OpenTTD Source 20250818-master-g1850ad1aa2
object_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "stdafx.h"
11#include "landscape.h"
12#include "command_func.h"
13#include "company_func.h"
14#include "viewport_func.h"
15#include "company_base.h"
16#include "town.h"
17#include "bridge_map.h"
18#include "genworld.h"
19#include "autoslope.h"
20#include "clear_func.h"
21#include "water.h"
22#include "window_func.h"
23#include "company_gui.h"
24#include "cheat_type.h"
25#include "object.h"
26#include "cargopacket.h"
27#include "core/random_func.hpp"
28#include "core/pool_func.hpp"
29#include "object_map.h"
30#include "object_base.h"
31#include "newgrf_config.h"
32#include "newgrf_object.h"
34#include "newgrf_debug.h"
35#include "vehicle_func.h"
36#include "station_func.h"
37#include "object_cmd.h"
38#include "landscape_cmd.h"
40
41#include "table/strings.h"
42#include "table/object_land.h"
43
44#include "safeguards.h"
45
46ObjectPool _object_pool("Object");
48/* static */ std::array<uint16_t, NUM_OBJECTS> Object::counts;
49
56{
57 return Object::Get(GetObjectIndex(tile));
58}
59
67{
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
70}
71
77
88void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
89{
90 const ObjectSpec *spec = ObjectSpec::Get(type);
91
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object(type, town == nullptr ? CalcClosestTownFromTile(tile) : town, ta, TimerGameCalendar::date, view);
94
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 const Livery &l = Company::Get(owner)->livery[0];
101 o->colour = l.colour1 + l.colour2 * 16;
102 }
103
104 /* If the object wants only one colour, then give it that colour. */
105 if (!spec->flags.Test(ObjectFlag::Uses2CC)) o->colour &= 0xF;
106
108 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
109 if (res != CALLBACK_FAILED) {
110 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grfid, CBID_OBJECT_COLOUR, res);
111 o->colour = GB(res, 0, 8);
112 }
113 }
114
115 assert(o->town != nullptr);
116
117 for (TileIndex t : ta) {
121 /* Update company infrastructure counts for objects build on canals owned by nobody. */
122 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
123 Company::Get(owner)->infrastructure.water++;
125 }
126 bool remove = IsDockingTile(t);
127 MakeObject(t, owner, o->index, wc, Random());
128 if (remove) RemoveDockingTile(t);
130 }
131
134}
135
141{
143 for (TileIndex t : ta) {
144 /* We encode the company HQ size in the animation state. */
147 }
148}
149
155static uint8_t GetCompanyHQSize(TileIndex tile)
156{
157 /* We encode the company HQ size in the animation state. */
158 return GetAnimationFrame(tile);
159}
160
166void UpdateCompanyHQ(TileIndex tile, uint score)
167{
168 if (tile == INVALID_TILE) return;
169
170 uint8_t val = 0;
171 if (score >= 170) val++;
172 if (score >= 350) val++;
173 if (score >= 520) val++;
174 if (score >= 720) val++;
175
176 while (GetCompanyHQSize(tile) < val) {
178 }
179}
180
186{
187 for (Object *obj : Object::Iterate()) {
188 Owner owner = GetTileOwner(obj->location.tile);
189 /* Not the current owner, so colour doesn't change. */
190 if (owner != c->index) continue;
191
192 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
193 /* Using the object colour callback, so not using company colour. */
194 if (spec->callback_mask.Test(ObjectCallbackMask::Colour)) continue;
195
196 const Livery &l = c->livery[0];
197 obj->colour = (spec->flags.Test(ObjectFlag::Uses2CC) ? (l.colour2 * 16) : 0) + l.colour1;
198 }
199}
200
201extern CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
202static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags);
203
213{
215
216 if (type >= ObjectSpec::Count()) return CMD_ERROR;
217 const ObjectSpec *spec = ObjectSpec::Get(type);
218 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
219 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
220
221 if (spec->flags.Test(ObjectFlag::OnlyInScenedit) && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
222 if (spec->flags.Test(ObjectFlag::OnlyInGame) && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
223 if (view >= spec->views) return CMD_ERROR;
224
225 if (!Object::CanAllocateItem()) return CommandCost(STR_ERROR_TOO_MANY_OBJECTS);
226 if (Town::GetNumItems() == 0) return CommandCost(STR_ERROR_MUST_FOUND_TOWN_FIRST);
227
228 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
229 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
230 TileArea ta(tile, size_x, size_y);
231 for (TileIndex t : ta) {
232 if (!IsValidTile(t)) return CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
233 }
234
235 if (type == OBJECT_OWNED_LAND) {
236 /* Owned land is special as it can be placed on any slope. */
237 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
238 } else {
239 /* Check the surface to build on. At this time we can't actually execute the
240 * the CLEAR_TILE commands since the newgrf callback later on can check
241 * some information about the tiles. */
242 bool allow_water = spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand});
243 bool allow_ground = !spec->flags.Test(ObjectFlag::NotOnLand);
244 for (TileIndex t : ta) {
245 if (HasTileWaterGround(t)) {
246 if (!allow_water) return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
247 if (!IsWaterTile(t)) {
248 /* Normal water tiles don't have to be cleared. For all other tile types clear
249 * the tile but leave the water. */
251 } else {
252 /* Can't build on water owned by another company. */
253 Owner o = GetTileOwner(t);
254 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
255
256 /* However, the tile has to be clear of vehicles. */
258 }
259 } else {
260 if (!allow_ground) return CommandCost(STR_ERROR_MUST_BE_BUILT_ON_WATER);
261 /* For non-water tiles, we'll have to clear it before building. */
262
263 /* When relocating HQ, allow it to be relocated (partial) on itself. */
264 if (!(type == OBJECT_HQ &&
265 IsTileType(t, MP_OBJECT) &&
267 IsObjectType(t, OBJECT_HQ))) {
269 }
270 }
271 }
272
273 /* So, now the surface is checked... check the slope of said surface. */
274 auto [slope, allowed_z] = GetTileSlopeZ(tile);
275 if (slope != SLOPE_FLAT) allowed_z++;
276
277 for (TileIndex t : ta) {
278 uint16_t callback = CALLBACK_FAILED;
279 std::array<int32_t, 16> regs100;
281 TileIndex diff = t - tile;
282 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, regs100, view);
283 }
284
285 if (callback == CALLBACK_FAILED) {
286 cost.AddCost(CheckBuildableTile(t, {}, allowed_z, false, false));
287 } else {
288 /* The meaning of bit 10 is inverted for a grf version < 8. */
289 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
290 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, regs100, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
291 if (ret.Failed()) return ret;
292 }
293 }
294
295 if (flags.Test(DoCommandFlag::Execute)) {
296 /* This is basically a copy of the loop above with the exception that we now
297 * execute the commands and don't check for errors, since that's already done. */
298 for (TileIndex t : ta) {
299 if (HasTileWaterGround(t)) {
300 if (!IsWaterTile(t)) {
302 }
303 } else {
305 }
306 }
307 }
308 }
309 if (cost.Failed()) return cost;
310
311 /* Finally do a check for bridges. */
312 for (TileIndex t : ta) {
313 if (IsBridgeAbove(t) && (
316 return CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
317 }
318 }
319
320 int hq_score = 0;
321 uint build_object_size = 1;
322 switch (type) {
325 if (!IsTileFlat(tile)) return CommandCost(STR_ERROR_FLAT_LAND_REQUIRED);
326 break;
327
329 if (IsTileType(tile, MP_OBJECT) &&
332 return CommandCost(STR_ERROR_YOU_ALREADY_OWN_IT);
333 }
334 break;
335
336 case OBJECT_HQ: {
338 if (c->location_of_HQ != INVALID_TILE) {
339 /* Don't relocate HQ on the same location. */
340 if (c->location_of_HQ == tile) return CommandCost(STR_ERROR_ALREADY_BUILT);
341 /* We need to persuade a bit harder to remove the old HQ. */
343 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
345 }
346
347 if (flags.Test(DoCommandFlag::Execute)) {
348 hq_score = UpdateCompanyRatingAndValue(c, false);
349 c->location_of_HQ = tile;
351 }
352 break;
353 }
354
355 case OBJECT_STATUE:
356 /* This may never be constructed using this method. */
357 return CMD_ERROR;
358
359 default: // i.e. NewGRF provided.
360 build_object_size = size_x * size_y;
361 break;
362 }
363
364 /* Don't allow building more objects if the company has reached its limit. */
366 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
367 return CommandCost(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
368 }
369
370 if (flags.Test(DoCommandFlag::Execute)) {
371 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
372
373 /* Make sure the HQ starts at the right size. */
374 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
375
376 /* Subtract the tile from the build limit. */
377 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
378 }
379
380 cost.AddCost(spec->GetBuildCost() * build_object_size);
381 return cost;
382}
383
394CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
395{
396 if (start_tile >= Map::Size()) return CMD_ERROR;
397
398 if (type >= ObjectSpec::Count()) return CMD_ERROR;
399 const ObjectSpec *spec = ObjectSpec::Get(type);
400 if (view >= spec->views) return CMD_ERROR;
401
402 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
403
406 CommandCost last_error = CMD_ERROR;
407 bool had_success = false;
408
410 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
411
412 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
413 for (; *iter != INVALID_TILE; ++(*iter)) {
414 TileIndex t = *iter;
416
417 /* If we've reached the limit, stop building (or testing). */
418 if (c != nullptr && limit-- <= 0) break;
419
420 if (ret.Failed()) {
421 last_error = std::move(ret);
422 continue;
423 }
424
425 had_success = true;
426 if (flags.Test(DoCommandFlag::Execute)) {
427 money -= ret.GetCost();
428
429 /* If we run out of money, stop building. */
430 if (ret.GetCost() > 0 && money < 0) break;
431 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
432 }
433 cost.AddCost(ret.GetCost());
434 }
435
436 return had_success ? cost : last_error;
437}
438
439static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
440
441static void DrawTile_Object(TileInfo *ti)
442{
443 ObjectType type = GetObjectType(ti->tile);
444 const ObjectSpec *spec = ObjectSpec::Get(type);
445
446 /* Fall back for when the object doesn't exist anymore. */
447 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
448
449 if (!spec->flags.Test(ObjectFlag::HasNoFoundation)) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
450
451 if (type < NEW_OBJECT_OFFSET) {
452 const DrawTileSprites *dts = nullptr;
453 Owner to = GetTileOwner(ti->tile);
454 PaletteID palette = to == OWNER_NONE ? PAL_NONE : GetCompanyPalette(to);
455
456 if (type == OBJECT_HQ) {
458 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
459 } else {
460 dts = &_objects[type];
461 }
462
464 /* If an object has no foundation, but tries to draw a (flat) ground
465 * type... we have to be nice and convert that for them. */
466 switch (dts->ground.sprite) {
467 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
468 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
469 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
470 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
471 default: DrawGroundSprite(dts->ground.sprite, palette); break;
472 }
473 } else {
474 DrawGroundSprite(dts->ground.sprite, palette);
475 }
476
478 for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
479 AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
480 }
481 }
482 } else {
483 DrawNewObjectTile(ti, spec);
484 }
485
486 DrawBridgeMiddle(ti, {});
487}
488
489static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
490{
491 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
492 auto [tileh, z] = GetTilePixelSlope(tile);
493
494 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
495 } else {
496 return GetTileMaxPixelZ(tile);
497 }
498}
499
500static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
501{
503}
504
510{
512 for (TileIndex tile_cur : o->location) {
513 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
514
515 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
516 }
517 delete o;
518}
519
520std::vector<ClearedObjectArea> _cleared_object_areas;
521
528{
529 TileArea ta = TileArea(tile, 1, 1);
530
531 for (ClearedObjectArea &coa : _cleared_object_areas) {
532 if (coa.area.Intersects(ta)) return &coa;
533 }
534
535 return nullptr;
536}
537
538static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlags flags)
539{
540 /* Get to the northern most tile. */
541 Object *o = Object::GetByTile(tile);
542 TileArea ta = o->location;
543
544 ObjectType type = o->type;
545 const ObjectSpec *spec = ObjectSpec::Get(type);
546
547 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
548 if (spec->flags.Test(ObjectFlag::ClearIncome)) cost.MultiplyCost(-1); // They get an income!
549
550 /* Towns can't remove any objects. */
552
553 /* Water can remove everything! */
555 if (flags.Test(DoCommandFlag::NoWater) && IsTileOnWater(tile)) {
556 /* There is water under the object, treat it as water tile. */
557 return CommandCost(STR_ERROR_CAN_T_BUILD_ON_WATER);
558 } else if (!spec->flags.Test(ObjectFlag::Autoremove) && flags.Test(DoCommandFlag::Auto)) {
559 /* No automatic removal by overbuilding stuff. */
560 return CommandCost(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
561 } else if (_game_mode == GM_EDITOR) {
562 /* No further limitations for the editor. */
563 } else if (GetTileOwner(tile) == OWNER_NONE) {
564 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
566 } else if (CheckTileOwnership(tile).Failed()) {
567 /* We don't own it!. */
568 return CommandCost(STR_ERROR_OWNED_BY);
570 /* In the game editor or with cheats we can remove, otherwise we can't. */
572 if (type == OBJECT_HQ) return CommandCost(STR_ERROR_COMPANY_HEADQUARTERS_IN);
573 return CMD_ERROR;
574 }
575
576 /* Removing with the cheat costs more in TTDPatch / the specs. */
577 cost.MultiplyCost(25);
578 }
579 } else if (spec->flags.Any({ObjectFlag::BuiltOnWater, ObjectFlag::NotOnLand})) {
580 /* Water can't remove objects that are buildable on water. */
581 return CMD_ERROR;
582 }
583
584 switch (type) {
585 case OBJECT_HQ: {
587 if (flags.Test(DoCommandFlag::Execute)) {
588 c->location_of_HQ = INVALID_TILE; // reset HQ position
591 }
592
593 /* cost of relocating company is 1% of company value */
595 break;
596 }
597
598 case OBJECT_STATUE:
599 if (flags.Test(DoCommandFlag::Execute)) {
600 Town *town = o->town;
601 town->statues.Reset(GetTileOwner(tile));
603 }
604 break;
605
606 default:
607 break;
608 }
609
610 _cleared_object_areas.emplace_back(tile, ta);
611
613
614 return cost;
615}
616
617static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
618{
619 if (!IsObjectType(tile, OBJECT_HQ)) return;
620
621 /* HQ accepts passenger and mail; but we have to divide the values
622 * between 4 tiles it occupies! */
623
624 /* HQ level (depends on company performance) in the range 1..5. */
625 uint level = GetCompanyHQSize(tile) + 1;
626
627 /* Top town building generates 10, so to make HQ interesting, the top
628 * type makes 20. */
629 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
630 if (IsValidCargoType(pass)) {
631 acceptance[pass] += std::max(1U, level);
632 SetBit(always_accepted, pass);
633 }
634
635 /* Top town building generates 4, HQ can make up to 8. The
636 * proportion passengers:mail is different because such a huge
637 * commercial building generates unusually high amount of mail
638 * correspondence per physical visitor. */
639 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
640 if (IsValidCargoType(mail)) {
641 acceptance[mail] += std::max(1U, level / 2);
642 SetBit(always_accepted, mail);
643 }
644}
645
646static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
647{
648 if (!IsObjectType(tile, OBJECT_HQ)) return;
649
650 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
651 if (IsValidCargoType(pass)) produced[pass]++;
652 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
653 if (IsValidCargoType(mail)) produced[mail]++;
654}
655
656
657static void GetTileDesc_Object(TileIndex tile, TileDesc &td)
658{
659 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
660 td.str = spec->name;
661 td.owner[0] = GetTileOwner(tile);
663
664 if (spec->grf_prop.HasGrfFile()) {
665 td.grf = GetGRFConfig(spec->grf_prop.grfid)->GetName();
666 }
667}
668
669static void TileLoop_Object(TileIndex tile)
670{
671 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
672 if (spec->flags.Test(ObjectFlag::Animation)) {
673 Object *o = Object::GetByTile(tile);
676 }
677
678 if (IsTileOnWater(tile)) TileLoop_Water(tile);
679
680 if (!IsObjectType(tile, OBJECT_HQ)) return;
681
682 /* HQ accepts passenger and mail; but we have to divide the values
683 * between 4 tiles it occupies! */
684
685 /* HQ level (depends on company performance) in the range 1..5. */
686 uint level = GetCompanyHQSize(tile) + 1;
687 assert(level < 6);
688
689 StationFinder stations(TileArea(tile, 2, 2));
690
691 uint r = Random();
692 /* Top town buildings generate 250, so the top HQ type makes 256. */
693 CargoType pass = GetCargoTypeByLabel(CT_PASSENGERS);
694 if (IsValidCargoType(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
695 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
696
697 /* Production is halved during recessions. */
698 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
699
700 /* Scale by cargo scale setting. */
701 amt = ScaleByCargoScale(amt, true);
702
703 MoveGoodsToStation(pass, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
704 }
705
706 /* Top town building generates 90, HQ can make up to 196. The
707 * proportion passengers:mail is about the same as in the acceptance
708 * equations. */
709 CargoType mail = GetCargoTypeByLabel(CT_MAIL);
710 if (IsValidCargoType(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
711 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
712
713 /* Production is halved during recessions. */
714 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
715
716 /* Scale by cargo scale setting. */
717 amt = ScaleByCargoScale(amt, true);
718
719 MoveGoodsToStation(mail, amt, {GetTileOwner(tile), SourceType::Headquarters}, stations.GetStations());
720 }
721}
722
723
724static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
725{
726 return 0;
727}
728
729static bool ClickTile_Object(TileIndex tile)
730{
731 if (!IsObjectType(tile, OBJECT_HQ)) return false;
732
734 return true;
735}
736
737static void AnimateTile_Object(TileIndex tile)
738{
740}
741
747{
748 uint maxx = Map::MaxX();
749 uint maxy = Map::MaxY();
750 uint r = Random();
751
752 /* Scatter the lighthouses more evenly around the perimeter */
753 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
754 DiagDirection dir;
755 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
756 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
757 }
758
759 TileIndex tile;
760 switch (dir) {
761 default:
762 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
763 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
764 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
765 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
766 }
767
768 /* Only build lighthouses at tiles where the border is sea. */
769 if (!IsTileType(tile, MP_WATER)) return false;
770
771 for (int j = 0; j < 19; j++) {
772 int h;
773 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
775 assert(tile < Map::Size());
776 return true;
777 }
778 tile += TileOffsByDiagDir(dir);
779 if (!IsValidTile(tile)) return false;
780 }
781 return false;
782}
783
789{
790 TileIndex tile = RandomTile();
791 int h;
792 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
793 for (auto t : SpiralTileSequence(tile, 9)) {
794 if (IsObjectTypeTile(t, OBJECT_TRANSMITTER)) return false;
795 }
797 return true;
798 }
799 return false;
800}
801
802void GenerateObjects()
803{
804 /* Set a guestimate on how much we progress */
805 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
806
807 /* Determine number of water tiles at map border needed for freeform_edges */
808 uint num_water_tiles = 0;
810 for (uint x = 0; x < Map::MaxX(); x++) {
811 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
812 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
813 }
814 for (uint y = 1; y < Map::MaxY() - 1; y++) {
815 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
816 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
817 }
818 }
819
820 /* Iterate over all possible object types */
821 for (const auto &spec : ObjectSpec::Specs()) {
822
823 /* Continue, if the object was never available till now or shall not be placed */
824 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
825
826 uint16_t amount = spec.generate_amount;
827
828 /* Scale by map size */
830 /* Scale the amount of lighthouses with the amount of land at the borders.
831 * The -6 is because the top borders are MP_VOID (-2) and all corners
832 * are counted twice (-4). */
833 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
834 } else if (spec.flags.Test(ObjectFlag::ScaleByWater)) {
835 amount = Map::ScaleBySize1D(amount);
836 } else {
837 amount = Map::ScaleBySize(amount);
838 }
839
840 /* Now try to place the requested amount of this object */
841 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
842 switch (spec.Index()) {
844 if (TryBuildTransmitter()) amount--;
845 break;
846
848 if (TryBuildLightHouse()) amount--;
849 break;
850
851 default:
852 uint8_t view = RandomRange(spec.views);
854 break;
855 }
856 }
858 }
859}
860
861static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
862{
863 if (!IsTileOwner(tile, old_owner)) return;
864
865 bool do_clear = false;
866
867 ObjectType type = GetObjectType(tile);
868 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
869 SetTileOwner(tile, new_owner);
870 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
871 Company::Get(old_owner)->infrastructure.water--;
872 Company::Get(new_owner)->infrastructure.water++;
873 }
874 } else if (type == OBJECT_STATUE) {
875 Town *t = Object::GetByTile(tile)->town;
876 t->statues.Reset(old_owner);
877 if (new_owner != INVALID_OWNER && !t->statues.Test(new_owner)) {
878 /* Transfer ownership to the new company */
879 t->statues.Set(new_owner);
880 SetTileOwner(tile, new_owner);
881 } else {
882 do_clear = true;
883 }
884
886 } else {
887 do_clear = true;
888 }
889
890 if (do_clear) {
892 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
893 ChangeTileOwner(tile, old_owner, new_owner);
894 }
895}
896
897static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
898{
899 ObjectType type = GetObjectType(tile);
900
901 if (type == OBJECT_OWNED_LAND) {
902 /* Owned land remains unsold */
904 if (ret.Succeeded()) return CommandCost();
905 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
906 /* Behaviour:
907 * - Both new and old slope must not be steep.
908 * - TileMaxZ must not be changed.
909 * - Allow autoslope by default.
910 * - Disallow autoslope if callback succeeds and returns non-zero.
911 */
912 Slope tileh_old = GetTileSlope(tile);
913 /* TileMaxZ must not be changed. Slopes must not be steep. */
914 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
915 const ObjectSpec *spec = ObjectSpec::Get(type);
916
917 /* Call callback 'disable autosloping for objects'. */
919 /* If the callback fails, allow autoslope. */
920 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
921 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
922 } else if (spec->IsEnabled()) {
923 /* allow autoslope */
924 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
925 }
926 }
927 }
928
929 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
930}
931
932extern const TileTypeProcs _tile_type_object_procs = {
933 DrawTile_Object, // draw_tile_proc
934 GetSlopePixelZ_Object, // get_slope_z_proc
935 ClearTile_Object, // clear_tile_proc
936 AddAcceptedCargo_Object, // add_accepted_cargo_proc
937 GetTileDesc_Object, // get_tile_desc_proc
938 GetTileTrackStatus_Object, // get_tile_track_status_proc
939 ClickTile_Object, // click_tile_proc
940 AnimateTile_Object, // animate_tile_proc
941 TileLoop_Object, // tile_loop_proc
942 ChangeTileOwner_Object, // change_tile_owner_proc
943 AddProducedCargo_Object, // add_produced_cargo_proc
944 nullptr, // vehicle_enter_tile_proc
945 GetFoundation_Object, // get_foundation_proc
946 TerraformTile_Object, // terraform_tile_proc
947};
Functions related to autoslope.
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition autoslope.h:65
debug_inline constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
debug_inline static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T ToggleBit(T &x, const uint8_t y)
Toggles a bit in a variable.
void DrawBridgeMiddle(const TileInfo *ti, BridgePillarFlags blocked_pillars)
Draw the middle bits of a bridge.
TileIndex GetSouthernBridgeEnd(TileIndex t)
Finds the southern end of a bridge starting at a middle tile.
int GetBridgeHeight(TileIndex t)
Get the height ('z') of a bridge.
Map accessor functions for bridges.
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:23
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:106
static constexpr CargoLabel CT_PASSENGERS
Available types of cargo Labels may be re-used between different climates.
Definition cargo_type.h:31
Base class for cargo packets.
Cheats _cheats
All the cheats.
Definition cheat.cpp:16
Types related to cheating.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
void AddCost(const Money &cost)
Adds the given cost to the cost of the command.
Money GetCost() const
The costs as made up to this moment.
bool Failed() const
Did this command fail?
void MultiplyCost(int factor)
Multiplies the cost of the command by the given factor.
Enum-as-bit-set wrapper.
Generate TileIndices around a center tile or tile area, with increasing distance.
Structure contains cached list of stations nearby.
static std::unique_ptr< TileIterator > Create(TileIndex corner1, TileIndex corner2, bool diagonal)
Create either an OrthogonalTileIterator or DiagonalTileIterator given the diagonal parameter.
Definition tilearea.cpp:291
Wrapper class to abstract away the way the tiles are stored.
Definition map_func.h:25
static Date date
Current date in days (day counter).
Functions related to clear (MP_CLEAR) land.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
@ NoModifyTownRating
do not change town rating
@ NoTestTownRating
town rating does not disallow you from building
@ NoWater
don't allow building on water
@ Auto
don't allow building on structures
Definition of stuff that is very close to a company, like the company struct itself.
Money CalculateCompanyValue(const Company *c, bool including_loan=true)
Calculate the value of the company.
Definition economy.cpp:150
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
void ShowCompany(CompanyID company)
Show the window with the overview of the company.
void DirtyCompanyInfrastructureWindows(CompanyID company)
Redraw all windows with company infrastructure counts.
GUI Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Axis DiagDirToAxis(DiagDirection d)
Convert a DiagDirection to the axis.
@ AXIS_X
The X axis.
DiagDirection
Enumeration for diagonal directions.
@ DIAGDIR_NE
Northeast, upper right on your monitor.
@ DIAGDIR_NW
Northwest.
@ DIAGDIR_SE
Southeast.
@ DIAGDIR_SW
Southwest.
int UpdateCompanyRatingAndValue(Company *c, bool update)
if update is set to true, the economy is updated with this score (also the house is updated,...
Definition economy.cpp:202
bool EconomyIsInRecession()
Is the economy in recession?
uint ScaleByCargoScale(uint num, bool town)
Scale a number by the cargo scale setting.
@ EXPENSES_CONSTRUCTION
Construction costs.
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
Increases the current stage of the world generation with one.
@ GWP_OBJECT
Generate objects (radio tower, light houses)
Definition genworld.h:68
void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
Set the total of a stage of the world generation.
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
uint GetPartialPixelZ(int x, int y, Slope corners)
Determines height at given coordinate of a slope.
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
Change the owner of a tile.
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Functions related to OTTD's landscape.
Command definitions related to landscape (slopes etc.).
@ Random
Randomise borders.
static debug_inline TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:372
#define RandomTile()
Get a valid random tile.
Definition map_func.h:651
static debug_inline uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:424
static debug_inline uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:414
TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
Convert a DiagDirection to a TileIndexDiff.
Definition map_func.h:569
@ CBID_OBJECT_LAND_SLOPE_CHECK
Callback done for each tile of an object to check the slope.
@ CBID_OBJECT_AUTOSLOPE
Called to determine if one can alter the ground below an object tile.
@ CBID_OBJECT_COLOUR
Called to determine the colour of a town building.
@ Autoslope
decides allowance of autosloping
@ Colour
decide the colour of the building
@ SlopeCheck
decides slope suitability
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, std::span< const int32_t > textstack, const GRFFile *grffile, StringID default_error)
Get the error message from a shape/location/slope check callback result.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
GRFConfig * GetGRFConfig(uint32_t grfid, uint32_t mask)
Retrieve a NewGRF from the current config by its grfid.
Functions to find and configure NewGRFs.
Functions/types related to NewGRF debugging.
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
Delete inspect window for a given feature and index.
void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
Draw an object on the map.
bool TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a whole object.
bool TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
Trigger the update of animation on a single tile.
void AnimateNewObjectTile(TileIndex tile)
Handle the animation of the object tile.
uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, std::span< int32_t > regs100, uint8_t view)
Perform a callback for an object.
Functions related to NewGRF objects.
static const uint8_t OBJECT_SIZE_1X1
The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X,...
@ Autoremove
Object get automatically removed (like "owned land").
@ CannotRemove
Object can not be removed.
@ AllowUnderBridge
Object can built under a bridge.
@ OnlyInScenedit
Object can only be constructed in the scenario editor.
@ BuiltOnWater
Object can be built on water (not required).
@ OnlyInGame
Object can only be built in game.
@ HasNoFoundation
Do not display foundations when on a slope.
@ Uses2CC
Object wants 2CC colour mapping.
@ NotOnLand
Object can not be on land, implicitly sets ObjectFlag::BuiltOnWater.
@ ScaleByWater
Object count is roughly scaled by water amount at edges.
@ Animation
Object has animated tiles.
@ ClearIncome
When object is cleared a positive income is generated instead of a cost.
Functions related to objects.
Base for all objects.
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
Actually build the object.
static void ReallyClearObjectTile(Object *o)
Perform the actual removal of the object from the map.
CommandCost CheckBuildableTile(TileIndex tile, DiagDirections invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
Checks if the given tile is buildable, flat and has a certain height.
void InitializeObjects()
Initialize/reset the objects.
static uint8_t GetCompanyHQSize(TileIndex tile)
Get the size of the HQ.
static bool TryBuildTransmitter()
Try to build a transmitter.
CommandCost CmdBuildObjectArea(DoCommandFlags flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
Construct multiple objects in an area.
static bool TryBuildLightHouse()
Try to build a lighthouse.
ObjectType GetObjectType(Tile t)
Gets the ObjectType of the given object tile.
void UpdateCompanyHQ(TileIndex tile, uint score)
Update the CompanyHQ to the state associated with the given score.
ClearedObjectArea * FindClearedObject(TileIndex tile)
Find the entry in _cleared_object_areas which occupies a certain tile.
static void IncreaseCompanyHQSize(TileIndex tile)
Increase the HQ size.
CommandCost CmdBuildObject(DoCommandFlags flags, TileIndex tile, ObjectType type, uint8_t view)
Build an object object.
Command definitions related to objects.
Sprites to use and how to display them for object tiles.
Map accessors for object tiles.
void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random)
Make an Object tile.
Definition object_map.h:74
bool IsObjectTypeTile(Tile t, ObjectType type)
Check whether a tile is a object tile of a specific type.
Definition object_map.h:36
bool IsObjectType(Tile t, ObjectType type)
Check whether the object on a tile is of a specific type.
Definition object_map.h:25
ObjectID GetObjectIndex(Tile t)
Get the index of which object this tile is attached to.
Definition object_map.h:47
static const ObjectType OBJECT_LIGHTHOUSE
The nice lighthouse.
Definition object_type.h:19
uint16_t ObjectType
Types of objects.
Definition object_type.h:16
static const ObjectType OBJECT_STATUE
Statue in towns.
Definition object_type.h:20
static const ObjectType OBJECT_HQ
HeadQuarter of a player.
Definition object_type.h:22
static const ObjectType OBJECT_TRANSMITTER
The large antenna.
Definition object_type.h:18
@ Built
Triggered when the object is built (for all tiles at the same time).
@ TileLoop
Triggered in the periodic tile loop.
@ TileLoopNorth
Triggered every 256 ticks (for all tiles at the same time).
static const ObjectType NEW_OBJECT_OFFSET
Offset for new objects.
Definition object_type.h:24
static const ObjectType OBJECT_OWNED_LAND
Owned land 'flag'.
Definition object_type.h:21
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
Pseudo random number generator.
uint32_t RandomRange(uint32_t limit, const std::source_location location=std::source_location::current())
Pick a random number between 0 and limit - 1, inclusive.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition slope_func.h:160
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
Foundation FlatteningFoundation(Slope s)
Returns the foundation needed to flatten a slope.
Definition slope_func.h:369
Slope
Enumeration for the slope-type.
Definition slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:49
Foundation
Enumeration for Foundations.
Definition slope_type.h:93
@ FOUNDATION_NONE
The tile has no foundation, the slope remains unchanged.
Definition slope_type.h:94
@ Headquarters
Source/destination are company headquarters.
Functions related to stations.
Definition of base types and functions in a cross-platform compatible way.
Class for storing amounts of cargo.
Definition cargo_type.h:113
static void InvalidateAllFrom(Source src)
Invalidates (sets source_id to INVALID_SOURCE) all cargo packets from given source.
bool value
tells if the bool cheat is active or not
Definition cheat_type.h:18
Cheat magic_bulldozer
dynamite industries, objects
Definition cheat_type.h:27
Keeps track of removed objects during execution/testruns of commands.
Definition object_base.h:86
TileIndex location_of_HQ
Northern tile of HQ; INVALID_TILE when there is none.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land.
bool freeform_edges
allow terraforming the tiles at the map edges
A tile child sprite and palette to draw for stations etc, with 3D bounding box.
Definition sprite.h:33
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:52
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:53
std::string GetName() const
Get the name of this grf.
const struct GRFFile * grffile
grf file that introduced this entity
uint32_t grfid
grfid that introduced this entity.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
ConstructionSettings construction
construction of things in-game
Information about a particular livery.
Definition livery.h:78
Colours colour2
Second colour, for vehicles with 2CC support.
Definition livery.h:81
Colours colour1
First colour, for all vehicles.
Definition livery.h:80
static uint ScaleBySize(uint n)
Scales the given value by the map size, where the given value is for a 256 by 256 map.
Definition map_func.h:327
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:340
static uint MaxY()
Gets the maximum Y coordinate within the map, including MP_VOID.
Definition map_func.h:305
static debug_inline uint Size()
Get the size of the map.
Definition map_func.h:287
static debug_inline uint MaxX()
Gets the maximum X coordinate within the map, including MP_VOID.
Definition map_func.h:296
Allow incrementing of ObjectClassID variables.
bool IsEnabled() const
Test if this object is enabled.
StandardGRFFileProps grf_prop
Properties related the the grf file.
StringID name
The name for this object.
static const ObjectSpec * GetByTile(TileIndex tile)
Get the specification associated with a tile.
static const ObjectSpec * Get(ObjectType index)
Get the specification associated with a specific ObjectType.
bool IsAvailable() const
Check whether the object is available at this time.
Money GetClearCost() const
Get the cost for clearing a structure of this type.
uint8_t size
The size of this objects; low nibble for X, high nibble for Y.
uint8_t generate_amount
Number of objects which are attempted to be generated per 256^2 map during world generation.
uint Index() const
Gets the index of this spec.
ObjectCallbackMasks callback_mask
Bitmask of requested/allowed callbacks.
ObjectFlags flags
Flags/settings related to the object.
uint8_t height
The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
bool WasEverAvailable() const
Check whether the object was available at some point in the past or present in this game with the cur...
Money GetBuildCost() const
Get the cost for building a structure of this type.
uint8_t views
The number of views.
An object, such as transmitter, on the map.
Definition object_base.h:23
ObjectType type
Type of the object.
Definition object_base.h:24
Town * town
Town the object is built in.
Definition object_base.h:25
static std::array< uint16_t, NUM_OBJECTS > counts
Number of objects per type ingame.
Definition object_base.h:80
static Object * GetByTile(TileIndex tile)
Get the object associated with a tile.
static void IncTypeCount(ObjectType type)
Increment the count of objects for this type.
Definition object_base.h:45
TimerGameCalendar::Date build_date
Date of construction.
Definition object_base.h:27
TileArea location
Location of the object.
Definition object_base.h:26
uint8_t colour
Colour of the object, for display purpose.
Definition object_base.h:28
static void DecTypeCount(ObjectType type)
Decrement the count of objects for this type.
Definition object_base.h:56
static void ResetTypeCounts()
Resets object counts.
Definition object_base.h:74
Represents the covered area of e.g.
uint16_t w
The width of the area.
TileIndex tile
The base tile of the area.
uint16_t h
The height of the area.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
static Titem * Get(auto index)
Returns Titem with given index.
static size_t GetNumItems()
Returns number of valid items in the pool.
Tindex index
Index of this pool item.
static bool CanAllocateItem(size_t n=1)
Helper functions so we can use PoolItem::Function() instead of _poolitem_pool.Function()
static Titem * GetIfValid(auto index)
Returns Titem with given index.
Base class for all pools.
Tile description for the 'land area information' tool.
Definition tile_cmd.h:36
std::optional< std::string > grf
newGRF used for the tile contents
Definition tile_cmd.h:47
StringID str
Description of the tile.
Definition tile_cmd.h:37
TimerGameCalendar::Date build_date
Date of construction of tile contents.
Definition tile_cmd.h:41
std::array< Owner, 4 > owner
Name of the owner(s)
Definition tile_cmd.h:39
Tile information, used while rendering the tile.
Definition tile_cmd.h:30
Slope tileh
Slope of the tile.
Definition tile_cmd.h:31
TileIndex tile
Tile index.
Definition tile_cmd.h:32
Set of callback functions for performing tile operations of a given tile type.
Definition tile_cmd.h:142
Town data structure.
Definition town.h:53
CompanyMask statues
which companies have a statue?
Definition town.h:69
bool IsTileFlat(TileIndex tile, int *h)
Check if a given tile is flat.
Definition tile_map.cpp:95
std::tuple< Slope, int > GetTileSlopeZ(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.cpp:55
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition tile_map.cpp:136
bool IsTileOwner(Tile tile, Owner owner)
Checks if a tile belongs to the given owner.
Definition tile_map.h:214
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
void SetTileOwner(Tile tile, Owner owner)
Sets the owner of a tile.
Definition tile_map.h:198
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
void SetAnimationFrame(Tile t, uint8_t frame)
Set a new animation frame.
Definition tile_map.h:262
static debug_inline bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
Slope GetTileSlope(TileIndex tile)
Return the slope of a given tile inside the map.
Definition tile_map.h:279
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:95
@ MP_CLEAR
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:48
@ MP_WATER
Water tile.
Definition tile_type.h:54
@ MP_OBJECT
Contains objects such as transmitters and owned land.
Definition tile_type.h:58
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of the game-calendar-timer.
Base of the town class.
Town * CalcClosestTownFromTile(TileIndex tile, uint threshold=UINT_MAX)
Return the town closest to the given tile within threshold.
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_STRUCTURES
other objects such as transmitters and lighthouses
TransportType
Available types of transport.
CommandCost EnsureNoVehicleOnGround(TileIndex tile)
Ensure there is no vehicle at the ground at the given position.
Definition vehicle.cpp:527
Functions related to vehicles.
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:663
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
Functions related to (drawing on) viewports.
Functions related to water (management)
void TileLoop_Water(TileIndex tile)
Let a water tile floods its diagonal adjoining tiles called from tunnelbridge_cmd,...
void ClearNeighbourNonFloodingStates(TileIndex tile)
Clear non-flooding state of the tiles around a tile.
Definition water_cmd.cpp:97
bool HasTileWaterGround(Tile t)
Checks whether the tile has water at the ground.
Definition water_map.h:350
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:136
WaterClass
classes of water (for WATER_TILE_CLEAR water tile type).
Definition water_map.h:39
@ WATER_CLASS_CANAL
Canal.
Definition water_map.h:41
@ WATER_CLASS_INVALID
Used for industry tiles on land (also for oilrig if newgrf says so).
Definition water_map.h:43
WaterClass GetWaterClass(Tile t)
Get the water class at a tile.
Definition water_map.h:112
bool IsDockingTile(Tile t)
Checks whether the tile is marked as a dockling tile.
Definition water_map.h:371
bool IsWaterTile(Tile t)
Is it a water tile with plain water?
Definition water_map.h:190
void InvalidateWaterRegion(TileIndex tile)
Marks the water region that tile is part of as invalid.
Handles dividing the water in the map into regions to assist pathfinding.
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition window.cpp:3149
Window functions not directly related to making/drawing windows.
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
@ WC_COMPANY
Company view; Window numbers: