OpenTTD Source  20240919-master-gdf0233f4c2
SaveLoadFormat Struct Reference

The format for a reader/writer type of a savegame. More...

Data Fields

const char * name
 name of the compressor/decompressor (debug-only)
 
uint32_t tag
 the 4-letter tag by which it is identified in the savegame
 
std::shared_ptr< LoadFilter >(* init_load )(std::shared_ptr< LoadFilter > chain)
 Constructor for the load filter.
 
std::shared_ptr< SaveFilter >(* init_write )(std::shared_ptr< SaveFilter > chain, uint8_t compression)
 Constructor for the save filter.
 
uint8_t min_compression
 the minimum compression level of this format
 
uint8_t default_compression
 the default compression level of this format
 
uint8_t max_compression
 the maximum compression level of this format
 

Detailed Description

The format for a reader/writer type of a savegame.

Definition at line 2652 of file saveload.cpp.


The documentation for this struct was generated from the following file: