10 #ifndef TIMER_GAME_TICK_H
11 #define TIMER_GAME_TICK_H
13 #include "../gfx_type.h"
39 TPeriod(
Priority priority, uint value) : priority(priority), value(value)
42 bool operator < (
const TPeriod &other)
const
45 if (this->priority != other.priority)
return this->priority < other.priority;
46 return this->value < other.value;
49 bool operator == (
const TPeriod &other)
const
51 return this->priority == other.priority && this->value == other.value;
55 using TElapsed = uint;
Storage class for Ticks constants.
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static constexpr TimerGameTick::Ticks INDUSTRY_CUT_TREE_TICKS
Cycle duration for lumber mill's extra action.
static constexpr TimerGameTick::Ticks INVALID_TICKS
Representation of an invalid number of ticks.
static constexpr TimerGameTick::Ticks STATION_LINKGRAPH_TICKS
Cycle duration for cleaning dead links.
static constexpr TimerGameTick::Ticks CARGO_AGING_TICKS
Cycle duration for aging cargo.
static constexpr TimerGameTick::Ticks INDUSTRY_PRODUCE_TICKS
Cycle duration for industry production.
static constexpr TimerGameTick::Ticks TOWN_GROWTH_TICKS
Cycle duration for towns trying to grow (this originates from the size of the town array in TTD).
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
static constexpr TimerGameTick::Ticks STATION_ACCEPTANCE_TICKS
Cycle duration for updating station acceptance.
static constexpr TimerGameTick::Ticks STATION_RATING_TICKS
Cycle duration for updating station rating.
Timer that represents the game-ticks.
uint64_t TickCounter
The type that the tick counter is stored in.
static TickCounter counter
Monotonic counter, in ticks, since start of game.
@ NONE
These timers can be executed in any order; the order is not relevant.
int32_t Ticks
The type to store ticks in.
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.