OpenTTD Source  20240917-master-g9ab0a47812
screenshot.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "core/backup_type.hpp"
12 #include "fileio_func.h"
13 #include "viewport_func.h"
14 #include "gfx_func.h"
15 #include "screenshot.h"
16 #include "screenshot_gui.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "core/endian_func.hpp"
20 #include "saveload/saveload.h"
21 #include "company_base.h"
22 #include "company_func.h"
23 #include "strings_func.h"
24 #include "error.h"
25 #include "textbuf_gui.h"
26 #include "window_gui.h"
27 #include "window_func.h"
28 #include "tile_map.h"
29 #include "landscape.h"
30 #include "video/video_driver.hpp"
31 #include "smallmap_gui.h"
32 
33 #include "table/strings.h"
34 
35 #include "safeguards.h"
36 
37 static const char * const SCREENSHOT_NAME = "screenshot";
38 static const char * const HEIGHTMAP_NAME = "heightmap";
39 
41 static std::string _screenshot_name;
42 std::string _full_screenshot_path;
44 
53 typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
54 
66 typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
67 
70  const char *extension;
72 };
73 
74 #define MKCOLOUR(x) TO_LE32(x)
75 
76 /*************************************************
77  **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
78  *************************************************/
79 
81 PACK(struct BitmapFileHeader {
82  uint16_t type;
83  uint32_t size;
84  uint32_t reserved;
85  uint32_t off_bits;
86 });
87 static_assert(sizeof(BitmapFileHeader) == 14);
88 
91  uint32_t size;
92  int32_t width, height;
93  uint16_t planes, bitcount;
94  uint32_t compression, sizeimage, xpels, ypels, clrused, clrimp;
95 };
96 static_assert(sizeof(BitmapInfoHeader) == 40);
97 
99 struct RgbQuad {
100  uint8_t blue, green, red, reserved;
101 };
102 static_assert(sizeof(RgbQuad) == 4);
103 
116 static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
117 {
118  uint bpp; // bytes per pixel
119  switch (pixelformat) {
120  case 8: bpp = 1; break;
121  /* 32bpp mode is saved as 24bpp BMP */
122  case 32: bpp = 3; break;
123  /* Only implemented for 8bit and 32bit images so far */
124  default: return false;
125  }
126 
127  auto of = FileHandle::Open(name, "wb");
128  if (!of.has_value()) return false;
129  auto &f = *of;
130 
131  /* Each scanline must be aligned on a 32bit boundary */
132  uint bytewidth = Align(w * bpp, 4); // bytes per line in file
133 
134  /* Size of palette. Only present for 8bpp mode */
135  uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
136 
137  /* Setup the file header */
138  BitmapFileHeader bfh;
139  bfh.type = TO_LE16('MB');
140  bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
141  bfh.reserved = 0;
142  bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
143 
144  /* Setup the info header */
145  BitmapInfoHeader bih;
146  bih.size = TO_LE32(sizeof(BitmapInfoHeader));
147  bih.width = TO_LE32(w);
148  bih.height = TO_LE32(h);
149  bih.planes = TO_LE16(1);
150  bih.bitcount = TO_LE16(bpp * 8);
151  bih.compression = 0;
152  bih.sizeimage = 0;
153  bih.xpels = 0;
154  bih.ypels = 0;
155  bih.clrused = 0;
156  bih.clrimp = 0;
157 
158  /* Write file header and info header */
159  if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
160  return false;
161  }
162 
163  if (pixelformat == 8) {
164  /* Convert the palette to the windows format */
165  RgbQuad rq[256];
166  for (uint i = 0; i < 256; i++) {
167  rq[i].red = palette[i].r;
168  rq[i].green = palette[i].g;
169  rq[i].blue = palette[i].b;
170  rq[i].reserved = 0;
171  }
172  /* Write the palette */
173  if (fwrite(rq, sizeof(rq), 1, f) != 1) {
174  return false;
175  }
176  }
177 
178  /* Try to use 64k of memory, store between 16 and 128 lines */
179  uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
180 
181  std::vector<uint8_t> buff(maxlines * w * pixelformat / 8); // buffer which is rendered to
182  std::vector<uint8_t> line(bytewidth); // one line, stored to file
183 
184  /* Start at the bottom, since bitmaps are stored bottom up */
185  do {
186  uint n = std::min(h, maxlines);
187  h -= n;
188 
189  /* Render the pixels */
190  callb(userdata, buff.data(), h, w, n);
191 
192  /* Write each line */
193  while (n-- != 0) {
194  if (pixelformat == 8) {
195  /* Move to 'line', leave last few pixels in line zeroed */
196  memcpy(line.data(), buff.data() + n * w, w);
197  } else {
198  /* Convert from 'native' 32bpp to BMP-like 24bpp.
199  * Works for both big and little endian machines */
200  Colour *src = ((Colour *)buff.data()) + n * w;
201  uint8_t *dst = line.data();
202  for (uint i = 0; i < w; i++) {
203  dst[i * 3 ] = src[i].b;
204  dst[i * 3 + 1] = src[i].g;
205  dst[i * 3 + 2] = src[i].r;
206  }
207  }
208  /* Write to file */
209  if (fwrite(line.data(), bytewidth, 1, f) != 1) {
210  return false;
211  }
212  }
213  } while (h != 0);
214 
215 
216  return true;
217 }
218 
219 /*********************************************************
220  **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
221  *********************************************************/
222 #if defined(WITH_PNG)
223 #include <png.h>
224 
225 #ifdef PNG_TEXT_SUPPORTED
226 #include "rev.h"
227 #include "newgrf_config.h"
228 #include "ai/ai_info.hpp"
229 #include "company_base.h"
230 #include "base_media_base.h"
231 #endif /* PNG_TEXT_SUPPORTED */
232 
233 static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
234 {
235  Debug(misc, 0, "[libpng] error: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
236  longjmp(png_jmpbuf(png_ptr), 1);
237 }
238 
239 static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
240 {
241  Debug(misc, 1, "[libpng] warning: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
242 }
243 
256 static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
257 {
258  png_color rq[256];
259  uint i, y, n;
260  uint maxlines;
261  uint bpp = pixelformat / 8;
262  png_structp png_ptr;
263  png_infop info_ptr;
264 
265  /* only implemented for 8bit and 32bit images so far. */
266  if (pixelformat != 8 && pixelformat != 32) return false;
267 
268  auto of = FileHandle::Open(name, "wb");
269  if (!of.has_value()) return false;
270  auto &f = *of;
271 
272  png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
273 
274  if (png_ptr == nullptr) {
275  return false;
276  }
277 
278  info_ptr = png_create_info_struct(png_ptr);
279  if (info_ptr == nullptr) {
280  png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
281  return false;
282  }
283 
284  if (setjmp(png_jmpbuf(png_ptr))) {
285  png_destroy_write_struct(&png_ptr, &info_ptr);
286  return false;
287  }
288 
289  png_init_io(png_ptr, f);
290 
291  png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
292 
293  png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
294  PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
295 
296 #ifdef PNG_TEXT_SUPPORTED
297  /* Try to add some game metadata to the PNG screenshot so
298  * it's more useful for debugging and archival purposes. */
299  png_text_struct text[2];
300  memset(text, 0, sizeof(text));
301  text[0].key = const_cast<char *>("Software");
302  text[0].text = const_cast<char *>(_openttd_revision);
303  text[0].text_length = strlen(_openttd_revision);
304  text[0].compression = PNG_TEXT_COMPRESSION_NONE;
305 
306  std::string message;
307  message.reserve(1024);
308  fmt::format_to(std::back_inserter(message), "Graphics set: {} ({})\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
309  message += "NewGRFs:\n";
310  for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
311  fmt::format_to(std::back_inserter(message), "{:08X} {} {}\n", BSWAP32(c->ident.grfid), FormatArrayAsHex(c->ident.md5sum), c->filename);
312  }
313  message += "\nCompanies:\n";
314  for (const Company *c : Company::Iterate()) {
315  if (c->ai_info == nullptr) {
316  fmt::format_to(std::back_inserter(message), "{:2d}: Human\n", (int)c->index);
317  } else {
318  fmt::format_to(std::back_inserter(message), "{:2d}: {} (v{})\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
319  }
320  }
321  text[1].key = const_cast<char *>("Description");
322  text[1].text = const_cast<char *>(message.c_str());
323  text[1].text_length = message.size();
324  text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
325  png_set_text(png_ptr, info_ptr, text, 2);
326 #endif /* PNG_TEXT_SUPPORTED */
327 
328  if (pixelformat == 8) {
329  /* convert the palette to the .PNG format. */
330  for (i = 0; i != 256; i++) {
331  rq[i].red = palette[i].r;
332  rq[i].green = palette[i].g;
333  rq[i].blue = palette[i].b;
334  }
335 
336  png_set_PLTE(png_ptr, info_ptr, rq, 256);
337  }
338 
339  png_write_info(png_ptr, info_ptr);
340  png_set_flush(png_ptr, 512);
341 
342  if (pixelformat == 32) {
343  png_color_8 sig_bit;
344 
345  /* Save exact colour/alpha resolution */
346  sig_bit.alpha = 0;
347  sig_bit.blue = 8;
348  sig_bit.green = 8;
349  sig_bit.red = 8;
350  sig_bit.gray = 8;
351  png_set_sBIT(png_ptr, info_ptr, &sig_bit);
352 
353  if constexpr (std::endian::native == std::endian::little) {
354  png_set_bgr(png_ptr);
355  png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
356  } else {
357  png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
358  }
359  }
360 
361  /* use by default 64k temp memory */
362  maxlines = Clamp(65536 / w, 16, 128);
363 
364  /* now generate the bitmap bits */
365  std::vector<uint8_t> buff(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
366 
367  y = 0;
368  do {
369  /* determine # lines to write */
370  n = std::min(h - y, maxlines);
371 
372  /* render the pixels into the buffer */
373  callb(userdata, buff.data(), y, w, n);
374  y += n;
375 
376  /* write them to png */
377  for (i = 0; i != n; i++) {
378  png_write_row(png_ptr, (png_bytep)buff.data() + i * w * bpp);
379  }
380  } while (y != h);
381 
382  png_write_end(png_ptr, info_ptr);
383  png_destroy_write_struct(&png_ptr, &info_ptr);
384 
385  return true;
386 }
387 #endif /* WITH_PNG */
388 
389 
390 /*************************************************
391  **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
392  *************************************************/
393 
395 struct PcxHeader {
396  uint8_t manufacturer;
397  uint8_t version;
398  uint8_t rle;
399  uint8_t bpp;
400  uint32_t unused;
401  uint16_t xmax, ymax;
402  uint16_t hdpi, vdpi;
403  uint8_t pal_small[16 * 3];
404  uint8_t reserved;
405  uint8_t planes;
406  uint16_t pitch;
407  uint16_t cpal;
408  uint16_t width;
409  uint16_t height;
410  uint8_t filler[54];
411 };
412 static_assert(sizeof(PcxHeader) == 128);
413 
426 static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
427 {
428  uint maxlines;
429  uint y;
430  PcxHeader pcx;
431  bool success;
432 
433  if (pixelformat == 32) {
434  Debug(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
435  return false;
436  }
437  if (pixelformat != 8 || w == 0) return false;
438 
439  auto of = FileHandle::Open(name, "wb");
440  if (!of.has_value()) return false;
441  auto &f = *of;
442 
443  memset(&pcx, 0, sizeof(pcx));
444 
445  /* setup pcx header */
446  pcx.manufacturer = 10;
447  pcx.version = 5;
448  pcx.rle = 1;
449  pcx.bpp = 8;
450  pcx.xmax = TO_LE16(w - 1);
451  pcx.ymax = TO_LE16(h - 1);
452  pcx.hdpi = TO_LE16(320);
453  pcx.vdpi = TO_LE16(320);
454 
455  pcx.planes = 1;
456  pcx.cpal = TO_LE16(1);
457  pcx.width = pcx.pitch = TO_LE16(w);
458  pcx.height = TO_LE16(h);
459 
460  /* write pcx header */
461  if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
462  return false;
463  }
464 
465  /* use by default 64k temp memory */
466  maxlines = Clamp(65536 / w, 16, 128);
467 
468  /* now generate the bitmap bits */
469  std::vector<uint8_t> buff(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
470 
471  y = 0;
472  do {
473  /* determine # lines to write */
474  uint n = std::min(h - y, maxlines);
475  uint i;
476 
477  /* render the pixels into the buffer */
478  callb(userdata, buff.data(), y, w, n);
479  y += n;
480 
481  /* write them to pcx */
482  for (i = 0; i != n; i++) {
483  const uint8_t *bufp = buff.data() + i * w;
484  uint8_t runchar = bufp[0];
485  uint runcount = 1;
486  uint j;
487 
488  /* for each pixel... */
489  for (j = 1; j < w; j++) {
490  uint8_t ch = bufp[j];
491 
492  if (ch != runchar || runcount >= 0x3f) {
493  if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
494  if (fputc(0xC0 | runcount, f) == EOF) {
495  return false;
496  }
497  }
498  if (fputc(runchar, f) == EOF) {
499  return false;
500  }
501  runcount = 0;
502  runchar = ch;
503  }
504  runcount++;
505  }
506 
507  /* write remaining bytes.. */
508  if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
509  if (fputc(0xC0 | runcount, f) == EOF) {
510  return false;
511  }
512  }
513  if (fputc(runchar, f) == EOF) {
514  return false;
515  }
516  }
517  } while (y != h);
518 
519  /* write 8-bit colour palette */
520  if (fputc(12, f) == EOF) {
521  return false;
522  }
523 
524  /* Palette is word-aligned, copy it to a temporary byte array */
525  uint8_t tmp[256 * 3];
526 
527  for (uint i = 0; i < 256; i++) {
528  tmp[i * 3 + 0] = palette[i].r;
529  tmp[i * 3 + 1] = palette[i].g;
530  tmp[i * 3 + 2] = palette[i].b;
531  }
532  success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
533 
534  return success;
535 }
536 
537 /*************************************************
538  **** GENERIC SCREENSHOT CODE
539  *************************************************/
540 
543 #if defined(WITH_PNG)
544  {"png", &MakePNGImage},
545 #endif
546  {"bmp", &MakeBMPImage},
547  {"pcx", &MakePCXImage},
548 };
549 
550 /* The currently loaded screenshot format. Set to a valid value as it might be used in early crash logs, when InitializeScreenshotFormats has not been called yet. */
551 static const ScreenshotFormat *_cur_screenshot_format = std::begin(_screenshot_formats);
552 
555 {
556  return _cur_screenshot_format->extension;
557 }
558 
561 {
562  for (auto &format : _screenshot_formats) {
563  if (_screenshot_format_name == format.extension) {
564  _cur_screenshot_format = &format;
