_U64: x = (uint64_t)SlReadUint64();
break;
883 default: NOT_REACHED();
892 default: NOT_REACHED();
905 const std::string *str =
reinterpret_cast<const std::string *
>(ptr);
907 size_t len = str->length();
908 return len + SlGetArrayLength(len);
921 if (str.empty())
return;
931 auto output = std::back_inserter(result);
933 bool is_encoded =
false;
934 bool in_string =
false;
935 bool need_type =
true;
937 for (
auto it = std::begin(str); it != std::end(str); ) {
939 if (len == 0 || it + len > std::end(str))
break;
943 if (c ==
SCC_ENCODED || (fix_code && (c == 0xE028 || c == 0xE02A))) {
952 if (!is_encoded)
return;
955 in_string = !in_string;
956 if (in_string && need_type) {
965 if (!in_string && c ==
':') {
966 *output = SCC_RECORD_SEPARATOR;
1003 std::string *str =
reinterpret_cast<std::string *
>(ptr);
1007 size_t len = str->length();
1008 SlWriteArrayLength(len);
1009 SlCopyBytes(
const_cast<void *
>(
static_cast<const void *
>(str->c_str())), len);
1015 size_t len = SlReadArrayLength();
1036 default: NOT_REACHED();
1060 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
1061 conv == SLE_INT32 || conv == SLE_UINT32) {
1066 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1067 for (uint i = 0; i < length; i++) {
1068 ((int64_t*)
object)[i] = (int32_t)std::byteswap(SlReadUint32());
1076 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1079 uint8_t *a = (uint8_t*)
object;
1082 for (; length != 0; length --) {
1097void SlCopy(
void *
object,
size_t length, VarType conv)
1127static void SlArray(
void *array,
size_t length, VarType conv)
1131 SlWriteArrayLength(length);
1138 size_t sv_length = SlReadArrayLength();
1142 }
else if (sv_length != length) {
1177 if (obj ==
nullptr)
return 0;
1192 default: NOT_REACHED();
1208 static_assert(
sizeof(size_t) <=
sizeof(
void *));
1273 default: NOT_REACHED();
1296 *(
void **)ptr =
nullptr;
1298 default: NOT_REACHED();
1305template <
template <
typename,
typename>
typename Tstorage,
typename Tvar,
typename Tallocator = std::allocator<Tvar>>
1307 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1319 const SlStorageT *list =
static_cast<const SlStorageT *
>(storage);
1321 int type_size = SlGetArrayLength(list->size());
1323 return list->size() * item_size + type_size;
1326 static void SlSaveLoadMember(
SaveLoadType cmd, Tvar *item, VarType conv)
1347 SlStorageT *list =
static_cast<SlStorageT *
>(storage);
1351 SlWriteArrayLength(list->size());
1353 for (
auto &item : *list) {
1354 SlSaveLoadMember(cmd, &item, conv);
1364 case SL_STDSTR: length = SlReadArrayLength();
break;
1365 default: NOT_REACHED();
1369 if constexpr (std::is_same_v<SlStorageT, std::vector<Tvar, Tallocator>>) {
1370 list->reserve(length);
1374 for (
size_t i = 0; i < length; i++) {
1375 Tvar &data = list->emplace_back();
1376 SlSaveLoadMember(cmd, &data, conv);
1382 for (
auto &item : *list) {
1383 SlSaveLoadMember(cmd, &item, conv);
1391 default: NOT_REACHED();
1473 default: NOT_REACHED();
1504 default: NOT_REACHED();
1516 case SLE_VAR_BL: NOT_REACHED();
1531 default: NOT_REACHED();
1543 case SLE_VAR_BL: NOT_REACHED();
1562 default: NOT_REACHED();
1581 for (
auto &sld : slt) {
1590 for (
auto &sld : slt) {
1611 for (
auto &sld : slt) {
1612 length += SlCalcObjMemberLength(
object, sld);
1617size_t SlCalcObjMemberLength(
const void *
object,
const SaveLoad &sld)
1646 sld.
handler->Save(
const_cast<void *
>(
object));
1653 length += SlGetArrayLength(1);
1659 default: NOT_REACHED();
1664static bool SlObjectMember(
void *
object,
const SaveLoad &sld)
1668 VarType conv =
GB(sld.
conv, 0, 8);
1689 default: NOT_REACHED();
1706 default: NOT_REACHED();
1720 default: NOT_REACHED();
1741 sld.
