OpenTTD Source 20260108-master-g8ba1860eaa
newgrf_commons.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef NEWGRF_COMMONS_H
11#define NEWGRF_COMMONS_H
12
13#include "sprite.h"
14#include "command_type.h"
15#include "direction_type.h"
16#include "company_type.h"
17#include "cargo_type.h"
18#include "core/bitmath_func.hpp"
19
26
65
66
72inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
73{
74 assert(num_sprites > 0);
75 if (num_sprites > 4) num_sprites = 4;
76 switch (construction_stage) {
77 case 0: return 0;
78 case 1: return num_sprites > 2 ? 1 : 0;
79 case 2: return num_sprites > 2 ? num_sprites - 2 : 0;
80 case 3: return num_sprites - 1;
81 default: NOT_REACHED();
82 }
83}
84
90 uint8_t dodraw;
91 uint8_t sprite;
92 uint8_t palette;
95 union {
96 uint8_t parent[3];
97 uint8_t child[2];
98 } delta;
99 uint8_t sprite_var10;
101};
102
103static const uint TLR_MAX_VAR10 = 7;
104
111 std::vector<DrawTileSeqStruct> seq{};
112 std::vector<TileLayoutRegisters> registers{};
113
119
120 void Allocate(uint num_sprites);
121 void AllocateRegisters();
122
129 {
130 return !this->registers.empty();
131 }
132
133 std::span<const DrawTileSeqStruct> GetSequence() const override { return {this->seq.begin(), this->seq.end()}; }
134};
135
140 const NewGRFSpriteLayout *raw_layout = nullptr;
141 std::vector<DrawTileSeqStruct> result_seq;
142 uint32_t var10_values = 0;
143 bool separate_ground = false;
144public:
145 SpriteLayoutProcessor() = default;
146
148 SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layout) : raw_layout(&raw_layout) {}
149
150 SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layout, uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground);
151
156 SetBitIterator<uint8_t, uint32_t> Var10Values() const { return this->var10_values; }
157
158 void ProcessRegisters(const struct ResolverObject &object, uint8_t resolved_var10, uint32_t resolved_sprite);
159
165 {
166 assert(this->raw_layout != nullptr);
167 if (this->result_seq.empty()) {
168 /* Simple layout without preprocessing. */
169 return {this->raw_layout->ground, this->raw_layout->seq};
170 } else {
171 /* Dynamic layout with preprocessing. */
172 return {this->result_seq[0].image, {++this->result_seq.begin(), this->result_seq.end()}};
173 }
174 }
175};
176
190 uint32_t grfid;
191 uint16_t entity_id;
192 uint16_t substitute_id;
193};
194
196protected:
197 std::vector<uint16_t> entity_overrides;
198 std::vector<uint32_t> grfid_overrides;
199
200 uint16_t max_offset;
201 uint16_t max_entities;
202
203 uint16_t invalid_id;
204 virtual bool CheckValidNewID([[maybe_unused]] uint16_t testid) { return true; }
205
206public:
207 std::vector<EntityIDMapping> mappings;
208
209 OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid);
210 virtual ~OverrideManagerBase() = default;
211
212 void ResetOverride();
213 void ResetMapping();
214
215 void Add(uint16_t local_id, uint32_t grfid, uint entity_type);
216 virtual uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id);
217
218 uint32_t GetGRFID(uint16_t entity_id) const;
219 uint16_t GetSubstituteID(uint16_t entity_id) const;
220 virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const;
221
222 inline uint16_t GetMaxMapping() const { return this->max_entities; }
223 inline uint16_t GetMaxOffset() const { return this->max_offset; }
224};
225
226
227struct HouseSpec;
229public:
230 HouseOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
231 OverrideManagerBase(offset, maximum, invalid) {}
232
233 void SetEntitySpec(HouseSpec &&hs);
234};
235
236
237struct IndustrySpec;
239public:
240 IndustryOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
241 OverrideManagerBase(offset, maximum, invalid) {}
242
243 uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) override;
244 uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const override;
245
246 void SetEntitySpec(IndustrySpec &&inds);
247};
248
249
250struct IndustryTileSpec;
252protected:
253 bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
254public:
255 IndustryTileOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
256 OverrideManagerBase(offset, maximum, invalid) {}
257
258 void SetEntitySpec(IndustryTileSpec &&indts);
259};
260
261struct AirportSpec;
263public:
264 AirportOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
265 OverrideManagerBase(offset, maximum, invalid) {}
266
267 void SetEntitySpec(AirportSpec &&inds);
268};
269
270struct AirportTileSpec;
272protected:
273 bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
274public:
275 AirportTileOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
276 OverrideManagerBase(offset, maximum, invalid) {}
277
278 void SetEntitySpec(AirportTileSpec &&ats);
279};
280
281struct ObjectSpec;
283protected:
284 bool CheckValidNewID(uint16_t testid) override { return testid != 0xFF; }
285public:
286 ObjectOverrideManager(uint16_t offset, uint16_t maximum, uint16_t invalid) :
287 OverrideManagerBase(offset, maximum, invalid) {}
288
289 void SetEntitySpec(ObjectSpec &&spec);
290};
291
292extern HouseOverrideManager _house_mngr;
293extern IndustryOverrideManager _industry_mngr;
294extern IndustryTileOverrideManager _industile_mngr;
295extern AirportOverrideManager _airport_mngr;
296extern AirportTileOverrideManager _airporttile_mngr;
297extern ObjectOverrideManager _object_mngr;
298
299uint32_t GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
300TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
301uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8);
302uint32_t GetCompanyInfo(CompanyID owner, const struct Livery *l = nullptr);
303CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span<const int32_t> textstack, const GRFFile *grffile, StringID default_error);
304
305void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res);
306bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16_t cbid, uint16_t cb_res);
307bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16_t cbid, uint16_t cb_res);
308
313 uint16_t local_id = 0;
314 uint32_t grfid = 0;
315 const struct GRFFile *grffile = nullptr;
316
317 void SetGRFFile(const struct GRFFile *grffile);
318
323 inline bool HasGrfFile() const { return this->grffile != nullptr; }
324};
325
331template <class Tkey, size_t Tcount>
333 std::array<const struct SpriteGroup *, Tcount> spritegroups{};
334
340 const struct SpriteGroup *GetSpriteGroup(Tkey index) const { return this->spritegroups[static_cast<size_t>(index)]; }
341
347 const struct SpriteGroup *GetFirstSpriteGroupOf(std::initializer_list<Tkey> indices) const
348 {
349 for (auto key : indices) {
350 auto *result = GetSpriteGroup(key);
351 if (result != nullptr) return result;
352 }
353 return nullptr;
354 }
355
361 void SetSpriteGroup(Tkey index, const struct SpriteGroup *spritegroup) { this->spritegroups[static_cast<size_t>(index)] = spritegroup; }
362};
363
368 Default,
369 Purchase,
370 End
371};
372
376struct StandardGRFFileProps : FixedGRFFileProps<StandardSpriteGroup, static_cast<size_t>(StandardSpriteGroup::End)> {
377 using FixedGRFFileProps<StandardSpriteGroup, static_cast<size_t>(StandardSpriteGroup::End)>::GetSpriteGroup;
378
382 bool HasSpriteGroups() const
383 {
385 }
386
391 const struct SpriteGroup *GetSpriteGroup(bool entity_exists) const
392 {
393 auto *res = entity_exists ? nullptr : GetSpriteGroup(StandardSpriteGroup::Purchase);
395 }
396};
397
402template <class Tkey>
404 using ValueType = std::pair<Tkey, const struct SpriteGroup *>;
405 std::vector<ValueType> spritegroups;
406
412 const SpriteGroup *GetSpriteGroup(Tkey index) const
413 {
414 auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &ValueType::first);
415 if (it == std::end(this->spritegroups) || it->first != index) return nullptr;
416 return it->second;
417 }
418
424 const struct SpriteGroup *GetFirstSpriteGroupOf(std::initializer_list<Tkey> indices) const
425 {
426 for (auto key : indices) {
427 auto *result = GetSpriteGroup(key);
428 if (result != nullptr) return result;
429 }
430 return nullptr;
431 }
432
438 void SetSpriteGroup(Tkey index, const SpriteGroup *spritegroup)
439 {
440 auto it = std::ranges::lower_bound(this->spritegroups, index, std::less{}, &ValueType::first);
441 if (it == std::end(this->spritegroups) || it->first != index) {
442 this->spritegroups.emplace(it, index, spritegroup);
443 } else {
444 it->second = spritegroup;
445 }
446 }
447};
448
453 static constexpr CargoType SG_DEFAULT = NUM_CARGO;
454 static constexpr CargoType SG_PURCHASE = NUM_CARGO + 1;
455 static constexpr CargoType SG_DEFAULT_NA = NUM_CARGO + 2;
456};
457
463 constexpr SubstituteGRFFileProps(uint16_t subst_id = 0) : subst_id(subst_id), override_id(subst_id) {}
464
465 uint16_t subst_id;
466 uint16_t override_id;
467};
468
470template <typename T>
472 T label = {};
473 uint8_t subtype = 0;
474};
475
476#endif /* NEWGRF_COMMONS_H */
Functions related to bit mathematics.
Types related to cargoes...
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
static const CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:73
Common return value for all commands.
void SetEntitySpec(HouseSpec &&hs)
Install the specs into the HouseSpecs array It will find itself the proper slot on which it will go.
uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) override
Method to find an entity ID and to mark it as reserved for the Industry to be included.
uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const override
Return the ID (if ever available) of a previously inserted entity.
void SetEntitySpec(IndustrySpec &&inds)
Method to install the new industry data in its proper slot The slot assignment is internal of this me...
void SetEntitySpec(ObjectSpec &&spec)
Method to install the new object data in its proper slot The slot assignment is internal of this meth...
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
void ResetMapping()
Resets the mapping, which is used while initializing game.
uint16_t max_entities
what is the amount of entities, old and new summed
virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const
Return the ID (if ever available) of a previously inserted entity.
uint16_t invalid_id
ID used to detected invalid entities.
void Add(uint16_t local_id, uint32_t grfid, uint entity_type)
Since the entity IDs defined by the GRF file does not necessarily correlate to those used by the game...
std::vector< EntityIDMapping > mappings
mapping of ids from grf files. Public out of convenience
void ResetOverride()
Resets the override, which is used while initializing game.
uint16_t GetSubstituteID(uint16_t entity_id) const
Gives the substitute of the entity, as specified by the grf file.
uint16_t max_offset
what is the length of the original entity's array of specs
virtual uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
Reserves a place in the mapping array for an entity to be installed.
Add dynamic register values to a sprite layout.
DrawTileSpriteSpan GetLayout() const
Returns the result spritelayout after preprocessing.
void ProcessRegisters(const struct ResolverObject &object, uint8_t resolved_var10, uint32_t resolved_sprite)
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layout)
Constructor for spritelayout, which do not need preprocessing.
SetBitIterator< uint8_t, uint32_t > Var10Values() const
Get values for variable 10 to resolve sprites for.
Types related to commands.
@ End
End marker.
Types related to companies.
Different types to 'show' directions.
Axis
Allow incrementing of DiagDirDiff variables.
@ INVALID_AXIS
Flag for an invalid Axis.
#define DECLARE_ENUM_AS_BIT_SET(enum_type)
Operators to allow to work with enum as with type safe bit set in C++.
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetCompanyInfo(CompanyID owner, const Livery *l)
Returns company information like in vehicle var 43 or station var 43.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
TileContext
Context for tile accesses.
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
@ TCX_ON_BRIDGE
Querying information about stuff on the bridge (via some bridgehead).
@ TCX_NORMAL
Nothing special.
StandardSpriteGroup
Standard sprite groups.
@ Purchase
Used before an entity exists.
@ Default
Default type used when no more-specific group matches.
TileLayoutFlags
Flags to enable register usage in sprite layouts.
@ TLF_BB_Z_OFFSET
Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta....
@ TLF_CUSTOM_PALETTE
Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
@ TLF_SPRITE
Add signed offset to sprite from register TileLayoutRegisters::sprite.
@ TLF_CHILD_X_OFFSET
Add signed offset to child sprite X positions from register TileLayoutRegisters::delta....
@ TLF_DRAWING_FLAGS
Flags which are still required after loading the GRF.
@ TLF_DODRAW
Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
@ TLF_PALETTE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palet...
@ TLF_NON_GROUND_FLAGS
Flags which do not work for the (first) ground sprite.
@ TLF_BB_XY_OFFSET
Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta....
@ TLF_SPRITE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite...
@ TLF_PALETTE_VAR10
Resolve palette with a specific value in variable 10.
@ TLF_SPRITE_VAR10
Resolve sprite with a specific value in variable 10.
@ TLF_KNOWN_FLAGS
Known flags. Any unknown set flag will disable the GRF.
@ TLF_VAR10_FLAGS
Flags which refer to using multiple action-1-2-3 chains.
@ TLF_PALETTE
Add signed offset to palette from register TileLayoutRegisters::palette.
@ TLF_CHILD_Y_OFFSET
Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta....
static const uint TLR_MAX_VAR10
Maximum value for var 10.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span< const int32_t > textstack, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
uint32_t GetTerrainType(TileIndex tile, TileContext context=TCX_NORMAL)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets=true, Axis axis=INVALID_AXIS)
Get the tile at the given offset.
Base for drawing complex sprites.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Defines the data structure for an airport.
Defines the data structure of each individual tile of an airport.
Sprite groups indexed by CargoType.
static constexpr CargoType SG_PURCHASE
Used in purchase lists before an item exists.
static constexpr CargoType SG_DEFAULT
Default type used when no more-specific cargo matches.
static constexpr CargoType SG_DEFAULT_NA
Used only by stations and roads when no more-specific cargo matches.
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:67
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:52
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:53
Maps an entity id stored on the map to a GRF file.
uint16_t substitute_id
The (original) entity ID to use if this GRF is not available.
uint32_t grfid
The GRF ID of the file the entity belongs to.
uint16_t entity_id
The entity ID within the GRF file.
Fixed-length list of sprite groups for an entity.
const struct SpriteGroup * GetSpriteGroup(Tkey index) const
Get the SpriteGroup at the specified index.
void SetSpriteGroup(Tkey index, const struct SpriteGroup *spritegroup)
Set the SpriteGroup at the specified index.
std::array< const struct SpriteGroup *, Tcount > spritegroups
pointers to the different sprite groups of the entity
const struct SpriteGroup * GetFirstSpriteGroupOf(std::initializer_list< Tkey > indices) const
Get the first existing SpriteGroup from a list of options.
Base data related to the handling of grf files.
const struct GRFFile * grffile
grf file that introduced this entity
uint16_t local_id
id defined by the grf file for this entity
uint32_t grfid
grfid that introduced this entity.
void SetGRFFile(const struct GRFFile *grffile)
Set the NewGRF file, and its grfid, associated with grf props.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:114
Defines the data structure for constructing industry.
Defines the data structure of each individual tile of an industry.
Container for a label for rail or road type conversion.
uint8_t subtype
Subtype of type (road or tram).
T label
Label of rail or road type.
Information about a particular livery.
Definition livery.h:79
NewGRF supplied spritelayout.
void Allocate(uint num_sprites)
Allocate a spritelayout for num_sprites building sprites.
uint consistent_max_offset
Number of sprites in all referenced spritesets.
bool NeedsPreprocessing() const
Tests whether this spritelayout needs preprocessing by SpriteLayoutProcessor, or whether it can be us...
void AllocateRegisters()
Allocate memory for register modifiers.
Allow incrementing of ObjectClassID variables.
Interface for SpriteGroup-s to access the gamestate.
Iterable ensemble of each set bit in a value.
Container for standard sprite groups.
const struct SpriteGroup * GetSpriteGroup(bool entity_exists) const
Get the standard sprite group.
bool HasSpriteGroups() const
Check whether the entity has sprite groups.
NewGRF entities which can replace default entities.
uint16_t override_id
id of the entity been replaced by
constexpr SubstituteGRFFileProps(uint16_t subst_id=0)
Set all default data constructor for the props.
Additional modifiers for items in sprite layouts.
uint8_t parent[3]
Registers for signed offsets for the bounding box position of parent sprites.
TileLayoutFlags flags
Flags defining which members are valid and to be used.
uint8_t dodraw
Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
uint16_t max_sprite_offset
Maximum offset to add to the sprite. (limited by size of the spriteset)
uint8_t palette
Register specifying a signed offset for the palette.
uint8_t sprite_var10
Value for variable 10 when resolving the sprite.
uint16_t max_palette_offset
Maximum offset to add to the palette. (limited by size of the spriteset)
uint8_t palette_var10
Value for variable 10 when resolving the palette.
uint8_t child[2]
Registers for signed offsets for the position of child sprites.
uint8_t sprite
Register specifying a signed offset for the sprite.
Variable-length list of sprite groups for an entity.
std::vector< ValueType > spritegroups
pointers to the different sprite groups of the entity
const struct SpriteGroup * GetFirstSpriteGroupOf(std::initializer_list< Tkey > indices) const
Get the first existing SpriteGroup from a list of options.
const SpriteGroup * GetSpriteGroup(Tkey index) const
Get the SpriteGroup at the specified index.
void SetSpriteGroup(Tkey index, const SpriteGroup *spritegroup)
Set the SpriteGroup at the specified index.