OpenTTD Source 20250328-master-gc3457cd4c0
object_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "landscape.h"
12#include "command_func.h"
13#include "company_func.h"
14#include "viewport_func.h"
15#include "company_base.h"
16#include "town.h"
17#include "bridge_map.h"
18#include "genworld.h"
19#include "autoslope.h"
20#include "clear_func.h"
21#include "water.h"
22#include "window_func.h"
23#include "company_gui.h"
24#include "cheat_type.h"
25#include "object.h"
26#include "cargopacket.h"
27#include "core/random_func.hpp"
28#include "core/pool_func.hpp"
29#include "object_map.h"
30#include "object_base.h"
31#include "newgrf_config.h"
32#include "newgrf_object.h"
34#include "newgrf_debug.h"
35#include "vehicle_func.h"
36#include "station_func.h"
37#include "object_cmd.h"
38#include "landscape_cmd.h"
40
41#include "table/strings.h"
42#include "table/object_land.h"
43
44#include "safeguards.h"
45
46ObjectPool _object_pool("Object");
49
56{
57 return Object::Get(GetObjectIndex(tile));
58}
59
67{
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
70}
71
77
88void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89{
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object(type, town == nullptr ? CalcClosestTownFromTile(tile) : town, ta, TimerGameCalendar::date, view);
94
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 const Livery &l = Company::Get(owner)->livery[0];
101 o->colour = l.colour1 + l.colour2 * 16;
102 }
103
104 /* If the object wants only one colour, then give it that colour. */
105 if (!spec->flags.Test(ObjectFlag::Uses2CC)) o->colour &= 0xF;
106
108 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
109 if (res != CALLBACK_FAILED) {
110 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grfid, CBID_OBJECT_COLOUR, res);
111 o->colour = GB(res, 0, 8);
112 }
113 }
114
115 assert(o->town != nullptr);
116
117 for (TileIndex t : ta) {
121 /* Update company infrastructure counts for objects build on canals owned by nobody. */
122 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
123 Company::Get(owner)->infrastructure.water++;
125 }
126 bool remove = IsDockingTile(t);
127 MakeObject(t, owner, o->index, wc, Random());
128 if (remove) RemoveDockingTile(t);
130 }
131
134}
135
141{
143 for (TileIndex t : ta) {
146 }
147}
148
150#define GetCompanyHQSize GetAnimationFrame
152#define IncreaseCompanyHQSize IncreaseAnimationStage
153
159void UpdateCompanyHQ(TileIndex tile, uint score)
160{
161 if (tile == INVALID_TILE) return;
162
163 uint8_t val = 0;
164 if (score >= 170) val++;
165 if (score >= 350) val++;
166 if (score >= 520) val++;
167 if (score >= 720) val++;
168
169 while (GetCompanyHQSize(tile) < val) {
171 }
172}
173
179{
180 for (Object *obj : Object::Iterate()) {
181 Owner owner = GetTileOwner(obj->location.tile);
182 /* Not the current owner, so colour doesn't change. */
183 if (owner != c->index) continue;
184
185 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
186 /* Using the object colour callback, so not using company colour. */
187 if (spec->callback_mask.Test(ObjectCallbackMask::Colour)) continue;
188
189 const Livery &l = c->livery[0];
190 obj->colour = (spec->flags.Test(ObjectFlag::Uses2CC) ? (l.colour2 * 16) : 0) + l.colour1;
191 }
192}
193
194extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
195static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags);
196
206{
208
209 if (type >= ObjectSpec::Count()) return CMD_ERROR;
210 const ObjectSpec *spec = ObjectSpec::Get(type);
211 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
212 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
213
214 if (spec->flags.Test(ObjectFlag::OnlyInScenedit) && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
215 if (spec->flags.Test(ObjectFlag::OnlyInGame) && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
216 if (view >= spec->views) return CMD_ERROR;
217
218 if (!Object::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_OBJECTS);
219 if (Town::GetNumItems() == 0) return CommandCost(STR_ERROR_MUST_FOUND_TOWN_FIRST);
220
221 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
222 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
223 TileArea ta(tile, size_x, size_y);
224 for (TileIndex t : ta) {
225 if (!IsValidTile(t)) return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
226 }
227
228 if (type == OBJECT_OWNED_LAND) {
229 /* Owned land is special as it can be placed on any slope. */
230 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
231 } else {
232 /* Check the surface to build on. At this time we can't actually execute the
233 * the CLEAR_TILE commands since the newgrf callback later on can check
234 * some information about the tiles. */
235 bool allow_water = spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand});
236 bool allow_ground = !spec->flags.Test(ObjectFlag::NotOnLand);
237 for (TileIndex t : ta) {
238 if (HasTileWaterGround(t)) {
239 if (!allow_water) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
240 if (!IsWaterTile(t)) {
241 /* Normal water tiles don't have to be cleared. For all other tile types clear
242 * the tile but leave the water. */
244 } else {
245 /* Can't build on water owned by another company. */
246 Owner o = GetTileOwner(t);
247 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
248
249 /* However, the tile has to be clear of vehicles. */
251 }
252 } else {
253 if (!allow_ground) return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
254 /* For non-water tiles, we'll have to clear it before building. */
255
256 /* When relocating HQ, allow it to be relocated (partial) on itself. */
257 if (!(type == OBJECT_HQ &&
258 IsTileType(t, MP_OBJECT) &&
260 IsObjectType(t, OBJECT_HQ))) {
262 }
263 }
264 }
265
266 /* So, now the surface is checked... check the slope of said surface. */
267 auto [slope, allowed_z] = GetTileSlopeZ(tile);
268 if (slope != SLOPE_FLAT) allowed_z++;
269
270 for (TileIndex t : ta) {
271 uint16_t callback = CALLBACK_FAILED;
273 TileIndex diff = t - tile;
274 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
275 }
276
277 if (callback == CALLBACK_FAILED) {
278 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
279 } else {
280 /* The meaning of bit 10 is inverted for a grf version < 8. */
281 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
282 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
283 if (ret.Failed()) return ret;
284 }
285 }
286
287 if (flags.Test(DoCommandFlag::Execute)) {
288 /* This is basically a copy of the loop above with the exception that we now
289 * execute the commands and don't check for errors, since that's already done. */
290 for (TileIndex t : ta) {
291 if (HasTileWaterGround(t)) {
292 if (!IsWaterTile(t)) {
294 }
295 } else {
297 }
298 }
299 }
300 }
301 if (cost.Failed()) return cost;
302
303 /* Finally do a check for bridges. */
304 for (TileIndex t : ta) {
305 if (IsBridgeAbove(t) && (
308 return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
309 }
310 }
311
312 int hq_score = 0;
313 uint build_object_size = 1;
314 switch (type) {
317 if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
318 break;
319
321 if (IsTileType(tile, MP_OBJECT) &&
324 return CommandCost(STR_ERROR_YOU_ALREADY_OWN_IT);
325 }
326 break;
327
328 case OBJECT_HQ: {
330 if (c->location_of_HQ != INVALID_TILE) {
331 /* Don't relocate HQ on the same location. */
332 if (c->location_of_HQ == tile) return CommandCost(STR_ERROR_ALREADY_BUILT);
333 /* We need to persuade a bit harder to remove the old HQ. */
335 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
337 }
338
339 if (flags.Test(DoCommandFlag::Execute)) {
340 hq_score = UpdateCompanyRatingAndValue(c, false);
341 c->location_of_HQ = tile;
343 }
344 break;
345 }
346
347 case OBJECT_STATUE:
348 /* This may never be constructed using this method. */
349 return CMD_ERROR;
350
351 default: // i.e. NewGRF provided.
352 build_object_size = size_x * size_y;
353 break;
354 }
355
356 /* Don't allow building more objects if the company has reached its limit. */
358 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
359 return CommandCost(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
360 }
361
362 if (flags.Test(DoCommandFlag::Execute)) {
363 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
364
365 /* Make sure the HQ starts at the right size. */
366 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
367
368 /* Subtract the tile from the build limit. */
369 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
370 }
371
372 cost.AddCost(spec->GetBuildCost() * build_object_size);
373 return cost;
374}
375
386CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
387{
388 if (start_tile >= Map::Size()) return CMD_ERROR;
389
390 if (type >= ObjectSpec::Count()) return CMD_ERROR;
391 const ObjectSpec *spec = ObjectSpec::Get(type);
392 if (view >= spec->views) return CMD_ERROR;
393
394 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
395
398 CommandCost last_error = CMD_ERROR;
399 bool had_success = false;
400
402 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
403
404 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
405 for (; *iter != INVALID_TILE; ++(*iter)) {
406 TileIndex t = *iter;
408
409 /* If we've reached the limit, stop building (or testing). */
410 if (c != nullptr && limit-- <= 0) break;
411
412 if (ret.Failed()) {
413 last_error = std::move(ret);
414 continue;
415 }
416
417 had_success = true;
418 if (flags.Test(DoCommandFlag::Execute)) {
419 money -= ret.GetCost();
420
421 /* If we run out of money, stop building. */
422 if (ret.GetCost() > 0 && money < 0) break;
423 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
424 }
425 cost.AddCost(ret.GetCost());
426 }
427
428 return had_success ? cost : last_error;
429}
430
431static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
432
433static void DrawTile_Object(TileInfo *ti)
434{
435 ObjectType type = GetObjectType(ti->tile);
436 const ObjectSpec *spec = ObjectSpec::Get(type);
437
438 /* Fall back for when the object doesn't exist anymore. */
439 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
440
441 if (!spec->flags.Test(ObjectFlag::HasNoFoundation)) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
442
443 if (type < NEW_OBJECT_OFFSET) {
444 const DrawTileSprites *dts = nullptr;
445 Owner to = GetTileOwner(ti->tile);
446 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
447
448 if (type == OBJECT_HQ) {
450 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
451 } else {
452 dts = &_objects[type];
453 }
454
456 /* If an object has no foundation, but tries to draw a (flat) ground
457 * type... we have to be nice and convert that for them. */
458 switch (dts->ground.sprite) {
459 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
460 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
461 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
462 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
463 default: DrawGroundSprite(dts->ground.sprite, palette); break;
464 }
465 } else {
466 DrawGroundSprite(dts->ground.sprite, palette);
467 }
468
470 for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
472 dtss.image.sprite, palette,
473 ti->x + dtss.delta_x, ti->y + dtss.delta_y,
474 dtss.size_x, dtss.size_y,
475 dtss.size_z, ti->z + dtss.delta_z,
477 );
478 }
479 }
480 } else {
481 DrawNewObjectTile(ti, spec);
482 }
483
485}
486
487static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
488{
489 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
490 auto [tileh, z] = GetTilePixelSlope(tile);
491
492 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
493 } else {
494 return GetTileMaxPixelZ(tile);
495 }
496}
497
498static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
499{
501}
502
508{
510 for (TileIndex tile_cur : o->location) {
511 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
512
513 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
514 }
515 delete o;
516}
517
518std::vector<ClearedObjectArea> _cleared_object_areas;
519
526{
527 TileArea ta = TileArea(tile, 1, 1);
528
529 for (ClearedObjectArea &coa : _cleared_object_areas) {
530 if (coa.area.Intersects(ta)) return &coa;
531 }
532
533 return nullptr;
534}
535
536static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
537{
538 /* Get to the northern most tile. */
539 Object *o = Object::GetByTile(tile);
540 TileArea ta = o->location;
541
542 ObjectType type = o->type;
543 const ObjectSpec *spec = ObjectSpec::Get(type);
544
545 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
546 if (spec->flags.Test(ObjectFlag::ClearIncome)) cost.MultiplyCost(-1); // They get an income!
547
548 /* Towns can't remove any objects. */
550
551 /* Water can remove everything! */
553 if (flags.Test(DoCommandFlag::NoWater) && IsTileOnWater(tile)) {
554 /* There is water under the object, treat it as water tile. */
555 return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
556 } else if (!spec->flags.Test(ObjectFlag::Autoremove) && flags.Test(DoCommandFlag::Auto)) {
557 /* No automatic removal by overbuilding stuff. */
558 return CommandCost(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
559 } else if (_game_mode == GM_EDITOR) {
560 /* No further limitations for the editor. */
561 } else if (GetTileOwner(tile) == OWNER_NONE) {
562 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
564 } else if (CheckTileOwnership(tile).Failed()) {
565 /* We don't own it!. */
566 return CommandCost(STR_ERROR_OWNED_BY);
567 } else if (spec->flags.All({ObjectFlag::CannotRemove, ObjectFlag::Autoremove})) {
568 /* In the game editor or with cheats we can remove, otherwise we can't. */
570 if (type == OBJECT_HQ) return CommandCost(STR_ERROR_COMPANY_HEADQUARTERS_IN);
571 return CMD_ERROR;
572 }
573
574 /* Removing with the cheat costs more in TTDPatch / the specs. */
575 cost.MultiplyCost(25);
576 }
577 } else if (spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand})) {
578 /* Water can't remove objects that are buildable on water. */
579 return CMD_ERROR;
580 }
581
582 switch (type) {
583 case OBJECT_HQ: {
585 if (flags.Test(DoCommandFlag::Execute)) {
586 c->location_of_HQ = INVALID_TILE; // reset HQ position
589 }
590
591 /* cost of relocating company is 1% of company value */
593 break;
594 }
595
596 case OBJECT_STATUE:
597 if (flags.Test(DoCommandFlag::Execute)) {
598 Town *town = o->town;
599 town->statues.Reset(GetTileOwner(tile));
601 }
602 break;
603
604 default:
605 break;
606 }
607
608 _cleared_object_areas.emplace_back(tile, ta);
609
611
612 return cost;
613}
614
615static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
616{
617 if (!IsObjectType(tile, OBJECT_HQ)) return;
618
619 /* HQ accepts passenger and mail; but we have to divide the values
620 * between 4 tiles it occupies! */
621
622 /* HQ level (depends on company performance) in the range 1..5. */
623 uint level = GetCompanyHQSize(tile) + 1;
624
625 /* Top town building generates 10, so to make HQ interesting, the top
626 * type makes 20. */
627 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
628 if (IsValidCargoType(pass)) {
629 acceptance[pass] += std::max(1U, level);
630 SetBit(always_accepted, pass);
631 }
632
633 /* Top town building generates 4, HQ can make up to 8. The
634 * proportion passengers:mail is different because such a huge
635 * commercial building generates unusually high amount of mail
636 * correspondence per physical visitor. */
637 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
638 if (IsValidCargoType(mail)) {
639 acceptance[mail] += std::max(1U, level / 2);
640 SetBit(always_accepted, mail);
641 }
642}
643
644static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
645{
646 if (!IsObjectType(tile, OBJECT_HQ)) return;
647
648 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
649 if (IsValidCargoType(pass)) produced[pass]++;
650 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
651 if (IsValidCargoType(mail)) produced[mail]++;
652}
653
654
655static void GetTileDesc_Object(TileIndex tile, TileDesc &td)
656{
657 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
658 td.str = spec->name;
659 td.owner[0] = GetTileOwner(tile);
661
662 if (spec->grf_prop.HasGrfFile()) {
663 td.grf = GetGRFConfig(spec->grf_prop.grfid)->GetName();
664 }
665}
666
667static void TileLoop_Object(TileIndex tile)
668{
669 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
670 if (spec->flags.Test(ObjectFlag::Animation)) {
671 Object *o = Object::GetByTile(tile);
673 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
674 }
675
676 if (IsTileOnWater(tile)) TileLoop_Water(tile);
677
678 if (!IsObjectType(tile, OBJECT_HQ)) return;
679
680 /* HQ accepts passenger and mail; but we have to divide the values
681 * between 4 tiles it occupies! */
682
683 /* HQ level (depends on company performance) in the range 1..5. */
684 uint level = GetCompanyHQSize(tile) + 1;
685 assert(level < 6);
686
687 StationFinder stations(TileArea(tile, 2, 2));
688
689 uint r = Random();
690 /* Top town buildings generate 250, so the top HQ type makes 256. */
691 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
692 if (IsValidCargoType(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
693 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
694
695 /* Production is halved during recessions. */
696 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
697
698 /* Scale by cargo scale setting. */
699 amt = ScaleByCargoScale(amt, true);
700
701 MoveGoodsToStation(pass, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
702 }
703
704 /* Top town building generates 90, HQ can make up to 196. The
705 * proportion passengers:mail is about the same as in the acceptance
706 * equations. */
707 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
708 if (IsValidCargoType(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
709 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
710
711 /* Production is halved during recessions. */
712 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
713
714 /* Scale by cargo scale setting. */
715 amt = ScaleByCargoScale(amt, true);
716
717 MoveGoodsToStation(mail, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
718 }
719}
720
721
722static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
723{
724 return 0;
725}
726
727static bool ClickTile_Object(TileIndex tile)
728{
729 if (!IsObjectType(tile, OBJECT_HQ)) return false;
730
732 return true;
733}
734
735static void AnimateTile_Object(TileIndex tile)
736{
738}
739
745static bool HasTransmitter(TileIndex tile, void *)
746{
748}
749
755{
756 uint maxx = Map::MaxX();
757 uint maxy = Map::MaxY();
758 uint r = Random();
759
760 /* Scatter the lighthouses more evenly around the perimeter */
761 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
762 DiagDirection dir;
763 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
764 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
765 }
766
767 TileIndex tile;
768 switch (dir) {
769 default:
770 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
771 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
772 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
773 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
774 }
775
776 /* Only build lighthouses at tiles where the border is sea. */
777 if (!IsTileType(tile, MP_WATER)) return false;
778
779 for (int j = 0; j < 19; j++) {
780 int h;
781 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
783 assert(tile < Map::Size());
784 return true;
785 }
786 tile += TileOffsByDiagDir(dir);
787 if (!IsValidTile(tile)) return false;
788 }
789 return false;
790}
791
797{
798 TileIndex tile = RandomTile();
799 int h;
800 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
801 TileIndex t = tile;
802 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
803
805 return true;
806 }
807 return false;
808}
809
810void GenerateObjects()
811{
812 /* Set a guestimate on how much we progress */
813 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
814
815 /* Determine number of water tiles at map border needed for freeform_edges */
816 uint num_water_tiles = 0;
818 for (uint x = 0; x < Map::MaxX(); x++) {
819 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
820 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
821 }
822 for (uint y = 1; y < Map::MaxY() - 1; y++) {
823 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
824 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
825 }
826 }
827
828 /* Iterate over all possible object types */
829 for (const auto &spec : ObjectSpec::Specs()) {
830
831 /* Continue, if the object was never available till now or shall not be placed */
832 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
833
834 uint16_t amount = spec.generate_amount;
835
836 /* Scale by map size */
838 /* Scale the amount of lighthouses with the amount of land at the borders.
839 * The -6 is because the top borders are MP_VOID (-2) and all corners
840 * are counted twice (-4). */
841 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
842 } else if (spec.flags.Test(ObjectFlag::ScaleByWater)) {
843 amount = Map::ScaleBySize1D(amount);
844 } else {
845 amount = Map::ScaleBySize(amount);
846 }
847
848 /* Now try to place the requested amount of this object */
849 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
850 switch (spec.Index()) {
852 if (TryBuildTransmitter()) amount--;
853 break;
854
856 if (TryBuildLightHouse()) amount--;
857 break;
858
859 default:
860 uint8_t view = RandomRange(spec.views);
862 break;
863 }
864 }
866 }
867}
868
869static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
870{
871 if (!IsTileOwner(tile, old_owner)) return;
872
873 bool do_clear = false;
874
875 ObjectType type = GetObjectType(tile);
876 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
877 SetTileOwner(tile, new_owner);
878 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
879 Company::Get(old_owner)->infrastructure.water--;
880 Company::Get(new_owner)->infrastructure.water++;
881 }
882 } else if (type == OBJECT_STATUE) {
883 Town *t = Object::GetByTile(tile)->town;
884 t->statues.Reset(old_owner);
885 if (new_owner != INVALID_OWNER && !t->statues.Test(new_owner)) {
886 /* Transfer ownership to the new company */
887 t->statues.Set(new_owner);
888 SetTileOwner(tile, new_owner);
889 } else {
890 do_clear = true;
891 }
892
894 } else {
895 do_clear = true;
896 }
897
898 if (do_clear) {
900 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
901 ChangeTileOwner(tile, old_owner, new_owner);
902 }
903}
904
905static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
906{
907 ObjectType type = GetObjectType(tile);
908
909 if (type == OBJECT_OWNED_LAND) {
910 /* Owned land remains unsold */
912 if (ret.Succeeded()) return CommandCost();
913 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
914 /* Behaviour:
915 * - Both new and old slope must not be steep.
916 * - TileMaxZ must not be changed.
917 * - Allow autoslope by default.
918 * - Disallow autoslope if callback succeeds and returns non-zero.
919 */
920 Slope tileh_old = GetTileSlope(tile);
921 /* TileMaxZ must not be changed. Slopes must not be steep. */
922 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
923 const ObjectSpec *spec = ObjectSpec::Get(type);
924
925 /* Call callback 'disable autosloping for objects'. */
927 /* If the callback fails, allow autoslope. */
928 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
929 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
930 } else if (spec->IsEnabled()) {
931 /* allow autoslope */
932 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
933 }
934 }
935 }
936
937 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
938}
939
940extern const TileTypeProcs _tile_type_object_procs = {
941 DrawTile_Object, // draw_tile_proc
942 GetSlopePixelZ_Object, // get_slope_z_proc
943 ClearTile_Object, // clear_tile_proc
944 AddAcceptedCargo_Object, // add_accepted_cargo_proc
945 GetTileDesc_Object, // get_tile_desc_proc
946 GetTileTrackStatus_Object, // get_tile_track_status_proc
947 ClickTile_Object, // click_tile_proc
948 AnimateTile_Object, // animate_tile_proc
949 TileLoop_Object, // tile_loop_proc
950 ChangeTileOwner_Object, // change_tile_owner_proc
951 AddProducedCargo_Object, // add_produced_cargo_proc
952 nullptr, // vehicle_enter_tile_proc
953 GetFoundation_Object, // get_foundation_proc
954 TerraformTile_Object, // terraform_tile_proc
955};
Functions related to autoslope.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
void DrawBridgeMiddle(const TileInfo *ti)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Map accessor functions for bridges.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:31
Base class for cargo packets.
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
constexpr bool All(const Timpl &other) const
Test if all of the values are set.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
constexpr Timpl & Reset(Tvalue_type value)
Reset the value-th bit.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Enum-as-bit-set wrapper.
Structure contains cached list of stations nearby.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:291
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
static Date date
Current date in days (day counter).
Functions related to clear (MP_CLEAR) land.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoModifyTownRating
do not change town rating
@ NoTestTownRating
town rating does not disallow you from building
@ NoWater
don't allow building on water
@ Auto
don't allow building on structures
Definition of stuff that is very close to a company, like the company struct itself.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
@ AXIS_X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_SW
Southwest.
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:202
bool EconomyIsInRecession()
Is the economy in recession?
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
@ EXPENSES_CONSTRUCTION
Construction costs.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ GWP_OBJECT
Generate objects (radio tower, light houses)
Definition genworld.h:68
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
@ Random
Randomise borders.
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
Function performing a search around a center tile and going outward, thus in circle.
Definition map.cpp:243
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:372
#define RandomTile()
Get a valid random tile.
Definition map_func.h:663
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
@ OAT_BUILT
Triggered when the object is built (for all tiles at the same time).
@ OAT_TILELOOP
Triggered in the periodic tile loop.
@ OAT_256_TICKS
Triggered every 256 ticks (for all tiles at the same time).
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
@ Autoslope
decides allowance of autosloping
@ Colour
decide the colour of the building
@ SlopeCheck
decides slope suitability
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view)
Perform a callback for an object.
void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
Functions related to NewGRF objects.
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ AllowUnderBridge
Object can built under a bridge.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ BuiltOnWater
Object can be built on water (not required).
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ Uses2CC
Object wants 2CC colour mapping.
@ NotOnLand
Object can not be on land, implicitly sets ObjectFlag::BuiltOnWater.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ Animation
Object has animated tiles.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
Functions related to objects.
Base for all objects.
CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
void InitializeObjects()
Initialize/reset the objects.
#define IncreaseCompanyHQSize
We encode the company HQ size in the animation stage.
static bool TryBuildTransmitter()
Try to build a transmitter.
CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
static bool TryBuildLightHouse()
Try to build a lighthouse.
#define GetCompanyHQSize
We encode the company HQ size in the animation stage.
static void IncreaseAnimationStage(TileIndex tile)
Increase the animation stage of a whole structure.
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
static bool HasTransmitter(TileIndex tile, void *)
Helper function for CircularTileSearch.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
Command definitions related to objects.
Sprites to use and how to display them for object tiles.
Map accessors for object tiles.
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random)
Make an Object tile.
Definition object_map.h:74
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition object_map.h:36
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition object_map.h:47
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition object_type.h:19
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition object_type.h:20
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition object_type.h:22
static const ObjectType NUM_OBJECTS
Number of supported objects overall.
Definition object_type.h:25
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition object_type.h:18
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition object_type.h:24
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Pseudo random number generator.
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:59
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition slope_func.h:160
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:369
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
Foundation
Enumeration for Foundations.
Definition slope_type.h:93
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:94
@ Headquarters
Source/destination are company headquarters.
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
Class for storing amounts of cargo.
Definition cargo_type.h:113
static void InvalidateAllFrom(Source src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
bool value
tells if the bool cheat is active or not
Definition cheat_type.h:18
Cheat magic_bulldozer
dynamite industries, objects
Definition cheat_type.h:27
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:86
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land.
bool freeform_edges
allow terraforming the tiles at the map edges
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:25
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:46
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:47
std::string GetName() const
Get the name of this grf.
const struct GRFFile * grffile
grf file that introduced this entity
uint32_t grfid
grfid that introduced this entity.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
ConstructionSettings construction
construction of things in-game
Information about a particular livery.
Definition livery.h:78
Colours colour2
Second colour, for vehicles with 2CC support.
Definition livery.h:81
Colours colour1
First colour, for all vehicles.
Definition livery.h:80
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:327
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:340
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:296
Allow incrementing of ObjectClassID variables.
bool IsEnabled() const
Test if this object is enabled.
StringID name
The name for this object.
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
bool IsAvailable() const
Check whether the object is available at this time.
Money GetClearCost() const
Get the cost for clearing a structure of this type.
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
uint8_t generate_amount
Number of objects which are attempted to be generated per 256^2 map during world generation.
uint Index() const
Gets the index of this spec.
ObjectCallbackMasks callback_mask
Bitmask of requested/allowed callbacks.
ObjectFlags flags
Flags/settings related to the object.
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
FixedGRFFileProps< 2 > grf_prop
Properties related the the grf file.
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Money GetBuildCost() const
Get the cost for building a structure of this type.
uint8_t views
The number of views.
An object, such as transmitter, on the map.
Definition object_base.h:23
ObjectType type
Type of the object.
Definition object_base.h:24
Town * town
Town the object is built in.
Definition object_base.h:25
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:45
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:27
static uint16_t counts[NUM_OBJECTS]
Number of objects per type ingame.
Definition object_base.h:80
TileArea location
Location of the object.
Definition object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:56
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:74
Represents the covered area of e.g.
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
uint16_t h
The height of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static size_t GetNumItems()
Returns number of valid items in the pool.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Base class for all pools.
Tile description for the 'land area information' tool.
Definition tile_cmd.h:52
std::optional< std::string > grf
newGRF used for the tile contents
Definition tile_cmd.h:63
StringID str
Description of the tile.
Definition tile_cmd.h:53
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:57
std::array< Owner, 4 > owner
Name of the owner(s)
Definition tile_cmd.h:55
Tile information, used while rendering the tile.
Definition tile_cmd.h:43
int z
Height.
Definition tile_cmd.h:48
int x
X position of the tile in unit coordinates.
Definition tile_cmd.h:44
Slope tileh
Slope of the tile.
Definition tile_cmd.h:46
TileIndex tile
Tile index.
Definition tile_cmd.h:47
int y
Y position of the tile in unit coordinates.
Definition tile_cmd.h:45
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:159
Town data structure.
Definition town.h:52
CompanyMask statues
which companies have a statue?
Definition town.h:68
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:95
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:136
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
void SetAnimationFrame(Tile t, uint8_t frame)
Set a new animation frame.
Definition tile_map.h:262
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of the game-calendar-timer.
Base of the town class.
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_STRUCTURES
other objects such as transmitters and lighthouses
TransportType
Available types of transport.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:543
Functions related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:673
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:589
Functions related to (drawing on) viewports.
Functions related to water (management)
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:97
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:350
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:136
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition water_map.h:39
@ WATER_CLASS_CANAL
Canal.
Definition water_map.h:41
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:112
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:371
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:190
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3108
Window functions not directly related to making/drawing windows.
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
@ WC_COMPANY
Company view; Window numbers: