25#include "../station_base.h"
28#include "../network/network.h"
29#include "../window_func.h"
30#include "../strings_func.h"
31#include "../core/endian_func.hpp"
32#include "../core/string_builder.hpp"
33#include "../core/string_consumer.hpp"
34#include "../vehicle_base.h"
35#include "../company_func.h"
36#include "../timer/timer_game_economy.h"
37#include "../autoreplace_base.h"
38#include "../roadstop_base.h"
39#include "../linkgraph/linkgraph.h"
40#include "../linkgraph/linkgraphjob.h"
41#include "../statusbar_gui.h"
42#include "../fileio_func.h"
43#include "../gamelog.h"
44#include "../string_func.h"
47#include "../strings_type.h"
48#include "../newgrf_railtype.h"
49#include "../newgrf_roadtype.h"
50#include "../settings_internal.h"
56# include <emscripten.h>
67#if defined(WITH_LIBLZMA)
71#include "table/strings.h"
73#include "../safeguards.h"
120 inline uint8_t ReadByte()
122 if (this->bufp == this->bufe) {
127 this->bufp = this->
buf;
128 this->bufe = this->buf + len;
131 return *this->bufp++;
140 return this->read - (this->bufe - this->
bufp);
147 std::vector<std::unique_ptr<uint8_t[]>>
blocks{};
158 if (this->buf == this->bufe) {
170 void Flush(std::shared_ptr<SaveFilter> writer)
178 writer->Write(this->
blocks[i++].get(), to_write);
191 return this->
blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->
buf);
207 std::shared_ptr<SaveFilter>
sf;
210 std::shared_ptr<LoadFilter>
lf;
262 _gamelog_chunk_handlers,
264 _misc_chunk_handlers,
265 _name_chunk_handlers,
266 _cheat_chunk_handlers,
267 _setting_chunk_handlers,
269 _waypoint_chunk_handlers,
270 _depot_chunk_handlers,
271 _order_chunk_handlers,
272 _industry_chunk_handlers,
273 _economy_chunk_handlers,
274 _subsidy_chunk_handlers,
275 _cargomonitor_chunk_handlers,
276 _goal_chunk_handlers,
277 _story_page_chunk_handlers,
278 _league_chunk_handlers,
279 _engine_chunk_handlers,
280 _town_chunk_handlers,
281 _sign_chunk_handlers,
282 _station_chunk_handlers,
283 _company_chunk_handlers,
285 _game_chunk_handlers,
286 _animated_tile_chunk_handlers,
287 _newgrf_chunk_handlers,
288 _group_chunk_handlers,
289 _cargopacket_chunk_handlers,
290 _autoreplace_chunk_handlers,
291 _labelmaps_chunk_handlers,
292 _linkgraph_chunk_handlers,
293 _airport_chunk_handlers,
294 _object_chunk_handlers,
295 _persistent_storage_chunk_handlers,
296 _water_region_chunk_handlers,
297 _randomizer_chunk_handlers,
300 static std::vector<ChunkHandlerRef> _chunk_handlers;
302 if (_chunk_handlers.empty()) {
303 for (
auto &chunk_handler_table : _chunk_handler_tables) {
304 for (
auto &chunk_handler : chunk_handler_table) {
305 _chunk_handlers.push_back(chunk_handler);
310 return _chunk_handlers;
324 Debug(sl, 3,
"Nulling pointers for {}", ch.GetName());
359 throw std::exception();
371 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
385 if (_exit_game)
return;
397 if (proc ==
nullptr)
return;
424static inline int SlReadUint16()
430static inline uint32_t SlReadUint32()
432 uint32_t x = SlReadUint16() << 16;
433 return x | SlReadUint16();
436static inline uint64_t SlReadUint64()
438 uint32_t x = SlReadUint32();
439 uint32_t y = SlReadUint32();
440 return (uint64_t)x << 32 | y;
443static inline void SlWriteUint16(uint16_t v)
449static inline void SlWriteUint32(uint32_t v)
451 SlWriteUint16(
GB(v, 16, 16));
452 SlWriteUint16(
GB(v, 0, 16));
455static inline void SlWriteUint64(uint64_t x)
457 SlWriteUint32((uint32_t)(x >> 32));
458 SlWriteUint32((uint32_t)x);
515 if (i >= (1 << 14)) {
516 if (i >= (1 << 21)) {
517 if (i >= (1 << 28)) {
518 assert(i <= UINT32_MAX);
539 return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
542static inline uint SlReadSparseIndex()
547static inline void SlWriteSparseIndex(uint index)
552static inline uint SlReadArrayLength()
557static inline void SlWriteArrayLength(
size_t length)
562static inline uint SlGetArrayLength(
size_t length)
596 default: NOT_REACHED();
609 case SLE_VAR_BL:
return sizeof(bool);
610 case SLE_VAR_I8:
return sizeof(int8_t);
611 case SLE_VAR_U8:
return sizeof(uint8_t);
612 case SLE_VAR_I16:
return sizeof(int16_t);
613 case SLE_VAR_U16:
return sizeof(uint16_t);
614 case SLE_VAR_I32:
return sizeof(int32_t);
615 case SLE_VAR_U32:
return sizeof(uint32_t);
616 case SLE_VAR_I64:
return sizeof(int64_t);
617 case SLE_VAR_U64:
return sizeof(uint64_t);
622 return SlReadArrayLength();
640 case SLE_FILE_I8:
return sizeof(int8_t);
641 case SLE_FILE_U8:
return sizeof(uint8_t);
642 case SLE_FILE_I16:
return sizeof(int16_t);
643 case SLE_FILE_U16:
return sizeof(uint16_t);
644 case SLE_FILE_I32:
return sizeof(int32_t);
645 case SLE_FILE_U32:
return sizeof(uint32_t);
646 case SLE_FILE_I64:
return sizeof(int64_t);
647 case SLE_FILE_U64:
return sizeof(uint64_t);
650 case SLE_FILE_STRING:
651 return SlReadArrayLength();
653 case SLE_FILE_STRUCT:
665void SlSetArrayIndex(uint index)
668 _sl.array_index = index;
671static size_t _next_offs;
681 if (_next_offs != 0 &&
_sl.
reader->GetSize() != _next_offs) {
682 SlErrorCorruptFmt(
"Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs,
_sl.
reader->GetSize());
686 uint length = SlReadArrayLength();
694 _next_offs =
_sl.
reader->GetSize() + length;
703 case CH_SPARSE_TABLE:
704 case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex();
break;
706 case CH_ARRAY: index =
_sl.array_index++;
break;
708 Debug(sl, 0,
"SlIterateArray error");
712 if (length != 0)
return index;
740 SlWriteArrayLength(length + 1);
749 assert(length < (1 << 28));
750 SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
756 SlWriteArrayLength(1);
758 SlWriteArrayLength(length + 1);
760 case CH_SPARSE_TABLE:
761 case CH_SPARSE_ARRAY:
762 SlWriteArrayLength(length + 1 + SlGetArrayLength(
_sl.array_index));
763 SlWriteSparseIndex(
_sl.array_index);
765 default: NOT_REACHED();
773 default: NOT_REACHED();
785 uint8_t *p = (uint8_t *)ptr;
790 for (; length != 0; length--) *p++ =
SlReadByte();
795 default: NOT_REACHED();
815 case SLE_VAR_BL:
return (*(
const bool *)ptr != 0);
816 case SLE_VAR_I8:
return *(
const int8_t *)ptr;
817 case SLE_VAR_U8:
return *(
const uint8_t *)ptr;
818 case SLE_VAR_I16:
return *(
const int16_t *)ptr;
819 case SLE_VAR_U16:
return *(
const uint16_t*)ptr;
820 case SLE_VAR_I32:
return *(
const int32_t *)ptr;
821 case SLE_VAR_U32:
return *(
const uint32_t*)ptr;
822 case SLE_VAR_I64:
return *(
const int64_t *)ptr;
823 case SLE_VAR_U64:
return *(
const uint64_t*)ptr;
825 default: NOT_REACHED();
839 case SLE_VAR_BL: *(
bool *)ptr = (val != 0);
break;
840 case SLE_VAR_I8: *(int8_t *)ptr = val;
break;
841 case SLE_VAR_U8: *(uint8_t *)ptr = val;
break;
842 case SLE_VAR_I16: *(int16_t *)ptr = val;
break;
843 case SLE_VAR_U16: *(uint16_t*)ptr = val;
break;
844 case SLE_VAR_I32: *(int32_t *)ptr = val;
break;
845 case SLE_VAR_U32: *(uint32_t*)ptr = val;
break;
846 case SLE_VAR_I64: *(int64_t *)ptr = val;
break;
847 case SLE_VAR_U64: *(uint64_t*)ptr = val;
break;
850 default: NOT_REACHED();
870 case SLE_FILE_I8: assert(x >= -128 && x <= 127);
SlWriteByte(x);
break;
871 case SLE_FILE_U8: assert(x >= 0 && x <= 255);
SlWriteByte(x);
break;
872 case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);
break;
874 case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);
break;
876 case SLE_FILE_U32: SlWriteUint32((uint32_t)x);
break;
878 case SLE_FILE_U64: SlWriteUint64(x);
break;
879 default: NOT_REACHED();
888 case SLE_FILE_I8: x = (int8_t )
SlReadByte();
break;
889 case SLE_FILE_U8: x = (uint8_t )
SlReadByte();
break;
890 case SLE_FILE_I16: x = (int16_t )SlReadUint16();
break;
891 case SLE_FILE_U16: x = (uint16_t)SlReadUint16();
break;
892 case SLE_FILE_I32: x = (int32_t )SlReadUint32();
break;
893 case SLE_FILE_U32: x = (uint32_t)SlReadUint32();
break;
894 case SLE_FILE_I64: x = (int64_t )SlReadUint64();
break;
895 case SLE_FILE_U64: x = (uint64_t)SlReadUint64();
break;
897 default: NOT_REACHED();
906 default: NOT_REACHED();
919 const std::string *str =
reinterpret_cast<const std::string *
>(ptr);
921 size_t len = str->length();
922 return len + SlGetArrayLength(len);
935 if (str.empty())
return;
947 bool is_encoded =
false;
948 bool in_string =
false;
949 bool need_type =
true;
954 if (
auto r = consumer.
TryReadUtf8(); r.has_value()) {
959 if (c ==
SCC_ENCODED || (fix_code && (c == 0xE028 || c == 0xE02A))) {
967 if (!is_encoded)
return;
970 in_string = !in_string;
971 if (in_string && need_type) {
979 if (!in_string && c ==
':') {
980 builder.
PutUtf8(SCC_RECORD_SEPARATOR);
993 str = std::move(result);
1002 if (str.empty())
return;
1030 str = std::move(result);
1052 std::string *str =
reinterpret_cast<std::string *
>(ptr);
1056 size_t len = str->length();
1057 SlWriteArrayLength(len);
1058 SlCopyBytes(
const_cast<void *
>(
static_cast<const void *
>(str->data())), len);
1064 size_t len = SlReadArrayLength();
1089 default: NOT_REACHED();
1113 if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
1114 conv == SLE_INT32 || conv == SLE_UINT32) {
1119 if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
1120 for (uint i = 0; i < length; i++) {
1121 ((int64_t*)
object)[i] = (int32_t)std::byteswap(SlReadUint32());
1129 if (conv == SLE_INT8 || conv == SLE_UINT8) {
1132 uint8_t *a = (uint8_t*)
object;
1135 for (; length != 0; length --) {
1150void SlCopy(
void *
object,
size_t length, VarType conv)
1180static void SlArray(
void *array,
size_t length, VarType conv)
1184 SlWriteArrayLength(length);
1191 size_t sv_length = SlReadArrayLength();
1195 }
else if (sv_length != length) {
1230 if (obj ==
nullptr)
return 0;
1244 default: NOT_REACHED();
1260 static_assert(
sizeof(size_t) <=
sizeof(
void *));
1319 default: NOT_REACHED();
1342 *(
void **)ptr =
nullptr;
1344 default: NOT_REACHED();
1351template <
template <
typename,
typename>
typename Tstorage,
typename Tvar,
typename Tallocator = std::allocator<Tvar>>
1353 typedef Tstorage<Tvar, Tallocator> SlStorageT;
1365 const SlStorageT *list =
static_cast<const SlStorageT *
>(storage);
1367 int type_size = SlGetArrayLength(list->size());
1369 return list->size() * item_size + type_size;
1372 static void SlSaveLoadMember(
SaveLoadType cmd, Tvar *item, VarType conv)
1393 SlStorageT *list =
static_cast<SlStorageT *
>(storage);
1397 SlWriteArrayLength(list->size());
1399 for (
auto &item : *list) {
1400 SlSaveLoadMember(cmd, &item, conv);
1410 case SL_STDSTR: length = SlReadArrayLength();
break;
1411 default: NOT_REACHED();
1415 if constexpr (std::is_same_v<SlStorageT, std::vector<Tvar, Tallocator>>) {
1416 list->reserve(length);
1420 for (
size_t i = 0; i < length; i++) {
1421 Tvar &data = list->emplace_back();
1422 SlSaveLoadMember(cmd, &data, conv);
1428 for (
auto &item : *list) {
1429 SlSaveLoadMember(cmd, &item, conv);
1437 default: NOT_REACHED();
1519 default: NOT_REACHED();
1550 default: NOT_REACHED();
1562 case SLE_VAR_BL: NOT_REACHED();
1577 default: NOT_REACHED();
1589 case SLE_VAR_BL: NOT_REACHED();
1608 default: NOT_REACHED();
1627 for (
auto &sld : slt) {
1636 for (
auto &sld : slt) {
1657 for (
auto &sld : slt) {
1658 length += SlCalcObjMemberLength(
object, sld);
1663size_t SlCalcObjMemberLength(
const void *
object,
const SaveLoad &sld)
1692 sld.