565  return;
566  }
567  }
568 
569  _cur_screenshot_format = std::begin(_screenshot_formats);
570 }
571 
576 static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
577 {
579  void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
580  blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
581 }
582 
591 static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
592 {
593  Viewport *vp = (Viewport *)userdata;
594  DrawPixelInfo dpi;
595  int wx, left;
596 
597  /* We are no longer rendering to the screen */
598  DrawPixelInfo old_screen = _screen;
599  bool old_disable_anim = _screen_disable_anim;
600 
601  _screen.dst_ptr = buf;
602  _screen.width = pitch;
603  _screen.height = n;
604  _screen.pitch = pitch;
605  _screen_disable_anim = true;
606 
607  AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
608 
609  dpi.dst_ptr = buf;
610  dpi.height = n;
611  dpi.width = vp->width;
612  dpi.pitch = pitch;
613  dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
614  dpi.left = 0;
615  dpi.top = y;
616 
617  /* Render viewport in blocks of 1600 pixels width */
618  left = 0;
619  while (vp->width - left != 0) {
620  wx = std::min(vp->width - left, 1600);
621  left += wx;
622 
623  ViewportDoDraw(vp,
624  ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
625  ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
626  ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
627  ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
628  );
629  }
630 
631  /* Switch back to rendering to the screen */
632  _screen = old_screen;
633  _screen_disable_anim = old_disable_anim;
634 }
635 
643 static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
644 {
645  bool generate = _screenshot_name.empty();
646 
647  if (generate) {
648  if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
649  _screenshot_name = default_fn;
650  } else {
652  }
653  }
654 
655  /* Handle user-specified filenames ending in # with automatic numbering */
656  if (_screenshot_name.ends_with("#")) {
657  generate = true;
658  _screenshot_name.pop_back();
659  }
660 
661  size_t len = _screenshot_name.size();
662  /* Add extension to screenshot file */
663  _screenshot_name += fmt::format(".{}", ext);
664 
665  const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
666 
667  for (uint serial = 1;; serial++) {
668  _full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
669 
670  if (!generate) break; // allow overwriting of non-automatic filenames
671  if (!FileExists(_full_screenshot_path)) break;
672  /* If file exists try another one with same name, but just with a higher index */
673  _screenshot_name.erase(len);
674  _screenshot_name += fmt::format("#{}.{}", serial, ext);
675  }
676 
677  return _full_screenshot_path.c_str();
678 }
679 
681 static bool MakeSmallScreenshot(bool crashlog)
682 {
683  return _cur_screenshot_format->proc(MakeScreenshotName(SCREENSHOT_NAME, _cur_screenshot_format->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
685 }
686 
694 void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
695 {
696  switch(t) {
697  case SC_VIEWPORT:
698  case SC_CRASHLOG: {
699  assert(width == 0 && height == 0);
700 
701  Window *w = GetMainWindow();
703  vp->virtual_top = w->viewport->virtual_top;
706 
707  /* Compute pixel coordinates */
708  vp->left = 0;
709  vp->top = 0;
710  vp->width = _screen.width;
711  vp->height = _screen.height;
712  vp->overlay = w->viewport->overlay;
713  break;
714  }
715  case SC_WORLD: {
716  assert(width == 0 && height == 0);
717 
718  /* Determine world coordinates of screenshot */
720 
721  TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
722  TileIndex south_tile = Map::Size() - 1;
723 
724  /* We need to account for a hill or high building at tile 0,0. */
725  int extra_height_top = TilePixelHeight(north_tile) + 150;
726  /* If there is a hill at the bottom don't create a large black area. */
727  int reclaim_height_bottom = TilePixelHeight(south_tile);
728 
729  vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
730  vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
731  vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
732  vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
733 
734  /* Compute pixel coordinates */
735  vp->left = 0;
736  vp->top = 0;
737  vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
738  vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
739  vp->overlay = nullptr;
740  break;
741  }
742  default: {
744 
745  Window *w = GetMainWindow();
746  vp->virtual_left = w->viewport->virtual_left;
747  vp->virtual_top = w->viewport->virtual_top;
748 
749  if (width == 0 || height == 0) {
750  vp->virtual_width = w->viewport->virtual_width;
751  vp->virtual_height = w->viewport->virtual_height;
752  } else {
753  vp->virtual_width = width << vp->zoom;
754  vp->virtual_height = height << vp->zoom;
755  }
756 
757  /* Compute pixel coordinates */
758  vp->left = 0;
759  vp->top = 0;
760  vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
761  vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
762  vp->overlay = nullptr;
763  break;
764  }
765  }
766 }
767 
775 static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
776 {
777  Viewport vp;
778  SetupScreenshotViewport(t, &vp, width, height);
779 
780  return _cur_screenshot_format->proc(MakeScreenshotName(SCREENSHOT_NAME, _cur_screenshot_format->extension), LargeWorldCallback, &vp, vp.width, vp.height,
782 }
783 
791 static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
792 {
793  uint8_t *buf = (uint8_t *)buffer;
794  while (n > 0) {
795  TileIndex ti = TileXY(Map::MaxX(), y);
796  for (uint x = Map::MaxX(); true; x--) {
797  *buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
798  buf++;
799  if (x == 0) break;
800  ti = TileAddXY(ti, -1, 0);
801  }
802  y++;
803  n--;
804  }
805 }
806 
811 bool MakeHeightmapScreenshot(const char *filename)
812 {
813  Colour palette[256];
814  for (uint i = 0; i < lengthof(palette); i++) {
815  palette[i].a = 0xff;
816  palette[i].r = i;
817  palette[i].g = i;
818  palette[i].b = i;
819  }
820 
822  for (TileIndex tile = 0; tile < Map::Size(); tile++) {
823  uint h = TileHeight(tile);
825  }
826 
827  return _cur_screenshot_format->proc(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
828 }
829 
831 
836 static void ScreenshotConfirmationCallback(Window *, bool confirmed)
837 {
838  if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
839 }
840 
848 {
849  Viewport vp;
850  SetupScreenshotViewport(t, &vp);
851 
852  bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
853  uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
854  uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
855 
856  if (width * height > 8192 * 8192) {
857  /* Ask for confirmation */
859  SetDParam(0, width);
860  SetDParam(1, height);
861  ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
862  } else {
863  /* Less than 64M pixels, just do it */
864  MakeScreenshot(t, {});
865  }
866 }
867 
876 static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
877 {
878  if (t == SC_VIEWPORT) {
879  /* First draw the dirty parts of the screen and only then change the name
880  * of the screenshot. This way the screenshot will always show the name
881  * of the previous screenshot in the 'successful' message instead of the
882  * name of the new screenshot (or an empty name). */
884  UndrawMouseCursor();
885  DrawDirtyBlocks();
887  }
888 
889  _screenshot_name = name;
890 
891  bool ret;
892  switch (t) {
893  case SC_VIEWPORT:
894  ret = MakeSmallScreenshot(false);
895  break;
896 
897  case SC_CRASHLOG:
898  ret = MakeSmallScreenshot(true);
899  break;
900 
901  case SC_ZOOMEDIN:
902  case SC_DEFAULTZOOM:
903  ret = MakeLargeWorldScreenshot(t, width, height);
904  break;
905 
906  case SC_WORLD:
907  ret = MakeLargeWorldScreenshot(t);
908  break;
909 
910  case SC_HEIGHTMAP: {
911  ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, _cur_screenshot_format->extension));
912  break;
913  }
914 
915  case SC_MINIMAP:
917  break;
918 
919  default:
920  NOT_REACHED();
921  }
922 
923  if (ret) {
924  if (t == SC_HEIGHTMAP) {
927  ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
928  } else {
930  ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
931  }
932  } else {
933  ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
934  }
935 
936  return ret;
937 }
938 
949 bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
950 {
951  if (t == SC_CRASHLOG) {
952  /* Video buffer might or might not be locked. */
954 
955  return RealMakeScreenshot(t, name, width, height);
956  }
957 
958  VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
959  RealMakeScreenshot(t, name, width, height);
960  });
961 
962  return true;
963 }
964 
965 
966 static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
967 {
968  uint32_t *ubuf = (uint32_t *)buf;
969  uint num = (pitch * n);
970  for (uint i = 0; i < num; i++) {
971  uint row = y + (int)(i / pitch);
972  uint col = (Map::SizeX() - 1) - (i % pitch);
973 
974  TileIndex tile = TileXY(col, row);
975  uint8_t val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
976 
977  uint32_t colour_buf = 0;
978  colour_buf = (_cur_palette.palette[val].b << 0);
979  colour_buf |= (_cur_palette.palette[val].g << 8);
980  colour_buf |= (_cur_palette.palette[val].r << 16);
981 
982  *ubuf = colour_buf;
983  ubuf++; // Skip alpha
984  }
985 }
986 
991 {
992  return _cur_screenshot_format->proc(MakeScreenshotName(SCREENSHOT_NAME, _cur_screenshot_format->extension), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
993 }
_cur_palette
Palette _cur_palette
Current palette.
Definition: palette.cpp:24
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
RgbQuad
Format of palette data in BMP header.
Definition: screenshot.cpp:99
factory.hpp
ShowQuery
void ShowQuery(StringID caption, StringID message, Window *parent, QueryCallbackProc *callback, bool focus)
Show a confirmation window with standard 'yes' and 'no' buttons The window is aligned to the centre o...
Definition: misc_gui.cpp:1223
ScreenshotType
ScreenshotType
Type of requested screenshot.
Definition: screenshot.h:18
_personal_dir
std::string _personal_dir
custom directory for personal settings, saves, newgrf, etc.
Definition: fileio.cpp:869
endian_func.hpp
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
PcxHeader
Definition of a PCX file header.
Definition: screenshot.cpp:395
WL_WARNING
@ WL_WARNING
Other information.
Definition: error.h:25
smallmap_gui.h
Map::MaxX
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition: map_func.h:297
company_base.h
lock
std::mutex lock
synchronization for playback status fields
Definition: win32_m.cpp:35
Blitter
How all blitters should look like.
Definition: base.hpp:29
Viewport::width
int width
Screen width of the viewport.
Definition: viewport_type.h:25
SC_HEIGHTMAP
@ SC_HEIGHTMAP
Heightmap of the world.
Definition: screenshot.h:24
HeightmapCallback
static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
Callback for generating a heightmap.
Definition: screenshot.cpp:791
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:321
Viewport::height
int height
Screen height of the viewport.
Definition: viewport_type.h:26
Blitter::GetScreenDepth
virtual uint8_t GetScreenDepth()=0
Get the screen depth this blitter works for.
TileAddXY
TileIndex TileAddXY(TileIndex tile, int x, int y)
Adds a given offset to a tile.
Definition: map_func.h:479
Viewport::top
int top
Screen coordinate top edge of the viewport.
Definition: viewport_type.h:24
_screenshot_format_name
std::string _screenshot_format_name
Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
Definition: screenshot.cpp:40
screenshot_gui.h
BitmapInfoHeader
BMP Info Header (stored in little endian)
Definition: screenshot.cpp:90
saveload.h
zoom_func.h
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
fileio_func.h
base_media_base.h
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
ScreenshotConfirmationCallback
static void ScreenshotConfirmationCallback(Window *, bool confirmed)
Callback on the confirmation window for huge screenshots.
Definition: screenshot.cpp:836
SC_ZOOMEDIN
@ SC_ZOOMEDIN
Fully zoomed in screenshot of the visible area.
Definition: screenshot.h:21
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
FileHandle::Open
static std::optional< FileHandle > Open(const std::string &filename, const std::string &mode)
Open an RAII file handle if possible.
Definition: fileio.cpp:1170
newgrf_config.h
ScreenshotFormat::extension
const char * extension
File extension.
Definition: screenshot.cpp:70
Viewport::virtual_top
int virtual_top
Virtual top coordinate.
Definition: viewport_type.h:29
MakeHeightmapScreenshot
bool MakeHeightmapScreenshot(const char *filename)
Make a heightmap of the current map.
Definition: screenshot.cpp:811
InitializeScreenshotFormats
void InitializeScreenshotFormats()
Initialize screenshot format information on startup, with _screenshot_format_name filled from the loa...
Definition: screenshot.cpp:560
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
textbuf_gui.h
ai_info.hpp
screenshot.h
GetTileType
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition: tile_map.h:96
gfx_func.h
_confirmed_screenshot_type
static ScreenshotType _confirmed_screenshot_type
Screenshot type the current query is about to confirm.
Definition: screenshot.cpp:830
window_gui.h
Viewport
Data structure for viewport, display of a part of the world.
Definition: viewport_type.h:22
tile_map.h
BSWAP32
static uint32_t BSWAP32(uint32_t x)
Perform a 32 bits endianness bitswap on x.
Definition: bitmath_func.hpp:364
GRFConfig
Information about GRF, used in the game and (part of it) in savegames.
Definition: newgrf_config.h:147
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const uint8_t > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:81
Viewport::virtual_left
int virtual_left
Virtual left coordinate.
Definition: viewport_type.h:28
_screen_disable_anim
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition: gfx.cpp:46
Viewport::left
int left
Screen coordinate left edge of the viewport.
Definition: viewport_type.h:23
Palette::palette
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
Definition: gfx_type.h:331
FileExists
bool FileExists(const std::string &filename)
Test whether the given filename exists.
Definition: fileio.cpp:132
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
BlitterFactory::GetCurrentBlitter
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition: factory.hpp:138
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
safeguards.h
GenerateDefaultSaveName
std::string GenerateDefaultSaveName()
Get the default name for a savegame or screenshot.
Definition: saveload.cpp:3209
ScreenshotHandlerProc
bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Function signature for a screenshot generation routine for one of the available formats.
Definition: screenshot.cpp:66
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:280
ConstructionSettings::freeform_edges
bool freeform_edges
allow terraforming the tiles at the map edges
Definition: settings_type.h:395
PACK
PACK(struct BitmapFileHeader { uint16_t type;uint32_t size;uint32_t reserved;uint32_t off_bits;})
BMP File Header (stored in little endian)
ScreenshotFormat
Screenshot format information.
Definition: screenshot.cpp:69
DrawDirtyBlocks
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
Definition: gfx.cpp:1397
ScreenshotCallback
void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
Callback function signature for generating lines of pixel data to be written to the screenshot file.
Definition: screenshot.cpp:53
MakeScreenshotName
static const char * MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog=false)
Construct a pathname for a screenshot file.
Definition: screenshot.cpp:643
Viewport::virtual_width
int virtual_width
width << zoom
Definition: viewport_type.h:30
error.h
VideoDriver::QueueOnMainThread
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
Definition: video_driver.hpp:189
stdafx.h
landscape.h
ScreenshotFormat::proc
ScreenshotHandlerProc * proc
Function for writing the screenshot.
Definition: screenshot.cpp:71
VideoDriver::GetInstance
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
Definition: video_driver.hpp:201
viewport_func.h
Blitter::CopyImageToBuffer
virtual void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)=0
Copy from the screen to a buffer in a palette format for 8bpp and RGBA format for 32bpp.
Colour::data
uint32_t data
Conversion of the channel information to a 32 bit number.
Definition: gfx_type.h:166
Colour
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Definition: gfx_type.h:165
GUISettings::zoom_min
ZoomLevel zoom_min
minimum zoom out level
Definition: settings_type.h:165
Map::SizeX
static debug_inline uint SizeX()
Get the size of the map along the X.
Definition: map_func.h:270
LargeWorldCallback
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
generate a large piece of the world
Definition: screenshot.cpp:591
_screenshot_formats
static const ScreenshotFormat _screenshot_formats[]
Available screenshot formats.
Definition: screenshot.cpp:542
TilePixelHeight
uint TilePixelHeight(Tile tile)
Returns the height of a tile in pixels.
Definition: tile_map.h:72
SetScreenshotWindowVisibility
void SetScreenshotWindowVisibility(bool hide)
Set the visibility of the screenshot window when taking a screenshot.
Definition: screenshot_gui.cpp:84
rev.h
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
MakeBMPImage
static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .BMP writer.
Definition: screenshot.cpp:116
strings_func.h
UnScaleByZoom
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition: zoom_func.h:34
SC_WORLD
@ SC_WORLD
World screenshot.
Definition: screenshot.h:23
MakePCXImage
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .PCX file image writer.
Definition: screenshot.cpp:426
HEIGHTMAP_NAME
static const char *const HEIGHTMAP_NAME
Default filename of a saved heightmap.
Definition: screenshot.cpp:38
ZOOM_LVL_VIEWPORT
@ ZOOM_LVL_VIEWPORT
Default zoom level for viewports.
Definition: zoom_type.h:28
SetupScreenshotViewport
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
Configure a Viewport for rendering (a part of) the map into a screenshot.
Definition: screenshot.cpp:694
Blitter::MoveTo
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
Map::Size
static debug_inline uint Size()
Get the size of the map.
Definition: map_func.h:288
video_driver.hpp
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
GetMainWindow
Window * GetMainWindow()
Get the main window, i.e.
Definition: window.cpp:1127
GRFConfig::next
struct GRFConfig * next
NOSAVE: Next item in the linked list.
Definition: newgrf_config.h:174
AutoRestoreBackup
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Definition: backup_type.hpp:150
RealMakeScreenshot
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
Make a screenshot.
Definition: screenshot.cpp:876
MakePNGImage
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
Generic .PNG file image writer.
Definition: screenshot.cpp:256
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:344
SC_DEFAULTZOOM
@ SC_DEFAULTZOOM
Zoomed to default zoom level screenshot of the visible area.
Definition: screenshot.h:22
MakeSmallScreenshot
static bool MakeSmallScreenshot(bool crashlog)
Make a screenshot of the current screen.
Definition: screenshot.cpp:681
company_func.h
WL_ERROR
@ WL_ERROR
Errors (eg. saving/loading failed)
Definition: error.h:26
MakeMinimapWorldScreenshot
bool MakeMinimapWorldScreenshot()
Make a minimap screenshot.
Definition: screenshot.cpp:990
_grfconfig
GRFConfig * _grfconfig
First item in list of current GRF set up.
Definition: newgrf_config.cpp:164
window_func.h
GetCurrentScreenshotExtension
const char * GetCurrentScreenshotExtension()
Get filename extension of current screenshot file format.
Definition: screenshot.cpp:554
Viewport::zoom
ZoomLevel zoom
The zoom level of the viewport.
Definition: viewport_type.h:33
TileXY
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition: map_func.h:385
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
SC_VIEWPORT
@ SC_VIEWPORT
Screenshot of viewport.
Definition: screenshot.h:19
MakeScreenshotWithConfirm
void MakeScreenshotWithConfirm(ScreenshotType t)
Make a screenshot.
Definition: screenshot.cpp:847
_screenshot_name
static std::string _screenshot_name
Filename of the screenshot file.
Definition: screenshot.cpp:41
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
Window
Data structure for an opened window.
Definition: window_gui.h:276
SC_CRASHLOG
@ SC_CRASHLOG
Raw screenshot from blitter buffer.
Definition: screenshot.h:20
BaseMedia< GraphicsSet >::GetUsedSet
static const GraphicsSet * GetUsedSet()
Return the used set.
Definition: base_media_func.h:394
Clamp
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:79
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
IncludeHeightmap::Never
@ Never
Never include the heightmap.
Viewport::virtual_height
int virtual_height
height << zoom
Definition: viewport_type.h:31
MakeScreenshot
bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
Schedule making a screenshot.
Definition: screenshot.cpp:949
SC_MINIMAP
@ SC_MINIMAP
Minimap screenshot.
Definition: screenshot.h:25
SCREENSHOT_NAME
static const char *const SCREENSHOT_NAME
Default filename of a saved screenshot.
Definition: screenshot.cpp:37
Company
Definition: company_base.h:133
ScaleByZoom
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_MIN) When shifting right,...
Definition: zoom_func.h:22
MakeLargeWorldScreenshot
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width=0, uint32_t height=0)
Make a screenshot of the map.
Definition: screenshot.cpp:775
_heightmap_highest_peak
uint _heightmap_highest_peak
When saving a heightmap, this contains the highest peak on the map.
Definition: screenshot.cpp:43
VideoDriver::VideoBufferLocker
Helper struct to ensure the video buffer is locked and ready for drawing.
Definition: video_driver.hpp:212
GetSmallMapOwnerPixels
uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
Return the colour a tile would be displayed with in the small map in mode "Owner".
Definition: smallmap_gui.cpp:584
Align
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition: math_func.hpp:37
Colour::a
uint8_t a
colour channels in LE order
Definition: gfx_type.h:173
ZOOM_LVL_WORLD_SCREENSHOT
@ ZOOM_LVL_WORLD_SCREENSHOT
Default zoom level for the world screen shot.
Definition: zoom_type.h:36
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
Map::SizeY
static uint SizeY()
Get the size of the map along the Y.
Definition: map_func.h:279
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
RemapCoords
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:79
CurrentScreenCallback
static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
Callback of the screenshot generator that dumps the current video buffer.
Definition: screenshot.cpp:576
_full_screenshot_path
std::string _full_screenshot_path
Pathname of the screenshot file.
Definition: screenshot.cpp:42
DrawPixelInfo
Data about how and where to blit pixels.
Definition: gfx_type.h:157
FiosGetScreenshotDir
const char * FiosGetScreenshotDir()
Get the directory for screenshots.
Definition: fios.cpp:601
backup_type.hpp