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OpenTTD Source 20251116-master-g21329071df
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Action 2 handling. More...
#include "core/pool_type.hpp"#include "town_type.h"#include "engine_type.h"#include "house_type.h"#include "industry_type.h"#include "newgrf_callbacks.h"#include "newgrf_generic.h"#include "newgrf_storage.h"#include "newgrf_commons.h"Go to the source code of this file.
Data Structures | |
| struct | SpriteGroup |
| struct | RealSpriteGroup |
| struct | DeterministicSpriteGroupAdjust |
| struct | DeterministicSpriteGroupResult |
| struct | DeterministicSpriteGroupRange |
| struct | DeterministicSpriteGroup |
| struct | RandomizedSpriteGroup |
| struct | CallbackResultSpriteGroup |
| struct | ResultSpriteGroup |
| struct | TileLayoutSpriteGroup |
| Action 2 sprite layout for houses, industry tiles, objects and airport tiles. More... | |
| struct | IndustryProductionSpriteGroup |
| struct | ScopeResolver |
| Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope). More... | |
| struct | ResolverObject |
| Interface for SpriteGroup-s to access the gamestate. More... | |
| struct | SpecializedResolverObject< RandomTriggers > |
| Specialization of ResolverObject with type-safe access to RandomTriggers. More... | |
Typedefs | |
| using | CallbackResult = uint16_t |
| using | ResolverResult = std::variant< std::monostate, CallbackResult, const ResultSpriteGroup *, const TileLayoutSpriteGroup *, const IndustryProductionSpriteGroup * > |
| Result of resolving sprite groups: | |
| using | SpriteGroupID = PoolID< uint32_t, struct SpriteGroupIDTag, 1U<< 30, 0xFFFFFFFF > |
| using | SpriteGroupPool = Pool< SpriteGroup, SpriteGroupID, 1024, PoolType::Data > |
Enumerations | |
| enum | VarSpriteGroupScope : uint8_t { VSG_BEGIN , VSG_SCOPE_SELF = VSG_BEGIN , VSG_SCOPE_PARENT , VSG_SCOPE_RELATIVE , VSG_END } |
| enum | DeterministicSpriteGroupSize : uint8_t { DSG_SIZE_BYTE , DSG_SIZE_WORD , DSG_SIZE_DWORD } |
| enum | DeterministicSpriteGroupAdjustType : uint8_t { DSGA_TYPE_NONE , DSGA_TYPE_DIV , DSGA_TYPE_MOD } |
| enum | DeterministicSpriteGroupAdjustOperation : uint8_t { DSGA_OP_ADD , DSGA_OP_SUB , DSGA_OP_SMIN , DSGA_OP_SMAX , DSGA_OP_UMIN , DSGA_OP_UMAX , DSGA_OP_SDIV , DSGA_OP_SMOD , DSGA_OP_UDIV , DSGA_OP_UMOD , DSGA_OP_MUL , DSGA_OP_AND , DSGA_OP_OR , DSGA_OP_XOR , DSGA_OP_STO , DSGA_OP_RST , DSGA_OP_STOP , DSGA_OP_ROR , DSGA_OP_SCMP , DSGA_OP_UCMP , DSGA_OP_SHL , DSGA_OP_SHR , DSGA_OP_SAR } |
| enum | RandomizedSpriteGroupCompareMode : uint8_t { RSG_CMP_ANY , RSG_CMP_ALL } |
Variables | |
| SpriteGroupPool | _spritegroup_pool |
Action 2 handling.
Definition in file newgrf_spritegroup.h.
| using CallbackResult = uint16_t |
Definition at line 29 of file newgrf_spritegroup.h.
| using ResolverResult = std::variant<std::monostate, CallbackResult, const ResultSpriteGroup *, const TileLayoutSpriteGroup *, const IndustryProductionSpriteGroup *> |
Result of resolving sprite groups:
Definition at line 37 of file newgrf_spritegroup.h.
| using SpriteGroupID = PoolID<uint32_t, struct SpriteGroupIDTag, 1U << 30, 0xFFFFFFFF> |
Definition at line 42 of file newgrf_spritegroup.h.
| using SpriteGroupPool = Pool<SpriteGroup, SpriteGroupID, 1024, PoolType::Data> |
Definition at line 43 of file newgrf_spritegroup.h.
| enum DeterministicSpriteGroupAdjustOperation : uint8_t |
Definition at line 105 of file newgrf_spritegroup.h.
| enum DeterministicSpriteGroupAdjustType : uint8_t |
Definition at line 99 of file newgrf_spritegroup.h.
| enum DeterministicSpriteGroupSize : uint8_t |
Definition at line 93 of file newgrf_spritegroup.h.
| enum RandomizedSpriteGroupCompareMode : uint8_t |
Definition at line 176 of file newgrf_spritegroup.h.
| enum VarSpriteGroupScope : uint8_t |
| Enumerator | |
|---|---|
| VSG_SCOPE_SELF | Resolved object itself. |
| VSG_SCOPE_PARENT | Related object of the resolved one. |
| VSG_SCOPE_RELATIVE | Relative position (vehicles only) |
Definition at line 82 of file newgrf_spritegroup.h.