handler->Save(
const_cast<void *
>(
object));
1699 length += SlGetArrayLength(1);
1705 default: NOT_REACHED();
1710static bool SlObjectMember(
void *
object,
const SaveLoad &sld)
1714 VarType conv =
GB(sld.
conv, 0, 8);
1735 default: NOT_REACHED();
1752 default: NOT_REACHED();
1766 default: NOT_REACHED();
1787 sld.
handler->LoadCheck(
object);
1800 sld.
handler->FixPointers(
object);
1804 default: NOT_REACHED();
1808 default: NOT_REACHED();
1825 SlWriteArrayLength(length);
1835 size_t length = SlReadArrayLength();
1854 for (
auto &sld : slt) {
1855 SlObjectMember(
object, sld);
1869 void Load(
void *
object)
const override
1872 for (; length > 0; length--) {
1907 std::vector<SaveLoad> saveloads;
1910 std::map<std::string, const SaveLoad *> key_lookup;
1911 for (
auto &sld : slt) {
1915 assert(key_lookup.find(sld.
name) == key_lookup.end());
1916 key_lookup[sld.
name] = &sld;
1927 auto sld_it = key_lookup.find(key);
1928 if (sld_it == key_lookup.end()) {
1932 std::shared_ptr<SaveLoadHandler> handler =
nullptr;
1935 case SLE_FILE_STRING:
1940 case SLE_FILE_STRUCT:
1943 handler = std::make_shared<SlSkipHandler>();
1962 if (correct_type != type) {
1963 Debug(sl, 1,
"Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
1966 saveloads.emplace_back(*sld_it->second);
1969 for (
auto &sld : saveloads) {
1985 for (
auto &sld : slt) {
1988 assert(!sld.
name.empty());
2002 for (
auto &sld : slt) {
2018 default: NOT_REACHED();
2021 return std::vector<SaveLoad>();
2043 std::vector<SaveLoad> saveloads;
2046 std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
2047 for (
auto &sld : slt) {
2049 assert(!sld.
name.empty());
2051 key_lookup[sld.
name].push_back(&sld);
2054 for (
auto &slc : slct) {
2055 if (slc.name.empty()) {
2061 auto sld_it = key_lookup.find(slc.name);
2065 if (sld_it == key_lookup.end()) {
2068 Debug(sl, 0,
"internal error: saveload compatibility field '{}' not found", slc.name);
2071 for (
auto &sld : sld_it->second) {
2072 saveloads.push_back(*sld);
2077 for (
auto &sld : saveloads) {
2114 size_t start_pos =
_sl.
dumper->GetSize();
2115 size_t expected_offs = start_pos +
_sl.
obj_len;
2120 if (expected_offs !=
_sl.
dumper->GetSize()) {
2121 SlErrorCorruptFmt(
"Invalid chunk size when writing autolength block, expected {}, got {}",
_sl.
obj_len,
_sl.
dumper->GetSize() - start_pos);
2129 case CH_SPARSE_TABLE:
2133 case CH_SPARSE_ARRAY:
2165 _sl.array_index = 0;
2169 case CH_SPARSE_TABLE:
2170 case CH_SPARSE_ARRAY:
2176 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2177 len += SlReadUint16();
2179 size_t start_pos =
_sl.
reader->GetSize();
2180 size_t endoffs = start_pos + len;
2184 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2218 _sl.array_index = 0;
2221 case CH_SPARSE_TABLE:
2222 case CH_SPARSE_ARRAY:
2227 size_t len = (
SlReadByte() << 16) | ((m >> 4) << 24);
2228 len += SlReadUint16();
2230 size_t start_pos =
_sl.
reader->GetSize();
2231 size_t endoffs = start_pos + len;
2235 SlErrorCorruptFmt(
"Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len,
_sl.
reader->GetSize() - start_pos);
2256 SlWriteUint32(ch.
id);
2257 Debug(sl, 2,
"Saving chunk {}", ch.GetName());
2273 SlWriteArrayLength(0);
2275 case CH_SPARSE_TABLE:
2276 case CH_SPARSE_ARRAY:
2279 SlWriteArrayLength(0);
2281 default: NOT_REACHED();
2316 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2317 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2331 for (
id = SlReadUint32();
id != 0;
id = SlReadUint32()) {
2332 Debug(sl, 2,
"Loading chunk {:c}{:c}{:c}{:c}",
id >> 24,
id >> 16,
id >> 8,
id);
2346 Debug(sl, 3,
"Fixing pointers for {}", ch.GetName());
2370 if (this->file.has_value()) {
2375 size_t Read(uint8_t *buf,
size_t size)
override
2378 if (!this->file.has_value())
return 0;
2380 return fread(buf, 1, size, *this->file);
2385 clearerr(*this->file);
2386 if (fseek(*this->file, this->begin, SEEK_SET)) {
2387 Debug(sl, 1,
"Could not reset the file reading");
2410 void Write(uint8_t *buf,
size_t size)
override
2413 if (!this->file.has_value())
return;
2415 if (fwrite(buf, 1, size, *this->file) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
2420 if (this->file.has_value()) {
2444 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2447 size_t Read(uint8_t *buf,
size_t ssize)
override
2455 lzo_uint len = ssize;
2458 if (this->
chain->Read((uint8_t*)tmp,
sizeof(tmp)) !=
sizeof(tmp))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE,
"File read failed");
2461 ((uint32_t*)out)[0] = size = tmp[1];
2464 tmp[0] = TO_BE32(tmp[0]);
2465 size = TO_BE32(size);
2471 if (this->
chain->Read(out +
sizeof(uint32_t), size) != size)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2474 if (tmp[0] != lzo_adler32(0, out, size +
sizeof(uint32_t)))
SlErrorCorrupt(
"Bad checksum");
2477 int ret = lzo1x_decompress_safe(out +
sizeof(uint32_t) * 1, size, buf, &len,
nullptr);
2478 if (ret != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
2491 if (lzo_init() != LZO_E_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2494 void Write(uint8_t *buf,
size_t size)
override
2496 const lzo_bytep in = buf;
2499 uint8_t wrkmem[LZO1X_1_MEM_COMPRESS];
2505 lzo1x_1_compress(in, len, out +
sizeof(uint32_t) * 2, &outlen, wrkmem);
2506 ((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
2507 ((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out +
sizeof(uint32_t), outlen +
sizeof(uint32_t)));
2508 this->
chain->Write(out, outlen +
sizeof(uint32_t) * 2);
2533 size_t Read(uint8_t *buf,
size_t size)
override
