OpenTTD Source 20251104-master-g3befbdd52f
object_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "landscape.h"
12#include "command_func.h"
13#include "company_func.h"
14#include "viewport_func.h"
15#include "company_base.h"
16#include "town.h"
17#include "bridge_map.h"
18#include "genworld.h"
19#include "autoslope.h"
20#include "clear_func.h"
21#include "water.h"
22#include "window_func.h"
23#include "company_gui.h"
24#include "cheat_type.h"
25#include "object.h"
26#include "cargopacket.h"
27#include "core/random_func.hpp"
28#include "core/pool_func.hpp"
29#include "object_map.h"
30#include "object_base.h"
31#include "newgrf_config.h"
32#include "newgrf_object.h"
34#include "newgrf_debug.h"
35#include "vehicle_func.h"
36#include "station_func.h"
37#include "object_cmd.h"
38#include "landscape_cmd.h"
40
41#include "table/strings.h"
42#include "table/object_land.h"
43
44#include "safeguards.h"
45
46ObjectPool _object_pool("Object");
48/* static */ std::array<uint16_t, NUM_OBJECTS> Object::counts;
49
56{
57 return Object::Get(GetObjectIndex(tile));
58}
59
67{
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
70}
71
77
88void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89{
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object(type, town == nullptr ? CalcClosestTownFromTile(tile) : town, ta, TimerGameCalendar::date, view);
94
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 o->colour = Company::Get(owner)->GetCompanyRecolourOffset(LS_DEFAULT);
101 }
102
103 /* If the object wants only one colour, then give it that colour. */
104 if (!spec->flags.Test(ObjectFlag::Uses2CC)) o->colour &= 0xF;
105
107 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
108 if (res != CALLBACK_FAILED) {
109 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grfid, CBID_OBJECT_COLOUR, res);
110 o->colour = GB(res, 0, 8);
111 }
112 }
113
114 assert(o->town != nullptr);
115
116 for (TileIndex t : ta) {
120 /* Update company infrastructure counts for objects build on canals owned by nobody. */
121 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
122 Company::Get(owner)->infrastructure.water++;
124 }
125 bool remove = IsDockingTile(t);
126 MakeObject(t, owner, o->index, wc, Random());
127 if (remove) RemoveDockingTile(t);
129 }
130
133}
134
140{
142 for (TileIndex t : ta) {
143 /* We encode the company HQ size in the animation state. */
146 }
147}
148
154static uint8_t GetCompanyHQSize(TileIndex tile)
155{
156 /* We encode the company HQ size in the animation state. */
157 return GetAnimationFrame(tile);
158}
159
165void UpdateCompanyHQ(TileIndex tile, uint score)
166{
167 if (tile == INVALID_TILE) return;
168
169 uint8_t val = 0;
170 if (score >= 170) val++;
171 if (score >= 350) val++;
172 if (score >= 520) val++;
173 if (score >= 720) val++;
174
175 while (GetCompanyHQSize(tile) < val) {
177 }
178}
179
185{
186 for (Object *obj : Object::Iterate()) {
187 Owner owner = GetTileOwner(obj->location.tile);
188 /* Not the current owner, so colour doesn't change. */
189 if (owner != c->index) continue;
190
191 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
192 /* Using the object colour callback, so not using company colour. */
193 if (spec->callback_mask.Test(ObjectCallbackMask::Colour)) continue;
194
195 obj->colour = c->GetCompanyRecolourOffset(LS_DEFAULT, spec->flags.Test(ObjectFlag::Uses2CC));
196 }
197}
198
199extern CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
200static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags);
201
211{
213
214 if (type >= ObjectSpec::Count()) return CMD_ERROR;
215 const ObjectSpec *spec = ObjectSpec::Get(type);
216 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
217 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
218
219 if (spec->flags.Test(ObjectFlag::OnlyInScenedit) && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
220 if (spec->flags.Test(ObjectFlag::OnlyInGame) && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
221 if (view >= spec->views) return CMD_ERROR;
222
223 if (!Object::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_OBJECTS);
224 if (Town::GetNumItems() == 0) return CommandCost(STR_ERROR_MUST_FOUND_TOWN_FIRST);
225
226 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
227 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
228 TileArea ta(tile, size_x, size_y);
229 for (TileIndex t : ta) {
230 if (!IsValidTile(t)) return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
231 }
232
233 if (type == OBJECT_OWNED_LAND) {
234 /* Owned land is special as it can be placed on any slope. */
235 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
236 } else {
237 /* Check the surface to build on. At this time we can't actually execute the
238 * the CLEAR_TILE commands since the newgrf callback later on can check
239 * some information about the tiles. */
240 bool allow_water = spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand});
241 bool allow_ground = !spec->flags.Test(ObjectFlag::NotOnLand);
242 for (TileIndex t : ta) {
243 if (HasTileWaterGround(t)) {
244 if (!allow_water) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
245 if (!IsWaterTile(t)) {
246 /* Normal water tiles don't have to be cleared. For all other tile types clear
247 * the tile but leave the water. */
249 } else {
250 /* Can't build on water owned by another company. */
251 Owner o = GetTileOwner(t);
252 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
253
254 /* If freeform edges are disabled, don't allow building on edge tiles. */
255 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(t), 1, Map::MaxX() - 1) || !IsInsideMM(TileY(t), 1, Map::MaxY() - 1))) {
256 return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
257 }
258
259 /* However, the tile has to be clear of vehicles. */
261 }
262 } else {
263 if (!allow_ground) return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
264 /* For non-water tiles, we'll have to clear it before building. */
265
266 /* When relocating HQ, allow it to be relocated (partial) on itself. */
267 if (!(type == OBJECT_HQ &&
268 IsTileType(t, MP_OBJECT) &&
270 IsObjectType(t, OBJECT_HQ))) {
272 }
273 }
274 }
275
276 /* So, now the surface is checked... check the slope of said surface. */
277 auto [slope, allowed_z] = GetTileSlopeZ(tile);
278 if (slope != SLOPE_FLAT) allowed_z++;
279
280 for (TileIndex t : ta) {
281 uint16_t callback = CALLBACK_FAILED;
282 std::array<int32_t, 16> regs100;
284 TileIndex diff = t - tile;
285 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, regs100, view);
286 }
287
288 if (callback == CALLBACK_FAILED) {
289 cost.AddCost(CheckBuildableTile(t, {}, allowed_z, false, false));
290 } else {
291 /* The meaning of bit 10 is inverted for a grf version < 8. */
292 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
293 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, regs100, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
294 if (ret.Failed()) return ret;
295 }
296 }
297
298 if (flags.Test(DoCommandFlag::Execute)) {
299 /* This is basically a copy of the loop above with the exception that we now
300 * execute the commands and don't check for errors, since that's already done. */
301 for (TileIndex t : ta) {
302 if (HasTileWaterGround(t)) {
303 if (!IsWaterTile(t)) {
305 }
306 } else {
308 }
309 }
310 }
311 }
312 if (cost.Failed()) return cost;
313
314 /* Finally do a check for bridges. */
315 for (TileIndex t : ta) {
316 if (IsBridgeAbove(t) && (
319 return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
320 }
321 }
322
323 int hq_score = 0;
324 uint build_object_size = 1;
325 switch (type) {
328 if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
329 break;
330
332 if (IsTileType(tile, MP_OBJECT) &&
335 return CommandCost(STR_ERROR_YOU_ALREADY_OWN_IT);
336 }
337 break;
338
339 case OBJECT_HQ: {
341 if (c->location_of_HQ != INVALID_TILE) {
342 /* Don't relocate HQ on the same location. */
343 if (c->location_of_HQ == tile) return CommandCost(STR_ERROR_ALREADY_BUILT);
344 /* We need to persuade a bit harder to remove the old HQ. */
346 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
348 }
349
350 if (flags.Test(DoCommandFlag::Execute)) {
351 hq_score = UpdateCompanyRatingAndValue(c, false);
352 c->location_of_HQ = tile;
354 }
355 break;
356 }
357
358 case OBJECT_STATUE:
359 /* This may never be constructed using this method. */
360 return CMD_ERROR;
361
362 default: // i.e. NewGRF provided.
