11#include "3rdparty/md5/md5.h"
24#include "table/strings.h"
29static std::string *_fios_path =
nullptr;
30SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
33extern bool FiosIsRoot(
const std::string &path);
34extern bool FiosIsHiddenFile(
const std::filesystem::path &path);
35extern void FiosGetDrives(
FileList &file_list);
38extern std::string GetOldSaveGameName(std::string_view file);
49 if ((_savegame_sort_order & SORT_BY_NAME) == 0 && (*this).mtime != other.mtime) {
50 r = ClampTo<int32_t>(this->mtime - other.mtime);
54 if (r == 0)
return false;
55 return (_savegame_sort_order & SORT_DESCENDING) ? r > 0 : r < 0;
69 switch (abstract_filetype) {
102 for (
const auto &it : *
this) {
104 if (file == item->name)
return item;
111 if (number.has_value() && !consumer.AnyBytesLeft() &&
IsInsideMM(*number, 0, this->size()))
return &this->at(*number);
115 std::string long_file(file);
117 for (
const auto &it : *
this) {
119 if (long_file == item->name)
return item;
144 assert(_fios_path !=
nullptr);
145 *_fios_path = std::string{ item->name, 0, 1 } +
":" PATHSEP;
153 assert(_fios_path !=
nullptr);
154 auto s = _fios_path->find_last_of(PATHSEPCHAR);
155 if (s != std::string::npos && s != 0) {
156 _fios_path->erase(s);
159 s = _fios_path->find_last_of(PATHSEPCHAR);
160 if (s != std::string::npos) {
161 _fios_path->erase(s + 1);
167 assert(_fios_path !=
nullptr);
168 *_fios_path += item->name;
169 *_fios_path += PATHSEP;
173 assert(_fios_path !=
nullptr);
174 *_fios_path = item->name;
191static std::string
FiosMakeFilename(
const std::string *path, std::string_view name, std::string_view ext)
193 std::string_view base_path;
195 if (path !=
nullptr) {
198 if (!base_path.empty() && base_path.back() == PATHSEPCHAR) base_path.remove_suffix(1);
202 auto period = name.find_last_of(
'.');
203 if (period != std::string_view::npos &&
StrEqualsIgnoreCase(name.substr(period), ext)) ext =
"";
205 return fmt::format(
"{}{}{}{}", base_path, PATHSEP, name, ext);
215 std::string_view extension = (_game_mode == GM_EDITOR) ?
".scn" :
".sav";
230typedef std::tuple<FiosType, std::string> FiosGetTypeAndNameProc(
SaveLoadOperation fop, std::string_view filename, std::string_view ext);
250 bool AddFile(
const std::string &filename,
size_t basepath_length,
const std::string &tar_filename)
override;
260 auto sep = filename.rfind(
'.');
261 if (sep == std::string::npos)
return false;
262 std::string ext = filename.substr(sep);
265 if (type == FIOS_TYPE_INVALID)
return false;
268 if (filename == fios.name)
return false;
273 std::error_code error_code;
274 auto write_time = std::filesystem::last_write_time(
OTTD2FS(filename), error_code);
278 fios->mtime = std::chrono::duration_cast<std::chrono::milliseconds>(write_time.time_since_epoch()).count();
282 fios->name = filename;
286 auto ps = filename.rfind(PATHSEPCHAR);
306 size_t sort_start = 0;
310 assert(_fios_path !=
nullptr);
314 if (!FiosIsRoot(*_fios_path)) {
315 FiosItem &fios = file_list.emplace_back();
316 fios.type = FIOS_TYPE_PARENT;
320 sort_start = file_list.size();
324 std::error_code error_code;
325 for (
const auto &dir_entry : std::filesystem::directory_iterator(
OTTD2FS(*_fios_path), error_code)) {
326 if (!dir_entry.is_directory())
continue;
327 if (FiosIsHiddenFile(dir_entry) && dir_entry.path().filename() != PERSONAL_DIR)
continue;
329 FiosItem &fios = file_list.emplace_back();
330 fios.type = FIOS_TYPE_DIR;
332 fios.name =
FS2OTTD(dir_entry.path().filename().native());
337 SortingBits order = _savegame_sort_order;
338 _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
339 std::sort(file_list.begin() + sort_start, file_list.end());
340 _savegame_sort_order = order;
344 sort_start = file_list.size();
349 scanner.
Scan({}, *_fios_path,
false);
351 scanner.
Scan({}, subdir,
true,
true);
354 std::sort(file_list.begin() + sort_start, file_list.end());
357 FiosGetDrives(file_list);
369 std::string filename = fmt::format(
"{}.title", file);
371 if (!f.has_value())
return {};
374 size_t read = fread(title, 1,
lengthof(title), *f);
404 return { FIOS_TYPE_OLDFILE, GetOldSaveGameName(file) };
408 return { FIOS_TYPE_INVALID, {} };
420 static std::optional<std::string> fios_save_path;
422 if (!fios_save_path) fios_save_path = FioFindDirectory(
SAVE_DIR);
424 _fios_path = &(*fios_save_path);
451 return { FIOS_TYPE_OLD_SCENARIO, GetOldSaveGameName(file) };
455 return { FIOS_TYPE_INVALID, {} };
467 static std::optional<std::string> fios_scn_path;
470 if (!fios_scn_path) fios_scn_path = FioFindDirectory(
SCENARIO_DIR);
472 _fios_path = &(*fios_scn_path);
479std::tuple<FiosType, std::string> FiosGetHeightmapListCallback(
SaveLoadOperation, std::string_view file, std::string_view ext)
494 if (type == FIOS_TYPE_INVALID)
return { FIOS_TYPE_INVALID, {} };
496 TarFileList::iterator it = _tar_filelist[
SCENARIO_DIR].find(file);
507 if (it->second.tar_filename.starts_with(buf)) {
513 if (!match)
return { FIOS_TYPE_INVALID, {} };
527 static std::optional<std::string> fios_hmap_path;
529 if (!fios_hmap_path) fios_hmap_path = FioFindDirectory(
HEIGHTMAP_DIR);
531 _fios_path = &(*fios_hmap_path);
535 FiosGetFileList(fop, show_dirs, &FiosGetHeightmapListCallback, subdir, file_list);
552 return { FIOS_TYPE_INVALID, {} };
563 static std::optional<std::string> fios_town_data_path;
565 if (!fios_town_data_path) fios_town_data_path = FioFindDirectory(
HEIGHTMAP_DIR);
567 _fios_path = &(*fios_town_data_path);
580 static std::optional<std::string> fios_screenshot_path;
582 if (!fios_screenshot_path) fios_screenshot_path = FioFindDirectory(
SCREENSHOT_DIR);
584 return *fios_screenshot_path;
595 return this->scenid == other.
scenid && this->md5sum == other.
md5sum;
614 if (this->scanned && !rescan)
return;
617 this->scanned =
true;
620 bool AddFile(
const std::string &filename,
size_t,
const std::string &)
override
623 if (!f.has_value())
return false;
626 int fret = fscanf(*f,
"%u", &
id.scenid);
627 if (fret != 1)
return false;
628 id.filename = filename;
631 uint8_t buffer[1024];
638 if (!f.has_value())
return false;
641 while ((len = fread(buffer, 1, (size >
sizeof(buffer)) ?
sizeof(buffer) : size, *f)) != 0 && size != 0) {
643 checksum.Append(buffer, len);
645 checksum.Finish(
id.md5sum);
666 if (md5sum ? (
id.md5sum == ci.
md5sum)
700 static std::optional<std::string> _autosave_path;
701 if (!_autosave_path) _autosave_path = FioFindDirectory(
AUTOSAVE_DIR);
703 static std::string _prefix;
706 static FiosGetTypeAndNameProc *
const proc = [](
SaveLoadOperation, std::string_view file, std::string_view ext) {
707 if (
StrEqualsIgnoreCase(ext,
".sav") && file.starts_with(_prefix))
return std::tuple(FIOS_TYPE_FILE, std::string{});
708 return std::tuple(FIOS_TYPE_INVALID, std::string{});
712 _prefix = *_autosave_path + this->prefix;
717 scanner.
Scan(
".sav", *_autosave_path,
false);
720 if (list.begin() != list.end()) {
721 SortingBits order = _savegame_sort_order;
722 _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING;
723 std::sort(list.begin(), list.end());
724 _savegame_sort_order = order;
726 std::string name = list.begin()->title.GetDecodedString();
727 std::from_chars(name.data() + this->prefix.size(), name.data() + name.size(), this->number);
738 return fmt::format(
"{}{}.sav", this->prefix, this->number);
747 return fmt::format(
"-{}.sav", this->prefix);
std::string GetDecodedString() const
Decode the encoded string.
List of file information.
void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop, bool show_dirs)
Construct a file list with the given kind of files, for the stated purpose.
const FiosItem * FindItem(std::string_view file)
Find file information of a file by its name from the file list.
Helper for scanning for files with a given name.
uint Scan(std::string_view extension, Subdirectory sd, bool tars=true, bool recursive=true)
Scan for files with the given extension in the given search path.
Scanner to scan for a particular type of FIOS file.
FiosFileScanner(SaveLoadOperation fop, FiosGetTypeAndNameProc *callback_proc, FileList &file_list)
Create the scanner.
SaveLoadOperation fop
The kind of file we are looking for.
bool AddFile(const std::string &filename, size_t basepath_length, const std::string &tar_filename) override
Try to add a fios item set with the given filename.
FileList & file_list
Destination of the found files.
FiosGetTypeAndNameProc * callback_proc
Callback to check whether the file may be added.
Scanner to find the unique IDs of scenarios.
bool scanned
Whether we've already scanned.
void Scan(bool rescan)
Scan, but only if it's needed.
bool AddFile(const std::string &filename, size_t, const std::string &) override
Add a file with the given filename.
ScenarioScanner()
Initialise.
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
bool include(Container &container, typename Container::const_reference &item)
Helper function to append an item to a container if it is not already contained.
std::optional< FileHandle > FioFOpenFile(std::string_view filename, std::string_view mode, Subdirectory subdir, size_t *filesize)
Opens a OpenTTD file somewhere in a personal or global directory.
Functions for standard in/out file operations.
SaveLoadOperation
Operation performed on the file.
@ SLO_SAVE
File is being saved.
@ SLO_LOAD
File is being loaded.
@ DFT_FIOS_DRIVE
A drive (letter) entry.
@ DFT_FIOS_DIR
A directory entry.
@ DFT_FIOS_PARENT
A parent directory entry.
@ DFT_INVALID
Unknown or invalid file.
@ DFT_FIOS_DIRECT
Direct filename.
Searchpath
Types of searchpaths OpenTTD might use.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ NO_DIRECTORY
A path without any base directory.
@ SCREENSHOT_DIR
Subdirectory for all screenshots.
@ SCENARIO_DIR
Base directory for all scenarios.
@ SAVE_DIR
Base directory for all savegames.
@ HEIGHTMAP_DIR
Subdirectory of scenario for heightmaps.
@ AUTOSAVE_DIR
Subdirectory of save for autosaves.
AbstractFileType
The different abstract types of files that the system knows about.
@ FT_SCENARIO
old or new scenario
@ FT_HEIGHTMAP
heightmap file
@ FT_SAVEGAME
old or new savegame
@ FT_TOWN_DATA
town data file
std::tuple< FiosType, std::string > FiosGetScenarioListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetFileList.
static std::tuple< FiosType, std::string > FiosGetTownDataListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetTownDataList.
std::optional< std::string_view > FindScenario(const ContentInfo &ci, bool md5sum)
Find a given scenario based on its unique ID.
std::string FiosMakeSavegameName(std::string_view name)
Make a save game or scenario filename from a name.
std::tuple< FiosType, std::string > FiosGetSavegameListCallback(SaveLoadOperation fop, std::string_view file, std::string_view ext)
Callback for FiosGetFileList.
static std::string GetFileTitle(std::string_view file, Subdirectory subdir)
Get the title of a file, which (if exists) is stored in a file named the same as the data file but wi...
std::string FiosGetCurrentPath()
Get the current path/working directory.
static std::string FiosMakeFilename(const std::string *path, std::string_view name, std::string_view ext)
Construct a filename from its components in destination buffer buf.
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of savegames.
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of heightmaps.
static void FiosGetFileList(SaveLoadOperation fop, bool show_dirs, FiosGetTypeAndNameProc *callback_proc, Subdirectory subdir, FileList &file_list)
Fill the list of the files in a directory, according to some arbitrary rule.
void ScanScenarios()
Force a (re)scan of the scenarios.
std::string FiosMakeHeightmapName(std::string_view name)
Construct a filename for a height map.
bool HasScenario(const ContentInfo &ci, bool md5sum)
Check whether we've got a given scenario based on its unique ID.
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of scenarios.
std::string_view FiosGetScreenshotDir()
Get the directory for screenshots.
bool FiosBrowseTo(const FiosItem *item)
Browse to a new path based on the passed item, starting at _fios_path.
static ScenarioScanner _scanner
Scanner for scenarios.
void FiosGetTownDataList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of town data files.
Declarations for savegames operations.
void FiosGetSavegameList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of savegames.
void FiosGetHeightmapList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of heightmaps.
void FiosGetScenarioList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of scenarios.
void FiosGetTownDataList(SaveLoadOperation fop, bool show_dirs, FileList &file_list)
Get a list of town data files.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
Part of the network protocol handling content distribution.
A number of safeguards to prevent using unsafe methods.
std::string_view GetCurrentScreenshotExtension()
Get filename extension of current screenshot file format.
Functions to make screenshots.
ClientSettings _settings_client
The current settings for this game.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
bool StrEqualsIgnoreCase(std::string_view str1, std::string_view str2)
Compares two string( view)s for equality, while ignoring the case of the characters.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
static void StrMakeValid(Builder &builder, StringConsumer &consumer, StringValidationSettings settings)
Copies the valid (UTF-8) characters from consumer to the builder.
Functions related to low-level strings.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Functions related to OTTD's strings.
GUISettings gui
settings related to the GUI
Container for all important information about a piece of content.
uint32_t unique_id
Unique ID; either GRF ID or shortname.
MD5Hash md5sum
The MD5 checksum.
Deals with finding savegames.
bool operator<(const FiosItem &other) const
Compare two FiosItem's.
std::string Filename()
Generate a savegame name and number according to _settings_client.gui.max_num_autosaves.
FiosNumberedSaveName(const std::string &prefix)
Constructs FiosNumberedSaveName.
std::string Extension()
Generate an extension for a savegame name.
Elements of a file system that are recognized.
DetailedFileType detailed
Detailed file type.
uint8_t max_num_autosaves
controls how many autosavegames are made before the game starts to overwrite (names them 0 to max_num...
Basic data to distinguish a scenario.
uint32_t scenid
ID for the scenario (generated by content).
MD5Hash md5sum
MD5 checksum of file.
std::string filename
filename of the file.
Structs, typedefs and macros used for TAR file handling.
std::wstring OTTD2FS(std::string_view name)
Convert from OpenTTD's encoding to a wide string.
std::string FS2OTTD(std::wstring_view name)
Convert to OpenTTD's encoding from a wide string.