handler->LoadCheck(
object);
1754 sld.
handler->FixPointers(
object);
1758 default: NOT_REACHED();
1762 default: NOT_REACHED();
1779 SlWriteArrayLength(length);
1789 size_t length = SlReadArrayLength();
1808 for (
auto &sld : slt) {
1809 SlObjectMember(
object, sld);
1823 void Load(
void *
object)
const override
1826 for (; length > 0; length--) {
1861 std::vector<SaveLoad> saveloads;
1864 std::map<std::string, const SaveLoad *> key_lookup;
1865 for (
auto &sld : slt) {
1869 assert(key_lookup.find(sld.
name) == key_lookup.end());
1870 key_lookup[sld.
name] = &sld;
1881 auto sld_it = key_lookup.find(key);
1882 if (sld_it == key_lookup.end()) {
1886 std::shared_ptr<SaveLoadHandler> handler =
nullptr;
1889 case SLE_FILE_STRING:
1894 case SLE_FILE_STRUCT:
1897 handler = std::make_shared<SlSkipHandler>();
1916 if (correct_type != type) {
1917 Debug(sl, 1,
"Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1920 saveloads.push_back(*sld_it->second);
1923 for (
auto &sld : saveloads) {
1939 for (
auto &sld : slt) {
1942 assert(!sld.
name.empty());
1956 for (
auto &sld : slt) {
1972 default: NOT_REACHED();
1975 return std::vector<SaveLoad>();
1997 std::vector<SaveLoad> saveloads;
2000 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
2001 for (
auto &sld : slt) {
2003 assert(!sld.
name.empty());
2005 key_lookup[sld.
name].push_back(&sld);
2008 for (
auto &slc : slct) {
2009 if (slc.name.empty()) {
2015 auto sld_it = key_lookup.find(slc.name);
2019 if (sld_it == key_lookup.end()) {
2022 Debug(sl, 0,
"internal error: saveload compatibility field '{}' not found", slc.name);
2025 for (
auto &sld : sld_it->second) {
2026 saveloads.push_back(*sld);
2031 for (
auto &sld : saveloads) {
2068 size_t start_pos =
_sl.
dumper->GetSize();
2069 size_t expected_offs = start_pos +
_sl.
obj_len;
2074 if (expected_offs !=
_sl.
dumper->GetSize()) {
2075 SlErrorCorruptFmt(
"Invalid chunk size when writing autolength block, expected {}, got {}",
_sl.
obj_len,
_sl.
dumper->GetSize() - start_pos);
2083 case CH_SPARSE_TABLE:
2087 case CH_SPARSE_ARRAY:
2119 _sl.array_index = 0;
2123 case CH_SPARSE_TABLE:
2124 case CH_SPARSE_ARRAY:
2130 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2131 len += SlReadUint16();
2133 size_t start_pos =
_sl.
reader->GetSize();
2134 size_t endoffs = start_pos + len;
2138 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2172 _sl.array_index = 0;
2175 case CH_SPARSE_TABLE:
2176 case CH_SPARSE_ARRAY:
2181 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2182 len += SlReadUint16();
2184 size_t start_pos =
_sl.
reader->GetSize();
2185 size_t endoffs = start_pos + len;
2189 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2210 SlWriteUint32(ch.
id);
2211 Debug(sl, 2,
"Saving chunk {}", ch.GetName());
2227 SlWriteArrayLength(0);
2229 case CH_SPARSE_TABLE:
2230 case CH_SPARSE_ARRAY:
2233 SlWriteArrayLength(0);
2235 default: NOT_REACHED();
2270 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2271 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2285 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2286 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2300 Debug(sl, 3,
"Fixing pointers for {}", ch.GetName());
2324 if (this->file.has_value()) {
2329 size_t Read(uint8_t *buf,
size_t size)
override
2332 if (!this->file.has_value())
return 0;
2334 return fread(buf, 1, size, *this->file);
2339 clearerr(*this->file);
2340 if (fseek(*this->file, this->begin, SEEK_SET)) {
2341 Debug(sl, 1,
"Could not reset the file reading");
2364 void Write(uint8_t *buf,
size_t size)
override
2367 if (!this->file.has_value())
return;
2369 if (fwrite(buf, 1, size, *this->file) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2374 if (this->file.has_value()) {
2386#include <lzo/lzo1x.h>
2399 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2402 size_t Read(uint8_t *buf,
size_t ssize)
override
2410 lzo_uint len = ssize;
2413 if (this->
chain->Read((uint8_t*)tmp,
sizeof(tmp)) !=
sizeof(tmp))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE,
"File read failed");
2416 ((uint32_t*)out)[0] = size = tmp[1];
2419 tmp[0] = TO_BE32(tmp[0]);
2420 size = TO_BE32(size);
2426 if (this->
chain->Read(out +
sizeof(uint32_t), size) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2429 if (tmp[0] != lzo_adler32(0, out, size +
sizeof(uint32_t)))
SlErrorCorrupt(
"Bad checksum");
2432 int ret = lzo1x_decompress_safe(out +
sizeof(uint32_t) * 1, size, buf, &len,
nullptr);
2433 if (ret != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2446 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2449 void Write(uint8_t *buf,
size_t size)
override
2451 const lzo_bytep in = buf;
2454 uint8_t wrkmem[LZO1X_1_MEM_COMPRESS];
2460 lzo1x_1_compress(in, len, out +
sizeof(uint32_t) * 2, &outlen, wrkmem);
2461 ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2462 ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out +
sizeof(uint32_t), outlen +
sizeof(uint32_t)));
2463 this->
chain->Write(out, outlen +
sizeof(uint32_t) * 2);
2488 size_t Read(uint8_t *buf,
size_t size)
override
2490 return this->
chain->Read(buf, size);
2504 void Write(uint8_t *buf,
size_t size)
override
2506 this->
chain->Write(buf, size);
2514#if defined(WITH_ZLIB)
2528 memset(&this->z, 0,
sizeof(this->z));
2529 if (inflateInit(&this->z) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2535 inflateEnd(&this->z);
2538 size_t Read(uint8_t *buf,
size_t size)
override
2540 this->z.next_out = buf;
2541 this->z.avail_out = (uint)size;
2545 if (this->z.avail_in == 0) {
2547 this->z.avail_in = (uint)this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2551 int r = inflate(&this->z, 0);
2552 if (r == Z_STREAM_END)
break;
2554 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"inflate() failed");
2555 }
while (this->z.avail_out != 0);
2557 return size - this->z.avail_out;
2573 memset(&this->z, 0,
sizeof(this->z));
2574 if (deflateInit(&this->z, compression_level) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2580 deflateEnd(&this->z);
2592 this->z.next_in = p;
2593 this->z.avail_in = (uInt)len;
2596 this->z.avail_out =
sizeof(this->
fwrite_buf);
2605 int r = deflate(&this->z, mode);
2608 if ((n =
sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
2609 this->
chain->Write(this->fwrite_buf, n);
2611 if (r == Z_STREAM_END)
break;
2613 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"zlib returned error code");
2614 }
while (this->z.avail_in || !this->z.avail_out);
2617 void Write(uint8_t *buf,
size_t size)
override
2625 this->
chain->Finish();
2635#if defined(WITH_LIBLZMA)
2658 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2664 lzma_end(&this->lzma);
2667 size_t Read(uint8_t *buf,
size_t size)
override
2669 this->lzma.next_out = buf;
2670 this->lzma.avail_out = size;
2674 if (this->lzma.avail_in == 0) {
2676 this->lzma.avail_in = this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2680 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2681 if (r == LZMA_STREAM_END)
break;
2682 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2683 }
while (this->lzma.avail_out != 0);
2685 return size - this->lzma.avail_out;
2701 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2707 lzma_end(&this->lzma);
2719 this->lzma.next_in = p;
2720 this->lzma.avail_in = len;
2723 this->lzma.avail_out =
sizeof(this->
fwrite_buf);
2725 lzma_ret r = lzma_code(&this->lzma, action);
2728 if ((n =
sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2729 this->
chain->Write(this->fwrite_buf, n);
2731 if (r == LZMA_STREAM_END)
break;
2732 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2733 }
while (this->lzma.avail_in || !this->lzma.avail_out);
2736 void Write(uint8_t *buf,
size_t size)
override
2743 this->
WriteLoop(
nullptr, 0, LZMA_FINISH);
2744 this->
chain->Finish();
2759 std::shared_ptr<LoadFilter> (*
init_load)(std::shared_ptr<LoadFilter> chain);
2760 std::shared_ptr<SaveFilter> (*
init_write)(std::shared_ptr<SaveFilter> chain, uint8_t compression);
2767static const uint32_t SAVEGAME_TAG_LZO = TO_BE32(
'OTTD');
2768static const uint32_t SAVEGAME_TAG_NONE = TO_BE32(
'OTTN');
2769static const uint32_t SAVEGAME_TAG_ZLIB = TO_BE32(
'OTTZ');
2770static const uint32_t SAVEGAME_TAG_LZMA = TO_BE32(
'OTTX');
2774#if defined(WITH_LZO)
2776 {
"lzo", SAVEGAME_TAG_LZO, CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2778 {
"lzo", SAVEGAME_TAG_LZO,
nullptr,
nullptr, 0, 0, 0},
2781 {
"none", SAVEGAME_TAG_NONE, CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2782#if defined(WITH_ZLIB)
2786 {
"zlib", SAVEGAME_TAG_ZLIB, CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2788 {
"zlib", SAVEGAME_TAG_ZLIB,
nullptr,
nullptr, 0, 0, 0},
2790#if defined(WITH_LIBLZMA)
2796 {
"lzma", SAVEGAME_TAG_LZMA, CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2798 {
"lzma", SAVEGAME_TAG_LZMA,
nullptr,
nullptr, 0, 0, 0},
2812 if (it == std::rend(
_saveload_formats))
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"no writeable savegame formats");
2816 if (!full_name.empty()) {
2818 size_t separator = full_name.find(
':');
2819 bool has_comp_level = separator != std::string::npos;
2820 const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
2823 if (slf.init_write !=
nullptr && name.compare(slf.name) == 0) {
2824 if (has_comp_level) {
2825 const std::string complevel(full_name, separator + 1);
2829 long level = std::stol(complevel, &processed, 10);
2830 if (processed == 0 || level !=
Clamp(level, slf.min_compression, slf.max_compression)) {
2833 GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, complevel),
2836 return {slf, ClampTo<uint8_t>(level)};
2839 return {slf, slf.default_compression};
2852void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
2854extern bool LoadOldSaveGame(
const std::string &file);
2861 ResetTempEngineData();
2862 ClearRailTypeLabelList();
2863 ClearRoadTypeLabelList();
2864 ResetOldWaypoints();
2895#ifdef __EMSCRIPTEN__
2896 EM_ASM(
if (window[
"openttd_syncfs"]) openttd_syncfs());
2936 _sl.
sf->Write((uint8_t*)hdr,
sizeof(hdr));
2938 _sl.
sf = fmt.init_write(
_sl.
sf, compression);
2953 if (
_sl.
error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
2990 _sl.
dumper = std::make_unique<MemoryDumper>();
2995 SaveViewportBeforeSaveGame();
3001 if (threaded)
Debug(sl, 1,
"Cannot create savegame thread, reverting to single-threaded mode...");
3022 return DoSave(writer, threaded);
3056 Debug(sl, 0,
"Unknown savegame type, trying to load it as the buggy format");
3090 if (
_sl.
lf->Read((uint8_t*)hdr,
sizeof(hdr)) !=
sizeof(hdr))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3097 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format(
"Loader for '{}' is not available.", fmt->
name));
3110 InitializeGame(256, 256,
true,
true);
3182 return DoLoad(reader,
false);
3213 InitializeGame(256, 256,
true,
true);
3221 if (!LoadOldSaveGame(filename))
return SL_REINIT;
3247 default: NOT_REACHED();
3257 if (!fh.has_value()) {
3258 SlError(fop ==
SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3265 return DoSave(std::make_shared<FileWriter>(std::move(*fh)), threaded);
3270 Debug(desync, 1,
"load: {}", filename);
3271 return DoLoad(std::make_shared<FileReader>(std::move(*fh)), fop ==
SLO_CHECK);
3291 std::string filename;
3299 Debug(sl, 2,
"Autosaving to '{}'", filename);
3328 std::array<StringParameter, 4> params{};
3329 auto it = params.begin();
3336 *it++ = STR_SAVEGAME_DURATION_REALTIME;
3337 *it++ = play_time / 60 / 60;
3338 *it++ = (play_time / 60) % 60;
3342 case 0: *it++ = STR_JUST_DATE_LONG;
break;
3343 case 1: *it++ = STR_JUST_DATE_TINY;
break;
3344 case 2: *it++ = STR_JUST_DATE_ISO;
break;
3345 default: NOT_REACHED();
3392 this->
name = item.name;
3393 this->
title = item.title;
3398 assert(this->load_description.has_value());
3399 return *this->load_description;
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Container for an encoded string, created by GetEncodedString.
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
void StopAction()
Stops logging of any changes.
Class for calculation jobs to be run on link graphs.
A connected component of a link graph.
Handler for saving/loading an object to/from disk.
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
void Load(void *object) const override
Load the object from disk.
void Save(void *) const override
Save the object to disk.
Template class to help with list-like types.
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static Date date
Current date in days (day counter).
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static DateFract date_fract
Fractional part of the day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ SCC_ENCODED
Encoded string marker and sub-string parameter.
@ SCC_ENCODED_NUMERIC
Encoded numeric parameter.
@ SCC_ENCODED_STRING
Encoded string parameter.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
@ WL_ERROR
Errors (eg. saving/loading failed)
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, const CommandCost &cc)
Display an error message in a window.
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
std::optional< FileHandle > FioFOpenFile(const std::string &filename, const char *mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
SaveLoadOperation
Operation performed on the file.
@ SLO_CHECK
Load file for checking and/or preview.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ SLO_INVALID
Unknown file operation.
DetailedFileType GetDetailedFileType(FiosType fios_type)
Extract the detailed file type from a FiosType.
AbstractFileType GetAbstractFileType(FiosType fios_type)
Extract the abstract file type from a FiosType.
FiosType
Elements of a file system that are recognized.
DetailedFileType
Kinds of files in each AbstractFileType.
@ DFT_GAME_FILE
Save game or scenario file.
@ DFT_INVALID
Unknown or invalid file.
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ SCENARIO_DIR
Base directory for all scenarios.
@ BASE_DIR
Base directory for all subdirectories.
@ SAVE_DIR
Base directory for all savegames.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
AbstractFileType
The different abstract types of files that the system knows about.
@ FT_INVALID
Invalid or unknown file type.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
fluid_settings_t * settings
FluidSynth settings handle.
Gamelog _gamelog
Gamelog instance.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
GameSessionStats _game_session_stats
Statistics about the current session.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
GRFConfigList _grfconfig
First item in list of current GRF set up.
GRFListCompatibility IsGoodGRFConfigList(GRFConfigList &grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
static void SlRefVector(void *vector, VarType conv)
Save/Load a vector.
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
void SlError(StringID string, const std::string &extra_msg)
Error handler.
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
static SaveOrLoadResult DoSave(std::shared_ptr< SaveFilter > writer, bool threaded)
Actually perform the saving of the savegame.
void ProcessAsyncSaveFinish()
Handle async save finishes.
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
std::string _savegame_format
how to compress savegames
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
SaveLoadVersion _sl_version
the major savegame version identifier
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
uint8_t _sl_minor_version
the minor savegame version, DO NOT USE!
static size_t SlCalcRefVectorLen(const void *vector, VarType conv)
Return the size in bytes of a vector.
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ClearSaveLoadState()
Clear/free saveload state.
bool _do_autosave
are we doing an autosave at the moment?
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
static std::thread _save_thread
The thread we're using to compress and write a savegame.
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
void SlWriteByte(uint8_t b)
Wrapper for writing a byte to the dumper.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
static std::pair< const SaveLoadFormat &, uint8_t > GetSavegameFormat(const std::string &full_name)
Return the savegameformat of the game.
size_t SlGetFieldLength()
Get the length of the current object.
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
@ NL_WANTLENGTH
writing length and data
@ NL_NONE
not working in NeedLength mode
@ NL_CALCLENGTH
need to calculate the length
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
static SaveOrLoadResult DoLoad(std::shared_ptr< LoadFilter > reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
EncodedString GetSaveLoadErrorType()
Return the appropriate initial string for an error depending on whether we are saving or loading.
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
void SlSkipArray()
Skip an array or sparse array.
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
SaveLoadAction
What are we currently doing?
@ SLA_NULL
null all pointers (on loading error)
@ SLA_LOAD_CHECK
partial loading into _load_check_data
@ SLA_PTRS
fixing pointers
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
SavegameType _savegame_type
type of savegame we are loading
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
static SaveLoadParams _sl
Parameters used for/at saveload.
