OpenTTD Source  20241121-master-g67a0fccfad
newgrf_industrytiles.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_industrytiles.h"
14 #include "newgrf_sound.h"
15 #include "industry.h"
16 #include "town.h"
17 #include "command_func.h"
18 #include "water.h"
19 #include "newgrf_animation_base.h"
20 
21 #include "table/strings.h"
22 
23 #include "safeguards.h"
24 
34 uint32_t GetNearbyIndustryTileInformation(uint8_t parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
35 {
36  if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
37  bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
38 
39  return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
40 }
41 
53 uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
54 {
55  uint8_t x = TileX(tile) - TileX(ind_tile);
56  uint8_t y = TileY(tile) - TileY(ind_tile);
57 
58  return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
59 }
60 
61 /* virtual */ uint32_t IndustryTileScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
62 {
63  switch (variable) {
64  /* Construction state of the tile: a value between 0 and 3 */
65  case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
66 
67  /* Terrain type */
68  case 0x41: return GetTerrainType(this->tile);
69 
70  /* Current town zone of the tile in the nearest town */
71  case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
72 
73  /* Relative position */
74  case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
75 
76  /* Animation frame. Like house variable 46 but can contain anything 0..FF. */
77  case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
78 
79  /* Land info of nearby tiles */
80  case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
81  this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
82 
83  /* Animation stage of nearby tiles */
84  case 0x61: {
85  TileIndex tile = GetNearbyTile(parameter, this->tile);
87  return GetAnimationFrame(tile);
88  }
89  return UINT_MAX;
90  }
91 
92  /* Get industry tile ID at offset */
93  case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
94  }
95 
96  Debug(grf, 1, "Unhandled industry tile variable 0x{:X}", variable);
97 
98  available = false;
99  return UINT_MAX;
100 }
101 
102 /* virtual */ uint32_t IndustryTileScopeResolver::GetRandomBits() const
103 {
104  assert(this->industry != nullptr && IsValidTile(this->tile));
105  assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
106 
107  return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
108 }
109 
110 /* virtual */ uint32_t IndustryTileScopeResolver::GetTriggers() const
111 {
112  assert(this->industry != nullptr && IsValidTile(this->tile));
113  assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
114  if (this->industry->index == INVALID_INDUSTRY) return 0;
115  return GetIndustryTriggers(this->tile);
116 }
117 
123 static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
124 {
125  const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
126  return (its != nullptr) ? its->grf_prop.grffile : nullptr;
127 }
128 
139  CallbackID callback, uint32_t callback_param1, uint32_t callback_param2)
140  : ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
141  indtile_scope(*this, indus, tile),
142  ind_scope(*this, tile, indus, indus->type),
143  gfx(gfx)
144 {
146 }
147 
149 {
150  return GSF_INDUSTRYTILES;
151 }
152 
154 {
156 }
157 
158 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, uint8_t rnd_colour, uint8_t stage)
159 {
160  const DrawTileSprites *dts = group->ProcessRegisters(&stage);
161 
162  SpriteID image = dts->ground.sprite;
163  PaletteID pal = dts->ground.pal;
164 
165  if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
166  if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
167 
168  if (GB(image, 0, SPRITE_WIDTH) != 0) {
169  /* If the ground sprite is the default flat water sprite, draw also canal/river borders
170  * Do not do this if the tile's WaterClass is 'land'. */
171  if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
172  DrawWaterClassGround(ti);
173  } else {
174  DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
175  }
176  }
177 
178  DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
179 }
180 
181 uint16_t GetIndustryTileCallback(CallbackID callback, uint32_t param1, uint32_t param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
182 {
183  assert(industry != nullptr && IsValidTile(tile));
184  assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
185 
186  IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
187  return object.ResolveCallback();
188 }
189 
190 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
191 {
192  if (ti->tileh != SLOPE_FLAT) {
193  bool draw_old_one = true;
195  /* Called to determine the type (if any) of foundation to draw for industry tile */
196  uint32_t callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
197  if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
198  }
199 
200  if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
201  }
202 
203  IndustryTileResolverObject object(gfx, ti->tile, i);
204 
205  const SpriteGroup *group = object.Resolve();
206  if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
207 
208  /* Limit the building stage to the number of stages supplied. */
209  const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
210  uint8_t stage = GetIndustryConstructionStage(ti->tile);
211  IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage);
212  return true;
213 }
214 
215 extern bool IsSlopeRefused(Slope current, Slope refused);
216 
230 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
231 {
232  Industry ind;
233  ind.index = INVALID_INDUSTRY;
234  ind.location.tile = ind_base_tile;
235  ind.location.w = 0;
236  ind.type = type;
237  ind.random = initial_random_bits;
238  ind.founder = founder;
239 
240  uint16_t callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32_t)layout_index, gfx, &ind, ind_tile);
241  if (callback_res == CALLBACK_FAILED) {
242  if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
243  return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
244  }
245  if (its->grf_prop.grffile->grf_version < 7) {
246  if (callback_res != 0) return CommandCost();
247  return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
248  }
249 
250  return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
251 }
252 
253 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
254 uint16_t GetSimpleIndustryCallback(CallbackID callback, uint32_t param1, uint32_t param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int)
255 {
256  return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
257 }
258 
260 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback, TileAnimationFrameAnimationHelper<Industry> > {
261  static const CallbackID cb_animation_speed = CBID_INDTILE_ANIMATION_SPEED;
262  static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
263 
264  static const IndustryTileCallbackMask cbm_animation_speed = CBM_INDT_ANIM_SPEED;
265  static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
266 };
267 
268 void AnimateNewIndustryTile(TileIndex tile)
269 {
270  const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
271  if (itspec == nullptr) return;
272 
274 }
275 
276 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32_t random)
277 {
278  const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
279 
280  if (!HasBit(itspec->animation.triggers, iat)) return false;
281 
283  return true;
284 }
285 
286 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
287 {
288  bool ret = true;
289  uint32_t random = Random();
290  for (TileIndex tile : ind->location) {
291  if (ind->TileBelongsToIndustry(tile)) {
292  if (StartStopIndustryTileAnimation(tile, iat, random)) {
293  SB(random, 0, 16, Random());
294  } else {
295  ret = false;
296  }
297  }
298  }
299 
300  return ret;
301 }
302 
310 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32_t &reseed_industry)
311 {
312  assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
313 
314  IndustryGfx gfx = GetIndustryGfx(tile);
315  const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
316 
317  if (itspec->grf_prop.spritegroup[0] == nullptr) return;
318 
319  IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
320  object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
321  SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
322 
323  const SpriteGroup *group = object.Resolve();
324  if (group == nullptr) return;
325 
326  /* Store remaining triggers. */
327  SetIndustryTriggers(tile, object.GetRemainingTriggers());
328 
329  /* Rerandomise tile bits */
330  uint8_t new_random_bits = Random();
331  uint8_t random_bits = GetIndustryRandomBits(tile);
332  random_bits &= ~object.reseed[VSG_SCOPE_SELF];
333  random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
334  SetIndustryRandomBits(tile, random_bits);
335  MarkTileDirtyByTile(tile);
336 
337  reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
338 }
339 
345 static void DoReseedIndustry(Industry *ind, uint32_t reseed)
346 {
347  if (reseed == 0 || ind == nullptr) return;
348 
349  uint16_t random_bits = Random();
350  ind->random &= reseed;
351  ind->random |= random_bits & reseed;
352 }
353 
360 {
361  uint32_t reseed_industry = 0;
362  Industry *ind = Industry::GetByTile(tile);
363  DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
364  DoReseedIndustry(ind, reseed_industry);
365 }
366 
373 {
374  uint32_t reseed_industry = 0;
375  for (TileIndex tile : ind->location) {
376  if (ind->TileBelongsToIndustry(tile)) {
377  DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
378  }
379  }
380  DoReseedIndustry(ind, reseed_industry);
381 }
382 
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SB(T &x, const uint8_t s, const uint8_t n, const U d)
Set n bits in x starting at bit s to d.
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Common return value for all commands.
Definition: command_type.h:23
Functions related to commands.
#define return_cmd_error(errcode)
Returns from a function with a specific StringID as error.
Definition: command_func.h:38
Owner
Enum for all companies/owners.
Definition: company_type.h:18
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
Definition: viewport.cpp:2057
Base of all industries.
const IndustryTileSpec * GetIndustryTileSpec(IndustryGfx gfx)
Accessor for array _industry_tile_specs.
uint8_t GetIndustryRandomBits(Tile tile)
Get the random bits for this tile.
Definition: industry_map.h:224
IndustryGfx GetIndustryGfx(Tile t)
Get the industry graphics ID for the given industry tile.
Definition: industry_map.h:137
void SetIndustryTriggers(Tile tile, uint8_t triggers)
Set the activated triggers bits for this industry tile Used for grf callbacks.
Definition: industry_map.h:264
IndustryID GetIndustryIndex(Tile t)
Get the industry ID of the given tile.
Definition: industry_map.h:63
void SetIndustryRandomBits(Tile tile, uint8_t bits)
Set the random bits for this tile.
Definition: industry_map.h:237
uint8_t GetIndustryTriggers(Tile tile)
Get the activated triggers bits for this industry tile Used for grf callbacks.
Definition: industry_map.h:250
uint8_t GetIndustryConstructionStage(Tile tile)
Returns the industry construction stage of the specified tile.
Definition: industry_map.h:100
@ INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS
Callback 0x26 needs random bits.
Definition: industrytype.h:84
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Definition: landscape.cpp:425
Functions related to OTTD's landscape.
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:425
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:415
GrfSpecFeature
Definition: newgrf.h:67
Function implementations related to NewGRF animation.
IndustryAnimationTrigger
Animation triggers of the industries.
IndustryTileCallbackMask
Callback masks for industry tiles.
@ CBM_INDT_ANIM_SPEED
decides animation speed
@ CBM_INDT_ANIM_NEXT_FRAME
decides next animation frame
@ CBM_INDT_DRAW_FOUNDATIONS
decides if default foundations need to be drawn
CallbackID
List of implemented NewGRF callbacks.
@ CBID_INDTILE_ANIMATION_SPEED
Called to indicate how long the current animation frame should last.
@ CBID_INDTILE_ANIM_START_STOP
Called for periodically starting or stopping the animation.
@ CBID_INDTILE_ANIM_NEXT_FRAME
Called to determine industry tile next animation frame.
@ CBID_INDTILE_SHAPE_CHECK
Called to determine if the given industry tile can be built on specific tile.
@ CBID_INDTILE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for industry tile.
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
uint32_t GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32_t cur_grfid)
Make an analysis of a tile and check for its belonging to the same industry, and/or the same grf file...
IndustryAvailabilityCallType
From where has callback CBID_INDUSTRY_PROBABILITY been called.
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
Trigger a random trigger for all industry tiles.
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32_t &reseed_industry)
Trigger random triggers for an industry tile and reseed its random bits.
uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
This is the position of the tile relative to the northernmost tile of the industry.
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check the slope of a tile of a new industry.
static const GRFFile * GetIndTileGrffile(IndustryGfx gfx)
Get the associated NewGRF file from the industry graphics.
static void DoReseedIndustry(Industry *ind, uint32_t reseed)
Reseeds the random bits of an industry.
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
Trigger a random trigger for a single industry tile.
uint32_t GetNearbyIndustryTileInformation(uint8_t parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
Based on newhouses equivalent, but adapted for newindustries.
NewGRF handling of industry tiles.
IndustryTileTrigger
Available industry tile triggers.
Functions related to NewGRF provided sounds.
@ VSG_SCOPE_SELF
Resolved object itself.
@ VSG_SCOPE_PARENT
Related object of the resolved one.
A number of safeguards to prevent using unsafe methods.
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition: slope_type.h:95
void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
Draw NewGRF industrytile or house sprite layout.
Definition: sprite.h:124
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
static constexpr uint8_t SPRITE_MODIFIER_CUSTOM_SPRITE
these masks change the colours of the palette for a sprite.
Definition: sprites.h:1545
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
Definition: sprites.h:1535
Definition of base types and functions in a cross-platform compatible way.
Helper class for a unified approach to NewGRF animation.
static void AnimateTile(const IndustryTileSpec *spec, Industry *obj, TileIndex tile, bool random_animation, int extra_data=0)
Animate a single tile.
static void ChangeAnimationFrame(CallbackID cb, const IndustryTileSpec *spec, Industry *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, int extra_data=0)
Check a callback to determine what the next animation step is and execute that step.
uint16_t triggers
The triggers that trigger animation.
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
uint16_t local_id
id defined by the grf file for this entity
const struct GRFFile * grffile
grf file that introduced this entity
std::array< const struct SpriteGroup *, Tcnt > spritegroup
pointers to the different sprites of the entity
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:108
Helper class for animation control.
Resolver for industry tiles.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
Constructor of the industry tiles scope resolver.
uint32_t GetTriggers() const override
Get the triggers.
uint32_t GetRandomBits() const override
Get a few random bits.
Industry * industry
Industry owning the tiles.
uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const override
Get a variable value.
TileIndex tile
Tile being resolved.
Defines the data structure of each individual tile of an industry.
Definition: industrytype.h:149
IndustryTileSpecialFlags special_flags
Bitmask of extra flags used by the tile.
Definition: industrytype.h:163
GRFFileProps grf_prop
properties related to the grf file
Definition: industrytype.h:165
Slope slopes_refused
slope pattern on which this tile cannot be built
Definition: industrytype.h:152
AnimationInfo animation
Information about the animation (is it looping, how many loops etc)
Definition: industrytype.h:162
uint8_t callback_mask
Bitmask of industry tile callbacks that have to be called.
Definition: industrytype.h:161
Defines the internal data of a functional industry.
Definition: industry.h:66
IndustryType type
type of industry.
Definition: industry.h:102
Colours random_colour
randomized colour of the industry, for display purpose
Definition: industry.h:104
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition: industry.h:238
uint16_t random
Random value used for randomisation of all kinds of things.
Definition: industry.h:121
Owner founder
Founder of the industry.
Definition: industry.h:113
TileArea location
Location of the industry.
Definition: industry.h:94
bool TileBelongsToIndustry(TileIndex tile) const
Check if a given tile belongs to this industry.
Definition: industry.h:135
uint16_t w
The width of the area.
Definition: tilearea_type.h:20
TileIndex tile
The base tile of the area.
Definition: tilearea_type.h:19
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:24
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:25
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
Interface for SpriteGroup-s to access the gamestate.
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
uint32_t reseed[VSG_END]
Collects bits to rerandomise while triggering triggers.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
ResolverObject & ro
Surrounding resolver object.
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Tile information, used while rendering the tile.
Definition: tile_cmd.h:43
Slope tileh
Slope of the tile.
Definition: tile_cmd.h:46
TileIndex tile
Tile index.
Definition: tile_cmd.h:47
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
const DrawTileSprites * ProcessRegisters(uint8_t *stage) const
Process registers and the construction stage into the sprite layout.
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition: tile_map.h:250
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition: tile_map.h:161
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition: tile_map.h:279
@ MP_INDUSTRY
Part of an industry.
Definition: tile_type.h:56
Base of the town class.
HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
Definition: town_cmd.cpp:2447
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Definition: town_cmd.cpp:3870
@ TO_INDUSTRIES
industries
Definition: transparency.h:26
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition: viewport.cpp:587
Functions related to water (management)
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition: water_map.h:136