104 this->success =
false;
437template <
typename... Targs>
439 using Args = std::tuple<std::decay_t<Targs>...>;
440 using RetTypes = void;
444template <
template <
typename...>
typename Tret,
typename... Tretargs,
typename... Targs>
446 using Args = std::tuple<std::decay_t<Targs>...>;
447 using RetTypes = std::tuple<std::decay_t<Tretargs>...>;
448 using CbArgs = std::tuple<std::decay_t<Tretargs>..., std::decay_t<Targs>...>;
455#define DEF_CMD_TRAIT(cmd_, proc_, flags_, type_) \
456 template<> struct CommandTraits<cmd_> { \
457 using ProcType = decltype(&proc_); \
458 using Args = typename CommandFunctionTraitHelper<ProcType>::Args; \
459 using RetTypes = typename CommandFunctionTraitHelper<ProcType>::RetTypes; \
460 using CbArgs = typename CommandFunctionTraitHelper<ProcType>::CbArgs; \
461 using RetCallbackProc = typename CommandFunctionTraitHelper<ProcType>::CbProcType; \
462 static constexpr Commands cmd = cmd_; \
463 static constexpr auto &proc = proc_; \
464 static constexpr CommandFlags flags = (CommandFlags)(flags_); \
465 static constexpr CommandType type = type_; \
466 static inline constexpr const char *name = #proc_; \
Common return value for all commands.
ExpensesType GetExpensesType() const
The expense type of the cost.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
uint GetTextRefStackSize() const
Returns the number of uint32_t values for the TextRefStack of the error message.
const uint32_t * GetTextRefStack() const
Returns a pointer to the values for the TextRefStack of the error message.
Money cost
The cost of this action.
StringID extra_message
Additional warning message for when success is unset.
CommandCost(ExpensesType ex_t, const Money &cst)
Creates a command return value with the given start cost and expense type.
Money GetCost() const
The costs as made up to this moment.
CommandCost(ExpensesType ex_t)
Creates a command cost with given expense type and start cost of 0.
uint textref_stack_size
Number of uint32_t values to put on the TextRefStack for the error message.
CommandCost(StringID msg, StringID extra_msg=INVALID_STRING_ID)
Creates a command return value with one, or optionally two, error message strings.
void UseTextRefStack(const GRFFile *grffile, uint num_registers)
Activate usage of the NewGRF TextRefStack for the error message.
static uint32_t textref_stack[16]
Values to put on the TextRefStack for the error message.
StringID message
Warning message for when success is unset.
bool Failed() const
Did this command fail?
CommandCost()
Creates a command cost return with no cost and no error.
const GRFFile * GetTextRefStackGRF() const
Returns the NewGRF providing the TextRefStack of the error message.
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
const GRFFile * textref_stack_grffile
NewGRF providing the TextRefStack content.
StringID GetErrorMessage() const
Returns the error message of a command.
bool success
Whether the command went fine up to this moment.
ExpensesType expense_type
the type of expence as shown on the finances view
StringID GetExtraErrorMessage() const
Returns the extra error message of a command.
void MakeError(StringID message, StringID extra_message=INVALID_STRING_ID)
Makes this CommandCost behave like an error command.
void CommandCallback(Commands cmd, const CommandCost &result, TileIndex tile)
Define a callback function for the client, after the command is finished.
CommandPauseLevel
Different command pause levels.
@ CMDPL_NO_LANDSCAPING
No landscaping actions may be executed.
@ CMDPL_ALL_ACTIONS
All actions may be executed.
@ CMDPL_NO_ACTIONS
No user actions may be executed.
@ CMDPL_NO_CONSTRUCTION
No construction actions may be executed.
CommandType
Types of commands we have.
@ CMDT_END
Magic end marker.
@ CMDT_VEHICLE_CONSTRUCTION
Construction, modification (incl. refit) and destruction of vehicles.
@ CMDT_COMPANY_SETTING
Changing settings related to a company.
@ CMDT_LANDSCAPE_CONSTRUCTION
Construction and destruction of objects on the map.
@ CMDT_VEHICLE_MANAGEMENT
Stopping, starting, sending to depot, turning around, replace orders etc.
@ CMDT_CHEAT
A cheat of some sorts.
@ CMDT_ROUTE_MANAGEMENT
Modifications to route management (orders, groups, etc).
@ CMDT_OTHER_MANAGEMENT
Renaming stuff, changing company colours, placing signs, etc.
@ CMDT_MONEY_MANAGEMENT
Management of money, i.e. loans.
@ CMDT_SERVER_SETTING
Pausing/removing companies/server settings.
DoCommandFlag
List of flags for a command.
@ DC_AUTOREPLACE
autoreplace/autorenew is in progress, this shall disable vehicle limits when building,...
@ DC_NO_TEST_TOWN_RATING
town rating does not disallow you from building
@ DC_AUTO
don't allow building on structures
@ DC_NO_CARGO_CAP_CHECK
when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the v...
@ DC_FORCE_CLEAR_TILE
do not only remove the object on the tile, but also clear any water left on it
@ DC_NO_WATER
don't allow building on water
@ DC_NO_MODIFY_TOWN_RATING
do not change town rating
@ DC_ALL_TILES
allow this command also on MP_VOID tiles
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
@ DC_QUERY_COST
query cost only, don't build.
@ DC_EXEC
execute the given command
void CommandCallbackData(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
Define a callback function for the client, after the command is finished.
std::vector< uint8_t > CommandDataBuffer
Storage buffer for serialized command data.
Commands
List of commands.
@ CMD_BUILD_LONG_ROAD
build a complete road (not a "half" one)
@ CMD_REMOVE_FROM_RAIL_WAYPOINT
remove a (rectangle of) tiles from a rail waypoint
@ CMD_REMOVE_STORY_PAGE
remove a story page
@ CMD_OPEN_CLOSE_AIRPORT
open/close an airport to incoming aircraft
@ CMD_WANT_ENGINE_PREVIEW
confirm the preview of an engine
@ CMD_GOAL_QUESTION_ANSWER
answer(s) to CMD_GOAL_QUESTION
@ CMD_CREATE_STORY_PAGE_ELEMENT
create a new story page element
@ CMD_BUILD_OBJECT_AREA
build an area of objects
@ CMD_BUILD_TRAIN_DEPOT
build a train depot
@ CMD_MASS_START_STOP
start/stop all vehicles (in a depot)
@ CMD_UPDATE_LEAGUE_TABLE_ELEMENT_DATA
update the data fields of a league table element
@ CMD_REMOVE_SINGLE_RAIL
remove a single rail track
@ CMD_PAUSE
pause the game
@ CMD_BUILD_ROAD
build a "half" road
@ CMD_BUILD_BUOY
build a buoy
@ CMD_SET_GOAL_DESTINATION
update goal destination of a goal
@ CMD_SHOW_STORY_PAGE
show a story page
@ CMD_MONEY_CHEAT
do the money cheat
@ CMD_EXPAND_TOWN
expand a town
@ CMD_COMPANY_CTRL
used in multiplayer to create a new companies etc.
@ CMD_CONVERT_RAIL
convert a rail type
@ CMD_MODIFY_ORDER
modify an order (like set full-load)
@ CMD_BUILD_SIGNAL_TRACK
add signals along a track (by dragging)
@ CMD_ADD_SHARED_VEHICLE_GROUP
add all other shared vehicles to a group which are missing
@ CMD_GOAL_QUESTION
ask a goal related question
@ CMD_UPDATE_STORY_PAGE_ELEMENT
update a story page element
@ CMD_MOVE_ORDER
move an order
@ CMD_SELL_VEHICLE
sell a vehicle
@ CMD_CLONE_VEHICLE
clone a vehicle
@ CMD_CREATE_STORY_PAGE
create a new story page
@ CMD_DELETE_TOWN
delete a town
@ CMD_SET_TIMETABLE_START
set the date that a timetable should start
@ CMD_CONVERT_ROAD
convert a road type
@ CMD_SET_VEHICLE_ON_TIME
set the vehicle on time feature (timetable)
@ CMD_BUILD_VEHICLE
build a vehicle
@ CMD_REMOVE_RAILROAD_TRACK
remove a rail track
@ CMD_TOWN_SET_TEXT
set the custom text of a town
@ CMD_BUILD_OBJECT
build an object
@ CMD_SET_AUTOREPLACE
set an autoreplace entry
@ CMD_REMOVE_LEAGUE_TABLE_ELEMENT
remove a league table element
@ CMD_CREATE_LEAGUE_TABLE_ELEMENT
create a new element in a league table
@ CMD_DEPOT_SELL_ALL_VEHICLES
sell all vehicles which are in a given depot
@ CMD_REMOVE_LONG_ROAD
remove a complete road (not a "half" one)
@ CMD_BUILD_SHIP_DEPOT
build a ship depot
@ CMD_RENAME_COMPANY
change the company name
@ CMD_BUILD_DOCK
build a dock
@ CMD_STORY_PAGE_BUTTON
selection via story page button
@ CMD_DECREASE_LOAN
decrease the loan from the bank
@ CMD_FOUND_TOWN
found a town
@ CMD_PLACE_SIGN
place a sign
@ CMD_REFIT_VEHICLE
refit the cargo space of a vehicle
@ CMD_LEVEL_LAND
level land
@ CMD_CREATE_GOAL
create a new goal
@ CMD_SET_COMPANY_MANAGER_FACE
set the manager's face of the company
@ CMD_LANDSCAPE_CLEAR
demolish a tile
@ CMD_INDUSTRY_SET_FLAGS
change industry control flags
@ CMD_TURN_ROADVEH
turn a road vehicle around
@ CMD_CLEAR_AREA
clear an area
@ CMD_ENGINE_CTRL
control availability of the engine for companies
@ CMD_INDUSTRY_SET_TEXT
change additional text for the industry
@ CMD_FORCE_TRAIN_PROCEED
proceed a train to pass a red signal
@ CMD_DO_TOWN_ACTION
do a action from the town detail window (like advertises or bribe)
@ CMD_SET_STORY_PAGE_TITLE
update title of a story page
@ CMD_ADD_VEHICLE_GROUP
add a vehicle to a group
@ CMD_BUILD_CANAL
build a canal
@ CMD_CLONE_ORDER
clone (and share) an order
@ CMD_BUILD_ROAD_WAYPOINT
build a road waypoint
@ CMD_REMOVE_FROM_ROAD_WAYPOINT
remove a (rectangle of) tiles from a road waypoint
@ CMD_SKIP_TO_ORDER
skip an order to the next of specific one
@ CMD_INDUSTRY_SET_EXCLUSIVITY
change industry exclusive consumer/supplier
@ CMD_INDUSTRY_SET_PRODUCTION
change industry production
@ CMD_REVERSE_TRAIN_DIRECTION
turn a train around
@ CMD_CREATE_SUBSIDY
create a new subsidy
@ CMD_RENAME_WAYPOINT
rename a waypoint
@ CMD_BUILD_RAIL_WAYPOINT
build a waypoint
@ CMD_DELETE_ORDER
delete an order
@ CMD_CHANGE_SETTING
change a setting
@ CMD_TOWN_RATING
set rating of a company in a town
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
@ CMD_BUY_COMPANY
buy a company which is bankrupt
@ CMD_PLANT_TREE
plant a tree
@ CMD_ORDER_REFIT
change the refit information of an order (for "goto depot" )
@ CMD_CLEAR_ORDER_BACKUP
clear the order backup of a given user/tile
@ CMD_SET_GOAL_COMPLETED
update goal completed status of a goal
@ CMD_BUILD_AIRPORT
build an airport
@ CMD_TERRAFORM_LAND
terraform a tile
@ CMD_BUILD_BRIDGE
build a bridge
@ CMD_GIVE_MONEY
give money to another company
@ CMD_RENAME_VEHICLE
rename a whole vehicle
@ CMD_SET_STORY_PAGE_DATE
update date of a story page
@ CMD_RENAME_PRESIDENT
change the president name
@ CMD_BUILD_LOCK
build a lock
@ CMD_COMPANY_ALLOW_LIST_CTRL
Used in multiplayer to add/remove a client's public key to/from the company's allow list.
@ CMD_PLACE_HOUSE
place a house
@ CMD_CHANGE_TIMETABLE
change the timetable for a vehicle
@ CMD_DEPOT_MASS_AUTOREPLACE
force the autoreplace to take action in a given depot
@ CMD_CHANGE_COMPANY_SETTING
change a company setting
@ CMD_CUSTOM_NEWS_ITEM
create a custom news message
@ CMD_BUILD_RAILROAD_TRACK
build a rail track
@ CMD_CREATE_LEAGUE_TABLE
create a new league table
@ CMD_ALTER_GROUP
alter a group
@ CMD_RENAME_SIGN
rename a sign
@ CMD_INCREASE_LOAN
increase the loan from the bank
@ CMD_BUILD_ROAD_DEPOT
build a road depot
@ CMD_SCROLL_VIEWPORT
scroll main viewport of players
@ CMD_SET_COMPANY_MAX_LOAN
sets the max loan for the company
@ CMD_BUILD_INDUSTRY
build a new industry
@ CMD_SEND_VEHICLE_TO_DEPOT
send a vehicle to a depot
@ CMD_SET_VEHICLE_VISIBILITY
hide or unhide a vehicle in the build vehicle and autoreplace GUIs
@ CMD_SET_GROUP_FLAG
set/clear a flag for a group
@ CMD_BUILD_ROAD_STOP
build a road stop
@ CMD_SET_GOAL_TEXT
update goal text of a goal
@ CMD_START_STOP_VEHICLE
start or stop a vehicle
@ CMD_MOVE_RAIL_VEHICLE
move a rail vehicle (in the depot)
@ CMD_SET_GOAL_PROGRESS
update goal progress text of a goal
@ CMD_CHANGE_BANK_BALANCE
change bank balance to charge costs or give money from a GS
@ CMD_RENAME_DEPOT
rename a depot
@ CMD_RENAME_ENGINE
rename a engine (in the engine list)
@ CMD_INSERT_ORDER
insert a new order
@ CMD_TOWN_GROWTH_RATE
set the town growth rate
@ CMD_SET_GROUP_LIVERY
set the livery for a group
@ CMD_CREATE_GROUP
create a new group
@ CMD_BUILD_SINGLE_SIGNAL
build a signal
@ CMD_RENAME_TOWN
rename a town
@ CMD_REMOVE_SIGNAL_TRACK
remove signals along a track (by dragging)
@ CMD_BUILD_RAIL_STATION
build a rail station
@ CMD_AUTOREPLACE_VEHICLE
replace/renew a vehicle while it is in a depot
@ CMD_BUILD_SINGLE_RAIL
build a single rail track
@ CMD_REMOVE_GOAL
remove a goal
@ CMD_REMOVE_SINGLE_SIGNAL
remove a signal
@ CMD_RENAME_STATION
rename a station
@ CMD_BUILD_TUNNEL
build a tunnel
@ CMD_SET_COMPANY_COLOUR
set the colour of the company
@ CMD_REMOVE_STORY_PAGE_ELEMENT
remove a story page element
@ CMD_TOWN_CARGO_GOAL
set the goal of a cargo for a town
@ CMD_REMOVE_FROM_RAIL_STATION
remove a (rectangle of) tiles from a rail station
@ CMD_REMOVE_ALL_VEHICLES_GROUP
remove all vehicles from a group
@ CMD_REMOVE_ROAD_STOP
remove a road stop
@ CMD_CHANGE_SERVICE_INT
change the server interval of a vehicle
@ CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE
update the score of a league table element
@ CMD_DELETE_GROUP
delete a group
@ CMD_AUTOFILL_TIMETABLE
autofill the timetable
@ CMD_BULK_CHANGE_TIMETABLE
change the timetable for all orders of a vehicle
CommandFlags
Command flags for the command table _command_proc_table.
@ CMD_NO_EST
the command is never estimated.
@ CMD_SPECTATOR
the command may be initiated by a spectator
@ CMD_LOCATION
the command has implicit location argument.
@ CMD_NO_TEST
the command's output may differ between test and execute due to town rating changes etc.
@ CMD_ALL_TILES
allow this command also on MP_VOID tiles
@ CMD_SERVER
the command can only be initiated by the server
@ CMD_AUTO
set the DC_AUTO flag on this command
@ CMD_STR_CTRL
the command's string may contain control strings
@ CMD_NO_WATER
set the DC_NO_WATER flag on this command
@ CMD_CLIENT_ID
set p2 with the ClientID of the sending client.
@ CMD_DEITY
the command may be executed by COMPANY_DEITY
@ CMD_OFFLINE
the command cannot be executed in a multiplayer game; single-player only
Types related to the economy.
ExpensesType
Types of expenses.
@ INVALID_EXPENSES
Invalid expense type.
#define DECLARE_ENUM_AS_BIT_SET(enum_type)
Operators to allow to work with enum as with type safe bit set in C++.
Types related to strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Defines the traits of a command.
Dynamic data of a loaded NewGRF.