OpenTTD Source 20260311-master-g511d3794ce
object_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "landscape.h"
12#include "command_func.h"
13#include "company_func.h"
14#include "viewport_func.h"
15#include "company_base.h"
16#include "town.h"
17#include "bridge_map.h"
18#include "genworld.h"
19#include "autoslope.h"
20#include "clear_func.h"
21#include "water.h"
22#include "window_func.h"
23#include "company_gui.h"
24#include "cheat_type.h"
25#include "object.h"
26#include "cargopacket.h"
27#include "core/random_func.hpp"
28#include "core/pool_func.hpp"
29#include "object_map.h"
30#include "object_base.h"
31#include "newgrf_config.h"
32#include "newgrf_object.h"
34#include "newgrf_debug.h"
35#include "vehicle_func.h"
36#include "station_func.h"
37#include "object_cmd.h"
38#include "landscape_cmd.h"
40
41#include "table/strings.h"
42#include "table/object_land.h"
43
44#include "safeguards.h"
45
46ObjectPool _object_pool("Object");
48/* static */ std::array<uint16_t, NUM_OBJECTS> Object::counts;
49
55/* static */ Object *Object::GetByTile(TileIndex tile)
56{
57 return Object::Get(GetObjectIndex(tile));
58}
59
71
77
88void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89{
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = Object::Create(type, town == nullptr ? CalcClosestTownFromTile(tile) : town, ta, TimerGameCalendar::date, view);
94
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 o->colour = Company::Get(owner)->GetCompanyRecolourOffset(LS_DEFAULT);
101 }
102
103 /* If the object wants only one colour, then give it that colour. */
104 if (!spec->flags.Test(ObjectFlag::Uses2CC)) o->colour &= 0xF;
105
107 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
108 if (res != CALLBACK_FAILED) {
109 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grfid, CBID_OBJECT_COLOUR, res);
110 o->colour = GB(res, 0, 8);
111 }
112 }
113
114 assert(o->town != nullptr);
115
116 for (TileIndex t : ta) {
120 /* Update company infrastructure counts for objects build on canals owned by nobody. */
121 if (wc == WaterClass::Canal && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
122 Company::Get(owner)->infrastructure.water++;
124 }
125 bool remove = IsDockingTile(t);
126 MakeObject(t, owner, o->index, wc, Random());
127 if (remove) RemoveDockingTile(t);
129 }
130
133}
134
140{
142 for (TileIndex t : ta) {
143 /* We encode the company HQ size in the animation state. */
146 }
147}
148
154static uint8_t GetCompanyHQSize(TileIndex tile)
155{
156 /* We encode the company HQ size in the animation state. */
157 return GetAnimationFrame(tile);
158}
159
165void UpdateCompanyHQ(TileIndex tile, uint score)
166{
167 if (tile == INVALID_TILE) return;
168
169 uint8_t val = 0;
170 if (score >= 170) val++;
171 if (score >= 350) val++;
172 if (score >= 520) val++;
173 if (score >= 720) val++;
174
175 while (GetCompanyHQSize(tile) < val) {
177 }
178}
179
185{
186 for (Object *obj : Object::Iterate()) {
187 Owner owner = GetTileOwner(obj->location.tile);
188 /* Not the current owner, so colour doesn't change. */
189 if (owner != c->index) continue;
190
191 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
192 /* Using the object colour callback, so not using company colour. */
193 if (spec->callback_mask.Test(ObjectCallbackMask::Colour)) continue;
194
195 obj->colour = c->GetCompanyRecolourOffset(LS_DEFAULT, spec->flags.Test(ObjectFlag::Uses2CC));
196 }
197}
198
199extern CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
200static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags);
201
210CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
211{
213
214 if (type >= ObjectSpec::Count()) return CMD_ERROR;
215 const ObjectSpec *spec = ObjectSpec::Get(type);
216 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
217 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
218
219 if (spec->flags.Test(ObjectFlag::OnlyInScenedit) && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
220 if (spec->flags.Test(ObjectFlag::OnlyInGame) && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
221 if (view >= spec->views) return CMD_ERROR;
222
223 if (!Object::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_OBJECTS);
224 if (Town::GetNumItems() == 0) return CommandCost(STR_ERROR_MUST_FOUND_TOWN_FIRST);
225
226 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
227 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
228 TileArea ta(tile, size_x, size_y);
229 for (TileIndex t : ta) {
230 if (!IsValidTile(t)) return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP); // Might be off the map
231 }
232
233 if (type == OBJECT_OWNED_LAND) {
234 /* Owned land is special as it can be placed on any slope. */
235 cost.AddCost(Command<Commands::LandscapeClear>::Do(flags, tile));
236 } else {
237 /* Check the surface to build on. At this time we can't actually execute the
238 * the CLEAR_TILE commands since the newgrf callback later on can check
239 * some information about the tiles. */
240 bool allow_water = spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand});
241 bool allow_ground = !spec->flags.Test(ObjectFlag::NotOnLand);
242 for (TileIndex t : ta) {
243 if (HasTileWaterGround(t)) {
244 if (!allow_water) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
245 if (!IsWaterTile(t)) {
246 /* Normal water tiles don't have to be cleared. For all other tile types clear
247 * the tile but leave the water. */
248 cost.AddCost(Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset({DoCommandFlag::NoWater, DoCommandFlag::Execute}), t));
249 } else {
250 /* Can't build on water owned by another company. */
251 Owner o = GetTileOwner(t);
252 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
253
254 /* If freeform edges are disabled, don't allow building on edge tiles. */
255 if (!_settings_game.construction.freeform_edges && (!IsInsideMM(TileX(t), 1, Map::MaxX() - 1) || !IsInsideMM(TileY(t), 1, Map::MaxY() - 1))) {
256 return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
257 }
258
259 /* However, the tile has to be clear of vehicles. */
261 }
262 } else {
263 if (!allow_ground) return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
264 /* For non-water tiles, we'll have to clear it before building. */
265
266 /* When relocating HQ, allow it to be relocated (partial) on itself. */
267 if (!(type == OBJECT_HQ &&
270 IsObjectType(t, OBJECT_HQ))) {
271 cost.AddCost(Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), t));
272 }
273 }
274 }
275
276 /* So, now the surface is checked... check the slope of said surface. */
277 auto [slope, allowed_z] = GetTileSlopeZ(tile);
278 if (slope != SLOPE_FLAT) allowed_z++;
279
280 for (TileIndex t : ta) {
281 uint16_t callback = CALLBACK_FAILED;
282 std::array<int32_t, 16> regs100;
284 TileIndex diff = t - tile;
285 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, regs100, view);
286 }
287
288 if (callback == CALLBACK_FAILED) {
289 cost.AddCost(CheckBuildableTile(t, {}, allowed_z, false, false));
290 } else {
291 /* The meaning of bit 10 is inverted for a grf version < 8. */
292 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
293 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, regs100, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
294 if (ret.Failed()) return ret;
295 }
296 }
297
298 if (flags.Test(DoCommandFlag::Execute)) {
299 /* This is basically a copy of the loop above with the exception that we now
300 * execute the commands and don't check for errors, since that's already done. */
301 for (TileIndex t : ta) {
302 if (HasTileWaterGround(t)) {
303 if (!IsWaterTile(t)) {
304 Command<Commands::LandscapeClear>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::NoWater), t);
305 }
306 } else {
307 Command<Commands::LandscapeClear>::Do(flags, t);
308 }
309 }
310 }
311 }
312 if (cost.Failed()) return cost;
313
314 /* Finally do a check for bridges. */
315 for (TileIndex t : ta) {
316 if (IsBridgeAbove(t) && (
319 return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
320 }
321 }
322
323 int hq_score = 0;
324 uint build_object_size = 1;
325 switch (type) {
328 if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
329 break;
330
332 if (IsTileType(tile, TileType::Object) &&
335 return CommandCost(STR_ERROR_YOU_ALREADY_OWN_IT);
336 }
337 break;
338
339 case OBJECT_HQ: {
341 if (c->location_of_HQ != INVALID_TILE) {
342 /* Don't relocate HQ on the same location. */
343 if (c->location_of_HQ == tile) return CommandCost(STR_ERROR_ALREADY_BUILT);
344 /* We need to persuade a bit harder to remove the old HQ. */
346 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
347 _current_company = c->index;
348 }
349
350 if (flags.Test(DoCommandFlag::Execute)) {
351 hq_score = UpdateCompanyRatingAndValue(c, false);
352 c->location_of_HQ = tile;
353 SetWindowDirty(WC_COMPANY, c->index);
354 }
355 break;
356 }
357
358 case OBJECT_STATUE:
359 /* This may never be constructed using this method. */
360 return CMD_ERROR;
361
362 default: // i.e. NewGRF provided.
363 build_object_size = size_x * size_y;
364 break;
365 }
366
367 /* Don't allow building more objects if the company has reached its limit. */
369 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
370 return CommandCost(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
371 }
372
373 if (flags.Test(DoCommandFlag::Execute)) {
374 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
375
376 /* Make sure the HQ starts at the right size. */
377 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
378
379 /* Subtract the tile from the build limit. */
380 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
381 }
382
383 cost.AddCost(spec->GetBuildCost() * build_object_size);
384 return cost;
385}
386
397CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
398{
399 if (start_tile >= Map::Size()) return CMD_ERROR;
400
401 if (type >= ObjectSpec::Count()) return CMD_ERROR;
402 const ObjectSpec *spec = ObjectSpec::Get(type);
403 if (view >= spec->views) return CMD_ERROR;
404
405 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
406
407 Money money = GetAvailableMoneyForCommand();
409 CommandCost last_error = CMD_ERROR;
410 bool had_success = false;
411
413 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
414
415 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
416 for (; *iter != INVALID_TILE; ++(*iter)) {
417 TileIndex t = *iter;
418 CommandCost ret = Command<Commands::BuildObject>::Do(DoCommandFlags{flags}.Reset(DoCommandFlag::Execute), t, type, view);
419
420 /* If we've reached the limit, stop building (or testing). */
421 if (c != nullptr && limit-- <= 0) break;
422
423 if (ret.Failed()) {
424 last_error = std::move(ret);
425 continue;
426 }
427
428 had_success = true;
429 if (flags.Test(DoCommandFlag::Execute)) {
430 money -= ret.GetCost();
431
432 /* If we run out of money, stop building. */
433 if (ret.GetCost() > 0 && money < 0) break;
434 Command<Commands::BuildObject>::Do(flags, t, type, view);
435 }
436 cost.AddCost(ret.GetCost());
437 }
438
439 return had_success ? cost : last_error;
440}
441
448
450static void DrawTile_Object(TileInfo *ti)
451{
452 ObjectType type = GetObjectType(ti->tile);
453 const ObjectSpec *spec = ObjectSpec::Get(type);
454
455 /* Fall back for when the object doesn't exist anymore. */
456 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
457
459
460 if (type < NEW_OBJECT_OFFSET) {
461 const DrawTileSprites *dts = nullptr;
462 Owner to = GetTileOwner(ti->tile);
463 PaletteID palette = to == OWNER_NONE ? PAL_NONE : GetCompanyPalette(to);
464
465 if (type == OBJECT_HQ) {
467 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
468 } else {
469 dts = &_objects[type];
470 }
471
473 /* If an object has no foundation, but tries to draw a (flat) ground
474 * type... we have to be nice and convert that for them. */
475 switch (dts->ground.sprite) {
476 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
477 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
478 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
479 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
480 default: DrawGroundSprite(dts->ground.sprite, palette); break;
481 }
482 } else {
483 DrawGroundSprite(dts->ground.sprite, palette);
484 }
485
487 for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
488 AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
489 }
490 }
491 } else {
492 DrawNewObjectTile(ti, spec);
493 }
494
495 DrawBridgeMiddle(ti, {});
496}
497
499static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
500{
501 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
502 auto [tileh, z] = GetTilePixelSlope(tile);
503
504 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
505 } else {
506 return GetTileMaxPixelZ(tile);
507 }
508}
509
515{
517 for (TileIndex tile_cur : o->location) {
518 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
519
520 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
521 }
522 delete o;
523}
524
525std::vector<ClearedObjectArea> _cleared_object_areas;
526
533{
534 TileArea ta = TileArea(tile, 1, 1);
535
536 for (ClearedObjectArea &coa : _cleared_object_areas) {
537 if (coa.area.Intersects(ta)) return &coa;
538 }
539
540 return nullptr;
541}
542
544static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
545{
546 /* Get to the northern most tile. */
547 Object *o = Object::GetByTile(tile);
548 TileArea ta = o->location;
549
550 ObjectType type = o->type;
551 const ObjectSpec *spec = ObjectSpec::Get(type);
552
553 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
554 if (spec->flags.Test(ObjectFlag::ClearIncome)) cost.MultiplyCost(-1); // They get an income!
555
556 /* Towns can't remove any objects. */
558
559 /* Water can remove everything! */
561 if (flags.Test(DoCommandFlag::NoWater) && IsTileOnWater(tile)) {
562 /* There is water under the object, treat it as water tile. */
563 return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
564 } else if (!spec->flags.Test(ObjectFlag::Autoremove) && flags.Test(DoCommandFlag::Auto)) {
565 /* No automatic removal by overbuilding stuff. */
566 return CommandCost(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
567 } else if (_game_mode == GM_EDITOR) {
568 /* No further limitations for the editor. */
569 } else if (GetTileOwner(tile) == OWNER_NONE) {
570 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
571 if (!_cheats.magic_bulldozer.value && spec->flags.Test(ObjectFlag::CannotRemove)) return CMD_ERROR;
572 } else if (CommandCost ret = CheckTileOwnership(tile); ret.Failed()) {
573 /* We don't own it!. */
574 return ret;
576 /* In the game editor or with cheats we can remove, otherwise we can't. */
577 if (!_cheats.magic_bulldozer.value) {
578 if (type == OBJECT_HQ) return CommandCost(STR_ERROR_COMPANY_HEADQUARTERS_IN);
579 return CMD_ERROR;
580 }
581
582 /* Removing with the cheat costs more in TTDPatch / the specs. */
583 cost.MultiplyCost(25);
584 }
585 } else if (spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand})) {
586 /* Water can't remove objects that are buildable on water. */
587 return CMD_ERROR;
588 }
589
590 switch (type) {
591 case OBJECT_HQ: {
593 if (flags.Test(DoCommandFlag::Execute)) {
594 c->location_of_HQ = INVALID_TILE; // reset HQ position
595 SetWindowDirty(WC_COMPANY, c->index);
597 }
598
599 /* cost of relocating company is 1% of company value */
601 break;
602 }
603
604 case OBJECT_STATUE:
605 if (flags.Test(DoCommandFlag::Execute)) {
606 Town *town = o->town;
607 town->statues.Reset(GetTileOwner(tile));
608 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
609 }
610 break;
611
612 default:
613 break;
614 }
615
616 _cleared_object_areas.emplace_back(tile, ta);
617
619
620 return cost;
621}
622
624static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
625{
626 if (!IsObjectType(tile, OBJECT_HQ)) return;
627
628 /* HQ accepts passenger and mail; but we have to divide the values
629 * between 4 tiles it occupies! */
630
631 /* HQ level (depends on company performance) in the range 1..5. */
632 uint level = GetCompanyHQSize(tile) + 1;
633
634 /* Top town building generates 10, so to make HQ interesting, the top
635 * type makes 20. */
636 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
637 if (IsValidCargoType(pass)) {
638 acceptance[pass] += std::max(1U, level);
639 SetBit(always_accepted, pass);
640 }
641
642 /* Top town building generates 4, HQ can make up to 8. The
643 * proportion passengers:mail is different because such a huge
644 * commercial building generates unusually high amount of mail
645 * correspondence per physical visitor. */
646 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
647 if (IsValidCargoType(mail)) {
648 acceptance[mail] += std::max(1U, level / 2);
649 SetBit(always_accepted, mail);
650 }
651}
652
654static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
655{
656 if (!IsObjectType(tile, OBJECT_HQ)) return;
657
658 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
659 if (IsValidCargoType(pass)) produced[pass]++;
660 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
661 if (IsValidCargoType(mail)) produced[mail]++;
662}
663
664
667{
668 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
669 td.str = spec->name;
670 td.owner[0] = GetTileOwner(tile);
672
673 if (spec->grf_prop.HasGrfFile()) {
674 td.grf = GetGRFConfig(spec->grf_prop.grfid)->GetName();
675 }
676}
677
679static void TileLoop_Object(TileIndex tile)
680{
681 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
682 if (spec->flags.Test(ObjectFlag::Animation)) {
683 Object *o = Object::GetByTile(tile);
686 }
687
688 if (IsTileOnWater(tile)) TileLoop_Water(tile);
689
690 if (!IsObjectType(tile, OBJECT_HQ)) return;
691
692 /* HQ accepts passenger and mail; but we have to divide the values
693 * between 4 tiles it occupies! */
694
695 /* HQ level (depends on company performance) in the range 1..5. */
696 uint level = GetCompanyHQSize(tile) + 1;
697 assert(level < 6);
698
699 StationFinder stations(TileArea(tile, 2, 2));
700
701 uint r = Random();
702 /* Top town buildings generate 250, so the top HQ type makes 256. */
703 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
704 if (IsValidCargoType(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
705 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
706
707 /* Production is halved during recessions. */
708 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
709
710 /* Scale by cargo scale setting. */
711 amt = ScaleByCargoScale(amt, true);
712
713 MoveGoodsToStation(pass, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
714 }
715
716 /* Top town building generates 90, HQ can make up to 196. The
717 * proportion passengers:mail is about the same as in the acceptance
718 * equations. */
719 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
720 if (IsValidCargoType(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
721 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
722
723 /* Production is halved during recessions. */
724 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
725
726 /* Scale by cargo scale setting. */
727 amt = ScaleByCargoScale(amt, true);
728
729 MoveGoodsToStation(mail, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
730 }
731}
732
733
736{
737 if (!IsObjectType(tile, OBJECT_HQ)) return false;
738
740 return true;
741}
742
743
749{
750 uint maxx = Map::MaxX();
751 uint maxy = Map::MaxY();
752 uint r = Random();
753
754 /* Scatter the lighthouses more evenly around the perimeter */
755 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
756 DiagDirection dir;
757 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
758 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
759 }
760
761 TileIndex tile;
762 switch (dir) {
763 default:
764 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
765 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
766 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
767 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
768 }
769
770 /* Only build lighthouses at tiles where the border is sea. */
771 if (!IsTileType(tile, TileType::Water) || GetWaterClass(tile) != WaterClass::Sea) return false;
772
773 for (int j = 0; j < 19; j++) {
774 int h;
775 if (IsTileType(tile, TileType::Clear) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
776 for (auto t : SpiralTileSequence(tile, 9)) {
777 if (IsObjectTypeTile(t, OBJECT_LIGHTHOUSE)) return false;
778 }
780 assert(tile < Map::Size());
781 return true;
782 }
783 tile += TileOffsByDiagDir(dir);
784 if (!IsValidTile(tile)) return false;
785 }
786 return false;
787}
788
794{
795 TileIndex tile = RandomTile();
796 int h;
797 if (IsTileType(tile, TileType::Clear) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
798 for (auto t : SpiralTileSequence(tile, 9)) {
799 if (IsObjectTypeTile(t, OBJECT_TRANSMITTER)) return false;
800 }
802 return true;
803 }
804 return false;
805}
806
807void GenerateObjects()
808{
809 /* Set a guestimate on how much we progress */
810 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
811
812 /* Determine number of water tiles at map border needed for freeform_edges */
813 uint num_water_tiles = 0;
814 if (_settings_game.construction.freeform_edges) {
815 for (uint x = 0; x < Map::MaxX(); x++) {
816 if (IsTileType(TileXY(x, 1), TileType::Water)) num_water_tiles++;
817 if (IsTileType(TileXY(x, Map::MaxY() - 1), TileType::Water)) num_water_tiles++;
818 }
819 for (uint y = 1; y < Map::MaxY() - 1; y++) {
820 if (IsTileType(TileXY(1, y), TileType::Water)) num_water_tiles++;
821 if (IsTileType(TileXY(Map::MaxX() - 1, y), TileType::Water)) num_water_tiles++;
822 }
823 }
824
825 /* Iterate over all possible object types */
826 for (const auto &spec : ObjectSpec::Specs()) {
827
828 /* Continue, if the object was never available till now or shall not be placed */
829 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
830
831 uint16_t amount = spec.generate_amount;
832
833 /* Scale by map size */
834 if (spec.flags.Test(ObjectFlag::ScaleByWater) && _settings_game.construction.freeform_edges) {
835 /* Scale the amount of lighthouses with the amount of land at the borders.
836 * The -6 is because the top borders are TileType::Void (-2) and all corners
837 * are counted twice (-4). */
838 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
839 } else if (spec.flags.Test(ObjectFlag::ScaleByWater)) {
840 amount = Map::ScaleBySize1D(amount);
841 } else {
842 amount = Map::ScaleBySize(amount);
843 }
844
845 /* Now try to place the requested amount of this object */
846 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
847 switch (spec.Index()) {
849 if (TryBuildTransmitter()) amount--;
850 break;
851
853 if (TryBuildLightHouse()) amount--;
854 break;
855
856 default:
857 uint8_t view = RandomRange(spec.views);
859 break;
860 }
861 }
863 }
864}
865
867static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
868{
869 if (!IsTileOwner(tile, old_owner)) return;
870
871 bool do_clear = false;
872
873 ObjectType type = GetObjectType(tile);
874 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
875 SetTileOwner(tile, new_owner);
876 if (GetWaterClass(tile) == WaterClass::Canal) {
877 Company::Get(old_owner)->infrastructure.water--;
878 Company::Get(new_owner)->infrastructure.water++;
879 }
880 } else if (type == OBJECT_STATUE) {
881 Town *t = Object::GetByTile(tile)->town;
882 t->statues.Reset(old_owner);
883 if (new_owner != INVALID_OWNER && !t->statues.Test(new_owner)) {
884 /* Transfer ownership to the new company */
885 t->statues.Set(new_owner);
886 SetTileOwner(tile, new_owner);
887 } else {
888 do_clear = true;
889 }
890
892 } else {
893 do_clear = true;
894 }
895
896 if (do_clear) {
898 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
899 ChangeTileOwner(tile, old_owner, new_owner);
900 }
901}
902
904static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
905{
906 ObjectType type = GetObjectType(tile);
907
908 if (type == OBJECT_OWNED_LAND) {
909 /* Owned land remains unsold */
911 if (ret.Succeeded()) return CommandCost();
912 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
913 /* Behaviour:
914 * - Both new and old slope must not be steep.
915 * - TileMaxZ must not be changed.
916 * - Allow autoslope by default.
917 * - Disallow autoslope if callback succeeds and returns non-zero.
918 */
919 Slope tileh_old = GetTileSlope(tile);
920 /* TileMaxZ must not be changed. Slopes must not be steep. */
921 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
922 const ObjectSpec *spec = ObjectSpec::Get(type);
923
924 /* Call callback 'disable autosloping for objects'. */
926 /* If the callback fails, allow autoslope. */
927 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
929 } else if (spec->IsEnabled()) {
930 /* allow autoslope */
932 }
933 }
934 }
935
936 return Command<Commands::LandscapeClear>::Do(flags, tile);
937}
938
940static CommandCost CheckBuildAbove_Object(TileIndex tile, DoCommandFlags flags, [[maybe_unused]] Axis axis, int height)
941{
942 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
943 if (spec->flags.Test(ObjectFlag::AllowUnderBridge) && GetTileMaxZ(tile) + spec->height <= height) {
944 return CommandCost();
945 }
946
947 return Command<Commands::LandscapeClear>::Do(flags, tile);
948}
949
952 .draw_tile_proc = DrawTile_Object,
953 .get_slope_pixel_z_proc = GetSlopePixelZ_Object,
954 .clear_tile_proc = ClearTile_Object,
955 .add_accepted_cargo_proc = AddAcceptedCargo_Object,
956 .get_tile_desc_proc = GetTileDesc_Object,
957 .click_tile_proc = ClickTile_Object,
958 .animate_tile_proc = [](TileIndex tile) { AnimateNewObjectTile(tile); },
959 .tile_loop_proc = TileLoop_Object,
960 .change_tile_owner_proc = ChangeTileOwner_Object,
961 .add_produced_cargo_proc = AddProducedCargo_Object,
962 .get_foundation_proc = GetFoundation_Object,
963 .terraform_tile_proc = TerraformTile_Object,
964 .check_build_above_proc = CheckBuildAbove_Object,
965};
Functions related to autoslope.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Map accessor functions for bridges.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:108
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:29
Base class for cargo packets.
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Generate TileIndices around a center tile or tile area, with increasing distance.
Structure contains cached list of stations nearby.
const StationList & GetStations()
Run a tile loop to find stations around a tile, on demand.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:292
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
static Date date
Current date in days (day counter).
Functions related to clear (TileType::Clear) land.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Auto
don't allow building on structures
@ NoModifyTownRating
do not change town rating
@ NoWater
don't allow building on water
@ Execute
execute the given command
@ NoTestTownRating
town rating does not disallow you from building
Definition of stuff that is very close to a company, like the company struct itself.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
Axis
Allow incrementing of DiagDirDiff variables.
@ AXIS_X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_SW
Southwest.
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:202
Prices _price
Prices and also the fractional part.
Definition economy.cpp:106
bool EconomyIsInRecession()
Is the economy in recession?
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
@ EXPENSES_CONSTRUCTION
Construction costs.
@ BuildFoundation
Price for building foundation under other constructions e.g. roads, rails, depots,...
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ GWP_OBJECT
Generate objects (radio tower, light houses).
Definition genworld.h:67
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
const TileTypeProcs _tile_type_object_procs
TileTypeProcs definitions for TileType::Object tiles.
Definition landscape.cpp:62
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:376
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
#define RandomTile()
Get a valid random tile.
Definition map_func.h:656
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:574
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
@ Autoslope
decides allowance of autosloping
@ Colour
decide the colour of the building
@ SlopeCheck
decides slope suitability
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span< const int32_t > textstack, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
bool TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
bool TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, std::span< int32_t > regs100, uint8_t view)
Perform a callback for an object.
Functions related to NewGRF objects.
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ AllowUnderBridge
Object can built under a bridge.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ BuiltOnWater
Object can be built on water (not required).
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ Uses2CC
Object wants 2CC colour mapping.
@ NotOnLand
Object can not be on land, implicitly sets ObjectFlag::BuiltOnWater.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ Animation
Object has animated tiles.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
Functions related to objects.
Base for all objects.
static void DrawTile_Object(TileInfo *ti)
Tile callback function signature for drawing a tile and its contents to the screen.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool ground_vehicle)
Tile callback function signature for obtaining the world Z coordinate of a given point of a tile.
static bool ClickTile_Object(TileIndex tile)
Tile callback function signature for clicking a tile.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
Tile callback function signature for obtaining the produced cargo of a tile.
static CommandCost CheckBuildAbove_Object(TileIndex tile, DoCommandFlags flags, Axis axis, int height)
Tile callback function signature to test if a bridge can be built above a tile.
CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
void InitializeObjects()
Initialize/reset the objects.
static uint8_t GetCompanyHQSize(TileIndex tile)
Get the size of the HQ.
static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
Tile callback function signature for changing the owner of a tile.
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
Tile callback function signature for clearing a tile.
static bool TryBuildTransmitter()
Try to build a transmitter.
CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
static void GetTileDesc_Object(TileIndex tile, TileDesc &td)
Tile callback function signature for obtaining a tile description.
static bool TryBuildLightHouse()
Try to build a lighthouse.
static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
Tile callback function signature of the terraforming callback.
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
Tile callback function signature for getting the foundation of a tile.
static void IncreaseCompanyHQSize(TileIndex tile)
Increase the HQ size.
CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
Tile callback function signature for obtaining cargo acceptance of a tile.
static void TileLoop_Object(TileIndex tile)
Tile callback function signature for running periodic tile updates.
Command definitions related to objects.
Sprites to use and how to display them for object tiles.
Map accessors for object tiles.
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random)
Make an Object tile.
Definition object_map.h:74
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition object_map.h:36
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition object_map.h:47
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition object_type.h:19
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition object_type.h:20
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition object_type.h:22
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition object_type.h:18
@ Built
Triggered when the object is built (for all tiles at the same time).
Definition object_type.h:37
@ TileLoop
Triggered in the periodic tile loop.
Definition object_type.h:38
@ TileLoopNorth
Triggered every 256 ticks (for all tiles at the same time).
Definition object_type.h:39
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition object_type.h:24
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Pseudo random number generator.
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height).
Definition slope_func.h:160
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:369
Slope
Enumeration for the slope-type.
Definition slope_type.h:47
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:48
Foundation
Enumeration for Foundations.
Definition slope_type.h:92
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:93
@ Headquarters
Source/destination are company headquarters.
Definition source_type.h:23
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
Class for storing amounts of cargo.
Definition cargo_type.h:115
static void InvalidateAllFrom(Source src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:86
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land and placin...
uint8_t GetCompanyRecolourOffset(LiveryScheme livery_scheme, bool use_secondary=true) const
Get offset for recolour palette of specific company.
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:33
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:55
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:56
virtual std::span< const DrawTileSeqStruct > GetSequence() const =0
The child sprites to draw.
std::string GetName() const
Get the name of this grf.
const struct GRFFile * grffile
grf file that introduced this entity
uint32_t grfid
grfid that introduced this entity.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:331
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:344
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
static uint Size()
Get the size of the map.
Definition map_func.h:280
An object that isn't use for transport, industries or houses.
bool IsEnabled() const
Test if this object is enabled.
StandardGRFFileProps grf_prop
Properties related the the grf file.
StringID name
The name for this object.
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
bool IsAvailable() const
Check whether the object is available at this time.
Money GetClearCost() const
Get the cost for clearing a structure of this type.
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
ObjectCallbackMasks callback_mask
Bitmask of requested/allowed callbacks.
ObjectFlags flags
Flags/settings related to the object.
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Money GetBuildCost() const
Get the cost for building a structure of this type.
uint8_t views
The number of views.
An object, such as transmitter, on the map.
Definition object_base.h:23
ObjectType type
Type of the object.
Definition object_base.h:24
Town * town
Town the object is built in.
Definition object_base.h:25
static std::array< uint16_t, NUM_OBJECTS > counts
Number of objects per type ingame.
Definition object_base.h:80
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:44
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:27
TileArea location
Location of the object.
Definition object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:55
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:74
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
uint16_t h
The height of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Object > Iterate(size_t from=0)
static Object * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static T * Create(Targs &&... args)
static Company * GetIfValid(auto index)
Tile description for the 'land area information' tool.
Definition tile_cmd.h:38
std::optional< std::string > grf
newGRF used for the tile contents
Definition tile_cmd.h:49
StringID str
Description of the tile.
Definition tile_cmd.h:39
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:43
std::array< Owner, 4 > owner
Name of the owner(s).
Definition tile_cmd.h:41
Tile information, used while rendering the tile.
Definition tile_cmd.h:32
Slope tileh
Slope of the tile.
Definition tile_cmd.h:33
TileIndex tile
Tile index.
Definition tile_cmd.h:34
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:212
Town data structure.
Definition town.h:63
CompanyMask statues
which companies have a statue?
Definition town.h:81
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:94
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:135
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
void SetAnimationFrame(Tile t, uint8_t frame)
Set a new animation frame.
Definition tile_map.h:262
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
@ Water
Water tile.
Definition tile_type.h:55
@ Object
Contains objects such as transmitters and owned land.
Definition tile_type.h:59
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of the game-calendar-timer.
Base of the town class.
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_STRUCTURES
other objects such as transmitters and lighthouses
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:556
Functions related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:658
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
Functions related to water management.
void TileLoop_Water(TileIndex tile)
Tile callback function signature for running periodic tile updates.
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:98
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:353
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
WaterClass
classes of water (for WaterTileType::Clear water tile type).
Definition water_map.h:39
@ Invalid
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
@ Canal
Canal.
Definition water_map.h:41
@ Sea
Sea.
Definition water_map.h:40
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:114
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:375
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:192
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3199
Window functions not directly related to making/drawing windows.
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
@ WC_COMPANY
Company view; Window numbers: