OpenTTD Source 20260108-master-g8ba1860eaa
object_base.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifndef OBJECT_BASE_H
11#define OBJECT_BASE_H
12
13#include "core/pool_type.hpp"
14#include "object_type.h"
15#include "tilearea_type.h"
16#include "town_type.h"
18
20extern ObjectPool _object_pool;
21
23struct Object : ObjectPool::PoolItem<&_object_pool> {
25 Town *town = nullptr;
28 uint8_t colour = 0;
29 uint8_t view = 0;
30
31 Object(ObjectID index) : ObjectPool::PoolItem<&_object_pool>(index) {}
32 Object(ObjectID index, ObjectType type, Town *town, TileArea location, TimerGameCalendar::Date build_date, uint8_t view) :
36
37 static Object *GetByTile(TileIndex tile);
38
44 static inline void IncTypeCount(ObjectType type)
45 {
46 assert(type < NUM_OBJECTS);
48 }
49
55 static inline void DecTypeCount(ObjectType type)
56 {
57 assert(type < NUM_OBJECTS);
59 }
60
66 static inline uint16_t GetTypeCount(ObjectType type)
67 {
68 assert(type < NUM_OBJECTS);
69 return Object::counts[type];
70 }
71
73 static inline void ResetTypeCounts()
74 {
75 Object::counts.fill(0);
76 }
77
78protected:
79 static std::array<uint16_t, NUM_OBJECTS> counts;
80};
81
89
91extern std::vector<ClearedObjectArea> _cleared_object_areas;
92
93#endif /* OBJECT_BASE_H */
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
Types related to object tiles.
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType INVALID_OBJECT_TYPE
An invalid object.
Definition object_type.h:27
static const ObjectType NUM_OBJECTS
Number of supported objects overall.
Definition object_type.h:25
Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle,...
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:85
TileArea area
The area of the object.
Definition object_base.h:87
TileIndex first_tile
The first tile being cleared, which then causes the whole object to be cleared.
Definition object_base.h:86
An object, such as transmitter, on the map.
Definition object_base.h:23
ObjectType type
Type of the object.
Definition object_base.h:24
Town * town
Town the object is built in.
Definition object_base.h:25
static std::array< uint16_t, NUM_OBJECTS > counts
Number of objects per type ingame.
Definition object_base.h:79
static uint16_t GetTypeCount(ObjectType type)
Get the count of objects for this type.
Definition object_base.h:66
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:44
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:27
uint8_t view
The view setting for this object.
Definition object_base.h:29
TileArea location
Location of the object.
Definition object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:55
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:73
~Object()
Make sure the right destructor is called as well!
Definition object_base.h:35
Represents the covered area of e.g.
Templated helper to make a PoolID a single POD value.
Definition pool_type.hpp:47
Base class for all PoolItems.
PoolItem(Tindex index)
Construct the item.
const Tindex index
Index of this pool item.
Base class for all pools.
Templated helper to make a type-safe 'typedef' representing a single POD value.
Town data structure.
Definition town.h:63
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
Type for storing the 'area' of something uses on the map.
Definition of the game-calendar-timer.
Types related to towns.