OpenTTD Source 20260917-master-gec444f7315
SlGamelogGrfadd Class Reference
Inheritance diagram for SlGamelogGrfadd:
DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 Save the object to disk.
void Load (LoggedChange *lc) const override
 Load the object from disk.
void LoadCheck (LoggedChange *lc) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedChange *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 125 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogGrfadd::Load ( LoggedChange * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange >.

Definition at line 139 of file gamelog_sl.cpp.

References LoggedChange::ct, SaveLoadHandler::GetLoadDescription(), GRFAdd, and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlGamelogGrfadd::LoadCheck ( LoggedChange * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange >.

Definition at line 145 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogGrfadd::Save ( LoggedChange * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange >.

Definition at line 133 of file gamelog_sl.cpp.

References LoggedChange::ct, DefaultSaveLoadHandler< SlGamelogGrfadd, LoggedChange >::GetDescription(), GRFAdd, and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogGrfadd::compat_description = _gamelog_grfadd_sl_compat
inlinestatic

Definition at line 131 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogGrfadd::description[]
inlinestatic
Initial value:
= {
}
#define SLE_OBJECT_ADDRESS(base, variable)
Macro to be able to pass the variable type and construct the SaveLoad::AddressFunction given a base c...
Definition saveload.h:754
A log entry for a NewGRF that was added.
static SaveLoad Variable(std::string name, AddressFunction< T > address_func, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of a variable in some savegame versions.
Definition saveload.h:926
static SaveLoad Array(std::string name, AddressFunction< T > address_func, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of an array in some savegame versions.
Definition saveload.h:1026

Definition at line 127 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: