static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
uint16_t ObjectType
Types of objects.
uint32_t ObjectID
Unique identifier for an object.
static const ObjectType OBJECT_STATUE
Statue in towns.
static const ObjectType INVALID_OBJECT_TYPE
An invalid object.
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
static const ObjectType NUM_OBJECTS
Number of supported objects overall.
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
static const ObjectID INVALID_OBJECT
An invalid object.
static const ObjectType NUM_OBJECTS_PER_GRF
Number of supported objects per NewGRF.
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Allow incrementing of ObjectClassID variables.
An object, such as transmitter, on the map.