OpenTTD Source 20241224-master-gf74b0cf984
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Default handler for saving/loading an object to/from disk. More...
#include <saveload.h>
Public Member Functions | |
SaveLoadTable | GetDescription () const override |
Get the description of the fields in the savegame. | |
SaveLoadCompatTable | GetCompatDescription () const override |
Get the pre-header description of the fields in the savegame. | |
virtual void | Save (TObject *object) const |
void | Save (void *object) const override |
Save the object to disk. | |
virtual void | Load (TObject *object) const |
void | Load (void *object) const override |
Load the object from disk. | |
virtual void | LoadCheck (TObject *object) const |
void | LoadCheck (void *object) const override |
Similar to load, but used only to validate savegames. | |
virtual void | FixPointers (TObject *object) const |
void | FixPointers (void *object) const override |
A post-load callback to fix SL_REF integers into pointers. | |
Public Member Functions inherited from SaveLoadHandler | |
SaveLoadTable | GetLoadDescription () const |
Get the description for how to load the chunk. | |
Additional Inherited Members | |
Data Fields inherited from SaveLoadHandler | |
std::optional< std::vector< SaveLoad > > | load_description |
Default handler for saving/loading an object to/from disk.
This handles a few common things for handlers, meaning the actual handler needs less code.
Usage: class SlMine : public DefaultSaveLoadHandler<SlMine, MyObject> {}
TImpl | The class initializing this template. |
TObject | The class of the object using this SaveLoadHandler. |
Definition at line 581 of file saveload.h.
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inlinevirtual |
Definition at line 595 of file saveload.h.
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inlineoverridevirtual |
A post-load callback to fix SL_REF integers into pointers.
object | The object to fix. |
Reimplemented from SaveLoadHandler.
Definition at line 596 of file saveload.h.
References DefaultSaveLoadHandler< TImpl, TObject >::FixPointers().
Referenced by DefaultSaveLoadHandler< TImpl, TObject >::FixPointers().
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inlineoverridevirtual |
Get the pre-header description of the fields in the savegame.
Implements SaveLoadHandler.
Definition at line 584 of file saveload.h.
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inlineoverridevirtual |
Get the description of the fields in the savegame.
Implements SaveLoadHandler.
Reimplemented in SlCompanyOldAIBuildRec, and SlLinkgraphJobProxy.
Definition at line 583 of file saveload.h.
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inlinevirtual |
Definition at line 589 of file saveload.h.
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inlineoverridevirtual |
Load the object from disk.
object | The object to load. |
Reimplemented from SaveLoadHandler.
Definition at line 590 of file saveload.h.
References DefaultSaveLoadHandler< TImpl, TObject >::Load().
Referenced by DefaultSaveLoadHandler< TImpl, TObject >::Load().
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inlinevirtual |
Definition at line 592 of file saveload.h.
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inlineoverridevirtual |
Similar to load, but used only to validate savegames.
object | The object to load. |
Reimplemented from SaveLoadHandler.
Definition at line 593 of file saveload.h.
References DefaultSaveLoadHandler< TImpl, TObject >::LoadCheck().
Referenced by DefaultSaveLoadHandler< TImpl, TObject >::LoadCheck().
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inlinevirtual |
Definition at line 586 of file saveload.h.
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inlineoverridevirtual |
Save the object to disk.
object | The object to store. |
Reimplemented from SaveLoadHandler.
Definition at line 587 of file saveload.h.
References DefaultSaveLoadHandler< TImpl, TObject >::Save().
Referenced by DefaultSaveLoadHandler< TImpl, TObject >::Save().