OpenTTD Source  20240917-master-g9ab0a47812
industry.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef INDUSTRY_H
11 #define INDUSTRY_H
12 
13 #include "newgrf_storage.h"
14 #include "subsidy_type.h"
15 #include "industry_map.h"
16 #include "industrytype.h"
17 #include "tilearea_type.h"
18 #include "station_base.h"
21 
22 
24 extern IndustryPool _industry_pool;
25 
26 static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS = 5;
27 
38 };
39 
44 enum IndustryControlFlags : uint8_t {
59 };
61 
62 static const int THIS_MONTH = 0;
63 static const int LAST_MONTH = 1;
64 
68 struct Industry : IndustryPool::PoolItem<&_industry_pool> {
69  struct ProducedHistory {
70  uint16_t production;
71  uint16_t transported;
72 
73  uint8_t PctTransported() const
74  {
75  if (this->production == 0) return 0;
76  return ClampTo<uint8_t>(this->transported * 256 / this->production);
77  }
78  };
79 
80  struct ProducedCargo {
82  uint16_t waiting;
83  uint8_t rate;
84  std::array<ProducedHistory, 2> history;
85  };
86 
87  struct AcceptedCargo {
89  uint16_t waiting;
91  };
92 
93  using ProducedCargoes = std::vector<ProducedCargo>;
94  using AcceptedCargoes = std::vector<AcceptedCargo>;
95 
99  ProducedCargoes produced;
100  AcceptedCargoes accepted;
101  uint8_t prod_level;
102  uint16_t counter;
103 
104  IndustryType type;
106  Colours random_colour;
110 
113  mutable std::string cached_name;
114 
118  uint8_t selected_layout;
121  std::string text;
122 
123  uint16_t random;
124 
126 
127  Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
128  ~Industry();
129 
131 
137  inline bool TileBelongsToIndustry(TileIndex tile) const
138  {
139  return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
140  }
141 
147  inline const ProducedCargo &GetProduced(size_t slot) const
148  {
149  static const ProducedCargo empty{INVALID_CARGO, 0, 0, {}};
150  return slot < this->produced.size() ? this->produced[slot] : empty;
151  }
152 
158  inline const AcceptedCargo &GetAccepted(size_t slot) const
159  {
160  static const AcceptedCargo empty{INVALID_CARGO, 0, {}};
161  return slot < this->accepted.size() ? this->accepted[slot] : empty;
162  }
163 
169  inline ProducedCargoes::iterator GetCargoProduced(CargoID cargo)
170  {
171  if (!IsValidCargoID(cargo)) return std::end(this->produced);
172  return std::find_if(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; });
173  }
174 
180  inline ProducedCargoes::const_iterator GetCargoProduced(CargoID cargo) const
181  {
182  if (!IsValidCargoID(cargo)) return std::end(this->produced);
183  return std::find_if(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; });
184  }
185 
191  inline AcceptedCargoes::iterator GetCargoAccepted(CargoID cargo)
192  {
193  if (!IsValidCargoID(cargo)) return std::end(this->accepted);
194  return std::find_if(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; });
195  }
196 
202  inline AcceptedCargoes::const_iterator GetCargoAccepted(CargoID cargo) const
203  {
204  if (!IsValidCargoID(cargo)) return std::end(this->accepted);
205  return std::find_if(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; });
206  }
207 
212  bool IsCargoAccepted() const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [](const auto &a) { return IsValidCargoID(a.cargo); }); }
213 
218  bool IsCargoProduced() const { return std::any_of(std::begin(this->produced), std::end(this->produced), [](const auto &p) { return IsValidCargoID(p.cargo); }); }
219 
225  bool IsCargoAccepted(CargoID cargo) const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; }); }
226 
232  bool IsCargoProduced(CargoID cargo) const { return std::any_of(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; }); }
233 
240  static inline Industry *GetByTile(TileIndex tile)
241  {
242  return Industry::Get(GetIndustryIndex(tile));
243  }
244 
245  static Industry *GetRandom();
246  static void PostDestructor(size_t index);
247 
253  static inline void IncIndustryTypeCount(IndustryType type)
254  {
255  assert(type < NUM_INDUSTRYTYPES);
256  counts[type]++;
257  }
258 
264  static inline void DecIndustryTypeCount(IndustryType type)
265  {
266  assert(type < NUM_INDUSTRYTYPES);
267  counts[type]--;
268  }
269 
275  static inline uint16_t GetIndustryTypeCount(IndustryType type)
276  {
277  assert(type < NUM_INDUSTRYTYPES);
278  return counts[type];
279  }
280 
282  static inline void ResetIndustryCounts()
283  {
284  memset(&counts, 0, sizeof(counts));
285  }
286 
287  inline const std::string &GetCachedName() const
288  {
289  if (this->cached_name.empty()) this->FillCachedName();
290  return this->cached_name;
291  }
292 
293 private:
294  void FillCachedName() const;
295 
296 protected:
297  static uint16_t counts[NUM_INDUSTRYTYPES];
298 };
299 
300 void ClearAllIndustryCachedNames();
301 
302 void PlantRandomFarmField(const Industry *i);
303 
304 void ReleaseDisastersTargetingIndustry(IndustryID);
305 
307 
310  uint32_t probability;
311  uint8_t min_number;
312  uint16_t target_count;
313  uint16_t max_wait;
314  uint16_t wait_count;
315 
316  void Reset();
317 
318  bool GetIndustryTypeData(IndustryType it);
319 };
320 
326  uint32_t wanted_inds;
327 
328  void Reset();
329 
330  void SetupTargetCount();
331  void TryBuildNewIndustry();
332 
333  void EconomyMonthlyLoop();
334 };
335 
337 
338 
341  IDIWD_FORCE_REBUILD,
342  IDIWD_PRODUCTION_CHANGE,
343  IDIWD_FORCE_RESORT,
344 };
345 
347 
348 #endif /* INDUSTRY_H */
Industry::IsCargoAccepted
bool IsCargoAccepted(CargoID cargo) const
Test if this industry accepts a specific cargo.
Definition: industry.h:225
Industry::AcceptedCargo::waiting
uint16_t waiting
Amount of cargo waiting to processed.
Definition: industry.h:89
PRODLEVEL_MINIMUM
@ PRODLEVEL_MINIMUM
below this level, the industry is set to be closing
Definition: industry.h:35
Industry::owner
Owner owner
owner of the industry. Which SHOULD always be (imho) OWNER_NONE
Definition: industry.h:105
NUM_INDUSTRYTYPES
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like INV...
Definition: industry_type.h:26
IndustryBuildData::wanted_inds
uint32_t wanted_inds
Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
Definition: industry.h:326
Pool::PoolItem<&_industry_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
Industry::ProducedHistory::transported
uint16_t transported
Total transported.
Definition: industry.h:71
Industry::part_of_subsidy
PartOfSubsidy part_of_subsidy
NOSAVE: is this industry a source/destination of a subsidy?
Definition: industry.h:111
Industry::counts
static uint16_t counts[NUM_INDUSTRYTYPES]
Number of industries per type ingame.
Definition: industry.h:297
IndustryBuildData::builddata
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]
Industry build data for every industry type.
Definition: industry.h:325
INDCTL_MASK
@ INDCTL_MASK
Mask of all flags set.
Definition: industry.h:58
Industry::GetCargoProduced
ProducedCargoes::const_iterator GetCargoProduced(CargoID cargo) const
Get produced cargo slot for a specific cargo type (const-variant).
Definition: industry.h:180
Industry::GetCargoAccepted
AcceptedCargoes::const_iterator GetCargoAccepted(CargoID cargo) const
Get accepted cargo slot for a specific cargo type (const-variant).
Definition: industry.h:202
IndustryTypeBuildData::max_wait
uint16_t max_wait
Starting number of turns to wait (copied to wait_count).
Definition: industry.h:313
timer_game_calendar.h
Industry::ProducedCargo::history
std::array< ProducedHistory, 2 > history
History of cargo produced and transported.
Definition: industry.h:84
Station
Station data structure.
Definition: station_base.h:439
PRODLEVEL_CLOSURE
@ PRODLEVEL_CLOSURE
signal set to actually close the industry
Definition: industry.h:34
IndustryBuildData::EconomyMonthlyLoop
void EconomyMonthlyLoop()
Monthly update of industry build data.
Definition: industry_cmd.cpp:2445
Industry::ProducedCargo::cargo
CargoID cargo
Cargo type.
Definition: industry.h:81
Industry::ProducedHistory::production
uint16_t production
Total produced.
Definition: industry.h:70
Owner
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Pool::PoolItem<&_industry_pool >::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
INDCTL_NO_PRODUCTION_DECREASE
@ INDCTL_NO_PRODUCTION_DECREASE
When industry production change is evaluated, rolls to decrease are ignored.
Definition: industry.h:48
Industry::IsCargoProduced
bool IsCargoProduced(CargoID cargo) const
Test if this industry produces a specific cargo.
Definition: industry.h:232
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
subsidy_type.h
Industry::AcceptedCargo::cargo
CargoID cargo
Cargo type.
Definition: industry.h:88
Industry::RecomputeProductionMultipliers
void RecomputeProductionMultipliers()
Recompute #production_rate for current prod_level.
Definition: industry_cmd.cpp:2531
INDCTL_NONE
@ INDCTL_NONE
No flags in effect.
Definition: industry.h:46
MP_INDUSTRY
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
Industry::AcceptedCargo::last_accepted
TimerGameEconomy::Date last_accepted
Last day cargo was accepted by this industry.
Definition: industry.h:90
INDCTL_NO_CLOSURE
@ INDCTL_NO_CLOSURE
Industry can not close regardless of production level or time since last delivery.
Definition: industry.h:54
StrongType::Typedef
Templated helper to make a type-safe 'typedef' representing a single POD value.
Definition: strong_typedef_type.hpp:150
Industry::construction_type
uint8_t construction_type
Way the industry was constructed (.
Definition: industry.h:117
Industry::exclusive_consumer
Owner exclusive_consumer
Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
Definition: industry.h:120
IndustryControlFlags
IndustryControlFlags
Flags to control/override the behaviour of an industry.
Definition: industry.h:44
PRODLEVEL_DEFAULT
@ PRODLEVEL_DEFAULT
default level set when the industry is created
Definition: industry.h:36
Industry
Defines the internal data of a functional industry.
Definition: industry.h:68
Industry::ctlflags
IndustryControlFlags ctlflags
flags overriding standard behaviours
Definition: industry.h:109
Industry::neutral_station
Station * neutral_station
Associated neutral station.
Definition: industry.h:98
industry_map.h
Industry::accepted
AcceptedCargoes accepted
accepted cargo slots
Definition: industry.h:100
Industry::GetAccepted
const AcceptedCargo & GetAccepted(size_t slot) const
Safely get an accepted cargo slot, or an empty data if the slot does not exist.
Definition: industry.h:158
Industry::GetProduced
const ProducedCargo & GetProduced(size_t slot) const
Safely get a produced cargo slot, or an empty data if the slot does not exist.
Definition: industry.h:147
Industry::GetRandom
static Industry * GetRandom()
Return a random valid industry.
Definition: industry_cmd.cpp:221
Industry::ProducedCargo::waiting
uint16_t waiting
Amount of cargo produced.
Definition: industry.h:82
Industry::prod_level
uint8_t prod_level
general production level
Definition: industry.h:101
Industry::PostDestructor
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Definition: industry_cmd.cpp:210
Industry::produced
ProducedCargoes produced
produced cargo slots
Definition: industry.h:99
Industry::stations_near
StationList stations_near
NOSAVE: List of nearby stations.
Definition: industry.h:112
Industry::location
TileArea location
Location of the industry.
Definition: industry.h:96
IndustryTypeBuildData::Reset
void Reset()
Reset the entry.
Definition: industry_cmd.cpp:2425
Industry::cached_name
std::string cached_name
NOSAVE: Cache of the resolved name of the industry.
Definition: industry.h:113
Industry::GetByTile
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:240
Industry::exclusive_supplier
Owner exclusive_supplier
Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Definition: industry.h:119
Industry::type
IndustryType type
type of industry.
Definition: industry.h:104
IndustryBuildData
Data for managing the number and type of industries in the game.
Definition: industry.h:324
PersistentStorage
Class for pooled persistent storage of data.
Definition: newgrf_storage.h:199
Industry::selected_layout
uint8_t selected_layout
Which tile layout was used when creating the industry.
Definition: industry.h:118
OrthogonalTileArea
Represents the covered area of e.g.
Definition: tilearea_type.h:18
TrimIndustryAcceptedProduced
void TrimIndustryAcceptedProduced(Industry *ind)
Remove unused industry accepted/produced slots – entries after the last slot with valid cargo.
Definition: industry_cmd.cpp:3230
Industry::DecIndustryTypeCount
static void DecIndustryTypeCount(IndustryType type)
Decrement the count of industries for this type.
Definition: industry.h:264
IndustryTypeBuildData::probability
uint32_t probability
Relative probability of building this industry.
Definition: industry.h:310
IndustryTypeBuildData::wait_count
uint16_t wait_count
Number of turns to wait before trying to build again.
Definition: industry.h:314
PRODLEVEL_MAXIMUM
@ PRODLEVEL_MAXIMUM
the industry is running at full speed
Definition: industry.h:37
GetIndustryIndex
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
Industry::ResetIndustryCounts
static void ResetIndustryCounts()
Resets industry counts.
Definition: industry.h:282
Industry::GetCargoProduced
ProducedCargoes::iterator GetCargoProduced(CargoID cargo)
Get produced cargo slot for a specific cargo type.
Definition: industry.h:169
IndustryBuildData::SetupTargetCount
void SetupTargetCount()
Decide how many industries of each type are needed.
Definition: industry_cmd.cpp:2571
IndustryDirectoryInvalidateWindowData
IndustryDirectoryInvalidateWindowData
Special values for the industry list window for the data parameter of InvalidateWindowData.
Definition: industry.h:340
Industry::AcceptedCargo
Definition: industry.h:87
IndustryBuildData::TryBuildNewIndustry
void TryBuildNewIndustry()
Try to create a random industry, during gameplay.
Definition: industry_cmd.cpp:2616
PROCESSING_INDUSTRY_ABANDONMENT_YEARS
static const TimerGameEconomy::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS
If a processing industry doesn't produce for this many consecutive economy years, it may close.
Definition: industry.h:26
Industry::text
std::string text
General text with additional information.
Definition: industry.h:121
StationList
std::set< Station *, StationCompare > StationList
List of stations.
Definition: station_type.h:96
Industry::ProducedCargo
Definition: industry.h:80
Industry::random_colour
Colours random_colour
randomized colour of the industry, for display purpose
Definition: industry.h:106
IsTileForestIndustry
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
Definition: industry_cmd.cpp:975
Industry::town
Town * town
Nearest town.
Definition: industry.h:97
IndustryBuildData::Reset
void Reset()
Completely reset the industry build data.
Definition: industry_cmd.cpp:2435
tilearea_type.h
station_base.h
Pool
Base class for all pools.
Definition: pool_type.hpp:80
INDCTL_NO_PRODUCTION_INCREASE
@ INDCTL_NO_PRODUCTION_INCREASE
When industry production change is evaluated, rolls to increase are ignored.
Definition: industry.h:50
Industry::counter
uint16_t counter
used for animation and/or production (if available cargo)
Definition: industry.h:102
Industry::ProducedHistory
Definition: industry.h:69
Industry::founder
Owner founder
Founder of the industry.
Definition: industry.h:115
Industry::IncIndustryTypeCount
static void IncIndustryTypeCount(IndustryType type)
Increment the count of industries for this type.
Definition: industry.h:253
industrytype.h
Industry::GetIndustryTypeCount
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition: industry.h:275
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
IndustryTypeBuildData
Data for managing the number of industries of a single industry type.
Definition: industry.h:309
ProductionLevels
ProductionLevels
Production level maximum, minimum and default values.
Definition: industry.h:33
DECLARE_ENUM_AS_BIT_SET
DECLARE_ENUM_AS_BIT_SET(GenderEthnicity) enum CompanyManagerFaceVariable
Bitgroups of the CompanyManagerFace variable.
Definition: company_manager_face.h:29
Industry::IsCargoProduced
bool IsCargoProduced() const
Test if this industry produces any cargo.
Definition: industry.h:218
Town
Town data structure.
Definition: town.h:54
IndustryTypeBuildData::min_number
uint8_t min_number
Smallest number of industries that should exist (either 0 or 1).
Definition: industry.h:311
IsValidCargoID
bool IsValidCargoID(CargoID t)
Test whether cargo type is not INVALID_CARGO.
Definition: cargo_type.h:107
Industry::GetCargoAccepted
AcceptedCargoes::iterator GetCargoAccepted(CargoID cargo)
Get accepted cargo slot for a specific cargo type.
Definition: industry.h:191
Industry::last_prod_year
TimerGameEconomy::Year last_prod_year
last economy year of production
Definition: industry.h:107
_industry_builder
IndustryBuildData _industry_builder
In-game manager of industries.
Definition: industry_cmd.cpp:70
Industry::was_cargo_delivered
uint8_t was_cargo_delivered
flag that indicate this has been the closest industry chosen for cargo delivery by a station....
Definition: industry.h:108
Industry::IsCargoAccepted
bool IsCargoAccepted() const
Test if this industry accepts any cargo.
Definition: industry.h:212
INDCTL_EXTERNAL_PROD_LEVEL
@ INDCTL_EXTERNAL_PROD_LEVEL
Indicates that the production level of the industry is externally controlled.
Definition: industry.h:56
IsTileType
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
IndustryTypeBuildData::target_count
uint16_t target_count
Desired number of industries of this type.
Definition: industry.h:312
ReleaseDisastersTargetingIndustry
void ReleaseDisastersTargetingIndustry(IndustryID)
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile)...
Definition: disaster_vehicle.cpp:966
Industry::construction_date
TimerGameCalendar::Date construction_date
Date of the construction of the industry.
Definition: industry.h:116
Industry::psa
PersistentStorage * psa
Persistent storage for NewGRF industries.
Definition: industry.h:125
Industry::ProducedCargo::rate
uint8_t rate
Production rate.
Definition: industry.h:83
newgrf_storage.h
Pool::PoolItem
Base class for all PoolItems.
Definition: pool_type.hpp:237
IndustryTypeBuildData::GetIndustryTypeData
bool GetIndustryTypeData(IndustryType it)
Set the probability and min_number fields for the industry type it for a running game.
Definition: industry_cmd.cpp:2560
timer_game_economy.h
Industry::random
uint16_t random
Random value used for randomisation of all kinds of things.
Definition: industry.h:123
Industry::TileBelongsToIndustry
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition: industry.h:137
PartOfSubsidy
PartOfSubsidy
What part of a subsidy is something?
Definition: subsidy_type.h:16