OpenTTD Source
20241121-master-g67a0fccfad
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Handler that is assigned when there is a struct read in the savegame which is not known to the code. More...
Private Member Functions | |
void | Save (void *) const override |
void | Load (void *object) const override |
void | LoadCheck (void *object) const override |
virtual SaveLoadTable | GetDescription () const override |
Get the description of the fields in the savegame. | |
virtual SaveLoadCompatTable | GetCompatDescription () const override |
Get the pre-header description of the fields in the savegame. | |
Additional Inherited Members | |
Public Member Functions inherited from SaveLoadHandler | |
virtual void | Save ([[maybe_unused]] void *object) const |
Save the object to disk. More... | |
virtual void | Load ([[maybe_unused]] void *object) const |
Load the object from disk. More... | |
virtual void | LoadCheck ([[maybe_unused]] void *object) const |
Similar to load, but used only to validate savegames. More... | |
virtual void | FixPointers ([[maybe_unused]] void *object) const |
A post-load callback to fix SL_REF integers into pointers. More... | |
SaveLoadTable | GetLoadDescription () const |
Get the description for how to load the chunk. More... | |
Data Fields inherited from SaveLoadHandler | |
std::optional< std::vector< SaveLoad > > | load_description |
Handler that is assigned when there is a struct read in the savegame which is not known to the code.
This means we are going to skip it.
Definition at line 1719 of file saveload.cpp.