OpenTTD Source  20241121-master-g67a0fccfad
SlGamelogRevision Class Reference
Inheritance diagram for SlGamelogRevision:
DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 
void Load (LoggedChange *lc) const override
 
void LoadCheck (LoggedChange *lc) const override
 
- Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
 
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
 
virtual void Save ([[maybe_unused]] LoggedChange *object) const
 
void Save (void *object) const override
 
virtual void Load ([[maybe_unused]] LoggedChange *object) const
 
void Load (void *object) const override
 
virtual void LoadCheck ([[maybe_unused]] LoggedChange *object) const
 
void LoadCheck (void *object) const override
 
virtual void FixPointers ([[maybe_unused]] LoggedChange *object) const
 
void FixPointers (void *object) const override
 
- Public Member Functions inherited from SaveLoadHandler
virtual void Save ([[maybe_unused]] void *object) const
 Save the object to disk. More...
 
virtual void Load ([[maybe_unused]] void *object) const
 Load the object from disk. More...
 
virtual void LoadCheck ([[maybe_unused]] void *object) const
 Similar to load, but used only to validate savegames. More...
 
virtual void FixPointers ([[maybe_unused]] void *object) const
 A post-load callback to fix SL_REF integers into pointers. More...
 
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk. More...
 

Static Public Attributes

static const size_t GAMELOG_REVISION_LENGTH = 15
 
static char revision_text [GAMELOG_REVISION_LENGTH]
 
static const SaveLoad description []
 
static const SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat
 

Additional Inherited Members

- Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 

Detailed Description

Definition at line 45 of file gamelog_sl.cpp.

Field Documentation

◆ description

const SaveLoad SlGamelogRevision::description[]
inlinestatic
Initial value:
= {
SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text, SLE_UINT8, GAMELOG_REVISION_LENGTH, SL_MIN_VERSION, SLV_STRING_GAMELOG),
SLE_VARNAME(LoggedChangeRevision, newgrf, "revision.newgrf", SLE_UINT32),
SLE_VARNAME(LoggedChangeRevision, slver, "revision.slver", SLE_UINT16),
SLE_VARNAME(LoggedChangeRevision, modified, "revision.modified", SLE_UINT8),
}
#define SLEG_CONDARR(name, variable, type, length, from, to)
Storage of a global fixed-size array of SL_VAR elements in some savegame versions.
Definition: saveload.h:1107
#define SLE_CONDSSTRNAME(base, variable, name, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:939
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:996
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:397
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
@ SLV_STRING_GAMELOG
314 PR#10801 Use std::string in gamelog.
Definition: saveload.h:356

Definition at line 50 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: