OpenTTD Source 20250529-master-g10c159a79f
industry.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef INDUSTRY_H
11#define INDUSTRY_H
12
13#include "core/flatset_type.hpp"
14#include "newgrf_storage.h"
15#include "subsidy_type.h"
16#include "industry_map.h"
17#include "industrytype.h"
18#include "tilearea_type.h"
19#include "station_base.h"
22
23
25extern IndustryPool _industry_pool;
26
27static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS{5};
28
29/*
30 * Production level maximum, minimum and default values.
31 * It is not a value been really used in order to change, but rather an indicator
32 * of how the industry is behaving.
33 */
34static constexpr uint8_t PRODLEVEL_CLOSURE = 0x00;
35static constexpr uint8_t PRODLEVEL_MINIMUM = 0x04;
36static constexpr uint8_t PRODLEVEL_DEFAULT = 0x10;
37static constexpr uint8_t PRODLEVEL_MAXIMUM = 0x80;
38
43enum class IndustryControlFlag : uint8_t {
51 NoClosure = 2,
54 End,
55};
57
58static const int THIS_MONTH = 0;
59static const int LAST_MONTH = 1;
60
64struct Industry : IndustryPool::PoolItem<&_industry_pool> {
66 uint16_t production = 0;
67 uint16_t transported = 0;
68
69 uint8_t PctTransported() const
70 {
71 if (this->production == 0) return 0;
72 return ClampTo<uint8_t>(this->transported * 256 / this->production);
73 }
74 };
75
78 uint16_t waiting = 0;
79 uint8_t rate = 0;
80 std::array<ProducedHistory, 25> history{};
81 };
82
88
89 using ProducedCargoes = std::vector<ProducedCargo>;
90 using AcceptedCargoes = std::vector<AcceptedCargo>;
91
93 Town *town = nullptr;
95 ProducedCargoes produced{};
96 AcceptedCargoes accepted{};
97 uint8_t prod_level = 0;
98 uint16_t counter = 0;
99
100 IndustryType type = 0;
102 Colours random_colour = COLOUR_BEGIN;
106
109 mutable std::string cached_name{};
110
113 uint8_t construction_type = 0;
114 uint8_t selected_layout = 0;
118
119 uint16_t random = 0;
120
122
123 Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
124 ~Industry();
125
127
133 inline bool TileBelongsToIndustry(TileIndex tile) const
134 {
135 return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
136 }
137
143 inline const ProducedCargo &GetProduced(size_t slot) const
144 {
145 static const ProducedCargo empty{INVALID_CARGO, 0, 0, {}};
146 return slot < this->produced.size() ? this->produced[slot] : empty;
147 }
148
154 inline const AcceptedCargo &GetAccepted(size_t slot) const
155 {
156 static const AcceptedCargo empty{INVALID_CARGO, 0, {}};
157 return slot < this->accepted.size() ? this->accepted[slot] : empty;
158 }
159
165 inline ProducedCargoes::iterator GetCargoProduced(CargoType cargo)
166 {
167 if (!IsValidCargoType(cargo)) return std::end(this->produced);
168 return std::ranges::find(this->produced, cargo, &ProducedCargo::cargo);
169 }
170
176 inline ProducedCargoes::const_iterator GetCargoProduced(CargoType cargo) const
177 {
178 if (!IsValidCargoType(cargo)) return std::end(this->produced);
179 return std::ranges::find(this->produced, cargo, &ProducedCargo::cargo);
180 }
181
187 inline AcceptedCargoes::iterator GetCargoAccepted(CargoType cargo)
188 {
189 if (!IsValidCargoType(cargo)) return std::end(this->accepted);
190 return std::ranges::find(this->accepted, cargo, &AcceptedCargo::cargo);
191 }
192
198 inline AcceptedCargoes::const_iterator GetCargoAccepted(CargoType cargo) const
199 {
200 if (!IsValidCargoType(cargo)) return std::end(this->accepted);
201 return std::ranges::find(this->accepted, cargo, &AcceptedCargo::cargo);
202 }
203
208 bool IsCargoAccepted() const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [](const auto &a) { return IsValidCargoType(a.cargo); }); }
209
214 bool IsCargoProduced() const { return std::any_of(std::begin(this->produced), std::end(this->produced), [](const auto &p) { return IsValidCargoType(p.cargo); }); }
215
221 bool IsCargoAccepted(CargoType cargo) const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; }); }
222
228 bool IsCargoProduced(CargoType cargo) const { return std::any_of(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; }); }
229
236 static inline Industry *GetByTile(TileIndex tile)
237 {
238 return Industry::Get(GetIndustryIndex(tile));
239 }
240
241 static Industry *GetRandom();
242 static void PostDestructor(size_t index);
243
249 static inline uint16_t GetIndustryTypeCount(IndustryType type)
250 {
251 assert(type < NUM_INDUSTRYTYPES);
252 return static_cast<uint16_t>(std::size(industries[type]));
253 }
254
255 inline const std::string &GetCachedName() const
256 {
257 if (this->cached_name.empty()) this->FillCachedName();
258 return this->cached_name;
259 }
260
261 static std::array<FlatSet<IndustryID>, NUM_INDUSTRYTYPES> industries;
262
263private:
264 void FillCachedName() const;
265};
266
267void ClearAllIndustryCachedNames();
268
269void PlantRandomFarmField(const Industry *i);
270
272
274
277 uint32_t probability;
278 uint8_t min_number;
279 uint16_t target_count;
280 uint16_t max_wait;
281 uint16_t wait_count;
282
283 void Reset();
284
285 bool GetIndustryTypeData(IndustryType it);
286};
287
302
304
305
308 IDIWD_FORCE_REBUILD,
309 IDIWD_PRODUCTION_CHANGE,
310 IDIWD_FORCE_RESORT,
311};
312
314
315#endif /* INDUSTRY_H */
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
Container for an encoded string, created by GetEncodedString.
static constexpr Owner INVALID_OWNER
An invalid owner.
Flat set container implementation.
static constexpr uint8_t PRODLEVEL_MAXIMUM
the industry is running at full speed
Definition industry.h:37
void ReleaseDisastersTargetingIndustry(IndustryID)
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile)...
static constexpr uint8_t PRODLEVEL_DEFAULT
default level set when the industry is created
Definition industry.h:36
static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS
If a processing industry doesn't produce for this many consecutive economy years, it may close.
Definition industry.h:27
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
IndustryBuildData _industry_builder
In-game manager of industries.
IndustryDirectoryInvalidateWindowData
Special values for the industry list window for the data parameter of InvalidateWindowData.
Definition industry.h:307
static constexpr uint8_t PRODLEVEL_MINIMUM
below this level, the industry is set to be closing
Definition industry.h:35
static constexpr uint8_t PRODLEVEL_CLOSURE
signal set to actually close the industry
Definition industry.h:34
void TrimIndustryAcceptedProduced(Industry *ind)
Remove unused industry accepted/produced slots – entries after the last slot with valid cargo.
IndustryControlFlag
Flags to control/override the behaviour of an industry.
Definition industry.h:43
@ ExternalProdLevel
Indicates that the production level of the industry is externally controlled.
@ NoClosure
Industry can not close regardless of production level or time since last delivery.
@ NoProductionDecrease
When industry production change is evaluated, rolls to decrease are ignored.
@ NoProductionIncrease
When industry production change is evaluated, rolls to increase are ignored.
Accessors for industries.
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like IT_...
Industry type specs.
Functionality related to the temporary and persistent storage arrays for NewGRFs.
Base classes/functions for stations.
std::set< Station *, StationCompare > StationList
List of stations.
Data for managing the number and type of industries in the game.
Definition industry.h:291
void Reset()
Completely reset the industry build data.
void EconomyMonthlyLoop()
Monthly update of industry build data.
uint32_t wanted_inds
Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
Definition industry.h:293
void SetupTargetCount()
Decide how many industries of each type are needed.
void TryBuildNewIndustry()
Try to create a random industry, during gameplay.
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]
Industry build data for every industry type.
Definition industry.h:292
Data for managing the number of industries of a single industry type.
Definition industry.h:276
uint32_t probability
Relative probability of building this industry.
Definition industry.h:277
uint16_t target_count
Desired number of industries of this type.
Definition industry.h:279
uint8_t min_number
Smallest number of industries that should exist (either 0 or 1).
Definition industry.h:278
void Reset()
Reset the entry.
bool GetIndustryTypeData(IndustryType it)
Set the probability and min_number fields for the industry type it for a running game.
uint16_t wait_count
Number of turns to wait before trying to build again.
Definition industry.h:281
uint16_t max_wait
Starting number of turns to wait (copied to wait_count).
Definition industry.h:280
CargoType cargo
Cargo type.
Definition industry.h:84
uint16_t waiting
Amount of cargo waiting to processed.
Definition industry.h:85
TimerGameEconomy::Date last_accepted
Last day cargo was accepted by this industry.
Definition industry.h:86
uint16_t waiting
Amount of cargo produced.
Definition industry.h:78
std::array< ProducedHistory, 25 > history
History of cargo produced and transported for this month and 24 previous months.
Definition industry.h:80
CargoType cargo
Cargo type.
Definition industry.h:77
uint8_t rate
Production rate.
Definition industry.h:79
uint16_t transported
Total transported.
Definition industry.h:67
uint16_t production
Total produced.
Definition industry.h:66
Defines the internal data of a functional industry.
Definition industry.h:64
static Industry * GetRandom()
Return a random valid industry.
IndustryType type
type of industry.
Definition industry.h:100
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition industry.h:115
TimerGameCalendar::Date construction_date
Date of the construction of the industry.
Definition industry.h:112
IndustryControlFlags ctlflags
flags overriding standard behaviours
Definition industry.h:105
bool IsCargoAccepted() const
Test if this industry accepts any cargo.
Definition industry.h:208
PersistentStorage * psa
Persistent storage for NewGRF industries.
Definition industry.h:121
uint8_t prod_level
general production level
Definition industry.h:97
Colours random_colour
randomized colour of the industry, for display purpose
Definition industry.h:102
void RecomputeProductionMultipliers()
Recompute #production_rate for current prod_level.
EncodedString text
General text with additional information.
Definition industry.h:117
ProducedCargoes::iterator GetCargoProduced(CargoType cargo)
Get produced cargo slot for a specific cargo type.
Definition industry.h:165
uint8_t construction_type
Way the industry was constructed (.
Definition industry.h:113
std::string cached_name
NOSAVE: Cache of the resolved name of the industry.
Definition industry.h:109
const ProducedCargo & GetProduced(size_t slot) const
Safely get a produced cargo slot, or an empty data if the slot does not exist.
Definition industry.h:143
TimerGameEconomy::Year last_prod_year
last economy year of production
Definition industry.h:103
ProducedCargoes produced
produced cargo slots
Definition industry.h:95
uint16_t random
Random value used for randomisation of all kinds of things.
Definition industry.h:119
AcceptedCargoes::const_iterator GetCargoAccepted(CargoType cargo) const
Get accepted cargo slot for a specific cargo type (const-variant).
Definition industry.h:198
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Town * town
Nearest town.
Definition industry.h:93
Owner founder
Founder of the industry.
Definition industry.h:111
ProducedCargoes::const_iterator GetCargoProduced(CargoType cargo) const
Get produced cargo slot for a specific cargo type (const-variant).
Definition industry.h:176
uint8_t selected_layout
Which tile layout was used when creating the industry.
Definition industry.h:114
AcceptedCargoes accepted
accepted cargo slots
Definition industry.h:96
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition industry.h:249
const AcceptedCargo & GetAccepted(size_t slot) const
Safely get an accepted cargo slot, or an empty data if the slot does not exist.
Definition industry.h:154
bool IsCargoAccepted(CargoType cargo) const
Test if this industry accepts a specific cargo.
Definition industry.h:221
Owner owner
owner of the industry. Which SHOULD always be (imho) OWNER_NONE
Definition industry.h:101
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:236
PartsOfSubsidy part_of_subsidy
NOSAVE: is this industry a source/destination of a subsidy?
Definition industry.h:107
TileArea location
Location of the industry.
Definition industry.h:92
bool IsCargoProduced(CargoType cargo) const
Test if this industry produces a specific cargo.
Definition industry.h:228
Station * neutral_station
Associated neutral station.
Definition industry.h:94
StationList stations_near
NOSAVE: List of nearby stations.
Definition industry.h:108
bool IsCargoProduced() const
Test if this industry produces any cargo.
Definition industry.h:214
Owner exclusive_consumer
Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
Definition industry.h:116
uint16_t counter
used for animation and/or production (if available cargo)
Definition industry.h:98
uint8_t was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition industry.h:104
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition industry.h:133
AcceptedCargoes::iterator GetCargoAccepted(CargoType cargo)
Get accepted cargo slot for a specific cargo type.
Definition industry.h:187
static std::array< FlatSet< IndustryID >, NUM_INDUSTRYTYPES > industries
List of industries of each type.
Definition industry.h:261
Represents the covered area of e.g.
Class for pooled persistent storage of data.
Base class for all PoolItems.
static Titem * Get(auto index)
Returns Titem with given index.
Tindex index
Index of this pool item.
Base class for all pools.
Station data structure.
Templated helper to make a type-safe 'typedef' representing a single POD value.
Town data structure.
Definition town.h:52
basic types related to subsidies
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
Type for storing the 'area' of something uses on the map.
Definition of the game-calendar-timer.
Definition of the game-economy-timer.