363 build_object_size = size_x * size_y;
364 break;
365 }
366
367 /* Don't allow building more objects if the company has reached its limit. */
369 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
370 return CommandCost(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
371 }
372
373 if (flags.Test(DoCommandFlag::Execute)) {
374 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
375
376 /* Make sure the HQ starts at the right size. */
377 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
378
379 /* Subtract the tile from the build limit. */
380 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
381 }
382
383 cost.AddCost(spec->GetBuildCost() * build_object_size);
384 return cost;
385}
386
397CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
398{
399 if (start_tile >= Map::Size()) return CMD_ERROR;
400
401 if (type >= ObjectSpec::Count()) return CMD_ERROR;
402 const ObjectSpec *spec = ObjectSpec::Get(type);
403 if (view >= spec->views) return CMD_ERROR;
404
405 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
406
409 CommandCost last_error = CMD_ERROR;
410 bool had_success = false;
411
413 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
414
415 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
416 for (; *iter != INVALID_TILE; ++(*iter)) {
417 TileIndex t = *iter;
419
420 /* If we've reached the limit, stop building (or testing). */
421 if (c != nullptr && limit-- <= 0) break;
422
423 if (ret.Failed()) {
424 last_error = std::move(ret);
425 continue;
426 }
427
428 had_success = true;
429 if (flags.Test(DoCommandFlag::Execute)) {
430 money -= ret.GetCost();
431
432 /* If we run out of money, stop building. */
433 if (ret.GetCost() > 0 && money < 0) break;
434 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
435 }
436 cost.AddCost(ret.GetCost());
437 }
438
439 return had_success ? cost : last_error;
440}
441
442static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
443
444static void DrawTile_Object(TileInfo *ti)
445{
446 ObjectType type = GetObjectType(ti->tile);
447 const ObjectSpec *spec = ObjectSpec::Get(type);
448
449 /* Fall back for when the object doesn't exist anymore. */
450 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
451
452 if (!spec->flags.Test(ObjectFlag::HasNoFoundation)) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
453
454 if (type < NEW_OBJECT_OFFSET) {
455 const DrawTileSprites *dts = nullptr;
456 Owner to = GetTileOwner(ti->tile);
457 PaletteID palette = to == OWNER_NONE ? PAL_NONE : GetCompanyPalette(to);
458
459 if (type == OBJECT_HQ) {
461 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
462 } else {
463 dts = &_objects[type];
464 }
465
467 /* If an object has no foundation, but tries to draw a (flat) ground
468 * type... we have to be nice and convert that for them. */
469 switch (dts->ground.sprite) {
470 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
471 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
472 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
473 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
474 default: DrawGroundSprite(dts->ground.sprite, palette); break;
475 }
476 } else {
477 DrawGroundSprite(dts->ground.sprite, palette);
478 }
479
481 for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
482 AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
483 }
484 }
485 } else {
486 DrawNewObjectTile(ti, spec);
487 }
488
489 DrawBridgeMiddle(ti, {});
490}
491
492static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
493{
494 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
495 auto [tileh, z] = GetTilePixelSlope(tile);
496
497 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
498 } else {
499 return GetTileMaxPixelZ(tile);
500 }
501}
502
503static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
504{
506}
507
513{
515 for (TileIndex tile_cur : o->location) {
516 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
517
518 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
519 }
520 delete o;
521}
522
523std::vector<ClearedObjectArea> _cleared_object_areas;
524
531{
532 TileArea ta = TileArea(tile, 1, 1);
533
534 for (ClearedObjectArea &coa : _cleared_object_areas) {
535 if (coa.area.Intersects(ta)) return &coa;
536 }
537
538 return nullptr;
539}
540
541static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
542{
543 /* Get to the northern most tile. */
544 Object *o = Object::GetByTile(tile);
545 TileArea ta = o->location;
546
547 ObjectType type = o->type;
548 const ObjectSpec *spec = ObjectSpec::Get(type);
549
550 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
551 if (spec->flags.Test(ObjectFlag::ClearIncome)) cost.MultiplyCost(-1); // They get an income!
552
553 /* Towns can't remove any objects. */
555
556 /* Water can remove everything! */
558 if (flags.Test(DoCommandFlag::NoWater) && IsTileOnWater(tile)) {
559 /* There is water under the object, treat it as water tile. */
560 return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
561 } else if (!spec->flags.Test(ObjectFlag::Autoremove) && flags.Test(DoCommandFlag::Auto)) {
562 /* No automatic removal by overbuilding stuff. */
563 return CommandCost(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
564 } else if (_game_mode == GM_EDITOR) {
565 /* No further limitations for the editor. */
566 } else if (GetTileOwner(tile) == OWNER_NONE) {
567 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
569 } else if (CheckTileOwnership(tile).Failed()) {
570 /* We don't own it!. */
571 return CommandCost(STR_ERROR_OWNED_BY);
573 /* In the game editor or with cheats we can remove, otherwise we can't. */
575 if (type == OBJECT_HQ) return CommandCost(STR_ERROR_COMPANY_HEADQUARTERS_IN);
576 return CMD_ERROR;
577 }
578
579 /* Removing with the cheat costs more in TTDPatch / the specs. */
580 cost.MultiplyCost(25);
581 }
582 } else if (spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand})) {
583 /* Water can't remove objects that are buildable on water. */
584 return CMD_ERROR;
585 }
586
587 switch (type) {
588 case OBJECT_HQ: {
590 if (flags.Test(DoCommandFlag::Execute)) {
591 c->location_of_HQ = INVALID_TILE; // reset HQ position
594 }
595
596 /* cost of relocating company is 1% of company value */
598 break;
599 }
600
601 case OBJECT_STATUE:
602 if (flags.Test(DoCommandFlag::Execute)) {
603 Town *town = o->town;
604 town->statues.Reset(GetTileOwner(tile));
606 }
607 break;
608
609 default:
610 break;
611 }
612
613 _cleared_object_areas.emplace_back(tile, ta);
614
616
617 return cost;
618}
619
620static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
621{
622 if (!IsObjectType(tile, OBJECT_HQ)) return;
623
624 /* HQ accepts passenger and mail; but we have to divide the values
625 * between 4 tiles it occupies! */
626
627 /* HQ level (depends on company performance) in the range 1..5. */
628 uint level = GetCompanyHQSize(tile) + 1;
629
630 /* Top town building generates 10, so to make HQ interesting, the top
631 * type makes 20. */
632 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
633 if (IsValidCargoType(pass)) {
634 acceptance[pass] += std::max(1U, level);
635 SetBit(always_accepted, pass);
636 }
637
638 /* Top town building generates 4, HQ can make up to 8. The
639 * proportion passengers:mail is different because such a huge
640 * commercial building generates unusually high amount of mail
641 * correspondence per physical visitor. */
642 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
643 if (IsValidCargoType(mail)) {
644 acceptance[mail] += std::max(1U, level / 2);
645 SetBit(always_accepted, mail);
646 }
647}
648
649static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
650{
651 if (!IsObjectType(tile, OBJECT_HQ)) return;
652
653 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
654 if (IsValidCargoType(pass)) produced[pass]++;
655 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
656 if (IsValidCargoType(mail)) produced[mail]++;
657}
658
659
660static void GetTileDesc_Object(TileIndex tile, TileDesc &td)
661{
662 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
663 td.str = spec->name;
664 td.owner[0] = GetTileOwner(tile);
666
667 if (spec->grf_prop.HasGrfFile()) {
668 td.grf = GetGRFConfig(spec->grf_prop.grfid)->GetName();
669 }
670}
671
672static void TileLoop_Object(TileIndex tile)
673{
674 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
675 if (spec->flags.Test(ObjectFlag::Animation)) {
676 Object *o = Object::GetByTile(tile);
679 }
680
681 if (IsTileOnWater(tile)) TileLoop_Water(tile);
682
683 if (!IsObjectType(tile, OBJECT_HQ)) return;
684
685 /* HQ accepts passenger and mail; but we have to divide the values
686 * between 4 tiles it occupies! */
687
688 /* HQ level (depends on company performance) in the range 1..5. */
689 uint level = GetCompanyHQSize(tile) + 1;
690 assert(level < 6);
691
692 StationFinder stations(TileArea(tile, 2, 2));
693
694 uint r = Random();
695 /* Top town buildings generate 250, so the top HQ type makes 256. */
696 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
697 if (IsValidCargoType(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
698 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
699
700 /* Production is halved during recessions. */
701 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
702
703 /* Scale by cargo scale setting. */
704 amt = ScaleByCargoScale(amt, true);
705
706 MoveGoodsToStation(pass, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
707 }
708
709 /* Top town building generates 90, HQ can make up to 196. The
710 * proportion passengers:mail is about the same as in the acceptance
711 * equations. */
712 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
713 if (IsValidCargoType(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
714 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
715
716 /* Production is halved during recessions. */
717 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
718
719 /* Scale by cargo scale setting. */
720 amt = ScaleByCargoScale(amt, true);
721
722 MoveGoodsToStation(mail, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
723 }
724}
725
726
727static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
728{
729 return 0;
730}
731
732static bool ClickTile_Object(TileIndex tile)
733{
734 if (!IsObjectType(tile, OBJECT_HQ)) return false;
735
737 return true;
738}
739
740static void AnimateTile_Object(TileIndex tile)
741{
743}
744
750{
751 uint maxx = Map::MaxX();
752 uint maxy = Map::MaxY();
753 uint r = Random();
754
755 /* Scatter the lighthouses more evenly around the perimeter */
756 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
757 DiagDirection dir;
758 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
759 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
760 }
761
762 TileIndex tile;
763 switch (dir) {
764 default:
765 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
766 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
767 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
768 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
769 }
770
771 /* Only build lighthouses at tiles where the border is sea. */
772 if (!IsTileType(tile, MP_WATER)) return false;
773
774 for (int j = 0; j < 19; j++) {
775 int h;
776 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
778 assert(tile < Map::Size());
779 return true;
780 }
781 tile += TileOffsByDiagDir(dir);
782 if (!IsValidTile(tile)) return false;
783 }
784 return false;
785}
786
792{
793 TileIndex tile = RandomTile();
794 int h;
795 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
796 for (auto t : SpiralTileSequence(tile, 9)) {
797 if (IsObjectTypeTile(t, OBJECT_TRANSMITTER)) return false;
798 }
800 return true;
801 }
802 return false;
803}
804
805void GenerateObjects()
806{
807 /* Set a guestimate on how much we progress */
808 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
809
810 /* Determine number of water tiles at map border needed for freeform_edges */
811 uint num_water_tiles = 0;
813 for (uint x = 0; x < Map::MaxX(); x++) {
814 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
815 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
816 }
817 for (uint y = 1; y < Map::MaxY() - 1; y++) {
818 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
819 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
820 }
821 }
822
823 /* Iterate over all possible object types */
824 for (const auto &spec : ObjectSpec::Specs()) {
825
826 /* Continue, if the object was never available till now or shall not be placed */
827 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
828
829 uint16_t amount = spec.generate_amount;
830
831 /* Scale by map size */
833 /* Scale the amount of lighthouses with the amount of land at the borders.
834 * The -6 is because the top borders are MP_VOID (-2) and all corners
835 * are counted twice (-4). */
836 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
837 } else if (spec.flags.Test(ObjectFlag::ScaleByWater)) {
838 amount = Map::ScaleBySize1D(amount);
839 } else {
840 amount = Map::ScaleBySize(amount);
841 }
842
843 /* Now try to place the requested amount of this object */
844 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
845 switch (spec.Index()) {
847 if (TryBuildTransmitter()) amount--;
848 break;
849
851 if (TryBuildLightHouse()) amount--;
852 break;
853
854 default:
855 uint8_t view = RandomRange(spec.views);
857 break;
858 }
859 }
861 }
862}
863
864static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
865{
866 if (!IsTileOwner(tile, old_owner)) return;
867
868 bool do_clear = false;
869
870 ObjectType type = GetObjectType(tile);
871 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
872 SetTileOwner(tile, new_owner);
873 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
874 Company::Get(old_owner)->infrastructure.water--;
875 Company::Get(new_owner)->infrastructure.water++;
876 }
877 } else if (type == OBJECT_STATUE) {
878 Town *t = Object::GetByTile(tile)->town;
879 t->statues.Reset(old_owner);
880 if (new_owner != INVALID_OWNER && !t->statues.Test(new_owner)) {
881 /* Transfer ownership to the new company */
882 t->statues.Set(new_owner);
883 SetTileOwner(tile, new_owner);
884 } else {
885 do_clear = true;
886 }
887
889 } else {
890 do_clear = true;
891 }
892
893 if (do_clear) {
895 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
896 ChangeTileOwner(tile, old_owner, new_owner);
897 }
898}
899
900static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
901{
902 ObjectType type = GetObjectType(tile);
903
904 if (type == OBJECT_OWNED_LAND) {
905 /* Owned land remains unsold */
907 if (ret.Succeeded()) return CommandCost();
908 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
909 /* Behaviour:
910 * - Both new and old slope must not be steep.
911 * - TileMaxZ must not be changed.
912 * - Allow autoslope by default.
913 * - Disallow autoslope if callback succeeds and returns non-zero.
914 */
915 Slope tileh_old = GetTileSlope(tile);
916 /* TileMaxZ must not be changed. Slopes must not be steep. */
917 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
918 const ObjectSpec *spec = ObjectSpec::Get(type);
919
920 /* Call callback 'disable autosloping for objects'. */
922 /* If the callback fails, allow autoslope. */
923 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
924 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
925 } else if (spec->IsEnabled()) {
926 /* allow autoslope */
927 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
928 }
929 }
930 }
931
932 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
933}
934
935static CommandCost CheckBuildAbove_Object(TileIndex tile, DoCommandFlags flags, Axis, int height)
936{
937 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
938 if (spec->flags.Test(ObjectFlag::AllowUnderBridge) && GetTileMaxZ(tile) + spec->height <= height) {
939 return CommandCost();
940 }
941
942 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
943}
944
945extern const TileTypeProcs _tile_type_object_procs = {
946 DrawTile_Object, // draw_tile_proc
947 GetSlopePixelZ_Object, // get_slope_z_proc
948 ClearTile_Object, // clear_tile_proc
949 AddAcceptedCargo_Object, // add_accepted_cargo_proc
950 GetTileDesc_Object, // get_tile_desc_proc
951 GetTileTrackStatus_Object, // get_tile_track_status_proc
952 ClickTile_Object, // click_tile_proc
953 AnimateTile_Object, // animate_tile_proc
954 TileLoop_Object, // tile_loop_proc
955 ChangeTileOwner_Object, // change_tile_owner_proc
956 AddProducedCargo_Object, // add_produced_cargo_proc
957 nullptr, // vehicle_enter_tile_proc
958 GetFoundation_Object, // get_foundation_proc
959 TerraformTile_Object, // terraform_tile_proc
960 CheckBuildAbove_Object, // check_build_above_proc
961};
Functions related to autoslope.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Map accessor functions for bridges.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:31
Base class for cargo packets.
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Enum-as-bit-set wrapper.
Generate TileIndices around a center tile or tile area, with increasing distance.
Structure contains cached list of stations nearby.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:291
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
static Date date
Current date in days (day counter).
Functions related to clear (MP_CLEAR) land.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoModifyTownRating
do not change town rating
@ NoTestTownRating
town rating does not disallow you from building
@ NoWater
don't allow building on water
@ Auto
don't allow building on structures
Definition of stuff that is very close to a company, like the company struct itself.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Axis
Allow incrementing of DiagDirDiff variables.
@ AXIS_X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_SW
Southwest.
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:202
bool EconomyIsInRecession()
Is the economy in recession?
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
@ EXPENSES_CONSTRUCTION
Construction costs.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ GWP_OBJECT
Generate objects (radio tower, light houses)
Definition genworld.h:69
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
@ Random
Randomise borders.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:385
#define RandomTile()
Get a valid random tile.
Definition map_func.h:664
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:437
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:427
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:582
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
@ Autoslope
decides allowance of autosloping
@ Colour
decide the colour of the building
@ SlopeCheck
decides slope suitability
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span< const int32_t > textstack, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
bool TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
bool TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, std::span< int32_t > regs100, uint8_t view)
Perform a callback for an object.
Functions related to NewGRF objects.
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ AllowUnderBridge
Object can built under a bridge.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ BuiltOnWater
Object can be built on water (not required).
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ Uses2CC
Object wants 2CC colour mapping.
@ NotOnLand
Object can not be on land, implicitly sets ObjectFlag::BuiltOnWater.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ Animation
Object has animated tiles.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
Functions related to objects.
Base for all objects.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
void InitializeObjects()
Initialize/reset the objects.
static uint8_t GetCompanyHQSize(TileIndex tile)
Get the size of the HQ.
static bool TryBuildTransmitter()
Try to build a transmitter.
CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
static bool TryBuildLightHouse()
Try to build a lighthouse.
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
static void IncreaseCompanyHQSize(TileIndex tile)
Increase the HQ size.
CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
Command definitions related to objects.
Sprites to use and how to display them for object tiles.
Map accessors for object tiles.
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random)
Make an Object tile.
Definition object_map.h:74
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition object_map.h:36
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition object_map.h:47
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition object_type.h:19
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition object_type.h:20
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition object_type.h:22
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition object_type.h:18
@ Built
Triggered when the object is built (for all tiles at the same time).
@ TileLoop
Triggered in the periodic tile loop.
@ TileLoopNorth
Triggered every 256 ticks (for all tiles at the same time).
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition object_type.h:24
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Pseudo random number generator.
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition slope_func.h:160
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:369
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
Foundation
Enumeration for Foundations.
Definition slope_type.h:93
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:94
@ Headquarters
Source/destination are company headquarters.
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
Class for storing amounts of cargo.
Definition cargo_type.h:113
static void InvalidateAllFrom(Source src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
bool value
tells if the bool cheat is active or not
Definition cheat_type.h:18
Cheat magic_bulldozer
dynamite industries, objects
Definition cheat_type.h:27
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:86
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land.
uint8_t GetCompanyRecolourOffset(LiveryScheme livery_scheme, bool use_secondary=true) const
Get offset for recolour palette of specific company.
bool freeform_edges
allow terraforming the tiles at the map edges
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:33
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:52
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:53
std::string GetName() const
Get the name of this grf.
const struct GRFFile * grffile
grf file that introduced this entity
uint32_t grfid
grfid that introduced this entity.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
ConstructionSettings construction
construction of things in-game
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:340
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:353
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:308
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:290
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:299
Allow incrementing of ObjectClassID variables.
bool IsEnabled() const
Test if this object is enabled.
StandardGRFFileProps grf_prop
Properties related the the grf file.
StringID name
The name for this object.
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
bool IsAvailable() const
Check whether the object is available at this time.
Money GetClearCost() const
Get the cost for clearing a structure of this type.
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
uint8_t generate_amount
Number of objects which are attempted to be generated per 256^2 map during world generation.
uint Index() const
Gets the index of this spec.
ObjectCallbackMasks callback_mask
Bitmask of requested/allowed callbacks.
ObjectFlags flags
Flags/settings related to the object.
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Money GetBuildCost() const
Get the cost for building a structure of this type.
uint8_t views
The number of views.
An object, such as transmitter, on the map.
Definition object_base.h:23
ObjectType type
Type of the object.
Definition object_base.h:24
Town * town
Town the object is built in.
Definition object_base.h:25
static std::array< uint16_t, NUM_OBJECTS > counts
Number of objects per type ingame.
Definition object_base.h:80
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:45
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:27
TileArea location
Location of the object.
Definition object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:56
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:74
Represents the covered area of e.g.
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
uint16_t h
The height of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static size_t GetNumItems()
Returns number of valid items in the pool.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Base class for all pools.
Tile description for the 'land area information' tool.
Definition tile_cmd.h:36
std::optional< std::string > grf
newGRF used for the tile contents
Definition tile_cmd.h:47
StringID str
Description of the tile.
Definition tile_cmd.h:37
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:41
std::array< Owner, 4 > owner
Name of the owner(s)
Definition tile_cmd.h:39
Tile information, used while rendering the tile.
Definition tile_cmd.h:30
Slope tileh
Slope of the tile.
Definition tile_cmd.h:31
TileIndex tile
Tile index.
Definition tile_cmd.h:32
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:152
Town data structure.
Definition town.h:63
CompanyMask statues
which companies have a statue?
Definition town.h:79
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:95
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:136
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
void SetAnimationFrame(Tile t, uint8_t frame)
Set a new animation frame.
Definition tile_map.h:262
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of the game-calendar-timer.
Base of the town class.
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_STRUCTURES
other objects such as transmitters and lighthouses
TransportType
Available types of transport.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:527
Functions related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:663
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
Functions related to water (management)
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:97
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:352
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition water_map.h:39
@ WATER_CLASS_CANAL
Canal.
Definition water_map.h:41
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:114
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:373
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:192
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3158
Window functions not directly related to making/drawing windows.
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
@ WC_COMPANY
Company view; Window numbers: