23 GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
24 GFX_COAL_MINE_TOWER_ANIMATED = 1,
25 GFX_POWERPLANT_CHIMNEY = 8,
26 GFX_POWERPLANT_SPARKS = 10,
32 GFX_OILWELL_NOT_ANIMATED = 29,
33 GFX_OILWELL_ANIMATED_1 = 30,
34 GFX_OILWELL_ANIMATED_2 = 31,
35 GFX_OILWELL_ANIMATED_3 = 32,
36 GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
37 GFX_COPPER_MINE_TOWER_ANIMATED = 48,
38 GFX_COPPER_MINE_CHIMNEY = 49,
39 GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
40 GFX_GOLD_MINE_TOWER_ANIMATED = 88,
41 GFX_TOY_FACTORY = 143,
42 GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
43 GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
44 GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
45 GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
46 GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
47 GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
48 GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
49 GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
50 GFX_BUBBLE_GENERATOR = 161,
51 GFX_BUBBLE_CATCHER = 162,
52 GFX_TOFFEE_QUARY = 165,
53 GFX_SUGAR_MINE_SIEVE = 174,
115 SB(tile.
m1(), 0, 2, value);
128 return t.
m5() | (
GB(t.
m6(), 2, 1) << 8);
152 t.
m5() =
GB(gfx, 0, 8);
153 SB(t.
m6(), 2, 1,
GB(gfx, 8, 1));
165 return GB(tile.
m1(), 2, 2);
177 SB(tile.
m1(), 2, 2, value);
190 SB(tile.
m1(), 0, 4, 0);
191 SB(tile.
m1(), 7, 1, 0);
253 return GB(tile.
m6(), 3, 3);
267 SB(tile.
m6(), 3, 3, triggers);
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Wrapper class to abstract away the way the tiles are stored.
debug_inline uint16_t & m2()
Primarily used for indices to towns, industries and stations.
debug_inline uint8_t & m7()
Primarily used for newgrf support.
debug_inline uint8_t & m4()
General purpose.
debug_inline uint8_t & m6()
General purpose.
debug_inline uint8_t & m3()
General purpose.
debug_inline uint8_t & m1()
Primarily used for ownership information.
debug_inline uint8_t & m5()
General purpose.
void SetIndustryCompleted(Tile tile)
Set if the industry that owns the tile as under construction or not.
IndustryGfx GetCleanIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile as stored in the without translation.
IndustryGraphics
The following enums are indices used to know what to draw for this industry tile.
@ GFX_WATERTILE_SPECIALCHECK
not really a tile, but rather a very special check
uint8_t GetIndustryRandomBits(Tile tile)
Get the random bits for this tile.
void SetIndustryGfx(Tile t, IndustryGfx gfx)
Set the industry graphics ID for the given industry tile.
void ResetIndustryConstructionStage(Tile tile)
Reset the construction stage counter of the industry, as well as the completion bit.
void SetIndustryConstructionCounter(Tile tile, uint8_t value)
Sets this industry tile's construction counter value.
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
bool IsIndustryCompleted(Tile t)
Is this industry tile fully built?
void SetIndustryTriggers(Tile tile, uint8_t triggers)
Set the activated triggers bits for this industry tile Used for grf callbacks.
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
void SetIndustryRandomBits(Tile tile, uint8_t bits)
Set the random bits for this tile.
uint8_t GetIndustryTriggers(Tile tile)
Get the activated triggers bits for this industry tile Used for grf callbacks.
uint8_t GetIndustryConstructionCounter(Tile tile)
Returns this industry tile's construction counter value.
void MakeIndustry(Tile t, IndustryID index, IndustryGfx gfx, uint8_t random, WaterClass wc)
Make the given tile an industry tile.
void SetIndustryAnimationLoop(Tile tile, uint8_t count)
Set the animation loop number.
void SetIndustryConstructionStage(Tile tile, uint8_t value)
Sets the industry construction stage of the specified tile.
IndustryType GetIndustryType(Tile tile)
Retrieve the type for this industry.
uint8_t GetIndustryAnimationLoop(Tile tile)
Get the animation loop number.
uint8_t GetIndustryConstructionStage(Tile tile)
Returns the industry construction stage of the specified tile.
static const int INDUSTRY_COMPLETED
final stage of industry construction.
IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
Do industry gfx ID translation for NewGRFs.
void SetTileType(Tile tile, TileType type)
Set the type of a tile.
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
@ MP_INDUSTRY
Part of an industry.
Map accessors for water tiles.
void SetWaterClass(Tile t, WaterClass wc)
Set the water class at a tile.
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).