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
static void SlLoadChunks()
Load all chunks.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static uint8_t SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
EncodedString GetSaveLoadErrorMessage()
Return the description of the error.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
static void SaveFileError()
Show a gui message when saving has failed.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
void FixSCCEncoded(std::string &str, bool fix_code)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
static void SlSaveChunks()
Save all chunks.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
static const SaveLoadFormat * DetermineSaveLoadFormat(uint32_t tag, uint32_t raw_version)
Determines the SaveLoadFormat that is connected to the given tag.
void SlAutolength(AutolengthProc *proc, int arg)
Do something of which I have no idea what it is :P.
void SlReadString(std::string &str, size_t length)
Read the given amount of bytes from the buffer into the string.
void SlSetStructListLength(size_t length)
Set the length of this list.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
SavegameType
Types of save games.
SaveOrLoadResult
Save or load result codes.
@ SL_OK
completed successfully
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
@ SLE_VAR_NULL
useful to write zeros in savegame.
@ SLE_FILE_END
Used to mark end-of-header in tables.
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
@ SLE_VAR_STR
string pointer
@ SLE_VAR_NAME
old custom name to be converted to a char pointer
@ SLE_VAR_STRQ
string pointer enclosed in quotes
@ SLE_FILE_STRINGID
StringID offset into strings-array.
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
@ REF_TOWN
Load/save a reference to a town.
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
@ REF_STATION
Load/save a reference to a station.
@ REF_ORDER
Load/save a reference to an order.
@ REF_ORDERLIST
Load/save a reference to an orderlist.
@ REF_STORAGE
Load/save a reference to a persistent storage.
@ REF_VEHICLE
Load/save a reference to a vehicle.
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
SaveLoadType
Type of data saved.
@ SL_NULL
Save null-bytes and load to nowhere.
@ SL_STRUCTLIST
Save/load a list of structs.
@ SL_STDSTR
Save/load a std::string.
@ SL_REF
Save/load a reference.
@ SL_SAVEBYTE
Save (but not load) a byte.
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
@ SL_STRUCT
Save/load a struct.
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
@ SL_REFVECTOR
Save/load a vector of SL_REF elements.
@ SL_REFLIST
Save/load a list of SL_REF elements.
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
@ SL_VAR
Save/load a variable.
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
@ SLV_ENCODED_STRING_FORMAT
350 PR#13499 Encoded String format changed.
@ SLV_5
5.0 1429 5.1 1440 5.2 1525 0.3.6
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
@ CH_READONLY
Chunk is never saved.
Declaration of filters used for saving and loading savegames.
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
ClientSettings _settings_client
The current settings for this game.
@ SBI_SAVELOAD_FINISH
finished saving
@ SBI_SAVELOAD_START
started saving
#define lengthof(array)
Return the length of an fixed size array.
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
size_t Utf8Decode(char32_t *c, const char *s)
Decode and consume the next UTF-8 encoded character.
size_t Utf8Encode(T buf, char32_t c)
Encode a unicode character and place it in the buffer.
int8_t Utf8EncodedCharLen(char c)
Return the length of an UTF-8 encoded value based on a single char.
StringValidationSettings
Settings for the string validation.
@ SVS_ALLOW_CONTROL_CODE
Allow the special control codes.
@ SVS_ALLOW_NEWLINE
Allow newlines; replaces '\r ' with ' ' during processing.
@ SVS_REPLACE_WITH_QUESTION_MARK
Replace the unknown/bad bits with question marks.
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
Get a parsed string with most special stringcodes replaced by the string parameters.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Container for cargo from the same location and time.
Handlers and description of chunk.
ChunkType type
Type of the chunk.
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
virtual void Load() const =0
Load the chunk.
uint32_t id
Unique ID (4 letters).
virtual void Save() const
Save the chunk.
GUISettings gui
settings related to the GUI
Struct to store engine replacements.
Yes, simply reading from a file.
~FileReader()
Make sure everything is cleaned up.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
void Reset() override
Reset this filter to read from the beginning of the file.
FileReader(FileHandle &&file)
Create the file reader, so it reads from a specific file.
long begin
The begin of the file.
std::optional< FileHandle > file
The file to read from.
Deals with the type of the savegame, independent of extension.
AbstractFileType abstract_ftype
Abstract type of file (scenario, heightmap, etc).
void SetMode(FiosType ft)
Set the mode and file type of the file to save or load based on the type of file entry at the file sy...
DetailedFileType detail_ftype
Concrete file type (PNG, BMP, old save, etc).
std::string title
Internal name of the game.
SaveLoadOperation file_op
File operation to perform.
std::string name
Name of the file.
void Set(const FiosItem &item)
Set the title of the file.
Yes, simply writing to a file.
std::optional< FileHandle > file
The file to write to.
FileWriter(FileHandle &&file)
Create the file writer, so it writes to a specific file.
void Finish() override
Prepare everything to finish writing the savegame.
~FileWriter()
Make sure everything is cleaned up.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Deals with finding savegames.
A savegame name automatically numbered.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
std::string Extension()
Generate an extension for a savegame name.
bool keep_all_autosave
name the autosave in a different way
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
bool threaded_saves
should we do threaded saves?
std::optional< size_t > savegame_size
Size of the last saved savegame in bytes, or std::nullopt if not saved yet.
Filter without any compression.
~LZMALoadFilter()
Clean everything up.
lzma_stream lzma
Stream state that we are reading from.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
LZMALoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Filter using LZMA compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void Finish() override
Prepare everything to finish writing the savegame.
void WriteLoop(uint8_t *p, size_t len, lzma_action action)
Helper loop for writing the data.
LZMASaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
lzma_stream lzma
Stream state that we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
~LZMASaveFilter()
Clean up what we allocated.
Filter using LZO compression.
LZOLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Filter using LZO compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
LZOSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
std::string error_msg
Data to pass to string parameters when displaying error.
StringID error
Error message from loading. INVALID_STRING_ID if no error.
void Clear()
Reset read data.
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
GRFConfigList grfconfig
NewGrf configuration from save.
Interface for filtering a savegame till it is loaded.
std::shared_ptr< LoadFilter > chain
Chained to the (savegame) filters.
Container for dumping the savegame (quickly) to memory.
uint8_t * buf
Buffer we're going to write to.
void WriteByte(uint8_t b)
Write a single byte into the dumper.
std::vector< std::unique_ptr< uint8_t[]> > blocks
Buffer with blocks of allocated memory.
uint8_t * bufe
End of the buffer we write to.
size_t GetSize() const
Get the size of the memory dump made so far.
void Flush(std::shared_ptr< SaveFilter > writer)
Flush this dumper into a writer.
Filter without any compression.
NoCompLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
Filter without any compression.
NoCompSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Class for pooled persistent storage of data.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
A buffer for reading (and buffering) savegame data.
uint8_t * bufp
Location we're at reading the buffer.
ReadBuffer(std::shared_ptr< LoadFilter > reader)
Initialise our variables.
size_t read
The amount of read bytes so far from the filter.
size_t GetSize() const
Get the size of the memory dump made so far.
std::shared_ptr< LoadFilter > reader
The filter used to actually read.
uint8_t buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
uint8_t * bufe
End of the buffer we can read from.
A Stop for a Road Vehicle.
Interface for filtering a savegame till it is written.
std::shared_ptr< SaveFilter > chain
Chained to the (savegame) filters.
The saveload struct, containing reader-writer functions, buffer, version, etc.
std::unique_ptr< ReadBuffer > reader
Savegame reading buffer.
std::shared_ptr< SaveFilter > sf
Filter to write the savegame to.
std::unique_ptr< MemoryDumper > dumper
Memory dumper to write the savegame to.
StringID error_str
the translatable error message to show
SaveLoadAction action
are we doing a save or a load atm.
std::string extra_msg
the error message
NeedLength need_length
working in NeedLength (Autolength) mode?
bool saveinprogress
Whether there is currently a save in progress.
std::shared_ptr< LoadFilter > lf
Filter to read the savegame from.
bool expect_table_header
In the case of a table, if the header is saved/loaded.
size_t obj_len
the length of the current object we are busy with
bool error
did an error occur or not
int last_array_index
in the case of an array, the current and last positions
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
SaveLoadVersion version_to
Save/load the variable before this savegame version.
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
std::string name
Name of this field (optional, used for tables).
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
static bool IsValidID(auto index)
Tests whether given index is a valid index for station of this type.
static Station * Get(auto index)
Gets station with given index.
Filter using Zlib compression.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
ZlibLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
~ZlibLoadFilter()
Clean everything up.
z_stream z
Stream state we are reading from.
Filter using Zlib compression.
void WriteLoop(uint8_t *p, size_t len, int mode)
Helper loop for writing the data.
z_stream z
Stream state we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
void Finish() override
Prepare everything to finish writing the savegame.
~ZlibSaveFilter()
Clean up what we allocated.
ZlibSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
bool StartNewThread(std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers: