OpenTTD Source  20241108-master-g80f628063a
autoslope.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef AUTOSLOPE_H
11 #define AUTOSLOPE_H
12 
13 #include "company_func.h"
14 #include "depot_func.h"
15 #include "tile_map.h"
16 
31 inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
32 {
33  if (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new)) return false;
34  return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
35 }
36 
51 inline bool AutoslopeCheckForAxis(TileIndex tile, int z_new, Slope tileh_new, Axis axis)
52 {
53  DiagDirection direction = AxisToDiagDir(axis);
54  return AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction) &&
55  AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction));
56 }
57 
65 inline bool AutoslopeEnabled()
66 {
69  (_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
70 }
71 
72 #endif /* AUTOSLOPE_H */
bool AutoslopeCheckForAxis(TileIndex tile, int z_new, Slope tileh_new, Axis axis)
Autoslope check for tiles with something built along an axis.
Definition: autoslope.h:51
bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
Autoslope check for tiles with an entrance on an edge.
Definition: autoslope.h:31
bool AutoslopeEnabled()
Tests if autoslope is enabled for _current_company.
Definition: autoslope.h:65
CompanyID _current_company
Company currently doing an action.
Definition: company_cmd.cpp:53
Functions related to companies.
@ OWNER_NONE
The tile has no ownership.
Definition: company_type.h:25
@ MAX_COMPANIES
Maximum number of companies.
Definition: company_type.h:23
Functions related to depots.
bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
Find out if the slope of the tile is suitable to build a depot of given direction.
Definition: depot_func.h:27
DiagDirection ReverseDiagDir(DiagDirection d)
Returns the reverse direction of the given DiagDirection.
DiagDirection AxisToDiagDir(Axis a)
Converts an Axis to a DiagDirection.
Axis
Allow incrementing of DiagDirDiff variables.
DiagDirection
Enumeration for diagonal directions.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition: settings.cpp:57
static constexpr int GetSlopeMaxZ(Slope s)
Returns the height of the highest corner of a slope relative to TileZ (= minimal height)
Definition: slope_func.h:160
Slope
Enumeration for the slope-type.
Definition: slope_type.h:48
@ SLOPE_FLAT
a flat tile
Definition: slope_type.h:49
bool autoslope
allow terraforming under things
ConstructionSettings construction
construction of things in-game
int GetTileMaxZ(TileIndex t)
Get top height of the tile inside the map.
Definition: tile_map.cpp:136
Map writing/reading functions for tiles.