OpenTTD Source
20241121-master-g67a0fccfad
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Base of all threads. More...
#include "debug.h"
#include "crashlog.h"
#include "error_func.h"
#include <system_error>
#include <thread>
#include <mutex>
Go to the source code of this file.
Functions | |
void | CSleep (int milliseconds) |
Sleep on the current thread for a defined time. More... | |
void | SetCurrentThreadName (const char *name) |
Name the thread this function is called on for the debugger. More... | |
template<class TFn , class... TArgs> | |
bool | StartNewThread (std::thread *thr, const char *name, TFn &&_Fx, TArgs &&... _Ax) |
Start a new thread. More... | |
Base of all threads.
Definition in file thread.h.
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inline |
Sleep on the current thread for a defined time.
milliseconds | Time to sleep for in milliseconds. |
Definition at line 24 of file thread.h.
Referenced by ClientNetworkGameSocketHandler::CloseConnection(), and KillWait().
void SetCurrentThreadName | ( | const char * | name | ) |
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inline |
Start a new thread.
TFn | Type of the function to call on the thread. |
TArgs | Type of the parameters of the thread function. |
thr | Pointer to a thread object; may be nullptr if a detached thread is wanted. |
name | Name of the thread. |
_Fx | Function to call on the thread. |
_Ax | Arguments for the thread function. |
Definition at line 47 of file thread.h.
References lock.
Referenced by TCPConnecter::CheckActivity(), LinkGraphJob::SpawnThread(), and VideoDriver::StartGameThread().