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OpenTTD Source 20251116-master-g21329071df
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Combination of a palette sprite and a 'real' sprite. More...
#include <gfx_type.h>
Public Member Functions | |
| auto | operator<=> (const PalSpriteID &) const =default |
Data Fields | |
| SpriteID | sprite {} |
| The 'real' sprite. | |
| PaletteID | pal {} |
The palette (use PAL_NONE) if not needed) | |
Combination of a palette sprite and a 'real' sprite.
Definition at line 22 of file gfx_type.h.
| PaletteID PalSpriteID::pal {} |
The palette (use PAL_NONE) if not needed)
Definition at line 24 of file gfx_type.h.
Referenced by DrawBadgeColumn(), DrawHouseInGUI(), DrawNewHouseTileInGUI(), DrawPillar(), DrawStationTile(), DrawTile_Town(), DrawTileLayout(), DrawTrackFence(), NWidgetBadgeFilter::GetDropDownList(), MapSpriteMappingRecolour(), and ReadSpriteLayoutSprite().
| SpriteID PalSpriteID::sprite {} |
The 'real' sprite.
Definition at line 23 of file gfx_type.h.
Referenced by DrawBadgeColumn(), DrawBridgePillars(), DrawHouseInGUI(), DrawNewHouseTileInGUI(), DrawPillar(), DrawRoadDepotSprite(), DrawStationTile(), DrawTile_Road(), DrawTile_Town(), DrawTileLayout(), DrawTrackDetails(), DrawTrackFence(), DrawWaterLock(), NWidgetBadgeFilter::GetDropDownList(), MapSpriteMappingRecolour(), and ReadSpriteLayoutSprite().