OpenTTD Source  20240917-master-g9ab0a47812
house.h File Reference
#include "cargo_type.h"
#include "timer/timer_game_calendar.h"
#include "house_type.h"
#include "newgrf_animation_type.h"
#include "newgrf_commons.h"

Go to the source code of this file.

Data Structures

struct  HouseSpec
 

Enumerations

enum  BuildingFlags : uint8_t {
  TILE_NO_FLAG = 0, TILE_SIZE_1x1 = 1U << 0, TILE_NOT_SLOPED = 1U << 1, TILE_SIZE_2x1 = 1U << 2,
  TILE_SIZE_1x2 = 1U << 3, TILE_SIZE_2x2 = 1U << 4, BUILDING_IS_ANIMATED = 1U << 5, BUILDING_IS_CHURCH = 1U << 6,
  BUILDING_IS_STADIUM = 1U << 7, BUILDING_HAS_1_TILE = TILE_SIZE_1x1 | TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_HAS_2_TILES = TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_2_TILES_X = TILE_SIZE_2x1 | TILE_SIZE_2x2,
  BUILDING_2_TILES_Y = TILE_SIZE_1x2 | TILE_SIZE_2x2, BUILDING_HAS_4_TILES = TILE_SIZE_2x2
}
 
enum  HouseZonesBits : uint8_t {
  HZB_BEGIN = 0, HZB_TOWN_EDGE = 0, HZB_TOWN_OUTSKIRT, HZB_TOWN_OUTER_SUBURB,
  HZB_TOWN_INNER_SUBURB, HZB_TOWN_CENTRE, HZB_END
}
 
enum  HouseZones : uint16_t {
  HZ_NOZNS = 0x0000, HZ_ZON1 = 1U << HZB_TOWN_EDGE, HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT, HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB,
  HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB, HZ_ZON5 = 1U << HZB_TOWN_CENTRE, HZ_ZONALL = 0x001F, HZ_SUBARTC_ABOVE = 0x0800,
  HZ_TEMP = 0x1000, HZ_SUBARTC_BELOW = 0x2000, HZ_SUBTROPIC = 0x4000, HZ_TOYLND = 0x8000,
  HZ_CLIMALL = 0xF800
}
 
enum  HouseExtraFlags : uint8_t {
  NO_EXTRA_FLAG = 0, BUILDING_IS_HISTORICAL = 1U << 0, BUILDING_IS_PROTECTED = 1U << 1, SYNCHRONISED_CALLBACK_1B = 1U << 2,
  CALLBACK_1A_RANDOM_BITS = 1U << 3
}
 

Functions

HouseID GetTranslatedHouseID (HouseID hid)
 Do HouseID translation for NewGRFs. More...
 
void ShowBuildHousePicker (struct Window *)
 

Variables

static const uint8_t TOWN_HOUSE_COMPLETED = 3
 Simple value that indicates the house has reached the final stage of construction.
 
static const HouseID NUM_HOUSES_PER_GRF = 255
 Number of supported houses per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
 
static const uint HOUSE_NO_CLASS = 0
 
static const HouseID NEW_HOUSE_OFFSET = 110
 Offset for new houses.
 
static const HouseID NUM_HOUSES = 512
 Total number of houses.
 
static const HouseID INVALID_HOUSE_ID = 0xFFFF
 
static const uint HOUSE_NUM_ACCEPTS = 16
 Max number of cargoes accepted by a tile.
 
static const uint HOUSE_ORIGINAL_NUM_ACCEPTS = 3
 Original number of accepted cargo types.
 

Detailed Description

definition of HouseSpec and accessors

Definition in file house.h.

Enumeration Type Documentation

◆ HouseExtraFlags

enum HouseExtraFlags : uint8_t
Enumerator
BUILDING_IS_HISTORICAL 

this house will only appear during town generation in random games, thus the historical

BUILDING_IS_PROTECTED 

towns and AI will not remove this house, while human players will be able to

SYNCHRONISED_CALLBACK_1B 

synchronized callback 1B will be performed, on multi tile houses

CALLBACK_1A_RANDOM_BITS 

callback 1A needs random bits

Definition at line 83 of file house.h.

◆ HouseZones

enum HouseZones : uint16_t
Enumerator
HZ_NOZNS 

0 This is just to get rid of zeros, meaning none

HZ_ZON1 

0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb

HZ_ZON5 

center of town

HZ_ZONALL 

1F This is just to englobe all above types at once

HZ_SUBARTC_ABOVE 

11 800 can appear in sub-arctic climate above the snow line

HZ_TEMP 

12 1000 can appear in temperate climate

HZ_SUBARTC_BELOW 

13 2000 can appear in sub-arctic climate below the snow line

HZ_SUBTROPIC 

14 4000 can appear in subtropical climate

HZ_TOYLND 

15 8000 can appear in toyland climate

HZ_CLIMALL 

Bitmask of all climate bits.

Definition at line 66 of file house.h.

Function Documentation

◆ GetTranslatedHouseID()

HouseID GetTranslatedHouseID ( HouseID  hid)
inline

Do HouseID translation for NewGRFs.

Parameters
hidthe HouseID to get the override for.
Returns
the HouseID to actually work with.

Definition at line 133 of file house.h.

References HouseSpec::Get(), HouseSpec::grf_prop, and GRFFileProps::override.

Referenced by GetHouseType().