OpenTTD Source 20250312-master-gcdcc6b491d
command.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "landscape.h"
12#include "error.h"
13#include "gui.h"
14#include "command_func.h"
16#include "network/network.h"
17#include "genworld.h"
18#include "strings_func.h"
19#include "texteff.hpp"
20#include "town.h"
22#include "company_func.h"
23#include "company_base.h"
24#include "signal_func.h"
25#include "core/backup_type.hpp"
26#include "object_base.h"
27#include "autoreplace_cmd.h"
28#include "company_cmd.h"
29#include "depot_cmd.h"
30#include "economy_cmd.h"
31#include "engine_cmd.h"
32#include "goal_cmd.h"
33#include "group_cmd.h"
34#include "industry_cmd.h"
35#include "league_cmd.h"
36#include "landscape_cmd.h"
37#include "misc_cmd.h"
38#include "news_cmd.h"
39#include "object_cmd.h"
40#include "order_cmd.h"
41#include "rail_cmd.h"
42#include "road_cmd.h"
43#include "roadveh_cmd.h"
44#include "settings_cmd.h"
45#include "signs_cmd.h"
46#include "station_cmd.h"
47#include "story_cmd.h"
48#include "subsidy_cmd.h"
49#include "terraform_cmd.h"
50#include "timetable_cmd.h"
51#include "town_cmd.h"
52#include "train_cmd.h"
53#include "tree_cmd.h"
54#include "tunnelbridge_cmd.h"
55#include "vehicle_cmd.h"
56#include "viewport_cmd.h"
57#include "water_cmd.h"
58#include "waypoint_cmd.h"
60#include "string_func.h"
61
62#include "table/strings.h"
63
64#include "safeguards.h"
65
66
67int RecursiveCommandCounter::_counter = 0;
68
69
81/* Helpers to generate the master command table from the command traits. */
82template <typename T>
83inline constexpr CommandInfo CommandFromTrait() noexcept { return { T::name, T::flags, T::type }; };
84
85template <typename T, T... i>
86inline constexpr auto MakeCommandsFromTraits(std::integer_sequence<T, i...>) noexcept {
87 return std::array<CommandInfo, sizeof...(i)>{{ CommandFromTrait<CommandTraits<static_cast<Commands>(i)>>()... }};
88}
89
97static constexpr auto _command_proc_table = MakeCommandsFromTraits(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{});
98
99
107{
108 return cmd < _command_proc_table.size();
109}
110
119{
120 assert(IsValidCommand(cmd));
121
122 return _command_proc_table[cmd].flags;
123}
124
132const char *GetCommandName(Commands cmd)
133{
134 assert(IsValidCommand(cmd));
135
136 return _command_proc_table[cmd].name;
137}
138
145{
146 /* Lookup table for the command types that are allowed for a given pause level setting. */
147 static const int command_type_lookup[] = {
157 };
158 static_assert(lengthof(command_type_lookup) == CMDT_END);
159
160 assert(IsValidCommand(cmd));
161 return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd].type] <= _settings_game.construction.command_pause_level;
162}
163
169void CommandHelperBase::InternalDoBefore(bool top_level, bool test)
170{
171 if (top_level) _cleared_object_areas.clear();
172 if (test) SetTownRatingTestMode(true);
173}
174
182void CommandHelperBase::InternalDoAfter(CommandCost &res, DoCommandFlags flags, bool top_level, bool test)
183{
184 if (test) {
186
187 if (res.Succeeded() && top_level && !flags.Test(DoCommandFlag::QueryCost) && !flags.Test(DoCommandFlag::Bankrupt)) {
188 CheckCompanyHasMoney(res); // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
189 }
190 } else {
191 /* If top-level, subtract the money. */
192 if (res.Succeeded() && top_level && !flags.Test(DoCommandFlag::Bankrupt)) {
194 }
195 }
196}
197
207std::tuple<bool, bool, bool> CommandHelperBase::InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command)
208{
209 /* Cost estimation is generally only done when the
210 * local user presses shift while doing something.
211 * However, in case of incoming network commands,
212 * map generation or the pause button we do want
213 * to execute. */
214 bool estimate_only = _shift_pressed && IsLocalCompany() && !_generating_world && !network_command && !flags.Test(CommandFlag::NoEst);
215
216 /* We're only sending the command, so don't do
217 * fancy things for 'success'. */
218 bool only_sending = _networking && !network_command;
219
220 if (_pause_mode.Any() && !IsCommandAllowedWhilePaused(cmd) && !estimate_only) {
221 ShowErrorMessage(GetEncodedString(err_message), GetEncodedString(STR_ERROR_NOT_ALLOWED_WHILE_PAUSED),
222 WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
223 return { true, estimate_only, only_sending };
224 } else {
225 return { false, estimate_only, only_sending };
226 }
227}
228
238void CommandHelperBase::InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
239{
240 int x = TileX(tile) * TILE_SIZE;
241 int y = TileY(tile) * TILE_SIZE;
242
243 if (res.Failed()) {
244 /* Only show the error when it's for us. */
245 if (estimate_only || (IsLocalCompany() && err_message != 0 && my_cmd)) {
246 ShowErrorMessage(GetEncodedString(err_message), x, y, res);
247 }
248 } else if (estimate_only) {
250 } else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
251 /* Only show the cost animation when we did actually
252 * execute the command, i.e. we're not sending it to
253 * the server, when it has cost the local company
254 * something. Furthermore in the editor there is no
255 * concept of cost, so don't show it there either. */
257 }
258}
259
261void CommandHelperBase::LogCommandExecution(Commands cmd, StringID err_message, const CommandDataBuffer &args, bool failed)
262{
263 Debug(desync, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {} ({})", failed ? "cmdf" : "cmd", (uint32_t)TimerGameEconomy::date.base(), TimerGameEconomy::date_fract, _current_company, cmd, err_message, FormatArrayAsHex(args), GetCommandName(cmd));
264}
265
273{
274 /* Always execute server and spectator commands as spectator */
275 bool exec_as_spectator = cmd_flags.Any({CommandFlag::Spectator, CommandFlag::Server});
276
277 /* If the company isn't valid it may only do server command or start a new company!
278 * The server will ditch any server commands a client sends to it, so effectively
279 * this guards the server from executing functions for an invalid company. */
280 if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && cmd_flags.Test(CommandFlag::Deity))) {
281 return false;
282 }
283
284 if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
285
286 /* Enter test mode. */
287 _cleared_object_areas.clear();
290 return true;
291}
292
302std::tuple<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, [[maybe_unused]] Backup<CompanyID> &cur_company)
303{
306
307 /* Make sure we're not messing things up here. */
308 assert(cmd_flags.Any({CommandFlag::Spectator, CommandFlag::Server}) ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
309
310 /* If the command fails, we're doing an estimate
311 * or the player does not have enough money
312 * (unless it's a command where the test and
313 * execution phase might return different costs)
314 * we bail out here. */
315 bool test_and_exec_can_differ = cmd_flags.Test(CommandFlag::NoTest);
316 if (res.Failed() || estimate_only || (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
317 return { true, !_networking || _generating_world || network_command, false };
318 }
319
320 bool send_net = _networking && !_generating_world && !network_command;
321
322 if (!send_net) {
323 /* Prepare for command execution. */
324 _cleared_object_areas.clear();
326 }
327
328 return { false, _debug_desync_level >= 1, send_net };
329}
330
342CommandCost CommandHelperBase::InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, [[maybe_unused]] const CommandCost &res_test, const CommandCost &res_exec, Money extra_cash, TileIndex tile, Backup<CompanyID> &cur_company)
343{
345
346 if (cmd == CMD_COMPANY_CTRL) {
347 cur_company.Trash();
348 /* We are a new company -> Switch to new local company.
349 * We were closed down -> Switch to spectator
350 * Some other company opened/closed down -> The outside function will switch back */
352 } else {
353 /* Make sure nothing bad happened, like changing the current company. */
354 assert(cmd_flags.Any({CommandFlag::Spectator, CommandFlag::Server}) ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
355 cur_company.Restore();
356 }
357
358 /* If the test and execution can differ we have to check the
359 * return of the command. Otherwise we can check whether the
360 * test and execution have yielded the same result,
361 * i.e. cost and error state are the same. */
362 bool test_and_exec_can_differ = cmd_flags.Test(CommandFlag::NoTest);
363 if (!test_and_exec_can_differ) {
364 assert(res_test.GetCost() == res_exec.GetCost() && res_test.Failed() == res_exec.Failed()); // sanity check
365 } else if (res_exec.Failed()) {
366 return res_exec;
367 }
368
369 /* If we're needing more money and we haven't done
370 * anything yet, ask for the money! */
371 if (extra_cash != 0 && res_exec.GetCost() == 0) {
372 /* It could happen we removed rail, thus gained money, and deleted something else.
373 * So make sure the signal buffer is empty even in this case */
375 return CommandCostWithParam(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, extra_cash);
376 }
377
378 /* update last build coordinate of company. */
379 if (tile != 0) {
381 if (c != nullptr) c->last_build_coordinate = tile;
382 }
383
384 SubtractMoneyFromCompany(res_exec);
385
386 /* Record if there was a command issues during pause; ignore pause/other setting related changes. */
388
389 /* update signals if needed */
391
392 return res_exec;
393}
394
395
402{
403 this->AddCost(ret.cost);
404 if (this->success && !ret.success) {
405 this->message = ret.message;
406 this->success = false;
407 }
408}
409
411
419{
420 CommandCost error = CommandCost(str);
421 if (IsLocalCompany()) {
422 error.SetEncodedMessage(GetEncodedString(str, value));
423 }
424 return error;
425}
Command definitions related to autoreplace.
Class for backupping variables and making sure they are restored later.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money cost
The cost of this action.
Money GetCost() const
The costs as made up to this moment.
static void SetEncodedMessage(EncodedString &&message)
Set the encoded message string.
StringID message
Warning message for when success is unset.
bool Failed() const
Did this command fail?
bool success
Whether the command went fine up to this moment.
static EncodedString encoded_message
Encoded error message, used if the error message includes parameters.
static std::tuple< bool, bool, bool > InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command)
Decide what to do with the command depending on current game state.
Definition command.cpp:207
static void InternalDoBefore(bool top_level, bool test)
Prepare for calling a command proc.
Definition command.cpp:169
static void LogCommandExecution(Commands cmd, StringID err_message, const CommandDataBuffer &args, bool failed)
Helper to make a desync log for a command.
Definition command.cpp:261
static CommandCost InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, const CommandCost &res_test, const CommandCost &res_exec, Money extra_cash, TileIndex tile, Backup< CompanyID > &cur_company)
Process the result of a command test run and execution run.
Definition command.cpp:342
static void InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
Process result of executing a command, possibly displaying any error to the player.
Definition command.cpp:238
static void InternalDoAfter(CommandCost &res, DoCommandFlags flags, bool top_level, bool test)
Process result after calling a command proc.
Definition command.cpp:182
static std::tuple< bool, bool, bool > InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, Backup< CompanyID > &cur_company)
Validate result of test run and prepare for real execution.
Definition command.cpp:302
static bool InternalExecutePrepTest(CommandFlags cmd_flags, TileIndex tile, Backup< CompanyID > &cur_company)
Prepare for the test run of a command proc call.
Definition command.cpp:272
Container for an encoded string, created by GetEncodedString.
static Date date
Current date in days (day counter).
static DateFract date_fract
Fractional part of the day.
CommandFlags GetCommandFlags(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the flags which belongs to the given co...
Definition command.cpp:118
CommandCost CommandCostWithParam(StringID str, uint64_t value)
Return an error status, with string and parameter.
Definition command.cpp:418
bool IsCommandAllowedWhilePaused(Commands cmd)
Returns whether the command is allowed while the game is paused.
Definition command.cpp:144
const char * GetCommandName(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the name which belongs to the given com...
Definition command.cpp:132
bool IsValidCommand(Commands cmd)
This function range-checks a cmd.
Definition command.cpp:106
static constexpr auto _command_proc_table
The master command table.
Definition command.cpp:97
Functions related to commands.
bool IsCommandAllowedWhilePaused(Commands cmd)
Returns whether the command is allowed while the game is paused.
Definition command.cpp:144
const char * GetCommandName(Commands cmd)
This function mask the parameter with CMD_ID_MASK and returns the name which belongs to the given com...
Definition command.cpp:132
CommandType
Types of commands we have.
@ CMDT_END
Magic end marker.
@ CMDT_SERVER_SETTING
Pausing/removing companies/server settings.
@ QueryCost
query cost only, don't build.
@ Bankrupt
company bankrupts, skip money check, skip vehicle on tile check in some cases
@ NoEst
the command is never estimated.
@ Deity
the command may be executed by COMPANY_DEITY
@ Spectator
the command may be initiated by a spectator
@ Server
the command can only be initiated by the server
@ NoTest
the command's output may differ between test and execute due to town rating changes etc.
@ CMDPL_NO_LANDSCAPING
No landscaping actions may be executed.
@ CMDPL_ALL_ACTIONS
All actions may be executed.
@ CMDPL_NO_ACTIONS
No user actions may be executed.
@ CMDPL_NO_CONSTRUCTION
No construction actions may be executed.
std::vector< uint8_t > CommandDataBuffer
Storage buffer for serialized command data.
Commands
List of commands.
@ CMD_COMPANY_CTRL
used in multiplayer to create a new companies etc.
@ CMD_END
Must ALWAYS be on the end of this list!! (period)
Definition of stuff that is very close to a company, like the company struct itself.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
void SubtractMoneyFromCompany(const CommandCost &cost)
Subtract money from the _current_company, if the company is valid.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Command definitions related to companies.
Functions related to companies.
bool IsLocalCompany()
Is the current company the local company?
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr CompanyID COMPANY_SPECTATOR
The client is spectating.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
Command definitions related to depots.
Command definitions related to the economy.
Endian-aware buffer.
Command definitions related to engines.
Functions related to errors.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition error.h:24
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, const CommandCost &cc)
Display an error message in a window.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:72
Functions related to world/map generation.
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:39
PauseModes _pause_mode
The current pause mode.
Definition gfx.cpp:50
Command definitions related to goals.
Command definitions related to engine groups.
GUI functions that shouldn't be here.
void ShowEstimatedCostOrIncome(Money cost, int x, int y)
Display estimated costs.
Definition misc_gui.cpp:492
Command definitions related to industries.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
Command definitions related to league tables.
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
Miscellaneous command definitions.
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
Display animated income or costs on the map.
Definition misc_gui.cpp:510
bool _networking
are we in networking mode?
Definition network.cpp:65
Basic functions/variables used all over the place.
Types used for networking.
@ PSM_LEAVE_TESTMODE
Leave command test mode, revert to previous mode.
@ PSM_LEAVE_COMMAND
Leave command scope, revert to previous mode.
@ PSM_ENTER_COMMAND
Enter command scope, changes will be permanent.
@ PSM_ENTER_TESTMODE
Enter command test mode, changes will be temporary.
Command definitions related to news messages.
Base for all objects.
Command definitions related to objects.
@ CommandDuringPause
A game paused, and a command executed during the pause; resets on autosave.
Command definitions related to orders.
Command definitions for rail.
Road related functions.
Command definitions related to road vehicles.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:58
Command definitions related to settings.
void UpdateSignalsInBuffer()
Update signals in buffer Called from 'outside'.
Definition signal.cpp:573
Functions related to signals.
Command definitions related to signs.
Command definitions related to stations.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:277
Command definitions related to stories.
std::string FormatArrayAsHex(std::span< const uint8_t > data)
Format a byte array into a continuous hex string.
Definition string.cpp:80
Functions related to low-level strings.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class to backup a specific variable and restore it later.
void Trash()
Trash the backup.
bool Verify() const
Check whether the variable is currently equals the backup.
void Change(const U &new_value)
Change the value of the variable.
void Restore()
Restore the variable.
static void SwitchMode(PersistentStorageMode mode, bool ignore_prev_mode=false)
Clear temporary changes made since the last call to SwitchMode, and set whether subsequent changes sh...
Define a command with the flags which belongs to it.
Definition command.cpp:76
const char * name
A human readable name for the procedure.
Definition command.cpp:77
CommandType type
The type of command.
Definition command.cpp:79
CommandFlags flags
The (command) flags to that apply to this command.
Definition command.cpp:78
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
uint8_t command_pause_level
level/amount of commands that can't be executed while paused
ConstructionSettings construction
construction of things in-game
static bool IsValidID(auto index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Command definitions related to subsidies.
Command definitions related to terraforming.
Functions related to text effects.
static const uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
Definition of the game-economy-timer.
Command definitions related to timetables.
Base of the town class.
void SetTownRatingTestMode(bool mode)
Switch the town rating to test-mode, to allow commands to be tested without affecting current ratings...
Command definitions related to towns.
Command definitions related to trains.
Command definitions related to tree tiles.
Command definitions related to tunnels and bridges.
Command definitions for vehicles.
Command definitions related to viewports.
Command definitions related to water tiles.
Command definitions related to waypoints.