OpenTTD Source 20250311-master-g40ddc03423
newgrf_industrytiles.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "debug.h"
12#include "landscape.h"
13#include "newgrf_badge.h"
15#include "newgrf_sound.h"
16#include "industry.h"
17#include "town.h"
18#include "command_func.h"
19#include "water.h"
21
22#include "table/strings.h"
23
24#include "safeguards.h"
25
35uint32_t GetNearbyIndustryTileInformation(uint8_t parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
36{
37 if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
38 bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
39
40 return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
41}
42
54uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
55{
56 uint8_t x = TileX(tile) - TileX(ind_tile);
57 uint8_t y = TileY(tile) - TileY(ind_tile);
58
59 return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
60}
61
62/* virtual */ uint32_t IndustryTileScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
63{
64 switch (variable) {
65 /* Construction state of the tile: a value between 0 and 3 */
66 case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
67
68 /* Terrain type */
69 case 0x41: return GetTerrainType(this->tile);
70
71 /* Current town zone of the tile in the nearest town */
72 case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
73
74 /* Relative position */
75 case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
76
77 /* Animation frame. Like house variable 46 but can contain anything 0..FF. */
78 case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
79
80 /* Land info of nearby tiles */
81 case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
82 this->industry == nullptr ? (IndustryID)IndustryID::Invalid() : this->industry->index, true, this->ro.grffile->grf_version >= 8);
83
84 /* Animation stage of nearby tiles */
85 case 0x61: {
86 TileIndex tile = GetNearbyTile(parameter, this->tile);
88 return GetAnimationFrame(tile);
89 }
90 return UINT_MAX;
91 }
92
93 /* Get industry tile ID at offset */
94 case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
95
96 case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, GetIndustryTileSpec(GetIndustryGfx(this->tile))->badges, parameter);
97 }
98
99 Debug(grf, 1, "Unhandled industry tile variable 0x{:X}", variable);
100
101 available = false;
102 return UINT_MAX;
103}
104
105/* virtual */ uint32_t IndustryTileScopeResolver::GetRandomBits() const
106{
107 assert(this->industry != nullptr && IsValidTile(this->tile));
108 assert(this->industry->index == IndustryID::Invalid() || IsTileType(this->tile, MP_INDUSTRY));
109
110 return (this->industry->index != IndustryID::Invalid()) ? GetIndustryRandomBits(this->tile) : 0;
111}
112
113/* virtual */ uint32_t IndustryTileScopeResolver::GetTriggers() const
114{
115 assert(this->industry != nullptr && IsValidTile(this->tile));
116 assert(this->industry->index == IndustryID::Invalid() || IsTileType(this->tile, MP_INDUSTRY));
117 if (this->industry->index == IndustryID::Invalid()) return 0;
118 return GetIndustryTriggers(this->tile);
119}
120
126static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
127{
128 const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
129 return (its != nullptr) ? its->grf_prop.grffile : nullptr;
130}
131
142 CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
143 : ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
144 indtile_scope(*this, indus, tile),
145 ind_scope(*this, tile, indus, indus->type),
146 gfx(gfx)
147{
149}
150
152{
153 return GSF_INDUSTRYTILES;
154}
155
160
161static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, uint8_t rnd_colour, uint8_t stage)
162{
163 const DrawTileSprites *dts = group->ProcessRegisters(&stage);
164
165 SpriteID image = dts->ground.sprite;
166 PaletteID pal = dts->ground.pal;
167
168 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
169 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
170
171 if (GB(image, 0, SPRITE_WIDTH) != 0) {
172 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
173 * Do not do this if the tile's WaterClass is 'land'. */
174 if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
175 DrawWaterClassGround(ti);
176 } else {
177 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
178 }
179 }
180
181 DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
182}
183
184uint16_t GetIndustryTileCallback(CallbackID callback, uint32_t param1, uint32_t param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
185{
186 assert(industry != nullptr && IsValidTile(tile));
187 assert(industry->index == IndustryID::Invalid() || IsTileType(tile, MP_INDUSTRY));
188
189 IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
190 return object.ResolveCallback();
191}
192
193bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
194{
195 if (ti->tileh != SLOPE_FLAT) {
196 bool draw_old_one = true;
198 /* Called to determine the type (if any) of foundation to draw for industry tile */
199 uint32_t callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
200 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
201 }
202
203 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
204 }
205
206 IndustryTileResolverObject object(gfx, ti->tile, i);
207
208 const SpriteGroup *group = object.Resolve();
209 if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
210
211 /* Limit the building stage to the number of stages supplied. */
212 const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
213 uint8_t stage = GetIndustryConstructionStage(ti->tile);
214 IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage);
215 return true;
216}
217
218extern bool IsSlopeRefused(Slope current, Slope refused);
219
233CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
234{
235 Industry ind;
236 ind.index = IndustryID::Invalid();
237 ind.location.tile = ind_base_tile;
238 ind.location.w = 0;
239 ind.type = type;
240 ind.random = initial_random_bits;
241 ind.founder = founder;
242
243 uint16_t callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32_t)layout_index, gfx, &ind, ind_tile);
244 if (callback_res == CALLBACK_FAILED) {
245 if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
246 return CommandCost(STR_ERROR_SITE_UNSUITABLE);
247 }
248 if (its->grf_prop.grffile->grf_version < 7) {
249 if (callback_res != 0) return CommandCost();
250 return CommandCost(STR_ERROR_SITE_UNSUITABLE);
251 }
252
253 return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
254}
255
256/* Simple wrapper for GetHouseCallback to keep the animation unified. */
257uint16_t GetSimpleIndustryCallback(CallbackID callback, uint32_t param1, uint32_t param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int)
258{
259 return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
260}
261
263struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback, TileAnimationFrameAnimationHelper<Industry> > {
264 static constexpr CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
265 static constexpr CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
266
267 static constexpr IndustryTileCallbackMask cbm_animation_speed = IndustryTileCallbackMask::AnimationSpeed;
268 static constexpr IndustryTileCallbackMask cbm_animation_next_frame = IndustryTileCallbackMask::AnimationNextFrame;
269};
270
271void AnimateNewIndustryTile(TileIndex tile)
272{
274 if (itspec == nullptr) return;
275
277}
278
279bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32_t random)
280{
282
283 if (!HasBit(itspec->animation.triggers, iat)) return false;
284
286 return true;
287}
288
289bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
290{
291 bool ret = true;
292 uint32_t random = Random();
293 for (TileIndex tile : ind->location) {
294 if (ind->TileBelongsToIndustry(tile)) {
295 if (StartStopIndustryTileAnimation(tile, iat, random)) {
296 SB(random, 0, 16, Random());
297 } else {
298 ret = false;
299 }
300 }
301 }
302
303 return ret;
304}
305
313static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32_t &reseed_industry)
314{
315 assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
316
317 IndustryGfx gfx = GetIndustryGfx(tile);
318 const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
319
320 if (itspec->grf_prop.GetSpriteGroup() == nullptr) return;
321
322 IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
323 object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
324 SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
325
326 const SpriteGroup *group = object.Resolve();
327 if (group == nullptr) return;
328
329 /* Store remaining triggers. */
330 SetIndustryTriggers(tile, object.GetRemainingTriggers());
331
332 /* Rerandomise tile bits */
333 uint8_t new_random_bits = Random();
334 uint8_t random_bits = GetIndustryRandomBits(tile);
335 random_bits &= ~object.reseed[VSG_SCOPE_SELF];
336 random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
337 SetIndustryRandomBits(tile, random_bits);
339
340 reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
341}
342
348static void DoReseedIndustry(Industry *ind, uint32_t reseed)
349{
350 if (reseed == 0 || ind == nullptr) return;
351
352 uint16_t random_bits = Random();
353 ind->random &= reseed;
354 ind->random |= random_bits & reseed;
355}
356
363{
364 uint32_t reseed_industry = 0;
365 Industry *ind = Industry::GetByTile(tile);
366 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
367 DoReseedIndustry(ind, reseed_industry);
368}
369
376{
377 uint32_t reseed_industry = 0;
378 for (TileIndex tile : ind->location) {
379 if (ind->TileBelongsToIndustry(tile)) {
380 DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
381 }
382 }
383 DoReseedIndustry(ind, reseed_industry);
384}
385
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Common return value for all commands.
Functions related to commands.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Base of all industries.
const IndustryTileSpec * GetIndustryTileSpec(IndustryGfx gfx)
Accessor for array _industry_tile_specs.
uint8_t GetIndustryRandomBits(Tile tile)
Get the random bits for this tile.
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
void SetIndustryTriggers(Tile tile, uint8_t triggers)
Set the activated triggers bits for this industry tile Used for grf callbacks.
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
void SetIndustryRandomBits(Tile tile, uint8_t bits)
Set the random bits for this tile.
uint8_t GetIndustryTriggers(Tile tile)
Get the activated triggers bits for this industry tile Used for grf callbacks.
uint8_t GetIndustryConstructionStage(Tile tile)
Returns the industry construction stage of the specified tile.
@ NextFrameRandomBits
Callback 0x26 needs random bits.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Functions related to OTTD's landscape.
@ Random
Randomise borders.
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
GrfSpecFeature
Definition newgrf.h:68
uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
This is the position of the tile relative to the northernmost tile of the industry.
Function implementations related to NewGRF animation.
IndustryAnimationTrigger
Animation triggers of the industries.
uint32_t GetBadgeVariableResult(const GRFFile &grffile, std::span< const BadgeID > badges, uint32_t parameter)
Test for a matching badge in a list of badges, returning the number of matching bits.
Functions related to NewGRF badges.
CallbackID
List of implemented NewGRF callbacks.
@ CBID_INDTILE_ANIMATION_SPEED
Called to indicate how long the current animation frame should last.
@ CBID_INDTILE_ANIM_START_STOP
Called for periodically starting or stopping the animation.
@ CBID_INDTILE_ANIM_NEXT_FRAME
Called to determine industry tile next animation frame.
@ CBID_INDTILE_SHAPE_CHECK
Called to determine if the given industry tile can be built on specific tile.
@ CBID_INDTILE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for industry tile.
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
IndustryTileCallbackMask
Callback masks for industry tiles.
@ DrawFoundations
decides if default foundations need to be drawn
@ AnimationNextFrame
decides next animation frame
@ AnimationSpeed
decides animation speed
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
uint32_t GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32_t cur_grfid)
Make an analysis of a tile and check for its belonging to the same industry, and/or the same grf file...
IndustryAvailabilityCallType
From where has callback CBID_INDUSTRY_PROBABILITY been called.
uint32_t GetNearbyIndustryTileInformation(uint8_t parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
Based on newhouses equivalent, but adapted for newindustries.
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32_t &reseed_industry)
Trigger random triggers for an industry tile and reseed its random bits.
uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
This is the position of the tile relative to the northernmost tile of the industry.
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check the slope of a tile of a new industry.
static const GRFFile * GetIndTileGrffile(IndustryGfx gfx)
Get the associated NewGRF file from the industry graphics.
static void DoReseedIndustry(Industry *ind, uint32_t reseed)
Reseeds the random bits of an industry.
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
Trigger a random trigger for a single industry tile.
uint32_t GetNearbyIndustryTileInformation(uint8_t parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
Based on newhouses equivalent, but adapted for newindustries.
NewGRF handling of industry tiles.
IndustryTileTrigger
Available industry tile triggers.
Functions related to NewGRF provided sounds.
@ VSG_SCOPE_SELF
Resolved object itself.
@ VSG_SCOPE_PARENT
Related object of the resolved one.
A number of safeguards to prevent using unsafe methods.
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition slope_type.h:95
void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
Draw NewGRF industrytile or house sprite layout.
Definition sprite.h:130
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition sprite.h:174
static constexpr uint8_t SPRITE_MODIFIER_CUSTOM_SPRITE
these masks change the colours of the palette for a sprite.
Definition sprites.h:1549
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
Definition sprites.h:1539
Definition of base types and functions in a cross-platform compatible way.
Helper class for a unified approach to NewGRF animation.
static void AnimateTile(const IndustryTileSpec *spec, Industry *obj, TileIndex tile, bool random_animation, int extra_data=0)
Animate a single tile.
static void ChangeAnimationFrame(CallbackID cb, const IndustryTileSpec *spec, Industry *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, int extra_data=0)
Check a callback to determine what the next animation step is and execute that step.
uint16_t triggers
The triggers that trigger animation.
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:46
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:47
const struct SpriteGroup * GetSpriteGroup(size_t index=0) const
Get the SpriteGroup at the specified index.
const struct GRFFile * grffile
grf file that introduced this entity
uint16_t local_id
id defined by the grf file for this entity
Dynamic data of a loaded NewGRF.
Definition newgrf.h:111
Helper class for animation control.
Resolver for industry tiles.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
Constructor of the industry tiles scope resolver.
uint32_t GetTriggers() const override
Get the triggers.
uint32_t GetRandomBits() const override
Get a few random bits.
Industry * industry
Industry owning the tiles.
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
Get a variable value.
TileIndex tile
Tile being resolved.
Defines the data structure of each individual tile of an industry.
IndustryTileSpecialFlags special_flags
Bitmask of extra flags used by the tile.
GRFFileProps grf_prop
properties related to the grf file
Slope slopes_refused
slope pattern on which this tile cannot be built
AnimationInfo animation
Information about the animation (is it looping, how many loops etc)
IndustryTileCallbackMasks callback_mask
Bitmask of industry tile callbacks that have to be called.
Defines the internal data of a functional industry.
Definition industry.h:63
IndustryType type
type of industry.
Definition industry.h:99
Colours random_colour
randomized colour of the industry, for display purpose
Definition industry.h:101
uint16_t random
Random value used for randomisation of all kinds of things.
Definition industry.h:118
Owner founder
Founder of the industry.
Definition industry.h:110
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:235
TileArea location
Location of the industry.
Definition industry.h:91
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition industry.h:132
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition gfx_type.h:24
Templated helper to make a PoolID a single POD value.
Definition pool_type.hpp:43
Tindex index
Index of this pool item.
Interface for SpriteGroup-s to access the gamestate.
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
ResolverObject & ro
Surrounding resolver object.
virtual const SpriteGroup * Resolve(ResolverObject &object) const
Base sprite group resolver.
Tile information, used while rendering the tile.
Definition tile_cmd.h:43
Slope tileh
Slope of the tile.
Definition tile_cmd.h:46
TileIndex tile
Tile index.
Definition tile_cmd.h:47
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
@ MP_INDUSTRY
Part of an industry.
Definition tile_type.h:56
Base of the town class.
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
@ TO_INDUSTRIES
industries
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:589
Functions related to water (management)
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:136