10#ifndef NEWGRF_INDUSTRYTILES_H
11#define NEWGRF_INDUSTRYTILES_H
33 uint32_t
GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter,
bool &available)
const override;
60uint16_t GetIndustryTileCallback(
CallbackID callback, uint32_t param1, uint32_t param2, IndustryGfx gfx_id,
Industry *industry,
TileIndex tile, std::span<int32_t> regs100 = {});
63void AnimateNewIndustryTile(
TileIndex tile);
65bool TriggerIndustryTileAnimation_ConstructionStageChanged(
TileIndex tile,
bool first_call);
Common return value for all commands.
IndustryRandomTrigger
Available industry random triggers.
IndustryAnimationTrigger
Animation triggers of the industries.
Definitions related to NewGRF animation.
CallbackID
List of implemented NewGRF callbacks.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
Functions for NewGRF industries.
IndustryAvailabilityCallType
From where has callback CBID_INDUSTRY_PROBABILITY been called.
void TriggerIndustryTileRandomisation(TileIndex t, IndustryRandomTrigger trigger)
Trigger a random trigger for a single industry tile.
CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16_t initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
Check the slope of a tile of a new industry.
void TriggerIndustryRandomisation(Industry *ind, IndustryRandomTrigger trigger)
Trigger a random trigger for all industry tiles.
@ VSG_SCOPE_SELF
Resolved object itself.
@ VSG_SCOPE_PARENT
Related object of the resolved one.
Resolver for industry scopes.
Resolver for industry tiles.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
IndustriesScopeResolver ind_scope
Scope resolver for the industry owning the tile.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
IndustryTileScopeResolver indtile_scope
Scope resolver for the industry tile.
ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0) override
Get a resolver for the scope.
Resolver for the industry tiles scope.
IndustryTileScopeResolver(ResolverObject &ro, Industry *industry, TileIndex tile)
Constructor of the scope resolver for the industry tile.
uint32_t GetRandomBits() const override
Get a few random bits.
Industry * industry
Industry owning the tiles.
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
Get a variable value.
TileIndex tile
Tile being resolved.
uint32_t GetRandomTriggers() const override
Get the triggers.
Defines the data structure of each individual tile of an industry.
Defines the internal data of a functional industry.
Interface for SpriteGroup-s to access the gamestate.
uint32_t callback_param2
Second parameter (var 18) of the callback.
CallbackID callback
Callback being resolved.
uint32_t callback_param1
First parameter (var 10) of the callback.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
ResolverObject & ro
Surrounding resolver object.
Specialization of ResolverObject with type-safe access to RandomTriggers.
Tile information, used while rendering the tile.