OpenTTD Source  20240919-master-gdf0233f4c2
SlSkipHandler Class Reference

Handler that is assigned when there is a struct read in the savegame which is not known to the code. More...

Inheritance diagram for SlSkipHandler:
SaveLoadHandler

Private Member Functions

void Save (void *) const override
 
void Load (void *object) const override
 
void LoadCheck (void *object) const override
 
virtual SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
virtual SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 

Additional Inherited Members

- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 
- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Handler that is assigned when there is a struct read in the savegame which is not known to the code.

This means we are going to skip it.

Definition at line 1714 of file saveload.cpp.


The documentation for this class was generated from the following file: