OpenTTD Source  20240917-master-g9ab0a47812
command.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "error.h"
13 #include "gui.h"
14 #include "command_func.h"
15 #include "network/network_type.h"
16 #include "network/network.h"
17 #include "genworld.h"
18 #include "strings_func.h"
19 #include "texteff.hpp"
20 #include "town.h"
22 #include "company_func.h"
23 #include "company_base.h"
24 #include "signal_func.h"
25 #include "core/backup_type.hpp"
26 #include "object_base.h"
27 #include "autoreplace_cmd.h"
28 #include "company_cmd.h"
29 #include "depot_cmd.h"
30 #include "economy_cmd.h"
31 #include "engine_cmd.h"
32 #include "goal_cmd.h"
33 #include "group_cmd.h"
34 #include "industry_cmd.h"
35 #include "league_cmd.h"
36 #include "landscape_cmd.h"
37 #include "misc_cmd.h"
38 #include "news_cmd.h"
39 #include "object_cmd.h"
40 #include "order_cmd.h"
41 #include "rail_cmd.h"
42 #include "road_cmd.h"
43 #include "roadveh_cmd.h"
44 #include "settings_cmd.h"
45 #include "signs_cmd.h"
46 #include "station_cmd.h"
47 #include "story_cmd.h"
48 #include "subsidy_cmd.h"
49 #include "terraform_cmd.h"
50 #include "timetable_cmd.h"
51 #include "town_cmd.h"
52 #include "train_cmd.h"
53 #include "tree_cmd.h"
54 #include "tunnelbridge_cmd.h"
55 #include "vehicle_cmd.h"
56 #include "viewport_cmd.h"
57 #include "water_cmd.h"
58 #include "waypoint_cmd.h"
59 #include "misc/endian_buffer.hpp"
60 #include "string_func.h"
61 
62 #include "table/strings.h"
63 
64 #include "safeguards.h"
65 
66 
67 int RecursiveCommandCounter::_counter = 0;
68 
69 
76 struct CommandInfo {
77  const char *name;
80 };
81 /* Helpers to generate the master command table from the command traits. */
82 template <typename T>
83 inline constexpr CommandInfo CommandFromTrait() noexcept { return { T::name, T::flags, T::type }; };
84 
85 template<typename T, T... i>
86 inline constexpr auto MakeCommandsFromTraits(std::integer_sequence<T, i...>) noexcept {
87  return std::array<CommandInfo, sizeof...(i)>{{ CommandFromTrait<CommandTraits<static_cast<Commands>(i)>>()... }};
88 }
89 
97 static constexpr auto _command_proc_table = MakeCommandsFromTraits(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{});
98 
99 
107 {
108  return cmd < _command_proc_table.size();
109 }
110 
119 {
120  assert(IsValidCommand(cmd));
121 
122  return _command_proc_table[cmd].flags;
123 }
124 
132 const char *GetCommandName(Commands cmd)
133 {
134  assert(IsValidCommand(cmd));
135 
136  return _command_proc_table[cmd].name;
137 }
138 
145 {
146  /* Lookup table for the command types that are allowed for a given pause level setting. */
147  static const int command_type_lookup[] = {
157  };
158  static_assert(lengthof(command_type_lookup) == CMDT_END);
159 
160  assert(IsValidCommand(cmd));
161  return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd].type] <= _settings_game.construction.command_pause_level;
162 }
163 
169 void CommandHelperBase::InternalDoBefore(bool top_level, bool test)
170 {
171  if (top_level) _cleared_object_areas.clear();
172  if (test) SetTownRatingTestMode(true);
173 }
174 
182 void CommandHelperBase::InternalDoAfter(CommandCost &res, DoCommandFlag flags, bool top_level, bool test)
183 {
184  if (test) {
185  SetTownRatingTestMode(false);
186 
187  if (res.Succeeded() && top_level && !(flags & DC_QUERY_COST) && !(flags & DC_BANKRUPT)) {
188  CheckCompanyHasMoney(res); // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
189  }
190  } else {
191  /* If top-level, subtract the money. */
192  if (res.Succeeded() && top_level && !(flags & DC_BANKRUPT)) {
194  }
195  }
196 }
197 
207 std::tuple<bool, bool, bool> CommandHelperBase::InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command)
208 {
209  /* Cost estimation is generally only done when the
210  * local user presses shift while doing something.
211  * However, in case of incoming network commands,
212  * map generation or the pause button we do want
213  * to execute. */
214  bool estimate_only = _shift_pressed && IsLocalCompany() && !_generating_world && !network_command && !(flags & CMD_NO_EST);
215 
216  /* We're only sending the command, so don't do
217  * fancy things for 'success'. */
218  bool only_sending = _networking && !network_command;
219 
220  if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd) && !estimate_only) {
221  ShowErrorMessage(err_message, STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
222  return { true, estimate_only, only_sending };
223  } else {
224  return { false, estimate_only, only_sending };
225  }
226 }
227 
237 void CommandHelperBase::InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
238 {
239  int x = TileX(tile) * TILE_SIZE;
240  int y = TileY(tile) * TILE_SIZE;
241 
242  if (res.Failed()) {
243  /* Only show the error when it's for us. */
244  if (estimate_only || (IsLocalCompany() && err_message != 0 && my_cmd)) {
245  ShowErrorMessage(err_message, x, y, res);
246  }
247  } else if (estimate_only) {
248  ShowEstimatedCostOrIncome(res.GetCost(), x, y);
249  } else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
250  /* Only show the cost animation when we did actually
251  * execute the command, i.e. we're not sending it to
252  * the server, when it has cost the local company
253  * something. Furthermore in the editor there is no
254  * concept of cost, so don't show it there either. */
256  }
257 }
258 
260 void CommandHelperBase::LogCommandExecution(Commands cmd, StringID err_message, const CommandDataBuffer &args, bool failed)
261 {
262  Debug(desync, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {} ({})", failed ? "cmdf" : "cmd", (uint32_t)TimerGameEconomy::date.base(), TimerGameEconomy::date_fract, (int)_current_company, cmd, err_message, FormatArrayAsHex(args), GetCommandName(cmd));
263 }
264 
272 {
273  /* Always execute server and spectator commands as spectator */
274  bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
275 
276  /* If the company isn't valid it may only do server command or start a new company!
277  * The server will ditch any server commands a client sends to it, so effectively
278  * this guards the server from executing functions for an invalid company. */
279  if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
280  return false;
281  }
282 
283  if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
284 
285  /* Enter test mode. */
286  _cleared_object_areas.clear();
287  SetTownRatingTestMode(true);
289  return true;
290 }
291 
301 std::tuple<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, [[maybe_unused]] Backup<CompanyID> &cur_company)
302 {
304  SetTownRatingTestMode(false);
305 
306  /* Make sure we're not messing things up here. */
307  assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
308 
309  /* If the command fails, we're doing an estimate
310  * or the player does not have enough money
311  * (unless it's a command where the test and
312  * execution phase might return different costs)
313  * we bail out here. */
314  bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
315  if (res.Failed() || estimate_only || (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
316  return { true, !_networking || _generating_world || network_command, false };
317  }
318 
319  bool send_net = _networking && !_generating_world && !network_command;
320 
321  if (!send_net) {
322  /* Prepare for command execution. */
323  _cleared_object_areas.clear();
325  }
326 
327  return { false, _debug_desync_level >= 1, send_net };
328 }
329 
341 CommandCost CommandHelperBase::InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, [[maybe_unused]] const CommandCost &res_test, const CommandCost &res_exec, Money extra_cash, TileIndex tile, Backup<CompanyID> &cur_company)
342 {
344 
345  if (cmd == CMD_COMPANY_CTRL) {
346  cur_company.Trash();
347  /* We are a new company -> Switch to new local company.
348  * We were closed down -> Switch to spectator
349  * Some other company opened/closed down -> The outside function will switch back */
351  } else {
352  /* Make sure nothing bad happened, like changing the current company. */
353  assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
354  cur_company.Restore();
355  }
356 
357  /* If the test and execution can differ we have to check the
358  * return of the command. Otherwise we can check whether the
359  * test and execution have yielded the same result,
360  * i.e. cost and error state are the same. */
361  bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
362  if (!test_and_exec_can_differ) {
363  assert(res_test.GetCost() == res_exec.GetCost() && res_test.Failed() == res_exec.Failed()); // sanity check
364  } else if (res_exec.Failed()) {
365  return res_exec;
366  }
367 
368  /* If we're needing more money and we haven't done
369  * anything yet, ask for the money! */
370  if (extra_cash != 0 && res_exec.GetCost() == 0) {
371  /* It could happen we removed rail, thus gained money, and deleted something else.
372  * So make sure the signal buffer is empty even in this case */
374  SetDParam(0, extra_cash);
375  return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
376  }
377 
378  /* update last build coordinate of company. */
379  if (tile != 0) {
381  if (c != nullptr) c->last_build_coordinate = tile;
382  }
383 
384  SubtractMoneyFromCompany(res_exec);
385 
386  /* Record if there was a command issues during pause; ignore pause/other setting related changes. */
388 
389  /* update signals if needed */
391 
392  return res_exec;
393 }
394 
395 
402 {
403  this->AddCost(ret.cost);
404  if (this->success && !ret.success) {
405  this->message = ret.message;
406  this->success = false;
407  }
408 }
409 
415 uint32_t CommandCost::textref_stack[16];
416 
422 void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
423 {
424  extern TemporaryStorageArray<int32_t, 0x110> _temp_store;
425 
426  assert(num_registers < lengthof(textref_stack));
427  this->textref_stack_grffile = grffile;
428  this->textref_stack_size = num_registers;
429  for (uint i = 0; i < num_registers; i++) {
430  textref_stack[i] = _temp_store.GetValue(0x100 + i);
431  }
432 }
PSM_LEAVE_TESTMODE
@ PSM_LEAVE_TESTMODE
Leave command test mode, revert to previous mode.
Definition: newgrf_storage.h:26
Backup::Change
void Change(const U &new_value)
Change the value of the variable.
Definition: backup_type.hpp:82
TileY
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition: map_func.h:437
OWNER_DEITY
@ OWNER_DEITY
The object is owned by a superuser / goal script.
Definition: company_type.h:27
CommandInfo::name
const char * name
A human readable name for the procedure.
Definition: command.cpp:77
news_cmd.h
economy_cmd.h
order_cmd.h
CMDPL_NO_ACTIONS
@ CMDPL_NO_ACTIONS
No user actions may be executed.
Definition: command_type.h:429
ConstructionSettings::command_pause_level
uint8_t command_pause_level
level/amount of commands that can't be executed while paused
Definition: settings_type.h:397
UpdateSignalsInBuffer
static SigSegState UpdateSignalsInBuffer(Owner owner)
Updates blocks in _globset buffer.
Definition: signal.cpp:482
command_func.h
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
Pool::PoolItem<&_company_pool >::GetIfValid
static Titem * GetIfValid(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:350
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
terraform_cmd.h
company_base.h
tree_cmd.h
waypoint_cmd.h
GetCommandFlags
CommandFlags GetCommandFlags(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the flags which belongs to the given co...
Definition: command.cpp:118
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
depot_cmd.h
CMD_COMPANY_CTRL
@ CMD_COMPANY_CTRL
used in multiplayer to create a new companies etc.
Definition: command_type.h:300
CommandType
CommandType
Types of commands we have.
Definition: command_type.h:413
CommandHelperBase::InternalExecuteValidateTestAndPrepExec
static std::tuple< bool, bool, bool > InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, Backup< CompanyID > &cur_company)
Validate result of test run and prepare for real execution.
Definition: command.cpp:301
misc_cmd.h
CMD_NO_EST
@ CMD_NO_EST
the command is never estimated.
Definition: command_type.h:407
CommandHelperBase::InternalDoBefore
static void InternalDoBefore(bool top_level, bool test)
Prepare for calling a command proc.
Definition: command.cpp:169
TILE_SIZE
static const uint TILE_SIZE
Tile size in world coordinates.
Definition: tile_type.h:15
TimerGameEconomy::date_fract
static DateFract date_fract
Fractional part of the day.
Definition: timer_game_economy.h:38
Backup::Verify
bool Verify() const
Check whether the variable is currently equals the backup.
Definition: backup_type.hpp:130
town.h
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
CompanyProperties::last_build_coordinate
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
Definition: company_base.h:92
GetSlopePixelZ
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Definition: landscape.cpp:303
DoCommandFlag
DoCommandFlag
List of flags for a command.
Definition: command_type.h:374
genworld.h
engine_cmd.h
Debug
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Definition: debug.h:37
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
CMD_DEITY
@ CMD_DEITY
the command may be executed by COMPANY_DEITY
Definition: command_type.h:405
object_base.h
train_cmd.h
CMDT_END
@ CMDT_END
Magic end marker.
Definition: command_type.h:424
endian_buffer.hpp
PM_COMMAND_DURING_PAUSE
@ PM_COMMAND_DURING_PAUSE
A game paused, and a command executed during the pause; resets on autosave.
Definition: openttd.h:77
timetable_cmd.h
company_cmd.h
landscape_cmd.h
CommandFlags
CommandFlags
Command flags for the command table _command_proc_table.
Definition: command_type.h:396
signs_cmd.h
CommandHelperBase::InternalExecutePrepTest
static bool InternalExecutePrepTest(CommandFlags cmd_flags, TileIndex tile, Backup< CompanyID > &cur_company)
Prepare for the test run of a command proc call.
Definition: command.cpp:271
CommandCost::UseTextRefStack
void UseTextRefStack(const GRFFile *grffile, uint num_registers)
Activate usage of the NewGRF TextRefStack for the error message.
Definition: command.cpp:422
CommandCost
Common return value for all commands.
Definition: command_type.h:23
CommandCost::textref_stack_size
uint textref_stack_size
Number of uint32_t values to put on the TextRefStack for the error message.
Definition: command_type.h:29
town_cmd.h
FormatArrayAsHex
std::string FormatArrayAsHex(std::span< const uint8_t > data)
Format a byte array into a continuous hex string.
Definition: string.cpp:81
rail_cmd.h
station_cmd.h
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
CMDPL_NO_LANDSCAPING
@ CMDPL_NO_LANDSCAPING
No landscaping actions may be executed.
Definition: command_type.h:431
_pause_mode
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
autoreplace_cmd.h
PSM_LEAVE_COMMAND
@ PSM_LEAVE_COMMAND
Leave command scope, revert to previous mode.
Definition: newgrf_storage.h:24
CommandDataBuffer
std::vector< uint8_t > CommandDataBuffer
Storage buffer for serialized command data.
Definition: command_type.h:470
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
WL_INFO
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition: error.h:24
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
safeguards.h
lengthof
#define lengthof(array)
Return the length of an fixed size array.
Definition: stdafx.h:280
vehicle_cmd.h
CommandCost::GetCost
Money GetCost() const
The costs as made up to this moment.
Definition: command_type.h:83
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
CommandHelperBase::InternalDoAfter
static void InternalDoAfter(CommandCost &res, DoCommandFlag flags, bool top_level, bool test)
Process result after calling a command proc.
Definition: command.cpp:182
CommandHelperBase::InternalPostBefore
static std::tuple< bool, bool, bool > InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command)
Decide what to do with the command depending on current game state.
Definition: command.cpp:207
error.h
subsidy_cmd.h
tunnelbridge_cmd.h
CommandCost::AddCost
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Definition: command_type.h:63
stdafx.h
ShowCostOrIncomeAnimation
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition: misc_gui.cpp:570
landscape.h
DC_BANKRUPT
@ DC_BANKRUPT
company bankrupts, skip money check, skip vehicle on tile check in some cases
Definition: command_type.h:382
CheckCompanyHasMoney
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
Definition: company_cmd.cpp:241
CommandInfo::type
CommandType type
The type of command.
Definition: command.cpp:79
object_cmd.h
_command_proc_table
static constexpr auto _command_proc_table
The master command table.
Definition: command.cpp:97
group_cmd.h
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:67
CommandCost::textref_stack_grffile
const GRFFile * textref_stack_grffile
NewGRF providing the TextRefStack content.
Definition: command_type.h:28
texteff.hpp
string_func.h
CommandHelperBase::InternalPostResult
static void InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
Process result of executing a command, possibly displaying any error to the player.
Definition: command.cpp:237
CommandHelperBase::InternalExecuteProcessResult
static CommandCost InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, const CommandCost &res_test, const CommandCost &res_exec, Money extra_cash, TileIndex tile, Backup< CompanyID > &cur_company)
Process the result of a command test run and execution run.
Definition: command.cpp:341
_current_company
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
strings_func.h
Backup::Trash
void Trash()
Trash the backup.
Definition: backup_type.hpp:101
CommandCost::message
StringID message
Warning message for when success is unset.
Definition: command_type.h:26
CMD_END
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
Definition: command_type.h:366
IsValidCommand
bool IsValidCommand(Commands cmd)
This function range-checks a cmd.
Definition: command.cpp:106
Backup::Restore
void Restore()
Restore the variable.
Definition: backup_type.hpp:110
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
story_cmd.h
industry_cmd.h
CommandInfo::flags
CommandFlags flags
The (command) flags to that apply to this command.
Definition: command.cpp:78
CMDT_SERVER_SETTING
@ CMDT_SERVER_SETTING
Pausing/removing companies/server settings.
Definition: command_type.h:421
GetCommandName
const char * GetCommandName(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the name which belongs to the given com...
Definition: command.cpp:132
goal_cmd.h
settings_cmd.h
signal_func.h
IsCommandAllowedWhilePaused
bool IsCommandAllowedWhilePaused(Commands cmd)
Returns whether the command is allowed while the game is paused.
Definition: command.cpp:144
CMD_NO_TEST
@ CMD_NO_TEST
the command's output may differ between test and execute due to town rating changes etc.
Definition: command_type.h:402
company_func.h
network.h
ShowEstimatedCostOrIncome
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
Definition: misc_gui.cpp:551
CommandCost::cost
Money cost
The cost of this action.
Definition: command_type.h:25
league_cmd.h
COMPANY_SPECTATOR
@ COMPANY_SPECTATOR
The client is spectating.
Definition: company_type.h:35
CMDPL_ALL_ACTIONS
@ CMDPL_ALL_ACTIONS
All actions may be executed.
Definition: command_type.h:432
OverflowSafeInt< int64_t >
TemporaryStorageArray
Class for temporary storage of data.
Definition: newgrf_storage.h:133
BasePersistentStorageArray::SwitchMode
static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode=false)
Clear temporary changes made since the last call to SwitchMode, and set whether subsequent changes sh...
Definition: newgrf_storage.cpp:54
gui.h
PSM_ENTER_COMMAND
@ PSM_ENTER_COMMAND
Enter command scope, changes will be permanent.
Definition: newgrf_storage.h:23
GameSettings::construction
ConstructionSettings construction
construction of things in-game
Definition: settings_type.h:595
Commands
Commands
List of commands.
Definition: command_type.h:187
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
SubtractMoneyFromCompany
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
Definition: company_cmd.cpp:289
TileX
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition: map_func.h:427
CMD_SERVER
@ CMD_SERVER
the command can only be initiated by the server
Definition: command_type.h:397
CMD_SPECTATOR
@ CMD_SPECTATOR
the command may be initiated by a spectator
Definition: command_type.h:398
DC_QUERY_COST
@ DC_QUERY_COST
query cost only, don't build.
Definition: command_type.h:378
PM_UNPAUSED
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:69
CommandInfo
Define a command with the flags which belongs to it.
Definition: command.cpp:76
Company
Definition: company_base.h:133
PSM_ENTER_TESTMODE
@ PSM_ENTER_TESTMODE
Enter command test mode, changes will be temporary.
Definition: newgrf_storage.h:25
IsLocalCompany
bool IsLocalCompany()
Is the current company the local company?
Definition: company_func.h:47
CMDPL_NO_CONSTRUCTION
@ CMDPL_NO_CONSTRUCTION
No construction actions may be executed.
Definition: command_type.h:430
roadveh_cmd.h
SetTownRatingTestMode
void SetTownRatingTestMode(bool mode)
Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings...
Definition: town_cmd.cpp:3903
viewport_cmd.h
road_cmd.h
timer_game_economy.h
network_type.h
CommandHelperBase::LogCommandExecution
static void LogCommandExecution(Commands cmd, StringID err_message, const CommandDataBuffer &args, bool failed)
Helper to make a desync log for a command.
Definition: command.cpp:260
GRFFile
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:108
CommandCost::success
bool success
Whether the command went fine up to this moment.
Definition: command_type.h:27
CommandCost::textref_stack
static uint32_t textref_stack[16]
Values to put on the TextRefStack for the error message.
Definition: command_type.h:32
water_cmd.h
backup_type.hpp
TimerGameEconomy::date
static Date date
Current date in days (day counter).
Definition: timer_game_economy.h:37