2535 return this->
chain->Read(buf, size);
2549 void Write(uint8_t *buf,
size_t size)
override
2551 this->
chain->Write(buf, size);
2559#if defined(WITH_ZLIB)
2572 if (inflateInit(&this->
z) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2578 inflateEnd(&this->
z);
2581 size_t Read(uint8_t *buf,
size_t size)
override
2583 this->
z.next_out = buf;
2584 this->
z.avail_out = (uint)size;
2588 if (this->
z.avail_in == 0) {
2590 this->
z.avail_in = (uint)this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2594 int r = inflate(&this->
z, 0);
2595 if (r == Z_STREAM_END)
break;
2597 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"inflate() failed");
2598 }
while (this->
z.avail_out != 0);
2600 return size - this->
z.avail_out;
2616 if (deflateInit(&this->
z, compression_level) != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2622 deflateEnd(&this->
z);
2634 this->
z.next_in = p;
2635 this->
z.avail_in = (uInt)len;
2647 int r = deflate(&this->
z, mode);
2650 if ((n =
sizeof(this->fwrite_buf) - this->
z.avail_out) != 0) {
2651 this->
chain->Write(this->fwrite_buf, n);
2653 if (r == Z_STREAM_END)
break;
2655 if (r != Z_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"zlib returned error code");
2656 }
while (this->
z.avail_in || !this->z.avail_out);
2659 void Write(uint8_t *buf,
size_t size)
override
2667 this->
chain->Finish();
2677#if defined(WITH_LIBLZMA)
2699 if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize decompressor");
2705 lzma_end(&this->lzma);
2708 size_t Read(uint8_t *buf,
size_t size)
override
2710 this->lzma.next_out = buf;
2711 this->lzma.avail_out = size;
2715 if (this->lzma.avail_in == 0) {
2717 this->lzma.avail_in = this->
chain->Read(this->fread_buf,
sizeof(this->fread_buf));
2721 lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
2722 if (r == LZMA_STREAM_END)
break;
2723 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2724 }
while (this->lzma.avail_out != 0);
2726 return size - this->lzma.avail_out;
2742 if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"cannot initialize compressor");
2748 lzma_end(&this->lzma);
2760 this->lzma.next_in = p;
2761 this->lzma.avail_in = len;
2764 this->lzma.avail_out =
sizeof(this->
fwrite_buf);
2766 lzma_ret r = lzma_code(&this->lzma, action);
2769 if ((n =
sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
2770 this->
chain->Write(this->fwrite_buf, n);
2772 if (r == LZMA_STREAM_END)
break;
2773 if (r != LZMA_OK)
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"liblzma returned error code");
2774 }
while (this->lzma.avail_in || !this->lzma.avail_out);
2777 void Write(uint8_t *buf,
size_t size)
override
2784 this->
WriteLoop(
nullptr, 0, LZMA_FINISH);
2785 this->
chain->Finish();
2800 std::shared_ptr<LoadFilter> (*
init_load)(std::shared_ptr<LoadFilter> chain);
2801 std::shared_ptr<SaveFilter> (*
init_write)(std::shared_ptr<SaveFilter> chain, uint8_t compression);
2808static const uint32_t SAVEGAME_TAG_LZO = TO_BE32(
'OTTD');
2809static const uint32_t SAVEGAME_TAG_NONE = TO_BE32(
'OTTN');
2810static const uint32_t SAVEGAME_TAG_ZLIB = TO_BE32(
'OTTZ');
2811static const uint32_t SAVEGAME_TAG_LZMA = TO_BE32(
'OTTX');
2815#if defined(WITH_LZO)
2817 {
"lzo", SAVEGAME_TAG_LZO, CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
2819 {
"lzo", SAVEGAME_TAG_LZO,
nullptr,
nullptr, 0, 0, 0},
2822 {
"none", SAVEGAME_TAG_NONE, CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
2823#if defined(WITH_ZLIB)
2827 {
"zlib", SAVEGAME_TAG_ZLIB, CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
2829 {
"zlib", SAVEGAME_TAG_ZLIB,
nullptr,
nullptr, 0, 0, 0},
2831#if defined(WITH_LIBLZMA)
2837 {
"lzma", SAVEGAME_TAG_LZMA, CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
2839 {
"lzma", SAVEGAME_TAG_LZMA,
nullptr,
nullptr, 0, 0, 0},
2853 if (it == std::rend(
_saveload_formats))
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR,
"no writeable savegame formats");
2857 if (!full_name.empty()) {
2859 size_t separator = full_name.find(
':');
2860 bool has_comp_level = separator != std::string::npos;
2861 std::string_view name = has_comp_level ? full_name.substr(0, separator) : full_name;
2864 if (slf.init_write !=
nullptr && name == slf.name) {
2865 if (has_comp_level) {
2866 auto complevel = full_name.substr(separator + 1);
2869 auto level = ParseInteger<uint8_t>(complevel);
2870 if (!level.has_value() || *level !=
Clamp(*level, slf.min_compression, slf.max_compression)) {
2873 GetEncodedString(STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, complevel),
2876 return {slf, *level};
2879 return {slf, slf.default_compression};
2892void InitializeGame(uint size_x, uint size_y,
bool reset_date,
bool reset_settings);
2894extern bool LoadOldSaveGame(std::string_view file);
2920 ResetTempEngineData();
2921 ClearRailTypeLabelList();
2922 ClearRoadTypeLabelList();
2923 ResetOldWaypoints();
2955#ifdef __EMSCRIPTEN__
2956 EM_ASM(
if (window[
"openttd_syncfs"]) openttd_syncfs());
2996 _sl.
sf->Write((uint8_t*)hdr,
sizeof(hdr));
2998 _sl.
sf = fmt.init_write(
_sl.
sf, compression);
3013 if (
_sl.
error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
3050 _sl.
dumper = std::make_unique<MemoryDumper>();
3051 _sl.
sf = std::move(writer);
3055 SaveViewportBeforeSaveGame();
3061 if (threaded)
Debug(sl, 1,
"Cannot create savegame thread, reverting to single-threaded mode...");
3082 return DoSave(std::move(writer), threaded);
3116 Debug(sl, 0,
"Unknown savegame type, trying to load it as the buggy format");
3140 _sl.
