10#include "../../stdafx.h"
11#include "../../crashlog.h"
12#include "../../fileio_func.h"
13#include "../../string_func.h"
14#include "../../gamelog.h"
15#include "../../saveload/saveload.h"
16#include "../../video/video_driver.hpp"
21#include <mach-o/arch.h>
26#ifdef WITH_UNOFFICIAL_BREAKPAD
27# include <client/mac/handler/exception_handler.h>
30#include "../../safeguards.h"
35#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8)
37#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0)
40#define MAX_STACK_FRAMES 64
43static constexpr int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS, SIGQUIT };
55 survey[
"reason"] = strsignal(
signum);
61 int trace_size = backtrace(trace,
lengthof(trace));
63 survey = nlohmann::json::array();
65 char **messages = backtrace_symbols(trace, trace_size);
66 for (
int i = 0; i < trace_size; i++) {
67 survey.push_back(messages[i]);
72#ifdef WITH_UNOFFICIAL_BREAKPAD
73 static bool MinidumpCallback(
const char *dump_dir,
const char *minidump_id,
void *context,
bool succeeded)
78 std::rename(fmt::format(
"{}/{}.dmp", dump_dir, minidump_id).c_str(), crashlog->crashdump_filename.c_str());
84 return google_breakpad::ExceptionHandler::WriteMinidump(
_personal_dir, MinidumpCallback,
this);
88 bool TryExecute(std::string_view section_name, std::function<
bool()> &&func)
override
94 fmt::print(
"Something went wrong when attempting to fill {} section of the crash log.\n", section_name);
102 sigprocmask(SIG_UNBLOCK, &sigs,
nullptr);
123 static const char crash_title[] =
124 "A serious fault condition occurred in the game. The game will shut down.";
126 std::string
message = fmt::format(
127 "Please send crash.json.log, crash.dmp, and crash.sav to the developers. "
128 "This will greatly help debugging.\n\n"
129 "https://github.com/OpenTTD/OpenTTD/issues.\n\n"
131 this->crashlog_filename, this->crashdump_filename, this->savegame_filename, this->screenshot_filename);
159 sigaddset(&sigs, signum);
163 memset(&sa, 0,
sizeof(sa));
164 sa.sa_flags = SA_RESTART;
166 sigemptyset(&sa.sa_mask);
167 sa.sa_handler = handler;
171 sigaction(signum, &sa,
nullptr);
184 fmt::print(
"Something went seriously wrong when creating the crash log. Aborting.\n");
206 sigprocmask(SIG_UNBLOCK, &sigs, &old_sigset);
209 ShowMacDialog(
"A serious fault condition occurred in the game. The game will shut down.",
210 "As you loaded an emergency savegame no crash information will be generated.\n",
216 ShowMacDialog(
"A serious fault condition occurred in the game. The game will shut down.",
217 "As you loaded an savegame for which you do not have the required NewGRFs no crash information will be generated.\n",
bool SaveloadCrashWithMissingNewGRFs()
Did loading the savegame cause a crash? If so, were NewGRFs missing?
OSX implementation for the crash logger.
void SurveyCrash(nlohmann::json &survey) const override
Convert system crash reason to JSON.
CrashLogOSX(int signum)
A crash log is always generated by signal.
jmp_buf internal_fault_jmp_buf
Buffer to track the long jump set setup.
bool TryExecute(std::string_view section_name, std::function< bool()> &&func) override
Execute the func() and return its value.
static CrashLogOSX * current
Points to the current crash log.
void SurveyStacktrace(nlohmann::json &survey) const override
Convert stacktrace to JSON.
bool try_execute_active
Whether we are in a TryExecute block.
int signum
Signal that has been thrown.
void DisplayCrashDialog() const
Show a dialog with the crash information.
Helper class for creating crash logs.
void MakeCrashLog()
Makes the crash log, writes it to a file and then subsequently tries to make a crash dump and crash s...
std::string CreateFileName(const char *ext, bool with_dir=true) const
Create a timestamped filename.
static std::string message
Error message coming from FatalError(format, ...).
virtual bool WriteCrashDump()
Write the (crash) dump to a file.
static void InitThread()
Prepare crash log handler for a newly started thread.
static void AfterCrashLogCleanup()
Try to close the sound/video stuff so it doesn't keep lingering around incorrect video states or so,...
static void InitialiseCrashLog()
Initialiser for crash logs; do the appropriate things so crashes are handled by our crash handler ins...
bool TestEmergency()
Finds out if current game is a loaded emergency savegame.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
static constexpr int _signals_to_handle[]
The signals we want our crash handler to handle.
static void CDECL HandleInternalCrash(int)
Entry point for a crash that happened during the handling of a crash.
static void CDECL HandleCrash(int signum)
Entry point for the crash handler.
static sigset_t SetSignals(void(*handler)(int))
Set a signal handler for all signals we want to capture.
std::string _personal_dir
custom directory for personal settings, saves, newgrf, etc.
Gamelog _gamelog
Gamelog instance.
Functions related to MacOS support.
void ShowMacDialog(const char *title, const char *message, const char *button_label)
Helper function displaying a message the best possible way.
void free(const void *ptr)
Version of the standard free that accepts const pointers.
#define lengthof(array)
Return the length of an fixed size array.