OpenTTD Source 20250328-master-gc3457cd4c0
smallmap_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "core/backup_type.hpp"
12#include "clear_map.h"
13#include "industry.h"
14#include "station_map.h"
15#include "landscape.h"
16#include "tree_map.h"
17#include "viewport_func.h"
18#include "town.h"
19#include "tunnelbridge_map.h"
20#include "core/endian_func.hpp"
21#include "vehicle_base.h"
22#include "sound_func.h"
23#include "window_func.h"
24#include "company_base.h"
25#include "zoom_func.h"
26#include "strings_func.h"
27#include "blitter/factory.hpp"
29#include "timer/timer.h"
30#include "timer/timer_window.h"
31#include "smallmap_gui.h"
32
34
35#include "table/strings.h"
36
37#include <bitset>
38
39#include "safeguards.h"
40
44
47 uint8_t colour;
49 IndustryType type;
50 uint8_t height;
53 bool end;
54 bool col_break;
55};
56
58static uint8_t _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
59
60static const int NUM_NO_COMPANY_ENTRIES = 4;
61
63#define MK(a, b) {a, b, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
64
66#define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, IT_INVALID, 0, CompanyID::Invalid(), true, false, col_break}
67
69#define MO(a, b) {a, b, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
70
72#define MOEND() {0, STR_NULL, IT_INVALID, 0, OWNER_NONE, true, true, false}
73
75#define MKEND() {0, STR_NULL, IT_INVALID, 0, CompanyID::Invalid(), true, true, false}
76
81#define MS(a, b) {a, b, IT_INVALID, 0, CompanyID::Invalid(), true, false, true}
82
85 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
86 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
87 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
88 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
89 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
90
91 /* Placeholders for the colours and heights of the legend.
92 * The following values are set at BuildLandLegend() based
93 * on each colour scheme and the maximum map height. */
94 MC(true),
95 MC(false),
96 MC(false),
97 MC(false),
98 MC(false),
99 MC(false),
100 MC(true),
101 MC(false),
102 MC(false),
103 MC(false),
104 MC(false),
105 MC(false),
106 MKEND()
107};
108
109static const LegendAndColour _legend_vehicles[] = {
110 MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
111 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
112 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
113 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
114
115 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
116 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
117 MKEND()
118};
119
120static const LegendAndColour _legend_routes[] = {
121 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
122 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
123 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
124
125 MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
126 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
127 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
128 MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
129 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
130 MKEND()
131};
132
133static const LegendAndColour _legend_vegetation[] = {
134 MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
135 MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
136 MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
137 MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
138 MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
139 MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
140
141 MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
142 MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
143 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
144 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
145 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
146 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
147 MKEND()
148};
149
150static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
151 MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
152 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
153 MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
154 MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
155 /* The legend will be terminated the first time it is used. */
156 MOEND(),
157};
158
159#undef MK
160#undef MC
161#undef MS
162#undef MO
163#undef MOEND
164#undef MKEND
165
178static bool _smallmap_show_heightmap = false;
180static IndustryType _smallmap_industry_highlight = IT_INVALID;
185
190{
191 uint j = 0;
192
193 /* Add each name */
194 for (IndustryType ind : _sorted_industry_types) {
195 const IndustrySpec *indsp = GetIndustrySpec(ind);
196 if (indsp->enabled) {
202 _legend_from_industries[j].end = false;
203
204 /* Store widget number for this industry type. */
205 _industry_to_list_pos[ind] = j;
206 j++;
207 }
208 }
209 /* Terminate the list */
211
212 /* Store number of enabled industries */
214}
215
220{
221 /* Clear the legend */
222 std::fill(std::begin(_legend_linkstats), std::end(_legend_linkstats), LegendAndColour{});
223
224 uint i = 0;
225 for (; i < _sorted_cargo_specs.size(); ++i) {
226 const CargoSpec *cs = _sorted_cargo_specs[i];
227
229 _legend_linkstats[i].colour = cs->legend_colour;
230 _legend_linkstats[i].type = cs->Index();
232 }
233
236
238 _legend_linkstats[i].legend = STR_EMPTY;
241 }
242
243 _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
244 _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
245 _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
246 _legend_linkstats[i].end = true;
247}
248
249static const LegendAndColour * const _legend_table[] = {
251 _legend_vehicles,
254 _legend_routes,
255 _legend_vegetation,
256 _legend_land_owners,
257};
258
259#define MKCOLOUR(x) TO_LE32(x)
260
261#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
262#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
263#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
264
265#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
266
267#define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
268#define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
269#define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
270
272
275 std::vector<uint32_t> height_colours;
276 std::span<const uint32_t> height_colours_base;
277 uint32_t default_colour;
278};
279
282 {{}, _green_map_heights, MKCOLOUR_XXXX(0x54)},
283 {{}, _dark_green_map_heights, MKCOLOUR_XXXX(0x62)},
284 {{}, _violet_map_heights, MKCOLOUR_XXXX(0x81)},
285};
286
291{
292 /* The smallmap window has never been initialized, so no need to change the legend. */
293 if (_heightmap_schemes[0].height_colours.empty()) return;
294
295 /*
296 * The general idea of this function is to fill the legend with an appropriate evenly spaced
297 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
298 * At the moment there are twelve of these.
299 *
300 * The table below defines up to which height level a particular delta in the legend should be
301 * used. One could opt for just dividing the maximum height and use that as delta, but that
302 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
303 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
304 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
305 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
306 * that might not be considered appropriate.
307 *
308 * The current method yields at least 7 legend entries and at most 12. It can be increased to
309 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
310 *
311 * It tries to evenly space the legend items over the two columns that are there for the legend.
312 */
313
314 /* Table for delta; if max_height is less than the first column, use the second column as value. */
315 uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
316 uint i = 0;
317 for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
318 /* Nothing to do here. */
319 }
320 uint delta = deltas[i][1];
321
322 int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
323 int rows = CeilDiv(total_entries, 2);
324 int j = 0;
325
326 for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
327 if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
328
329 _legend_land_contours[i].col_break = j % rows == 0;
330 _legend_land_contours[i].end = false;
331 _legend_land_contours[i].height = j * delta;
333 j++;
334 }
335 _legend_land_contours[i].end = true;
336}
337
342{
343 _legend_land_owners[1].colour = static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour);
344
346 for (const Company *c : Company::Iterate()) {
347 _legend_land_owners[i].colour = GetColourGradient(c->colour, SHADE_LIGHT);
348 _legend_land_owners[i].company = c->index;
349 _legend_land_owners[i].show_on_map = true;
350 _legend_land_owners[i].col_break = false;
351 _legend_land_owners[i].end = false;
352 _company_to_list_pos[c->index] = i;
353 i++;
354 }
355
356 /* Terminate the list */
357 _legend_land_owners[i].end = true;
358
359 /* Store maximum amount of owner legend entries. */
361}
362
363struct AndOr {
364 uint32_t mor;
365 uint32_t mand;
366};
367
368static inline uint32_t ApplyMask(uint32_t colour, const AndOr *mask)
369{
370 return (colour & mask->mand) | mask->mor;
371}
372
373
376 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
377 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY
378 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
379 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
380 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
381 {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION
382 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
383 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
384 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
385 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
386 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
387 {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F},
388};
389
392 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR
393 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY
394 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD
395 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE
396 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES
397 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION
398 {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER
399 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID
400 {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY
401 {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE
402 {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT
403 {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F},
404};
405
407static const uint8_t _tiletype_importance[] = {
408 2, // MP_CLEAR
409 8, // MP_RAILWAY
410 7, // MP_ROAD
411 5, // MP_HOUSE
412 2, // MP_TREES
413 9, // MP_STATION
414 2, // MP_WATER
415 1, // MP_VOID
416 6, // MP_INDUSTRY
417 8, // MP_TUNNELBRIDGE
418 2, // MP_OBJECT
419 0,
420};
421
422
434
447
460
468static inline uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
469{
470 switch (t) {
471 case MP_STATION:
472 switch (GetStationType(tile)) {
473 case StationType::Rail: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
474 case StationType::Airport: return MKCOLOUR_XXXX(PC_RED);
475 case StationType::Truck: return MKCOLOUR_XXXX(PC_ORANGE);
476 case StationType::Bus: return MKCOLOUR_XXXX(PC_YELLOW);
477 case StationType::Dock: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
478 default: return MKCOLOUR_FFFF;
479 }
480
481 case MP_RAILWAY: {
482 AndOr andor = {
483 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
485 };
486
488 return ApplyMask(cs->default_colour, &andor);
489 }
490
491 case MP_ROAD: {
492 const RoadTypeInfo *rti = nullptr;
493 if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
494 rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
495 } else {
496 rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
497 }
498 if (rti != nullptr) {
499 AndOr andor = {
500 MKCOLOUR_0XX0(rti->map_colour),
502 };
503
505 return ApplyMask(cs->default_colour, &andor);
506 }
507 [[fallthrough]];
508 }
509
510 default:
511 /* Ground colour */
513 return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
514 }
515}
516
524static inline uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
525{
527}
528
529static const uint32_t _vegetation_clear_bits[] = {
530 MKCOLOUR_XXXX(PC_GRASS_LAND),
531 MKCOLOUR_XXXX(PC_ROUGH_LAND),
532 MKCOLOUR_XXXX(PC_GREY),
533 MKCOLOUR_XXXX(PC_FIELDS),
534 MKCOLOUR_XXXX(PC_LIGHT_BLUE),
535 MKCOLOUR_XXXX(PC_ORANGE),
536 MKCOLOUR_XXXX(PC_GRASS_LAND),
537 MKCOLOUR_XXXX(PC_GRASS_LAND),
538};
539
547static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
548{
549 switch (t) {
550 case MP_CLEAR:
551 if (IsClearGround(tile, CLEAR_GRASS)) {
552 if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
553 if (GetTropicZone(tile) == TROPICZONE_RAINFOREST) return MKCOLOUR_XXXX(PC_RAINFOREST);
554 }
555 return _vegetation_clear_bits[GetClearGround(tile)];
556
557 case MP_INDUSTRY:
558 return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
559
560 case MP_TREES:
562 return (_settings_game.game_creation.landscape == LandscapeType::Arctic) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
563 }
564 return (GetTropicZone(tile) == TROPICZONE_RAINFOREST) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
565
566 default:
567 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
568 }
569}
570
580uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
581{
582 Owner o;
583
584 switch (t) {
585 case MP_VOID: return MKCOLOUR_XXXX(PC_BLACK);
586 case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY);
587 case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED);
588 case MP_ROAD:
589 o = GetRoadOwner(tile, HasRoadTypeRoad(tile) ? RTT_ROAD : RTT_TRAM);
590 break;
591
592 default:
593 o = GetTileOwner(tile);
594 break;
595 }
596
597 if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
598 if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER);
600 return ((include_heightmap == IncludeHeightmap::IfEnabled && _smallmap_show_heightmap) || include_heightmap == IncludeHeightmap::Always)
601 ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
602 } else if (o == OWNER_TOWN) {
603 return MKCOLOUR_XXXX(PC_DARK_RED);
604 }
605
606 return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
607}
608
610static const uint8_t _vehicle_type_colours[6] = {
612};
613
615enum SmallMapType : uint8_t {
616 SMT_CONTOUR,
617 SMT_VEHICLES,
618 SMT_INDUSTRY,
619 SMT_LINKSTATS,
620 SMT_ROUTES,
621 SMT_VEGETATION,
622 SMT_OWNER,
623};
625
626
627class SmallMapWindow : public Window {
628protected:
635
637 static bool show_towns;
638 static bool show_ind_names;
639 static int map_height_limit;
640
641 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2;
642
643 uint min_number_of_columns = 0;
644 uint min_number_of_fixed_rows = 0;
645 uint column_width = 0;
646 uint legend_width = 0;
647
648 int32_t scroll_x = 0;
649 int32_t scroll_y = 0;
650 int32_t subscroll = 0;
651 int zoom = 0;
652
653 std::unique_ptr<LinkGraphOverlay> overlay{};
654
660
661 static inline Point SmallmapRemapCoords(int x, int y)
662 {
663 Point pt;
664 pt.x = (y - x) * 2;
665 pt.y = y + x;
666 return pt;
667 }
668
675 static inline void DrawVertMapIndicator(int x, int y, int y2)
676 {
677 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
678 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
679 }
680
687 static inline void DrawHorizMapIndicator(int x, int x2, int y)
688 {
689 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
690 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
691 }
692
697 inline uint GetMinLegendWidth() const
698 {
699 return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width;
700 }
701
706 inline uint GetNumberColumnsLegend(uint width) const
707 {
708 return width / this->column_width;
709 }
710
716 inline uint GetLegendHeight(uint num_columns) const
717 {
719 this->GetNumberRowsLegend(num_columns) * GetCharacterHeight(FS_SMALL);
720 }
721
731
733 IntervalTimer<TimerWindow> blink_interval = {std::chrono::milliseconds(450), [this](auto) {
734 Blink();
735 }};
736
738 IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(930), [this](auto) {
739 ForceRefresh();
740 }};
741
746 {
747 /* Rebuild colour indices if necessary. */
749
750 for (auto &heightmap_scheme : _heightmap_schemes) {
751 /* The heights go from 0 up to and including maximum. */
752 size_t heights = _settings_game.construction.map_height_limit + 1;
753 heightmap_scheme.height_colours.resize(heights);
754
755 for (size_t z = 0; z < heights; z++) {
756 size_t access_index = (heightmap_scheme.height_colours_base.size() * z) / heights;
757
758 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
759 heightmap_scheme.height_colours[z] = heightmap_scheme.height_colours_base[access_index];
760 }
761 }
762
765 }
766
775 uint GetNumberRowsLegend(uint columns) const
776 {
777 /* Reserve one column for link colours */
778 uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
779 uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
780 return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
781 }
782
794 void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0)
795 {
796 if (_ctrl_pressed) {
797 /* Disable all, except the clicked one */
798 bool changes = false;
799 for (int i = begin_legend_item; i != end_legend_item; i++) {
800 bool new_state = (i == click_pos);
801 if (legend[i].show_on_map != new_state) {
802 changes = true;
803 legend[i].show_on_map = new_state;
804 }
805 }
806 if (!changes) {
807 /* Nothing changed? Then show all (again). */
808 for (int i = begin_legend_item; i != end_legend_item; i++) {
809 legend[i].show_on_map = true;
810 }
811 }
812 } else {
813 legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
814 }
815
816 if (this->map_type == SMT_INDUSTRY) this->BreakIndustryChainLink();
817 }
818
824 {
825 this->RaiseWidget(WID_SM_CONTOUR + this->map_type);
826 this->map_type = map_type;
827 this->LowerWidget(WID_SM_CONTOUR + this->map_type);
828
829 this->SetupWidgetData();
830
831 if (map_type == SMT_LINKSTATS) this->overlay->SetDirty();
832 if (map_type != SMT_INDUSTRY) this->BreakIndustryChainLink();
833 this->ReInit();
834 }
835
843 void SetNewScroll(int sx, int sy, int sub)
844 {
845 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_MAP);
846 Point hv = InverseRemapCoords(wi->current_x * ZOOM_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_BASE * TILE_SIZE / 2);
847 hv.x *= this->zoom;
848 hv.y *= this->zoom;
849
850 if (sx < -hv.x) {
851 sx = -hv.x;
852 sub = 0;
853 }
854 if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) {
855 sx = Map::MaxX() * TILE_SIZE - hv.x;
856 sub = 0;
857 }
858 if (sy < -hv.y) {
859 sy = -hv.y;
860 sub = 0;
861 }
862 if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) {
863 sy = Map::MaxY() * TILE_SIZE - hv.y;
864 sub = 0;
865 }
866
867 this->scroll_x = sx;
868 this->scroll_y = sy;
869 this->subscroll = sub;
870 if (this->map_type == SMT_LINKSTATS) this->overlay->SetDirty();
871 }
872
876 void DrawMapIndicators() const
877 {
878 /* Find main viewport. */
879 const Viewport *vp = GetMainWindow()->viewport;
880
881 Point upper_left_smallmap_coord = InverseRemapCoords2(vp->virtual_left, vp->virtual_top);
882 Point lower_right_smallmap_coord = InverseRemapCoords2(vp->virtual_left + vp->virtual_width - 1, vp->virtual_top + vp->virtual_height - 1);
883
884 Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
885 upper_left.x -= this->subscroll;
886
887 Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE);
888 lower_right.x -= this->subscroll;
889
890 SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
891 SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
892
893 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
894 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
895 }
896
910 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
911 {
912 void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
913 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
914
915 do {
916 /* Check if the tile (xc,yc) is within the map range */
917 if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue;
918
919 /* Check if the dst pointer points to a pixel inside the screen buffer */
920 if (dst < _screen.dst_ptr) continue;
921 if (dst >= dst_ptr_abs_end) continue;
922
923 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
924 TileArea ta;
925 if (min_xy == 1 && (xc == 0 || yc == 0)) {
926 if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
927
928 ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
929 } else {
930 ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
931 }
932 ta.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
933
934 uint32_t val = this->GetTileColours(ta);
935 uint8_t *val8 = (uint8_t *)&val;
936 int idx = std::max(0, -start_pos);
937 for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
938 blitter->SetPixel(dst, idx, 0, val8[idx]);
939 idx++;
940 }
941 /* Switch to next tile in the column */
942 } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
943 }
944
950 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
951 {
952 for (const Vehicle *v : Vehicle::Iterate()) {
953 if (v->type == VEH_EFFECT) continue;
954 if (v->vehstatus.Any({VehState::Hidden, VehState::Unclickable})) continue;
955
956 /* Remap into flat coordinates. */
957 Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
958
959 int y = pt.y - dpi->top;
960 if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
961
962 bool skip = false; // Default is to draw both pixels.
963 int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
964 if (x < 0) {
965 /* if x+1 is 0, that means we're on the very left edge,
966 * and should thus only draw a single pixel */
967 if (++x != 0) continue;
968 skip = true;
969 } else if (x >= dpi->width - 1) {
970 /* Check if we're at the very right edge, and if so draw only a single pixel */
971 if (x != dpi->width - 1) continue;
972 skip = true;
973 }
974
975 /* Calculate pointer to pixel and the colour */
976 uint8_t colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE;
977
978 /* And draw either one or two pixels depending on clipping */
979 blitter->SetPixel(dpi->dst_ptr, x, y, colour);
980 if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
981 }
982 }
983
988 void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
989 {
990 for (const Town *t : Town::Iterate()) {
991 /* Remap the town coordinate */
992 Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
993 int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
994 int y = pt.y + vertical_padding;
995
996 /* Check if the town sign is within bounds */
997 if (x + t->cache.sign.width_small > dpi->left &&
998 x < dpi->left + dpi->width &&
999 y + GetCharacterHeight(FS_SMALL) > dpi->top &&
1000 y < dpi->top + dpi->height) {
1001 /* And draw it. */
1002 DrawString(x, x + t->cache.sign.width_small, y, GetString(STR_SMALLMAP_TOWN, t->index));
1003 }
1004 }
1005 }
1006
1011 void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
1012 {
1013 if (this->map_type != SMT_INDUSTRY) return;
1014
1015 for (const Industry *i : Industry::Iterate()) {
1017 if (!tbl.show_on_map) continue;
1018
1019 /* Industry names blink together with their blobs in the smallmap. */
1020 const bool is_blinking = i->type == _smallmap_industry_highlight && !_smallmap_industry_highlight_state;
1021 if (is_blinking) continue;
1022
1023 if (_industry_to_name_string_width[i->type] == 0) {
1025 }
1026 const uint16_t &legend_text_width = _industry_to_name_string_width[i->type];
1027
1028 /* Remap the industry coordinate */
1029 const TileIndex &tile = i->location.GetCenterTile();
1030 const Point pt = this->RemapTile(TileX(tile), TileY(tile));
1031 const int x = pt.x - this->subscroll - (legend_text_width / 2);
1032 const int y = pt.y + vertical_padding;
1033
1034 /* Check if the industry name is within bounds */
1035 if (x + legend_text_width > dpi->left &&
1036 x < dpi->left + dpi->width &&
1037 y + GetCharacterHeight(FS_SMALL) > dpi->top &&
1038 y < dpi->top + dpi->height) {
1039
1040 /* And draw it. */
1041 DrawString(x, x + legend_text_width, y, tbl.legend, TC_WHITE, SA_LEFT, false, FS_SMALL);
1042 }
1043 }
1044 }
1045
1058 {
1060 AutoRestoreBackup dpi_backup(_cur_dpi, dpi);
1061
1062 /* Clear it */
1063 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, PC_BLACK);
1064
1065 /* Which tile is displayed at (dpi->left, dpi->top)? */
1066 int dx;
1067 Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
1068 int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
1069 int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
1070
1071 void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
1072 int x = - dx - 4;
1073 int y = 0;
1074
1075 for (;;) {
1076 /* Distance from left edge */
1077 if (x >= -3) {
1078 if (x >= dpi->width) break; // Exit the loop.
1079
1080 int end_pos = std::min(dpi->width, x + 4);
1081 int reps = (dpi->height - y + 1) / 2; // Number of lines.
1082 if (reps > 0) {
1083 this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
1084 }
1085 }
1086
1087 if (y == 0) {
1088 tile_y += this->zoom;
1089 y++;
1090 ptr = blitter->MoveTo(ptr, 0, 1);
1091 } else {
1092 tile_x -= this->zoom;
1093 y--;
1094 ptr = blitter->MoveTo(ptr, 0, -1);
1095 }
1096 ptr = blitter->MoveTo(ptr, 2, 0);
1097 x += 2;
1098 }
1099
1100 /* Draw vehicles */
1101 if (this->map_type == SMT_CONTOUR || this->map_type == SMT_VEHICLES) this->DrawVehicles(dpi, blitter);
1102
1103 /* Draw link stat overlay */
1104 if (this->map_type == SMT_LINKSTATS) this->overlay->Draw(dpi);
1105
1106 const int map_labels_vertical_padding = ScaleGUITrad(2);
1107
1108 /* Draw town names */
1109 if (this->show_towns) this->DrawTowns(dpi, map_labels_vertical_padding);
1110
1111 /* Draw industry names */
1112 if (this->show_ind_names) this->DrawIndustryNames(dpi, map_labels_vertical_padding);
1113
1114 /* Draw map indicators */
1115 this->DrawMapIndicators();
1116 }
1117
1124 Point RemapTile(int tile_x, int tile_y) const
1125 {
1126 int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
1127 int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
1128
1129 if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
1130
1131 /* For negative offsets, round towards -inf. */
1132 if (x_offset < 0) x_offset -= this->zoom - 1;
1133 if (y_offset < 0) y_offset -= this->zoom - 1;
1134
1135 return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
1136 }
1137
1148 Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
1149 {
1150 if (add_sub) px += this->subscroll; // Total horizontal offset.
1151
1152 /* For each two rows down, add a x and a y tile, and
1153 * For each four pixels to the right, move a tile to the right. */
1154 Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
1155 px &= 3;
1156
1157 if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
1158 if (px < 2) {
1159 pt.x += this->zoom;
1160 px += 2;
1161 } else {
1162 pt.y += this->zoom;
1163 px -= 2;
1164 }
1165 }
1166
1167 *sub = px;
1168 return pt;
1169 }
1170
1180 Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
1181 {
1182 assert(x >= 0 && y >= 0);
1183
1184 int new_sub;
1185 Point tile_xy = PixelToTile(x, y, &new_sub, false);
1186 tx -= tile_xy.x;
1187 ty -= tile_xy.y;
1188
1189 Point scroll;
1190 if (new_sub == 0) {
1191 *sub = 0;
1192 scroll.x = (tx + this->zoom) * TILE_SIZE;
1193 scroll.y = (ty - this->zoom) * TILE_SIZE;
1194 } else {
1195 *sub = 4 - new_sub;
1196 scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
1197 scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
1198 }
1199 return scroll;
1200 }
1201
1208 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
1209 {
1210 static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
1211 static const int MIN_ZOOM_INDEX = 0;
1212 static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
1213
1214 int new_index, cur_index, sub;
1215 Point tile;
1216 switch (change) {
1217 case ZLC_INITIALIZE:
1218 cur_index = - 1; // Definitely different from new_index.
1219 new_index = MIN_ZOOM_INDEX;
1220 tile.x = tile.y = 0;
1221 break;
1222
1223 case ZLC_ZOOM_IN:
1224 case ZLC_ZOOM_OUT:
1225 for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
1226 if (this->zoom == zoomlevels[cur_index]) break;
1227 }
1228 assert(cur_index <= MAX_ZOOM_INDEX);
1229
1230 tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1231 new_index = Clamp(cur_index + ((change == ZLC_ZOOM_IN) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
1232 break;
1233
1234 default: NOT_REACHED();
1235 }
1236
1237 if (new_index != cur_index) {
1238 this->zoom = zoomlevels[new_index];
1239 if (cur_index >= 0) {
1240 Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1241 this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
1242 this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
1243 } else if (this->map_type == SMT_LINKSTATS) {
1244 this->overlay->SetDirty();
1245 }
1246 this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
1247 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
1248 this->SetDirty();
1249 }
1250 }
1251
1256 {
1257 CargoTypes cargo_mask = 0;
1258 for (int i = 0; i != _smallmap_cargo_count; ++i) {
1259 if (_legend_linkstats[i].show_on_map) SetBit(cargo_mask, _legend_linkstats[i].type);
1260 }
1261 this->overlay->SetCargoMask(cargo_mask);
1262 }
1263
1268 {
1269 StringID legend_tooltip;
1270 StringID enable_all_tooltip;
1271 StringID disable_all_tooltip;
1272 int industry_names_select_plane;
1273 int select_buttons_plane;
1274 switch (this->map_type) {
1275 case SMT_INDUSTRY:
1276 legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
1277 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
1278 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
1279 industry_names_select_plane = 0;
1280 select_buttons_plane = 0;
1281 break;
1282
1283 case SMT_OWNER:
1284 legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
1285 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
1286 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
1287 industry_names_select_plane = SZSP_NONE;
1288 select_buttons_plane = 0;
1289 break;
1290
1291 case SMT_LINKSTATS:
1292 legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
1293 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
1294 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
1295 industry_names_select_plane = SZSP_NONE;
1296 select_buttons_plane = 0;
1297 break;
1298
1299 default:
1300 legend_tooltip = STR_NULL;
1301 enable_all_tooltip = STR_NULL;
1302 disable_all_tooltip = STR_NULL;
1303 industry_names_select_plane = SZSP_NONE;
1304 select_buttons_plane = 1;
1305 break;
1306 }
1307
1308 this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetToolTip(legend_tooltip);
1309 this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetStringTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
1310 this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetStringTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
1311 this->GetWidget<NWidgetStacked>(WID_SM_SHOW_IND_NAMES_SEL)->SetDisplayedPlane(industry_names_select_plane);
1312 this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(select_buttons_plane);
1313 }
1314
1320 uint32_t GetTileColours(const TileArea &ta) const
1321 {
1322 int importance = 0;
1323 TileIndex tile = INVALID_TILE; // Position of the most important tile.
1324 TileType et = MP_VOID; // Effective tile type at that position.
1325
1326 for (TileIndex ti : ta) {
1327 TileType ttype = GetTileType(ti);
1328
1329 switch (ttype) {
1330 case MP_TUNNELBRIDGE: {
1332
1333 switch (tt) {
1334 case TRANSPORT_RAIL: ttype = MP_RAILWAY; break;
1335 case TRANSPORT_ROAD: ttype = MP_ROAD; break;
1336 default: ttype = MP_WATER; break;
1337 }
1338 break;
1339 }
1340
1341 case MP_INDUSTRY:
1342 /* Special handling of industries while in "Industries" smallmap view. */
1343 if (this->map_type == SMT_INDUSTRY) {
1344 /* If industry is allowed to be seen, use its colour on the map.
1345 * This has the highest priority above any value in _tiletype_importance. */
1346 IndustryType type = Industry::GetByTile(ti)->type;
1347 if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
1348 if (type == _smallmap_industry_highlight) {
1349 if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
1350 } else {
1351 return GetIndustrySpec(type)->map_colour * 0x01010101;
1352 }
1353 }
1354 /* Otherwise make it disappear */
1355 ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR;
1356 }
1357 break;
1358
1359 default:
1360 break;
1361 }
1362
1363 if (_tiletype_importance[ttype] > importance) {
1364 importance = _tiletype_importance[ttype];
1365 tile = ti;
1366 et = ttype;
1367 }
1368 }
1369
1370 switch (this->map_type) {
1371 case SMT_CONTOUR:
1372 return GetSmallMapContoursPixels(tile, et);
1373
1374 case SMT_VEHICLES:
1375 return GetSmallMapVehiclesPixels(tile, et);
1376
1377 case SMT_INDUSTRY:
1378 return GetSmallMapIndustriesPixels(tile, et);
1379
1380 case SMT_LINKSTATS:
1381 return GetSmallMapLinkStatsPixels(tile, et);
1382
1383 case SMT_ROUTES:
1384 return GetSmallMapRoutesPixels(tile, et);
1385
1386 case SMT_VEGETATION:
1387 return GetSmallMapVegetationPixels(tile, et);
1388
1389 case SMT_OWNER:
1391
1392 default: NOT_REACHED();
1393 }
1394 }
1395
1402 {
1403 const NWidgetBase *wi = this->GetWidget<NWidgetBase>(WID_SM_LEGEND);
1404 uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / GetCharacterHeight(FS_SMALL);
1405 uint columns = this->GetNumberColumnsLegend(wi->current_x);
1406 uint number_of_rows = this->GetNumberRowsLegend(columns);
1407 if (line >= number_of_rows) return -1;
1408
1409 bool rtl = _current_text_dir == TD_RTL;
1410 int x = pt.x - wi->pos_x;
1411 if (rtl) x = wi->current_x - x;
1412 uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width;
1413
1414 return (column * number_of_rows) + line;
1415 }
1416
1419 {
1420 if (this->map_type == SMT_LINKSTATS) {
1421 CompanyMask company_mask = this->GetOverlayCompanyMask();
1422 if (this->overlay->GetCompanyMask() != company_mask) {
1423 this->overlay->SetCompanyMask(company_mask);
1424 } else {
1425 this->overlay->SetDirty();
1426 }
1427 }
1428 }
1429
1431 void Blink()
1432 {
1433 if (_smallmap_industry_highlight == IT_INVALID) return;
1434
1436
1437 this->UpdateLinks();
1438 this->SetDirty();
1439 }
1440
1443 {
1444 if (_smallmap_industry_highlight != IT_INVALID) return;
1445
1446 this->UpdateLinks();
1447 this->SetDirty();
1448 }
1449
1450public:
1451 friend class NWidgetSmallmapDisplay;
1452
1453 SmallMapWindow(WindowDesc &desc, int window_number) : Window(desc)
1454 {
1455 _smallmap_industry_highlight = IT_INVALID;
1456 this->overlay = std::make_unique<LinkGraphOverlay>(this, WID_SM_MAP, 0, this->GetOverlayCompanyMask(), 1);
1457 this->CreateNestedTree();
1458 this->LowerWidget(WID_SM_CONTOUR + this->map_type);
1459
1460 this->RebuildColourIndexIfNecessary();
1461
1462 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
1463
1464 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
1465 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
1466
1467 this->SetupWidgetData();
1468 this->FinishInitNested(window_number);
1469
1470 this->SetZoomLevel(ZLC_INITIALIZE, nullptr);
1471 this->SmallMapCenterOnCurrentPos();
1472 this->SetOverlayCargoMask();
1473 }
1474
1479 {
1480 const Viewport *vp = GetMainWindow()->viewport;
1481 Point viewport_center = InverseRemapCoords2(vp->virtual_left + vp->virtual_width / 2, vp->virtual_top + vp->virtual_height / 2);
1482
1483 int sub;
1484 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1485 Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE,
1486 std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
1487 this->SetNewScroll(sxy.x, sxy.y, sub);
1488 this->SetDirty();
1489 }
1490
1497 {
1498 int x = CenterBounds(st->rect.left, st->rect.right, 0);
1499 int y = CenterBounds(st->rect.top, st->rect.bottom, 0);
1500 Point ret = this->RemapTile(x, y);
1501
1502 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1503 * No idea what it is, but without it the result looks bad.
1504 */
1505 ret.x -= 3 + this->subscroll;
1506 return ret;
1507 }
1508
1509 void Close([[maybe_unused]] int data) override
1510 {
1511 this->BreakIndustryChainLink();
1512 this->Window::Close();
1513 }
1514
1515 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1516 {
1517 switch (widget) {
1518 case WID_SM_CAPTION:
1519 return GetString(STR_SMALLMAP_CAPTION, STR_SMALLMAP_TYPE_CONTOURS + this->map_type);
1520
1521 default:
1522 return this->Window::GetWidgetString(widget, stringid);
1523 }
1524 }
1525
1526 void OnInit() override
1527 {
1528 uint min_width = 0;
1529 this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
1530 this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
1531 for (uint i = 0; i < lengthof(_legend_table); i++) {
1532 uint height = 0;
1533 uint num_columns = 1;
1534 for (const LegendAndColour *tbl = _legend_table[i]; !tbl->end; ++tbl) {
1535 std::string str;
1536 if (i == SMT_INDUSTRY) {
1537 str = GetString(STR_SMALLMAP_INDUSTRY, tbl->legend, IndustryPool::MAX_SIZE);
1538 } else if (i == SMT_LINKSTATS) {
1539 str = GetString(STR_SMALLMAP_LINKSTATS, tbl->legend);
1540 } else if (i == SMT_OWNER) {
1541 if (tbl->company != CompanyID::Invalid()) {
1542 if (!Company::IsValidID(tbl->company)) {
1543 /* Rebuild the owner legend. */
1545 this->OnInit();
1546 return;
1547 }
1548 /* Non-fixed legend entries for the owner view. */
1549 str = GetString(STR_SMALLMAP_COMPANY, tbl->company);
1550 } else {
1551 str = GetString(tbl->legend);
1552 }
1553 } else {
1554 if (tbl->col_break) {
1555 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1556 height = 0;
1557 num_columns++;
1558 }
1559 height++;
1560 if (i == SMT_CONTOUR) {
1561 str = GetString(tbl->legend, tbl->height * TILE_HEIGHT_STEP);
1562 } else {
1563 str = GetString(tbl->legend);
1564 }
1565 }
1566 min_width = std::max(GetStringBoundingBox(str).width, min_width);
1567 }
1568 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1569 this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
1570 }
1571
1572 /* Width of the legend blob. */
1573 this->legend_width = GetCharacterHeight(FS_SMALL) * 9 / 6;
1574
1575 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1576 this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal();
1577
1578 /* Cached string widths of industry names in the smallmap. Calculation is deferred to DrawIndustryNames(). */
1579 std::fill(std::begin(_industry_to_name_string_width), std::end(_industry_to_name_string_width), 0);
1580 }
1581
1582 void OnPaint() override
1583 {
1584 if (this->map_type == SMT_OWNER) {
1585 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
1586 if (tbl->company != CompanyID::Invalid() && !Company::IsValidID(tbl->company)) {
1587 /* Rebuild the owner legend. */
1589 this->InvalidateData(1);
1590 break;
1591 }
1592 }
1593 }
1594
1595 this->DrawWidgets();
1596 }
1597
1598 void DrawWidget(const Rect &r, WidgetID widget) const override
1599 {
1600 switch (widget) {
1601 case WID_SM_MAP: {
1602 Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
1603 DrawPixelInfo new_dpi;
1604 if (!FillDrawPixelInfo(&new_dpi, ir)) return;
1605 this->DrawSmallMap(&new_dpi);
1606 break;
1607 }
1608
1609 case WID_SM_LEGEND: {
1610 uint columns = this->GetNumberColumnsLegend(r.Width());
1611 uint number_of_rows = this->GetNumberRowsLegend(columns);
1612 bool rtl = _current_text_dir == TD_RTL;
1613 uint i = 0; // Row counter for industry legend.
1614 uint row_height = GetCharacterHeight(FS_SMALL);
1615 int padding = ScaleGUITrad(1);
1616
1617 Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height);
1618 Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl);
1619 Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0);
1620
1621 StringID string = STR_NULL;
1622 switch (this->map_type) {
1623 case SMT_INDUSTRY:
1624 string = STR_SMALLMAP_INDUSTRY;
1625 break;
1626 case SMT_LINKSTATS:
1627 string = STR_SMALLMAP_LINKSTATS;
1628 break;
1629 case SMT_OWNER:
1630 string = STR_SMALLMAP_COMPANY;
1631 break;
1632 default:
1633 break;
1634 }
1635
1636 for (const LegendAndColour *tbl = _legend_table[this->map_type]; !tbl->end; ++tbl) {
1637 if (tbl->col_break || ((this->map_type == SMT_INDUSTRY || this->map_type == SMT_OWNER || this->map_type == SMT_LINKSTATS) && i++ >= number_of_rows)) {
1638 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1639 * (one "row") to the right. */
1640 int x = rtl ? -(int)this->column_width : this->column_width;
1641 int y = origin.top - text.top;
1642 text = text.Translate(x, y);
1643 icon = icon.Translate(x, y);
1644 i = 1;
1645 }
1646
1647 uint8_t legend_colour = tbl->colour;
1648
1649 std::array<StringParameter, 2> params{};
1650 switch (this->map_type) {
1651 case SMT_INDUSTRY:
1652 /* Industry name must be formatted, since it's not in tiny font in the specs.
1653 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1654 params[0] = tbl->legend;
1655 params[1] = Industry::GetIndustryTypeCount(tbl->type);
1656 if (tbl->show_on_map && tbl->type == _smallmap_industry_highlight) {
1658 }
1659 [[fallthrough]];
1660
1661 case SMT_LINKSTATS:
1662 params[0] = tbl->legend;
1663 [[fallthrough]];
1664
1665 case SMT_OWNER:
1666 if (this->map_type != SMT_OWNER || tbl->company != CompanyID::Invalid()) {
1667 if (this->map_type == SMT_OWNER) params[0] = tbl->company;
1668 if (!tbl->show_on_map) {
1669 /* Simply draw the string, not the black border of the legend colour.
1670 * This will enforce the idea of the disabled item */
1671 DrawString(text, GetStringWithArgs(string, params), TC_GREY);
1672 } else {
1673 DrawString(text, GetStringWithArgs(string, params), TC_BLACK);
1674 GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour
1675 }
1676 break;
1677 }
1678 [[fallthrough]];
1679
1680 default:
1681 /* Anything that is not an industry or a company is using normal process */
1682 GfxFillRect(icon, PC_BLACK);
1683 if (this->map_type == SMT_CONTOUR) {
1684 DrawString(text, GetString(tbl->legend, tbl->height * TILE_HEIGHT_STEP));
1685 } else {
1686 DrawString(text, tbl->legend);
1687 }
1688 break;
1689 }
1690 GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour
1691
1692 text = text.Translate(0, row_height);
1693 icon = icon.Translate(0, row_height);
1694 }
1695 }
1696 }
1697 }
1698
1699 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1700 {
1701 switch (widget) {
1702 case WID_SM_MAP: { // Map window
1703 if (click_count > 0) this->mouse_capture_widget = widget;
1704
1705 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1706 Window *w = GetMainWindow();
1707 int sub;
1708 pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
1709 ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
1710
1711 this->SetDirty();
1712 break;
1713 }
1714
1715 case WID_SM_ZOOM_IN:
1716 case WID_SM_ZOOM_OUT: {
1717 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1718 Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
1719 this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt);
1721 break;
1722 }
1723
1724 case WID_SM_CONTOUR: // Show land contours
1725 case WID_SM_VEHICLES: // Show vehicles
1726 case WID_SM_INDUSTRIES: // Show industries
1727 case WID_SM_LINKSTATS: // Show route map
1728 case WID_SM_ROUTES: // Show transport routes
1729 case WID_SM_VEGETATION: // Show vegetation
1730 case WID_SM_OWNERS: // Show land owners
1731 this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
1733 break;
1734
1735 case WID_SM_CENTERMAP: // Center the smallmap again
1736 this->SmallMapCenterOnCurrentPos();
1737 this->HandleButtonClick(WID_SM_CENTERMAP);
1739 break;
1740
1741 case WID_SM_TOGGLETOWNNAME: // Toggle town names
1742 this->show_towns = !this->show_towns;
1743 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
1744
1745 this->SetDirty();
1747 break;
1748
1749 case WID_SM_SHOW_IND_NAMES: // Toggle industry names
1750 this->show_ind_names = !this->show_ind_names;
1751 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
1752
1753 this->SetDirty();
1755 break;
1756
1757 case WID_SM_LEGEND: // Legend
1758 if (this->map_type == SMT_INDUSTRY || this->map_type == SMT_LINKSTATS || this->map_type == SMT_OWNER) {
1759 int click_pos = this->GetPositionOnLegend(pt);
1760 if (click_pos < 0) break;
1761
1762 /* If industry type small map*/
1763 if (this->map_type == SMT_INDUSTRY) {
1764 /* If click on industries label, find right industry type and enable/disable it. */
1765 if (click_pos < _smallmap_industry_count) {
1766 this->SelectLegendItem(click_pos, _legend_from_industries, _smallmap_industry_count);
1767 }
1768 } else if (this->map_type == SMT_LINKSTATS) {
1769 if (click_pos < _smallmap_cargo_count) {
1770 this->SelectLegendItem(click_pos, _legend_linkstats, _smallmap_cargo_count);
1771 this->SetOverlayCargoMask();
1772 }
1773 } else if (this->map_type == SMT_OWNER) {
1774 if (click_pos < _smallmap_company_count) {
1775 this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
1776 }
1777 }
1778 this->SetDirty();
1779 }
1780 break;
1781
1782 case WID_SM_ENABLE_ALL:
1783 case WID_SM_DISABLE_ALL: {
1784 LegendAndColour *tbl = nullptr;
1785 switch (this->map_type) {
1786 case SMT_INDUSTRY:
1788 this->BreakIndustryChainLink();
1789 break;
1790 case SMT_OWNER:
1791 tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
1792 break;
1793 case SMT_LINKSTATS:
1794 tbl = _legend_linkstats;
1795 break;
1796 default:
1797 NOT_REACHED();
1798 }
1799 for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
1800 tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
1801 }
1802 if (this->map_type == SMT_LINKSTATS) this->SetOverlayCargoMask();
1803 this->SetDirty();
1804 break;
1805 }
1806
1807 case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
1809 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT, _smallmap_show_heightmap);
1810 this->SetDirty();
1811 break;
1812 }
1813 }
1814
1823 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1824 {
1825 if (!gui_scope) return;
1826
1827 switch (data) {
1828 case 1:
1829 /* The owner legend has already been rebuilt. */
1830 this->ReInit();
1831 break;
1832
1833 case 0: {
1834 extern std::bitset<NUM_INDUSTRYTYPES> _displayed_industries;
1835 if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY);
1836
1837 for (int i = 0; i != _smallmap_industry_count; i++) {
1839 }
1840 break;
1841 }
1842
1843 case 2:
1844 this->RebuildColourIndexIfNecessary();
1845 break;
1846
1847 default: NOT_REACHED();
1848 }
1849 this->SetDirty();
1850 }
1851
1852 bool OnRightClick(Point, WidgetID widget) override
1853 {
1854 if (widget != WID_SM_MAP || _scrolling_viewport) return false;
1855
1856 _scrolling_viewport = true;
1857 return true;
1858 }
1859
1860 void OnMouseWheel(int wheel) override
1861 {
1863 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1864 int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
1865 int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
1866 if (IsInsideMM(cursor_x, 0, wid->current_x) && IsInsideMM(cursor_y, 0, wid->current_y)) {
1867 Point pt = {cursor_x, cursor_y};
1868 this->SetZoomLevel((wheel < 0) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt);
1869 }
1870 }
1871 }
1872
1873 void OnScroll(Point delta) override
1874 {
1876
1877 /* While tile is at (delta.x, delta.y)? */
1878 int sub;
1879 Point pt = this->PixelToTile(delta.x, delta.y, &sub);
1880 this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
1881
1882 this->SetDirty();
1883 }
1884
1885 void OnMouseOver([[maybe_unused]] Point pt, WidgetID widget) override
1886 {
1887 IndustryType new_highlight = IT_INVALID;
1888 if (widget == WID_SM_LEGEND && this->map_type == SMT_INDUSTRY) {
1889 int industry_pos = GetPositionOnLegend(pt);
1890 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
1891 new_highlight = _legend_from_industries[industry_pos].type;
1892 }
1893 }
1894 if (new_highlight != _smallmap_industry_highlight) {
1895 _smallmap_industry_highlight = new_highlight;
1897 this->SetDirty();
1898 }
1899 }
1900
1901};
1902
1904bool SmallMapWindow::show_towns = true;
1907
1918public:
1920
1921 void SetupSmallestSize(Window *w) override
1922 {
1923 assert(this->children.size() == 2);
1924 NWidgetBase *display = this->children.front().get();
1925 NWidgetBase *bar = this->children.back().get();
1926
1927 display->SetupSmallestSize(w);
1928 bar->SetupSmallestSize(w);
1929
1930 this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
1931 assert(this->smallmap_window != nullptr);
1932 this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
1934 this->fill_x = std::max(display->fill_x, bar->fill_x);
1935 this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
1936 this->resize_x = std::max(display->resize_x, bar->resize_x);
1937 this->resize_y = std::min(display->resize_y, bar->resize_y);
1938 this->ApplyAspectRatio();
1939 }
1940
1941 void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
1942 {
1943 this->pos_x = x;
1944 this->pos_y = y;
1945 this->current_x = given_width;
1946 this->current_y = given_height;
1947
1948 assert(this->children.size() == 2);
1949 NWidgetBase *display = this->children.front().get();
1950 NWidgetBase *bar = this->children.back().get();
1951
1952 if (sizing == ST_SMALLEST) {
1953 this->smallest_x = given_width;
1954 this->smallest_y = given_height;
1955 /* Make display and bar exactly equal to their minimal size. */
1956 display->AssignSizePosition(ST_SMALLEST, x, y, display->smallest_x, display->smallest_y, rtl);
1957 bar->AssignSizePosition(ST_SMALLEST, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
1958 }
1959
1960 uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
1961 uint display_height = given_height - bar_height;
1962 display->AssignSizePosition(ST_RESIZE, x, y, given_width, display_height, rtl);
1963 bar->AssignSizePosition(ST_RESIZE, x, y + display_height, given_width, bar_height, rtl);
1964 }
1965};
1966
1969 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SM_MAP_BORDER),
1970 NWidget(WWT_INSET, COLOUR_BROWN, WID_SM_MAP), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
1971 EndContainer(),
1972};
1973
1975static constexpr NWidgetPart _nested_smallmap_bar[] = {
1976 NWidget(WWT_PANEL, COLOUR_BROWN),
1978 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_SM_LEGEND), SetResize(1, 1),
1980 /* Top button row. */
1982 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_IN),
1983 SetSpriteTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
1984 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_CENTERMAP),
1985 SetSpriteTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER_TOOLTIP), SetFill(1, 1),
1986 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_BLANK),
1987 SetSpriteTip(SPR_EMPTY), SetFill(1, 1),
1988 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_CONTOUR),
1989 SetSpriteTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
1990 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEHICLES),
1991 SetSpriteTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
1992 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_INDUSTRIES),
1993 SetSpriteTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
1994 EndContainer(),
1995 /* Bottom button row. */
1997 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_SM_ZOOM_OUT),
1998 SetSpriteTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
2000 SetSpriteTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
2001 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_LINKSTATS),
2002 SetSpriteTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
2003 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_ROUTES),
2004 SetSpriteTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
2005 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_VEGETATION),
2006 SetSpriteTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
2007 NWidget(WWT_IMGBTN, COLOUR_BROWN, WID_SM_OWNERS),
2008 SetSpriteTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
2009 EndContainer(),
2011 EndContainer(),
2012 EndContainer(),
2013 EndContainer(),
2014};
2015
2016static std::unique_ptr<NWidgetBase> SmallMapDisplay()
2017{
2018 std::unique_ptr<NWidgetBase> map_display = std::make_unique<NWidgetSmallmapDisplay>();
2019
2020 map_display = MakeNWidgets(_nested_smallmap_display, std::move(map_display));
2021 map_display = MakeNWidgets(_nested_smallmap_bar, std::move(map_display));
2022 return map_display;
2023}
2024
2025static constexpr NWidgetPart _nested_smallmap_widgets[] = {
2027 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
2028 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SM_CAPTION),
2029 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
2030 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
2031 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
2032 EndContainer(),
2033 NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
2034 /* Bottom button row and resize box. */
2038 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_ENABLE_ALL), SetStringTip(STR_SMALLMAP_ENABLE_ALL),
2039 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_SM_DISABLE_ALL), SetStringTip(STR_SMALLMAP_DISABLE_ALL),
2040 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_HEIGHT), SetStringTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
2041
2042 /* 'show industry names' button and container. Only shown for the industry map type. */
2044 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SM_SHOW_IND_NAMES), SetStringTip(STR_SMALLMAP_SHOW_INDUSTRY_NAMES, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRY_NAMES),
2045 EndContainer(),
2046
2047 NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
2048 EndContainer(),
2049 EndContainer(),
2050 NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 0), SetResize(1, 0),
2051 EndContainer(),
2052 EndContainer(),
2053 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
2054 EndContainer(),
2055};
2056
2057static WindowDesc _smallmap_desc(
2058 WDP_AUTO, "smallmap", 484, 314,
2060 {},
2061 _nested_smallmap_widgets
2062);
2063
2068{
2069 AllocateWindowDescFront<SmallMapWindow>(_smallmap_desc, 0);
2070}
2071
2080bool ScrollMainWindowTo(int x, int y, int z, bool instant)
2081{
2082 bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant);
2083
2084 /* If a user scrolls to a tile (via what way what so ever) and already is on
2085 * that tile (e.g.: pressed twice), move the smallmap to that location,
2086 * so you directly see where you are on the smallmap. */
2087
2088 if (res) return res;
2089
2091 if (w != nullptr) w->SmallMapCenterOnCurrentPos();
2092
2093 return res;
2094}
2095
2102{
2103 return static_cast<const SmallMapWindow *>(w)->GetStationMiddle(st);
2104}
Class for backupping variables and making sure they are restored later.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
constexpr Timpl & Set()
Set all bits.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:136
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual void SetPixel(void *video, int x, int y, uint8_t colour)=0
Draw a pixel with a given colour on the video-buffer.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
static const uint8_t LINK_COLOURS[][12]
Colours for the various "load" states of links.
Baseclass for nested widgets.
virtual void SetupSmallestSize(Window *w)=0
Compute smallest size needed by the widget.
virtual void SetDirty(const Window *w) const
Mark the widget as 'dirty' (in need of repaint).
Definition widget.cpp:905
WidgetType type
Type of the widget / nested widget.
uint resize_x
Horizontal resize step (0 means not resizable).
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
uint smallest_x
Smallest horizontal size of the widget in a filled window.
uint current_x
Current horizontal size (after resizing).
int pos_y
Vertical position of top-left corner of the widget in the window.
int pos_x
Horizontal position of top-left corner of the widget in the window.
uint smallest_y
Smallest vertical size of the widget in a filled window.
virtual void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl)=0
Assign size and position to the widget.
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
uint resize_y
Vertical resize step (0 means not resizable).
RectPadding padding
Padding added to the widget. Managed by parent container widget. (parent container may swap left and ...
uint current_y
Current vertical size (after resizing).
Baseclass for container widgets.
std::vector< std::unique_ptr< NWidgetBase > > children
Child widgets in container.
Custom container class for displaying smallmap with a vertically resizing legend panel.
void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
Assign size and position to the widget.
void SetupSmallestSize(Window *w) override
Compute smallest size needed by the widget.
const SmallMapWindow * smallmap_window
Window manager instance.
A sort-of mixin that adds 'at(pos)' and 'operator[](pos)' implementations for 'ConvertibleThroughBase...
uint8_t map_colour
Colour on mini-map.
Definition road.h:148
Class managing the smallmap window.
void SmallMapCenterOnCurrentPos()
Center the small map on the current center of the viewport.
void SetOverlayCargoMask()
Set the link graph overlay cargo mask from the legend.
void Close(int data) override
Hide the window and all its child windows, and mark them for a later deletion.
static SmallMapType map_type
Currently displayed legends.
uint GetNumberColumnsLegend(uint width) const
Return number of columns that can be displayed in width pixels.
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item=0)
Select and toggle a legend item.
void SwitchMapType(SmallMapType map_type)
Select a new map type.
void DrawSmallMap(DrawPixelInfo *dpi) const
Draws the small map.
Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
Compute base parameters of the smallmap such that tile (tx, ty) starts at pixel (x,...
void OnMouseWheel(int wheel) override
The mouse wheel has been turned.
Point GetStationMiddle(const Station *st) const
Get the center of the given station as point on the screen in the smallmap window.
void ForceRefresh()
Force a full refresh of the map.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
uint GetMinLegendWidth() const
Compute minimal required width of the legends.
static bool show_towns
Display town names in the smallmap.
Point PixelToTile(int px, int py, int *sub, bool add_sub=true) const
Determine the tile relative to the base tile of the smallmap, and the pixel position at that tile for...
void Blink()
Blink the industries (if hover over an industry).
void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds industry names to the smallmap.
static void DrawVertMapIndicator(int x, int y, int y2)
Draws vertical part of map indicator.
uint GetLegendHeight(uint num_columns) const
Compute height given a number of columns.
uint min_number_of_columns
Minimal number of columns in legends.
CompanyMask GetOverlayCompanyMask() const
Get a bitmask for company links to be displayed.
uint32_t GetTileColours(const TileArea &ta) const
Decide which colours to show to the user for a group of tiles.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds town names to the smallmap.
void OnPaint() override
The window must be repainted.
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
Initialize or change the zoom level.
int GetPositionOnLegend(Point pt)
Determines the mouse position on the legend.
void OnMouseOver(Point pt, WidgetID widget) override
The mouse is currently moving over the window or has just moved outside of the window.
ZoomLevelChange
Available kinds of zoomlevel changes.
@ ZLC_ZOOM_IN
Zoom in.
@ ZLC_ZOOM_OUT
Zoom out.
@ ZLC_INITIALIZE
Initialize zoom level.
void SetupWidgetData()
Function to set up widgets depending on the information being shown on the smallmap.
static bool show_ind_names
Display industry names in the smallmap.
void RebuildColourIndexIfNecessary()
Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightl...
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
Draws one column of tiles of the small map in a certain mode onto the screen buffer,...
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
static int map_height_limit
Currently used/cached map height limit.
Point RemapTile(int tile_x, int tile_y) const
Remap tile to location on this smallmap.
static void DrawHorizMapIndicator(int x, int x2, int y)
Draws horizontal part of map indicator.
void OnInit() override
Notification that the nested widget tree gets initialized.
void UpdateLinks()
Update all the links on the map.
void OnScroll(Point delta) override
Handle the request for (viewport) scrolling.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void DrawMapIndicators() const
Adds map indicators to the smallmap.
bool OnRightClick(Point, WidgetID widget) override
A click with the right mouse button has been made on the window.
void SetNewScroll(int sx, int sy, int sub)
Set new scroll_x, scroll_y, and subscroll values after limiting them such that the center of the smal...
uint GetNumberRowsLegend(uint columns) const
Get the number of rows in the legend from the number of columns.
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
Adds vehicles to the smallmap.
static void BreakIndustryChainLink()
Notify the industry chain window to stop sending newly selected industries.
RectPadding framerect
Standard padding inside many panels.
Definition window_gui.h:40
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:29
int hsep_normal
Normal horizontal spacing.
Definition window_gui.h:61
RectPadding bevel
Bevel thickness, affected by "scaled bevels" game option.
Definition window_gui.h:38
Map accessors for 'clear' tiles.
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition clear_map.h:59
@ CLEAR_GRASS
0-3
Definition clear_map.h:20
ClearGround GetClearGround(Tile t)
Get the type of clear tile.
Definition clear_map.h:47
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition clear_map.h:71
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Function to handling different endian machines.
#define DECLARE_ENUM_AS_ADDABLE(EnumType)
Operator that allows this enumeration to be added to any other enumeration.
Definition enum_type.hpp:80
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:77
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:852
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:658
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:38
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:115
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1519
int CenterBounds(int min, int max, int size)
Determine where to draw a centred object inside a widget.
Definition gfx_func.h:166
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:246
@ SA_LEFT
Left align the text.
Definition gfx_type.h:377
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
std::unique_ptr< NWidgetBase > MakeNWidgets(std::span< const NWidgetPart > nwid_parts, std::unique_ptr< NWidgetBase > &&container)
Construct a nested widget tree from an array of parts.
Definition widget.cpp:3359
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
The colour tables for heightmaps.
static const uint32_t _violet_map_heights[]
Height map colours for the violet colour scheme, ordered by height.
static const uint32_t _dark_green_map_heights[]
Height map colours for the dark green colour scheme, ordered by height.
static const uint32_t _green_map_heights[]
Height map colours for the green colour scheme, ordered by height.
Base of all industries.
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
std::array< IndustryType, NUM_INDUSTRYTYPES > _sorted_industry_types
Industry types sorted by name.
std::bitset< NUM_INDUSTRYTYPES > _displayed_industries
Communication from the industry chain window to the smallmap window about what industries to display.
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like IT_...
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Functions related to OTTD's landscape.
Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition landscape.h:109
Declaration of linkgraph overlay GUI.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:372
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
uint8_t GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:387
static const uint8_t PC_TREES
Green palette colour for trees.
static const uint8_t PC_GREY
Grey palette colour.
static const uint8_t PC_GREEN
Green palette colour.
static const uint8_t PC_WHITE
White palette colour.
static const uint8_t PC_DARK_GREY
Dark grey palette colour.
static const uint8_t PC_WATER
Dark blue palette colour for water.
static const uint8_t PC_LIGHT_BLUE
Light blue palette colour.
static const uint8_t PC_FIELDS
Light brown palette colour for fields.
static const uint8_t PC_BLACK
Black palette colour.
static const uint8_t PC_DARK_RED
Dark red palette colour.
static const uint8_t PC_ROUGH_LAND
Dark green palette colour for rough land.
static const uint8_t PC_BARE_LAND
Brown palette colour for bare land.
static const uint8_t PC_ORANGE
Orange palette colour.
static const uint8_t PC_RED
Red palette colour.
static const uint8_t PC_VERY_DARK_BROWN
Almost-black brown palette colour.
static const uint8_t PC_YELLOW
Yellow palette colour.
static const uint8_t PC_GRASS_LAND
Dark green palette colour for grass land.
static const uint8_t PC_RAINFOREST
Pale green palette colour for rainforest.
static const uint8_t PC_VERY_LIGHT_YELLOW
Almost-white yellow palette colour.
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:300
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:230
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition road_map.h:234
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:59
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:58
@ VSM_VIEWPORT_RMB_FIXED
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ VSM_MAP_RMB_FIXED
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ SWS_OFF
Scroll wheel has no effect.
static uint8_t _linkstat_colours_in_legenda[]
Link stat colours shown in legenda.
#define MK(a, b)
Macro for ordinary entry of LegendAndColour.
void ShowSmallMap()
Show the smallmap window.
static const AndOr _smallmap_vehicles_andor[]
Colour masks for "Vehicles", "Industry", and "Vegetation" modes.
static uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "link stats".
static uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Contour".
void BuildLandLegend()
(Re)build the colour tables for the legends.
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]
Allow room for all industries, plus a terminator entry This is required in order to have the industry...
#define MS(a, b)
Macro for break marker in arrays of LegendAndColour.
#define MC(col_break)
Macro for a height legend entry with configurable colour.
static constexpr NWidgetPart _nested_smallmap_bar[]
Widget parts of the smallmap legend bar + image buttons.
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]
For connecting industry type to position in industries list(small map legend)
static const uint8_t _tiletype_importance[]
Mapping of tile type to importance of the tile (higher number means more interesting to show).
static IndustryType _smallmap_industry_highlight
Highlight a specific industry type.
void BuildOwnerLegend()
Completes the array for the owned property legend.
static const int NUM_NO_COMPANY_ENTRIES
Number of entries in the owner legend that are not companies.
static int _smallmap_cargo_count
Number of cargos in the link stats legend.
uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
Return the colour a tile would be displayed with in the small map in mode "Owner".
static int _smallmap_company_count
Number of entries in the owner legend.
static SmallMapColourScheme _heightmap_schemes[]
Available colour schemes for height maps.
static uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
static ReferenceThroughBaseContainer< std::array< uint32_t, MAX_COMPANIES > > _company_to_list_pos
For connecting company ID to position in owner list (small map legend)
static uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Industries".
static LegendAndColour _legend_land_contours[]
Legend text giving the colours to look for on the minimap.
static bool _smallmap_show_heightmap
Show heightmap in industry and owner mode of smallmap window.
SmallMapType
Types of legends in the WID_SM_LEGEND widget.
static int _smallmap_industry_count
Number of used industries.
static bool _smallmap_industry_highlight_state
State of highlight blinking.
void BuildLinkStatsLegend()
Populate legend table for the link stat view.
static uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Routes".
static uint16_t _industry_to_name_string_width[NUM_INDUSTRYTYPES]
The string bounding box width for each industry type in the smallmap.
static constexpr NWidgetPart _nested_smallmap_display[]
Widget parts of the smallmap display.
#define MKEND()
Macro for end of list marker in arrays of LegendAndColour.
static uint32_t GetSmallMapVehiclesPixels(TileIndex, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Vehicles".
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
static const uint8_t _vehicle_type_colours[6]
Vehicle colours in SMT_VEHICLES mode.
void BuildIndustriesLegend()
Fills an array for the industries legends.
static const AndOr _smallmap_contours_andor[]
Colour masks for "Contour" and "Routes" modes.
#define MOEND()
Macro used for forcing a rebuild of the owner legend the first time it is used.
static LegendAndColour _legend_linkstats[NUM_CARGO+lengthof(_linkstat_colours_in_legenda)+1]
Legend entries for the link stats view.
#define MO(a, b)
Macro for non-company owned property entry of LegendAndColour.
Point GetSmallMapStationMiddle(const Window *w, const Station *st)
Determine the middle of a station in the smallmap window.
Smallmap GUI functions.
IncludeHeightmap
Enum for how to include the heightmap pixels/colours in small map related functions.
@ Always
Always include the heightmap.
@ IfEnabled
Only include the heightmap if its enabled in the gui by the player.
Types related to the smallmap widgets.
@ WID_SM_OWNERS
Button to select the owners view.
@ WID_SM_VEHICLES
Button to select the vehicles view.
@ WID_SM_MAP_BORDER
Border around the smallmap.
@ WID_SM_CENTERMAP
Button to move smallmap center to main window center.
@ WID_SM_VEGETATION
Button to select the vegetation view.
@ WID_SM_TOGGLETOWNNAME
Toggle button to display town names.
@ WID_SM_CONTOUR
Button to select the contour view (height map).
@ WID_SM_ENABLE_ALL
Button to enable display of all legend entries.
@ WID_SM_SHOW_HEIGHT
Show heightmap toggle button.
@ WID_SM_ZOOM_OUT
Button to zoom out one step.
@ WID_SM_LEGEND
Bottom panel to display smallmap legends.
@ WID_SM_ZOOM_IN
Button to zoom in one step.
@ WID_SM_MAP
Panel containing the smallmap.
@ WID_SM_SHOW_IND_NAMES
Show industry names toggle button.
@ WID_SM_SELECT_BUTTONS
Selection widget for the buttons present in some smallmap modes.
@ WID_SM_BLANK
Empty button as placeholder.
@ WID_SM_LINKSTATS
Button to select the link stats view.
@ WID_SM_SHOW_IND_NAMES_SEL
Container for the 'show industry names' button, which can be hidden.
@ WID_SM_ROUTES
Button to select the routes view.
@ WID_SM_INDUSTRIES
Button to select the industries view.
@ WID_SM_CAPTION
Caption of the window.
@ WID_SM_DISABLE_ALL
Button to disable display of all legend entries.
Functions related to sound.
@ SND_15_BEEP
19 == 0x13 GUI button click
Definition sound_type.h:66
Maps accessors for stations.
StationType GetStationType(Tile t)
Get the station type of this tile.
Definition station_map.h:44
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
Get a parsed string with most special stringcodes replaced by the string parameters.
Definition strings.cpp:338
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:426
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Specification of a cargo type.
Definition cargotype.h:74
CargoType Index() const
Determines index of this cargospec.
Definition cargotype.h:108
StringID name
Name of this type of cargo.
Definition cargotype.h:91
SoundSettings sound
sound effect settings
GUISettings gui
settings related to the GUI
bool freeform_edges
allow terraforming the tiles at the map edges
uint8_t map_height_limit
the maximum allowed heightlevel
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
Definition gfx_type.h:129
Point pos
logical mouse position
Definition gfx_type.h:126
Data about how and where to blit pixels.
Definition gfx_type.h:158
uint8_t linkgraph_colours
linkgraph overlay colours
uint8_t scroll_mode
viewport scroll mode
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
uint8_t smallmap_land_colour
colour used for land and heightmap at the smallmap
LandscapeType landscape
the landscape we're currently in
ConstructionSettings construction
construction of things in-game
GameCreationSettings game_creation
settings used during the creation of a game (map)
Defines the data structure for constructing industry.
StringID name
Displayed name of the industry.
bool enabled
entity still available (by default true).newgrf can disable it, though
uint8_t map_colour
colour used for the small map
Defines the internal data of a functional industry.
Definition industry.h:63
IndustryType type
type of industry.
Definition industry.h:99
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition industry.h:248
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:235
Structure for holding relevant data for legends in small map.
uint8_t height
Height in tiles. Only valid for height legend entries.
uint8_t colour
Colour of the item on the map.
StringID legend
String corresponding to the coloured item.
bool show_on_map
For filtering industries, if true, industry is shown on the map in colour.
CompanyID company
Company to display. Only valid for company entries of the owner legend.
bool end
This is the end of the list.
bool col_break
Perform a column break and go further at the next column.
IndustryType type
Type of industry. Only valid for industry entries.
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:296
Partial widget specification to allow NWidgets to be written nested.
Represents the covered area of e.g.
void ClampToMap()
Clamp the tile area to map borders.
Definition tilearea.cpp:142
Coordinates of a point in 2D.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static constexpr size_t MAX_SIZE
Make template parameter accessible from outside.
constexpr uint Horizontal() const
Get total horizontal padding of RectPadding.
constexpr uint Vertical() const
Get total vertical padding of RectPadding.
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
int Width() const
Get width of Rect.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Colour scheme of the smallmap.
std::vector< uint32_t > height_colours
Cached colours for each level in a map.
uint32_t default_colour
Default colour of the land.
std::span< const uint32_t > height_colours_base
Base table for determining the colours.
bool click_beep
Beep on a random selection of buttons.
Station data structure.
Town data structure.
Definition town.h:52
Vehicle data structure.
Data structure for viewport, display of a part of the world.
int virtual_top
Virtual top coordinate.
int virtual_left
Virtual left coordinate.
int virtual_width
width << zoom
int virtual_height
height << zoom
High level window description.
Definition window_gui.h:168
Data structure for an opened window.
Definition window_gui.h:274
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1052
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:504
ViewportData * viewport
Pointer to viewport data, if present.
Definition window_gui.h:319
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
static const uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
@ TROPICZONE_RAINFOREST
Rainforest tile.
Definition tile_type.h:79
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
TileType
The different types of tiles.
Definition tile_type.h:47
@ MP_TREES
Tile got trees.
Definition tile_type.h:52
@ MP_ROAD
A tile with road (or tram tracks)
Definition tile_type.h:50
@ MP_STATION
A tile of a station.
Definition tile_type.h:53
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
Definition tile_type.h:57
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_HOUSE
A house by a town.
Definition tile_type.h:51
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_RAILWAY
A railway.
Definition tile_type.h:49
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
@ MP_VOID
Invisible tiles at the SW and SE border.
Definition tile_type.h:55
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of Interval and OneShot timers.
Definition of the Window system.
Base of the town class.
TransportType
Available types of transport.
@ TRANSPORT_RAIL
Transport by train.
@ TRANSPORT_ROAD
Transport by road vehicle.
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ TREE_GROUND_ROUGH_SNOW
A snow tile that is rough underneath.
Definition tree_map.h:57
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition tree_map.h:55
Functions that have tunnels and bridges in common.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Base class for all vehicles.
@ VEH_EFFECT
Effect vehicle type (smoke, explosions, sparks, bubbles)
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:136
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:48
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition widget_type.h:41
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:42
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:69
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:65
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:45
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:40
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition widget_type.h:56
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition widget_type.h:54
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition widget_type.h:51
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:67
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition widget_type.h:59
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:38
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition widget_type.h:58
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition widget_type.h:55
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:70
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
@ EqualSize
Containers should keep all their (resizing) children equally large.
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition()
@ ST_RESIZE
Resize the nested widget tree.
@ ST_SMALLEST
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1132
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition window.cpp:92
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1103
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3243
Window functions not directly related to making/drawing windows.
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:145
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:47
@ WC_INDUSTRY_CARGOES
Industry cargoes chain; Window numbers:
@ WC_SMALLMAP
Small map; Window numbers:
Functions related to zooming.