11#include "3rdparty/md5/md5.h"
24#include "table/strings.h"
29static std::string *_fios_path =
nullptr;
30SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
33extern bool FiosIsRoot(
const std::string &path);
34extern bool FiosIsHiddenFile(
const std::filesystem::path &path);
35extern void FiosGetDrives(
FileList &file_list);
38extern std::string GetOldSaveGameName(std::string_view file);
49 if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
54 if (r == 0)
return false;
55 return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
69 switch (abstract_filetype) {
102 for (
const auto &it : *
this) {
104 if (file == item->name)
return item;
111 if (number.has_value() && !consumer.
AnyBytesLeft() &&
IsInsideMM(*number, 0, this->size()))
return &this->at(*number);
115 std::string long_file(file);
117 for (
const auto &it : *
this) {
119 if (long_file == item->name)
return item;
145 assert(_fios_path !=
nullptr);
146 *_fios_path = std::string{ item->name, 0, 1 } +
":" PATHSEP;
154 assert(_fios_path !=
nullptr);
155 auto s = _fios_path->find_last_of(PATHSEPCHAR);
156 if (s != std::string::npos && s != 0) {
157 _fios_path->erase(s);
160 s = _fios_path->find_last_of(PATHSEPCHAR);
161 if (s != std::string::npos) {
162 _fios_path->erase(s + 1);
168 assert(_fios_path !=
nullptr);
169 *_fios_path += item->name;
170 *_fios_path += PATHSEP;
174 assert(_fios_path !=
nullptr);
175 *_fios_path = item->name;
192static std::string
FiosMakeFilename(
const std::string *path, std::string_view name, std::string_view ext)
194 std::string_view base_path;
196 if (path !=
nullptr) {
199 if (!base_path.empty() && base_path.back() == PATHSEPCHAR) base_path.remove_suffix(1);
203 auto period = name.find_last_of(
'.');
204 if (period != std::string_view::npos &&
StrEqualsIgnoreCase(name.substr(period), ext)) ext =
"";
206 return fmt::format(
"{}{}{}{}", base_path, PATHSEP, name, ext);
216 std::string_view extension = (_game_mode == GM_EDITOR) ?
".scn" :
".sav";
231typedef std::tuple<FiosType, std::string> FiosGetTypeAndNameProc(
SaveLoadOperation fop, std::string_view filename, std::string_view ext);
251 bool AddFile(
const std::string &filename,
size_t,
const std::string &)
override;
261 auto sep = filename.rfind(
'.');
262 if (sep == std::string::npos)
return false;
263 std::string ext = filename.substr(sep);
266 if (type == FIOS_TYPE_INVALID)
return false;
269 if (filename == fios.name)
return false;
274 std::error_code error_code;
275 auto write_time = std::filesystem::last_write_time(
OTTD2FS(filename), error_code);
279 fios->mtime = std::chrono::duration_cast<std::chrono::milliseconds>(write_time.time_since_epoch()).count();
283 fios->name = filename;
287 auto ps = filename.rfind(PATHSEPCHAR);
307 size_t sort_start = 0;
311 assert(_fios_path !=
nullptr);
315 if (!FiosIsRoot(*_fios_path)) {
316 FiosItem &fios = file_list.emplace_back();
317 fios.type = FIOS_TYPE_PARENT;
321 sort_start = file_list.size();
325 std::error_code error_code;
326 for (
const auto &dir_entry : std::filesystem::directory_iterator(
OTTD2FS(*_fios_path), error_code)) {
327 if (!dir_entry.is_directory())
continue;
328 if (FiosIsHiddenFile(dir_entry) && dir_entry.path().filename() != PERSONAL_DIR)
continue;
330 FiosItem &fios = file_list.emplace_back();
331 fios.type = FIOS_TYPE_DIR;
333 fios.name =
FS2OTTD(dir_entry.path().filename().native());
338 SortingBits order = _savegame_sort_order;
339 _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
340 std::sort(file_list.begin() + sort_start, file_list.end());
341 _savegame_sort_order = order;
345 sort_start = file_list.size();
350 scanner.
Scan({}, *_fios_path,
false);
352 scanner.
Scan({}, subdir,
true,
true);
355 std::sort(file_list.begin() + sort_start, file_list.end());
358 FiosGetDrives(file_list);
370 std::string filename = fmt::format(
"{}.title", file);
372 if (!f.has_value())
return {};
375 size_t read = fread(title, 1,
lengthof(title), *f);
405 return { FIOS_TYPE_OLDFILE, GetOldSaveGameName(file) };
409 return { FIOS_TYPE_INVALID, {} };
421 static std::optional<std::string> fios_save_path;
423 if (!fios_save_path) fios_save_path = FioFindDirectory(
SAVE_DIR);
425 _fios_path = &(*fios_save_path);
452 return { FIOS_TYPE_OLD_SCENARIO, GetOldSaveGameName(file) };
456 return { FIOS_TYPE_INVALID, {} };
468 static std::optional<std::string> fios_scn_path;
471 if (!fios_scn_path) fios_scn_path = FioFindDirectory(
SCENARIO_DIR);
473 _fios_path = &(*fios_scn_path);
480std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(
SaveLoadOperation, std::string_view file, std::string_view ext)
495 if (type == FIOS_TYPE_INVALID)
return { FIOS_TYPE_INVALID, {} };
497 TarFileList::iterator it = _tar_filelist[
SCENARIO_DIR].find(file);
508 if (it->second.tar_filename.starts_with(buf)) {
514 if (!match)
return { FIOS_TYPE_INVALID, {} };
528 static std::optional<std::string> fios_hmap_path;
530 if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(
HEIGHTMAP_DIR);
532 _fios_path = &(*fios_hmap_path);
536 FiosGetFileList(fop, show_dirs, &FiosGetHeightmapListCallback, subdir, file_list);
554 return { FIOS_TYPE_INVALID, {} };
565 static std::optional<std::string> fios_town_data_path;
567 if (!fios_town_data_path) fios_town_data_path = FioFindDirectory(
HEIGHTMAP_DIR);
569 _fios_path = &(*fios_town_data_path);
582 static std::optional<std::string> fios_screenshot_path;
584 if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(
SCREENSHOT_DIR);
586 return *fios_screenshot_path;
597 return this->scenid == other.
scenid && this->md5sum == other.
md5sum;
616 if (this->scanned && !rescan)
return;
619 this->scanned =
true;
622 bool AddFile(
const std::string &filename,
size_t,
const std::string &)
override
625 if (!f.has_value())
return false;
628 int fret = fscanf(*f,
"%u", &
id.scenid);
629 if (fret != 1)
return false;
630 id.filename = filename;
633 uint8_t buffer[1024];
640 if (!f.has_value())
return false;
643 while ((len = fread(buffer, 1, (size >
sizeof(buffer)) ?
sizeof(buffer) : size, *f)) != 0 && size != 0) {
645 checksum.Append(buffer, len);
647 checksum.Finish(
id.md5sum);
668 if (md5sum ? (
id.md5sum == ci.
md5sum)
702 static std::optional<std::string> _autosave_path;
703 if (!_autosave_path) _autosave_path = FioFindDirectory(
AUTOSAVE_DIR);
705 static std::string _prefix;
708 static FiosGetTypeAndNameProc *
const proc = [](
SaveLoadOperation, std::string_view file, std::string_view ext) {
709 if (
StrEqualsIgnoreCase(ext,
".sav") && file.starts_with(_prefix))
return std::tuple(FIOS_TYPE_FILE, std::string{});
710 return std::tuple(FIOS_TYPE_INVALID, std::string{});
714 _prefix = *_autosave_path + this->prefix;
719 scanner.
Scan(
".sav", *_autosave_path,
false);
722 if (list.begin() != list.end()) {
723 SortingBits order = _savegame_sort_order;
724 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
725 std::sort(list.begin(), list.end());
726 _savegame_sort_order = order;
728 std::string name = list.begin()->title.GetDecodedString();
729 std::from_chars(name.data() + this->prefix.size(), name.data() + name.size(), this->number);
739 if (++this->number >=
_settings_client.gui.max_num_autosaves) this->number = 0;
740 return fmt::format(
"{}{}.sav", this->prefix, this->number);
749 return fmt::format(
"-{}.sav", this->prefix);
std::string GetDecodedString() const
Decode the encoded string.
List of file information.
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs)
Construct a file list with the given kind of files, for the stated purpose.
const FiosItem * FindItem(std::string_view file)
Find file information of a file by its name from the file list.
Helper for scanning for files with a given name.
uint Scan(std::string_view extension, Subdirectory sd, bool tars=true, bool recursive=true)
Scan for files with the given extension in the given search path.
Scanner to scan for a particular type of FIOS file.
FiosFileScanner(SaveLoadOperation fop, FiosGetTypeAndNameProc *callback_proc, FileList &file_list)
Create the scanner.
SaveLoadOperation fop
The kind of file we are looking for.
FileList & file_list
Destination of the found files.
bool AddFile(const std::string &filename, size_t, const std::string &) override
Try to add a fios item set with the given filename.
FiosGetTypeAndNameProc * callback_proc
Callback to check whether the file may be added.
Scanner to find the unique IDs of scenarios.
bool scanned
Whether we've already scanned.
void Scan(bool rescan)
Scan, but only if it's needed.
bool AddFile(const std::string &filename, size_t, const std::string &) override
Add a file with the given filename.
ScenarioScanner()
Initialise.
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
bool AnyBytesLeft() const noexcept
Check whether any bytes left to read.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
std::optional< FileHandle > FioFOpenFile(std::string_view filename, std::string_view mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Functions for standard in/out file operations.
SaveLoadOperation
Operation performed on the file.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ DFT_FIOS_DRIVE
A drive (letter) entry.
@ DFT_FIOS_DIR
A directory entry.
@ DFT_FIOS_PARENT
A parent directory entry.
@ DFT_INVALID
Unknown or invalid file.
@ DFT_FIOS_DIRECT
Direct filename.
Searchpath
Types of searchpaths OpenTTD might use.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ NO_DIRECTORY
A path without any base directory.
@ SCREENSHOT_DIR
Subdirectory for all screenshots.
@ SCENARIO_DIR
Base directory for all scenarios.
@ SAVE_DIR
Base directory for all savegames.
@ HEIGHTMAP_DIR
Subdirectory of scenario for heightmaps.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
AbstractFileType
The different abstract types of files that the system knows about.
@ FT_SCENARIO
old or new scenario
@ FT_HEIGHTMAP
heightmap file
@ FT_SAVEGAME
old or new savegame
@ FT_TOWN_DATA
town data file
std::tuple< FiosType, std::string > FiosGetScenarioListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetFileList.
static std::tuple< FiosType, std::string > FiosGetTownDataListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetTownDataList.
std::optional< std::string_view > FindScenario(const ContentInfo &ci, bool md5sum)
Find a given scenario based on its unique ID.
std::string FiosMakeSavegameName(std::string_view name)
Make a save game or scenario filename from a name.
std::tuple< FiosType, std::string > FiosGetSavegameListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetFileList.
static std::string GetFileTitle(std::string_view file, Subdirectory subdir)
Get the title of a file, which (if exists) is stored in a file named the same as the data file but wi...
std::string FiosGetCurrentPath()
Get the current path/working directory.
static std::string FiosMakeFilename(const std::string *path, std::string_view name, std::string_view ext)
Construct a filename from its components in destination buffer buf.
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of savegames.
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of heightmaps.
static void FiosGetFileList(SaveLoadOperation fop, bool show_dirs, FiosGetTypeAndNameProc *callback_proc, Subdirectory subdir, FileList &file_list)
Fill the list of the files in a directory, according to some arbitrary rule.
void ScanScenarios()
Force a (re)scan of the scenarios.
std::string FiosMakeHeightmapName(std::string_view name)
Construct a filename for a height map.
bool HasScenario(const ContentInfo &ci, bool md5sum)
Check whether we've got a given scenario based on its unique ID.
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of scenarios.
std::string_view FiosGetScreenshotDir()
Get the directory for screenshots.
bool FiosBrowseTo(const FiosItem *item)
Browse to a new path based on the passed item, starting at _fios_path.
static ScenarioScanner _scanner
Scanner for scenarios.
void FiosGetTownDataList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of town data files.
Declarations for savegames operations.
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of savegames.
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of heightmaps.
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of scenarios.
void FiosGetTownDataList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of town data files.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr To ClampTo(From value)
Clamp the given value down to lie within the requested type.
Part of the network protocol handling content distribution.
A number of safeguards to prevent using unsafe methods.
std::string_view GetCurrentScreenshotExtension()
Get filename extension of current screenshot file format.
Functions to make screenshots.
ClientSettings _settings_client
The current settings for this game.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
bool StrEqualsIgnoreCase(std::string_view str1, std::string_view str2)
Compares two string( view)s for equality, while ignoring the case of the characters.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
static void StrMakeValid(Builder &builder, StringConsumer &consumer, StringValidationSettings settings)
Copies the valid (UTF-8) characters from consumer to the builder.
Functions related to low-level strings.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Functions related to OTTD's strings.
Container for all important information about a piece of content.
uint32_t unique_id
Unique ID; either GRF ID or shortname.
MD5Hash md5sum
The MD5 checksum.
Deals with finding savegames.
bool operator<(const FiosItem &other) const
Compare two FiosItem's.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
FiosNumberedSaveName(const std::string &prefix)
Constructs FiosNumberedSaveName.
std::string Extension()
Generate an extension for a savegame name.
Elements of a file system that are recognized.
DetailedFileType detailed
Detailed file type.
Basic data to distinguish a scenario.
uint32_t scenid
ID for the scenario (generated by content).
MD5Hash md5sum
MD5 checksum of file.
std::string filename
filename of the file.
Structs, typedefs and macros used for TAR file handling.
std::wstring OTTD2FS(std::string_view name)
Convert from OpenTTD's encoding to a wide string.
std::string FS2OTTD(std::wstring_view name)
Convert to OpenTTD's encoding from a wide string.