lf = std::move(reader);
3150 if (
_sl.
lf->Read((uint8_t*)hdr,
sizeof(hdr)) !=
sizeof(hdr))
SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3157 SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format(
"Loader for '{}' is not available.", fmt->
name));
3170 InitializeGame(256, 256,
true,
true);
3242 return DoLoad(std::move(reader),
false);
3273 InitializeGame(256, 256,
true,
true);
3281 if (!LoadOldSaveGame(filename))
return SL_REINIT;
3307 default: NOT_REACHED();
3317 if (!fh.has_value()) {
3318 SlError(fop ==
SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
3325 return DoSave(std::make_shared<FileWriter>(std::move(*fh)), threaded);
3330 Debug(desync, 1,
"load: {}", filename);
3331 return DoLoad(std::make_shared<FileReader>(std::move(*fh)), fop ==
SLO_CHECK);
3351 std::string filename;
3359 Debug(sl, 2,
"Autosaving to '{}'", filename);
3388 std::array<StringParameter, 4> params{};
3389 auto it = params.begin();
3396 *it++ = STR_SAVEGAME_DURATION_REALTIME;
3397 *it++ = play_time / 60 / 60;
3398 *it++ = (play_time / 60) % 60;
3402 case 0: *it++ = STR_JUST_DATE_LONG;
break;
3403 case 1: *it++ = STR_JUST_DATE_TINY;
break;
3404 case 2: *it++ = STR_JUST_DATE_ISO;
break;
3405 default: NOT_REACHED();
3425 this->
ftype = FIOS_TYPE_INVALID;
3440 this->
name = item.name;
3441 this->
title = item.title;
3446 assert(this->load_description.has_value());
3447 return *this->load_description;
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
void PutUtf8(char32_t c)
Append UTF.8 char.
void Put(std::string_view str)
Append string.
void PutIntegerBase(T value, int base)
Append integer 'value' in given number 'base'.
Container for an encoded string, created by GetEncodedString.
void StartAction(GamelogActionType at)
Stores information about new action, but doesn't allocate it Action is allocated only when there is a...
void Reset()
Resets and frees all memory allocated - used before loading or starting a new game.
void StopAction()
Stops logging of any changes.
Class for calculation jobs to be run on link graphs.
A connected component of a link graph.
Handler for saving/loading an object to/from disk.
SaveLoadTable GetLoadDescription() const
Get the description for how to load the chunk.
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
virtual SaveLoadTable GetDescription() const override
Get the description of the fields in the savegame.
virtual SaveLoadCompatTable GetCompatDescription() const override
Get the pre-header description of the fields in the savegame.
void LoadCheck(void *object) const override
Similar to load, but used only to validate savegames.
void Load(void *object) const override
Load the object from disk.
void Save(void *) const override
Save the object to disk.
Template class to help with list-like types.
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to save/load a list-like type.
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd=SL_VAR)
Internal templated helper to return the size in bytes of a list-like type.
Compose data into a growing std::string.
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
@ READ_ONE_SEPARATOR
Read one separator, and include it in the result.
bool AnyBytesLeft() const noexcept
Check whether any bytes left to read.
std::optional< char32_t > TryReadUtf8()
Try to read a UTF-8 character, and then advance reader.
T ReadIntegerBase(int base, T def=0, bool clamp=false)
Read and parse an integer in number 'base', and advance the reader.
bool ReadUtf8If(char32_t c)
Check whether the next UTF-8 char matches 'c', and skip it.
std::string_view ReadUntilUtf8(char32_t c, SeparatorUsage sep)
Read data until the first occurrence of UTF-8 char 'c', and advance reader.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static Date date
Current date in days (day counter).
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static DateFract date_fract
Fractional part of the day.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
@ SCC_ENCODED
Encoded string marker and sub-string parameter.
@ SCC_ENCODED_NUMERIC
Encoded numeric parameter.
@ SCC_ENCODED_STRING
Encoded string parameter.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
@ WL_ERROR
Errors (eg. saving/loading failed)
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
void SanitizeFilename(std::string &filename)
Sanitizes a filename, i.e.
std::optional< FileHandle > FioFOpenFile(std::string_view filename, std::string_view mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
SaveLoadOperation
Operation performed on the file.
@ SLO_CHECK
Load file for checking and/or preview.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ SLO_INVALID
Unknown file operation.
DetailedFileType
Kinds of files in each AbstractFileType.
@ DFT_GAME_FILE
Save game or scenario file.
@ DFT_OLD_GAME_FILE
Old save game or scenario file.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ SCENARIO_DIR
Base directory for all scenarios.
@ BASE_DIR
Base directory for all subdirectories.
@ SAVE_DIR
Base directory for all savegames.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
@ FT_INVALID
Invalid or unknown file type.
LoadCheckData _load_check_data
Data loaded from save during SL_LOAD_CHECK.
fluid_settings_t * settings
FluidSynth settings handle.
Gamelog _gamelog
Gamelog instance.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
GameSessionStats _game_session_stats
Statistics about the current session.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
bool _networking
are we in networking mode?
bool _network_server
network-server is active
GRFConfigList _grfconfig
First item in list of current GRF set up.
GRFListCompatibility IsGoodGRFConfigList(GRFConfigList &grfconfig)
Check if all GRFs in the GRF config from a savegame can be loaded.
void ClearGRFConfigList(GRFConfigList &config)
Clear a GRF Config list, freeing all nodes.
static void SlRefVector(void *vector, VarType conv)
Save/Load a vector.
static const uint LZO_BUFFER_SIZE
Buffer size for the LZO compressor.
void SlError(StringID string, const std::string &extra_msg)
Error handler.
static const ChunkHandler * SlFindChunkHandler(uint32_t id)
Find the ChunkHandler that will be used for processing the found chunk in the savegame or in memory.
static uint8_t GetSavegameFileType(const SaveLoad &sld)
Return the type as saved/loaded inside the savegame.
static SaveOrLoadResult DoSave(std::shared_ptr< SaveFilter > writer, bool threaded)
Actually perform the saving of the savegame.
void ProcessAsyncSaveFinish()
Handle async save finishes.
void FixSCCEncodedNegative(std::string &str)
Scan the string for SCC_ENCODED_NUMERIC with negative values, and reencode them as uint64_t.
static const lzma_stream _lzma_init
Have a copy of an initialised LZMA stream.
static void * IntToReference(size_t index, SLRefType rt)
Pointers cannot be loaded from a savegame, so this function gets the index from the savegame and retu...
uint32_t _ttdp_version
version of TTDP savegame (if applicable)
static const SaveLoadFormat _saveload_formats[]
The different saveload formats known/understood by OpenTTD.
std::string _savegame_format
how to compress savegames
static void SaveFileDone()
Update the gui accordingly when saving is done and release locks on saveload.
