OpenTTD Source  20240917-master-g9ab0a47812
town_gui.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #include "stdafx.h"
11 #include "town.h"
12 #include "viewport_func.h"
13 #include "error.h"
14 #include "gui.h"
15 #include "house.h"
16 #include "newgrf_house.h"
17 #include "picker_gui.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "company_base.h"
21 #include "company_gui.h"
22 #include "network/network.h"
23 #include "string_func.h"
24 #include "strings_func.h"
25 #include "sound_func.h"
26 #include "tilehighlight_func.h"
27 #include "sortlist_type.h"
28 #include "road_cmd.h"
29 #include "landscape.h"
30 #include "querystring_gui.h"
31 #include "window_func.h"
32 #include "townname_func.h"
33 #include "core/backup_type.hpp"
34 #include "core/geometry_func.hpp"
35 #include "genworld.h"
36 #include "fios.h"
37 #include "stringfilter_type.h"
38 #include "dropdown_func.h"
39 #include "town_kdtree.h"
40 #include "town_cmd.h"
41 #include "timer/timer.h"
43 #include "timer/timer_window.h"
44 #include "zoom_func.h"
45 #include "hotkeys.h"
46 
47 #include "widgets/town_widget.h"
48 
49 #include "table/strings.h"
50 
51 #include "safeguards.h"
52 
53 TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
54 
56 
57 static constexpr NWidgetPart _nested_town_authority_widgets[] = {
59  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
60  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
61  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
62  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
63  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
64  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
65  EndContainer(),
66  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
67  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(317, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
68  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
70  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
71  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
72  EndContainer()
73 };
74 
77 private:
79  int sel_index;
83  StringID action_tooltips[TACT_COUNT];
84 
87 
96  int GetNthSetBit(int n)
97  {
98  if (n >= 0) {
99  for (uint i : SetBitIterator(this->enabled_actions)) {
100  n--;
101  if (n < 0) return i;
102  }
103  }
104  return -1;
105  }
106 
113  {
114  TownActions enabled = TACT_ALL;
115 
120 
121  return enabled;
122  }
123 
124 public:
126  {
127  this->town = Town::Get(window_number);
128  this->enabled_actions = GetEnabledActions();
129 
130  auto realtime = TimerGameEconomy::UsingWallclockUnits();
131  this->action_tooltips[0] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING;
132  this->action_tooltips[1] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING;
133  this->action_tooltips[2] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING;
134  this->action_tooltips[3] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS;
135  this->action_tooltips[4] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY;
136  this->action_tooltips[5] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS;
137  this->action_tooltips[6] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS;
138  this->action_tooltips[7] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE;
139 
140  this->InitNested(window_number);
141  }
142 
143  void OnInit() override
144  {
145  this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
146  this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
147  }
148 
149  void OnPaint() override
150  {
151  this->available_actions = GetMaskOfTownActions(_local_company, this->town);
152  if (this->available_actions != displayed_actions_on_previous_painting) this->SetDirty();
153  displayed_actions_on_previous_painting = this->available_actions;
154 
156  this->SetWidgetDisabledState(WID_TA_EXECUTE, (this->sel_index == -1) || !HasBit(this->available_actions, this->sel_index));
157 
158  this->DrawWidgets();
159  if (!this->IsShaded())
160  {
161  this->DrawRatings();
162  this->DrawActions();
163  }
164  }
165 
167  void DrawRatings()
168  {
169  Rect r = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
170 
171  int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2;
172  int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2;
173  int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2;
174 
175  DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
176  r.top += this->resize.step_height;
177 
178  bool rtl = _current_text_dir == TD_RTL;
179  Rect icon = r.WithWidth(this->icon_size.width, rtl);
180  Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl);
181  Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
182 
183  /* Draw list of companies */
184  for (const Company *c : Company::Iterate()) {
185  if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
186  DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
187 
188  SetDParam(0, c->index);
189  SetDParam(1, c->index);
190 
191  int rating = this->town->ratings[c->index];
192  StringID str = STR_CARGO_RATING_APPALLING;
193  if (rating > RATING_APPALLING) str++;
194  if (rating > RATING_VERYPOOR) str++;
195  if (rating > RATING_POOR) str++;
196  if (rating > RATING_MEDIOCRE) str++;
197  if (rating > RATING_GOOD) str++;
198  if (rating > RATING_VERYGOOD) str++;
199  if (rating > RATING_EXCELLENT) str++;
200 
201  SetDParam(2, str);
202  if (this->town->exclusivity == c->index) {
203  DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset);
204  }
205 
206  DrawString(text.left, text.right, text.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATING);
207  text.top += this->resize.step_height;
208  }
209  }
210 
211  text.bottom = text.top - 1;
212  if (text.bottom > r.bottom) {
213  /* If the company list is too big to fit, mark ourself dirty and draw again. */
214  ResizeWindow(this, 0, text.bottom - r.bottom, false);
215  }
216  }
217 
219  void DrawActions()
220  {
221  Rect r = this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
222 
223  DrawString(r, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
224  r.top += GetCharacterHeight(FS_NORMAL);
225 
226  /* Draw list of actions */
227  for (int i = 0; i < TACT_COUNT; i++) {
228  /* Don't show actions if disabled in settings. */
229  if (!HasBit(this->enabled_actions, i)) continue;
230 
231  /* Set colour of action based on ability to execute and if selected. */
232  TextColour action_colour = TC_GREY | TC_NO_SHADE;
233  if (HasBit(this->available_actions, i)) action_colour = TC_ORANGE;
234  if (this->sel_index == i) action_colour = TC_WHITE;
235 
236  DrawString(r, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, action_colour);
237  r.top += GetCharacterHeight(FS_NORMAL);
238  }
239  }
240 
241  void SetStringParameters(WidgetID widget) const override
242  {
243  if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
244  }
245 
246  void DrawWidget(const Rect &r, WidgetID widget) const override
247  {
248  switch (widget) {
249  case WID_TA_ACTION_INFO:
250  if (this->sel_index != -1) {
251  Money action_cost = _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8;
252  bool affordable = Company::IsValidID(_local_company) && action_cost < GetAvailableMoney(_local_company);
253 
254  SetDParam(0, action_cost);
256  this->action_tooltips[this->sel_index],
257  affordable ? TC_YELLOW : TC_RED);
258  }
259  break;
260  }
261  }
262 
263  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
264  {
265  switch (widget) {
266  case WID_TA_ACTION_INFO: {
267  assert(size.width > padding.width && size.height > padding.height);
268  Dimension d = {0, 0};
269  for (int i = 0; i < TACT_COUNT; i++) {
270  SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
271  d = maxdim(d, GetStringMultiLineBoundingBox(this->action_tooltips[i], size));
272  }
273  d.width += padding.width;
274  d.height += padding.height;
275  size = maxdim(size, d);
276  break;
277  }
278 
279  case WID_TA_COMMAND_LIST:
280  size.height = (TACT_COUNT + 1) * GetCharacterHeight(FS_NORMAL) + padding.height;
281  size.width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
282  for (uint i = 0; i < TACT_COUNT; i++ ) {
283  size.width = std::max(size.width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width + padding.width);
284  }
285  size.width += padding.width;
286  break;
287 
288  case WID_TA_RATING_INFO:
289  resize.height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)});
290  size.height = 9 * resize.height + padding.height;
291  break;
292  }
293  }
294 
295  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
296  {
297  switch (widget) {
298  case WID_TA_ZONE_BUTTON: {
299  bool new_show_state = !this->town->show_zone;
300  TownID index = this->town->index;
301 
302  new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
303 
304  this->town->show_zone = new_show_state;
305  this->SetWidgetLoweredState(widget, new_show_state);
307  break;
308  }
309 
310  case WID_TA_COMMAND_LIST: {
312 
313  y = GetNthSetBit(y);
314  if (y >= 0) {
315  this->sel_index = y;
316  this->SetDirty();
317  }
318 
319  /* When double-clicking, continue */
320  if (click_count == 1 || y < 0 || !HasBit(this->available_actions, y)) break;
321  [[fallthrough]];
322  }
323 
324  case WID_TA_EXECUTE:
325  Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
326  break;
327  }
328  }
329 
331  IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
332  this->SetDirty();
333  }};
334 
335  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
336  {
337  if (!gui_scope) return;
338 
339  this->enabled_actions = this->GetEnabledActions();
340  if (!HasBit(this->enabled_actions, this->sel_index)) {
341  this->sel_index = -1;
342  }
343  }
344 };
345 
346 static WindowDesc _town_authority_desc(
347  WDP_AUTO, "view_town_authority", 317, 222,
349  0,
350  _nested_town_authority_widgets
351 );
352 
353 static void ShowTownAuthorityWindow(uint town)
354 {
355  AllocateWindowDescFront<TownAuthorityWindow>(_town_authority_desc, town);
356 }
357 
358 
359 /* Town view window. */
361 private:
363 
364 public:
365  static const int WID_TV_HEIGHT_NORMAL = 150;
366 
368  {
369  this->CreateNestedTree();
370 
371  this->town = Town::Get(window_number);
372  if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
373 
374  this->FinishInitNested(window_number);
375 
376  this->flags |= WF_DISABLE_VP_SCROLL;
377  NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
378  nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
379 
380  /* disable renaming town in network games if you are not the server */
382  }
383 
384  void Close([[maybe_unused]] int data = 0) override
385  {
387  this->Window::Close();
388  }
389 
390  void SetStringParameters(WidgetID widget) const override
391  {
392  if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
393  }
394 
395  void OnPaint() override
396  {
397  extern const Town *_viewport_highlight_town;
398  this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
399 
400  this->DrawWidgets();
401  }
402 
403  void DrawWidget(const Rect &r, WidgetID widget) const override
404  {
405  if (widget != WID_TV_INFO) return;
406 
407  Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
408 
409  SetDParam(0, this->town->cache.population);
410  SetDParam(1, this->town->cache.num_houses);
411  DrawString(tr, STR_TOWN_VIEW_POPULATION_HOUSES);
412  tr.top += GetCharacterHeight(FS_NORMAL);
413 
414  StringID str_last_period = TimerGameEconomy::UsingWallclockUnits() ? STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX : STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX;
415 
416  for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) {
417  for (const CargoSpec *cs : CargoSpec::town_production_cargoes[tpe]) {
418  CargoID cid = cs->Index();
419  SetDParam(0, 1ULL << cid);
420  SetDParam(1, this->town->supplied[cid].old_act);
421  SetDParam(2, this->town->supplied[cid].old_max);
422  DrawString(tr, str_last_period);
423  tr.top += GetCharacterHeight(FS_NORMAL);
424  }
425  }
426 
427  bool first = true;
428  for (int i = TAE_BEGIN; i < TAE_END; i++) {
429  if (this->town->goal[i] == 0) continue;
430  if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
431  if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
432 
433  if (first) {
434  DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
435  tr.top += GetCharacterHeight(FS_NORMAL);
436  first = false;
437  }
438 
439  bool rtl = _current_text_dir == TD_RTL;
440 
442  assert(cargo != nullptr);
443 
444  StringID string;
445 
446  if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
447  /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
448  string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
449  if (this->town->received[i].old_act == 0) {
450  string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
451 
452  if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
453  string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
454  }
455  }
456 
457  SetDParam(0, cargo->name);
458  } else {
459  string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
460  if (this->town->received[i].old_act < this->town->goal[i]) {
461  string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
462  }
463 
464  SetDParam(0, cargo->Index());
465  SetDParam(1, this->town->received[i].old_act);
466  SetDParam(2, cargo->Index());
467  SetDParam(3, this->town->goal[i]);
468  }
469  DrawString(tr.Indent(20, rtl), string);
470  tr.top += GetCharacterHeight(FS_NORMAL);
471  }
472 
473  if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
474  SetDParam(0, RoundDivSU(this->town->growth_rate + 1, Ticks::DAY_TICKS));
475  DrawString(tr, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
476  tr.top += GetCharacterHeight(FS_NORMAL);
477  } else {
478  DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
479  tr.top += GetCharacterHeight(FS_NORMAL);
480  }
481 
482  /* only show the town noise, if the noise option is activated. */
484  SetDParam(0, this->town->noise_reached);
485  SetDParam(1, this->town->MaxTownNoise());
486  DrawString(tr, STR_TOWN_VIEW_NOISE_IN_TOWN);
487  tr.top += GetCharacterHeight(FS_NORMAL);
488  }
489 
490  if (!this->town->text.empty()) {
491  SetDParamStr(0, this->town->text);
492  tr.top = DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_BLACK);
493  }
494  }
495 
496  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
497  {
498  switch (widget) {
499  case WID_TV_CENTER_VIEW: // scroll to location
500  if (_ctrl_pressed) {
501  ShowExtraViewportWindow(this->town->xy);
502  } else {
503  ScrollMainWindowToTile(this->town->xy);
504  }
505  break;
506 
507  case WID_TV_SHOW_AUTHORITY: // town authority
508  ShowTownAuthorityWindow(this->window_number);
509  break;
510 
511  case WID_TV_CHANGE_NAME: // rename
512  SetDParam(0, this->window_number);
513  ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
514  break;
515 
516  case WID_TV_CATCHMENT:
518  break;
519 
520  case WID_TV_EXPAND: { // expand town - only available on Scenario editor
521  Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, this->window_number, 0);
522  break;
523  }
524 
525  case WID_TV_DELETE: // delete town - only available on Scenario editor
526  Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, this->window_number);
527  break;
528  }
529  }
530 
531  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
532  {
533  switch (widget) {
534  case WID_TV_INFO:
535  size.height = GetDesiredInfoHeight(size.width) + padding.height;
536  break;
537  }
538  }
539 
544  uint GetDesiredInfoHeight(int width) const
545  {
547 
548  bool first = true;
549  for (int i = TAE_BEGIN; i < TAE_END; i++) {
550  if (this->town->goal[i] == 0) continue;
551  if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
552  if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
553 
554  if (first) {
555  aimed_height += GetCharacterHeight(FS_NORMAL);
556  first = false;
557  }
558  aimed_height += GetCharacterHeight(FS_NORMAL);
559  }
560  aimed_height += GetCharacterHeight(FS_NORMAL);
561 
563 
564  if (!this->town->text.empty()) {
565  SetDParamStr(0, this->town->text);
566  aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WidgetDimensions::scaled.framerect.Horizontal());
567  }
568 
569  return aimed_height;
570  }
571 
572  void ResizeWindowAsNeeded()
573  {
574  const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
575  uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
576  if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
577  this->ReInit();
578  }
579  }
580 
581  void OnResize() override
582  {
583  if (this->viewport != nullptr) {
584  NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
585  nvp->UpdateViewportCoordinates(this);
586 
587  ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
588  }
589  }
590 
591  void OnMouseWheel(int wheel) override
592  {
594  DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this);
595  }
596  }
597 
603  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
604  {
605  if (!gui_scope) return;
606  /* Called when setting station noise or required cargoes have changed, in order to resize the window */
607  this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
608  this->ResizeWindowAsNeeded();
609  }
610 
611  void OnQueryTextFinished(std::optional<std::string> str) override
612  {
613  if (!str.has_value()) return;
614 
615  Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, this->window_number, *str);
616  }
617 
618  IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
619  /* Refresh after possible snowline change */
620  this->SetDirty();
621  }};
622 };
623 
624 static constexpr NWidgetPart _nested_town_game_view_widgets[] = {
626  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
627  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
628  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
629  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
630  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
631  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
632  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
633  EndContainer(),
634  NWidget(WWT_PANEL, COLOUR_BROWN),
635  NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
636  NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
637  EndContainer(),
638  EndContainer(),
639  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
641  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
642  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
643  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
644  EndContainer(),
645 };
646 
647 static WindowDesc _town_game_view_desc(
648  WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
650  0,
651  _nested_town_game_view_widgets
652 );
653 
654 static constexpr NWidgetPart _nested_town_editor_view_widgets[] = {
656  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
657  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
658  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
659  NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
660  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
661  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
662  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
663  EndContainer(),
664  NWidget(WWT_PANEL, COLOUR_BROWN),
665  NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
666  NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
667  EndContainer(),
668  EndContainer(),
669  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
671  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
672  NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
673  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
674  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
675  EndContainer(),
676 };
677 
678 static WindowDesc _town_editor_view_desc(
679  WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
681  0,
682  _nested_town_editor_view_widgets
683 );
684 
685 void ShowTownViewWindow(TownID town)
686 {
687  if (_game_mode == GM_EDITOR) {
688  AllocateWindowDescFront<TownViewWindow>(_town_editor_view_desc, town);
689  } else {
690  AllocateWindowDescFront<TownViewWindow>(_town_game_view_desc, town);
691  }
692 }
693 
694 static constexpr NWidgetPart _nested_town_directory_widgets[] = {
696  NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
697  NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TD_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
698  NWidget(WWT_SHADEBOX, COLOUR_BROWN),
699  NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
700  NWidget(WWT_STICKYBOX, COLOUR_BROWN),
701  EndContainer(),
705  NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
706  NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
707  NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
708  EndContainer(),
709  NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
711  NWidget(WWT_PANEL, COLOUR_BROWN),
712  NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
713  EndContainer(),
714  EndContainer(),
716  NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
717  NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
718  EndContainer(),
719  EndContainer(),
720 };
721 
725 };
726 
728 struct TownDirectoryWindow : public Window {
729 private:
730  /* Runtime saved values */
731  static Listing last_sorting;
732 
733  /* Constants for sorting towns */
734  static inline const StringID sorter_names[] = {
735  STR_SORT_BY_NAME,
736  STR_SORT_BY_POPULATION,
737  STR_SORT_BY_RATING,
738  };
739  static const std::initializer_list<GUITownList::SortFunction * const> sorter_funcs;
740 
743 
744  GUITownList towns{TownDirectoryWindow::last_sorting.order};
745 
746  Scrollbar *vscroll;
747 
748  void BuildSortTownList()
749  {
750  if (this->towns.NeedRebuild()) {
751  this->towns.clear();
752  this->towns.reserve(Town::GetNumItems());
753 
754  for (const Town *t : Town::Iterate()) {
755  if (this->string_filter.IsEmpty()) {
756  this->towns.push_back(t);
757  continue;
758  }
759  this->string_filter.ResetState();
760  this->string_filter.AddLine(t->GetCachedName());
761  if (this->string_filter.GetState()) this->towns.push_back(t);
762  }
763 
764  this->towns.RebuildDone();
765  this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well.
766  }
767  /* Always sort the towns. */
768  this->towns.Sort();
769  this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
770  }
771 
773  static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &)
774  {
775  return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
776  }
777 
779  static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order)
780  {
781  uint32_t a_population = a->cache.population;
782  uint32_t b_population = b->cache.population;
783  if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order);
784  return a_population < b_population;
785  }
786 
788  static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order)
789  {
790  bool before = !order; // Value to get 'a' before 'b'.
791 
792  /* Towns without rating are always after towns with rating. */
795  int16_t a_rating = a->ratings[_local_company];
796  int16_t b_rating = b->ratings[_local_company];
797  if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
798  return a_rating < b_rating;
799  }
800  return before;
801  }
802  if (HasBit(b->have_ratings, _local_company)) return !before;
803 
804  /* Sort unrated towns always on ascending town name. */
805  if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
806  return TownDirectoryWindow::TownNameSorter(b, a, order);
807  }
808 
809 public:
811  {
812  this->CreateNestedTree();
813 
814  this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
815 
816  this->towns.SetListing(this->last_sorting);
818  this->towns.ForceRebuild();
819  this->BuildSortTownList();
820 
821  this->FinishInitNested(0);
822 
824  this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
825  }
826 
827  void SetStringParameters(WidgetID widget) const override
828  {
829  switch (widget) {
830  case WID_TD_CAPTION:
831  SetDParam(0, this->vscroll->GetCount());
833  break;
834 
837  break;
838 
840  SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
841  break;
842  }
843  }
844 
850  static StringID GetTownString(const Town *t)
851  {
852  return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
853  }
854 
855  void DrawWidget(const Rect &r, WidgetID widget) const override
856  {
857  switch (widget) {
858  case WID_TD_SORT_ORDER:
859  this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
860  break;
861 
862  case WID_TD_LIST: {
863  Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
864  if (this->towns.empty()) { // No towns available.
865  DrawString(tr, STR_TOWN_DIRECTORY_NONE);
866  break;
867  }
868 
869  /* At least one town available. */
870  bool rtl = _current_text_dir == TD_RTL;
871  Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
872  int icon_x = tr.WithWidth(icon_size.width, rtl).left;
873  tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
874 
875  auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns);
876  for (auto it = first; it != last; ++it) {
877  const Town *t = *it;
878  assert(t->xy != INVALID_TILE);
879 
880  /* Draw rating icon. */
881  if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
882  DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
883  } else {
884  SpriteID icon = SPR_TOWN_RATING_APALLING;
885  if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
886  if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
887  DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
888  }
889 
890  SetDParam(0, t->index);
891  SetDParam(1, t->cache.population);
892  DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t));
893 
894  tr.top += this->resize.step_height;
895  }
896  break;
897  }
898  }
899  }
900 
901  void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
902  {
903  switch (widget) {
904  case WID_TD_SORT_ORDER: {
905  Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
906  d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
907  d.height += padding.height;
908  size = maxdim(size, d);
909  break;
910  }
911  case WID_TD_SORT_CRITERIA: {
912  Dimension d = GetStringListBoundingBox(TownDirectoryWindow::sorter_names);
913  d.width += padding.width;
914  d.height += padding.height;
915  size = maxdim(size, d);
916  break;
917  }
918  case WID_TD_LIST: {
919  Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
920  for (uint i = 0; i < this->towns.size(); i++) {
921  const Town *t = this->towns[i];
922 
923  assert(t != nullptr);
924 
925  SetDParam(0, t->index);
926  SetDParamMaxDigits(1, 8);
928  }
929  Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
930  d.width += icon_size.width + 2;
931  d.height = std::max(d.height, icon_size.height);
932  resize.height = d.height;
933  d.height *= 5;
934  d.width += padding.width;
935  d.height += padding.height;
936  size = maxdim(size, d);
937  break;
938  }
940  SetDParamMaxDigits(0, 10);
941  Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
942  d.width += padding.width;
943  d.height += padding.height;
944  size = maxdim(size, d);
945  break;
946  }
947  }
948  }
949 
950  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
951  {
952  switch (widget) {
953  case WID_TD_SORT_ORDER: // Click on sort order button
954  if (this->towns.SortType() != 2) { // A different sort than by rating.
955  this->towns.ToggleSortOrder();
956  this->last_sorting = this->towns.GetListing(); // Store new sorting order.
957  } else {
958  /* Some parts are always sorted ascending on name. */
959  this->last_sorting.order = !this->last_sorting.order;
960  this->towns.SetListing(this->last_sorting);
961  this->towns.ForceResort();
962  this->towns.Sort();
963  }
964  this->SetDirty();
965  break;
966 
967  case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
968  ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
969  break;
970 
971  case WID_TD_LIST: { // Click on Town Matrix
972  auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top);
973  if (it == this->towns.end()) return; // click out of town bounds
974 
975  const Town *t = *it;
976  assert(t != nullptr);
977  if (_ctrl_pressed) {
979  } else {
981  }
982  break;
983  }
984  }
985  }
986 
987  void OnDropdownSelect(WidgetID widget, int index) override
988  {
989  if (widget != WID_TD_SORT_CRITERIA) return;
990 
991  if (this->towns.SortType() != index) {
992  this->towns.SetSortType(index);
993  this->last_sorting = this->towns.GetListing(); // Store new sorting order.
994  this->BuildSortTownList();
995  }
996  }
997 
998  void OnPaint() override
999  {
1000  if (this->towns.NeedRebuild()) this->BuildSortTownList();
1001  this->DrawWidgets();
1002  }
1003 
1005  IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
1006  this->BuildSortTownList();
1007  this->SetDirty();
1008  }};
1009 
1010  void OnResize() override
1011  {
1012  this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST, WidgetDimensions::scaled.framerect.Vertical());
1013  }
1014 
1015  void OnEditboxChanged(WidgetID wid) override
1016  {
1017  if (wid == WID_TD_FILTER) {
1018  this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
1019  this->InvalidateData(TDIWD_FORCE_REBUILD);
1020  }
1021  }
1022 
1028  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1029  {
1030  switch (data) {
1031  case TDIWD_FORCE_REBUILD:
1032  /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
1033  this->towns.ForceRebuild();
1034  break;
1035 
1036  case TDIWD_POPULATION_CHANGE:
1037  if (this->towns.SortType() == 1) this->towns.ForceResort();
1038  break;
1039 
1040  default:
1041  this->towns.ForceResort();
1042  }
1043  }
1044 
1045  EventState OnHotkey(int hotkey) override
1046  {
1047  switch (hotkey) {
1048  case TDHK_FOCUS_FILTER_BOX:
1050  SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
1051  break;
1052  default:
1053  return ES_NOT_HANDLED;
1054  }
1055  return ES_HANDLED;
1056  }
1057 
1058  static inline HotkeyList hotkeys {"towndirectory", {
1059  Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX),
1060  }};
1061 };
1062 
1063 Listing TownDirectoryWindow::last_sorting = {false, 0};
1064 
1066 const std::initializer_list<GUITownList::SortFunction * const> TownDirectoryWindow::sorter_funcs = {
1067  &TownNameSorter,
1068  &TownPopulationSorter,
1069  &TownRatingSorter,
1070 };
1071 
1072 static WindowDesc _town_directory_desc(
1073  WDP_AUTO, "list_towns", 208, 202,
1075  0,
1076  _nested_town_directory_widgets,
1077  &TownDirectoryWindow::hotkeys
1078 );
1079 
1080 void ShowTownDirectory()
1081 {
1082  if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
1083  new TownDirectoryWindow(_town_directory_desc);
1084 }
1085 
1086 void CcFoundTown(Commands, const CommandCost &result, TileIndex tile)
1087 {
1088  if (result.Failed()) return;
1089 
1090  if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
1092 }
1093 
1094 void CcFoundRandomTown(Commands, const CommandCost &result, Money, TownID town_id)
1095 {
1096  if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
1097 }
1098 
1099 static constexpr NWidgetPart _nested_found_town_widgets[] = {
1101  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1102  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1103  NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1104  NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1105  EndContainer(),
1106  /* Construct new town(s) buttons. */
1107  NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
1109  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0),
1110  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0),
1111  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0),
1112  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_LOAD_FROM_FILE), SetDataTip(STR_FOUND_TOWN_LOAD_FROM_FILE, STR_FOUND_TOWN_LOAD_FROM_FILE_TOOLTIP), SetFill(1, 0),
1113  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0),
1114 
1115  /* Town name selection. */
1116  NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
1117  NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), SetFill(1, 0),
1118  NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0),
1119 
1120  /* Town size selection. */
1121  NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
1124  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1125  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1126  EndContainer(),
1128  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1129  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1130  EndContainer(),
1131  EndContainer(),
1132  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
1133 
1134  /* Town roads selection. */
1135  NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
1138  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1139  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1140  EndContainer(),
1142  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1143  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1144  EndContainer(),
1145  NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1146  EndContainer(),
1147  EndContainer(),
1148  EndContainer(),
1149 };
1150 
1153 private:
1156  bool city;
1159  uint32_t townnameparts;
1161 
1162 public:
1164  Window(desc),
1168  params(_settings_game.game_creation.town_name)
1169  {
1170  this->InitNested(window_number);
1172  this->RandomTownName();
1173  this->UpdateButtons(true);
1174  }
1175 
1176  void RandomTownName()
1177  {
1178  this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts);
1179 
1180  if (!this->townnamevalid) {
1181  this->townname_editbox.text.DeleteAll();
1182  } else {
1183  this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts));
1184  }
1186 
1188  }
1189 
1190  void UpdateButtons(bool check_availability)
1191  {
1192  if (check_availability && _game_mode != GM_EDITOR) {
1197  }
1198 
1199  for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
1200  this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
1201  }
1202 
1203  this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1204 
1206  this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
1207  }
1208 
1209  this->SetDirty();
1210  }
1211 
1212  template <typename Tcallback>
1213  void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, Tcallback cc)
1214  {
1215  std::string name;
1216 
1217  if (!this->townnamevalid) {
1218  name = this->townname_editbox.text.buf;
1219  } else {
1220  /* If user changed the name, send it */
1221  std::string original_name = GetTownName(&this->params, this->townnameparts);
1222  if (original_name != this->townname_editbox.text.buf) name = this->townname_editbox.text.buf;
1223  }
1224 
1225  bool success = Command<CMD_FOUND_TOWN>::Post(errstr, cc,
1226  tile, this->town_size, this->city, this->town_layout, random, townnameparts, name);
1227 
1228  /* Rerandomise name, if success and no cost-estimation. */
1229  if (success && !_shift_pressed) this->RandomTownName();
1230  }
1231 
1232  void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1233  {
1234  switch (widget) {
1235  case WID_TF_NEW_TOWN:
1236  HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
1237  break;
1238 
1239  case WID_TF_RANDOM_TOWN:
1240  this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
1241  break;
1242 
1244  this->RandomTownName();
1246  break;
1247 
1248  case WID_TF_MANY_RANDOM_TOWNS: {
1249  Backup<bool> old_generating_world(_generating_world, true);
1251  if (!GenerateTowns(this->town_layout)) {
1252  ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
1253  }
1255  old_generating_world.Restore();
1256  break;
1257  }
1258 
1259  case WID_TF_LOAD_FROM_FILE:
1261  break;
1262 
1264  for (Town *t : Town::Iterate()) {
1266  }
1267  break;
1268 
1270  this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
1271  this->UpdateButtons(false);
1272  break;
1273 
1274  case WID_TF_CITY:
1275  this->city ^= true;
1276  this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1277  this->SetDirty();
1278  break;
1279 
1282  this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
1283 
1284  /* If we are in the editor, sync the settings of the current game to the chosen layout,
1285  * so that importing towns from file uses the selected layout. */
1286  if (_game_mode == GM_EDITOR) _settings_game.economy.town_layout = this->town_layout;
1287 
1288  this->UpdateButtons(false);
1289  break;
1290  }
1291  }
1292 
1293  void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1294  {
1295  this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
1296  }
1297 
1298  void OnPlaceObjectAbort() override
1299  {
1300  this->RaiseButtons();
1301  this->UpdateButtons(false);
1302  }
1303 
1309  void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1310  {
1311  if (!gui_scope) return;
1312  this->UpdateButtons(true);
1313  }
1314 };
1315 
1316 static WindowDesc _found_town_desc(
1317  WDP_AUTO, "build_town", 160, 162,
1320  _nested_found_town_widgets
1321 );
1322 
1323 void ShowFoundTownWindow()
1324 {
1325  if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
1326  AllocateWindowDescFront<FoundTownWindow>(_found_town_desc, 0);
1327 }
1328 
1329 void InitializeTownGui()
1330 {
1331  _town_local_authority_kdtree.Clear();
1332 }
1333 
1342 void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
1343 {
1344  HouseResolverObject object(house_id, INVALID_TILE, nullptr, CBID_NO_CALLBACK, 0, 0, true, view);
1345  const SpriteGroup *group = object.Resolve();
1346  if (group == nullptr || group->type != SGT_TILELAYOUT) return;
1347 
1348  uint8_t stage = TOWN_HOUSE_COMPLETED;
1349  const DrawTileSprites *dts = reinterpret_cast<const TileLayoutSpriteGroup *>(group)->ProcessRegisters(&stage);
1350 
1351  PaletteID palette = GENERAL_SPRITE_COLOUR(spec->random_colour[0]);
1352  if (HasBit(spec->callback_mask, CBM_HOUSE_COLOUR)) {
1353  uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, nullptr, INVALID_TILE, true, view);
1354  if (callback != CALLBACK_FAILED) {
1355  /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
1356  palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
1357  }
1358  }
1359 
1360  SpriteID image = dts->ground.sprite;
1361  PaletteID pal = dts->ground.pal;
1362 
1363  if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
1364  if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
1365 
1366  if (GB(image, 0, SPRITE_WIDTH) != 0) {
1367  DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
1368  }
1369 
1370  DrawNewGRFTileSeqInGUI(x, y, dts, stage, palette);
1371 }
1372 
1380 void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
1381 {
1382  auto draw = [](int x, int y, HouseID house_id, int view) {
1383  if (house_id >= NEW_HOUSE_OFFSET) {
1384  /* Houses don't necessarily need new graphics. If they don't have a
1385  * spritegroup associated with them, then the sprite for the substitute
1386  * house id is drawn instead. */
1387  const HouseSpec *spec = HouseSpec::Get(house_id);
1388  if (spec->grf_prop.spritegroup[0] != nullptr) {
1389  DrawNewHouseTileInGUI(x, y, spec, house_id, view);
1390  return;
1391  } else {
1392  house_id = HouseSpec::Get(house_id)->grf_prop.subst_id;
1393  }
1394  }
1395 
1396  /* Retrieve data from the draw town tile struct */
1397  const DrawBuildingsTileStruct &dcts = GetTownDrawTileData()[house_id << 4 | view << 2 | TOWN_HOUSE_COMPLETED];
1398  DrawSprite(dcts.ground.sprite, dcts.ground.pal, x, y);
1399 
1400  /* Add a house on top of the ground? */
1401  if (dcts.building.sprite != 0) {
1402  Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
1403  DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
1404  }
1405  };
1406 
1407  /* Houses can have 1x1, 1x2, 2x1 and 2x2 layouts which are individual HouseIDs. For the GUI we need
1408  * draw all of the tiles with appropriate positions. */
1409  int x_delta = ScaleGUITrad(TILE_PIXELS);
1410  int y_delta = ScaleGUITrad(TILE_PIXELS / 2);
1411 
1412  const HouseSpec *hs = HouseSpec::Get(house_id);
1413  if (hs->building_flags & TILE_SIZE_2x2) {
1414  draw(x, y - y_delta - y_delta, house_id, view); // North corner.
1415  draw(x + x_delta, y - y_delta, house_id + 1, view); // West corner.
1416  draw(x - x_delta, y - y_delta, house_id + 2, view); // East corner.
1417  draw(x, y, house_id + 3, view); // South corner.
1418  } else if (hs->building_flags & TILE_SIZE_2x1) {
1419  draw(x + x_delta / 2, y - y_delta, house_id, view); // North east tile.
1420  draw(x - x_delta / 2, y, house_id + 1, view); // South west tile.
1421  } else if (hs->building_flags & TILE_SIZE_1x2) {
1422  draw(x - x_delta / 2, y - y_delta, house_id, view); // North west tile.
1423  draw(x + x_delta / 2, y, house_id + 1, view); // South east tile.
1424  } else {
1425  draw(x, y, house_id, view);
1426  }
1427 }
1428 
1429 
1431 public:
1432  HousePickerCallbacks() : PickerCallbacks("fav_houses") {}
1433 
1438  {
1440  case LT_TEMPERATE: this->climate_mask = HZ_TEMP; break;
1441  case LT_ARCTIC: this->climate_mask = HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW; break;
1442  case LT_TROPIC: this->climate_mask = HZ_SUBTROPIC; break;
1443  case LT_TOYLAND: this->climate_mask = HZ_TOYLND; break;
1444  default: NOT_REACHED();
1445  }
1446 
1447  /* In some cases, not all 'classes' (house zones) have distinct houses, so we need to disable those.
1448  * As we need to check all types, and this cannot change with the picker window open, pre-calculate it.
1449  * This loop calls GetTypeName() instead of directly checking properties so that there is no discrepancy. */
1450  this->class_mask = 0;
1451 
1452  int num_classes = this->GetClassCount();
1453  for (int cls_id = 0; cls_id < num_classes; ++cls_id) {
1454  int num_types = this->GetTypeCount(cls_id);
1455  for (int id = 0; id < num_types; ++id) {
1456  if (this->GetTypeName(cls_id, id) != INVALID_STRING_ID) {
1457  SetBit(this->class_mask, cls_id);
1458  break;
1459  }
1460  }
1461  }
1462  }
1463 
1464  HouseZones climate_mask;
1465  uint8_t class_mask;
1466 
1467  static inline int sel_class;
1468  static inline int sel_type;
1469  static inline int sel_view;
1470 
1471  /* Houses do not have classes like NewGRFClass. We'll make up fake classes based on town zone
1472  * availability instead. */
1473  static inline const std::array<StringID, HZB_END> zone_names = {
1474  STR_HOUSE_PICKER_CLASS_ZONE1,
1475  STR_HOUSE_PICKER_CLASS_ZONE2,
1476  STR_HOUSE_PICKER_CLASS_ZONE3,
1477  STR_HOUSE_PICKER_CLASS_ZONE4,
1478  STR_HOUSE_PICKER_CLASS_ZONE5,
1479  };
1480 
1481  StringID GetClassTooltip() const override { return STR_PICKER_HOUSE_CLASS_TOOLTIP; }
1482  StringID GetTypeTooltip() const override { return STR_PICKER_HOUSE_TYPE_TOOLTIP; }
1483  bool IsActive() const override { return true; }
1484 
1485  bool HasClassChoice() const override { return true; }
1486  int GetClassCount() const override { return static_cast<int>(zone_names.size()); }
1487 
1488  void Close([[maybe_unused]] int data) override { ResetObjectToPlace(); }
1489 
1490  int GetSelectedClass() const override { return HousePickerCallbacks::sel_class; }
1491  void SetSelectedClass(int cls_id) const override { HousePickerCallbacks::sel_class = cls_id; }
1492 
1493  StringID GetClassName(int id) const override
1494  {
1495  if (id >= GetClassCount()) return INVALID_STRING_ID;
1496  if (!HasBit(this->class_mask, id)) return INVALID_STRING_ID;
1497  return zone_names[id];
1498  }
1499 
1500  int GetTypeCount(int cls_id) const override
1501  {
1502  if (cls_id < GetClassCount()) return static_cast<int>(HouseSpec::Specs().size());
1503  return 0;
1504  }
1505 
1506  PickerItem GetPickerItem(int cls_id, int id) const override
1507  {
1508  const auto *spec = HouseSpec::Get(id);
1509  if (spec->grf_prop.grffile == nullptr) return {0, spec->Index(), cls_id, id};
1510  return {spec->grf_prop.grffile->grfid, spec->grf_prop.local_id, cls_id, id};
1511  }
1512 
1513  int GetSelectedType() const override { return sel_type; }
1514  void SetSelectedType(int id) const override { sel_type = id; }
1515 
1516  StringID GetTypeName(int cls_id, int id) const override
1517  {
1518  const HouseSpec *spec = HouseSpec::Get(id);
1519  if (spec == nullptr) return INVALID_STRING_ID;
1520  if (!spec->enabled) return INVALID_STRING_ID;
1521  if ((spec->building_availability & climate_mask) == 0) return INVALID_STRING_ID;
1522  if (!HasBit(spec->building_availability, cls_id)) return INVALID_STRING_ID;
1523  for (int i = 0; i < cls_id; i++) {
1524  /* Don't include if it's already included in an earlier zone. */
1525  if (HasBit(spec->building_availability, i)) return INVALID_STRING_ID;
1526  }
1527 
1528  return spec->building_name;
1529  }
1530 
1531  bool IsTypeAvailable(int, int id) const override
1532  {
1533  const HouseSpec *hs = HouseSpec::Get(id);
1534  return hs->enabled;
1535  }
1536 
1537  void DrawType(int x, int y, int, int id) const override
1538  {
1540  }
1541 
1542  void FillUsedItems(std::set<PickerItem> &items) override
1543  {
1544  auto id_count = GetBuildingHouseIDCounts();
1545  for (auto it = id_count.begin(); it != id_count.end(); ++it) {
1546  if (*it == 0) continue;
1547  HouseID house = static_cast<HouseID>(std::distance(id_count.begin(), it));
1548  const HouseSpec *hs = HouseSpec::Get(house);
1549  int class_index = FindFirstBit(hs->building_availability & HZ_ZONALL);
1550  items.insert({0, house, class_index, house});
1551  }
1552  }
1553 
1554  std::set<PickerItem> UpdateSavedItems(const std::set<PickerItem> &src) override
1555  {
1556  if (src.empty()) return src;
1557 
1558  const auto specs = HouseSpec::Specs();
1559  std::set<PickerItem> dst;
1560  for (const auto &item : src) {
1561  if (item.grfid == 0) {
1562  dst.insert(item);
1563  } else {
1564  /* Search for spec by grfid and local index. */
1565  auto it = std::find_if(specs.begin(), specs.end(), [&item](const HouseSpec &spec) { return spec.grf_prop.grffile != nullptr && spec.grf_prop.grffile->grfid == item.grfid && spec.grf_prop.local_id == item.local_id; });
1566  if (it == specs.end()) {
1567  /* Not preset, hide from UI. */
1568  dst.insert({item.grfid, item.local_id, -1, -1});
1569  } else {
1570  int class_index = FindFirstBit(it->building_availability & HZ_ZONALL);
1571  dst.insert( {item.grfid, item.local_id, class_index, it->Index()});
1572  }
1573  }
1574  }
1575 
1576  return dst;
1577  }
1578 
1579  static HousePickerCallbacks instance;
1580 };
1581 /* static */ HousePickerCallbacks HousePickerCallbacks::instance;
1582 
1584  BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance)
1585  {
1586  HousePickerCallbacks::instance.SetClimateMask();
1587  this->ConstructWindow();
1588  this->InvalidateData();
1589  }
1590 
1591  void UpdateSelectSize(const HouseSpec *spec)
1592  {
1593  if (spec == nullptr) {
1594  SetTileSelectSize(1, 1);
1596  } else {
1597  SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
1598  if (spec->building_flags & TILE_SIZE_2x2) {
1599  SetTileSelectSize(2, 2);
1600  } else if (spec->building_flags & TILE_SIZE_2x1) {
1601  SetTileSelectSize(2, 1);
1602  } else if (spec->building_flags & TILE_SIZE_1x2) {
1603  SetTileSelectSize(1, 2);
1604  } else if (spec->building_flags & TILE_SIZE_1x1) {
1605  SetTileSelectSize(1, 1);
1606  }
1607  }
1608  }
1609 
1610  void OnInvalidateData(int data = 0, bool gui_scope = true) override
1611  {
1612  this->PickerWindow::OnInvalidateData(data, gui_scope);
1613  if (!gui_scope) return;
1614 
1615  if ((data & PickerWindow::PFI_POSITION) != 0) {
1617  UpdateSelectSize(spec);
1618  }
1619  }
1620 
1621  void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1622  {
1624  Command<CMD_PLACE_HOUSE>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index());
1625  }
1626 
1627  IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
1628  /* There are four different 'views' that are random based on house tile position. As this is not
1629  * user-controllable, instead we automatically cycle through them. */
1631  this->SetDirty();
1632  }};
1633 
1634  static inline HotkeyList hotkeys{"buildhouse", {
1635  Hotkey('F', "focus_filter_box", PCWHK_FOCUS_FILTER_BOX),
1636  }};
1637 };
1638 
1642  NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1643  NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_HOUSE_PICKER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1644  NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1645  NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
1646  NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1647  EndContainer(),
1651  EndContainer(),
1652 };
1653 
1654 static WindowDesc _build_house_desc(
1655  WDP_AUTO, "build_house", 0, 0,
1659  &BuildHouseWindow::hotkeys
1660 );
1661 
1662 void ShowBuildHousePicker(Window *parent)
1663 {
1664  if (BringWindowToFrontById(WC_BUILD_HOUSE, 0)) return;
1665  new BuildHouseWindow(_build_house_desc, parent);
1666 }
ES_HANDLED
@ ES_HANDLED
The passed event is handled.
Definition: window_type.h:738
SetFill
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
Definition: widget_type.h:1183
SetTileSelectSize
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
Definition: viewport.cpp:2539
TACT_BRIBE
@ TACT_BRIBE
Try to bribe the council.
Definition: town.h:222
Town::have_ratings
CompanyMask have_ratings
which companies have a rating
Definition: town.h:73
TROPICZONE_DESERT
@ TROPICZONE_DESERT
Tile is desert.
Definition: tile_type.h:78
sound_func.h
GroundSpritePaletteTransform
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition: sprite.h:168
HousePickerCallbacks::DrawType
void DrawType(int x, int y, int, int id) const override
Draw preview image of an item.
Definition: town_gui.cpp:1537
TownDirectoryWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: town_gui.cpp:998
SetBit
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
Definition: bitmath_func.hpp:121
newgrf_house.h
WID_TV_EXPAND
@ WID_TV_EXPAND
Expand this town (scenario editor only).
Definition: town_widget.h:44
TownViewWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: town_gui.cpp:395
WID_TD_FILTER
@ WID_TD_FILTER
Filter of name.
Definition: town_widget.h:18
TownSize
TownSize
Supported initial town sizes.
Definition: town_type.h:19
Pool::PoolItem<&_town_pool >::Get
static Titem * Get(size_t index)
Returns Titem with given index.
Definition: pool_type.hpp:339
WC_BUILD_TOOLBAR
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition: window_type.h:73
ScrollMainWindowToTile
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
Definition: viewport.cpp:2512
HouseZones
HouseZones
Definition: house.h:66
querystring_gui.h
HousePickerCallbacks::SetSelectedClass
void SetSelectedClass(int cls_id) const override
Set the selected class.
Definition: town_gui.cpp:1491
ShowExtraViewportWindow
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Definition: viewport_gui.cpp:156
HousePickerCallbacks::GetPickerItem
PickerItem GetPickerItem(int cls_id, int id) const override
Get data about an item.
Definition: town_gui.cpp:1506
HotkeyList
List of hotkeys for a window.
Definition: hotkeys.h:37
SetDParamMaxDigits
void SetDParamMaxDigits(size_t n, uint count, FontSize size)
Set DParam n to some number that is suitable for string size computations.
Definition: strings.cpp:143
SetFocusedWindow
void SetFocusedWindow(Window *w)
Set the window that has the focus.
Definition: window.cpp:422
PickerCallbacks
Class for PickerClassWindow to collect information and retain state.
Definition: picker_gui.h:37
Dimension
Dimensions (a width and height) of a rectangle in 2D.
Definition: geometry_type.hpp:30
DrawNewGRFTileSeqInGUI
void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
Draw NewGRF object in GUI.
Definition: sprite.h:133
ZOOM_OUT
@ ZOOM_OUT
Zoom out (get helicopter view).
Definition: viewport_type.h:78
command_func.h
HousePickerCallbacks::sel_type
static int sel_type
Currently selected HouseID.
Definition: town_gui.cpp:1468
WidgetDimensions::scaled
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition: window_gui.h:68
EconomySettings::town_layout
TownLayout town_layout
select town layout,
Definition: settings_type.h:528
WWT_STICKYBOX
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX)
Definition: widget_type.h:68
ShowErrorMessage
void ShowErrorMessage(StringID summary_msg, int x, int y, CommandCost cc)
Display an error message in a window.
Definition: error_gui.cpp:367
WDF_CONSTRUCTION
@ WDF_CONSTRUCTION
This window is used for construction; close it whenever changing company.
Definition: window_gui.h:206
HouseSpec::Specs
static std::vector< HouseSpec > & Specs()
Get a reference to all HouseSpecs.
Definition: newgrf_house.cpp:50
dropdown_func.h
WID_TV_CENTER_VIEW
@ WID_TV_CENTER_VIEW
Center the main view on this town.
Definition: town_widget.h:40
Rect::Shrink
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Definition: geometry_type.hpp:98
Kdtree
K-dimensional tree, specialised for 2-dimensional space.
Definition: kdtree.hpp:35
WID_TF_LAYOUT_GRID3
@ WID_TF_LAYOUT_GRID3
Selection for the 3x3 grid town layout.
Definition: town_widget.h:65
StringFilter::IsEmpty
bool IsEmpty() const
Check whether any filter words were entered.
Definition: stringfilter_type.h:60
SPRITE_WIDTH
@ SPRITE_WIDTH
number of bits for the sprite number
Definition: sprites.h:1535
Backup
Class to backup a specific variable and restore it later.
Definition: backup_type.hpp:21
TownDirectoryWindow::OnHotkey
EventState OnHotkey(int hotkey) override
A hotkey has been pressed.
Definition: town_gui.cpp:1045
company_base.h
TDHK_FOCUS_FILTER_BOX
@ TDHK_FOCUS_FILTER_BOX
Focus the filter box.
Definition: town_gui.cpp:724
StringFilter::SetFilterTerm
void SetFilterTerm(const char *str)
Set the term to filter on.
Definition: stringfilter.cpp:28
timer_game_calendar.h
NWidgetViewport
Nested widget to display a viewport in a window.
Definition: widget_type.h:682
WC_FOUND_TOWN
@ WC_FOUND_TOWN
Found a town; Window numbers:
Definition: window_type.h:435
WWT_CAPTION
@ WWT_CAPTION
Window caption (window title between closebox and stickybox)
Definition: widget_type.h:63
company_gui.h
Window::SetWidgetDirty
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition: window.cpp:551
StringID
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
NWidgetViewport::InitializeViewport
void InitializeViewport(Window *w, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize the viewport of the window.
Definition: widget.cpp:2288
WF_DISABLE_VP_SCROLL
@ WF_DISABLE_VP_SCROLL
Window does not do autoscroll,.
Definition: window_gui.h:238
GUIList< const Town *, const bool & >
Window::viewport
ViewportData * viewport
Pointer to viewport data, if present.
Definition: window_gui.h:321
Textbuf::Assign
void Assign(StringID string)
Render a string into the textbuffer.
Definition: textbuf.cpp:431
_network_server
bool _network_server
network-server is active
Definition: network.cpp:66
FoundTownWindow::townname_editbox
QueryString townname_editbox
Townname editbox.
Definition: town_gui.cpp:1157
WID_TV_CHANGE_NAME
@ WID_TV_CHANGE_NAME
Change the name of this town.
Definition: town_widget.h:42
WWT_LABEL
@ WWT_LABEL
Centered label.
Definition: widget_type.h:59
WWT_DEFSIZEBOX
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX)
Definition: widget_type.h:67
IntervalTimer< TimerWindow >
GB
constexpr static debug_inline uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Definition: bitmath_func.hpp:32
Pool::PoolItem::index
Tindex index
Index of this pool item.
Definition: pool_type.hpp:238
WID_TF_CITY
@ WID_TF_CITY
Selection for the town's city state.
Definition: town_widget.h:61
TACT_FUND_BUILDINGS
@ TACT_FUND_BUILDINGS
Fund new buildings.
Definition: town.h:220
NWID_HORIZONTAL
@ NWID_HORIZONTAL
Horizontal container.
Definition: widget_type.h:77
PickerWindow::PFI_POSITION
@ PFI_POSITION
Update scroll positions.
Definition: picker_gui.h:159
HouseResolverObject
Resolver object to be used for houses (feature 07 spritegroups).
Definition: newgrf_house.h:52
WID_TD_WORLD_POPULATION
@ WID_TD_WORLD_POPULATION
The world's population.
Definition: town_widget.h:21
PalSpriteID::sprite
SpriteID sprite
The 'real' sprite.
Definition: gfx_type.h:24
maxdim
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Definition: geometry_func.cpp:22
Window::Close
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition: window.cpp:1047
HouseSpec::enabled
bool enabled
the house is available to build (true by default, but can be disabled by newgrf)
Definition: house.h:107
INVALID_TILE
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition: tile_type.h:95
EndContainer
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
Definition: widget_type.h:1193
FT_TOWN_DATA
@ FT_TOWN_DATA
town data file
Definition: fileio_type.h:21
Town::growth_rate
uint16_t growth_rate
town growth rate
Definition: town.h:96
HZ_SUBARTC_BELOW
@ HZ_SUBARTC_BELOW
13 2000 can appear in sub-arctic climate below the snow line
Definition: house.h:76
TownDirectoryWindow::townname_editbox
QueryString townname_editbox
Filter editbox.
Definition: town_gui.cpp:742
PickerWindow::PCWHK_FOCUS_FILTER_BOX
@ PCWHK_FOCUS_FILTER_BOX
Focus the edit box for editing the filter string.
Definition: picker_gui.h:185
_ctrl_pressed
bool _ctrl_pressed
Is Ctrl pressed?
Definition: gfx.cpp:38
HandlePlacePushButton
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition: main_gui.cpp:63
TownDirectoryWindow::TownPopulationSorter
static bool TownPopulationSorter(const Town *const &a, const Town *const &b, const bool &order)
Sort by population (default descending, as big towns are of the most interest).
Definition: town_gui.cpp:779
TextColour
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition: gfx_type.h:260
DoZoomInOutWindow
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
Definition: main_gui.cpp:93
GUIList::SetSortType
void SetSortType(uint8_t n_type)
Set the sorttype of the list.
Definition: sortlist_type.h:124
zoom_func.h
Scrollbar::SetCapacityFromWidget
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition: widget.cpp:2394
Window::RaiseButtons
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition: window.cpp:525
StrNaturalCompare
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition: string.cpp:566
HouseSpec::callback_mask
uint16_t callback_mask
Bitmask of house callbacks that have to be called.
Definition: house.h:111
HouseSpec::building_name
StringID building_name
building name
Definition: house.h:99
_settings_client
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:56
TownViewWindow::GetDesiredInfoHeight
uint GetDesiredInfoHeight(int width) const
Gets the desired height for the information panel.
Definition: town_gui.cpp:544
Town::xy
TileIndex xy
town center tile
Definition: town.h:55
WID_TV_CATCHMENT
@ WID_TV_CATCHMENT
Toggle catchment area highlight.
Definition: town_widget.h:43
CargoSpec
Specification of a cargo type.
Definition: cargotype.h:71
WID_TD_LIST
@ WID_TD_LIST
List of towns.
Definition: town_widget.h:19
WID_TF_RANDOM_TOWN
@ WID_TF_RANDOM_TOWN
Randomly place a town.
Definition: town_widget.h:51
TimerGameEconomy::UsingWallclockUnits
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
Definition: timer_game_economy.cpp:97
town.h
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > >
StringFilter::AddLine
void AddLine(const char *str)
Pass another text line from the current item to the filter.
Definition: stringfilter.cpp:114
WID_TA_RATING_INFO
@ WID_TA_RATING_INFO
Overview with ratings for each company.
Definition: town_widget.h:28
WID_TF_LAYOUT_GRID2
@ WID_TF_LAYOUT_GRID2
Selection for the 2x2 grid town layout.
Definition: town_widget.h:64
ScaleZoomGUI
ZoomLevel ScaleZoomGUI(ZoomLevel value)
Scale zoom level relative to GUI zoom.
Definition: zoom_func.h:87
NWidgetFunction
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
Definition: widget_type.h:1332
fios.h
NWidgetBase::smallest_y
uint smallest_y
Smallest vertical size of the widget in a filled window.
Definition: widget_type.h:243
Scrollbar
Scrollbar data structure.
Definition: widget_type.h:696
Window::GetScrollbar
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition: window.cpp:314
DC_EXEC
@ DC_EXEC
execute the given command
Definition: command_type.h:376
TownAuthorityWindow::exclusive_size
Dimension exclusive_size
Dimensions of exlusive icon.
Definition: town_gui.cpp:86
PaletteID
uint32_t PaletteID
The number of the palette.
Definition: gfx_type.h:19
TPE_MAIL
@ TPE_MAIL
Cargo behaves mail-like for production.
Definition: cargotype.h:37
GameCreationSettings::landscape
uint8_t landscape
the landscape we're currently in
Definition: settings_type.h:368
TownAuthorityWindow::available_actions
TownActions available_actions
Actions that are available to execute for the current company.
Definition: town_gui.cpp:82
TownDirectoryWindow::rebuild_interval
IntervalTimer< TimerWindow > rebuild_interval
Redraw the whole window on a regular interval.
Definition: town_gui.cpp:1005
Town::show_zone
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition: town.h:104
NWidgetPart
Partial widget specification to allow NWidgets to be written nested.
Definition: widget_type.h:1077
ResizeWindow
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition: window.cpp:2022
DrawNewHouseTileInGUI
void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
Draw representation of a house tile for GUI purposes.
Definition: town_gui.cpp:1342
genworld.h
GUIList::NeedRebuild
bool NeedRebuild() const
Check if a rebuild is needed.
Definition: sortlist_type.h:391
TownAuthorityWindow::displayed_actions_on_previous_painting
uint displayed_actions_on_previous_painting
Actions that were available on the previous call to OnPaint()
Definition: town_gui.cpp:80
QueryString
Data stored about a string that can be modified in the GUI.
Definition: querystring_gui.h:20
CommandCost::Succeeded
bool Succeeded() const
Did this command succeed?
Definition: command_type.h:162
EconomySettings::bribe
bool bribe
enable bribing the local authority
Definition: settings_type.h:515
Textbuf::buf
char *const buf
buffer in which text is saved
Definition: textbuf_type.h:32
Kdtree::Remove
void Remove(const T &element)
Remove a single element from the tree, if it exists.
Definition: kdtree.hpp:417
_interactive_random
Randomizer _interactive_random
Random used everywhere else, where it does not (directly) influence the game state.
Definition: random_func.cpp:37
Town::flags
uint8_t flags
See TownFlags.
Definition: town.h:66
GameSettings::game_creation
GameCreationSettings game_creation
settings used during the creation of a game (map)
Definition: settings_type.h:594
QSF_LEN_IN_CHARS
@ QSF_LEN_IN_CHARS
the length of the string is counted in characters
Definition: textbuf_gui.h:22
MAX_CHAR_LENGTH
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Definition: strings_type.h:18
FoundTownWindow::town_size
TownSize town_size
Selected town size.
Definition: town_gui.cpp:1154
HousePickerCallbacks::sel_class
static int sel_class
Currently selected 'class'.
Definition: town_gui.cpp:1467
WID_TA_ZONE_BUTTON
@ WID_TA_ZONE_BUTTON
Turn on/off showing local authority zone.
Definition: town_widget.h:27
HousePickerCallbacks::UpdateSavedItems
std::set< PickerItem > UpdateSavedItems(const std::set< PickerItem > &src) override
Update link between grfid/localidx and class_index/index in saved items.
Definition: town_gui.cpp:1554
Scrollbar::GetCount
size_type GetCount() const
Gets the number of elements in the list.
Definition: widget_type.h:724
WindowDesc
High level window description.
Definition: window_gui.h:162
WidgetID
int WidgetID
Widget ID.
Definition: window_type.h:18
RoundDivSU
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
Definition: math_func.hpp:342
townname_func.h
picker_gui.h
DrawTileSprites::ground
PalSpriteID ground
Palette and sprite for the ground.
Definition: sprite.h:59
WID_TF_SIZE_RANDOM
@ WID_TF_SIZE_RANDOM
Selection for a randomly sized town.
Definition: town_widget.h:60
ScaleGUITrad
int ScaleGUITrad(int value)
Scale traditional pixel dimensions to GUI zoom level.
Definition: zoom_func.h:117
HousePickerCallbacks
Definition: town_gui.cpp:1430
CBID_HOUSE_COLOUR
@ CBID_HOUSE_COLOUR
Called to determine the colour of a town building.
Definition: newgrf_callbacks.h:75
NC_EQUALSIZE
@ NC_EQUALSIZE
Value of the NCB_EQUALSIZE flag.
Definition: widget_type.h:526
HZ_TOYLND
@ HZ_TOYLND
15 8000 can appear in toyland climate
Definition: house.h:78
SetPadding
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
Definition: widget_type.h:1230
ZOOM_IN
@ ZOOM_IN
Zoom in (get more detailed view).
Definition: viewport_type.h:77
HousePickerCallbacks::IsTypeAvailable
bool IsTypeAvailable(int, int id) const override
Test if an item is currently buildable.
Definition: town_gui.cpp:1531
EconomySettings::fund_buildings
bool fund_buildings
allow funding new buildings
Definition: settings_type.h:520
CargoSpec::Index
CargoID Index() const
Determines index of this cargospec.
Definition: cargotype.h:105
EconomySettings::station_noise_level
bool station_noise_level
build new airports when the town noise level is still within accepted limits
Definition: settings_type.h:532
town_widget.h
Town::supplied
TransportedCargoStat< uint32_t > supplied[NUM_CARGO]
Cargo statistics about supplied cargo.
Definition: town.h:79
SetResize
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
Definition: widget_type.h:1128
WC_BUILD_HOUSE
@ WC_BUILD_HOUSE
Build house; Window numbers:
Definition: window_type.h:382
WDP_AUTO
@ WDP_AUTO
Find a place automatically.
Definition: window_gui.h:150
Listing
Data structure describing how to show the list (what sort direction and criteria).
Definition: sortlist_type.h:30
SLO_LOAD
@ SLO_LOAD
File is being loaded.
Definition: fileio_type.h:55
WID_TD_SORT_ORDER
@ WID_TD_SORT_ORDER
Direction of sort dropdown.
Definition: town_widget.h:16
Window::resize
ResizeInfo resize
Resize information.
Definition: window_gui.h:317
CommandCost
Common return value for all commands.
Definition: command_type.h:23
PickerWindow
Definition: picker_gui.h:148
TownAuthorityWindow::town
Town * town
Town being displayed.
Definition: town_gui.cpp:78
SetBitIterator
Iterable ensemble of each set bit in a value.
Definition: bitmath_func.hpp:301
HZ_SUBTROPIC
@ HZ_SUBTROPIC
14 4000 can appear in subtropical climate
Definition: house.h:77
NWidgetViewport::UpdateViewportCoordinates
void UpdateViewportCoordinates(Window *w)
Update the position and size of the viewport (after eg a resize).
Definition: widget.cpp:2297
town_cmd.h
tilehighlight_func.h
ClientSettings::sound
SoundSettings sound
sound effect settings
Definition: settings_type.h:614
WindowNumber
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:731
TownAuthorityWindow::DrawActions
void DrawActions()
Draws the contents of the actions panel.
Definition: town_gui.cpp:219
FS_NORMAL
@ FS_NORMAL
Index of the normal font in the font tables.
Definition: gfx_type.h:209
WC_TOWN_AUTHORITY
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
Definition: window_type.h:194
Window::InitNested
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition: window.cpp:1746
NWID_VIEWPORT
@ NWID_VIEWPORT
Nested widget containing a viewport.
Definition: widget_type.h:83
SetScrollbar
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
Definition: widget_type.h:1286
WWT_EDITBOX
@ WWT_EDITBOX
a textbox for typing
Definition: widget_type.h:73
NEW_HOUSE_OFFSET
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition: house.h:28
TownViewWindow
Definition: town_gui.cpp:360
FoundTownWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: town_gui.cpp:1309
HousePickerCallbacks::class_mask
uint8_t class_mask
Mask of available 'classes'.
Definition: town_gui.cpp:1465
TownAuthorityWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: town_gui.cpp:335
TOWN_GROWTH_DESERT
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount)
Definition: town.h:34
Window::SetDirty
void SetDirty() const
Mark entire window as dirty (in need of re-paint)
Definition: window.cpp:940
CBID_NO_CALLBACK
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
Definition: newgrf_callbacks.h:22
HouseSpec::building_flags
BuildingFlags building_flags
some flags that describe the house (size, stadium etc...)
Definition: house.h:105
Kdtree::Insert
void Insert(const T &element)
Insert a single element in the tree.
Definition: kdtree.hpp:398
GUIList::ForceResort
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
Definition: sortlist_type.h:236
ScrollWindowToTile
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Definition: viewport.cpp:2501
HT_DIAGONAL
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
Definition: tilehighlight_type.h:28
TownAuthorityWindow::sel_index
int sel_index
Currently selected town action, 0 to TACT_COUNT-1, -1 means no action selected.
Definition: town_gui.cpp:79
Listing::order
bool order
Ascending/descending.
Definition: sortlist_type.h:31
CargoSpec::town_production_cargoes
static std::array< std::vector< const CargoSpec * >, NUM_TPE > town_production_cargoes
List of cargo specs for each Town Product Effect.
Definition: cargotype.h:193
TownDirectoryWindow::GetTownString
static StringID GetTownString(const Town *t)
Get the string to draw the town name.
Definition: town_gui.cpp:850
WID_TD_CAPTION
@ WID_TD_CAPTION
Caption of the window.
Definition: town_widget.h:15
WID_TV_DELETE
@ WID_TV_DELETE
Delete this town (scenario editor only).
Definition: town_widget.h:45
ES_NOT_HANDLED
@ ES_NOT_HANDLED
The passed event is not handled.
Definition: window_type.h:739
CommandCost::Failed
bool Failed() const
Did this command fail?
Definition: command_type.h:171
WWT_PUSHTXTBTN
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
Definition: widget_type.h:114
NWidgetBase
Baseclass for nested widgets.
Definition: widget_type.h:146
GUIList::ToggleSortOrder
void ToggleSortOrder()
Toggle the sort order Since that is the worst condition for the sort function reverse the list here.
Definition: sortlist_type.h:256
TPE_PASSENGERS
@ TPE_PASSENGERS
Cargo behaves passenger-like for production.
Definition: cargotype.h:36
WID_TF_EXPAND_ALL_TOWNS
@ WID_TF_EXPAND_ALL_TOWNS
Make all towns grow slightly.
Definition: town_widget.h:54
TACT_ROAD_REBUILD
@ TACT_ROAD_REBUILD
Rebuild the roads.
Definition: town.h:218
Town::MaxTownNoise
uint16_t MaxTownNoise() const
Calculate the max town noise.
Definition: town.h:125
_settings_game
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
TownDirectoryWindow::string_filter
StringFilter string_filter
Filter for towns.
Definition: town_gui.cpp:741
Window::ReInit
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition: window.cpp:952
GetMaskOfTownActions
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t)
Get a list of available town authority actions.
Definition: town_cmd.cpp:3571
_nested_build_house_widgets
static constexpr NWidgetPart _nested_build_house_widgets[]
Nested widget definition for the build NewGRF rail waypoint window.
Definition: town_gui.cpp:1640
HousePickerCallbacks::IsActive
bool IsActive() const override
Should picker class/type selection be enabled?
Definition: town_gui.cpp:1483
GameSettings::economy
EconomySettings economy
settings to change the economy
Definition: settings_type.h:603
Window::parent
Window * parent
Parent window.
Definition: window_gui.h:331
WL_INFO
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition: error.h:24
NWidget
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=-1)
Widget part function for starting a new 'real' widget.
Definition: widget_type.h:1311
GUIList::IsDescSortOrder
bool IsDescSortOrder() const
Check if the sort order is descending.
Definition: sortlist_type.h:246
_local_company
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Definition: company_cmd.cpp:52
CBM_HOUSE_COLOUR
@ CBM_HOUSE_COLOUR
decide the colour of the building
Definition: newgrf_callbacks.h:334
safeguards.h
sortlist_type.h
ShowQueryString
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
Definition: misc_gui.cpp:1079
TownViewWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: town_gui.cpp:581
HouseSpec::Index
HouseID Index() const
Gets the index of this spec.
Definition: newgrf_house.cpp:59
WID_TF_SIZE_MEDIUM
@ WID_TF_SIZE_MEDIUM
Selection for a medium town.
Definition: town_widget.h:58
TownAuthorityWindow::GetNthSetBit
int GetNthSetBit(int n)
Get the position of the Nth set bit.
Definition: town_gui.cpp:96
timer.h
Window::flags
WindowFlags flags
Window flags.
Definition: window_gui.h:303
Rect::Indent
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Definition: geometry_type.hpp:198
GetStringHeight
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition: gfx.cpp:704
MakePickerTypeWidgets
std::unique_ptr< NWidgetBase > MakePickerTypeWidgets()
Create nested widgets for the type picker widgets.
Definition: picker_gui.cpp:642
SPRITE_MODIFIER_CUSTOM_SPRITE
@ SPRITE_MODIFIER_CUSTOM_SPRITE
Set when a sprite originates from an Action 1.
Definition: sprites.h:1547
HousePickerCallbacks::GetTypeTooltip
StringID GetTypeTooltip() const override
Get the tooltip string for the type grid.
Definition: town_gui.cpp:1482
TownAuthorityWindow::OnPaint
void OnPaint() override
The window must be repainted.
Definition: town_gui.cpp:149
GetBuildingHouseIDCounts
std::span< const uint > GetBuildingHouseIDCounts()
Get read-only span of total HouseID building counts.
Definition: newgrf_house.cpp:179
DrawTileSprites
Ground palette sprite of a tile, together with its sprite layout.
Definition: sprite.h:58
TC_NO_SHADE
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition: gfx_type.h:284
Rect::WithWidth
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Definition: geometry_type.hpp:185
_networking
bool _networking
are we in networking mode?
Definition: network.cpp:65
_shift_pressed
bool _shift_pressed
Is Shift pressed?
Definition: gfx.cpp:39
EconomySettings::exclusive_rights
bool exclusive_rights
allow buying exclusive rights
Definition: settings_type.h:519
DrawSprite
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition: gfx.cpp:988
TAE_END
@ TAE_END
End of town effects.
Definition: cargotype.h:29
HousePickerCallbacks::SetClimateMask
void SetClimateMask()
Set climate mask for filtering buildings from current landscape.
Definition: town_gui.cpp:1437
GetStringMultiLineBoundingBox
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Definition: gfx.cpp:740
FoundTownWindow::townnamevalid
bool townnamevalid
Is generated town name valid?
Definition: town_gui.cpp:1158
Point
Coordinates of a point in 2D.
Definition: geometry_type.hpp:21
HousePickerCallbacks::GetSelectedType
int GetSelectedType() const override
Get the selected type.
Definition: town_gui.cpp:1513
EconomySettings::found_town
TownFounding found_town
town founding.
Definition: settings_type.h:531
error.h
WID_TV_SHOW_AUTHORITY
@ WID_TV_SHOW_AUTHORITY
Show the town authority window.
Definition: town_widget.h:41
_viewport_highlight_town
const Town * _viewport_highlight_town
Currently selected town for coverage area highlight.
Definition: viewport.cpp:1004
FoundTownWindow::city
bool city
Are we building a city?
Definition: town_gui.cpp:1156
stdafx.h
ShowSaveLoadDialog
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
Definition: fios_gui.cpp:986
Window::window_number
WindowNumber window_number
Window number within the window class.
Definition: window_gui.h:305
Window::SetFocusedWidget
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition: window.cpp:486
FoundTownWindow::params
TownNameParams params
Town name parameters.
Definition: town_gui.cpp:1160
landscape.h
ResizeInfo::step_height
uint step_height
Step-size of height resize changes.
Definition: window_gui.h:217
SpriteID
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition: gfx_type.h:18
FoundTownWindow::OnPlaceObjectAbort
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
Definition: town_gui.cpp:1298
BuildHouseWindow
Definition: town_gui.cpp:1583
TownDirectoryWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: town_gui.cpp:1028
UpdateNearestTownForRoadTiles
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Definition: road_cmd.cpp:1918
Window::InvalidateData
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing)
Definition: window.cpp:3148
CS_ALPHANUMERAL
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition: string_type.h:25
house.h
WID_TV_INFO
@ WID_TV_INFO
General information about the town.
Definition: town_widget.h:39
viewport_func.h
TOWN_HOUSE_COMPLETED
static const uint8_t TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition: house.h:23
NWidgetBase::current_y
uint current_y
Current vertical size (after resizing).
Definition: widget_type.h:246
WC_NONE
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition: window_type.h:45
FindFirstCargoWithTownAcceptanceEffect
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
Definition: town_cmd.cpp:3018
Window::SetWidgetLoweredState
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition: window_gui.h:450
WID_TV_VIEWPORT
@ WID_TV_VIEWPORT
View of the center of the town.
Definition: town_widget.h:38
WC_TOWN_DIRECTORY
@ WC_TOWN_DIRECTORY
Town directory; Window numbers:
Definition: window_type.h:254
TownLayout
TownLayout
Town Layouts.
Definition: town_type.h:80
NWID_VERTICAL
@ NWID_VERTICAL
Vertical container.
Definition: widget_type.h:79
HousePickerCallbacks::GetClassCount
int GetClassCount() const override
Get the number of classes.
Definition: town_gui.cpp:1486
TownCache::population
uint32_t population
Current population of people.
Definition: town.h:44
DrawCompanyIcon
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
Definition: company_cmd.cpp:161
WidgetDimensions::unscaled
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition: window_gui.h:67
Window::SetWidgetDisabledState
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition: window_gui.h:390
TownAuthorityWindow
Town authority window.
Definition: town_gui.cpp:76
GetSpriteSize
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition: gfx.cpp:922
WWT_CLOSEBOX
@ WWT_CLOSEBOX
Close box (at top-left of a window)
Definition: widget_type.h:71
WWT_RESIZEBOX
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window)
Definition: widget_type.h:70
_generating_world
bool _generating_world
Whether we are generating the map or not.
Definition: genworld.cpp:67
TransportedCargoStat::old_max
Tstorage old_max
Maximum amount last month.
Definition: town_type.h:115
WID_TF_LAYOUT_RANDOM
@ WID_TF_LAYOUT_RANDOM
Selection for a randomly chosen town layout.
Definition: town_widget.h:66
WID_TF_TOWN_NAME_RANDOM
@ WID_TF_TOWN_NAME_RANDOM
Generate a random town name.
Definition: town_widget.h:56
TOWN_GROWTH_WINTER
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount)
Definition: town.h:33
GUIList::ForceRebuild
void ForceRebuild()
Force that a rebuild is needed.
Definition: sortlist_type.h:399
string_func.h
TownAuthorityWindow::redraw_interval
IntervalTimer< TimerWindow > redraw_interval
Redraw the whole window on a regular interval.
Definition: town_gui.cpp:331
HousePickerCallbacks::HasClassChoice
bool HasClassChoice() const override
Are there multiple classes to chose from?
Definition: town_gui.cpp:1485
Window::IsWidgetLowered
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition: window_gui.h:500
CALLBACK_FAILED
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
Definition: newgrf_callbacks.h:420
WWT_PUSHIMGBTN
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
Definition: widget_type.h:115
Window::querystrings
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition: window_gui.h:323
Town::text
std::string text
General text with additional information.
Definition: town.h:83
WID_TA_EXECUTE
@ WID_TA_EXECUTE
Do-it button.
Definition: town_widget.h:32
SBS_DOWN
@ SBS_DOWN
Sort ascending.
Definition: window_gui.h:223
SoundSettings::confirm
bool confirm
Play sound effect on successful constructions or other actions.
Definition: settings_type.h:248
QueryString::cancel_button
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
Definition: querystring_gui.h:28
DrawStringMultiLine
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition: gfx.cpp:774
Window::DrawSortButtonState
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition: widget.cpp:763
WID_TF_MANY_RANDOM_TOWNS
@ WID_TF_MANY_RANDOM_TOWNS
Randomly place many towns.
Definition: town_widget.h:52
TownAcceptanceEffect
TownAcceptanceEffect
Town growth effect when delivering cargo.
Definition: cargotype.h:21
Pool::PoolItem<&_company_pool >::Iterate
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.
Definition: pool_type.hpp:388
Window::CreateNestedTree
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition: window.cpp:1723
strings_func.h
WID_TF_NEW_TOWN
@ WID_TF_NEW_TOWN
Create a new town.
Definition: town_widget.h:50
NWID_VSCROLLBAR
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition: widget_type.h:86
GenerateTowns
bool GenerateTowns(TownLayout layout)
Generate a number of towns with a given layout.
Definition: town_cmd.cpp:2382
WID_TA_COMMAND_LIST
@ WID_TA_COMMAND_LIST
List of commands for the player.
Definition: town_widget.h:29
Window::IsShaded
bool IsShaded() const
Is window shaded currently?
Definition: window_gui.h:566
TACT_COUNT
@ TACT_COUNT
Number of available town actions.
Definition: town.h:224
GUIList::GetListing
Listing GetListing() const
Export current sort conditions.
Definition: sortlist_type.h:138
Pool::PoolItem<&_town_pool >::GetNumItems
static size_t GetNumItems()
Returns number of valid items in the pool.
Definition: pool_type.hpp:369
TownAuthorityWindow::enabled_actions
TownActions enabled_actions
Actions that are enabled in settings.
Definition: town_gui.cpp:81
WID_TA_ACTION_INFO
@ WID_TA_ACTION_INFO
Additional information about the action.
Definition: town_widget.h:31
WWT_TEXT
@ WWT_TEXT
Pure simple text.
Definition: widget_type.h:60
SetPIP
constexpr NWidgetPart SetPIP(uint8_t pre, uint8_t inter, uint8_t post)
Widget part function for setting a pre/inter/post spaces.
Definition: widget_type.h:1262
HZ_SUBARTC_ABOVE
@ HZ_SUBARTC_ABOVE
11 800 can appear in sub-arctic climate above the snow line
Definition: house.h:74
SetDParam
void SetDParam(size_t n, uint64_t v)
Set a string parameter v at index n in the global string parameter array.
Definition: strings.cpp:104
WID_TA_CAPTION
@ WID_TA_CAPTION
Caption of window.
Definition: town_widget.h:26
FoundTownWindow
Found a town window class.
Definition: town_gui.cpp:1152
geometry_func.hpp
GetTownName
static void GetTownName(StringBuilder &builder, const TownNameParams *par, uint32_t townnameparts)
Fills builder with specified town name.
Definition: townname.cpp:48
WID_TD_SCROLLBAR
@ WID_TD_SCROLLBAR
Scrollbar for the town list.
Definition: town_widget.h:20
HouseSpec::Get
static HouseSpec * Get(size_t house_id)
Get the spec for a house ID.
Definition: newgrf_house.cpp:69
DrawBuildingsTileStruct
This structure is the same for both Industries and Houses.
Definition: sprite.h:67
Town::goal
uint32_t goal[NUM_TAE]
Amount of cargo required for the town to grow.
Definition: town.h:81
StringFilter::ResetState
void ResetState()
Reset the matching state to process a new item.
Definition: stringfilter.cpp:98
WWT_PANEL
@ WWT_PANEL
Simple depressed panel.
Definition: widget_type.h:52
WidgetDimensions::vsep_normal
int vsep_normal
Normal vertical spacing.
Definition: window_gui.h:60
WID_TF_SIZE_SMALL
@ WID_TF_SIZE_SMALL
Selection for a small town.
Definition: town_widget.h:57
TransportedCargoStat::old_act
Tstorage old_act
Actually transported last month.
Definition: town_type.h:117
TownAuthorityWindow::GetEnabledActions
static TownActions GetEnabledActions()
Gets all town authority actions enabled in settings.
Definition: town_gui.cpp:112
Scrollbar::SetCount
void SetCount(size_t num)
Sets the number of elements in the list.
Definition: widget_type.h:782
ShowDropDownMenu
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition: dropdown.cpp:441
Town::cache
TownCache cache
Container for all cacheable data.
Definition: town.h:57
EventState
EventState
State of handling an event.
Definition: window_type.h:737
HT_RECT
@ HT_RECT
rectangle (stations, depots, ...)
Definition: tilehighlight_type.h:21
TownNameParams
Struct holding parameters used to generate town name.
Definition: townname_type.h:28
StringFilter::GetState
bool GetState() const
Get the matching state of the current item.
Definition: stringfilter_type.h:71
HouseSpec::building_availability
HouseZones building_availability
where can it be built (climates, zones)
Definition: house.h:106
TOWN_IS_GROWING
@ TOWN_IS_GROWING
Conditions for town growth are met. Grow according to Town::growth_rate.
Definition: town.h:196
CargoID
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
SetDParamStr
void SetDParamStr(size_t n, const char *str)
This function is used to "bind" a C string to a OpenTTD dparam slot.
Definition: strings.cpp:344
GUISettings::scrollwheel_scrolling
uint8_t scrollwheel_scrolling
scrolling using the scroll wheel?
Definition: settings_type.h:177
CargoSpec::name
StringID name
Name of this type of cargo.
Definition: cargotype.h:88
HouseID
uint16_t HouseID
OpenTTD ID of house types.
Definition: house_type.h:13
EconomySettings::fund_roads
bool fund_roads
allow funding local road reconstruction
Definition: settings_type.h:521
Window::FinishInitNested
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition: window.cpp:1733
TownAuthorityWindow::OnInit
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition: town_gui.cpp:143
company_func.h
WWT_INSET
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition: widget_type.h:53
TownCache::num_houses
uint32_t num_houses
Amount of houses.
Definition: town.h:43
QueryString::ACTION_CLEAR
static const int ACTION_CLEAR
Clear editbox.
Definition: querystring_gui.h:24
TACT_NONE
@ TACT_NONE
Empty action set.
Definition: town.h:213
TownDirectoryWindow::TownNameSorter
static bool TownNameSorter(const Town *const &a, const Town *const &b, const bool &)
Sort by town name.
Definition: town_gui.cpp:773
TownDirectoryWindow::sorter_funcs
static const std::initializer_list< GUITownList::SortFunction *const > sorter_funcs
Available town directory sorting functions.
Definition: town_gui.cpp:739
Kdtree::Clear
void Clear()
Clear the tree.
Definition: kdtree.hpp:377
network.h
CommandHelper
Definition: command_func.h:93
SpriteGroup::Resolve
virtual const SpriteGroup * Resolve([[maybe_unused]] ResolverObject &object) const
Base sprite group resolver.
Definition: newgrf_spritegroup.h:61
UnScaleGUI
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition: zoom_func.h:77
GUIList::SortType
uint8_t SortType() const
Get the sorttype of the list.
Definition: sortlist_type.h:114
window_func.h
GetCharacterHeight
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition: fontcache.cpp:77
TownAuthorityWindow::DrawRatings
void DrawRatings()
Draw the contents of the ratings panel.
Definition: town_gui.cpp:167
Town
Town data structure.
Definition: town.h:54
Window::width
int width
width of the window (number of pixels to the right in x direction)
Definition: window_gui.h:314
stringfilter_type.h
HousePickerCallbacks::GetClassName
StringID GetClassName(int id) const override
Get the name of a class.
Definition: town_gui.cpp:1493
_town_action_costs
const uint8_t _town_action_costs[TACT_COUNT]
Factor in the cost of each town action.
Definition: town_cmd.cpp:3280
SetMinimalSize
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
Definition: widget_type.h:1139
MarkWholeScreenDirty
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition: gfx.cpp:1529
TownDirectoryWindow
Town directory window class.
Definition: town_gui.cpp:728
Window::SortButtonWidth
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition: widget.cpp:780
GUIList::RebuildDone
void RebuildDone()
Notify the sortlist that the rebuild is done.
Definition: sortlist_type.h:409
TSZ_MEDIUM
@ TSZ_MEDIUM
Medium town.
Definition: town_type.h:21
TileHeight
static debug_inline uint TileHeight(Tile tile)
Returns the height of a tile.
Definition: tile_map.h:29
ZOOM_LVL_TOWN
@ ZOOM_LVL_TOWN
Default zoom level for the town view.
Definition: zoom_type.h:31
LowestSnowLine
uint8_t LowestSnowLine()
Get the lowest possible snow line height, either variable or static.
Definition: landscape.cpp:631
SND_1F_CONSTRUCTION_OTHER
@ SND_1F_CONSTRUCTION_OTHER
29 == 0x1D Construction: other (non-water, non-rail, non-bridge)
Definition: sound_type.h:68
HousePickerCallbacks::GetClassTooltip
StringID GetClassTooltip() const override
Get the tooltip string for the class list.
Definition: town_gui.cpp:1481
OverflowSafeInt< int64_t >
Town::fund_buildings_months
uint8_t fund_buildings_months
fund buildings program in action?
Definition: town.h:98
WID_TF_LAYOUT_ORIGINAL
@ WID_TF_LAYOUT_ORIGINAL
Selection for the original town layout.
Definition: town_widget.h:62
HZ_TEMP
@ HZ_TEMP
12 1000 can appear in temperate climate
Definition: house.h:75
HouseSpec
Definition: house.h:93
Town::ratings
int16_t ratings[MAX_COMPANIES]
ratings of each company for this town
Definition: town.h:77
DrawString
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition: gfx.cpp:657
SetObjectToPlaceWnd
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
Definition: viewport.cpp:3432
Window::GetRowFromWidget
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition: window.cpp:213
Town::received
TransportedCargoStat< uint16_t > received[NUM_TAE]
Cargo statistics about received cargotypes.
Definition: town.h:80
timer_window.h
GetStringListBoundingBox
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
Definition: gfx.cpp:889
UpdateOSKOriginalText
void UpdateOSKOriginalText(const Window *parent, WidgetID button)
Updates the original text of the OSK so when the 'parent' changes the original and you press on cance...
Definition: osk_gui.cpp:410
WC_TOWN_VIEW
@ WC_TOWN_VIEW
Town view; Window numbers:
Definition: window_type.h:333
GenerateTownName
bool GenerateTownName(Randomizer &randomizer, uint32_t *townnameparts, TownNames *town_names)
Generates valid town name.
Definition: townname.cpp:136
WID_TF_LOAD_FROM_FILE
@ WID_TF_LOAD_FROM_FILE
Load town data from file.
Definition: town_widget.h:53
TF_CUSTOM_LAYOUT
@ TF_CUSTOM_LAYOUT
Allowed, with custom town layout.
Definition: town_type.h:98
HousePickerCallbacks::GetSelectedClass
int GetSelectedClass() const override
Get the index of the selected class.
Definition: town_gui.cpp:1490
Town::noise_reached
uint16_t noise_reached
level of noise that all the airports are generating
Definition: town.h:68
gui.h
PalSpriteID::pal
PaletteID pal
The palette (use PAL_NONE) if not needed)
Definition: gfx_type.h:25
TownDirectoryHotkeys
TownDirectoryHotkeys
Enum referring to the Hotkeys in the town directory window.
Definition: town_gui.cpp:723
WID_TF_SIZE_LARGE
@ WID_TF_SIZE_LARGE
Selection for a large town.
Definition: town_widget.h:59
MakePickerClassWidgets
std::unique_ptr< NWidgetBase > MakePickerClassWidgets()
Create nested widgets for the class picker widgets.
Definition: picker_gui.cpp:619
HouseSpec::random_colour
Colours random_colour[4]
4 "random" colours
Definition: house.h:112
Window
Data structure for an opened window.
Definition: window_gui.h:276
Commands
Commands
List of commands.
Definition: command_type.h:187
TILE_PIXELS
static const uint TILE_PIXELS
Pixel distance between tile columns/rows in #ZOOM_BASE.
Definition: tile_type.h:17
Ticks::DAY_TICKS
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
Definition: timer_game_tick.h:75
GetSnowLine
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
Definition: landscape.cpp:608
GetAvailableMoney
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
Definition: company_cmd.cpp:216
SWS_OFF
@ SWS_OFF
Scroll wheel has no effect.
Definition: settings_type.h:133
Pool::PoolItem<&_company_pool >::IsValidID
static bool IsValidID(size_t index)
Tests whether given index can be used to get valid (non-nullptr) Titem.
Definition: pool_type.hpp:328
Window::DrawWidgets
void DrawWidgets() const
Paint all widgets of a window.
Definition: widget.cpp:731
WID_TF_TOWN_NAME_EDITBOX
@ WID_TF_TOWN_NAME_EDITBOX
Editor for the town name.
Definition: town_widget.h:55
Town::larger_town
bool larger_town
if this is a larger town and should grow more quickly
Definition: town.h:101
MAX_LENGTH_TOWN_NAME_CHARS
static const uint MAX_LENGTH_TOWN_NAME_CHARS
The maximum length of a town name in characters including '\0'.
Definition: town_type.h:110
SetDataTip
constexpr NWidgetPart SetDataTip(uint32_t data, StringID tip)
Widget part function for setting the data and tooltip.
Definition: widget_type.h:1204
FoundTownWindow::town_layout
TownLayout town_layout
Selected town layout.
Definition: town_gui.cpp:1155
SBS_UP
@ SBS_UP
Sort descending.
Definition: window_gui.h:224
GetWorldPopulation
uint32_t GetWorldPopulation()
Get the total population, the sum of all towns in the world.
Definition: town_cmd.cpp:462
HousePickerCallbacks::SetSelectedType
void SetSelectedType(int id) const override
Set the selected type.
Definition: town_gui.cpp:1514
DrawHouseInGUI
void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
Draw a house that does not exist.
Definition: town_gui.cpp:1380
PickerItem
Definition: picker_gui.h:23
WID_TD_SORT_CRITERIA
@ WID_TD_SORT_CRITERIA
Criteria of sort dropdown.
Definition: town_widget.h:17
Rect
Specification of a rectangle with absolute coordinates of all edges.
Definition: geometry_type.hpp:75
Company
Definition: company_base.h:133
BringWindowToFrontById
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition: window.cpp:1223
SetAspect
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlags::ResizeX)
Widget part function for setting the aspect ratio.
Definition: widget_type.h:1297
Town::exclusivity
CompanyID exclusivity
which company has exclusivity
Definition: town.h:75
GUIList::Sort
bool Sort(Comp compare)
Sort the list.
Definition: sortlist_type.h:270
Window::SetWidgetsDisabledState
void SetWidgetsDisabledState(bool disab_stat, Args... widgets)
Sets the enabled/disabled status of a list of widgets.
Definition: window_gui.h:524
TACT_ALL
@ TACT_ALL
All possible actions.
Definition: town.h:229
GetTropicZone
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition: tile_map.h:238
QSF_ENABLE_DEFAULT
@ QSF_ENABLE_DEFAULT
enable the 'Default' button ("\0" is returned)
Definition: textbuf_gui.h:21
CLRBITS
#define CLRBITS(x, y)
Clears several bits in a variable.
Definition: bitmath_func.hpp:166
NWidgetBase::current_x
uint current_x
Current horizontal size (after resizing).
Definition: widget_type.h:245
HousePickerCallbacks::sel_view
static int sel_view
Currently selected 'view'. This is not controllable as its based on random data.
Definition: town_gui.cpp:1469
WidgetDimensions::framerect
RectPadding framerect
Standard padding inside many panels.
Definition: window_gui.h:42
HousePickerCallbacks::FillUsedItems
void FillUsedItems(std::set< PickerItem > &items) override
Fill a set with all items that are used by the current player.
Definition: town_gui.cpp:1542
WidgetDimensions::hsep_normal
int hsep_normal
Normal horizontal spacing.
Definition: window_gui.h:63
HousePickerCallbacks::GetTypeCount
int GetTypeCount(int cls_id) const override
Get the number of types in a class.
Definition: town_gui.cpp:1500
WID_TV_CAPTION
@ WID_TV_CAPTION
Caption of window.
Definition: town_widget.h:37
Scrollbar::GetScrolledItemFromWidget
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
Definition: widget_type.h:881
ResetObjectToPlace
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
Definition: viewport.cpp:3495
Scrollbar::GetVisibleRangeIterators
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
Definition: widget_type.h:862
town_kdtree.h
Textbuf::DeleteAll
void DeleteAll()
Delete every character in the textbuffer.
Definition: textbuf.cpp:114
TD_RTL
@ TD_RTL
Text is written right-to-left by default.
Definition: strings_type.h:24
_current_text_dir
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition: strings.cpp:56
SpriteGroup
Definition: newgrf_spritegroup.h:57
HouseSpec::grf_prop
GRFFileProps grf_prop
Properties related the the grf file.
Definition: house.h:110
TownActions
TownActions
Town actions of a company.
Definition: town.h:212
GRFFilePropsBase::spritegroup
std::array< const struct SpriteGroup *, Tcnt > spritegroup
pointers to the different sprites of the entity
Definition: newgrf_commons.h:313
GetStringBoundingBox
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition: gfx.cpp:851
StringFilter
String filter and state.
Definition: stringfilter_type.h:30
HousePickerCallbacks::GetTypeName
StringID GetTypeName(int cls_id, int id) const override
Get the item of a type.
Definition: town_gui.cpp:1516
FoundTownWindow::townnameparts
uint32_t townnameparts
Generated town name.
Definition: town_gui.cpp:1159
road_cmd.h
WWT_TEXTBTN
@ WWT_TEXTBTN
(Toggle) Button with text
Definition: widget_type.h:57
INVALID_STRING_ID
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames)
Definition: strings_type.h:17
ClientSettings::gui
GUISettings gui
settings related to the GUI
Definition: settings_type.h:611
GUIList::SetSortFuncs
void SetSortFuncs(std::span< SortFunction *const > n_funcs)
Hand the sort function pointers to the GUIList.
Definition: sortlist_type.h:297
RemapCoords
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition: landscape.h:79
TileLayoutSpriteGroup
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
Definition: newgrf_spritegroup.h:260
WID_TF_LAYOUT_BETTER
@ WID_TF_LAYOUT_BETTER
Selection for the better town layout.
Definition: town_widget.h:63
WWT_DROPDOWN
@ WWT_DROPDOWN
Drop down list.
Definition: widget_type.h:72
SetViewportCatchmentTown
void SetViewportCatchmentTown(const Town *t, bool sel)
Select or deselect town for coverage area highlight.
Definition: viewport.cpp:3655
GUISettings::persistent_buildingtools
bool persistent_buildingtools
keep the building tools active after usage
Definition: settings_type.h:198
GUIList::SetListing
void SetListing(Listing l)
Import sort conditions.
Definition: sortlist_type.h:152
TownDirectoryWindow::OnResize
void OnResize() override
Called after the window got resized.
Definition: town_gui.cpp:1010
Hotkey
All data for a single hotkey.
Definition: hotkeys.h:21
TACT_BUY_RIGHTS
@ TACT_BUY_RIGHTS
Buy exclusive transport rights.
Definition: town.h:221
hotkeys.h
TownDirectoryWindow::TownRatingSorter
static bool TownRatingSorter(const Town *const &a, const Town *const &b, const bool &order)
Sort by town rating.
Definition: town_gui.cpp:788
TownViewWindow::OnInvalidateData
void OnInvalidateData([[maybe_unused]] int data=0, [[maybe_unused]] bool gui_scope=true) override
Some data on this window has become invalid.
Definition: town_gui.cpp:603
TownAuthorityWindow::icon_size
Dimension icon_size
Dimensions of company icon.
Definition: town_gui.cpp:85
WWT_SHADEBOX
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX)
Definition: widget_type.h:66
TownViewWindow::town
Town * town
Town displayed by the window.
Definition: town_gui.cpp:362
backup_type.hpp
HZ_ZONALL
@ HZ_ZONALL
1F This is just to englobe all above types at once
Definition: house.h:73
FindFirstBit
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
Definition: bitmath_func.hpp:213
HasBit
constexpr debug_inline bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
Definition: bitmath_func.hpp:103