OpenTTD Source 20241224-master-gee860a5c8e
industry_map.h File Reference

Accessors for industries. More...

#include "industrytype.h"
#include "water_map.h"

Go to the source code of this file.

Enumerations

enum  IndustryGraphics {
  GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0 , GFX_COAL_MINE_TOWER_ANIMATED = 1 , GFX_POWERPLANT_CHIMNEY = 8 , GFX_POWERPLANT_SPARKS = 10 ,
  GFX_OILRIG_1 = 24 , GFX_OILRIG_2 = 25 , GFX_OILRIG_3 = 26 , GFX_OILRIG_4 = 27 ,
  GFX_OILRIG_5 = 28 , GFX_OILWELL_NOT_ANIMATED = 29 , GFX_OILWELL_ANIMATED_1 = 30 , GFX_OILWELL_ANIMATED_2 = 31 ,
  GFX_OILWELL_ANIMATED_3 = 32 , GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47 , GFX_COPPER_MINE_TOWER_ANIMATED = 48 , GFX_COPPER_MINE_CHIMNEY = 49 ,
  GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79 , GFX_GOLD_MINE_TOWER_ANIMATED = 88 , GFX_TOY_FACTORY = 143 , GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148 ,
  GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149 , GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150 , GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151 , GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152 ,
  GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153 , GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154 , GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155 , GFX_BUBBLE_GENERATOR = 161 ,
  GFX_BUBBLE_CATCHER = 162 , GFX_TOFFEE_QUARY = 165 , GFX_SUGAR_MINE_SIEVE = 174 , GFX_WATERTILE_SPECIALCHECK = 255
}
 The following enums are indices used to know what to draw for this industry tile. More...
 

Functions

IndustryID GetIndustryIndex (Tile t)
 Get the industry ID of the given tile.
 
bool IsIndustryCompleted (Tile t)
 Is this industry tile fully built?
 
IndustryType GetIndustryType (Tile tile)
 Retrieve the type for this industry.
 
void SetIndustryCompleted (Tile tile)
 Set if the industry that owns the tile as under construction or not.
 
uint8_t GetIndustryConstructionStage (Tile tile)
 Returns the industry construction stage of the specified tile.
 
void SetIndustryConstructionStage (Tile tile, uint8_t value)
 Sets the industry construction stage of the specified tile.
 
IndustryGfx GetCleanIndustryGfx (Tile t)
 Get the industry graphics ID for the given industry tile as stored in the without translation.
 
IndustryGfx GetIndustryGfx (Tile t)
 Get the industry graphics ID for the given industry tile.
 
void SetIndustryGfx (Tile t, IndustryGfx gfx)
 Set the industry graphics ID for the given industry tile.
 
uint8_t GetIndustryConstructionCounter (Tile tile)
 Returns this industry tile's construction counter value.
 
void SetIndustryConstructionCounter (Tile tile, uint8_t value)
 Sets this industry tile's construction counter value.
 
void ResetIndustryConstructionStage (Tile tile)
 Reset the construction stage counter of the industry, as well as the completion bit.
 
uint8_t GetIndustryAnimationLoop (Tile tile)
 Get the animation loop number.
 
void SetIndustryAnimationLoop (Tile tile, uint8_t count)
 Set the animation loop number.
 
uint8_t GetIndustryRandomBits (Tile tile)
 Get the random bits for this tile.
 
void SetIndustryRandomBits (Tile tile, uint8_t bits)
 Set the random bits for this tile.
 
uint8_t GetIndustryTriggers (Tile tile)
 Get the activated triggers bits for this industry tile Used for grf callbacks.
 
void SetIndustryTriggers (Tile tile, uint8_t triggers)
 Set the activated triggers bits for this industry tile Used for grf callbacks.
 
void MakeIndustry (Tile t, IndustryID index, IndustryGfx gfx, uint8_t random, WaterClass wc)
 Make the given tile an industry tile.
 

Detailed Description

Accessors for industries.

Definition in file industry_map.h.

Enumeration Type Documentation

◆ IndustryGraphics

The following enums are indices used to know what to draw for this industry tile.

They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)

Enumerator
GFX_WATERTILE_SPECIALCHECK 

not really a tile, but rather a very special check

Definition at line 22 of file industry_map.h.

Function Documentation

◆ GetCleanIndustryGfx()

IndustryGfx GetCleanIndustryGfx ( Tile  t)
inline

Get the industry graphics ID for the given industry tile as stored in the without translation.

Parameters
tthe tile to get the gfx for
Precondition
IsTileType(t, MP_INDUSTRY)
Returns
the gfx ID

Definition at line 125 of file industry_map.h.

References GB(), IsTileType(), Tile::m5(), Tile::m6(), and MP_INDUSTRY.

Referenced by GetIndustryGfx(), and GetIndustryIDAtOffset().

◆ GetIndustryAnimationLoop()

uint8_t GetIndustryAnimationLoop ( Tile  tile)
inline

Get the animation loop number.

Parameters
tilethe tile to get the animation loop number of
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 199 of file industry_map.h.

References IsTileType(), Tile::m4(), and MP_INDUSTRY.

◆ GetIndustryConstructionCounter()

uint8_t GetIndustryConstructionCounter ( Tile  tile)
inline

Returns this industry tile's construction counter value.

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)
Returns
the construction counter

Definition at line 162 of file industry_map.h.

References GB(), IsTileType(), Tile::m1(), and MP_INDUSTRY.

◆ GetIndustryConstructionStage()

uint8_t GetIndustryConstructionStage ( Tile  tile)
inline

Returns the industry construction stage of the specified tile.

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)
Returns
the construction stage

Definition at line 100 of file industry_map.h.

References GB(), INDUSTRY_COMPLETED, IsIndustryCompleted(), IsTileType(), Tile::m1(), and MP_INDUSTRY.

Referenced by IndustryTileScopeResolver::GetVariable().

◆ GetIndustryGfx()

IndustryGfx GetIndustryGfx ( Tile  t)
inline

Get the industry graphics ID for the given industry tile.

Parameters
tthe tile to get the gfx for
Precondition
IsTileType(t, MP_INDUSTRY)
Returns
the gfx ID

Definition at line 137 of file industry_map.h.

References GetCleanIndustryGfx(), GetTranslatedIndustryTileID(), IsTileType(), and MP_INDUSTRY.

Referenced by AfterLoadGame(), DoTriggerIndustryTile(), NIHIndustryTile::GetGRFID(), NIHIndustryTile::GetSpec(), NIHIndustryTile::IsInspectable(), and NIHIndustryTile::Resolve().

◆ GetIndustryIndex()

IndustryID GetIndustryIndex ( Tile  t)
inline

Get the industry ID of the given tile.

Parameters
tthe tile to get the industry ID from
Precondition
IsTileType(t, MP_INDUSTRY)
Returns
the industry ID

Definition at line 63 of file industry_map.h.

References IsTileType(), Tile::m2(), and MP_INDUSTRY.

Referenced by DisasterTick_Aircraft(), Industry::GetByTile(), GetNearbyIndustryTileInformation(), NIHIndustryTile::GetParent(), GetProductionAroundTiles(), IsWateredTile(), Station::RecomputeCatchment(), Station::RemoveFromAllNearbyLists(), NIHIndustryTile::SetStringParameters(), and Industry::TileBelongsToIndustry().

◆ GetIndustryRandomBits()

uint8_t GetIndustryRandomBits ( Tile  tile)
inline

Get the random bits for this tile.

Used for grf callbacks

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)
Returns
requested bits

Definition at line 224 of file industry_map.h.

References IsTileType(), Tile::m3(), and MP_INDUSTRY.

Referenced by DoTriggerIndustryTile(), IndustryTileScopeResolver::GetRandomBits(), and IndustriesScopeResolver::GetVariable().

◆ GetIndustryTriggers()

uint8_t GetIndustryTriggers ( Tile  tile)
inline

Get the activated triggers bits for this industry tile Used for grf callbacks.

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)
Returns
requested triggers

Definition at line 250 of file industry_map.h.

References GB(), IsTileType(), Tile::m6(), and MP_INDUSTRY.

Referenced by DoTriggerIndustryTile(), and IndustryTileScopeResolver::GetTriggers().

◆ GetIndustryType()

IndustryType GetIndustryType ( Tile  tile)

Retrieve the type for this industry.

Although it is accessed by a tile, it will return the general type of industry, and not the sprite index as would do GetIndustryGfx.

Parameters
tilethat is queried
Precondition
IsTileType(tile, MP_INDUSTRY)
Returns
general type for this industry, as defined in industry.h

Definition at line 106 of file industry_cmd.cpp.

References Industry::GetByTile(), IsTileType(), MP_INDUSTRY, and Industry::type.

Referenced by AfterLoadGame(), FindNearIndustryName(), and GenerateStationName().

◆ IsIndustryCompleted()

bool IsIndustryCompleted ( Tile  t)
inline

Is this industry tile fully built?

Parameters
tthe tile to analyze
Precondition
IsTileType(t, MP_INDUSTRY)
Returns
true if and only if the industry tile is fully built

Definition at line 75 of file industry_map.h.

References HasBit(), IsTileType(), Tile::m1(), and MP_INDUSTRY.

Referenced by ChopLumberMillTrees(), and GetIndustryConstructionStage().

◆ MakeIndustry()

void MakeIndustry ( Tile  t,
IndustryID  index,
IndustryGfx  gfx,
uint8_t  random,
WaterClass  wc 
)
inline

Make the given tile an industry tile.

Parameters
tthe tile to make an industry tile
indexthe industry this tile belongs to
gfxthe graphics to use for the tile
randomthe random value
wcthe water class for this industry; only useful when build on water

Definition at line 278 of file industry_map.h.

References Tile::m1(), Tile::m2(), Tile::m4(), Tile::m7(), MP_INDUSTRY, SetIndustryGfx(), SetIndustryRandomBits(), SetIndustryTriggers(), SetTileType(), and SetWaterClass().

Referenced by DoCreateNewIndustry().

◆ ResetIndustryConstructionStage()

void ResetIndustryConstructionStage ( Tile  tile)
inline

Reset the construction stage counter of the industry, as well as the completion bit.

In fact, it is the same as restarting construction frmo ground up

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 187 of file industry_map.h.

References IsTileType(), Tile::m1(), MP_INDUSTRY, and SB().

◆ SetIndustryAnimationLoop()

void SetIndustryAnimationLoop ( Tile  tile,
uint8_t  count 
)
inline

Set the animation loop number.

Parameters
tilethe tile to set the animation loop number of
countthe new animation frame number
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 211 of file industry_map.h.

References IsTileType(), Tile::m4(), and MP_INDUSTRY.

◆ SetIndustryCompleted()

void SetIndustryCompleted ( Tile  tile)
inline

Set if the industry that owns the tile as under construction or not.

Parameters
tilethe tile to query
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 88 of file industry_map.h.

References IsTileType(), Tile::m1(), MP_INDUSTRY, and SetBit().

◆ SetIndustryConstructionCounter()

void SetIndustryConstructionCounter ( Tile  tile,
uint8_t  value 
)
inline

Sets this industry tile's construction counter value.

Parameters
tilethe tile to query
valuethe new value for the construction counter
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 174 of file industry_map.h.

References IsTileType(), Tile::m1(), MP_INDUSTRY, and SB().

Referenced by DoCreateNewIndustry().

◆ SetIndustryConstructionStage()

void SetIndustryConstructionStage ( Tile  tile,
uint8_t  value 
)
inline

Sets the industry construction stage of the specified tile.

Parameters
tilethe tile to query
valuethe new construction stage
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 112 of file industry_map.h.

References IsTileType(), Tile::m1(), MP_INDUSTRY, and SB().

Referenced by DoCreateNewIndustry().

◆ SetIndustryGfx()

void SetIndustryGfx ( Tile  t,
IndustryGfx  gfx 
)
inline

Set the industry graphics ID for the given industry tile.

Parameters
tthe tile to set the gfx for
Precondition
IsTileType(t, MP_INDUSTRY)
Parameters
gfxthe graphics ID

Definition at line 149 of file industry_map.h.

References GB(), IsTileType(), Tile::m5(), Tile::m6(), MP_INDUSTRY, and SB().

Referenced by MakeIndustry().

◆ SetIndustryRandomBits()

void SetIndustryRandomBits ( Tile  tile,
uint8_t  bits 
)
inline

Set the random bits for this tile.

Used for grf callbacks

Parameters
tilethe tile to query
bitsthe random bits
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 237 of file industry_map.h.

References IsTileType(), Tile::m3(), and MP_INDUSTRY.

Referenced by DoTriggerIndustryTile(), and MakeIndustry().

◆ SetIndustryTriggers()

void SetIndustryTriggers ( Tile  tile,
uint8_t  triggers 
)
inline

Set the activated triggers bits for this industry tile Used for grf callbacks.

Parameters
tilethe tile to query
triggersthe triggers to set
Precondition
IsTileType(tile, MP_INDUSTRY)

Definition at line 264 of file industry_map.h.

References IsTileType(), Tile::m6(), MP_INDUSTRY, and SB().

Referenced by DoTriggerIndustryTile(), and MakeIndustry().