SaveLoadVersion _sl_version
the major savegame version identifier
static const std::vector< ChunkHandlerRef > & ChunkHandlers()
uint8_t _sl_minor_version
the minor savegame version, DO NOT USE!
static size_t SlCalcRefVectorLen(const void *vector, VarType conv)
Return the size in bytes of a vector.
SaveOrLoadResult LoadWithFilter(std::shared_ptr< LoadFilter > reader)
Load the game using a (reader) filter.
static SaveOrLoadResult SaveFileToDisk(bool threaded)
We have written the whole game into memory, _memory_savegame, now find and appropriate compressor and...
static void ResetSaveloadData()
Clear temporary data that is passed between various saveload phases.
static size_t ReferenceToInt(const void *obj, SLRefType rt)
Pointers cannot be saved to a savegame, so this functions gets the index of the item,...
SaveOrLoadResult SaveWithFilter(std::shared_ptr< SaveFilter > writer, bool threaded)
Save the game using a (writer) filter.
static void SlWriteSimpleGamma(size_t i)
Write the header descriptor of an object or an array.
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
Calculate the size of the table header.
static void ClearSaveLoadState()
Clear/free saveload state.
bool _do_autosave
are we doing an autosave at the moment?
static std::atomic< AsyncSaveFinishProc > _async_save_finish
Callback to call when the savegame loading is finished.
static std::thread _save_thread
The thread we're using to compress and write a savegame.
static uint SlCalcConvMemLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in memory.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
static void ResetSettings()
Reset all settings to their default, so any settings missing in the savegame are their default,...
void SlWriteByte(uint8_t b)
Wrapper for writing a byte to the dumper.
size_t SlGetStructListLength(size_t limit)
Get the length of this list; if it exceeds the limit, error out.
static size_t SlCalcArrayLen(size_t length, VarType conv)
Return the size in bytes of a certain type of atomic array.
void WriteValue(void *ptr, VarType conv, int64_t val)
Write the value of a setting.
void(* AsyncSaveFinishProc)()
Callback for when the savegame loading is finished.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
Called by save thread to tell we finished saving.
void SetSaveLoadError(StringID str)
Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friend...
void SlCopy(void *object, size_t length, VarType conv)
Copy a list of SL_VARs to/from a savegame.
size_t SlGetFieldLength()
Get the length of the current object.
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
Create an autosave or netsave.
static size_t SlCalcRefLen()
Return the size in bytes of a reference (pointer)
@ NL_WANTLENGTH
writing length and data
@ NL_NONE
not working in NeedLength mode
@ NL_CALCLENGTH
need to calculate the length
static void SaveFileStart()
Update the gui accordingly when starting saving and set locks on saveload.
static void SlNullPointers()
Null all pointers (convert index -> nullptr)
static void SlStdString(void *ptr, VarType conv)
Save/Load a std::string.
static SaveOrLoadResult DoLoad(std::shared_ptr< LoadFilter > reader, bool load_check)
Actually perform the loading of a "non-old" savegame.
static size_t SlCalcRefListLen(const void *list, VarType conv)
Return the size in bytes of a list.
static bool SlIsObjectValidInSavegame(const SaveLoad &sld)
Are we going to save this object or not?
EncodedString GetSaveLoadErrorType()
Return the appropriate initial string for an error depending on whether we are saving or loading.
void SlSaveLoadRef(void *ptr, VarType conv)
Handle conversion for references.
static void SlFixPointers()
Fix all pointers (convert index -> pointer)
void SlErrorCorrupt(const std::string &msg)
Error handler for corrupt savegames.
void SlSkipArray()
Skip an array or sparse array.
static void SlLoadChunk(const ChunkHandler &ch)
Load a chunk of data (eg vehicles, stations, etc.)
static void SlLoadCheckChunks()
Load all chunks for savegame checking.
static size_t SlCalcStdStringLen(const void *ptr)
Calculate the gross length of the string that it will occupy in the savegame.
static uint SlReadSimpleGamma()
Read in the header descriptor of an object or an array.
SaveLoadAction
What are we currently doing?
@ SLA_NULL
null all pointers (on loading error)
@ SLA_LOAD_CHECK
partial loading into _load_check_data
@ SLA_PTRS
fixing pointers
static void SlCopyBytes(void *ptr, size_t length)
Save/Load bytes.
static void SlCopyInternal(void *object, size_t length, VarType conv)
Internal function to save/Load a list of SL_VARs.
SaveOrLoadResult SaveOrLoad(std::string_view filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
Main Save or Load function where the high-level saveload functions are handled.
static void SlArray(void *array, size_t length, VarType conv)
Save/Load the length of the array followed by the array of SL_VAR elements.
SavegameType _savegame_type
type of savegame we are loading
static void SlSaveLoadConv(void *ptr, VarType conv)
Handle all conversion and typechecking of variables here.
FileToSaveLoad _file_to_saveload
File to save or load in the openttd loop.
static void SlLoadCheckChunk(const ChunkHandler &ch)
Load a chunk of data for checking savegames.
void SlSetLength(size_t length)
Sets the length of either a RIFF object or the number of items in an array.
uint8_t SlReadByte()
Wrapper for reading a byte from the buffer.
void ClearOldOrders()
Clear all old orders.
static SaveLoadParams _sl
Parameters used for/at saveload.
void DoExitSave()
Do a save when exiting the game (_settings_client.gui.autosave_on_exit)
static void SlLoadChunks()
Load all chunks.
static void SlDeque(void *deque, VarType conv)
Save/load a std::deque.
static uint8_t SlCalcConvFileLen(VarType conv)
Return the size in bytes of a certain type of normal/atomic variable as it appears in a saved game.
static void SlSaveChunk(const ChunkHandler &ch)
Save a chunk of data (eg.
const SaveLoadVersion SAVEGAME_VERSION
Current savegame version of OpenTTD.
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
Calculate the size of an object.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
EncodedString GetSaveLoadErrorMessage()
Return the description of the error.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
bool AfterLoadGame()
Perform a (large) amount of savegame conversion magic in order to load older savegames and to fill th...
int64_t ReadValue(const void *ptr, VarType conv)
Return a signed-long version of the value of a setting.
static void SlVector(void *vector, VarType conv)
Save/load a std::vector.
static void SaveFileError()
Show a gui message when saving has failed.
void SlGlobList(const SaveLoadTable &slt)
Save or Load (a list of) global variables.
static std::pair< const SaveLoadFormat &, uint8_t > GetSavegameFormat(std::string_view full_name)
Return the savegameformat of the game.
void FixSCCEncoded(std::string &str, bool fix_code)
Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
static void SlSaveChunks()
Save all chunks.
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
static const size_t MEMORY_CHUNK_SIZE
Save in chunks of 128 KiB.
static const SaveLoadFormat * DetermineSaveLoadFormat(uint32_t tag, uint32_t raw_version)
Determines the SaveLoadFormat that is connected to the given tag.
void SlAutolength(AutolengthProc *proc, int arg)
Do something of which I have no idea what it is :P.
void SlReadString(std::string &str, size_t length)
Read the given amount of bytes from the buffer into the string.
void SlSetStructListLength(size_t length)
Set the length of this list.
static uint SlGetGammaLength(size_t i)
Return how many bytes used to encode a gamma value.
static size_t SlCalcVectorLen(const void *vector, VarType conv)
Return the size in bytes of a std::vector.
static void SlRefList(void *list, VarType conv)
Save/Load a list.
static size_t SlCalcDequeLen(const void *deque, VarType conv)
Return the size in bytes of a std::deque.
SavegameType
Types of save games.
SaveOrLoadResult
Save or load result codes.
@ SL_OK
completed successfully
@ SL_REINIT
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
@ SLE_VAR_NULL
useful to write zeros in savegame.
@ SLE_FILE_END
Used to mark end-of-header in tables.
@ SLE_FILE_TYPE_MASK
Mask to get the file-type (and not any flags).
@ SLE_FILE_HAS_LENGTH_FIELD
Bit stored in savegame to indicate field has a length field for each entry.
@ SLF_REPLACE_TABCRLF
Replace tabs, cr and lf in the string with spaces.
@ SLF_ALLOW_NEWLINE
Allow new lines in the strings.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
@ SLE_VAR_STR
string pointer
@ SLE_VAR_NAME
old custom name to be converted to a string pointer
@ SLE_VAR_STRQ
string pointer enclosed in quotes
@ SLE_FILE_STRINGID
StringID offset into strings-array.
void SlSkipBytes(size_t length)
Read in bytes from the file/data structure but don't do anything with them, discarding them in effect...
constexpr VarType GetVarFileType(VarType type)
Get the FileType of a setting.
SLRefType
Type of reference (SLE_REF, SLE_CONDREF).
@ REF_VEHICLE_OLD
Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
@ REF_LINK_GRAPH_JOB
Load/save a reference to a link graph job.
@ REF_TOWN
Load/save a reference to a town.
@ REF_LINK_GRAPH
Load/save a reference to a link graph.
@ REF_CARGO_PACKET
Load/save a reference to a cargo packet.
@ REF_ENGINE_RENEWS
Load/save a reference to an engine renewal (autoreplace).
@ REF_STATION
Load/save a reference to a station.
@ REF_ORDERLIST
Load/save a reference to an orderlist.
@ REF_STORAGE
Load/save a reference to a persistent storage.
@ REF_VEHICLE
Load/save a reference to a vehicle.
@ REF_ROADSTOPS
Load/save a reference to a bus/truck stop.
void * GetVariableAddress(const void *object, const SaveLoad &sld)
Get the address of the variable.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
SaveLoadType
Type of data saved.
@ SL_NULL
Save null-bytes and load to nowhere.
@ SL_STRUCTLIST
Save/load a list of structs.
@ SL_STDSTR
Save/load a std::string.
@ SL_REF
Save/load a reference.
@ SL_SAVEBYTE
Save (but not load) a byte.
@ SL_DEQUE
Save/load a deque of SL_VAR elements.
@ SL_STRUCT
Save/load a struct.
@ SL_VECTOR
Save/load a vector of SL_VAR elements.
@ SL_REFVECTOR
Save/load a vector of SL_REF elements.
@ SL_REFLIST
Save/load a list of SL_REF elements.
@ SL_ARR
Save/load a fixed-size array of SL_VAR elements.
@ SL_VAR
Save/load a variable.
std::span< const struct SaveLoadCompat > SaveLoadCompatTable
A table of SaveLoadCompat entries.
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
constexpr VarType GetVarMemType(VarType type)
Get the NumberType of a setting.
SaveLoadVersion
SaveLoad versions Previous savegame versions, the trunk revision where they were introduced and the r...
@ SLV_FIX_SCC_ENCODED_NEGATIVE
353 PR#14049 Fix encoding of negative parameters.
@ SLV_4
4.0 1 4.1 122 0.3.3, 0.3.4 4.2 1222 0.3.5 4.3 1417 4.4 1426
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
@ SLV_START_PATCHPACKS
220 First known patchpack to use a version just above ours.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_END_PATCHPACKS
286 Last known patchpack to use a version just above ours.
@ SLV_ENCODED_STRING_FORMAT
350 PR#13499 Encoded String format changed.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.
@ CH_TYPE_MASK
All ChunkType values have to be within this mask.
@ CH_READONLY
Chunk is never saved.
Declaration of filters used for saving and loading savegames.
Declaration of functions used in more save/load files.
StringID RemapOldStringID(StringID s)
Remap a string ID from the old format to the new format.
std::string CopyFromOldName(StringID id)
Copy and convert old custom names to UTF-8.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
SettingTable GetSaveLoadSettingTable()
Create a single table with all settings that should be stored/loaded in the savegame.
ClientSettings _settings_client
The current settings for this game.
@ NotInSave
Do not save with savegame, basically client-based.
@ NoNetworkSync
Do not synchronize over network (but it is saved if SettingFlag::NotInSave is not set).
static constexpr const SettingDesc * GetSettingDesc(const SettingVariant &desc)
Helper to convert the type of the iterated settings description to a pointer to it.
@ SBI_SAVELOAD_FINISH
finished saving
@ SBI_SAVELOAD_START
started saving
#define lengthof(array)
Return the length of an fixed size array.
void StrMakeValidInPlace(char *str, StringValidationSettings settings)
Scans the string for invalid characters and replaces them with a question mark '?' (if not ignored).
@ ReplaceWithQuestionMark
Replace the unknown/bad bits with question marks.
@ AllowControlCode
Allow the special control codes.
@ AllowNewline
Allow newlines; replaces '\r ' with ' ' during processing.
@ ReplaceTabCrNlWithSpace
Replace tabs ('\t'), carriage returns ('\r') and newlines (' ') with spaces.
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
Get a parsed string with most special stringcodes replaced by the string parameters.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Container for cargo from the same location and time.
Handlers and description of chunk.
ChunkType type
Type of the chunk.
virtual void LoadCheck(size_t len=0) const
Load the chunk for game preview.
virtual void Load() const =0
Load the chunk.
uint32_t id
Unique ID (4 letters).
virtual void Save() const
Save the chunk.
GUISettings gui
settings related to the GUI
Struct to store engine replacements.
Yes, simply reading from a file.
~FileReader()
Make sure everything is cleaned up.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
void Reset() override
Reset this filter to read from the beginning of the file.
FileReader(FileHandle &&file)
Create the file reader, so it reads from a specific file.
long begin
The begin of the file.
std::optional< FileHandle > file
The file to read from.
Deals with the type of the savegame, independent of extension.
void SetMode(const FiosType &ft, SaveLoadOperation fop=SLO_LOAD)
Set the mode and file type of the file to save or load.
SaveLoadOperation file_op
File operation to perform.
std::string name
Name of the file.
EncodedString title
Internal name of the game.
void Set(const FiosItem &item)
Set the title of the file.
Yes, simply writing to a file.
std::optional< FileHandle > file
The file to write to.
FileWriter(FileHandle &&file)
Create the file writer, so it writes to a specific file.
void Finish() override
Prepare everything to finish writing the savegame.
~FileWriter()
Make sure everything is cleaned up.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Deals with finding savegames.
A savegame name automatically numbered.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
std::string Extension()
Generate an extension for a savegame name.
Elements of a file system that are recognized.
AbstractFileType abstract
Abstract file type.
bool keep_all_autosave
name the autosave in a different way
uint8_t date_format_in_default_names
should the default savegame/screenshot name use long dates (31th Dec 2008), short dates (31-12-2008) ...
bool threaded_saves
should we do threaded saves?
std::optional< size_t > savegame_size
Size of the last saved savegame in bytes, or std::nullopt if not saved yet.
Filter without any compression.
~LZMALoadFilter()
Clean everything up.
lzma_stream lzma
Stream state that we are reading from.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
LZMALoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
Filter using LZMA compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void Finish() override
Prepare everything to finish writing the savegame.
void WriteLoop(uint8_t *p, size_t len, lzma_action action)
Helper loop for writing the data.
LZMASaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
lzma_stream lzma
Stream state that we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
~LZMASaveFilter()
Clean up what we allocated.
Filter using LZO compression.
LZOLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t ssize) override
Read a given number of bytes from the savegame.
Filter using LZO compression.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
LZOSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
bool checkable
True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable....
std::string error_msg
Data to pass to string parameters when displaying error.
StringID error
Error message from loading. INVALID_STRING_ID if no error.
void Clear()
Reset read data.
GRFListCompatibility grf_compatibility
Summary state of NewGrfs, whether missing files or only compatible found.
GRFConfigList grfconfig
NewGrf configuration from save.
Interface for filtering a savegame till it is loaded.
std::shared_ptr< LoadFilter > chain
Chained to the (savegame) filters.
Container for dumping the savegame (quickly) to memory.
uint8_t * buf
Buffer we're going to write to.
void WriteByte(uint8_t b)
Write a single byte into the dumper.
std::vector< std::unique_ptr< uint8_t[]> > blocks
Buffer with blocks of allocated memory.
uint8_t * bufe
End of the buffer we write to.
size_t GetSize() const
Get the size of the memory dump made so far.
void Flush(std::shared_ptr< SaveFilter > writer)
Flush this dumper into a writer.
Filter without any compression.
NoCompLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
Filter without any compression.
NoCompSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Class for pooled persistent storage of data.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
A buffer for reading (and buffering) savegame data.
uint8_t * bufp
Location we're at reading the buffer.
ReadBuffer(std::shared_ptr< LoadFilter > reader)
Initialise our variables.
size_t read
The amount of read bytes so far from the filter.
size_t GetSize() const
Get the size of the memory dump made so far.
std::shared_ptr< LoadFilter > reader
The filter used to actually read.
uint8_t buf[MEMORY_CHUNK_SIZE]
Buffer we're going to read from.
uint8_t * bufe
End of the buffer we can read from.
A Stop for a Road Vehicle.
Interface for filtering a savegame till it is written.
std::shared_ptr< SaveFilter > chain
Chained to the (savegame) filters.
The saveload struct, containing reader-writer functions, buffer, version, etc.
std::unique_ptr< ReadBuffer > reader
Savegame reading buffer.
std::shared_ptr< SaveFilter > sf
Filter to write the savegame to.
std::unique_ptr< MemoryDumper > dumper
Memory dumper to write the savegame to.
StringID error_str
the translatable error message to show
SaveLoadAction action
are we doing a save or a load atm.
std::string extra_msg
the error message
NeedLength need_length
working in NeedLength (Autolength) mode?
bool saveinprogress
Whether there is currently a save in progress.
std::shared_ptr< LoadFilter > lf
Filter to read the savegame from.
bool expect_table_header
In the case of a table, if the header is saved/loaded.
size_t obj_len
the length of the current object we are busy with
bool error
did an error occur or not
int last_array_index
in the case of an array, the current and last positions
uint16_t length
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
std::shared_ptr< SaveLoadHandler > handler
Custom handler for Save/Load procs.
SaveLoadVersion version_to
Save/load the variable before this savegame version.
SaveLoadType cmd
The action to take with the saved/loaded type, All types need different action.
std::string name
Name of this field (optional, used for tables).
VarType conv
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
SaveLoadVersion version_from
Save/load the variable starting from this savegame version.
Properties of config file settings.
SettingFlags flags
Handles how a setting would show up in the GUI (text/currency, etc.).
virtual void ResetToDefault(void *object) const =0
Reset the setting to its default value.
static bool IsValidID(auto index)
Tests whether given index is a valid index for station of this type.
static Station * Get(auto index)
Gets station with given index.
Filter using Zlib compression.
size_t Read(uint8_t *buf, size_t size) override
Read a given number of bytes from the savegame.
ZlibLoadFilter(std::shared_ptr< LoadFilter > chain)
Initialise this filter.
uint8_t fread_buf[MEMORY_CHUNK_SIZE]
Buffer for reading from the file.
~ZlibLoadFilter()
Clean everything up.
z_stream z
Stream state we are reading from.
Filter using Zlib compression.
void WriteLoop(uint8_t *p, size_t len, int mode)
Helper loop for writing the data.
z_stream z
Stream state we are writing to.
uint8_t fwrite_buf[MEMORY_CHUNK_SIZE]
Buffer for writing to the file.
void Finish() override
Prepare everything to finish writing the savegame.
~ZlibSaveFilter()
Clean up what we allocated.
ZlibSaveFilter(std::shared_ptr< SaveFilter > chain, uint8_t compression_level)
Initialise this filter.
void Write(uint8_t *buf, size_t size) override
Write a given number of bytes into the savegame.
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
bool StartNewThread(std::thread *thr, std::string_view name, TFn &&_Fx, TArgs &&... _Ax)
Start a new thread.
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
@ WC_STATUS_BAR
Statusbar (at the bottom of your screen); Window numbers: