OpenTTD Source 20250728-master-g7c8759552a
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This structure is the same for both Industries and Houses. More...
#include <sprite.h>
Data Fields | |
PalSpriteID | ground |
PalSpriteID | building |
uint8_t | draw_proc |
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Coord3D< int8_t > | origin |
Position of northern corner within tile. | |
Coord3D< uint8_t > | extent |
Size of bounding box. | |
Coord3D< int8_t > | offset |
Relative position of sprite from bounding box. | |
Additional Inherited Members | |
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constexpr | SpriteBounds (const Coord3D< int8_t > &origin, const Coord3D< uint8_t > &extent, const Coord3D< int8_t > &offset) |
This structure is the same for both Industries and Houses.
Buildings here reference a general type of construction
PalSpriteID DrawBuildingsTileStruct::building |
PalSpriteID DrawBuildingsTileStruct::ground |