10 #ifndef VIEWPORT_FUNC_H
11 #define VIEWPORT_FUNC_H
22 void SetSelectionRed(
bool);
24 void DeleteWindowViewport(
Window *w);
28 Point GetTileBelowCursor();
34 void ZoomInOrOutToCursorWindow(
bool in,
Window * w);
35 void ConstrainAllViewportsZoom();
37 void FixTitleGameZoom(
int zoom_adjust = 0);
55 void AddSortableSpriteToDraw(
SpriteID image,
PaletteID pal,
int x,
int y,
int w,
int h,
int dz,
int z,
bool transparent =
false,
int bb_offset_x = 0,
int bb_offset_y = 0,
int bb_offset_z = 0,
const SubSprite *sub =
nullptr);
63 bool HandleViewportClicked(
const Viewport *vp,
int x,
int y);
66 void SetTileSelectBigSize(
int ox,
int oy,
int sx,
int sy);
68 void ViewportDoDraw(
const Viewport *vp,
int left,
int top,
int right,
int bottom);
73 void RebuildViewportOverlay(
Window *w);
79 void ClearAllCachedNames();
81 extern Point _tile_fract_coords;
105 void MarkCatchmentTilesDirty();
108 void SetViewportCatchmentSpecializedStation(
const T *st,
bool sel);
111 inline void SetViewportCatchmentSpecializedStation(
const Station *st,
bool sel)
117 inline void SetViewportCatchmentSpecializedStation(
const Waypoint *st,
bool sel)
Types related to the graphics and/or input devices.
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
uint32_t PaletteID
The number of the palette.
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Types related to stations.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Data about how and where to blit pixels.
Coordinates of a point in 2D.
Used to only draw a part of the sprite.
Location information about a sign as seen on the viewport.
Data structure for viewport, display of a part of the world.
Representation of a waypoint.
Data structure for an opened window.
Map writing/reading functions for tiles.
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Types related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent=false, int bb_offset_x=0, int bb_offset_y=0, int bb_offset_z=0, const SubSprite *sub=nullptr)
Draw a (transparent) sprite at given coordinates with a given bounding box.
bool ScrollMainWindowToTile(TileIndex tile, bool instant=false)
Scrolls the viewport of the main window to a given location.
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
void OffsetGroundSprite(int x, int y)
Called when a foundation has been drawn for the current tile.
void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map=true)
Translate screen coordinate in a viewport to underlying tile coordinate.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub=nullptr, int extra_offs_x=0, int extra_offs_y=0)
Draws a ground sprite for the current tile.
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent=false, const SubSprite *sub=nullptr, bool scale=true, bool relative=true)
Add a child sprite to a parent sprite.
void SetViewportCatchmentWaypoint(const Waypoint *wp, bool sel)
Select or deselect waypoint for coverage area highlight.
void SetRedErrorSquare(TileIndex tile)
Set a tile to display a red error square.
bool ScrollMainWindowTo(int x, int y, int z=-1, bool instant=false)
Scrolls the main window to given coordinates.
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant=false)
Scrolls the viewport in a window to a given location.
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
void UpdateAllVirtCoords()
Update the viewport coordinates of all signs.
void SetViewportCatchmentStation(const Station *st, bool sel)
Select or deselect station for coverage area highlight.
void SetViewportCatchmentTown(const Town *t, bool sel)
Select or deselect town for coverage area highlight.
void InitializeWindowViewport(Window *w, int x, int y, int width, int height, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize viewport of the window for use.
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub=nullptr, int extra_offs_x=0, int extra_offs_y=0)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant=false)
Scrolls the viewport in a window to a given location.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, Colours colour=INVALID_COLOUR)
Add a string to draw in the viewport.
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
void MaxZoomInOut(ZoomStateChange how, Window *w)
Zoom a viewport as far as possible in the given direction.
Types related to viewports.
ZoomStateChange
Directions of zooming.
Types related to windows.
ZoomLevel
All zoom levels we know.