OpenTTD Source 20241224-master-gee860a5c8e
tree_map.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef TREE_MAP_H
11#define TREE_MAP_H
12
13#include "tile_map.h"
14#include "water_map.h"
15
34
35/* Counts the number of tree types for each landscape.
36 *
37 * This list contains the counts of different tree types for each landscape. This list contains
38 * 5 entries instead of 4 (as there are only 4 landscape types) as the sub tropic landscape
39 * has two types of area, one for normal trees and one only for cacti.
40 */
45static const uint TREE_COUNT_TOYLAND = 9;
46
59
65enum class TreeGrowthStage : uint {
66 Growing1 = 0,
67 Growing2 = 1,
68 Growing3 = 2,
69 Grown = 3,
70 Dying1 = 4,
71 Dying2 = 5,
72 Dead = 6,
73};
74
88{
89 assert(IsTileType(t, MP_TREES));
90 return (TreeType)t.m3();
91}
92
103{
104 assert(IsTileType(t, MP_TREES));
105 return (TreeGround)GB(t.m2(), 6, 3);
106}
107
127inline uint GetTreeDensity(Tile t)
128{
129 assert(IsTileType(t, MP_TREES));
130 return GB(t.m2(), 4, 2);
131}
132
144inline void SetTreeGroundDensity(Tile t, TreeGround g, uint d)
145{
146 assert(IsTileType(t, MP_TREES)); // XXX incomplete
147 SB(t.m2(), 4, 2, d);
148 SB(t.m2(), 6, 3, g);
150}
151
163inline uint GetTreeCount(Tile t)
164{
165 assert(IsTileType(t, MP_TREES));
166 return GB(t.m5(), 6, 2) + 1;
167}
168
180inline void AddTreeCount(Tile t, int c)
181{
182 assert(IsTileType(t, MP_TREES)); // XXX incomplete
183 t.m5() += c << 6;
184}
185
196{
197 assert(IsTileType(t, MP_TREES));
198 return static_cast<TreeGrowthStage>(GB(t.m5(), 0, 3));
199}
200
210inline void AddTreeGrowth(Tile t, int a)
211{
212 assert(IsTileType(t, MP_TREES)); // XXX incomplete
213 t.m5() += a;
214}
215
227{
228 assert(IsTileType(t, MP_TREES)); // XXX incomplete
229 SB(t.m5(), 0, 3, static_cast<uint>(g));
230}
231
244inline void MakeTree(Tile t, TreeType type, uint count, TreeGrowthStage growth, TreeGround ground, uint density)
245{
249 t.m2() = ground << 6 | density << 4 | 0;
250 t.m3() = type;
251 t.m4() = 0 << 5 | 0 << 2;
252 t.m5() = count << 6 | static_cast<uint>(growth);
253 SB(t.m6(), 2, 4, 0);
254 t.m7() = 0;
255}
256
257#endif /* TREE_MAP_H */
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
debug_inline uint16_t & m2()
Primarily used for indices to towns, industries and stations.
Definition map_func.h:125
debug_inline uint8_t & m7()
Primarily used for newgrf support.
Definition map_func.h:185
debug_inline uint8_t & m4()
General purpose.
Definition map_func.h:149
debug_inline uint8_t & m6()
General purpose.
Definition map_func.h:173
debug_inline uint8_t & m3()
General purpose.
Definition map_func.h:137
debug_inline uint8_t & m5()
General purpose.
Definition map_func.h:161
@ OWNER_NONE
The tile has no ownership.
Map writing/reading functions for tiles.
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
Definition tile_map.h:131
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
@ MP_TREES
Tile got trees.
Definition tile_type.h:52
static const uint TREE_COUNT_RAINFOREST
number of tree types for the 'rainforest part' of a sub-tropic map.
Definition tree_map.h:43
uint GetTreeCount(Tile t)
Returns the number of trees on a tile.
Definition tree_map.h:163
TreeGrowthStage GetTreeGrowth(Tile t)
Returns the tree growth stage.
Definition tree_map.h:195
static const uint TREE_COUNT_SUB_TROPICAL
number of tree types for the 'sub-tropic part' of a sub-tropic map.
Definition tree_map.h:44
static const uint TREE_COUNT_TOYLAND
number of tree types on a toyland map.
Definition tree_map.h:45
void MakeTree(Tile t, TreeType type, uint count, TreeGrowthStage growth, TreeGround ground, uint density)
Make a tree-tile.
Definition tree_map.h:244
void SetTreeGrowth(Tile t, TreeGrowthStage g)
Sets the tree growth stage of a tile.
Definition tree_map.h:226
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
TreeGrowthStage
Enumeration for tree growth stages.
Definition tree_map.h:65
@ Grown
Fully grown tree.
@ Dead
Dead tree.
@ Dying1
First stage of dying.
@ Growing1
First stage of growth.
@ Growing2
Second stage of growth.
@ Dying2
Second stage of dying.
@ Growing3
Third stage of growth.
void AddTreeCount(Tile t, int c)
Add a amount to the tree-count value of a tile with trees.
Definition tree_map.h:180
static const uint TREE_COUNT_SUB_ARCTIC
number of tree types on a sub arctic map.
Definition tree_map.h:42
TreeType GetTreeType(Tile t)
Returns the treetype of a tile.
Definition tree_map.h:87
TreeGround
Enumeration for ground types of tiles with trees.
Definition tree_map.h:52
@ TREE_GROUND_GRASS
normal grass
Definition tree_map.h:53
@ TREE_GROUND_SHORE
shore
Definition tree_map.h:56
@ TREE_GROUND_ROUGH_SNOW
A snow tile that is rough underneath.
Definition tree_map.h:57
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
Definition tree_map.h:55
@ TREE_GROUND_ROUGH
some rough tile
Definition tree_map.h:54
TreeType
List of tree types along all landscape types.
Definition tree_map.h:25
@ TREE_RAINFOREST
tree on the 'green part' on a sub-tropical map
Definition tree_map.h:28
@ TREE_TOYLAND
tree on a toyland map
Definition tree_map.h:31
@ TREE_SUB_ARCTIC
tree on a sub_arctic landscape
Definition tree_map.h:27
@ TREE_SUB_TROPICAL
tree on a sub-tropical map, non-rainforest, non-desert
Definition tree_map.h:30
@ TREE_TEMPERATE
temperate tree
Definition tree_map.h:26
@ TREE_CACTUS
a cactus for the 'desert part' on a sub-tropical map
Definition tree_map.h:29
@ TREE_INVALID
An invalid tree.
Definition tree_map.h:32
void SetTreeGroundDensity(Tile t, TreeGround g, uint d)
Set the density and ground type of a tile with trees.
Definition tree_map.h:144
void AddTreeGrowth(Tile t, int a)
Add a value to the tree growth stage.
Definition tree_map.h:210
uint GetTreeDensity(Tile t)
Returns the 'density' of a tile with trees.
Definition tree_map.h:127
static const uint TREE_COUNT_TEMPERATE
number of tree types on a temperate map.
Definition tree_map.h:41
Map accessors for water tiles.
void SetWaterClass(Tile t, WaterClass wc)
Set the water class at a tile.
Definition water_map.h:124
@ WATER_CLASS_SEA
Sea.
Definition water_map.h:40
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43