32#include "table/strings.h"
49 this->entity_overrides.resize(this->
max_offset);
50 std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id);
51 this->grfid_overrides.resize(this->
max_offset);
66 if (this->entity_overrides[entity_type] != this->
invalid_id)
return;
67 this->entity_overrides[entity_type] = local_id;
68 this->grfid_overrides[entity_type] = grfid;
80 std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id);
81 std::fill(this->grfid_overrides.begin(), this->grfid_overrides.end(), uint32_t());
111 uint16_t
id = this->
GetID(grf_local_id, grfid);
123 if (CheckValidNewID(
id) && map->
entity_id == 0 && map->
grfid == 0) {
141 return this->
mappings[entity_id].grfid;
151 return this->
mappings[entity_id].substitute_id;
164 GrfMsg(1,
"House.SetEntitySpec: Too many houses allocated. Ignoring.");
171 if (house_id >= house_specs.size()) house_specs.resize(house_id + 1);
172 house_specs[house_id] = *hs;
182 this->grfid_overrides[i] = 0;
199 if (this->entity_overrides[
id] == grf_local_id && this->grfid_overrides[
id] == grfid)
return id;
262 GrfMsg(1,
"Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
267 _industry_specs[ind_id] = *inds;
269 _industry_specs[ind_id].
enabled =
true;
277 GrfMsg(1,
"IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
281 _industry_tile_specs[indt_id] = *its;
290 overridden_its->
enabled =
false;
292 this->grfid_overrides[i] = 0;
316 GrfMsg(1,
"Object.SetEntitySpec: Too many objects allocated. Ignoring.");
394 default: NOT_REACHED();
396 return has_snow ? 4 : 0;
412 int8_t x =
GB(parameter, 0, 4);
413 int8_t y =
GB(parameter, 4, 4);
415 if (signed_offsets && x >= 8) x -= 16;
416 if (signed_offsets && y >= 8) y -= 16;
447 return tile_type << 24 | ClampTo<uint8_t>(z) << 16 | terrain_type << 8 | tileh;
473 if (cb_res < 0x400) {
477 case 0x400:
return res;
480 case 0x401: res =
CommandCost(default_error);
break;
482 case 0x402: res =
CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
break;
483 case 0x403: res =
CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
break;
484 case 0x404: res =
CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE);
break;
485 case 0x405: res =
CommandCost(STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE);
break;
486 case 0x406: res =
CommandCost(STR_ERROR_CAN_T_BUILD_ON_SEA);
break;
487 case 0x407: res =
CommandCost(STR_ERROR_CAN_T_BUILD_ON_CANAL);
break;
488 case 0x408: res =
CommandCost(STR_ERROR_CAN_T_BUILD_ON_RIVER);
break;
539 if (grffile->grf_version < 8)
return cb_res != 0;
558 if (grffile->grf_version < 8)
return GB(cb_res, 0, 8) != 0;
573 assert(this->
seq ==
nullptr);
574 assert(source !=
nullptr);
581 MemCpyT(sprites, source, count);
593 if (source->registers !=
nullptr) {
599 MemCpyT(regs, source->registers, count);
600 this->registers = regs;
611 assert(this->
seq ==
nullptr);
623 assert(this->
seq !=
nullptr);
624 assert(this->registers ==
nullptr);
630 this->registers = CallocT<TileLayoutRegisters>(count);
648 uint32_t var10_values = 0;
656 result->
delta_z = (int8_t)0x80;
669 if (regs !=
nullptr) flags = regs->
flags;
674 SetBit(var10_values, var10);
680 result->image.
sprite +=
ground ? newgrf_ground_offset : newgrf_offset;
683 result->image.
sprite += orig_offset;
690 SetBit(var10_values, var10);
696 result->image.
sprite +=
ground ? newgrf_ground_offset : newgrf_offset;
702 if (regs !=
nullptr) regs++;
723 if (regs !=
nullptr) flags = regs->
flags;
729 if (var10 == resolved_var10) {
738 result->image.
sprite += offset;
740 result->image.
sprite = SPR_IMG_QUERY;
762 if (var10 == resolved_var10) {
768 result->image.
pal += offset;
770 result->image.
sprite = SPR_IMG_QUERY;
771 result->image.
pal = PAL_NONE;
778 if (regs !=
nullptr) regs++;
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Common return value for all commands.
void UseTextRefStack(const GRFFile *grffile, uint num_registers)
Activate usage of the NewGRF TextRefStack for the error message.
void SetEntitySpec(const HouseSpec *hs)
Install the specs into the HouseSpecs array It will find itself the proper slot on which it will go.
uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id) override
Method to find an entity ID and to mark it as reserved for the Industry to be included.
void SetEntitySpec(IndustrySpec *inds)
Method to install the new industry data in its proper slot The slot assignment is internal of this me...
uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const override
Return the ID (if ever available) of a previously inserted entity.
void SetEntitySpec(ObjectSpec *spec)
Method to install the new object data in its proper slot The slot assignment is internal of this meth...
uint32_t GetGRFID(uint16_t entity_id) const
Gives the GRFID of the file the entity belongs to.
void ResetMapping()
Resets the mapping, which is used while initializing game.
uint16_t max_entities
what is the amount of entities, old and new summed
virtual uint16_t GetID(uint16_t grf_local_id, uint32_t grfid) const
Return the ID (if ever available) of a previously inserted entity.
uint16_t invalid_id
ID used to detected invalid entities.
void Add(uint16_t local_id, uint32_t grfid, uint entity_type)
Since the entity IDs defined by the GRF file does not necessarily correlate to those used by the game...
OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid)
Constructor of generic class.
std::vector< EntityIDMapping > mappings
mapping of ids from grf files. Public out of convenience
void ResetOverride()
Resets the override, which is used while initializing game.
uint16_t GetSubstituteID(uint16_t entity_id) const
Gives the substitute of the entity, as specified by the grf file.
uint16_t max_offset
what is the length of the original entity's array of specs
virtual uint16_t AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
Reserves a place in the mapping array for an entity to be installed.
Map accessors for 'clear' tiles.
bool IsSnowTile(Tile t)
Test if a tile is covered with snow.
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition of stuff that is very close to a company, like the company struct itself.
Owner
Enum for all companies/owners.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Ouptut a line of debugging information.
Axis
Allow incrementing of DiagDirDiff variables.
@ INVALID_AXIS
Flag for an invalid Axis.
Functions related to errors.
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
@ WL_CRITICAL
Critical errors, the MessageBox is shown in all cases.
bool _generating_world
Whether we are generating the map or not.
Functions related to world/map generation.
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
definition of HouseSpec and accessors
uint16_t HouseID
OpenTTD ID of house types.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Functions related to OTTD's landscape.
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
constexpr void Swap(T &a, T &b)
Type safe swap operation.
void MemCpyT(T *destination, const T *source, size_t num=1)
Type-safe version of memcpy().
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetCompanyInfo(CompanyID owner, const Livery *l)
Returns company information like in vehicle var 43 or station var 43.
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
TileContext
Context for tile accesses.
@ TCX_UPPER_HALFTILE
Querying information about the upper part of a tile with halftile foundation.
@ TCX_ON_BRIDGE
Querying information about stuff on the bridge (via some bridgehead).
TileLayoutFlags
Flags to enable register usage in sprite layouts.
@ TLF_BB_Z_OFFSET
Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta....
@ TLF_SPRITE
Add signed offset to sprite from register TileLayoutRegisters::sprite.
@ TLF_CHILD_X_OFFSET
Add signed offset to child sprite X positions from register TileLayoutRegisters::delta....
@ TLF_DODRAW
Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
@ TLF_PALETTE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palet...
@ TLF_BB_XY_OFFSET
Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta....
@ TLF_SPRITE_REG_FLAGS
Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite...
@ TLF_PALETTE_VAR10
Resolve palette with a specific value in variable 10.
@ TLF_SPRITE_VAR10
Resolve sprite with a specific value in variable 10.
@ TLF_PALETTE
Add signed offset to palette from register TileLayoutRegisters::palette.
@ TLF_CHILD_Y_OFFSET
Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta....
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
@ GBUG_UNKNOWN_CB_RESULT
A callback returned an unknown/invalid result.
std::vector< ObjectSpec > _object_specs
All the object specifications.
Functions related to NewGRF objects.
uint32_t GetRegister(uint i)
Gets the value of a so-called newgrf "register".
StringID GetGRFStringID(uint32_t grfid, StringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
uint16_t ObjectType
Types of objects.
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
RailGroundType
The ground 'under' the rail.
@ RAIL_GROUND_ICE_DESERT
Icy or sandy.
@ RAIL_GROUND_HALF_SNOW
Snow only on higher part of slope (steep or one corner raised)
bool IsOnSnow(Tile t)
Check if a road tile has snow/desert.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
#define foreach_draw_tile_seq(idx, list)
Iterate through all DrawTileSeqStructs in DrawTileSprites.
static constexpr uint8_t SPRITE_MODIFIER_CUSTOM_SPRITE
these masks change the colours of the palette for a sprite.
Maps accessors for stations.
bool HasStationTileRail(Tile t)
Has this station tile a rail? In other words, is this station tile a rail station or rail waypoint?
Axis GetRailStationAxis(Tile t)
Get the rail direction of a rail station.
bool IsRoadWaypointTile(Tile t)
Is this tile a station tile and a road waypoint?
Definition of base types and functions in a cross-platform compatible way.
static void StrMakeValid(T &dst, const char *str, const char *last, StringValidationSettings settings)
Copies the valid (UTF-8) characters from str up to last to the dst.
Functions related to low-level strings.
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with all the associated DParam lookups and formatting.
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static bool IsValidAiID(size_t index)
Is this company a valid company, controlled by the computer (a NoAI program)?
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
int8_t delta_z
0x80 identifies child sprites
bool IsParentSprite() const
Check whether this is a parent sprite with a boundingbox.
void MakeTerminator()
Make this struct a sequence terminator.
int8_t delta_x
0x80 is sequence terminator
Ground palette sprite of a tile, together with its sprite layout.
const DrawTileSeqStruct * seq
Array of child sprites. Terminated with a terminator entry.
PalSpriteID ground
Palette and sprite for the ground.
Maps an entity id stored on the map to a GRF file.
uint16_t substitute_id
The (original) entity ID to use if this GRF is not available.
uint32_t grfid
The GRF ID of the file the entity belongs to.
uint16_t entity_id
The entity ID within the GRF file.
Information about GRF, used in the game and (part of it) in savegames.
uint32_t grf_bugs
NOSAVE: bugs in this GRF in this run,.
const char * GetName() const
Get the name of this grf.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
uint16_t local_id
id defined by the grf file for this entity
uint32_t grfid
grfid that introduced this entity.
uint16_t override
id of the entity been replaced by
Dynamic data of a loaded NewGRF.
uint8_t landscape
the landscape we're currently in
GameCreationSettings game_creation
settings used during the creation of a game (map)
static HouseSpec * Get(size_t house_id)
Get the spec for a house ID.
GRFFileProps grf_prop
Properties related the the grf file.
static std::vector< HouseSpec > & Specs()
Get a reference to all HouseSpecs.
Defines the data structure for constructing industry.
GRFFileProps grf_prop
properties related to the grf file
bool enabled
entity still available (by default true).newgrf can disable it, though
Defines the data structure of each individual tile of an industry.
GRFFileProps grf_prop
properties related to the grf file
bool enabled
entity still available (by default true).newgrf can disable it, though
Information about a particular livery.
Colours colour2
Second colour, for vehicles with 2CC support.
Colours colour1
First colour, for all vehicles.
static TileIndex WrapToMap(TileIndex tile)
'Wraps' the given "tile" so it is within the map.
NewGRF supplied spritelayout.
void Allocate(uint num_sprites)
Allocate a spritelayout for num_sprites building sprites.
uint32_t PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const
Prepares a sprite layout before resolving action-1-2-3 chains.
void ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
void Clone(const DrawTileSeqStruct *source)
Clone the building sprites of a spritelayout.
void AllocateRegisters()
Allocate memory for register modifiers.
static std::vector< DrawTileSeqStruct > result_seq
Temporary storage when preprocessing spritelayouts.
Allow incrementing of ObjectClassID variables.
GRFFilePropsBase< 2 > grf_prop
Properties related the the grf file.
SpriteID sprite
The 'real' sprite.
PaletteID pal
The palette (use PAL_NONE) if not needed)
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
static Titem * Get(size_t index)
Returns Titem with given index.
Additional modifiers for items in sprite layouts.
uint8_t parent[3]
Registers for signed offsets for the bounding box position of parent sprites.
TileLayoutFlags flags
Flags defining which members are valid and to be used.
uint8_t dodraw
Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
uint16_t max_sprite_offset
Maximum offset to add to the sprite. (limited by size of the spriteset)
uint8_t palette
Register specifying a signed offset for the palette.
uint8_t sprite_var10
Value for variable 10 when resolving the sprite.
uint16_t max_palette_offset
Maximum offset to add to the palette. (limited by size of the spriteset)
uint8_t palette_var10
Value for variable 10 when resolving the palette.
uint8_t child[2]
Registers for signed offsets for the position of child sprites.
uint8_t sprite
Register specifying a signed offset for the sprite.
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
static debug_inline TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
static const uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in ZOOM_BASE.
TileType
The different types of tiles.
@ MP_TREES
Tile got trees.
@ MP_ROAD
A tile with road (or tram tracks)
@ MP_STATION
A tile of a station.
@ MP_TUNNELBRIDGE
Tunnel entry/exit and bridge heads.
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
@ MP_HOUSE
A house by a town.
@ MP_INDUSTRY
Part of an industry.
@ MP_VOID
Invisible tiles at the SW and SE border.
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
TreeGround
Enumeration for ground types of tiles with trees.
@ TREE_GROUND_ROUGH_SNOW
A snow tile that is rough underneath.
@ TREE_GROUND_SNOW_DESERT
a desert or snow tile, depend on landscape
uint GetTreeDensity(Tile t)
Returns the 'density' of a tile with trees.
Functions that have tunnels and bridges in common.
bool HasTunnelBridgeSnowOrDesert(Tile t)
Tunnel: Is this tunnel entrance in a snowy or desert area? Bridge: Does the bridge ramp lie in a snow...
bool HasTileWaterClass(Tile t)
Checks whether the tile has an waterclass associated.
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.