OpenTTD Source  20241120-master-g6d3adc6169
object_base.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef OBJECT_BASE_H
11 #define OBJECT_BASE_H
12 
13 #include "core/pool_type.hpp"
14 #include "object_type.h"
15 #include "tilearea_type.h"
16 #include "town_type.h"
18 
20 extern ObjectPool _object_pool;
21 
23 struct Object : ObjectPool::PoolItem<&_object_pool> {
28  uint8_t colour;
29  uint8_t view;
30 
32  Object() {}
34  ~Object() {}
35 
36  static Object *GetByTile(TileIndex tile);
37 
43  static inline void IncTypeCount(ObjectType type)
44  {
45  assert(type < NUM_OBJECTS);
46  counts[type]++;
47  }
48 
54  static inline void DecTypeCount(ObjectType type)
55  {
56  assert(type < NUM_OBJECTS);
57  counts[type]--;
58  }
59 
65  static inline uint16_t GetTypeCount(ObjectType type)
66  {
67  assert(type < NUM_OBJECTS);
68  return counts[type];
69  }
70 
72  static inline void ResetTypeCounts()
73  {
74  memset(&counts, 0, sizeof(counts));
75  }
76 
77 protected:
78  static uint16_t counts[NUM_OBJECTS];
79 };
80 
87 };
88 
90 extern std::vector<ClearedObjectArea> _cleared_object_areas;
91 
92 #endif /* OBJECT_BASE_H */
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
Definition: object_cmd.cpp:531
Types related to object tiles.
uint16_t ObjectType
Types of objects.
Definition: object_type.h:14
static const ObjectType NUM_OBJECTS
Number of supported objects overall.
Definition: object_type.h:23
Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle,...
Keeps track of removed objects during execution/testruns of commands.
Definition: object_base.h:84
TileArea area
The area of the object.
Definition: object_base.h:86
TileIndex first_tile
The first tile being cleared, which then causes the whole object to be cleared.
Definition: object_base.h:85
An object, such as transmitter, on the map.
Definition: object_base.h:23
ObjectType type
Type of the object.
Definition: object_base.h:24
Town * town
Town the object is built in.
Definition: object_base.h:25
static uint16_t GetTypeCount(ObjectType type)
Get the count of objects for this type.
Definition: object_base.h:65
Object()
Make sure the object isn't zeroed.
Definition: object_base.h:32
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
Definition: object_cmd.cpp:55
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition: object_base.h:43
TimerGameCalendar::Date build_date
Date of construction.
Definition: object_base.h:27
static uint16_t counts[NUM_OBJECTS]
Number of objects per type ingame.
Definition: object_base.h:78
uint8_t view
The view setting for this object.
Definition: object_base.h:29
TileArea location
Location of the object.
Definition: object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition: object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition: object_base.h:54
static void ResetTypeCounts()
Resets object counts.
Definition: object_base.h:72
~Object()
Make sure the right destructor is called as well!
Definition: object_base.h:34
Represents the covered area of e.g.
Definition: tilearea_type.h:18
Base class for all PoolItems.
Definition: pool_type.hpp:237
Base class for all pools.
Definition: pool_type.hpp:80
Templated helper to make a type-safe 'typedef' representing a single POD value.
Town data structure.
Definition: town.h:54
Type for storing the 'area' of something uses on the map.
Definition of the game-calendar-timer.
Types related to towns.